Hello, I have been following Last Epoch for a while now and it seems like it might be right up my alley but I have a question about microtransactions and cosmetic points.
Currently, another example is Path of Exile. They have a pretty great game but without paying anything, your character's visual progression (which is an important aspect for me in ARPGs) is pretty limited. Don't get me wrong, I have no problem paying extra for greatly designed visual additions but my problem with PoE is their cash shop being absurdly expensive. Single skins for 40 $ - 60 $ price tag without great ingame skin options is simply too much when other cosmetic-based cash shop games like Warframe or Guild Wars 2 charges like %10 of it for far more detailed skins so I want to ask, especially devs, what is the value $10 can buy in your game? Do you think 10$ is enough to buy 1 or 2 skins or is only %10 of a single skin?
You said that you want to keep base price low and fund the game with MTX so you should at least have an idea how much you want to charge and expect per month to keep going with development so what is your target audience? Whales or regular players buying in large quantities?
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