EHG_Mike

EHG_Mike



18 Nov

Comment
    EHG_Mike on Forums - Thread - Direct

Hey, you asked me to check this out on stream last Friday so I’ve finally gotten around to reading it. Overall it’s a fun idea with some neat nuggets in it. I think that there are a few angles that you can approach this type of thing from. I’m coming at it from the perspective of “If we were going to add a 6th base class into Last Epoch, what would that look like?” So what are we looking for from a 6th base class and its masteries? I think the most important thing is to create a framework to explore new gameplay and thematic styles. I said this on stream already so it’s probably no shock, The Warrior feels very thematically and mechanically similar to Primalist and Sentinel.

There are elements in here that are things which were cut from the game due to some technical limitations and others that just haven’t made it into the game yet so you’ve got some good stuff in here. I just think that the high level concept for the class doesn’t work given that Primalist and Sentinel exis...

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22 Sep


16 Sep

Comment
    EHG_Mike on Forums - Thread - Direct

Most unique items that have special mods on them have multiple underlying stats that are hidden which are represented by a single “display affix” which is what shows up on the tooltip. There are very few unique items, if any, that actually show all of their affixes like normal.

The affixes that are filterable are defined as individual affixes in another affix list. This means that they can be collectively added to a big list in the filter UI.

The way that unique items are serialized also throws another spanner in the works. I hope we can find a way to bring better functionality to it in the future but it would likely require a significant rework of how unique items work all together.


15 Sep

Comment
    EHG_Mike on Forums - Thread - Direct

Unique item “affixes” aren’t really affixes and can’t be filtered in the same way.


14 Sep

Comment
    EHG_Mike on Forums - Thread - Direct

I think the client only loads the first 100 in the save folder but you can always just switch out the contents of that folder on your computer.


11 Sep

Comment
    EHG_Mike on Forums - Thread - Direct

How about if it wasn’t due to any of us and it got added automatically?

(Do you want me to remove this for you or do you got it?)


09 Sep

Comment
    EHG_Mike on Forums - Thread - Direct

Well, I went back and looked at the deleted messages. I deleted a couple of them, and one more just now. I would just like to remind you that misrepresenting moderation status is actually against the code of conduct.

By using these forums you are agreeing to abide by that code of conduct. We fully support people speaking their mind and providing criticism where they feel it is needed.

Insulting people who disagree with you is not appropriate and is clearly listed as inappropriate behavior.

I’m closing this topic while I clean it up and I’ll reopen it shortly.

Edit: oh and nobody reported this.

Well, not as bad as I was expecting.


20 Jul

Comment
    EHG_Mike on Forums - Thread - Direct

Yes, that’s right.


18 Jul

Comment
    EHG_Mike on Forums - Thread - Direct

It doesn’t apply to dungeon, arena or shade boss kills.

Comment
    EHG_Mike on Forums - Thread - Direct

It’s a bigger problem than it seems. I’m working on it right now.


16 Jul

Comment
    EHG_Mike on Forums - Thread - Direct

Important to note, the fix that is coming is retroactive so all the blessings from previously dead HC characters will be available on new HC characters.

Comment
    EHG_Mike on Forums - Thread - Direct

No it’s not.


01 Jul

Comment
    EHG_Mike on Forums - Thread - Direct

Thanks for the feedback

Comment
    EHG_Mike on Forums - Thread - Direct

And we’re back to “it’s not that simple”

Comment
    EHG_Mike on Forums - Thread - Direct

Yes you do. That suggestion would introduce a level of jank that may have been ok for us 6 years ago but we aren’t willing to have it look like that right now.

Comment
    EHG_Mike on Forums - Thread - Direct

Because you can’t move and shoot in two different directions at the same time.

Comment
    EHG_Mike on Forums - Thread - Direct

It’s really just what’s already been said on this thread so I won’t just say it all again.

Currently every animation assumes that the movement and casting directions are the same at all times. Allowing moving one way and casting the other either redoing every player animation in the game means you will see people moonwalking all over the place.

Every ability in the game assumes that the player is facing the directing that they are moving. If this becomes false, hundreds of abilities, cast and triggered, need to be checked, updated and tested. I wasn’t even thinking of this before so tack another thousand dev hours onto my previous estimate.

I’m sure there are other things I’m not thinking about too. When you’re making the systems, you make every time optimization you can. Anything you know is going to be one way every time can be used to make the game run faster. We’ve used the knowledge that the player is moving and casting in the same direction all over the pl...

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Comment
    EHG_Mike on Forums - Thread - Direct

It is a mandatory step and we can’t ship WASD controls without it.

This is a major feature that can’t be completed quickly.


30 Jun

Comment
    EHG_Mike on Forums - Thread - Direct

Yea, that’s the hard part. Disassociating the targeting direction from movement direction adds a few thousand extra dev hours if everything goes perfectly.


25 Jun

Comment
    EHG_Mike on Forums - Thread - Direct

This post doesn’t include any of the balance changes that are coming.