about 1 year
ago -
Last Epoch
-
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3s | Bing Bong your call is important to us |
---|---|
6s | if we answered in the order it was |
7s | received |
10s | just kidding hey everybody welcome back |
12s | to another last Epoch Dev stream it's me |
14s | Mike how's it going how you doing let's |
16s | go let's jump right back into it and |
18s | we're gonna we're gonna we're gonna play |
19s | some |
21s | of the main quest on our own master that |
24s | we're leveling |
25s | here we go |
34s | Dylan |
35s | oh I feel good |
39s | I feel very good |
41s | I'll get some hot fixes out the door |
44s | lots of fun |
46s | yeah there's that fireball |
62s | so yeah how's how's uh how's your master |
67s | treating everybody I feel like that's |
68s | sort of the |
71s | the thing most people are playing right |
72s | now |
73s | understandably because it's awesome |
82s | yeah |
84s | a big Fireball gets me every time |
90s | if this is your first time here welcome |
92s | glad to have you with us we stream for |
94s | charity and uh all of the stuff we do |
97s | goes to charity which is great and our |
98s | Charities are about my head this is the |
99s | one |
101s | um |
102s | and if you have any questions I'd be |
104s | happy to answer them please put at last |
106s | default game in the question so I see it |
108s | pops out of me |
110s | and we're also usually seeing these |
112s | things |
113s | we have some fun we're gonna hang out I |
115s | don't I'll warn you right at the Top If |
117s | you're here just for spoilers |
119s | I'm I'm Barren I'm dry no spoilers today |
124s | unfortunately I come bearing nothing |
125s | except my charming personality |
127s | I might be able to get something out of |
129s | me who talk nicely |
133s | or trick me either way |
136s | uh |
141s | has been any thoughts to more Weaver's |
144s | items absolutely there'll be more |
146s | Weaver's items |
147s | um it's one of those things that uh |
150s | it's it's one of those mechanics that |
152s | we'll keep adding too slowly over time |
154s | um there weren't any in the most recent |
156s | patch but that doesn't mean there won't |
157s | be any more after |
160s | we were focusing on the like of the new |
162s | item types |
164s | of the new items that came into the game |
165s | we were focusing really heavily on Rune |
168s | Master specific uniques |
171s | um |
172s | and |
175s | uh personal items and experimental items |
178s | so those are like the big item focuses |
180s | for 592 |
181s | um so Weaver's well not really in there |
183s | but yeah it's something that we're going |
184s | to keep expanding on as we go |
187s | 1291 loving this patch awesome glad to |
189s | hear it that's fantastic |
193s | I'm also loving this patch |
217s | oh ow my face |
219s | not like this |
222s | Swatch The Matrix again |
228s | what a gut wrenching scene |
231s | all right next question do you plan to |
233s | keep Weaver's will as such I'm not |
235s | satisfied with the results oh no |
237s | uh most of the time |
239s | most of the time but I have an idea to |
242s | level an item by killing enemies I I |
245s | like the idea I think it's trying to say |
247s | items killing enemies to level item yeah |
250s | it's one of those things where we're |
251s | trying to incorporate new ways of you |
255s | know |
255s | um |
257s | like like leveling an item or leveling |
259s | item but like building your character |
261s | gear and all that sort of stuff and I |
262s | just tell you multiple avenues for that |
263s | sort of thing |
264s | um and I I think it's |
267s | really expected that most people won't |
269s | use every single method of like item |
274s | acquisition for gearing and it'll be |
276s | more of like |
278s | um maybe maybe there's like eight |
279s | different ways to get items and you pick |
281s | four of them for your builds and and |
283s | some builds need some and some builds in |
285s | the other and I think that's that's |
286s | really good overall |
294s | but yeah we will also be making |
296s | more weaversable items um and they're |
299s | there might be little updates to them |
301s | planned as well you know little little |
303s | changes little things here and there |
305s | that can make them more awesomer |
307s | that's right more awesomer |
310s | I I think it could be the sort of thing |
312s | that |
313s | um I I could see that being the sort of |
316s | thing that |
317s | comes up in a prophecy even |
320s | um or I mean obviously you'll be able to |
322s | to buy them with stats you like from the |
326s | um for the bazaar so like why not have |
329s | things in the in um prophecies that can |
333s | like I don't know maybe |
336s | let you force the next affix to be added |
340s | to be something or like a range of some |
342s | things or I don't know |
350s | we don't have any specific plans for it |
351s | but I consider being more ways to |
353s | interact with the system being added on |
355s | as we go |
356s | that's what I'd really like to see |
357s | personally |
365s | it's a cut on my leg and it's so itchy |
371s | foreign |
380s | let's go |
391s | is he blowing the horn |
393s | uh any thoughts on more of his lines oh |
397s | a lot sweepers will item questions today |
398s | yeah |
402s | don't worry |
403s | the weaversville system and items are |
406s | not finished |
412s | okay technical question you absolutely |
414s | can ask a technical question I make no |
416s | promises of being able to answer it |
417s | perfectly and if I don't know the answer |
419s | I will |
421s | um I'll I'll either give you a partial |
423s | answer or I'll Dodge the question and I |
425s | will be clear make it clear that I am |
427s | not answering because I don't know the |
428s | answer um they'll do my best and there's |
431s | certain categories that I'll be able to |
432s | answer very confidently for technical |
434s | questions and other categories I will |
435s | have no knowledge about sorry |
440s | if you ask me how |
443s | um |
445s | animation timing is done for |
449s | um like locking out various portions of |
452s | the body so that the animations can be |
453s | combined together I have no idea how |
456s | that works |
460s | I've been playing hydrohedron love it uh |
463s | I need to increase duration as a |
465s | craftable stat cool |
469s | um |
470s | good evening Mike good evening Mr fiddle |
473s | lovely to see you this evening |
482s | um I just like the good evening uh I |
485s | guess this has been asked many times |
487s | that's fine but I've returned to Le |
489s | after a lengthy this welcome back and |
491s | was wondering whether we will be |
493s | required to start fresh character |
494s | recycle one |
497s | um so if you want to participate in the |
499s | latter |
503s | so good at this guys so good if you want |
506s | to participate in the latter you will |
508s | have to start a new character |
511s | um but just in order to play the game |
514s | and do the stuff no you do not have to |
516s | make a new character for a single one |
525s | at least that's the way it's playing |
526s | right now it's possible so like we're |
528s | we're not 100 set in stone on exactly |
530s | the like what will and will not be |
532s | included in |
533s | um as like exclusive content for the |
535s | cycle so |
537s | um |
539s | right now I think we're looking at the |
540s | first cycle just being everything for |
543s | everyone |
544s | um in future that may be slightly |
546s | different |
547s | oh my nose |
556s | oh |
558s | we've got some |
559s | some cats and they're uh |
563s | they're hitting me hard |
574s | all right |
576s | what questions are so many questions I |
578s | love it good job everybody |
580s | uh can you tell us if the Falcon from |
583s | the falconer class is a minion is there |
585s | any other minions in this class |
587s | um so I don't have a ton of details that |
589s | I can share about exactly how the |
590s | falconer is gonna work and be like that |
591s | the I can basically just tell you what's |
593s | already been said |
595s | um |
596s | the the Falcon will |
598s | scale with minion stats |
602s | so in order to make your if you want to |
605s | focus on your Falcon as your primary |
607s | damage Source |
609s | um |
610s | you'll want to get increased minion |
611s | damage for that |
614s | um |
615s | you won't need increased minion Health |
618s | as a stat as a falconer |
622s | there might be ways that that can be |
625s | used to scale things with the falconer |
627s | but just |
629s | barring other foreseen unforeseen things |
632s | you won't really need it as a stat |
635s | um so yes ish it's a minion ish |
640s | um |
644s | kinda so to speak |
647s | um |
653s | if you were to ask me is do I think |
655s | Falconer is a minion class |
657s | um I'd say yes I know people would |
660s | disagree with me |
662s | so |
664s | uh |
667s | I I know other people would very |
669s | strongly agree with me because we've had |
670s | this debate internally a few times if it |
672s | counts the mini class or not |
674s | um |
675s | generally I think it does count |
694s | prophecies how have I missed have I |
696s | missed a News Post not really probably |
698s | the um prophecies were |
701s | um first mentioned as part of the |
704s | alternative to oh my goodness |
708s | as part of the alternative to |
711s | um the bazaar so uh we'll our item |
713s | faction system is going to be coming up |
714s | 1.0 |
716s | um I actually just saw a preview of the |
719s | um circular Fortune UI that looks really |
722s | good yeah yeah you could tell I had no |
725s | hand in it whatsoever because it looks |
727s | really good |
728s | um |
729s | and |
732s | um |
734s | yeah it's so there's two item factions |
737s | one of which gives you access to trade |
739s | one of which does not and the one that |
741s | does not |
742s | um gives you access to the circle of |
743s | Fortune which the primary feature of |
746s | that is you can buy prophecies |
749s | with favor |
750s | um |
751s | which is a |
753s | like if all this is brand new you should |
755s | go read the the item factions um |
758s | uh blog posts that came out |
760s | shortly after 0.91 or shortly before |
764s | 0.91 I can't remember |
766s | maybe that's it was a 0.90 |
771s | I don't know it was a weird time |
773s | it surprised me long ago it was like |
774s | eight months ago nine months ago |
776s | something like that |
786s | um |
788s | but there's not been any details on it |
790s | there's like there's there's in in that |
792s | posting there's two examples of like |
794s | potential prophecies and what they could |
796s | be and that's about it |
798s | uh any aspirational bosses coming with |
801s | 1.0 or things that uh make grind worth |
804s | it so and end game content in general is |
807s | definitely missing uh like a Capstone |
810s | boss to say like here here's the here's |
813s | here's Diablo you know here's |
816s | um any any Pinnacle boss type thing like |
819s | here's here's the oh did you beat the |
821s | game and like |
824s | um |
827s | it's it's kind of gray what that is |
829s | right now |
830s | um and we really want to make sure that |
832s | whatever the first version of that is |
835s | because there'll be lots of those things |
836s | over the years |
838s | um but whatever the first version of |
839s | that is we want it to be to be like a |
842s | complete system and to feel special and |
843s | to feel fun |
844s | um so I'm not sure if that's actually |
846s | going to make it into 1.0 or not |
850s | of like an actual like singular Capstone |
852s | Pinnacle boss |
854s | there will be lots of changes to end |
856s | game coming |
857s | um |
859s | it just might not be that specific one |
862s | change |
887s | uh oh we're at the Menace |
893s | wow that was just like the perfect |
895s | amount of damage to just finish the job |
898s | hahaha |
900s | I'll take it |
909s | now about that Forge guard passage any |
911s | side's been coming love I mean yeah |
913s | everything's on the list everything's |
914s | everything's in the queue type thing |
918s | the the primary focus for skills and |
922s | passives for 1.0 will be still around |
924s | Falconer and Warlock |
928s | um which will have some bleed into the |
930s | other masteries and base classes for |
932s | those So like |
934s | um Rogue play dancer and Marksman |
937s | um and acolyte Lich and Necromancer will |
940s | will sort of have some incidental |
941s | changes happening |
943s | um |
944s | but the primary focus will be on the two |
946s | new masteries |
947s | um |
949s | that's not to say that all the other |
950s | ones will be untouched but there won't |
952s | be |
953s | um yeah and if you remember what we we |
955s | did a druid overhaul |
958s | uh two packs to go three patches or |
960s | something like that |
961s | um |
962s | and and so it won't be that extensive |
965s | but that was pretty extensive overall |
970s | oh walking out of my AOE come on |
974s | smart that's one thing I've always |
976s | wanted to like set up in an AI is like |
978s | have it be able to tell that it's |
979s | standing in an AOE and just like just |
981s | move a tiny bit you know |
986s | like I'd be able to see the circles |
991s | hello from Brazil I got the game this |
993s | week and it's been great experience |
994s | congratulations to work thank you that's |
995s | awesome |
998s | hey Mike are you going to release any |
999s | more content before official 1.0 release |
1001s | or this is the last major update plan |
1003s | for now this is the last major update |
1005s | planned pre 1.0 the next major patch |
1008s | will be 1.0 it'll be later this year |
1010s | um |
1012s | it'll be sometime in December |
1014s | hopefully that's obvious when we say |
1015s | this year and there's still a little |
1016s | time left in the year |
1035s | 's here's the question I expected to |
1038s | come up that's fine |
1039s | um hi can you tell us if changes in |
1041s | unity will affect studio and the game |
1044s | um so any effect yes there's definitely |
1047s | an effect |
1048s | um like the there's there's the most |
1050s | basic effect which is just like that was |
1053s | a lot of stress for a couple days |
1055s | it's not over yet |
1058s | um |
1059s | you know so there's there's small |
1060s | effects like that that happen as as far |
1062s | as effects that you'll actually see on a |
1064s | player facing side |
1066s | um |
1067s | you should see literally nothing there |
1069s | should be nothing that |
1072s | um you can tell affected anything you |
1075s | know like as far as uh the average |
1077s | player is concerned it should be just |
1080s | like okay I guess nothing happened |
1083s | um |
1095s | it's it's a |
1098s | um |
1100s | there's a lot happening there's a lot of |
1102s | moving pieces and a lot of things that |
1103s | we don't understand yet |
1105s | um |
1107s | so the one thing that like is this has |
1108s | run up several times in like our forums |
1110s | uh Discord and all sort of stuff |
1112s | um Reddit uh basically everywhere that |
1114s | we have contact we've seen this come up |
1116s | as a topic and |
1118s | um |
1119s | we're just trying not to be rash or |
1121s | Hasty or do anything without all the |
1123s | information basically so |
1126s | there's there's time to see how this |
1128s | shakes out and |
1130s | lots of stuff but yeah the there's |
1133s | there's no there's no talk of like |
1136s | switching engines or something like that |
1139s | um |
1140s | yeah |
1144s | uh all right is it safe to assume more |
1147s | base item types for Weaver as well |
1149s | um yeah I think that's a safe assumption |
1170s | thank you |
1200s | this guy's a little beefy |
1203s | no |
1204s | no |
1212s | body movement skills |
1219s | yeah I'm talking about having like |
1220s | things move out of aoes that's just like |
1222s | doing it to me |
1226s | it does feel more like you're fighting a |
1227s | real person though when they actually |
1228s | use moving abilities frequently |
1234s | I need some sort of calling on this film |
1241s | fireball's just big enough that it just |
1243s | hits |
1246s | all right |
1248s | where to keep threshold nice word game |
1250s | proportion is nice increase health |
1252s | increase fire damage |
1258s | in Mana pots I think |
1262s | are stronger for us really come to think |
1265s | of it let's cast this minion damage away |
1268s | lightning damage |
1270s | that's nice the experimental affix |
1273s | teared up |
1279s | uh oh |
1281s | oh |
1292s | I think Mana pots are more important |
1295s | yeah the stats are so much better than |
1297s | the new one though |
1318s | yeah let's go for it let's see what |
1319s | happens |
1323s | probably using them as Mana pots |
1332s | not bad |
1334s | oh questions |
1343s | can we expect Ragdoll on enemies corpses |
1346s | for 1.0 right now they all assume the |
1348s | same position when they died there's |
1349s | actually |
1350s | um it's actually split so there are some |
1353s | enemies that Ragdoll on some enemies |
1354s | that have specific death animations |
1357s | um and we'll probably keep it as a |
1358s | combination of the two |
1360s | depending on which ones we feel work |
1361s | better for each enemy type |
1366s | all right what what's in our Frost law |
1369s | we're not actually uh |
1371s | uh expecting to frost law yet |
1380s | that is nice |
1385s | of these right out of the gate |
1389s | uh area duration yeah I just want area |
1391s | duration just crank that |
1396s | um Master this one love it can't get |
1399s | enough of it |
1403s | how big is it now yes lovely |
1411s | good |
1420s | all right we're moving and we're walking |
1425s | hey they're just gonna say one thing |
1427s | quick the three fire Rune Fireball you |
1429s | guys made uh fried my friend a good way |
1432s | using that in the most fun I've ever had |
1434s | in an RPG won't lie and then as you can |
1437s | see I am right there with you |
1440s | hahaha |
1443s | we just get like a nice |
1445s | oh |
1448s | it's a big big boy |
1451s | uh how will the letter work what will |
1452s | the what will we be competing for |
1455s | um well the ladder is still the same as |
1456s | the ladder that's here it's |
1458s | um uh waves in the arena right now |
1462s | um we do plan to have |
1464s | more |
1466s | um |
1468s | more types of things to compete on for |
1472s | the latter so right now it's just it's |
1474s | just this one type of thing but um |
1476s | you'll you'll you'll see more categories |
1478s | eventually |
1479s | um you're alive we don't have specifics |
1481s | on what those categories are going to be |
1482s | yet |
1484s | um but there's definitely things that we |
1486s | want to who cares about that like like |
1488s | deal with Ryan |
1491s | just to start adding two |
1494s | voice acting talking over me or me |
1496s | talking to the voice acting was got me |
1497s | tongue-tied |
1499s | um there's more categories that we will |
1500s | add eventually |
1502s | um we don't have details on what those |
1503s | are going to be just yet |
1511s | ah |
1531s | I love the frost lot that goes around |
1532s | this wall that they make |
1535s | like so perfectly |
1536s | it's great |
1552s | descendants Give It Up |
1559s | all right more questions |
1563s | uh is it possible that a new melee class |
1566s | will arrive for the game for example a |
1569s | barbarian yes it is entirely possible |
1572s | um |
1573s | I don't want to say specifically the |
1574s | barbarian's coming or anything like that |
1577s | um |
1577s | the only details on which classes are |
1579s | next there's the Falcon and the Warlock |
1581s | after that |
1582s | um we will be adding probably like we |
1584s | don't have specifics on exactly what |
1585s | will be coming after that likely it will |
1588s | be new Mastery classes for existing base |
1590s | classes first |
1592s | um and and once there's like a few of |
1595s | those in uh we'll we'll reevaluate and |
1597s | pick what we're gonna do but I'd say |
1598s | there's they'll probably be a new |
1601s | Mastery class up to four for most base |
1603s | classes before we add a new Base Class |
1606s | um but it really depends on like |
1610s | what's what's in the game how are the |
1611s | games going what feedback we're getting |
1613s | all that sort of stuff like there's lots |
1614s | of factors that go into deciding which |
1615s | one's next |
1616s | um |
1617s | and we we sort of have loose plans once |
1619s | you get past a certain point ahead |
1622s | um |
1623s | so we know what we like kind of want to |
1625s | do and rough plans we don't have |
1627s | specifics like guaranteed this is the |
1629s | next class and this is the one after |
1630s | that and this is the one after that yet |
1633s | sort of got like here's the next few |
1635s | masteries here's the next few base |
1637s | classes and we'll decide which order we |
1639s | want to do them in as we go |
1647s | but yes some of those classes that we |
1649s | have |
1650s | rough roughed out pre-planned roughed |
1652s | out uh our melee classes |
1660s | I don't think there's any class that's |
1661s | pure melee |
1664s | like every class has some way to do |
1666s | range stuff |
1671s | maybe that's the Barbarian stick there's |
1673s | no range anything and it'll be weird |
1675s | though |
1676s | I think I'd want to see like if |
1678s | hypothetically we're gonna do a |
1679s | barbarian class I think I'd want to see |
1680s | like |
1681s | I don't know some sort of |
1683s | uh |
1685s | like big like ranged spear or something |
1688s | I don't know |
1700s | yeah like we could we could go into fire |
1702s | here but I do like having that cold |
1703s | skill on the bar to be able to get that |
1705s | like cold fire fire around if we need it |
1711s | um so I think when you go this way which |
1713s | is more of these |
1719s | Pebble haste boom |
1726s | what's left is locating the Lance |
1730s | locate that Lance |
1734s | there's uh |
1739s | there's there's a cliff of it's a circle |
1741s | Taskmaster |
1743s | uh and there's a clip I saw last night |
1746s | that I hadn't seen in a while that was |
1747s | funny where James acaster was trying to |
1749s | remember a famous Armstrong |
1752s | um and took the action of their first |
1754s | name which was supposed to be Neil |
1758s | um and and he was trying to figure out |
1760s | how to Lance something out of mime out |
1762s | Lance |
1775s | I thought it was funny |
1780s | all right will there be an option to |
1782s | Auto cast skills |
1785s | um |
1787s | we don't have any |
1791s | um any specific plans for that at the |
1793s | moment apart from technically the one |
1795s | that's already in there for enchant |
1796s | weapon |
1798s | um |
1800s | but I know what a lot of people are |
1801s | looking for is basically an in-game way |
1803s | to do the numblock trick |
1806s | um we don't have anything like that |
1807s | planned at the moment I don't know why |
1808s | that boss did not even look at me but |
1810s | I ain't mad |
1813s | um |
1822s | would you but why I'll give you tell me |
1826s | more of this |
1828s | would you but why oh tell me more of |
1831s | this Immortal Emperor on our journey |
1841s | um |
1842s | not much we don't have any plans to add |
1844s | that at the moment |
1846s | um it doesn't mean we won't ever add it |
1847s | but right now it's not on the list |
1855s | all right there are some gameplay |
1857s | differences visual |
1859s | only that I've noticed |
1862s | there are some gameplay differences |
1864s | visual only that I've noticed has there |
1867s | been thoughts of unifying the look |
1869s | or is that just something that's not |
1872s | being thought of |
1878s | I think this was in response to a |
1880s | specific question I was talking about |
1881s | and I have no idea which one uh dracana |
1885s | blade please rephrase the question with |
1887s | context so I may answer it please |
1890s | I remember you talked about adding three |
1892s | more acts uh can you tell us what their |
1894s | theme Desert Snow maybe no I can't |
1896s | because I don't know |
1899s | um the one so like |
1902s | pure speculation on my part but |
1904s | hopefully should be obvious |
1906s | um |
1907s | there are no acts that take place fully |
1912s | in the ancient era |
1914s | and it has it's it's just as much of a |
1916s | full era as these other three up here |
1918s | like we're just like ignoring a quarter |
1921s | of our timeline at the moment basically |
1924s | there's little bits and pieces for you |
1925s | where you visit them |
1927s | over here yet so third one I think it's |
1930s | just the two right now |
1932s | like it doesn't even do the same stuff |
1934s | where like this zooms out it's like |
1935s | there's like the regions the area number |
1937s | of areas and like doesn't even bother |
1939s | with that because there's so little |
1940s | that's here |
1941s | um why would we make an entire map era |
1945s | without for just two oh three zones the |
1947s | three zones |
1948s | one two three anyways |
1951s | um |
1953s | like we we've got to come back here to |
1955s | some of this there's like there's |
1955s | sections of it that are like |
1957s | uh only exist really |
1960s | like there's just nothing here in the |
1961s | other in the other eras right so there's |
1963s | like there's sections of of the game |
1965s | where like and you can you can pick lots |
1966s | of spots but like yeah I I feel like |
1968s | some stuff has to happen in the ancient |
1971s | era at some point |
1983s | around |
1990s | um |
1997s | going down this path all right |
2016s | okay |
2018s | did me |
2020s | did me implementing remaster take a lot |
2023s | of new technology less under the hood |
2025s | changes |
2026s | um if it was difficult would you say |
2028s | upcoming masteries will have about as |
2030s | much special stuff that has to be |
2032s | implemented just for them |
2034s | um there was there was there was some |
2036s | stuff that had to be um created for Rin |
2038s | Master yet like for example |
2040s | um this little icon that shows up here |
2042s | as like a permanent buff spot like that |
2045s | that style of thing didn't exist before |
2048s | um |
2049s | the runebolt had a surprising amount of |
2052s | stuff that had to be made for it to make |
2053s | it work |
2055s | um that was painful |
2057s | um |
2061s | I don't think Ricky vacation actually |
2062s | had to have new tech created for it was |
2064s | just like an absurd amount of work |
2067s | um of just like stuff to make |
2073s | um oh the the stuff above these things |
2075s | these icons here that took that took a |
2077s | little bit of work |
2078s | um nothing like crazy though |
2081s | um |
2083s | there's I know I know animation's been |
2087s | like animation VFX for um Falconer has |
2091s | been tough |
2093s | um |
2094s | but they're doing a great job on it so |
2097s | it's not gonna look like it was tough at |
2098s | the end |
2103s | but that's just because they're awesome |
2105s | and |
2111s | um but yeah I I I think if you're if |
2113s | you're trying to ask if there's a system |
2116s | on the same scale as rainy convocation |
2119s | for the other two no it's not on that |
2121s | com that that complexity level is not |
2123s | there |
2124s | um and that's really intentional Rune |
2126s | Master will at lunch and probably for a |
2128s | little while stand is the most complex |
2129s | class |
2130s | um and that is buying |
2132s | very much by Design |
2153s | yeah the the Falcons the falconers had |
2155s | some some pretty unique stuff made for |
2156s | it |
2157s | um |
2161s | warlocks had some tricky under the hood |
2163s | stuff that had to be made for it to make |
2165s | it work but it's |
2166s | uh definitely not visible it's one of |
2169s | those things that like you're like you'd |
2170s | be surprised how hard this was but it |
2172s | looks just normal and you're like yeah |
2173s | it does look just normal |
2190s | but there's little stuff all the time |
2191s | that we're adding in that like if you'd |
2193s | asked me if you could have it a year ago |
2194s | I probably would have said no we don't |
2195s | have to check for it and there's lots of |
2197s | things like there's there's stuff that's |
2198s | in like experimental affixes |
2201s | um just stuff that's in like passes and |
2203s | sort of innocuous seeming skill nodes |
2205s | that you're like okay yeah great that's |
2207s | a normal thing but like there's a lot of |
2209s | changes that have to be made to make it |
2212s | work nice |
2214s | all right any chance of us getting an |
2216s | Uber monolith mode where we choose a |
2218s | node that node |
2221s | any chance of us getting the Uber |
2223s | monolith mode |
2225s | where when you choose a node that node |
2227s | is permanent but can only be one node of |
2231s | each type |
2233s | for example if you take an elemental |
2235s | damage node and it increases damage by |
2237s | 90 but then you take another node that |
2240s | does 190 11 damage they don't stack |
2243s | uh but give the higher the stats remain |
2246s | throughout the entire monolith |
2250s | um |
2253s | uh I I that's a pretty big change to the |
2256s | system I would we don't have any plans |
2258s | for that |
2260s | I see you have returned with alarms |
2266s | that's the plan |
2268s | uh will you have a rebirth mechanic are |
2272s | you making old characters level one for |
2273s | Cycles uh we don't have anything like |
2276s | that planned at the moment it's a cool |
2277s | idea though you're right |
2278s | um I'm not you couldn't really carry |
2280s | anything over so like if you want to do |
2283s | that you just delete the character and |
2284s | remake it |
2289s | uh can you explain the new bug report |
2291s | feature to us how does it work on your |
2293s | end |
2294s | um so there's a bug report feature right |
2297s | here that you can enter a description of |
2299s | a bug |
2300s | um and it submits a ticket to us it it |
2303s | creates a |
2305s | um a bug marked with like your username |
2309s | and like or it depends on if he's like |
2315s | you know touch player data that has like |
2317s | your username on it and everything |
2319s | um |
2322s | yeah it just it just basically puts this |
2324s | into like a big list of bugs that we |
2326s | have |
2328s | um and then someone goes through and |
2331s | looks for things that seem relevant and |
2333s | sorts them and tries to combine them |
2335s | together and |
2337s | you know tries to pull |
2340s | um maybe there's something that's like a |
2342s | lot of users are talking about I think |
2344s | it it tries to automatically create |
2345s | duplicate or um like combine duplicates |
2347s | so like if one person's just supporting |
2350s | the same thing over and over again we |
2350s | just see it once |
2352s | um |
2353s | oh |
2355s | there's a few of the little things like |
2356s | that that it does |
2362s | warp here |
2365s | yeah |
2367s | um I haven't actually seen how that form |
2370s | looks so I can't really give you details |
2373s | but yeah |
2376s | wait is Ellie on Union engine it is |
2381s | all right considering this is the last |
2383s | major content patch before 1.0 uh are |
2387s | there any where am I going |
2389s | that uh are there I'm just like looking |
2393s | at my peripheral vision on the screen |
2394s | get lost sometimes |
2396s | uh are there any balance changes going |
2399s | to happen in between considering how |
2400s | powerful remastered looks in comparison |
2402s | to sorcerer spellblade I am afraid that |
2404s | this subclass might dominate the class |
2406s | and I'm worried that similar fate can |
2408s | happen with doctor and warlock |
2410s | um |
2412s | we don't have a pre 1.0 balance patch |
2416s | planned |
2417s | um |
2420s | we will be working we will be locking |
2423s | things a lot earlier than usual for 1.0 |
2427s | um |
2428s | and we will be working pretty closely |
2430s | with um |
2431s | with people that are |
2434s | uh really good at making really powerful |
2436s | builds to try and balance things a |
2438s | little bit better |
2440s | um |
2445s | and and yeah it would have been nice to |
2447s | have uh a patch there |
2450s | um in between but |
2452s | you know uh |
2457s | this is just the way the timing worked |
2458s | out |
2474s | those are really funny I just want to |
2475s | make note that like |
2477s | um I've gotten so I do a lot of the |
2479s | Reddit moderation and I've gotten a |
2483s | I've had to like break up a couple |
2485s | arguments now about how |
2489s | uh either good or bad remaster is |
2494s | we're like |
2496s | really aggressively touting how terrible |
2498s | it is just like slamming into the ground |
2500s | really aggressively saying it's the most |
2502s | powerful thing ever so everything else |
2503s | is invalid and it's like it's really |
2505s | interesting how strong the like opposing |
2507s | viewpoints are |
2511s | I'm not saying one is wrong or right |
2512s | just |
2513s | I find it really funny like we've never |
2516s | had such a such a strong uh |
2519s | like completely opposite reaction to |
2522s | something like this before |
2526s | I don't think |
2534s | uh |
2536s | foreign |
2539s | were you the one at Gamescom I was one |
2541s | of the people at Gamescom I wasn't the |
2542s | one up on stage |
2543s | um but if you came by the uh our booth |
2547s | in before if you came by our booth |
2549s | before 3 P.M any day I was there |
2557s | but yeah I was there that was me |
2560s | Gamescom was so much fun I had a blast I |
2564s | like |
2566s | um and there's every time I go traveling |
2568s | which isn't very often at all like every |
2571s | like six years |
2573s | um |
2573s | so I'm not very good at it but there's |
2575s | always things that you're like oh I wish |
2577s | I could have done this I wish I could |
2578s | have done that |
2579s | um |
2582s | and and there was there was a few things |
2583s | that I wish I could have done while I |
2584s | was there you know like I didn't really |
2585s | get to see a song with my wife actually |
2588s | about this um last night I'm like I |
2589s | don't feel like I've really visited |
2590s | Germany I feel like I've visited |
2591s | Gamescom |
2593s | um |
2594s | and like I did get a ton of like there |
2596s | was there was some some locals that were |
2597s | there |
2598s | um and some like people that were from |
2599s | Journey from other regions that were |
2600s | there that were like in our group type |
2602s | thing and uh they show us a ton of |
2604s | awesome stuff which was really really |
2606s | great to have local guide for a lot of |
2609s | stuff but like I still don't feel like I |
2610s | went and saw Germany like there was |
2612s | there's a lot of places and things that |
2614s | I would have liked to have seen |
2617s | so still still on the list to go back to |
2619s | someday |
2620s | someday like 30 years from now |
2632s | uh when will we get more story content |
2635s | it cuts off the last area but there's |
2638s | obviously not done yet that's true it is |
2639s | not done yet |
2641s | um there will be more story content |
2643s | added post 1.0 |
2645s | um it'll start pretty quickly post 1.0 |
2647s | and um |
2649s | there's still three I think it's three |
2651s | chapters left to go |
2653s | someone else earlier said three that |
2655s | might go and stuck in my head |
2656s | um the hold up and |
2658s | but I'm pretty sure three is right and |
2660s | so you can see what chapter you're on at |
2661s | the top there and |
2663s | um |
2665s | it is |
2669s | uh and and the story content won't be |
2671s | completely done after that that's just |
2672s | where like the campaign will stop so |
2673s | like that's the that'll be the end of |
2675s | like what we had mapped out as the main |
2677s | primary story arc |
2679s | um and then there's still room for like |
2681s | the time travel game there's there's |
2683s | room for other stories to happen really |
2685s | easily where you can just be like well |
2686s | you know you |
2688s | pull someone out of the storyline at |
2690s | this point and have them go do an |
2691s | adventure and then come back at the same |
2692s | point and it's like they never left |
2695s | um you know that sort of thing is really |
2696s | easy to do |
2701s | let's go sort of things there's plenty |
2703s | of room for |
2705s | um future Cycles to |
2708s | um add on story content through in-game |
2710s | systems where it doesn't extend the |
2712s | campaign but it still expands on the |
2714s | story in the world as a whole |
2716s | lot to do a lot of people have a big |
2718s | problem with the long campaign so we |
2719s | don't want to in future we don't want to |
2722s | be just adding chapters onto the |
2723s | campaign |
2725s | um |
2726s | because because it can get really |
2727s | bloated |
2729s | or maybe like maybe alternate chapters I |
2731s | know that's something people have talked |
2732s | about a lot where like storyline can |
2734s | Branch you can pick a different chapter |
2735s | to go do there's tricks with this |
2737s | there's tricky problems with that |
2738s | because like you say you're like you're |
2740s | part way through one side of that |
2743s | um and then you like go play multiple or |
2745s | someone there on the other side of it |
2746s | how does that work yada yada yada so |
2749s | this it can get messy but |
2752s | you know we really want to explore the |
2753s | options we have for expanding the |
2754s | storyline as a whole without necessarily |
2757s | floating the campaign |
2769s | right because they're really lock chat |
2771s | language or change it in game |
2773s | um |
2774s | no there's not a way to change there |
2777s | used to be a way right here it's gone |
2786s | yeah that would be nice to have it |
2789s | definitely |
2790s | um |
2791s | so the chat system runs a little bit |
2793s | differently than the rest of the online |
2794s | features it actually has its entirely |
2797s | separate system and |
2799s | um |
2802s | there's |
2804s | there's a couple issues with it |
2806s | um being changed after you already got |
2808s | the game going I think but |
2811s | it should be possible |
2823s | uh in my gaming experience The |
2825s | Beastmaster is underpowered compared to |
2827s | the necro specifically considered abuse |
2829s | master has to get the front line has to |
2831s | get to the front line uh and hit enemies |
2834s | because of the many aspects of synergies |
2836s | uh in other words The Beastmaster has to |
2838s | take more risks and it deals less damage |
2840s | cool thanks for feedback |
2842s | uh I hope Unity stuff shakes out for you |
2845s | guys well I would hate for you to have |
2848s | to increase the Box place your game or |
2849s | anything |
2850s | I I yeah I don't know I read the |
2853s | question it wasn't highlighted and you |
2855s | know we'll see what happens there's lots |
2856s | lots of time |
2859s | Exile Mages are awesome what about Excel |
2861s | Rogues Excel boy knights I mean the |
2864s | um |
2865s | the way the |
2869s | uh I guess lore of it works out it |
2871s | doesn't really make as much sense for it |
2873s | to be any other class that I'm age |
2876s | um |
2877s | oh wow look at this |
2882s | that's totally wrong that's funny that's |
2885s | that's really cool actually I wonder why |
2887s | that happens |
2890s | oh I wonder why that happens |
2894s | okay not important right now we can fix |
2896s | it later |
2897s | um |
2897s | I I I I I can socially Exile Rogues |
2902s | Excel void nights all that sort of stuff |
2904s | um |
2904s | I think that it would make more sense |
2906s | for us to have a slightly varied story |
2910s | reason for having that type of character |
2913s | show up in this in a similar style |
2915s | mechanic |
2916s | um |
2917s | at least initially it's gonna stick with |
2919s | Mages |
2920s | um but I do think it's very cool to have |
2922s | that type of thing where you're fighting |
2923s | and this is the this is the arena |
2924s | Champions right this is this is just |
2926s | another very twistedly reading Champions |
2928s | that are in game already which is uh |
2930s | Rogue Prime list and |
2934s | Sentinel |
2937s | specifically Marksman |
2941s | Forge card |
2944s | I don't know the the those guys |
2955s | yeah it's kind of another Twist on that |
2968s | how many devs are working on the game |
2971s | um so it's kindly |
2974s | the like title developer is a little |
2977s | gray |
2979s | um |
2981s | the I think the studio is about 80 |
2983s | people now |
2987s | that includes everyone so like |
2990s | um |
2992s | like when you say devs do you include |
2995s | um |
2996s | like uh somebody just to the Arts I I do |
2999s | definitely |
3000s | um |
3001s | but I just yeah |
3002s | it's hard to understand the questions |
3004s | that's why I make that |
3005s | distinction of the whole studio instead |
3007s | of devs but yes |
3011s | have you any plans to make one and two |
3014s | run skills worth building towards |
3016s | um |
3017s | I mean there's |
3019s | I've definitely seen a few builds that |
3020s | utilize volunteering skills there's |
3022s | there was a |
3025s | um |
3025s | plan we had to make them a larger part |
3029s | of the the Arsenal on the build toolkit |
3032s | um that didn't quite have time to get in |
3033s | before the last patch so we we left the |
3036s | way it is but that is the sort of thing |
3038s | that we didn't notice was happening a |
3039s | lot and feedback we got initially we |
3041s | tried we we have a way that we want to |
3045s | um |
3046s | make one and two runes feel more like |
3048s | part of the class but it hasn't made it |
3051s | yet |
3056s | hey cool streams thank you I know you |
3058s | guys are busy for 1.0 but pretty please |
3061s | improve server in EU us is awful all of |
3064s | the servers uh have the same |
3068s | like server strength or whatever |
3077s | um and we are in the process right now |
3078s | of switching over servers |
3081s | to someone like you you could be on the |
3083s | old ones right now |
3092s | but we are in the middle of switching |
3094s | all of our servers over |
3128s | all right I should keep talking |
3130s | shouldn't I'm just like just playing the |
3131s | game |
3135s | so you can tell I don't actually do this |
3137s | normally |
3138s | because I just like shut up sometimes |
3140s | for a while |
3141s | oh yeah I'm supposed to be talking |
3142s | aren't I |
3144s | have you considered a skip dialogue |
3146s | option button it's annoying click like |
3148s | idiot forever each discussion we have |
3150s | considered it yes uh have you considered |
3153s | an elemental being Summoner an elemental |
3156s | being Summoner for the fourth Mage class |
3157s | we have |
3159s | um |
3160s | please don't get your hopes up |
3163s | uh will all new future based classes |
3166s | maintain 50 passive tree availability |
3168s | regardless of specialization as it is |
3170s | now would help Builders demon sleep uh |
3172s | yeah |
3177s | I don't see why not like the like |
3180s | you're you're saying if we made it if we |
3181s | made an entirely new base class and |
3183s | everything so I completely knew |
3184s | everything and there was like |
3187s | um the it was it was a fool this |
3190s | painting that we're definitely not gonna |
3191s | do so like there's a fool Base Class and |
3194s | uh it has access to uh dunce and |
3199s | uh I don't know |
3203s | but I make enough ancient terms for |
3206s | things that doesn't matter there's |
3208s | um |
3209s | yes it would still be structured the |
3210s | same way where there's like a lock line |
3212s | and the first half is shared and you can |
3215s | you can like multi-class and see that I |
3217s | can take points in these points that |
3217s | sort of thing yeah that's that that core |
3221s | um mechanic for our passives is |
3223s | something that we do plan to keep for |
3224s | all masteries |
3226s | um and I don't want to say it's 100 set |
3228s | in stone because we have recently sort |
3231s | of looked at |
3233s | some conventions that we had set up |
3236s | for uh for classes in that sense that |
3238s | we've decided to Break |
3241s | um and and not big things but little |
3243s | things like how there's an extra extra |
3244s | skill here on the base Mage class |
3245s | because originally we were like okay |
3247s | well all the base all the classes are |
3249s | gonna have the same number of skills |
3250s | available at each sort of like category |
3252s | and like tier and rank and spot along |
3255s | development |
3256s | um but recently we decided that hey you |
3259s | know what what's the point of doing that |
3261s | it doesn't really bring much to the game |
3263s | it's just sort of there because |
3266s | um |
3266s | why because it's expected because it |
3269s | feels natural it feels normal so we we |
3271s | decided to allow there to be |
3273s | discrepancies in the number of skills |
3275s | here |
3277s | um and then on top of that there are |
3279s | discrepancies in when they're unlocked |
3281s | as well so that's another thing that we |
3282s | had initially planned out to be pretty |
3284s | static where you can see most of them |
3285s | following this 5 15 30 40 uh track Rune |
3288s | Master now is 5 15 30 35 and that that's |
3291s | sort of like variance while not like |
3294s | groundbreaking or anything is is |
3296s | something that we have been |
3298s | um loosening up on a little bit |
3310s | thank you |
3313s | it looks asking us to be too |
3315s | no spoilers I'm still watching Tessa and |
3317s | said |
3321s | hi Mike uh just joined so I don't know |
3323s | if somebody asked this question related |
3325s | to the latest news with the unity |
3328s | um |
3328s | how does it affect Ellie uh as uh |
3331s | someone has asked that but you know it's |
3333s | been a little while and I'll answer it |
3334s | again sure |
3335s | um I've got basically zero info for you |
3337s | so yeah |
3339s | um |
3341s | I I hope it has no effect on us |
3345s | um as far as |
3347s | uh people who play our game are |
3348s | concerned you should feel uh like |
3352s | nothing changes |
3353s | at all hopefully you can't even tell |
3356s | hopefully six months from there you go |
3357s | hey wasn't there a thing did that do |
3359s | anything I can't remember it doesn't |
3361s | matter oh believe that's what happens |
3363s | um as far as all of you are concerned it |
3366s | it shouldn't matter at all |
3369s | um and we're doing our best to make sure |
3370s | that |
3372s | it feels that way |
3380s | thank you |
3388s | but like yeah just |
3390s | let's let's wait a minute yeah let's not |
3392s | do any rash let's take some deep breaths |
3394s | and see what happens |
3402s | we're like one this year |
3404s | yeah probably something ancient here |
3406s | yeah |
3414s | oh am I the only one who wished who wish |
3416s | wish the Raptor looks less British and |
3419s | more lizardish I'm not a big fan of the |
3421s | feathers |
3422s | um probably not the only one |
3426s | um |
3430s | uh eventually there will be |
3433s | um skill skins to change the way things |
3435s | look |
3437s | um maybe the Raptor gets a conversion |
3438s | node anyways that sort of thing down the |
3440s | road I don't know nothing planned but |
3443s | who knows |
3445s | uh how far ahead of 1.0 release should |
3447s | we start seeing information spoilers on |
3449s | the few classes like on the last few |
3450s | classes like Falconer |
3452s | um I I would say there probably won't be |
3455s | a ton of information until pretty close |
3456s | to release |
3457s | I think it'll be pretty close to the |
3459s | chest until we're in that like |
3461s | patch preview week for like really |
3463s | specific details on like what's |
3465s | happening with the class like skill |
3467s | names and skill descriptions and and |
3470s | that sort of stuff like I don't think I |
3471s | don't think it'll be that far out in |
3473s | advance I think we got more information |
3474s | on more information earlier on Rune |
3477s | Master than than what will happen on |
3479s | Falcon I could be wrong with that but I |
3482s | still want anybody that hopes up on |
3483s | early info |
3485s | I'd rather say like way later and people |
3487s | be like oh surprisingly early then uh |
3490s | let me say early and have people upset |
3492s | about waiting you know hopefully |
3507s | we've got a sub cooked diamonds |
3512s | that's what diamonds are they've just |
3513s | been cooked on like a slow cooker for |
3515s | like a really long time |
3516s | thank you very much the sub glad to have |
3519s | you with us hope you're having fun |
3521s | uh |
3523s | any teasers for warlock more Fire theme |
3528s | um I don't have any info for warlock |
3530s | right now |
3532s | um |
3534s | as far as like acolytes are concerned in |
3537s | general Fire's not outside of the realm |
3539s | of their like sphere things they can do |
3549s | but that's just like you look at the |
3551s | skills that accolide has now there's |
3552s | fires up in there |
3556s | uh is there anything you can share about |
3558s | leagues or is there nothing set in stone |
3560s | yet I mean the basics |
3562s | um for leagues we can talk about |
3565s | So like |
3567s | um it's gonna be like pretty similar to |
3570s | the sorts of things you see in like Path |
3571s | of Exile |
3573s | um and like uh I I guess uh I I don't |
3578s | want to see D4 because I haven't really |
3579s | paid attention to some of the specifics |
3581s | there and I might by myself in the foot |
3584s | a little bit |
3586s | um |
3587s | closer to that happen again it's just |
3590s | all water that's hilarious |
3592s | ah closer to like like initially it'll |
3596s | feel like Diablo 2's resets |
3598s | um or or leagues where it's just like |
3600s | it's just a new ladder basically |
3603s | um |
3604s | and then it'll start to feel it'll start |
3606s | to drift further and further towards |
3607s | like what D3 did or what Poe does |
3611s | um where there's like there's like |
3613s | special mechanics that show up maybe or |
3614s | there's new content that shows up and |
3617s | um that that sort of stuff |
3621s | new new mechanics all sort of stuff we |
3624s | really don't want to maintain two |
3626s | versions of the game as much as possible |
3629s | um so we want to keep most of that |
3630s | content Universal cycle non-cycle cycle |
3633s | Legacy is what we're calling it |
3635s | um |
3636s | and |
3640s | um but you know there might be some |
3642s | little things like maybe there's |
3644s | um |
3645s | maybe there's an item that we're not |
3647s | sure is gonna work |
3648s | and we're like |
3650s | all right this one's available for the |
3651s | cycle but |
3653s | um |
3654s | it may or may not ever go to Legacy |
3656s | we're not sure yet you know something |
3658s | like that |
3669s | and hopefully of course but just want to |
3671s | say it anyways the um |
3674s | all these things are very subject to |
3677s | you know how how it feels did it work |
3680s | did we try it did it go well did it fail |
3682s | did people tell us it was awesome did |
3683s | people tell us it sucked |
3685s | um |
3686s | you know we'll definitely be evaluating |
3689s | how well the things we're doing are |
3691s | going and then |
3693s | um correcting is needed |
3708s | come on |
3722s | okay more questions |
3725s | yeah oh yeah we'll take that |
3729s | for the slot |
3732s | is this fire damage I don't care Brute |
3734s | Force |
3737s | this is this |
3739s | um |
3741s | June the Third |
3743s | oh Tyron the third sorry my bad uh |
3748s | uh yo long-term big fan here watch some |
3751s | videos hopefully still be excited if I |
3752s | put you in your name uh from game show |
3754s | presentation looked really cool uh |
3756s | there's just some bit unclear to me |
3758s | could you please explain Sextant |
3760s | blocking |
3761s | all right don't feel bad about putting |
3763s | your name now |
3769s | um so you know like like sometimes when |
3771s | you're organizing your inventory |
3773s | you need to make sure that there's room |
3775s | for a Sextant right in the middle so |
3777s | sometimes you just gotta block out space |
3779s | for it |
3780s | you've just got you just gotta make sure |
3781s | that there's room blocked out in your |
3783s | inventory |
3785s | um it's really it's a really important |
3786s | part of inventory management so you have |
3788s | that like Sextant slot ready in your |
3790s | inventory to go just blocked out like |
3791s | that |
3792s | or else I'll just run into problems |
3793s | later |
3801s | I'm sorry |
3804s | um I think I'm funny are you satisfied |
3807s | with the ballista now it has weak damage |
3809s | very low fire rate No Amy except for |
3811s | some meme builds this this skill is |
3813s | disappointing thanks to feedback |
3815s | um |
3816s | I I |
3818s | uh I don't know what to say |
3824s | um |
3826s | it will |
3827s | probably receive attention alongside |
3830s | other Road changes coming with falconer |
3845s | next question |
3847s | uh can we use the report bug feature and |
3851s | select feedback to submit suggestions |
3854s | um |
3858s | oh yeah if you've actually there yeah I |
3859s | don't see why not |
3861s | um |
3864s | I will say that the majority of the time |
3866s | that a suggestion gets included into the |
3870s | main game uh it comes from uh from a |
3874s | forum thread more than anything it's the |
3876s | primary place that those get added to |
3878s | because |
3879s | um they quite often seem more |
3882s | um more discussion more Community |
3883s | discussion and |
3885s | um not only does that that help refine |
3887s | the idea |
3888s | um but you also end up with an easily |
3891s | referenceable location for other |
3894s | um |
3895s | designers that want to to look at where |
3897s | you can just be like oh I saw an ID on |
3899s | the forums I thought it was really good |
3900s | here's the link quick there you go done |
3902s | you're talking about it awesome |
3904s | um and also when it gets when other |
3906s | people see it on the forums if it's a |
3908s | really good idea |
3909s | um you start seeing other people suggest |
3911s | it in in other places and then it just |
3913s | becomes uh it comes like part of the |
3916s | community's |
3917s | um like shared language of a good good |
3919s | idea that people want to see at it and |
3921s | and so you're totally welcome to put it |
3924s | in in the in that private format and we |
3927s | do see those frequently in other private |
3929s | formats like |
3930s | um like sometimes I get people like |
3932s | messaging the mods on Reddit even like |
3934s | trying to suggest things to the game |
3936s | um |
3937s | please don't do that that one's not good |
3938s | because uh |
3940s | we we don't I |
3944s | while I do read them I as soon as I see |
3946s | what it is I usually roll my eyes and be |
3948s | like yeah this is not the right place |
3949s | for this |
3952s | um |
3954s | oh yeah |
3958s | and |
3959s | um |
3965s | what'd you read them |
3969s | cause I'm a sucker |
3973s | yeah form's the best place for it but if |
3975s | you want to do it privately that |
3977s | feedback form uh thread's a good place |
3978s | to do too |
3980s | um |
3987s | I'm pretty sure that the feedback there |
3989s | probably goes to the same place as the |
3992s | uh there's a feedback form on our |
3994s | support site I bet that was the same |
3996s | thing |
3998s | uh disable the new transitions to every |
4001s | game do something about the new |
4003s | transition of the game every time we |
4006s | want to create a new character uh and |
4009s | allow the pet to collect gold |
4011s | here's a great example of a suggestion |
4013s | that would probably be better served as |
4016s | a former host |
4020s | but thanks for the feedback |
4022s | uh have you considered allowing dual |
4024s | build one receptors we have very |
4027s | extensively considered this |
4029s | um it is extremely unlikely to happen |
4033s | um I don't want to say impossible but at |
4035s | least 1.0 will not be in the game |
4037s | I tell you that much |
4043s | wow |
4047s | one hand crossbow plus Catalyst when |
4050s | when I'm damn well ready no |
4054s | um I think there's |
4056s | a |
4059s | I I think that there's room for |
4063s | um how do I say this there's there's |
4064s | some there's some weapons that we've |
4066s | intentionally left out of the game that |
4069s | seem like they should be obvious |
4070s | inclusions and |
4073s | um they could really use inclusion |
4076s | alongside a thematically appropriate |
4078s | class base or Mastery |
4081s | um and until the right class comes along |
4083s | some of those item types might not be |
4086s | included |
4088s | um others might get earlier inclusions |
4090s | so who knows |
4092s | um |
4094s | currently |
4096s | um because I know people have data mined |
4097s | this already the uh there is |
4101s | um so like every base item type like |
4103s | like wand chest Helm |
4105s | um boots you know a a quiver uh staff |
4109s | you know all of these item types these |
4111s | base item types |
4113s | um have like the the two-handed staff |
4115s | right here but you can alt tab by the |
4116s | way to keep um a tooltip on screen and |
4119s | be able to move your cursor away if |
4120s | you're ever wondering how to do that |
4121s | just all tab initial tip stains anyways |
4124s | um |
4126s | and |
4130s | uh what am I saying what am I saying |
4133s | oh yeah yeah there's there's two-handed |
4135s | crossbows and fist weapons already have |
4139s | IDs blocked out for them that are not |
4143s | um used in game yet |
4147s | uh just for us I don't know if already |
4149s | commented but anything from each year |
4151s | regarding Unity yes uh I just |
4154s | no comment |
4156s | there's some comment but I've already |
4158s | answered it twice now so three times now |
4160s | so just uh I basically said nothing uh |
4163s | hello Mike can you already say at which |
4166s | point during the game we will unlock the |
4168s | factions |
4170s | um I don't know specifically I should |
4172s | know this um we do we have it we have |
4173s | decided at what point specifically they |
4175s | will be unlocked |
4177s | um |
4179s | uh the first time a character goes to |
4182s | the campaign it will be |
4185s | um a little bit later than follow-up |
4187s | characters so follow-up characters will |
4188s | gain access to turn factions on earlier |
4191s | than uh the first character of that |
4194s | cycle yeah |
4195s | the ladder basically a shot a stared |
4198s | stat shared stash |
4201s | um |
4204s | and so yeah there'll be some there'll be |
4206s | some stuff there |
4208s | uh |
4211s | where will it be I'll be in the campaign |
4216s | um there's a thematically appropriate |
4218s | point at which you'll encounter a |
4219s | character |
4220s | that will um |
4224s | uh be related to the theming of the |
4227s | bizarre |
4228s | that will help you |
4230s | get that ball rolling get that Quest |
4231s | rolling because it'll be a little side |
4232s | quest |
4235s | it may actually be inserted into the |
4236s | main quest line |
4242s | and I'm not sure which area it'll be in |
4243s | either |
4246s | Imperial Divine here I'm pretty sure |
4251s | but I won in come on let me in |
4255s | will you let me in just one of you |
4256s | always tell the truth one of you always |
4257s | lies you get one question huh |
4260s | you remember that riddle |
4262s | you approached two Guardians in the path |
4264s | one of which will always lie the other |
4266s | always tell the truth you have one |
4268s | question to ask either what is it |
4275s | foreign |
4278s | for those of us who don't like temporary |
4281s | pets could we have a wave Forge weapons |
4283s | to last until they are killed perhaps an |
4285s | item idle from the use |
4287s | um |
4289s | um while not impossible uh we don't have |
4291s | any plans for this at the moment |
4293s | um if we did do something like this it |
4296s | see the part of the problem is that |
4297s | basically all of the things that |
4298s | interact with forged weapons assume that |
4301s | they are |
4303s | um temporary minions all the things that |
4305s | generate them all things that change how |
4306s | they function they're all they all |
4308s | assume it's temporary |
4310s | um so if we were going to make a an item |
4312s | or something that made them be able to |
4314s | be permanent it would probably force a |
4316s | specific mode for them for some specific |
4319s | like stat reduction or you know |
4322s | something like that |
4323s | I doubt we would ever release an item |
4326s | that just said forged minions don't die |
4328s | after like have infidelation like and |
4330s | just nothing else |
4332s | um |
4333s | yeah maybe but I'd be surprised |
4339s | I just |
4341s | just go |
4348s | uh |
4355s | what's going on long enough yes |
4359s | I see you helped clear out the rabbit |
4367s | just her class confirmed |
4372s | great oh my God I would love that yes |
4375s | please |
4377s | oh yes please |
4382s | what would it be like Bard jester |
4386s | I don't know like what's the what's the |
4387s | base class there Entertainer |
4389s | tinkerer I don't know |
4394s | go look up every like |
4395s | every every weird class that's ever been |
4398s | in a d d or Pathfinder game I bet |
4401s | there's three that work together there |
4402s | four kind of a bass loss |
4406s | uh I looked and it seemed like COC cast |
4410s | on grip builds are attached to specific |
4412s | items yes they are any chance a more |
4415s | broad approach to cast uncle in the |
4416s | future |
4417s | um |
4419s | in in the sense of like |
4421s | so the I'm gonna assume from the |
4424s | terminology that you're looking that |
4425s | you're coming from Boe if not uh |
4428s | uh my bad |
4429s | um but in Poe they've got a like a skill |
4433s | support gem system that lets that that |
4435s | is extremely |
4437s | um generic broad diverse generics it |
4440s | seems |
4442s | um |
4443s | contradiction versus or like negative |
4445s | but I don't mean it in that way |
4447s | um |
4448s | more in the sense of that it is that you |
4452s | can kind of combine however you want to |
4453s | combine things and |
4455s | um |
4457s | I think things are generics are weird |
4460s | works I mean in a good way but it sounds |
4462s | bad oh I'm getting caught up on this um |
4464s | the |
4466s | the because the system is so broad it |
4469s | does allow for a lot of creative freedom |
4471s | when you're when you're when you're |
4472s | making things in the system as a player |
4475s | um it does produce some pretty strong |
4477s | restrictions on development design that |
4480s | are a little frustrating I'm sure to the |
4483s | people doing those designs |
4485s | um |
4486s | and |
4488s | I I doubt we will have a way to do it as |
4492s | generically as Poe does it |
4495s | um |
4496s | I could see there being some specific |
4499s | way like um like like a more generic way |
4502s | but not quite as generic all not like |
4503s | all the way generic so like something |
4505s | like |
4506s | um |
4507s | uh maybe it's maybe it's a passive that |
4510s | says |
4511s | um |
4512s | like |
4513s | whenever you critically hit |
4516s | you have a chance to |
4520s | um use the use whatever skill is the |
4522s | first skill in your bar or something |
4524s | like that |
4525s | um or use the first bow skill on your |
4527s | bar you know from left to right or |
4528s | something I don't know |
4529s | um |
4530s | and or use a random Bose deal from your |
4533s | bar you know like something like that |
4534s | where it's a little bit more Universal |
4535s | Universal might be better word than |
4536s | generic there we go Universal |
4540s | um |
4540s | and but I doubt we'll ever have a system |
4543s | where it's like |
4545s | um |
4548s | like pick a skill it's cast on crit now |
4550s | you know like I I doubt we'll ever have |
4552s | that because there's certain skills that |
4555s | um |
4556s | could be problematic to have as cast on |
4559s | crit |
4560s | um |
4566s | thank you |
4568s | yeah |
4570s | we'll see though |
4571s | it's it's |
4573s | I I really don't want to say no to this |
4575s | because you never you never really know |
4577s | what could change but |
4580s | um |
4581s | it's it's not something we're planning |
4583s | right now I guess the best way to put it |
4585s | hopefully that was an okay answer for |
4586s | you thanks for detailed answer regarding |
4589s | passive trees and skills nice response |
4590s | you're welcome |
4592s | uh is there any chance of more options |
4594s | to Idols planned at 1.0 something like |
4597s | Singularity |
4598s | um |
4599s | uh 1.0 we don't have any specific |
4602s | anything specific planned for uh for |
4604s | Idols like major overhauls or anything |
4606s | like that |
4607s | um |
4610s | there will be more Idols coming |
4613s | um |
4616s | there will there will at least be more |
4618s | magic Idols like like normal Idols like |
4620s | like this teal type Idols there will |
4623s | definitely be at least more of those |
4624s | coming in 1.0 |
4626s | um more unique Idols coming in 1.0 I |
4630s | don't know maybe I think it'd be pretty |
4632s | cool |
4634s | um |
4640s | so good I love that one so much so good |
4643s | that's why that's why Frost will stay in |
4644s | frost on our bar |
4648s | um |
4651s | speaking of Singularity though there are |
4653s | more things planned for making non-crit |
4656s | hit builds |
4658s | um more viable and more fun and more |
4660s | interesting |
4662s | I think like |
4665s | it's it's really hard to |
4670s | um make non-crit builds be viable for |
4674s | hit without just like ruining crit as a |
4677s | as an option |
4679s | um and if we have to pick between the |
4681s | two of being more prevalent |
4684s | fret is likely going to stay more |
4686s | prevalent than non-crit hit style builds |
4689s | what |
4692s | I am not a man of many pockets I said it |
4699s | oh my God it's not a sex internationally |
4701s | but it's kind of similar to went into my |
4703s | Sextant block |
4707s | cast speed oh we'll take that |
4710s | we'll take that all the way to the bank |
4712s | void poison res how we doing on those |
4715s | oh |
4716s | oh |
4723s | I kind of want to change this |
4727s | we only have four forging potential left |
4728s | though |
4729s | could be anything it can be a boat you |
4731s | know what you want one of those |
4735s | how to run an item in 10 seconds |
4739s | it's okay it's Lego Forge potential |
4740s | which is too low level we'll get there |
4745s | um |
4748s | uh it's getting experimental affix from |
4751s | gear when glyph and removal intended no |
4755s | they're non-functional though so it |
4757s | doesn't really matter but no |
4760s | uh what major things will be added for |
4762s | 1.0 Falconer and Warlock and item |
4764s | factions are three gigantic systems and |
4767s | things that are super duper awesome |
4770s | uh well the game have a free sound so a |
4774s | good way to support you're doing a great |
4775s | job thank you |
4780s | would you put everything charity |
4784s | what happens with all the money from the |
4785s | Stream |
4789s | yeah |
4790s | I can try yes I swear |
4793s | I want to help I just don't read |
4797s | thank you very much oh odd King 326. |
4802s | glad to have you with us |
4806s | hope you're having fun I really enjoy |
4808s | these dreams that's |
4812s | always a really nice way to end the week |
4818s | farewell |
4829s | I'm gonna Dodge all future Unity |
4830s | questions so just started sipping that |
4832s | one |
4834s | um |
4834s | you can re-watch the start of the stream |
4836s | if you want to hear what I'm saying |
4836s | which is basically nothing I all just |
4839s | found this game a few weeks ago and |
4841s | can't stop playing so bad fun awesome |
4843s | that's awesome |
4845s | D4 is best game |
4847s | cool I'm glad you're having fun |
4850s | I love |
4852s | Diablo 2 is |
4854s | fraud it's so hard to pick a favorite |
4856s | game dl2 is still probably my favorite |
4857s | game I think though |
4861s | like like a change this week did the |
4863s | week it changes but like today it's the |
4865s | 52. |
4874s | I play next season |
4879s | tear zones are awesome spy kids resubbed |
4882s | for nine months in a row hey Mike great |
4884s | job to the team for me master thank you |
4886s | very much |
4887s | glad you're enjoying it I |
4890s | it was it was definitely hard to keep |
4891s | remaster stuff a secret because we were |
4893s | under pretty strict like don't say |
4895s | anything with regards to Gamescom and uh |
4899s | which was really tough but yeah |
4902s | it's a lot of fun |
4904s | well Cycles have a battle pass type |
4906s | approach to progression we're not |
4908s | planning any style of battle battle pass |
4911s | type content whatsoever |
4914s | um |
4914s | if we did do a battle pass type approach |
4917s | to progression I think it would look a |
4919s | lot more it like it wouldn't be like a |
4922s | um like a paid and a free type thing it |
4924s | would just be like a |
4926s | a way of structuring the content |
4929s | um |
4931s | type thing because yeah |
4935s | but no we have no plans for something |
4936s | like that I think the closest thing to |
4938s | that I could see is like the UI for the |
4941s | item factions the way you like level up |
4943s | your item factions looks like kinda |
4946s | similar-ish |
4947s | to how that type of system sometimes |
4950s | shows but like |
4952s | it's not a battle pass so |
4955s | no |
4956s | hahaha |
4958s | uh which the devs is the biggest |
4960s | practical joker |
4962s | it's |
4964s | that's really hard because we don't work |
4966s | in the same office |
4967s | and practical jokes often require |
4969s | physical proximity |
4971s | um so we don't see each other often |
4974s | enough to get like |
4976s | super comfortable with physical pranks |
4979s | on each other |
4980s | um |
4982s | but like it's only the people that are |
4984s | closest are like |
4986s | um Judd and Kyle who are cousins so it's |
4988s | like |
4990s | um |
4990s | you know probably one of them if you're |
4993s | gonna like just tally up things like |
4995s | that because they've known each other |
4996s | the longest |
4998s | thank you |
5015s | uh just more questions |
5019s | this last Epoch when he released this |
5021s | year yup oh no |
5024s | that's what happens when I look away |
5026s | when we die would it be possible to |
5028s | indicate if we've been struck by a |
5029s | critical hit or not uh I |
5032s | Joe |
5033s | know if that's possible |
5038s | but if it is that's a really great idea |
5042s | I don't know |
5044s | uh awesome job on campaign rework it |
5046s | felt amazing for me you're good thank |
5049s | you very much it is completely different |
5051s | from a year ago |
5054s | you're not completely different but like |
5056s | at least at least the start of it is |
5061s | Michael you're at age 10 man raids to Le |
5064s | that would be awesome I'd be very |
5065s | surprised |
5067s | um |
5069s | you know I I hate saying never on on |
5072s | these uh on these streams but |
5076s | um |
5077s | I'd be shocked |
5080s | um there would have to be some pretty |
5082s | massive improvements to our networking |
5085s | um to make that be possible |
5100s | what about flails or |
5103s | oh I'm gonna pronounce that wrong |
5106s | uh which I think is the proper spelling |
5108s | of nunchucks |
5111s | that's what I'm gonna guess |
5113s | um |
5115s | we don't have any specific plans to add |
5116s | them but I'd love to see them be sweet I |
5120s | think especially |
5122s | the second one there would probably be |
5123s | more would be one of those examples of a |
5127s | an item type that's tied to a specific |
5129s | base type |
5131s | flying here yeah |
5139s | fools |
5146s | uh it's one question I've been thinking |
5148s | about sounds big at first but hear me |
5150s | out |
5151s | I don't know if you admit that for that |
5152s | that's rhyme but nice |
5154s | um how hard is it to make a game really |
5157s | hard |
5159s | we as a community ask for a lot of |
5160s | things yeah but you know there's lots of |
5162s | great games out there |
5164s | um we want this and that but how much |
5166s | work is it to make a game behind the |
5168s | scenes question kind of it's an event |
5170s | amount of work yeah |
5173s | um making this game has been by far oh I |
5176s | shouldn't say that has been one of the |
5178s | hardest things I've ever had to do |
5180s | um |
5182s | kids are also extremely difficult you |
5185s | lose about the same amount of sleep |
5189s | um get games games are games are a |
5191s | really interesting industry to be in |
5193s | because so many people get into it |
5197s | for love of the games |
5200s | um and some people's theme in it for for |
5201s | just the love of the games and and so |
5203s | you have this sort of like underlying |
5205s | Drive |
5207s | um that you might not have with |
5210s | with other Industries and lots of people |
5211s | are passionate about their Industries |
5213s | but I think games are a really easy |
5215s | industry to be passionate about |
5216s | and so there's there's a lot of |
5219s | competition there's a lot of people who |
5221s | um you know it's the it's the it's the |
5223s | astronaut effect it's the firefighter |
5225s | effect it's the what I want to be when I |
5226s | grow up as a kid type of career and it's |
5231s | um it makes it very competitive which |
5233s | which is a great thing for people who |
5236s | play games because it means there's lots |
5237s | of options |
5239s | um and it also means that in order to be |
5242s | successful at it it's a lot of work |
5247s | um and and that's not to say that you |
5251s | know other Industries are not huge |
5252s | amounts of work too |
5253s | um |
5255s | I I think it could be deceptive how much |
5257s | work the unions are to make |
5261s | um |
5262s | I had I had no idea before starting to |
5265s | work in games how hard how much how much |
5267s | effort time it ever went into it like |
5270s | and and there were there were there's |
5272s | there's definitely been times I've like |
5273s | gone back to like |
5275s | you you do something stupid as a kid and |
5278s | you like it sticks with you just think |
5279s | about it forever and there's like |
5281s | definitely comments I've said on forums |
5283s | about other games that I'm like as a kid |
5285s | thought I knew what I was talking about |
5286s | now I'm like oh my God I was such an |
5288s | idiot |
5290s | foreign |
5293s | malicious hateful stuff but like |
5296s | why don't they have this it should be |
5298s | easy to put this in |
5300s | no idiot young Mike it's not |
5316s | but we wouldn't do it if we didn't love |
5317s | it so |
5335s | this guy is |
5339s | he's got some tank to him combing two |
5341s | skills is fun instead of giving us only |
5343s | a few skill combo possibilities what |
5345s | about allowing us to combo some skills |
5348s | with what we want |
5350s | uh it would drastically increase the |
5352s | number of possible builds as well as |
5355s | the personification it builds |
5366s | I don't really understand this question |
5368s | I think it's I think it's like |
5375s | just asking for more freedom in like |
5378s | what things can be triggered in which |
5380s | skill trees |
5381s | I I think that's what's being asked for |
5384s | here I'm not really sure |
5386s | um |
5389s | we we definitely do one of the things |
5392s | we've been adding into the game for the |
5394s | past |
5395s | couple years is just more skill |
5397s | synergies |
5399s | um |
5401s | and it's like that'll continue |
5403s | and some older skills that maybe don't |
5405s | have skill synergies like for example |
5407s | summon Sabertooth I think has none |
5410s | um we'll we'll get them |
5416s | sorry bad answer I don't know |
5421s | if you if you want to re-ask that |
5422s | question with more detail I'd be happy |
5423s | to answer it |
5427s | the game continues need opposition yes |
5429s | it does how you progress now Unity is |
5433s | same way we always have |
5436s | uh |
5440s | uh when is your message getting buffed |
5443s | um |
5444s | I have no information regarding upcoming |
5447s | balance changes |
5449s | it's it's so funny like this one was |
5450s | talking about earlier about like |
5451s | remastered table needs above your messes |
5453s | up he needs a Nerf |
5455s | um like earlier in the Stream I've had |
5456s | both those questions already |
5459s | uh okay one question I've been thinking |
5462s | about sounds oh yeah I already answered |
5464s | that |
5468s | uh what is your message |
5470s | it's actually like scroll up somehow |
5472s | must have uh when Towns come back yeah |
5475s | again again for the like the third time |
5479s | um |
5482s | when Towns come back is there such a big |
5484s | town that people will congregate in love |
5486s | the designs of them just want to know if |
5488s | there was going to be a reason to |
5489s | revisit specific ones |
5492s | um |
5493s | I would say it is likely you'll see most |
5494s | people at end of time |
5498s | partially just because it's the it's |
5500s | it's like the one that people gain |
5502s | access to the earliest |
5504s | oh that's not working interesting okay |
5507s | um |
5509s | I think you'll see a lot of people here |
5510s | partially because of like the way it's |
5511s | laid out most of the stuff you're |
5513s | looking for is pretty Central |
5515s | um you know it's it's |
5517s | yeah I think that'll be the primary |
5519s | hangout place |
5520s | the Orgrimmar so to speak |
5523s | with a Delran |
5525s | depending on which |
5528s | guess which years of wow I played |
5534s | um |
5536s | I'm not sure if I'm remembering |
5537s | correctly |
5538s | but |
5542s | but let me just finish this |
5546s | uh uh I'm not sure if I remember |
5548s | correctly but you mentioned like magic |
5550s | the Gathering oh yeah I do love magic |
5552s | the other thing oh my goodness |
5554s | that's how I die |
5556s | um any other ccgs you played enjoyed |
5559s | warlord legend legend of the Five Rings |
5561s | got |
5562s | um I I not really |
5565s | um |
5569s | I I don't really have enough time to to |
5572s | get multiple ccgs or tcgs going |
5577s | um I did recently learn lorcana |
5580s | while I was at Gamescom which was a lot |
5582s | of fun |
5584s | um don't think I'll be putting it into |
5586s | my repertoire |
5589s | um I really really like the ability to |
5592s | to have instant speed interaction so |
5594s | like I I like for there to be |
5597s | um ways to do things on other people's |
5600s | terms |
5602s | that's sort of a key component to |
5605s | um to a card game I think in my world |
5607s | just just for the type of way I like to |
5610s | play not saying that needs to be for |
5611s | every game to be fun for everyone but |
5612s | just like for me the way I like to play |
5614s | them I I play magic with a lot of |
5616s | instance in my deck so yeah |
5618s | um |
5622s | yeah I I really enjoyed it I think |
5624s | they've done a great like I think that |
5626s | they've that they're making their kind |
5628s | of really well and I think it's gonna do |
5629s | really well but I just don't think I'll |
5630s | be one of the players |
5632s | um the one that I've been looking at |
5634s | recently is |
5636s | um |
5638s | oh crap in the Fang and blood warning |
5640s | blood |
5642s | um Blood and Steel |
5646s | someone who plays it's like yelling at |
5648s | me right now |
5650s | um |
5652s | they've been doing a lot of uh like like |
5655s | Pro level tournaments support recently |
5660s | watsi pay attention |
5663s | um but no I don't I don't know sorry I |
5665s | haven't played any of those little ones |
5666s | for more than |
5668s | 10 seconds |
5672s | uh do you know if we'll ever get |
5675s | pre-multiplayer patch Graphics back no |
5679s | uh they were they were much worse |
5684s | uh something we're stunning especially |
5687s | Lighting in outer areas the graphics are |
5689s | uh |
5692s | I'm not sure what you're referring to |
5694s | but |
5694s | um |
5695s | maybe the settings changed since then |
5697s | but they're way better now |
5698s | for sure and they'll keep any better |
5700s | we've got a whole new lighting system |
5701s | coming in |
5703s | um |
5708s | you know |
5713s | uh did you tell family friends lastly |
5715s | talked for at least one point of this |
5716s | year I did |
5721s | I'll put you in touch with my magic |
5722s | group and uh they can tell you how |
5724s | they're sick and tired of me saying at |
5725s | one point it was coming this year |
5731s | uh any plans on increasing the max skill |
5734s | or character level |
5736s | um |
5737s | character level being capped at 100 is |
5739s | pretty set in stone I would say |
5742s | um |
5744s | uh the base |
5747s | skill level of 20. |
5749s | uh I would say is very solid but not |
5753s | completely set in stone |
5756s | um I would be shocked if there was a |
5758s | major change to that in the next several |
5760s | years |
5762s | um have you said that there's |
5765s | um |
5766s | there are things we have planned with |
5769s | regards to this that will be awesome |
5772s | um |
5773s | and allow for |
5775s | uh uh like new stuff in skill dreams |
5781s | that's kind of all I can say about that |
5783s | but like it's it's it's not like a |
5785s | completely finished ecosystem of stuff |
5802s | that fireball just gets me every time |
5809s | I don't know I'm doing this I just |
5810s | warped where I want to go |
5812s | but no burn |
5819s | oh all right I feel like running |
5822s | communication feels a bit absurd |
5824s | obstructive |
5826s | okay for channel type generators like |
5828s | lightning blast or disintegrate and that |
5830s | it interrupts the channeling because it |
5832s | channeled related node |
5834s | uh could I channeled related node in it |
5837s | oh in it yeah have a follow-up node that |
5840s | would make ridiculation instant cast |
5841s | while channeling like flamework |
5843s | um I mean maybe I I mean we don't |
5846s | there's no |
5849s | specific plans for that but it's |
5850s | possible you've got something like while |
5852s | channeling |
5854s | it becomes instant castle that sounds |
5856s | cool |
5858s | um I know especially with things like |
5859s | disintegrate that have the like |
5862s | just turn the voice down |
5865s | phone call |
5870s | um especially on the nodes that say |
5874s | um |
5876s | sorry just a sec it's a friend can help |
5879s | me install some trim around a door |
5881s | because I don't know what I'm doing |
5887s | um |
5888s | was it talking about |
5890s | oh yeah channeling because disintegrate |
5891s | has those nodes that like ramp up their |
5893s | power over time while channeling uh it |
5895s | would be really nice to not have to stop |
5897s | I think to cast uh running communication |
5898s | still |
5900s | um |
5912s | oh my goodness |
5913s | also just |
5915s | got my wife's hand-me-down phone and all |
5917s | the settings are completely wrong |
5922s | all right well you keep a dark fantasy |
5924s | theme for the game the rework of X1 |
5927s | looks very cartoon and colorful uh the |
5930s | game is |
5933s | it was still amazing I thought it was |
5934s | two one word but still amazing despite |
5936s | of that |
5937s | um yeah I I think that the um |
5940s | I think that there's |
5942s | room for |
5945s | um you know variants in that Dark |
5947s | Fantasy theme and I think that you'll |
5949s | like the overarching theme is not |
5952s | changing from what it is |
5954s | um |
5957s | but I think especially in like for |
5959s | example the the ancient era stuff's a |
5961s | lot brighter itself's a lot more vibrant |
5963s | um and when we do go to the ancient era |
5966s | um eventually you know because that's |
5968s | like we were talking about earlier with |
5969s | there's just nothing here yet like we |
5971s | gotta go here and do stuff with it |
5973s | um like you'll see you'll see more |
5975s | vibrant |
5976s | um colors than than we have I always go |
5979s | down this path and I don't know why |
5982s | then we have seen in uh in the past |
5988s | you know like um |
5990s | is gonna be a lot more dark than |
5992s | anything else |
5994s | um that sort of stuff and we we use a |
5995s | lot of those uh we try to use those |
5998s | color schemes to like to help you |
6001s | um and maybe color is the wrong term for |
6004s | it I'm not |
6005s | obviously it's not my field but |
6007s | um we do try to use that like |
6014s | we we want it to be possible for you to |
6017s | tell fairly closely what era you're in |
6020s | from looking at a screenshot based on |
6022s | the color schemes |
6024s | um and the I guess like the brightness |
6025s | of the colors of the the intensity of |
6027s | the colors that are there and not just |
6029s | that like like all sorts of |
6031s | environmental effects stuff but it's |
6032s | that's one real easy way to sort of like |
6035s | shift the feel of the zone to to be a |
6038s | little bit different |
6039s | um |
6041s | or like you'll notice things in the ruin |
6042s | your are very dark and gloomy |
6045s | um and and Imperial is definitely darker |
6047s | and gloomier than the that's my hero |
6049s | which is darker and clearer than the |
6050s | engineering and so it's sort of this |
6052s | like Spectrum I guess of like |
6057s | sparkliness |
6059s | that's probably the worst term I could |
6060s | have used ever |
6062s | um |
6064s | so yeah I think that the like the |
6066s | overarching theme is up for like visual |
6069s | style |
6071s | um would be high fantasy |
6073s | too dark fantasy in in those those two |
6076s | sort of Realms High to Dark Fantasy |
6079s | um |
6084s | and that's not going anywhere |
6086s | with with a focus on more realism for |
6087s | the graphics |
6095s | like we're definitely not planning like |
6097s | uh |
6098s | doesn't have plenty I'm playing a wind |
6100s | waker here which is one of my favorite |
6101s | Zelda games but you know I know a lot of |
6103s | people didn't like the the visual change |
6108s | and we've got a bunch of these here |
6109s | don't we what are we doing finish that |
6112s | this sure |
6114s | terrible plan that was awful Mike why |
6116s | did you do that |
6118s | um |
6119s | because I'm rushing and we're just |
6120s | picking stuff |
6122s | uh some stuff taking notes we already |
6124s | have stuff in |
6126s | uh yeah sure why not |
6129s | uh |
6132s | yeah sure why not |
6134s | are we going |
6136s | we're going places and doing stuff |
6146s | more questions am I like really far |
6148s | behind I feel like I'm far behind |
6153s | I may have to do like a speed round the |
6155s | lightning round here in a minute |
6168s | let's go okay |
6172s | um are we gonna get some kind of Hideout |
6174s | some of the poe unlikely anytime soon |
6176s | it's possible we need them to do |
6177s | something |
6179s | um we know remaster is kind of in |
6181s | Balance compared to old masteries in |
6183s | which direction I don't know uh |
6185s | currently Tony plants the old masteries |
6187s | to have more love and rework for 1.0 |
6190s | um |
6191s | yes but probably not to the extent |
6193s | you're hoping for uh regarding remaster |
6196s | I'd love to see more options to proc |
6197s | learning communication outside of |
6198s | manually casting it for example it would |
6199s | be awesome to be able to channel this |
6201s | degree I feel like I've already answered |
6202s | that uh flesh of blood yeah that's the |
6205s | one I was looking about |
6207s | um is it going to be I'm not that far |
6208s | behind then is is there going to be a |
6210s | lagoon size B is a boss someday |
6214s | uh nice reference I do not know that'd |
6217s | be sweet |
6220s | also a nightmare because lagon being |
6222s | that big is what's caused so many |
6223s | problems |
6224s | um |
6225s | oh my God I I haven't caught up I just |
6227s | didn't scroll down again uh or any |
6230s | flicker strike fans on the dev team hope |
6233s | he brings something similar to the game |
6234s | I mean have you looked into flame Rush |
6236s | yet much |
6242s | check out all the nodes in flame rush |
6243s | and get back to me |
6247s | also yes |
6255s | nope don't want that |
6259s | uh I know I I know I know submit the |
6263s | still forms but man the new towns are |
6265s | amazing it'd be cool to have some of |
6267s | them as hubs in the future I mean |
6270s | they're like they'll all be because all |
6272s | of the towns that are |
6275s | um |
6284s | oh my goodness just die already |
6287s | um all of the towns that have |
6293s | uh this icon |
6296s | so you see how it has these um like |
6299s | spikes that stick out from the sides of |
6300s | them |
6301s | um those are all like towns and we'll |
6303s | likely be hubs for some things but the |
6305s | reason I suggest that uh end of time |
6308s | will be the The Hub there uh for the |
6310s | main hub for the game is it's funny that |
6312s | it doesn't have the right icon |
6316s | oh fine also let me write that one down |
6318s | because I'm changing the quest or the |
6320s | map panel launch right now |
6323s | uh eot needs main town map icon |
6330s | um |
6333s | I I just I just I think practically |
6336s | that's what will happen |
6341s | like |
6344s | um like under city was a main city for |
6347s | The Horde but everyone hung out in |
6348s | Orgrimmar |
6354s | I know that wasn't always the case but |
6360s | at least when I played |
6363s | I understood he was dead by comparison |
6379s | uh more questions uh you mean Flesh and |
6382s | Blood the TC yeah okay okay what I |
6384s | missed Aaron basically uh uh nothing |
6390s | um we're we're spoiler free this week |
6392s | for you I'm sorry bud |
6395s | we're still in we're still in um patch |
6397s | Afterglow |
6413s | oh |
6416s | oh what you miss q a shame on you |
6420s | uh regarding my Graphics question I have |
6422s | a link comparing all the new graphics I |
6423s | can post something I don't know if I can |
6425s | post links I I mean |
6430s | I I don't think it'll let you |
6432s | but if you if you want to start a |
6434s | discussion on it my advice would be to |
6436s | make a foreign post about it |
6459s | the way ridiculation works it always has |
6462s | to be able to cast something basically |
6463s | no matter what |
6465s | um and the first few first little while |
6467s | um it didn't give you ward when you cast |
6469s | it without any runes |
6471s | and |
6473s | um there was a lot of early testing |
6474s | where like people were just like using |
6476s | it nothing's happening and they're just |
6477s | like well that skills broken they just |
6478s | ignore it |
6479s | so that's what gives you a bunch of work |
6483s | uh there are cannons in the Dreadnought |
6487s | sort of a Flintlock gun rifles they're |
6489s | they're magic cannons so like they |
6492s | figured out to like from from seeing |
6495s | like prophetic visions of from gods that |
6497s | like canons could work but I have no |
6499s | idea how to make them work so they just |
6500s | got these magic cannons that were |
6503s | through Magic |
6504s | I have no idea if that's right or not I |
6506s | don't have an answer I'm sorry I see you |
6509s | guys have a necro class in your game how |
6512s | does your necro stand up to d4s FYI I |
6515s | don't like D4 at the moment it's very |
6516s | underwhelming |
6517s | um |
6519s | I haven't played the necron D4 yet so I |
6521s | don't have a first-hand account for you |
6524s | um |
6525s | I know that uh one thing that people |
6527s | really like |
6529s | necromancers are a |
6531s | extremely passionate |
6534s | group of players |
6536s | um |
6537s | and I think that our our Necromancer |
6541s | really hits home well the minion Army |
6545s | that is there to serve you |
6548s | um |
6549s | and there are tools to there are tools |
6552s | to be used by you in any way |
6556s | um type of gameplay |
6559s | um I'm really happy I'm really pleased |
6561s | with our with our Necromancer approach |
6563s | um |
6564s | and also I just want to for a second |
6567s | talk about these like tentacle like |
6570s | Doctor Octopus type |
6572s | attachment that she's got here that that |
6574s | was this was something that was like I |
6577s | think someone said as a joke to make the |
6578s | move I don't know the whole story behind |
6580s | it but like |
6581s | we were kind of like haha it wouldn't be |
6583s | great if this could happen type thing |
6585s | okay well that's obviously not gonna |
6586s | happen and there's like this eel that's |
6588s | like floating around in this tank that's |
6590s | like I think it's like electrical |
6591s | providing power for these tentacle arm |
6594s | things |
6599s | super cool |
6602s | that I can like just get a little bit |
6605s | more power before this fight |
6607s | let's go six something 11. can we do |
6609s | anything health |
6612s | give me health |
6614s | I'll take it |
6618s | lightning res very useful in this fight |
6621s | not gonna let us have it that's all |
6622s | right |
6625s | okay let's drop some stuff on the ground |
6626s | that we know we don't want |
6632s | a fight |
6634s | let's go I was talking |
6637s | and I'm gonna remember what I was saying |
6639s | in a second |
6644s | uh oh see there's a network class how |
6647s | does it stack up yeah okay |
6649s | um I was talking about necros we we have |
6652s | we try really hard to |
6655s | um |
6656s | give players options to like play necros |
6659s | the way they want to play |
6661s | um and for some I guess the big |
6663s | distinction there is usually whether or |
6665s | not there's active summoning or not |
6669s | so some people really want to set up a |
6671s | necromancer where you do literally |
6673s | nothing and it's just like oh you got |
6674s | your minions and they fight great |
6677s | um so try to make that possible and then |
6680s | we also try to make the |
6682s | um primary action you're taking |
6686s | a little bit it's gonna jump me yep |
6689s | um |
6692s | we try to make the |
6696s | um |
6698s | where are you down here |
6705s | we should we try to make uh open up |
6706s | different types of play Styles as well |
6707s | if people want them so for example |
6710s | um pairing curses |
6712s | with the minions themselves |
6715s | um |
6716s | pairing in active summoning so that's |
6718s | another type of something we have so um |
6720s | temporary minions there's two primary |
6722s | temporary minions in uh Necromancer |
6725s | right now being uh wraith and volatile |
6730s | zombies which are specifically designed |
6732s | as temporary Minions that you can make |
6734s | permanent if you really want |
6736s | um |
6737s | yeah |
6738s | to fill different means for you so I I |
6741s | think I think we do a good job with the |
6742s | variety of minions |
6744s | um |
6745s | lots of cool uniques that go with them |
6747s | so I think I commence is pretty awesome |
6750s | um |
6752s | I don't think I don't think there's much |
6753s | in our Necromancer class that's been |
6755s | done to like break the mold so to speak |
6758s | uh the same way that like Rune master |
6759s | has for example |
6761s | um but I think we do uh I think we do |
6765s | Necromancer really well |
6774s | I know |
6782s | going for the kill |
6794s | look on his unpredictable |
6798s | I was trying |
6799s | a Lucifer is so relaxed right now it's |
6801s | just like did you find a wand great pick |
6804s | it up |
6811s | usually one of the big things that comes |
6813s | up people ask about Necromancer is like |
6814s | how many how big can I make my Army |
6817s | um and like not like ignoring crazy |
6821s | stuff you can do with like some uniques |
6824s | and some like special combinations of |
6826s | things but just like if you're gonna go |
6828s | in as a like complete arpg Noob and just |
6831s | take the obvious stuff and not take any |
6833s | special stuff at all |
6835s | um |
6836s | like how big how big is that Army if |
6838s | you're gonna like Go Army heavy |
6842s | um |
6843s | like 10. |
6846s | 13 16. |
6849s | 17 18. I think it's 18. that's how big |
6853s | like the naive Army is |
6860s | so we'll call it |
6877s | oh I gotta stand near him now |
6885s | oh my goodness |
6889s | my damage sucks so much I'm tempted to |
6891s | like intentionally die |
6894s | it's like get some crafting in here |
6905s | you can do like cold fire cold |
6913s | okay how do we |
6914s | how do we fix this |
6923s | so we fix this no |
6927s | no we're just gonna go |
6929s | screw it |
6954s | we need more Mana I need to answer a |
6956s | question what about little icons under |
6958s | monster's name instead of of the ox or |
6961s | twins it would be more easy to |
6962s | understand the quick look |
6964s | um |
6965s | yeah I think there's like |
6968s | there's a lot of really good things |
6969s | about I think that's a great option if I |
6971s | was gonna say like how would I just do |
6972s | it as an option because there's a lot of |
6973s | really great |
6975s | um |
6978s | uh things that having |
6981s | specific information there like twins |
6985s | um |
6985s | you know that's that's got information |
6988s | in it |
6990s | um |
6991s | that people may understand without |
6993s | without needing to look up like what |
6995s | does this icon do |
6997s | um so there's a lot of like first time |
6998s | player |
7000s | um understanding of of what an icon what |
7002s | like a a thing means like that and |
7004s | usually it's written out |
7012s | but it's possible |
7014s | if you'd like to have a suggestion |
7015s | considered please leave us on our forums |
7018s | I'm just like recording my voice saying |
7019s | that |
7025s | huh |
7032s | next question |
7035s | how come you didn't tell Aaron about |
7037s | what you said about Nerf and Golems oh |
7039s | yeah I forgot about that sorry Aaron |
7041s | into the ground |
7051s | I'll twofer |
7065s | oh and we're done okay we're gonna |
7067s | speedrun some questions here uh as I am |
7069s | dead |
7072s | uh you can't be totally spoiler free |
7074s | what I'm going to talk about tomorrow I |
7076s | don't know I'm sorry Aaron |
7079s | uh need help there at last seatbelt game |
7082s | yeah probably |
7083s | I'm um |
7086s | we're really the end of the Stream |
7088s | can you wanna come in and kill this for |
7089s | me |
7111s | oh |
7113s | I can't believe I actually got oh yes |
7115s | hey that's what I'm talking about |
7122s | yes |
7129s | all right let's go |
7136s | Gaines here to save me |
7140s | hey is there any roadmap about class |
7142s | releases trade Etc yes I can give you it |
7145s | right now |
7146s | 1.0 next patch this month |
7155s | sorry not this month this year what am I |
7156s | talking about this year this year this |
7158s | year |
7167s | uh |
7170s | yeesh |
7188s | wow this thing's dying so slow |
7202s | thank you Kane |
7206s | I'm totally not just spamming bubble |
7208s | over here |
7211s | and standing in i-beams |
7219s | okay maybe a little bit |
7223s | more questions here this month no not |
7226s | this month not this month not this month |
7228s | this year sorry I misspoke |
7242s | uh I froze there for segments for this |
7244s | month still this year is awesome too |
7246s | yeah sorry about that |
7250s | I know I have to be more careful |
7252s | sometimes |
7275s | Bubble Boy |
7282s | so it's coming this month then uh there |
7285s | will be a hotfix |
7288s | and some teasers |
7293s | that's about it |
7323s | save me |
7337s | I just did away from probably so that I |
7339s | uh draw a little bit of the aggro |
7357s | oh that's what's eating my Mana |
7360s | the auto trigger on flame Ward uh and |
7365s | all the Minions going through the um |
7370s | going through my my |
7372s | um Frost wall that's funny |
7377s | I did not take that through well |
7380s | yeah I did it first try all my own no |
7383s | help |
7393s | do you plan to Nerf this spriggan totem |
7396s | build not specifically no |
7411s | yeah very appropriate but nah |
7430s | very little useful stuff here for me |
7435s | let's look it up |
7437s | thank you very much for the help Kane I |
7439s | appreciate it that'll back to it for the |
7440s | stream today uh it seems any lingering |
7442s | questions I did submit a bug report but |
7445s | the Dodge conversion on foot of the |
7446s | mountain to endurance threshold is not |
7449s | currently working is it not currently |
7451s | working or is it not currently |
7452s | displaying in the |
7454s | uh in here |
7457s | stats like that some conversion stats |
7459s | don't always display properly but they |
7460s | do work |
7463s | um on that terrible disappointment it's |
7465s | time to end |
7468s | um I had a fantastic time I hope you did |
7470s | too we'll be here next time same time |
7472s | same place next week |
7474s | um |
7475s | boom thanks for coming by |
7478s | I promise I will not leave my stream on |
7479s | again like I did last week |
7482s | uh uh because I'm totally not a huge |
7485s | Noob about this |
7496s | go say hi |
7499s | someone |
7500s | yeah um if I if I didn't answer your |
7503s | question uh this week if you had one I |
7505s | didn't answer it please feel free to |
7506s | head on over to our Discord |
7509s | um there's an acid Dev Channel where |
7510s | we're very active in answer questions |
7511s | all the time uh you can also head on |
7513s | over to our subreddit lots of people |
7515s | answer questions there too |
7517s | um and yeah I hope you guys have a great |
7519s | week |
7520s | we'll see you next time |
7522s | and uh you know have some fun |
7527s | about all I got for you |