EHG_Mike

EHG_Mike



22 Apr

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    EHG_Mike on Forums - Thread - Direct

There looks to be some additional issues regarding server instability and loading scenes. We are investigating the issue.

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    EHG_Mike on Forums - Thread - Direct

Steam maintenance is happening, sorry shouldn’t be too long.


09 Apr

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    EHG_Mike on Forums - Thread - Direct

$9.99 - Traveler
$29.99 - Templar
$39.99 - Vanquisher
$59.99 - Legend


08 Apr

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    EHG_Mike on Forums - Thread - Direct

Technically the answer is no. HOWEVER, it does work exactly how you want it to. The triggered version does not cause you to stop and directly cast the ability. While you are moving and channelling warpath, Devouring Orb does automatically trigger and your Warpath is not interrupted. It even works for little hops like Void Cleave. Just to be clear though, it is required to be on your bar. Any ability which requires cooldown tracking is required to be on your bar to track cooldowns.


06 Apr

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    EHG_Mike on Forums - Thread - Direct

Yes but not a lot. Enemy AI frequently targets the closest thing. A larger minion is closer to more things and will be targeted more. It also blocks non-piercing projectiles better.


01 Apr

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    EHG_Mike on Forums - Thread - Direct

The second big picture in the top post here shows the patch notes date. It doesn’t say it in text form so it wouldn’t show up in a search for April 11 if you checked that way. I also did confirm it from the stream in discord yesterday but there I just said “…on the 11th” so a similar search also wouldn’t pick it up.


29 Mar

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    EHG_Mike on Forums - Thread - Direct

If you zoom out and click on the region, I think it zooms to the town for that region.


19 Mar

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    EHG_Mike on Forums - Thread - Direct

The reason that it being meta defining would be an issue is that it would create a burden of optimal play that would force players to take non-intuitive and tedious actions that aren’t fun. Frequently taking the time to switch your build completely like that to do content more efficiently is not something that we want to promote.


10 Mar

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    EHG_Mike on Forums - Thread - Direct

Menu navigation has had significant improvements since 1.0 and Season 2 will bring more to that too. The big win for controller support in Season 2 is the combat functionality. Each ability is getting context and build specific primary and secondary casting priorities. Bit of a word salad to mean that fireball will shoot at an enemy instead of always just forward. Ballista is a good example, if you have taken nodes that make it advantageous to spawn them near you, like you giving it a buff or it dropping health potions, then it spawns near you. If you’ve taken nodes that cause them to have tripwires and explode on death then they will spawn much more aggressively towards enemies. Abilities that can get frontflip or backflip movement like smoke bomb will behave differently based on the situation like if you’re running towards or away from an enemy. It’s quite a big change that makes combat with a controller feel way better. Because there are such a crazy number of combinations, we wi...

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06 Mar

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    EHG_Mike on Forums - Thread - Direct

Either way, I still don’t think people are going to do it because levelling the skills will take too long.

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    EHG_Mike on Forums - Thread - Direct

Last time I played hard I was rolling in tokens. I could easily respec daily without trying and I could easily afford to do it way more often than that. If that’s all you’re referring to, tokens are cheap.

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    EHG_Mike on Forums - Thread - Direct

I promise that if mastery respec is meta defining I will push very hard to add a restriction. I understand the concern here. You’re right that it is harder to take something away than it is to add it. We are confident that if some limiting factor is required that it can be done cleanly enough that it’s worth it to just go to the system we think will be the best in the long run.

@DiceDragon
In this case, that loud camp I think actually delayed this. Low quality arguments for something can have the opposite effect by making the recipient dismiss the entire idea due to some reasons being ineffective. It’s not intentional but I sometimes find myself needing to figure out why on my own.

As an aside, I see the D2 approach being recommended quite a bit but I do want to point out...

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    EHG_Mike on Forums - Thread - Direct

I’m going to push back on them being effectively free and even if they were, it wouldn’t “absolutely promote frequent switching”. It could under the right circumstances but I don’t think we have those. I think the premise of the argument is on very shaky ground.

As I said previously, if it does end up being a problem, we are prepared to make adjustments as we always are. We will be paying close attention to feedback and adjust accordingly if necessary.

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    EHG_Mike on Forums - Thread - Direct

Yes, that would help to facilitate a function that we aren’t attempting to promote. It’s like the Faction swapping. When we announced it, there was a worry that people would be switching back and forth like crazy. I think this is similar. We aren’t trying to promote frequent switching but want to allow “un-bricking” a character.

I’m not saying that a loadout system is impossible to do in the future but it’s not an obvious or necessary follow-up to adding an option to respec your mastery.

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    EHG_Mike on Forums - Thread - Direct

Sure, that makes sense. We don’t have a full-free-respec system. What are your thoughts on loadouts in a gold and skill-xp cost system?

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    EHG_Mike on Forums - Thread - Direct

That one is easy, I’m a degenerate redditor and I just stumble upon epoch stuff in my feed while I’m looking at other topics.


05 Mar

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    EHG_Mike on Forums - Thread - Direct

I just left you a massive reply on discord (at almost the same time as you put this here) but I’ll reply here too.

Why? Those are options that are on the table. I’m not opposed to some limiting factor like that at all. What’s the benefit to it though? What does it do for the gameplay experience? Can those things be done another way?


01 Mar

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    EHG_Mike on Forums - Thread - Direct

I’m not sure, I just use the dev command to do it.

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    EHG_Mike on Forums - Thread - Direct

As far as I know it’s just gold. Like you have to pay for all your passives to be refunded after all.