Personally I’d like to see a key ring mechanic so all those keys I have collected don’t clog my inventory. Make them function like crafting materials where to get “absorbed” into their own separate tab.
On that note, I’d like to see crafting materials automatically merge when you pick them up. Does anyone really trade them? At the very least, add an on/off option to determine if you want them automatically absorbed.
Lastly we need a better in-map indicator marker for quest points, to differentiate the main quest from side quests.
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