Sorry, I’ll use my stealth account on my own time next time.
Sorry, I’ll use my stealth account on my own time next time.
Ok, just to be clear, the argument this time is that all classes should look like their stereotypical Western European versions? What? This doesn’t even take place on earth.
There are no hidden damage bonuses or penalties for character level difference for you or enemies.
It’s in review.
I saw this a few days ago actually. It’s cool that we’re getting used as examples in general video game videos now. It’s a little unfortunate that this is the topic we’re getting used for because it does plant that seed of doubt, even though he says that he doesn’t think LE is doing that.
Last Epoch doesn’t do anything like this at all. We don’t ever use any RNG smoothing or artificial adjustments based on play patterns. RNG is RNG.
The only “trick” we use to get people to play longer is to make the game better.
Thanks everyone, we’re on it.
Mistakes were made.
In the meantime, there are some really powerful tools available at fan sites like LE tools, tunklab, maxroll and more.
Lots of misconceptions and misinformation surrounding this issue in general.
It’s nowhere near as bad as anyone thinks. The key piece of missing information is that it’s self reported. If we were to update to a version that required this (which we aren’t) then we would tell Unity how many new users we get each period and pay that much. There are also alternative payment options that you can do if you want. You can even report each category and Unity will just do the math and charge you the lowest version.
Was it scary and disappointing? Yes. Is it really that bad? No.
I’m going to close this thread here.
Due to the favor costs associated with selling an item, this situation will rarely be an issue apart from situations where there is a very large loot explosion. Almost all of which are limited to zones with a stash in them.
We are always open to feedback. The only thing that’s set in stone is what will happen at 1.0.
I’ll get them to add it to that one too. Didn’t know that existed.
I’m sorry that we didn’t communicate this information properly. We should have made it more clear.
We submitted the request to steam to add it to the appropriate pages before you made the original post. I don’t know why it hasn’t updated yet. The information is on the announcement posts which we can update.
I do take exception with the term scam because it implies we were intentionally trying to mislead people. That was never the intent.
This is a bug that has been fixed for 1.0 it won’t let you accidentally over level your gear through crafting any more.
He is quite sure. 1.0 will not add a new chapter to the campaign.
(I think it was a joke)
Sorry, I guess you’ve never heard the 10,000 hour saying before. The general concept of a master of a skill in the real world (nothing to do with Last Epoch) is someone who has spent 10,000 hours developing that skill.
This has nothing to do with how long it takes the player or the character to actually get a mastery in game. I’m talking about the connotations that come with the word master and mastery.
History Chanel Aliens Meme Guy
{ Time Travel }
I can’t tell if trolling or not but just in case. A common idea in real life is that it generally takes 10,000 hours to master a skill. I was relating why it makes sense that something which has the name mastery might not be so easily changed once completed. Your character may have spent the first 9,999 hours practicing before we join them in the story.
I’m sorry but switching engines entirely is nowhere remotely close to the same amount of work as upgrading Unity versions. Not to mention the training that everyone would have to undergo just to be functional again. We have started the process to upgrade our version of Unity in order to be able to incorporate some of these newer technologies. It’s going to take some time still but it is something we are planning to do eventually.
Edit: this is player Mike speaking.
For me personally, the distinction lies in the name really. A Mastery being something that you spend those 10,000 hours in and it becomes part of your identity. It sure doesn’t take that long in game but that’s how I view the choice. It’s your character cementing their identity in the world. They transition from being a simple Rogue who is still finding their way in the world and experimenting into a Bladedancer, an elegant weapon who wields blades with the precision of a master.
Edit: developer Mike here now
From a gameplay standpoint alone I can totally see how it feels arbitrary. It is something we have debated many times and I’m sure it will be debated again. The feedback does not fall on deaf ears. For now however, we do not intend to change this. Who knows though, maybe we end up with a couple new masteries for each class and get to a point where having so many classes just becomes unwieldy. The game will continue to evolv...