11 days ago - Last Epoch - Direct link

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119s for for
210s for
251s good afternoon everybody and welcome
253s back to another last Epoch TI stream as
256s usual I'm your host Mike
259s hello how's it going
262s everybody feeling good thanks how you
264s doing good
266s good uh if this is your first time here
268s welcome glad to have you with us
271s uh we stream for
272s charity right there uh if you have any
275s questions please put atlast U game in
279s chat and uh slap a question there and
282s we've got our lovely helper Fitz it is
287s grabbing questions for me again thank
288s you very much and I'll be do my best to
290s answer them as fast as
292s possible and in the meantime I'm going
294s to be really bad at a video game and
296s play it while I'm doing it
301s we are attempting to finish this
304s timeline right now and uh last few times
306s I went in there I just got Ned
309s instantly so we we need
312s some we need some
314s health part of the big thing we're
316s missing here um yeah there's a lot of
319s defensive stuff we're missing got to
321s figure that out um I'm looking for a
324s catalyst to fuse
327s here looking for better weapons garbage
331s we're really looking for a belt too
333s right off the bat thank you very much a
336s oh giveing that s fits
338s congrats well well
341s earned I kind of want to keep going in
344s here to like just
347s get more
349s gear but I'm wor I'm going to power that
351s one up too
353s much might go here
356s actually it's pretty close too
360s we are quite under we're only level
362s 80 my mic is too
369s low
374s interesting is that
377s better should be
386s better no Bingo for you uhoh
394s oh I wonder I wonder what I've already
396s done to ruin I'm very inally don't look
398s at the
401s cards we'll see I might get there for
406s you oh no I'm going to butcher this
410s name yep
416s uh wrick yoan
422s I'm going go with that thank you very
423s much for the sub appreciate
425s it I am terrible with
429s reading all right let's do this are
431s there any plans to expand on the
433s Weaver's will items maybe add more of
434s them they are so fun yes um the the
438s Weaver is not a character we're finished
441s with and um you know expanding
446s that uh related item system at the same
449s time we expand the related character
452s exploration would be logical um I don't
455s actually know if that's what's going to
456s happen but I would assume
463s so arrives void damage is only from Echo
467s at this time any plans to add void
469s scaling tag um I don't know not probably
473s not uh it's possible though
484s it's usually reserved for a base damage
487s change um void damage increases to void
491s damage will increase that damage anyways
493s as well so like it doesn't need the tag
495s to have that damage scaled
510s on oh so little just just little
513s creeping along
516s there more
521s XP question about echo in the monolith
524s about making them more exciting to
526s explore not just blasting through the
528s objective and finishing the echo in one
529s minute have you guys talked about adding
531s additional smaller objectives with
533s rewards kind of like hell hell divers 2
535s does it I'm going to admit my greatest
538s Shame of the year
541s I still haven't played hell divers 2
544s yet I know I know it's it's
547s irredeemable and
550s unconscionable and I I don't know if you
553s can ever forgive me but I haven't done
554s it yet no um we're uh busy I have been
559s looking
561s for a good controller game to play
566s Lately um just got a bring new
568s controller which is pretty cool
571s um maybe I'll give it a
574s shot sort of assuming it has good
576s controller
581s support um but yes back to the actual
584s question you asked yes um we do plan on
587s on adding in more things to make um Echo
589s runs more uh exciting and interesting
592s and fun um it's one of those things that
595s as we release cycles and introduce new
596s mechanics uh that that'll get woven into
599s it um so yeah
601s the um Exile Mages are the the first of
606s many of that style of mechanic that will
609s show up in
613s modelos personally I'd really like to
615s see indications on the like map level on
618s the on the uh the timeline level that
621s says like oh this Echo has this Echo is
625s being um like there's there's an exiled
628s Mage in this Echo oh oh there's
630s a secret mechanic too in this
634s Echo and that way you know you can like
637s actively look for it and find it and
638s like still have them be potential to
640s show up randomly um but if you are like
645s if you go into one that that says like
646s it's here it's guaranteed and you can
648s hunt for it so I'd really like to see
649s that
650s personally little little icon Bes side
652s you can see it um related note we are
656s adding in a search and sort to the not
658s search and sort uh search and fil
660s to the
662s um uh
666s oh it's all coming thought I could take
668s one um to the to the timeline
673s web so this like like a little search
676s here like little toggle buttons that
678s like turn different rewards and highight
679s and stuff we are adding
686s that come up here for these
697s XP want that XP right
702s now all right thoughts on giving coff a
704s benefit towards farming boss only
706s uniques to equalize Merchants SLC up a
710s littleit um I I I think
714s it's possible to do um
722s there's a lot of suggestions I've seen
724s with regards to this that we just can't
726s do um and there's some that have been
727s pretty good so I mean there's there's
729s room for it we are um we are making some
732s changes
734s to uh to to all of the rank rewards for
738s both cof and Merchant skill not not like
741s all not not every single reward is
742s getting changed but like
746s possibly any one of them could be
748s targeted
752s one big problem with this build is that
753s like I'm just never have potions I need
755s I need to self heal oh okay this is the
758s thing I need to to work into this is
759s some way to heal
765s myself what's got a self heal on it
768s right
772s now this have like shift
776s does I know that you have it
787s just shift my health
794s pot thank you very
796s much uh
798s enormous enormous that's what it
801s says looks like enormous yeah enormous
803s thank you very much for the sub
804s appreciate you glad to have you with us
813s it's weird I can read it better when
814s there's the numbers is mixed
820s in all
823s right uh is something going to happen
825s with listed SLS sold items in the mg
827s Bazaar when the season transition from
829s cycle to Legacy
833s um
835s yes do I know what that is no
841s um I would assume they would all just
843s get transitioned to to to Legacy like
845s all the
848s stuff right like why
853s not yeah unless someone can think of
855s like a good reason not to just
856s transition
861s them all right stash tab presets where
864s you unlock by clicking the ones you
867s want you can keep your out between
871s Cycles oh I see what you're saying yeah
874s this this this won't be ready for 1.1
876s I'm sorry um I know I know what you're
877s asking here and and I think this is
879s something we'll be uh hopefully looking
882s to to to work in down the road a bit but
886s um sorry this will not be available
890s at but I do I do think it's a really
892s good
894s idea just a little too much else going
897s in right now
905s all right I'm not using my uh Falcon
907s more so
911s strong just playing lazy
918s mode all right will minions see a buff
921s in the near future I don't have any
923s information on potential uncoming Buffs
925s or Nerfs or balance stre So my answer is
927s I don't know um but I'll read the whole
929s question out I've got over 250 hours
931s playing Necromancer since launch and
933s have tried every possible version and
936s find that if you're not playing wraith
937s Lord's Harbor or using uh dread shade
940s you will hit a wall at some point you
941s can't progress any past well I mean
943s you'll hit a wall at at with every build
946s um how about all Minion builds without
948s having to use those two previously
950s mentioned options I mean we're we're
951s always looking to diversify and and
953s bring up the the things that aren't
954s working and bring down the things that
956s are completely Overkill but you know um
959s I I don't have any details on specific
973s changes do have enough here we could go
975s for
977s it what's our fire and necrotic
979s resistance like fire necrotic is high
982s enough fire necrotic is garbage
989s when's the next cycle dropping I don't
991s have a set date yet um we have an
994s internal Target uh it's not set in stone
998s yet
1001s um there will
1004s be uh the usual like pre patch R ramp up
1009s that happens um the time between patches
1012s where our goal is roughly 3 to four
1016s months um
1019s and I expect this one to be roughly the
1023s same I don't know where that puts
1027s us I feel like that's like month and a
1029s half two months something like
1040s that almost uh I guess one almost
1042s exactly one to two months cuz it's 19th
1044s 21st two months ago yeah
1050s uh I really dig Falconer sweet uh and
1053s the tech puts the pet uses any plans to
1055s bring it over to crows or other pet
1057s builds no um one of the things we really
1059s strive for in last Epoch is um class
1063s identity that's one of our Core Design
1065s pillars and
1069s um one of the things that makes that
1072s gives Falconer its class identity is the
1074s Falcon and the unique attributes that
1077s the Falcon itself has um so the the way
1079s that the falconer the primalist or Beast
1082s Master and The Necromancer um handle
1084s their pets are all distinctly unique in
1087s their like fundamental mechanics and
1089s that's really important and it's really
1090s important that we maintain that so um we
1093s don't have any plans to make the throws
1095s unkillable
1112s sry about
1114s that okay now that Arena keys are no
1117s longer as valuable gold wise any chance
1119s to merge the different key nodes uh
1121s someone who doesn't play Arena these
1123s Keys feel worse than a gold reward at
1125s the moment um I mean it's it's possible
1127s I don't have any
1130s uh details on if we're going to do this
1132s or not I think it's really important to
1133s have nodes that you're not like really
1137s really striving for you know um
1140s especially especially if there if there
1142s does end up being
1145s um elements of of the the modeling
1148s system that you are like trying to
1151s complete that aren't just the objective
1153s um and having these nodes that are that
1155s maybe have like another objective inside
1158s the node um but doesn't have a objective
1161s you want to do still gives them value
1163s and then um you can find combinations of
1164s ones that are good that that are even
1166s better and you know like having this
1167s range of how how you prioritize your
1170s echo in the web and how you make that
1171s more efficient that that process is I
1174s think an important part of the gameplay
1175s Loop and um if they're all amazing and
1179s you just pick one and go that takes away
1182s I I think an important step in
1185s um the game process you're you're like
1188s that that axis that you can optimize on
1190s just
1193s disappears I don't like the idea
1207s all right any chance cuf rewards get to
1209s scale with corruption somehow I mean
1211s they
1215s do as it stands highp are more easy to
1217s access in merchant skill what's your
1218s opinion um I I think that Merchant skill
1221s is always going to be more um efficient
1226s overall I think I think the moment that
1228s we make
1230s um uh cof as efficient as merchant Guild
1234s in
1236s um specific item targeting
1242s um I I think what we we like at that
1244s point it's basically just
1248s uh I think the drop rates would be so
1251s crazy different that it would feel like
1252s to completely different games
1273s yeah yeah man aot's not terrible but
1283s yeah all right do you plan to implement
1285s Vulcan API into Linux version of the
1287s game um from what I tested it suffers in
1289s terms of performance like 30% worse FPS
1291s on N video graphics card I don't know
1294s um I I think there was some talk about
1296s it there was some there was some problem
1297s with it or something I don't know
1302s um I know this came up as a discussion
1305s recently I don't remember what the out
1306s kind of was I'm
1308s sorry it's at least on the list of
1311s discussion topics very
1317s least but I know this some stuff is
1319s specifically happening with steam deck
1321s right
1323s now because it ended up being so like
1325s incidentally popular even though we were
1327s like no it doesn't work people are like
1329s no we'll do it
1338s anyways all right hi Mike will we have a
1340s PTR for 1.1 or would it be released as a
1343s season cycle release it'll be released
1344s as a season cycle release we'll still
1345s use our community tester program like we
1346s usually do though
1349s uh why was Souls from soulfire Bastion
1351s made to expire upon exiting the dungeon
1354s uh it dramatically makes soulfire
1355s Bastion less appealing to farm now um
1357s they've always been that way or at least
1359s it was always intended to be that way um
1362s like the amount you get in the run that
1363s you're in is what you have to spend on
1365s that
1370s run I take it there was a bug that made
1372s that not the case and we fixed it
1386s all right are there plans for adding
1388s Cosmetics to loot and trade pool to the
1390s loot trade pool
1392s Cosmetics
1398s no uh in the future do you think about
1401s pet for pickup loot no uh are there
1404s plans to expand on the experimental item
1406s loot pool from uh imprison Mages I I
1408s think there's sort of like vague plans
1410s to expand on everything um I think the
1412s focus will be on the next system going
1414s forward for the next patch but um you
1417s know if if if there's like a good idea
1418s that comes along or some balance change
1420s needs to happen or like you know like
1422s the the adjustments notwithstanding
1426s um probably nothing major as like a big
1429s bulk Edition
1439s that's what happens when you look over
1440s to look at the next
1443s question I can't even do this can't even
1446s do
1450s that
1452s um I mean I guess we just got to farm
1454s this don't
1456s we this is the problem is I have to go
1458s like look at the stuff I picked up cuz
1459s I've got so much stuff I've picked up
1460s over the last couple sessions that I
1462s just like haven't even tried to see if
1464s they're upgrades or
1467s not he watching me crash is is probably
1470s not going to be very
1472s exciting you can try
1475s though let's got a little let's got a
1477s little give in
1484s it worth a shot I put a despair
1489s in to try and seal the Y
1495s res he just upgraded it and ate all of
1498s the uh for potential which is what I
1499s expected
1502s to but more ell
1506s res which means we can actually probably
1508s grab some out of lightning
1517s somewhere there's all the lightning
1521s res let go that exalted uh throwing
1525s damage EIC so
1533s uh do you have any plans on adding
1535s monolith layouts yep um I don't know if
1538s there's any in 1.1 but yeah adding more
1540s model flouts is definitely on the list
1542s for
1543s sure might have to drop
1550s something uh whenever you swap Gear with
1553s plus skills on it yep I know this is
1555s going um
1560s sometimes the skills get scrambled any
1561s plans to fix that or put in a visual aid
1563s to help you remember what you had before
1565s yeah so there's there's
1568s um there is a bug right
1570s now which prevents the visual aid to
1572s tell you what you had from showing um
1575s because it does it it there's whenever
1577s you take uh I don't want to take it off
1579s cuz
1580s I'm there's this bug right now um
1584s whenever you take it off and you come
1585s back into the skill it's supposed to
1586s flash the uh the letters It's supposed
1589s to turn the letters red and put a an
1591s outline that highlights the nodes that
1593s had points removed from
1595s them um so yes we do have that I just
1599s don't know why it's not working it's
1601s working for years years
1621s all
1626s right
1632s oh it's actually a fun
1641s one all right uh going on the
1645s alternative
1646s targets uh going on the alternative
1648s Target Target and Echoes any chance cof
1650s prophecies Target specific targets per
1656s Echo
1658s what like fill stability bar do X nodes
1661s to Grant exalted items oh oh oh oh oh oh
1664s I see what you're
1666s saying
1670s um I it's possible I
1674s guess um maybe I don't know I I don't I
1678s don't things like that just in general
1681s for everyone everyone here if you've got
1682s an idea that you're like hey I wonder if
1683s they should do this idea if you suggest
1686s it to me I will immediately forget it as
1687s soon as I finish answering the question
1690s um and you can go to the forums or the
1693s suggestions on Discord and throw them in
1696s there
1698s uh and someone will
1700s actually uh look at them and compile
1703s them into a like suggestion pool drop
1705s something no I refuse to drop something
1709s you dropped something crazy lady all
1712s right let's
1714s go just me talking to myself
1726s somehow know that spell necrotic stuff
1762s hey
1766s terrible just keep going
1769s let's find more stuff uh can you
1771s elaborate on the difference between
1772s Class Pets get the variety in flavor we
1776s have huge outliers on one hand we have
1778s the Falcon untargetable and Immortal on
1779s the other hand we have spron uh that
1782s have to revive by sanding still that I
1784s think the other end is um Necromancer
1786s who actively sacrifices their
1788s minions
1791s um I imagine this in a heavy moment boss
1793s fight at the same time there's no actual
1795s bigger payoff if you manage to pull that
1797s off um so so in actuality the falconer
1799s is able to do much higher corruption
1801s with less effort ah I think this is a a
1803s humongous logic leap
1807s um I
1809s I the mechanical nature of the revive
1815s versus immortality of the pets is not
1817s the reason why one can do higher
1819s corruption than the
1824s other it might it might be a drop in the
1826s bucket that contributes to it but that
1827s is not the reason
1834s um the uh what am I saying here the uh I
1839s guess the falconer does get the extra
1840s ability too but the um the Minions that
1843s you
1844s have uh the let me start over the
1847s falconer's Falcon is meant to be an
1849s extension of the Falcon Falconer itself
1852s um so this character and this character
1855s are effectively one character that's
1857s that's that's the like the reasoning
1859s behind it so if you're alive the
1860s Falcon's alive it is is it's one thing
1863s um partially because you have multiple
1866s this is part of the reason is because
1867s you have multiple abilities on your bar
1870s um that you need the Falcon to be alive
1872s to use up to three um so when 60% of
1875s your bar is contingent on this minion
1878s being alive
1880s um it's really important that that
1883s minion um stays alive kind of no matter
1887s what uh and then on top of that there's
1888s thematic differences of this Falcon
1891s being able to like hide itself Fly Away
1894s Dodge in combat like it's it's this it
1896s keeps itself alive thematic I think as
1898s well um the the big difference there
1901s with the like spring for example if your
1903s minion dies your bar stays the same you
1906s lose 0% of your active abilities if your
1909s minion dies um so having it be this
1913s extra um Ally in combat that you have to
1918s uh um you have to help is I think really
1921s thematically on point and a good
1923s mechanical representation of that theme
1926s as the companions that's that's what
1927s they are they are companions they are
1929s their own separate disperate thing they
1932s are like um it's it's their own
1934s character sometimes they get specific
1936s names you know things like that like the
1938s they are an individual characters
1941s whereas the Falcon is is an extension of
1943s you you know it's like you can't you
1944s don't get a name for it
1947s ever um
1949s the the the the real extension of that
1951s is the the other end of the spectrum
1953s sorry of that uh Falconer is the
1956s Necromancer where they
1958s are actively sacrificing and using your
1960s minions as uh a
1965s res even trying to keep them
1970s alive is the falconer overtuned
1973s yes um but that's got I think very
1976s little to do with the
1979s immortality status of the Falcon of the
1981s Falcon
1982s itself because there's the flip side of
1984s that as well um a bear can physically
1986s take hits for you you know um it can
1989s pull aggro it can it can actually um be
1993s a defensive mechanic for you because it
1995s is absorbing some of that uh enemy uh ey
2009s kind of disjointed ramblings but I hope
2011s that goes hits the points for
2023s you all right next question hi Mike any
2025s plans to do other streams with guests oh
2027s yeah last week was awesome I agree last
2029s week was fantastic uh and is it
2031s realistic to have some kind of filters
2033s for prophecies in cof which could
2035s highlight prophecies from one specific
2036s dungeon monolith
2043s uh you have to write that one down I
2045s understand what it is
2060s sorry easy EAS sorry I don't remember if
2063s I answered that whole question
2071s oh guests yeah yeah guests um I I would
2073s like to have guests
2075s um Kyle's an easy one because um had
2079s them on before and I know and it's one
2080s that gets requested specifically a lot
2082s we've also done um we've done 2D uh 2D
2085s concept artist uh which was a big hit um
2089s I really want to get our VFX artist in
2091s um our like combat designer our enemy
2094s our boss combat designer um I want to
2096s get you know there's lots of people I
2098s don't want to get in
2102s here you're all a victim of my terrible
2108s planning
2119s sorry that Falcon does
2125s chunk all right uh any plans to raise
2129s the production values of the story
2131s content uh more voice line cinematics
2134s maybe some graphical updates yeah we're
2135s always doing things like that um could
2137s there be more generic and fun affixes
2139s like plus more projectiles plus
2142s returning projectiles chaining times Etc
2145s one of
2146s the really big
2149s strengths um that we
2152s have uh with with our skill system is
2154s being able to do a lot of really cool
2156s stuff with it um one of the weaknesses
2159s we have with our skill system is that
2163s um it's not very generic at all uh so
2167s the additional projectiles for every
2170s single skill that has additional
2172s projectiles is handled a little bit
2174s differently for every single skill that
2176s does it um and not every skill does it
2178s not every skill has it even as an option
2180s so it's um having a uh like having and
2184s this goes for all the all the different
2185s types of things like that but so if say
2187s we had one
2190s um say we had
2194s one uh there's a word for them AIX one
2198s AIX that was like plus one
2202s projectiles
2205s um there's it would have to be like plus
2208s one projectiles for abilities that can
2210s have additional projectiles and don't
2213s have no projectile nodes taken in their
2215s trees you know like it's um
2219s and we we we also frequently balance the
2222s number of projectiles that an ability
2223s can have very carefully because it often
2226s uh has pretty big performance
2229s implications um you know there there's
2231s other things that that cause issues with
2233s the number of projectiles too and
2234s there's things that scale off the number
2235s of projectiles and um I think that and
2239s I'm just using projectiles as an example
2241s for all these types of things but um
2244s some of these more
2245s generic uh
2248s more intense more transformative more
2251s transformative generic
2253s nodes uh
2256s are really
2260s iffy it it would have to be a little bit
2262s something would have to be a little bit
2263s more specific about it I
2266s think um which is why we almost always
2268s do it as plus one projectiles with
2271s disability um I could maybe see it be
2274s something like on a unique or something
2275s that's like plus one projectiles with
2277s one of these four abilities or something
2279s like that
2282s um but it's got to be specific to some
2284s degree with the way we have things set
2285s up right
2287s now all right next question you recently
2289s mentioned you desire to make unique
2292s items applied to manifest armar yeah I
2293s do it's not being done right now just to
2297s be clear um but that it was difficult
2299s unshaking yes do you see that being a
2301s realistic feature that we could look
2302s forward to or is it just so tremendous
2304s of an undertaking that we shouldn't get
2306s our hopes up in that particular change
2307s um unless something changes dramatically
2310s or I get like six months to just work on
2313s that and nothing else uh I I I wouldn't
2316s expect it anytime soon at
2327s all
2330s sorry I think I think it was brought up
2332s as like a a pipe dream or if you could
2333s do anything type question and so I
2335s picked something that's not really
2337s feasible which isn't great for you know
2341s hearing about something like that but
2343s yeah that's what I would do if I could
2344s do
2348s anything all right any updates on we are
2351s seeing a shaman rework um there are no
2355s major skill change rework overhauls for
2358s Shaman coming next patch I can tell you
2360s that for
2363s certain you like we're we're we're we're
2365s touching things here and there we're
2366s making changes where we can we're doing
2368s re re re like balancing of stuff but
2371s like major reworks are not on the table
2373s for
2375s 1.1 that was
2383s close like you won't see a new Shaman
2385s skill you won't see like uh some patch
2389s that's like oh uh redid the the the tree
2391s for this skill or anything like that no
2394s no no
2407s all right uh any idea on issues with
2410s certain window Types on controller
2412s swapping between the joystick Mouse and
2415s d-pad uh plus R2 L2 to move around you
2418s get stuck in one and can't move to the
2420s other things like dungeon Windows seem
2422s to be a different window type I can't
2423s press square to move key Auto I I I I
2427s have no idea anything about that uh
2429s please submit a bug report and we'll do
2431s our best to fix
2433s it all right on the topic of Exile Mages
2436s do you plan to add some mechanics SL
2438s events uh with other classes on Echoes
2441s for instance forsaken Droid demented uh
2443s Beast Master um we we
2448s have the way that they spe the story
2450s line specifically behind how the Exel
2453s Mages got there is very unique to Mages
2456s um it is definitely feasible to have
2459s other mechanics that bring in other
2462s classes and things like that um you know
2466s it's uh I I I think we'll want to
2468s explore some slightly different theming
2470s first before going back to that well
2473s um but you know we do try and bring in
2476s uh
2477s player uh themed ability enemies uh this
2482s isn't the first
2484s time the arena the The Limited Arena
2487s runs already do
2494s this custom Le key caps when oh my
2497s goodness
2503s um I'm literally in the process right
2505s now of trying to design if someone has
2508s this please let me
2514s know I'm literally in the process right
2517s now
2518s of trying to design I have these I have
2520s a like the most straightforward keyboard
2523s ever um but there's these it's all it's
2526s all white LEDs in there and I want I
2528s want them to glow red so I'm trying to
2530s print a little thing to like go inside
2533s this cuz it's it's like etched and you
2535s can see like light Shin Su and all sort
2537s of stuff but I really want to get a
2538s little red insert to go in there i' got
2541s some transp some transparent red uh
2544s filament and I want to make it glow red
2546s instead of glow White
2549s um but yeah sorry just random aside Uh
2552s custom Le key caps I there's nothing in
2554s the works for that right now I'm
2557s sorry would be cool
2562s though I don't know I've never I've
2564s never been a big
2566s uh uh C custom keycap like like crazy
2570s stuff on them I'm like hyper
2572s minimalistic here I'll show you what it
2574s it looks like
2579s is like the most minimalistic keyboard
2581s ever oh it feels so
2584s good all right hey I have a question I
2587s had a great time playing your game
2589s awesome spent over 100 hours in it epic
2591s and I'm looking forward to some
2592s information about new content to come
2594s back
2595s to um I check every update to the game
2598s and I'm really glad you're fixing bugs
2600s that haven't seen any information about
2601s something new yet whether it's regarding
2602s the content itself maybe items class
2604s changes will there be anything in the
2605s near future um so 1.1 which will come
2608s out roughly 3 to 4 months after 1.0 as
2612s our usual patch Cadence um will include
2615s a new Pinnacle boss system uh and other
2618s stuff we haven't announced any of other
2620s stuff that is coming with
2629s it when I click sword items in my stash
2633s what parameters is it using to sort
2635s other than Tetris it doesn't seem to
2637s sort by super obvious stuff like levels
2642s Etc it starts by taking all of the
2646s largest
2648s items and putting them in this
2653s corner it then goes and takes the next
2656s largest items and tries to put them in
2658s this
2664s corner it then goes and takes the next
2666s largest item and tries to play place it
2667s in that
2669s corner that's all it's doing that is
2671s that is literally it
2675s um oh it might start in the top left
2677s actually
2679s sorry anyways
2682s um when it does
2687s this
2690s uh the the reason why uh question of
2694s question that often happens uh is why
2697s does it change when uh you click sort
2699s like why does it what does it reorder
2702s itself the order that the so when when
2705s you actually click sort it actually
2706s takes everything and like puts it in a
2708s little time box and then starts adding
2709s things back in one at a time it just
2710s happens in a single frame um and when it
2716s takes them all
2717s out the order that it takes them all out
2720s in is different than the order that it
2721s puts them all in in and the order that
2723s takes them all out in is the tiebreak
2726s order for various sizes of
2728s things so you'll notice that these two
2732s uh these three Idols the middle one
2733s stays the same and the top two switch
2735s back and forth every
2738s time if we drop this and pick it back up
2741s again it reorders them so there's a new
2744s one in the
2750s middle that's it that's that's the whole
2752s that's all the quirks that's
2754s it um it needs updating big time that
2756s was the first sort function we added
2759s four or 5 years ago uh and we've never
2761s touched it it needs to be updated
2764s desperately oh no that might actually
2766s kill
2772s me uh next question on topic of minions
2777s it's a minions stream let's do this do
2779s you think the dot damage pools beams Etc
2783s they take is on the right level or are
2785s players meant to constantly use the the
2787s attack move button more
2791s um I think that there is
2794s a uh
2797s uh a
2799s corruption point
2802s where um all balances out the
2806s window I think that in general the
2808s amount of damage they take from dot
2810s areas is
2811s fantastic um and once you get
2814s into uh you know like absurd corruption
2817s levels it it doesn't the the the scaling
2819s rates of the damage versus the damage
2822s reduction and health pools of minions
2824s doesn't play nice and you end up with
2826s these death pools for
2844s minions it's little chunk good
2854s stuff all right uh for next cycle
2857s between monolith dungeons improvements
2858s class balance new
2860s classes no new classes next cycle uh
2863s defense changes endurance Etc completely
2865s new content what would you say is the
2867s most priority for devs uh new
2872s content the Pinnacle boss
2875s system that's what we keep talking about
2883s right might have to drop something might
2886s have to drop
2888s something no
2893s way I really should fix my
2898s Idols morning Frost
2903s classic are you planning to add UI
2906s scaling option for items tool tips text
2908s to make them smaller and larger um it is
2910s on the list um we actually just I saw
2914s someone that just started working on
2915s some uh scaling stuff I don't know if
2917s it's going to be ready in time for 1.0
2919s or 1.1 sorry
2922s um both hands on your
2927s keyboard uh
2929s right
2931s here I don't know any details on what UI
2934s scaling stuff we've started looking at
2935s but we have started looking at it
2939s I like Thorns
2940s builds sweet are any plans to add
2943s reflect aexes um percent reflect affixes
2953s no all right are we going to get an
2955s option to save build presets so we can
2957s switch between Builds on the same class
2960s um we're not adding D3
2962s armor um I could see a potential like
2967s template saving system whereby it would
2969s like highlight the nodes you want to
2971s take and things like that um I've talked
2974s about this in the past there's a bit of
2975s a slippery slope there to um people just
2977s loading in builds and um you never
2983s reading a node on anything which I think
2985s would be a really big disservice to
2987s those players
2989s um but you know maybe it's not the end
2991s of the world I don't know uh it does
2993s help a lot though cuz I I don't know
2994s like I personally the place that I find
2996s it I think it would help is is um I come
2998s back to a build like I only play this
3000s character on stream that's the only time
3001s I touch it and like I come back and I'm
3003s like what was I doing again what was I
3008s building merch shop when oh my God
3011s please keep
3012s asking I'm serious that's not sarcasm
3014s please keep
3017s asking but I don't know
3030s all
3032s right any plans on adding uh star option
3036s on loot filter rules to see items drop
3038s uh on their respective
3044s colors you mean like mini map stuff like
3047s so
3050s that like have this
3052s for like any given exalted item so you
3056s can make that sh up I really like to
3058s there's some issues with it
3062s um we don't have a way to do it cleanly
3064s right
3067s now uh proper Merchant skilled search
3069s when uh we are expanding the um
3072s functionality of the searching systems
3074s in merchant
3076s skill uh any reason for five abilities
3078s over six um yeah you've got uh four
3083s fingers and a and a right right Mouse
3085s button that that fits real nice ly on uh
3088s keyboard control layout
3091s um it's also a point where you're able
3094s to um it's it's a it's a depth
3098s complexity
3101s slider um so like having five abilities
3105s here and versus having that sixth
3108s ability here for the all the
3109s combinations and how they build together
3111s and and keeping all of these different
3113s trees and all their combinations and
3116s potential combinations in your mind when
3118s making builds that complexity level goes
3121s up quite a bit um like the number of
3123s combinations spikes pretty hard when you
3125s when you every time you add an extra
3126s ability on there as
3128s well um
3131s and I think the complexity goes up at a
3134s much higher rate than the depth goes up
3136s at um being forced to cut things I think
3139s is a really uh important piece of the
3143s puzzle
3147s you'll often see like as as as an
3149s example sort of a a pull from a
3151s different game example you'll often see
3153s players that are new to a trading card
3155s game like for example let's talk about
3156s magic that's the one I know the best um
3159s and they will so in Magic like like um
3161s most deck con most constructed formats
3164s allow you to have a card minimum but not
3166s a card maximum in your deck so it'll be
3168s like you're playing standard you have 60
3170s cards in your deck but you can also have
3172s 200 cards in your deck that's fine as
3173s long as you can Shuffle
3175s it and
3177s um you'll see a lot of new players show
3180s up and they're like there's like oh this
3181s this deck has 63 cards I couldn't pick
3184s what to cut and that's that's a really
3186s important skill I think as well and I
3188s think it also helps
3191s um you know I I think limitations breed
3193s creativity of
3196s and um having too many
3200s abilities on your bar means you end up
3202s not needing to um work out solutions to
3206s problems
3210s with limited resources as much in build
3218s crafting having said that there is
3221s probably a little bit more room in
3226s the
3228s uh action economy is the wrong word but
3231s it's kind of what I'm trying to get to
3233s in
3234s the ability
3239s like like when I said like oh you got
3240s four fingers and one right click there's
3241s probably there's probably room for a
3242s little bit more there than what we
3244s have
3247s um but I think that it's not worth
3250s adding another ability here or ability
3253s on your bar to do it but there's
3254s probably room to add other
3257s things uh to that like like for example
3260s we add when whenever you go to a dungeon
3261s we add that D key for that extra ability
3264s I think there's room for
3267s uh things on on similar on a similar
3273s vein we'll see what happens I could be
3274s wrong with
3286s that more
3289s questions we can do it
3298s I just got the producer stuck in my
3303s head all right what is your opinion on
3305s the current economy state of merchants
3308s Guild um I mean I think it's really
3309s unfortunate that the the the prices
3312s inflated so hard with the exploit that
3314s happened
3315s um I think we've
3318s been uh you probably haven't really
3321s notice what we've been doing but we have
3322s been uh reducing inflation quite a lot
3325s um
3329s it's a difficult thing
3331s to
3333s um just just have happen overnight and
3336s not screw a lot of people over um so it
3339s is something that we are you know it's
3341s it's a little the subtle how it's
3343s happening but it's definitely happening
3345s um and I think it's
3348s it's good that it didn't happen at the
3350s start of a season or start of a
3354s cycle um
3357s and you know I I think it's good that we
3358s got a little bit of experience with this
3360s type of
3362s situation
3365s now and learn what we can do to to to
3368s remedy it and and and deal with it and
3370s prent
3372s it in the future a little bit
3377s better but it is definitely unfortunate
3379s the prices are so high
3394s I'm curious to know like hypothetically
3397s this is just something that like this is
3399s not something we actively consider doing
3400s for the record but I'm just curious what
3402s people's uh thoughts
3405s on hypothetically if we had cancelled
3408s every listing that was on the bizaar and
3411s just like just giving you all your items
3413s back um and then just like nuked
3415s everyone's gold
3417s by like
3419s 90% you know like
3422s what what's what's the outcome there is
3425s like what do people think would be the
3426s outcome
3436s there I'm just curious what people their
3439s thoughts on something like that
3440s is this is Mike asking not HG Mike
3444s asking for the record
3450s we just we just we just cover up my name
3451s plate for a second in game there we
3460s go all right uh any cool yeah like like
3464s so I think the like the obvious answer
3466s is that like everyone freaks
3469s out um but it fixes the problem right
3489s yeah everyone everyone would freak out
3491s yes that means the rich loses a lot a
3493s lot more I agree it does that was
3498s intentional don't care don't use any
3500s gold yeah fair
3502s enough submitted a ticket claim your
3504s account have been hacked yep I yeah I
3506s could see that
3509s happening even if there's like a giant
3511s like notice that says this is happening
3513s guaranteed hack tickets
3519s yeah cuz I don't read
3530s either cool thanks for indulging
3534s me I I agree with with lot of what you
3536s guys are saying here I think it's I
3539s think it would have been insane to
3541s do just for the record just curious what
3543s you guys
3544s thought all right um back on to
3547s questions any cool new uniques for
3550s classes expected in the next cycle um
3553s yeah there's there's always new new new
3555s uniques are um one of I think the
3559s easiest and most interesting ways to
3562s spice up a class um
3566s both from a design perspective and a
3568s development perspective um I think
3571s there's there's a lot of room
3573s for you know like like quick wins as we
3576s like to say on on for unique items and
3581s uh yeah we we add new uniques every
3583s patch and this patch will be no
3589s different probably not a ton of them
3591s coming this patch but you know def
3592s definitely some
3597s it's also something that happens um that
3599s usually happens pretty late in the um in
3602s the patch cycle development because uh
3606s they need
3608s less uh less relies on them which which
3611s now actually is becoming a little bit
3613s harder to Del late because uh
3615s localization relies on them
3619s so all right uh will we get new voice
3621s lines for our characters in the future
3623s yeah probably uh will corruption number
3625s appear some where while we're in a run
3630s um don't think so I could see I could
3632s see that being something that shows up
3634s like when you're up here it says like
3635s area level 90 corruption that could be a
3637s good place to put
3639s it uh I think one of the reason it put
3642s in the suggestions Channel I will not
3643s remember that it will get
3645s forgotten uh if you actually want to see
3648s it this does not count as submitting a
3652s suggestion I think one of the reasons
3654s that people keep asking about sockets is
3656s because we value gemstones rubies
3658s diamonds Etc in real life so it feels
3660s really good to find them in a game I I'd
3662s agree with that I haven't thought of
3663s that before but I agree with that um
3670s ouch my arm here uh shards have no
3675s history or value to us other than uh
3677s late game rare ones we need uh would the
3680s team be open to the idea of having some
3682s kind of small side story about Shard
3685s history names and and Rarity to give us
3687s more excitement SL immersion when we
3689s find them maybe even a Shard mining
3694s um I mean that's a cool idea I think
3696s that the
3699s um intrinsic value of a gemstone as a as
3703s an outside of
3705s game uh value translating into game is
3709s is a good observation and adding that
3711s type of um lore reason in game probably
3715s would have little to no impact on
3719s that um cuz as I demonstrated earlier I
3722s don't know how to
3724s read um you know so it's It's tricky to
3728s to fill that void with that mechanic I
3729s do like I I I agree on the problem and I
3731s like the idea but I don't think that the
3734s idea fixes the
3742s problem all right on templates Max will
3745s build tool already does a per level
3747s slider it would only bring it into the
3750s game and maybe eases up important import
3754s SL
3755s export uh for people that don't want to
3758s use external
3760s tools yep
3763s um whether or not a tool exists outside
3767s of the
3769s game
3770s um doesn't have a ton of impact on if we
3773s put it in the game or not it definitely
3775s has some there there are things where
3777s we're like like well we never want to
3779s add this to the game and then someone
3780s adds a tool for it and we're like
3782s yeah then
3786s um I think something like this though
3789s the reason it's a
3790s downside
3792s um the people
3794s who would probably be most negatively
3797s affected by it probably aren't
3798s negatively affected by the external tool
3801s to the same degree
3807s so I don't think it quite carries the
3809s same
3817s weight maybe I don't know
3837s I know a lot of people don't like them I
3838s love getting little Arena
3841s Echoes and good news the search you can
3844s search by the word because all of the
3847s Arenas have arena in the title you can
3849s see the top right says desert Arena up
3850s there um so if you search for arena in
3853s the um search bar it will show you the
3857s arena ones so you can
3875s you got it
3876s guys good
3890s job not what we were looking
3893s for also not what we were looking for
3898s all right how we doing for T we're
3901s halfway through that's pretty
3904s good hi any plans to macro's client uh
3908s it already works almost perfectly via
3910s wine wrappers but native client is will
3913s be
3916s awesome oh any plans to oh Mac OS client
3919s oh my
3923s gosh H see I told you I can't read
3928s ma doesn't even register as a thing in
3930s my world
3931s apparently it's all lower case so that's
3934s my excuse sticking to it um you know uh
3940s I I I don't have any details on
3943s potential upcoming uh platforms we
3945s expand into um I I haven't heard
3949s anything Whispers or otherwise about a
3952s Mac OS client at all in the last several
3955s years
3958s sorry maybe maybe someone's talking
3960s about in a dark room that I am not
3962s invited to or something but
3964s I as far as I know Mac OS is is is not
3968s in the in the conversation right
3974s now ding there it is ding there it
3978s is hey perfect timing thank you very
3980s much visit Nepal for
3983s subscribing I bet it's beautiful
3989s um plans on having separate leaderboard
3991s ladder on CF and mg alongside with
3994s shared leaderboards I think it's it it
3996s it I I don't think we pl to this but I'm
3998s pretty sure it does show who's on which
4007s right I could be wrong there it's a
4009s little weird because they are cuz you
4011s can
4013s switch that showed it I know we talked
4015s about show
4020s it look couldn't
4028s I guess it doesn't
4032s shot is it not
4036s load oh I
4040s saw I saw a
4043s screenshot this is going to tell you
4045s nothing cuz I don't know what it was for
4046s I saw a screenshot of a of a of a mockup
4048s that had something here it had it had it
4052s had like these these were pushed over a
4056s little bit um and it had like a window
4059s mocked up here like full full height
4066s uh I don't know what it
4070s was maybe maybe we're adding that to it
4073s there's something going there
4077s I
4083s think is that Thorns who wanted a Thorns
4086s AIX there it is right there
4090s Thorns I know it's the wrong thing I'm
4096s sorry uh plans on having oh that uh any
4099s plans to expand or find the laders
4102s rankings for arena um yes I don't know
4105s what they are
4107s um there is I think a good chance
4111s of um new ladders showing up as
4115s well at some
4119s point it's weird I don't know
4123s why but like I think and this this could
4127s just be like confirmation by is hitting
4128s me hard but I feel like I'm seeing a lot
4130s of Mage idols and a few primel list
4133s Idols but like no sentence
4136s and no acolyte Idols at all is that is
4140s that like am I crazy
4144s here that's been happening all
4151s day go up
4153s there are you going to add any potions
4155s beside the health potion probably not we
4158s do we we we do try to um we like having
4162s more effects on potion use and so like
4165s adding in uh Mana potion so to speak but
4167s we always put those effects on the belt
4169s so your belt is your potion slot we did
4172s experiment for a while actually having
4175s um basically a D3 potion system where uh
4178s there's like a physical like a potion
4180s modifier object that drops and like you
4183s put you equip that potion into your
4185s potion slot and all of the potions you
4187s pick up potion charges you pick up um
4190s like are that new potion that has some
4192s extra special
4193s effect um and and we were trying to find
4196s a a bit of a niche for belts to live in
4202s mechanically and um and that's when we
4205s that's when we you know bestowed upon
4207s them the potion mechanic
4220s identity uh how are bugs prioritized for
4223s fixing oh there's a there's a question
4224s and a half uh there are many General
4227s gameplay UI bugs that affect things like
4229s entire skills or passives not working
4231s properly and have existed for years but
4232s the smaller bugs getting fixed get fixed
4234s uh away before these other more
4236s significant ones
4238s okay um the the the main thing with with
4242s prioritizing bugs there's a few there's
4243s a few axes one of the big things is um I
4247s guess the the big categories are how how
4251s many Dev hours or like like just just
4254s people hours is this going to take to
4256s fix how much time is this going to take
4258s to fix and I don't mean like how many
4260s weeks is going to take to fix like if 10
4262s people work on this for one hour that's
4263s 10 hours if one person works on list for
4265s 10 hours it's 10
4267s hours so how many hours is this going to
4269s take to fix um that's the
4272s cost that's that's the upfront
4274s cost um and then easy too easy uh how
4280s many people does this affect does this
4282s affect 1% of the player base does this
4284s affect 100% of the player Bas you know
4286s like this this this has a big impact if
4289s um every single person's text above
4292s their name uh all people have that
4294s turned off I think but if if every
4296s single you know person has a little red
4300s star that shows up above their head you
4302s know affects
4303s everyone but uh it's not a huge deal if
4306s it's just a tiny little red dot that's
4308s that's not that's not a um and the third
4312s axis is severity um so
4316s how big of a deal is this I can't log in
4319s top tier bug super super super important
4324s um the Hue on my name plate is a
4327s slightly wrong Hue not a top tier
4333s bug so so they get graded on um severity
4339s reach
4341s and um
4343s cost and
4346s um then they get distributed out to the
4349s people who um need to work on them and
4353s they they pick the bugs in order of uh
4358s those criteria um and fix them as quick
4360s as they can so if you have this this the
4363s other thing that that changes the order
4365s of when bugs actually get released into
4367s uh into into a
4370s build is um say you have um say you have
4375s 20 bugs and they're they they're 20 dive
4378s bomb
4381s bugs um it's really hard to split those
4385s up between multiple people they kind of
4388s all have to go to one person because the
4392s um there are certain objects you you can
4395s you can do some split up but usually
4396s it's best just all go to one person
4398s because there are these are all so
4399s interconnected that they depend on each
4401s other um so if someone's fixing a bug
4403s with this node and someone else is
4405s fixing a bug with this node they'll
4407s probably end up doing some of the same
4409s work twice
4411s um so you have to then uh give give all
4414s of these bugs to one person okay um say
4418s you
4419s get 10 bugs in about one topic and one
4423s bug in about another topic and all 10 of
4426s those bugs like you 10 skill bugs and
4428s one sound bug let's say and the 10 skill
4430s bugs are all more severe and more urgent
4433s to fix and have a bigger reach than the
4435s one sound bug um but because you've
4439s given 10 skill bugs to one person and
4441s one sound bug to one person um that one
4444s sound bug that is lower severity you
4448s know all that stuff gets fixed before
4450s those other nine um skill bugs that are
4453s waiting because they have to go into
4454s their own little cue of who's working
4457s on so this is this is there's so much
4461s more that goes into this the logistics
4463s of of doing this this is why there are
4464s people who have project management jobs
4466s that that keep us on track and keep us
4468s working uh and keep us like being
4470s efficient
4472s um so this this that's that's one thing
4476s um prefab checkouts can can can stall
4480s bugs as well so say I've got a bug um
4484s where the the wording of this node is
4486s wrong I've got to change the wording of
4487s this node um I can't change the wording
4490s of that node
4492s until um someone else finish is changing
4496s say someone else is is working on uh a
4499s rework of the multishot tree um and they
4502s they're changing all sorts of stuff in
4503s here I've got to actually wait for them
4504s to finish and push and be done with the
4507s bugs for that rework before I can change
4509s the wording of that note on the other
4511s tree and and so sometimes you get these
4514s um these blocking elements of like hey
4517s you're working on this it's preventing
4518s me from working on that and so we we we
4520s try to streamline that and try to make
4522s sure people don't run into each other
4523s and things like that but sometimes it
4524s happens
4526s and then you get into situations where
4528s um there's a fix on our newer Branch so
4534s so we we're we're developing
4536s 1.1 and we're also developing 1.0 hot
4539s fixes at the same
4540s time and we add a new feature to
4545s 1.1 that if we were to try if we were to
4549s and we we try and fix a bug that's
4550s related to that new feature we try and
4553s fix the bug for 1.0 that's live but if
4555s we fix that bug for 1.0 now and then go
4560s to try and merge that fix into 1.1 we
4563s actually have to redo it with the
4564s changes that have been made on the 1.1
4565s Branch so we're doubling our
4567s work so we have to say to ourselves then
4570s okay this might be a bugs beenin around
4571s for a while we can fix it but it's it's
4574s literally half as much work if we only
4577s fix it once and wait for the next big
4579s patch to come out instead of releasing
4580s it on hot fix now um what else there's
4584s so many things that like
4586s um that that that that will push and
4588s pull a bug around and where it gets
4591s allocated in in priority and all sort of
4594s stuff so like there's there's so many of
4596s these things I'm I'm sure I'm missing so
4597s many things that can cause these to move
4600s around as well so it's
4602s um I know it can sometimes be
4604s frustrating when you see like hey here's
4606s a bug that's been around for a long time
4608s um and here's another bug that's that's
4610s brand new and and less bad or something
4613s like that and it got fixed F first like
4615s why it's frustrating um hopefully that
4619s ramble rant thing that I just did will
4621s give some insight as to why it might be
4623s that way there's another 100 reasons why
4625s it can be that way
4630s too that Falcon hits so hard I love it
4634s might have to drop something
4637s never uh right can we please have a tag
4640s system for stash tabs like Poe like
4642s affinities yes um so when we have an
4644s item sent to the stash it goes the
4646s specific tab that um same tag as the
4648s item I love that in po it would love it
4650s in L too uh yeah
4654s sure not right
4658s now uh what was your favorite feature
4660s that eventually got cut from the
4663s game we had weapon swaps at one
4666s point we we had we had uh weapon swap
4670s where you like switch in this different
4671s weapon there it did exist
4676s I still have a version of
4678s it never
4681s forget uh what was your favorite feature
4684s it said that any plans to improve
4686s character movement and responsiveness
4688s also skill queuing and animation
4690s cancelling to traversal skills
4694s um I mean you you are there's what
4698s there's there's a certain point that you
4700s get into with any ability um that you
4703s can't cancel it once it's at that
4704s there's like a window there a there's
4706s there's a three stages to an
4711s ability ability timeline this is button
4716s press you pushed the button um and now
4721s there is a uh a little delay and these
4724s these these points um happen differently
4727s for every
4729s ability all here this is push the button
4733s um and then it's it's doing some sort of
4735s like leadup casting animation something
4737s like that there's a VFX happening and
4739s then the ability object gets created
4742s it's here
4744s woohoo the ability exists in the world
4748s um that ability object does its thing
4750s for a movement ability for example that
4752s is um causing you to move for Fireball
4755s that's uh like a fireball existing
4758s whatever um but in the
4762s casting process of it um
4766s there's a point where so like this is
4768s still this is still like you're still in
4769s your casting animation this is this is
4770s where casting animation ends and you're
4773s just you're you're you're chilling
4774s again um
4779s the there's a point here for every
4783s ability where it's called arett a low
4785s priority
4786s ratio um where you can use a high
4788s priority
4789s skill um and it will snap you out of
4793s like this this this whole section here
4795s um you can use a high priority ability
4797s and it will snap you out of the
4799s animation this does exist in the game
4801s already walking is a high priority skill
4804s um all movement abilities are high
4806s priority skills they will all break you
4807s out of this early um so you can by
4809s stutter stepping actually increase your
4811s DPS a tiny bit in in in with with some
4815s skills
4819s um
4823s yeah I should probably check that last
4825s statement I just made about increasing
4826s your DPS by stutter stepping we may have
4829s put something in that means you can't
4831s actually start a new ability until this
4835s point no that doesn't make any
4841s sense yeah you can start new ability
4843s here
4865s SP make go faster I don't know if you
4868s can doesn't really matter right now
4871s anyways
4873s um there's no queuing right now the
4877s abilities that are held
4878s down uh are kind of in that queue so
4882s like if you are if you're holding down
4883s one ability and you start holding
4885s another one it does get queued in so I
4888s started holding on my right Mouse and
4890s and then started holding on my left or
4892s my q and my Mana is going to screw me
4894s over
4896s here it will it will use the que
4901s before
4903s um before it uses acid flask again if
4905s you're holding the both down so it's
4906s kind of a priority for next ability
4909s queuing that does exist
4912s um but while you're in that
4915s that first section of an ability um if
4921s you uh if you if you press another
4925s ability in that section it won't wait
4927s for the first one to finish and then use
4929s the second one you do have to be
4931s pressing the new ability when you are
4933s able to use it still
4945s what do you think of the better Nerf CF
4947s meme on ell Reddit I haven't seen
4952s it I love the memes in
4963s general at a quick glance I don't even
4966s see
4969s one on like the third page here I don't
4972s know what you're talking about sorry
4976s oh you oh I know what you're talking
4980s about um the the people who are uh
4985s convinced that we're nerfing coff based
4987s on mg
4989s habits I I think I think jokes are all
4992s fun in games uh and I hope that new
4995s players don't believe it as as real I
4998s hope they they realize that they are
5000s jokes or if if they aren't jokes and
5002s you're making those jokes but don't
5003s realize it's a joke and think it's real
5005s it's a joke it's not
5011s real uh have you ever thought about
5013s including glyphs runes and other
5015s materials as in-game currency to keep
5017s the market uh and farming alive and
5019s motivated um no I mean we we we've
5023s thought about it but we uh don't plan on
5024s doing
5026s it uh is there an ETA on more weapon or
5030s new skill Cosmetics skill Cosmetics are
5033s uh still
5036s going to be going to be a minute before
5037s they get here um weapon Cosmetics are
5040s loosening restrictions a little bit I
5041s think um and I think they're trying to
5044s add some more at the same time I don't
5045s know if more are coming in at the same
5046s time or
5053s not but we are working on
5055s it uh any HP HP regen build Buffs coming
5060s next season I don't have any information
5061s on the status of potential upcoming
5063s balance changes in the game if you have
5065s a suggestion you'd like to leave for a
5067s potential outcoming balance change
5068s please submit it to our suggestions
5073s channels W
5082s up uh do you plan to address wasted
5085s skill points on skill conversion nodes
5087s where an item or class passive has
5089s already converted the skills element and
5090s scaling but you still need the
5092s specialized node behind it perhaps the
5094s node already at one out of one but grade
5096s out if you haven't reached the adjacent
5098s node
5102s yet uh I think what that's referencing
5106s is um if there's a
5110s loop like this um and like this this
5115s wasn't lighting up
5118s properly to get this node but like you
5120s had to come this way to to activate it
5123s where like the loop doesn't work but
5124s bidirectionally properly um every
5127s situation where that happens is just a
5128s bug and we will fix them please report
5133s them uh hi Mike hello how you doing good
5138s thanks oh my gosh I to my kid to like
5141s wink and make that noise so he goes like
5144s now and I didn't tell my
5146s wife uh and he did it to her he just W
5150s he's just
5151s like and she lost it it was great
5156s when he give us a
5158s shot all right is there a detailed road
5161s map to 1.1 and
5163s Beyond um and also a balanced patch um I
5167s mean we always drive for a balanced
5168s patch um we don't have a detailed road
5172s map right now uh I I'd really like to
5174s get a road map up we've been burned so
5175s many times by trying to add road
5178s maps every time we put a road map
5180s up like we we've tried different
5182s versions of road maps and like
5186s no no matter how many like disclaimers
5189s and caveats and warnings we put on there
5192s it gets it gets like misconstrued and
5195s twisted every single time and then we
5197s like make it super vague
5201s um and people like there's not enough
5204s info on this and we're
5205s like because you misuse the info we give
5208s you and uh then we make it more detailed
5210s again it's just this like cycle so we
5211s kind of gave up on them a little bit um
5215s maybe we're doing something wrong with
5216s them I don't know but uh I I've been
5219s quite frustrated with the outcome of the
5221s road maps we've given out in the past um
5224s I'd love to to to figure out a way to
5226s make them work
5228s better so we'll
5233s see all right how do you feel about
5236s weird outliers like fire AA Shadow
5238s tagers and Spark charges well those
5240s there's two different categories there
5241s just be clear fire AA is completely
5243s different Beast than shadow and Spark
5245s chargers for starters while their
5247s behavior is pretty consistent it's not
5249s consistent and predictable oh it's
5251s consistent with itself and predictable
5253s once you've messed with them for hours
5254s on end they can be very confusing for
5256s new players as triggered skills scaling
5258s isn't really explained upfront to the
5261s player I agree they are confusing I do
5264s not know how shadowed Egos and Spark
5265s charges work
5267s exactly I I know the the the basics and
5270s can can play with them and everything
5271s but like people ask like complex
5272s questions about like how EX ly certain
5275s interactions happen and I'm like oh
5277s let's just let's just go I'll like go
5279s into the editor and just like crank
5281s certain stats up and just record what
5283s happens you know or or like go to the
5286s code and like trying to decipher the the
5287s ancient hieroglyphics that are this no
5289s it's it's perfectly well laid out and
5292s everything but I I just get so lost with
5294s spark
5296s charges and Shadow
5298s daggers um fire war is really
5300s straightforward and easy to explain it's
5302s just its own skill pretend you can draw
5305s pretend fire or is one of these skills
5307s done that's fire or
5311s easy um in general we we probably should
5316s have more detailed information as to how
5319s um Tri abilties scale in our game
5331s guide might have to drop something but I
5334s want more exalted
5347s stuff je search function be
5352s better that one thing that's bother me
5354s with the search function this whole time
5355s is that it leaves that vertical row
5357s there because it most things are 2 by
5359s two or two wide it leaves that
5362s there anyways uh how would people be
5366s negatively affected by an in-game build
5367s templates if you're not using a build
5369s planner it wouldn't make much difference
5372s uh and if I'm trying stuff out I'd
5373s rather have my
5375s next
5377s experiments out within the game My NE my
5381s next experiments out within the game I
5383s think what it says um for the build
5385s followers it would not be a downside
5387s either I agree that the people who are
5391s already um using builds and people who
5394s are already already making their own
5395s builds it would be a positive thing um I
5398s think that there is a subset of players
5401s who
5403s um would spend even less time reading
5409s nodes um and and all those players that
5412s the number the amount of time they spend
5413s reading nodes uh if if that drops to to
5416s basically zero there's a huge amount of
5419s knowledge of game knowledge that just
5423s vanishes uh um and if something ever
5426s goes wrong with your build or you're in
5428s a transitional stage in your build or or
5430s something gets nerfed or you find a new
5432s item that you want to work with or you
5434s know there's there's a lot of different
5435s things that can cause variance in a
5437s build and deviations from a build
5439s planner that would not be possible uh
5442s for a person who has never read any
5444s nodes um and it would be very difficult
5447s for a player who's read almost
5450s any um and I think a big part of
5455s uh which which players would uh would
5459s want a build plan and want that
5461s experience and which ones would have
5462s that experience thrust upon them is uh
5465s dependent a little bit on oh I I
5468s apparently wanted
5472s those they're nice that throwing attack
5474s speed but I might as well drop something
5476s might have to drop
5479s something I wish it would let us pick
5481s things up onto the cursor like it did in
5483s D2 that's what I was trying to do there
5484s there I'm like well I if I open my
5486s inventory I just pick it up onto the
5488s cursor old habits die hard that we we I
5492s I feel like most of us have been there
5493s that moment where you're like you have
5495s like no space inventory because it's all
5496s charms like you kill Bale you're spam
5498s clicking and everyone's trying to grab
5500s all the stuff and you click up and you
5501s can see the outline of an object on your
5507s cursor and you know what it is basic
5509s because you saw it was you saw you saw
5510s drop and you saw it click and you know
5512s you got that item so you've got it
5513s sitting there but the shape of
5515s everything in your inventory means you
5516s have nowhere to physically place
5519s it and if you drop it that other guy
5522s that's standing right there that sees
5523s you not moving or typing is going to
5525s pick it up and he's just like he's just
5526s chilling there he's like you're going to
5527s drop it I know you're going to drop it
5528s you're going to drop something good
5530s you're going to switch that with
5531s something to drop that I'll take that or
5533s you're going to drop that it that's
5534s sitting on your on your cursor right now
5536s and there's that that standoff that
5537s happens you're just
5538s like how long are we each going to sit
5541s here and wait for this to happen
5545s record's like two hours or what however
5546s long it takes the game service just Auto
5556s close definitely be on a very long long
5558s standoff match
5560s there what the item
5562s was but I remember getting into that
5564s match with
5566s someone just dropped some stuff uh
5591s is better
5592s F uh right any plans to add a token for
5596s idle slots for alts I find it tedious to
5599s do the side quests on many characters
5601s and farming would help the sort of uh r
5604s an's gift in feel uh but if not what is
5608s the philosophy we don't really we don't
5610s we don't have plans for at the moment
5613s um uh I I said the philosophy behind it
5615s comes down to um you know it's it's this
5620s it's this character progression feel
5621s thing and this this actually ties into a
5623s lot of what I was talking about that I
5624s didn't don't know if I finished the last
5625s question properly or not but
5628s the that like that never reading a node
5631s situation that that not going through
5633s the um that process of like leveling
5636s your character this is kind of the whole
5637s reason why the campaign is just part of
5639s the leveling process at all still is um
5643s a big part of that is
5646s the um like like like why can't my
5649s character just be level 90 you know um
5652s you know we want to give you a chance to
5654s like the the the the the speed and order
5658s that we unlock abilities in uh and that
5661s your your your passives get unlocked and
5663s your Mastery gets gets gets unlocked
5664s your Mastery ability gets unlocked those
5665s sort of things that happen that that
5667s order and that pace and that those
5668s levels they happen at where they happen
5670s in the campaign what you're doing in the
5671s campaign when they happen all these
5673s things are all very
5675s carefully um placed so that there's a
5678s specific learning process that happens
5679s with that character
5681s um just just having that all happen
5684s takes takes that process away takes that
5687s um that that knowledge and that that
5689s learning experience away from the player
5691s so that's one of the factors that
5693s contributes to
5700s okay super serious Ultra relevant
5703s question here can we expect more bees in
5705s the future please only CU your question
5707s rhymed
5709s sure I I I I don't know I would be
5712s surprised if we never did there's like
5715s unreleased
5716s uncompleted like uh be things in the
5719s game that we just like someone like
5720s started to make and like it just never
5722s got finished so it's gets brought up
5725s enough and little things drip feed in
5726s over enough time that like I'm sure
5728s something else will show
5733s up any thoughts on having stash tabs
5735s provide a 0.0 x% damage multiplier based
5739s on total count yes it's a terrible idea
5742s I'm sorry I I
5745s no no
5760s I yeah I'm I'm
5761s sorry to be so matter of fact about it
5765s but like the no
5769s sorry uh any plans to enable online bot
5772s MTX items in offline for the account I'd
5774s love to I don't know if we're going to
5775s or not um it's it's still up in the air
5784s uh any plans for more difficult leveling
5785s campaign option I mean um that we did
5788s add the those boots at the start of the
5789s game for that might have to drop
5793s something so uh go grab those boots if
5796s you don't know what those boots
5799s are don't think we can
5804s actually we teleport to
5807s them fine
5815s uh we down
5820s here all right can we just walk
5822s backwards out of keeper camp and go
5824s there feel we should be able
5829s to there's there's a um a little cave
5833s that you can
5837s uh that you can get them right at the
5839s start of the game Google it the boots
5842s they're called like veterans boots if
5843s something thing and it like makes you do
5846s less damage and take more
5849s damage I think it's actually a really
5851s good way to do the campaign because you
5852s you do feel that
5855s difficulty 25 minute warning Mike oh
5858s thank you very
5859s much I think in five more minutes we're
5863s going to stop taking questions from chat
5865s so um if
5869s you uh if you want to ask me a question
5872s please get it submitted in the next 5
5874s minutes before the at 35 minutes left
5877s in um in the Stream we'll probably stop
5880s taking questions it's usually what we
5892s do I wonder if I actually have those
5894s boots in my stash I
5896s might might check
5900s that there's like right at the start of
5903s the game you're like going through a
5905s cave and then like the cave like turns
5908s to the right uh and then and then it
5910s goes north as you exit the cave um and
5914s where it turns right before it turns
5916s North you like smash open a wall and
5918s there's a bear and you kill the bear and
5920s you smash open a wall and use a bear and
5922s you kill the bear and they got
5924s boots yes there's two walls and two
5926s bears all right in regards to Cycles
5929s will it be an endgame thing only or will
5932s it be added to from the very start of
5934s the game for everyone to enjoy from
5936s level
5937s one um well so this cycle the um primary
5941s mechanic is a pinnacle boss system uh
5945s and um so that's going to be a a pretty
5947s endgame specific thing there are
5949s elements of it that do start earlier
5953s like it's not just uh once you finished
5955s everything else this starts type thing
5957s so like there's there's a leadup and I I
5960s don't want to go into intoo deep on it
5962s but like there's there's stuff that
5963s happens before the very end and and such
5967s but the focus is on the Pinnacle boss
5969s system at the end like that's that's the
5971s that's what so it's all building up
5972s toward
5975s WS that was
5982s close uh I ran out of buttons for
5985s unspecialized skills any plans on having
5987s the qw buttons on a wheel system so I
5991s can use more of them for example I use
5993s the mouse wheel uh to a skill bar to
5996s with different button skills no in
5999s regards to the search function while
6000s looking at your bank is there way for
6003s everything that was found in the search
6005s to move to a tab given if it has room
6008s all at once that's a cool idea good
6010s thing to put in suggestions thread
6013s um that would be so hard to do
6021s um the the way the searching Works to
6023s keep keep it efficient it would be so
6025s tricky
6027s um is it
6031s possible I think the search yeah I think
6033s I think it probably is possible the
6034s search would have to like tell you how
6035s many items or like how many item slots
6039s it's taking up so like take all the
6040s items and like figure out the total
6042s number of slots like like this would be
6044s eight uh this be four and four and one
6046s and three you know and like add those
6048s all up and tell you how big the volume
6050s of things you've searched for is and
6051s like have a limit on the number of
6053s things that can Auto move or
6057s something
6060s um that's a cool idea it's a very cool
6063s idea I have no idea if it's
6066s possible uh why aren't loot filters
6068s serers side or in the cloud when I
6070s switch my steam deck I have to remake my
6073s loot filter and it's annoying
6074s maintaining two um yeah
6078s the I feel like steam sync should syn
6082s those right I mean obviously not
6084s considering you're using steam deck
6087s um I'm quite surprised steam deck
6090s doesn't autosync
6091s that
6093s um I think it's probably just a product
6095s of how we initially implemented it
6097s before multiplayer
6110s existed full I'll show you and it's full
6117s it's it's
6120s full I swear I'm going to look through
6122s all this one
6123s day be so you're show up to stream it's
6126s going to be so
6129s organized so organized you won't even
6131s know what hit
6134s you all right I think that's it I'm
6137s going to I'm calling off the cutting off
6139s question
6140s taking um we don't actually have that
6143s many stor up do
6145s we here oh we got lots of we're going to
6147s keep taking
6149s him got 20 minutes left and we have less
6151s than 20 minutes of questions for
6155s sure for sure you see Workaholics for
6159s sure love it uh it's been a while since
6163s you shared a teaser with us that's true
6164s it has been a while almost like
6167s someone's on vacation usually gives me
6168s the
6169s teasers
6172s worst uh I'll I'll try and get them for
6174s you I'll I'll try and get something for
6175s next
6177s week I got nothing this week I'm sorry
6180s but I think we're getting to that point
6180s as well where there's like we're we're
6183s we're getting close
6184s to like we're we're approaching spoiler
6187s season
6189s um so you know I I I think it'll be a
6192s good time to start work moving those
6193s back
6199s in considering boots is such an
6202s important slot any chance it could be a
6204s ring instead we actually really
6205s intentionally made it to be boots um
6207s partially because it's such an important
6208s slot it does have
6211s scaling uh movement speed on it so you
6213s do get plenty of movement speed from
6214s your boot
6218s still I'd love I personally like I'd
6221s really love to see a full set of
6224s it
6227s um where it's just
6231s like yeah I i' like to actually be a set
6234s I that's what I'd love to see I I don't
6236s think we ever do it but I'd love I'd
6238s love to have it as like um like every
6242s single slot set I'm talking like it's
6243s it's a helmet chest weapon off hand neck
6245s ring ring belt like two different Rings
6248s gloves Relic like just just the whole
6250s thing uh that's what I'd love to do I it
6253s just be insane to the point where like
6254s you just can't move basically
6258s um but I think that'll be fun
6263s adding in just the second option I think
6265s is
6267s reasonable hey I just gotta complain
6269s about not getting acolyte stuff
6282s there crit let's go that's cor one yeah
6301s first all right next question uh what
6303s game did you did you play the most
6305s outside of
6307s Le
6309s um I mean it changes I think the thing
6312s I've probably sunk the most number of
6313s hours into is Diablo
6315s I
6319s um just
6321s countless countless hours
6324s uh the Civ franchise after that it's a
6327s little it's it's
6331s um like if you counted D2 separate from
6336s LOD and pd2 and pod and d2r like if you
6340s count those all the separate things
6342s probably like civ6 is actually more but
6346s um D2 in general the number one spot
6363s uh I like how you made armor effect
6364s magic damage uh I think this this is
6367s referring to dot damage um what prompted
6370s this decision oh or maybe it's not about
6374s doam specifically about like Elemental
6376s like more than just physical damage how
6378s it affects these
6381s ones um I I I think it if if that's the
6384s question you're asking I think it just
6385s comes down to a simple um like idea of
6391s you know if if someone is throwing a a
6394s flaming axe or a flaming ball at you
6398s having like
6402s armor um will help with that you know
6405s like not having that fireball hit your
6408s skin is is good right um so it's just I
6412s think it's the the base reason is mostly
6414s just a like logic reason which isn't
6419s 100%
6422s um I think part of it as well is that
6425s the um Distinction on incoming damage
6429s knowing the type is important but um
6433s knowing that you're strong like your
6435s defenses are strong versus of of hits
6437s versus not hits is uh an easier
6441s split-second decision to make on like
6444s can I try and tank this or
6451s not and not having to evaluate like is
6453s that orange or red as it's coming
6455s towards like is it physical or fire
6456s damage you know like
6458s yeah uh will there be a battle pass with
6461s cosmetic rewards coming with cycle two
6463s no sorry if you wanted one not
6466s happening uh do you have any ratio of
6469s how many players play online versus
6471s offline I believe we do
6474s I don't know what it is I'm
6477s sorry uh sorry if this has been asked it
6480s seems like some of the classes have to
6483s split stat for different skills for the
6485s same archetype is this going to be just
6487s how it is yeah I think that there's
6491s um I I think if every class was I I feel
6494s like we're talking um attributes like
6496s Vitality strength exterity intelligence
6498s T if every class was just like here's
6500s here's your main stat
6503s stack It Go um I think that's a lot less
6508s interesting
6509s than um having ways to weave them
6512s together and be efficient and effective
6517s still um thing just comes down to having
6520s more options more versatility more uh
6522s more ways to
6530s play this guy
6536s has some health
6539s to uh what is the design be thought
6542s behind the number of item slots Ellie
6545s has more than dble 2 but is a lot less
6547s than for example Grim Dawn what thoughts
6549s going to that yeah this was this was a
6553s um a very long conversation that
6556s happened over several years and the
6559s slots changed many times uh more in the
6562s start uh they didn't actually change
6563s much after that but um the conversation
6566s has come up quite a few times since then
6567s too
6571s um so it's kind of kind of big we got we
6573s got a l time here but
6575s um
6578s the I think the the the core of it
6582s is that we didn't want to have an
6584s overwhelming number of like there's some
6586s point where there's too many slots
6587s there's too many possible combinations
6589s there's too many um there's just just
6591s too many options and we wanted to to
6593s limit the number of of possible options
6596s to a point where it was manageable
6598s um but at the same time we wanted to
6601s have and and we wanted to have them all
6603s be uh have have a a thematic and
6606s mechanical Niche for them to sit in or
6608s be just like obviously something you
6611s need like you you you need a helmet slot
6614s that's just you got to have a helmet
6616s slot um and there's some game that's
6618s probably fantastic that doesn't have a
6619s helmet slot that I just insulted I'm
6620s sorry but um for our game when we you're
6623s looking at the design we're like we we
6624s have to have a helmet slot kind of just
6625s no matter
6627s what um and like you you have to have
6629s weapon slots you have to have rings like
6631s there's there's certain just like Main
6632s Stays that just kind of just there no
6633s matter what um but then we wanted to try
6637s and have uh like thematic and mechanical
6640s Niche that the other slots that maybe
6641s were less obvious or um just sort of
6644s like gimmies to to to fit in and feel
6647s good still um so I'm talking about like
6649s belts boots gloves and Relics here
6651s specifically relics for the most part
6656s um with regards to how many uh like
6660s different weapon bases and like
6661s combinations of on Main offhand stuff um
6664s a lot of that comes down to like
6666s animation scope and
6671s um like we'll we'll be adding in more
6674s things like that as time goes on
6687s I'm realizing that fire damage is one of
6689s my weak
6703s points got her
6706s otter you might have seen this question
6708s before maybe uh but any idea of updating
6712s adding to the loot filter yeah we're
6714s working on it there is some stuff to
6716s loot filter coming next batch just got
6719s assign some stuff
6721s actually uh will we be will we see some
6724s sort of system
6726s for still skills aftering level 20 I
6729s hope I soon I hope
6733s um uh we are we are aware of a a little
6738s bit of a engagement drop off that
6742s happens with skill
6743s s uh mid campaign when they when they
6747s they hit M mid lake lake campaign um
6750s when they're all hitting 20 uh and then
6752s you get into monoliths and you kind of
6756s just like got your points um and the
6761s the got lucky
6766s there um oh my goodness no don't just
6769s just
6776s pick those up for when we
6779s die
6782s um uh post level 20 uh skill stuff yes
6785s okay so
6787s there's there is this yeah this point
6789s where your skills hit your skills hit 20
6792s and you're like
6794s um your skills hit 20 and you're like
6797s well that's I'm kind of like done with
6799s this system I don't need to actually go
6801s in here uh and look at the stuff more CU
6803s I'm like picked up my skills that's
6804s there I just kind of ignore it it's done
6806s and you kind of you kind of walk away
6808s from the system on your character unless
6809s unless you're changing your buildup uh
6811s which which does happen and and is is
6813s great for that but um if you go through
6817s you level you level all the way through
6819s and you um you pick all your stuff up
6822s and you get to end game when you decide
6823s not to change it that's your build and
6824s you're done and and this whole system
6826s kind of
6827s vanishes it it kind of just disappears
6829s because you've got your skills they do
6830s what they do and you don't have to touch
6831s it anymore
6833s um passives you still you still get that
6834s drip feed until 100 so there's that like
6837s from 55 is 60-ish around 60 I think is
6840s where it stops um 62 it's a little later
6843s it's like 75 but anyways in in those
6845s last let's say last 25 skills uh levels
6847s you are still getting passive points so
6849s this system doesn't
6852s vanish um and this is something that
6854s we've been looking at and considering
6856s and debating all sort of stuff on what's
6857s going to happen with it so there is this
6860s um there's this kind of this hole in
6863s um in your build crafting and build uh
6865s development experience where you you you
6868s you miss or your character there's this
6870s whole in your character progression um
6873s where skills as part of that character
6875s development and exploration disappear
6878s from View and you you get you get a
6880s little bit of a Resurgence when you
6881s start getting items like this like plus
6882s three falony great I have a few more
6883s skills I can toss in
6887s um and we've been really careful with
6891s the total number of plus skills you can
6893s get on any given skill based on the
6898s um the the percentage of points you can
6901s invest in an overall
6903s tree there needs to be points in the
6905s tree that you're not going to go
6908s to um so there's there's definitely this
6913s this Gap in because 20 points happens
6916s pretty quick overall and I think there's
6919s this there's this Gap I'm really dancing
6921s around this question I'm struggling to
6923s answer it properly here um I think
6926s there's this Gap
6927s in uh Gap this's this fall off with your
6930s skills where we still want them to be
6932s part of that leveling process that
6935s experience that gameplay experience as
6937s you make your way through the monolith
6938s of Fate as you make your way through
6939s dungeons as you make your way through
6941s the Pinnacle system still having your
6943s skills um having opportunities to evolve
6946s past that point is important to us and
6949s is something that we're going to
6950s continue to look into to find a way to
6953s do that
6955s nicely
6959s um and fun and exciting and smooth so
6964s yeah there's there's there's there's
6967s room for skills to evolve still as a
6969s system I think um as we get in those
6972s last 25 levels or
6975s so not at 1.1
6980s sorry all right I feel like this is the
6983s uh first game I've played in a long time
6985s that is bread crummy meaning I get
6987s introduced to things and every time I
6989s learn something new my brain explodes
6991s with
6992s possibilities is this by Design I almost
6994s said this is by Design is this by Design
6996s yes or is it a happy accident of
6998s creating a cohesive experience Poe I
7000s consistently uh have to look stuff up
7002s Diablo is so simple I never get
7003s surprised how do you reach such a sweet
7005s spot um so you're absolutely spot on we
7007s don't do it perfectly we're still
7008s working on it um but this is this is
7010s something that is very carefully thought
7013s about and
7016s discussed
7018s um
7020s the the order that skills get unlocked
7023s in levels that it happens at um and
7028s the the the the levels that this happens
7030s at the order that which ones are before
7031s the lock line all that sort of stuff um
7034s which systems get unlocked forging for
7036s example is available from from the
7038s moment one but we never tell the player
7040s about it until they've gotten to a point
7042s in the campaign where we know they've
7043s gotten some materials um and then it
7045s shows up as a quest you know and and
7049s um the idol shows up as a quest uh as as
7053s you get uh to the end of act one and um
7057s this this and then this like slowly
7058s unlocks it opens up and you get more of
7060s these you get bigger ones and different
7061s shapes and things like that like that
7063s that that that slow add-on you start
7066s getting your blessings once you get into
7067s end game things like this this is the
7069s the the rate that these are added on at
7071s as you level is extr extremely
7073s intentional uh and we don't do it
7075s perfectly yet and we are still working
7076s on it
7078s um so yeah still working on that thank
7081s you fits it's
7083s perfect um I'm just going to grab a
7085s couple here we have five minutes left
7087s four minutes left I'll grab a couple
7088s questions directly from chat
7092s here uh any date for cycle two yet not
7095s yet roughly three to four months from
7097s from
7098s 1.0 um which puts us roughly one to two
7101s months from right now
7103s uh any plans for new classes in the
7104s future oh yeah we got plans for new
7106s classes in the future let me tell you
7108s we're going to go die to this boss this
7110s going to be fun um we do have plans for
7112s new bosses in the future new bosses we
7114s do have plans for new boss in the future
7115s too we do have plans for news classes in
7117s the future
7120s um
7124s the
7127s uh you'll see new Mastery classes
7131s first um
7133s that
7134s chunk which is better fire or necrotic
7136s necrotic I want to get one of them down
7143s quickly
7146s um and uh new class new Mastery classes
7149s we first we do have vague plans
7152s for uh new base classes as
7157s well um but the primary focus will be on
7161s new masteries to begin with with it'll
7163s be a while
7165s before uh new base classes or even new
7169s Masters are added they're pretty huge
7170s undertaking we've got some more
7172s systematic updates to the game that need
7174s to happen
7179s first hey that went really
7182s well
7184s what
7186s okay uh
7190s armor yes we're taking armor
7196s you kidding me our defenses are hot
7202s garbage hey was that all
7205s three
7208s no got really excited for a moment
7211s there just two almost so
7216s close uh any plans for Falcon skins or
7220s ballista skins oh yeah you may notice
7223s that there is a skills thing down here
7226s I'll go right
7227s there
7230s um more
7233s stuff no
7235s capes uh will we see some sort of system
7238s for yeah I already answered that oh yeah
7240s that's all the questions I
7241s think any I
7250s miss do you guys have any plans on
7252s making another game maybe another genre
7256s um I would love to
7258s explore more games and more genres and
7261s things like that um we're still we're
7262s still really heavily focused on last
7265s Epoch and and will be for a while um but
7270s yeah there's there's tons of other games
7272s and other genres like like so we're all
7275s we're all extremely passionate about
7277s RPGs um which I think
7280s is hopefully pretty obvious and um I
7285s think
7286s there's a lot of us have other genres
7289s we're also very passionate about too
7290s like some of us really love shooters or
7292s some of us really love card games or
7293s some of us really love strategy games or
7294s some of us really love like there's
7295s there's all sorts of these other genres
7297s that we're all that we that we um have
7301s uh passions in as well and um like
7303s personally for me
7305s uh Forex strategy games and uh you know
7309s card games physical and digital um those
7312s those are two huge uh huge huge things
7316s for me personally and I'd love to
7317s explore some of those from from a design
7319s and DEP perspective I think that wouldd
7320s be amazing um it's it's definitely not
7323s anywhere on my radar personally to to do
7325s anything else anytime soon um last epox
7330s last epox got my full
7331s attention
7334s um cuz it's
7337s great uh sorry if his answered earlier
7340s but any plans to improve the stash
7341s system yes we
7344s do and with
7347s that I think it's time to
7351s end well uh I hope you had fun I know I
7355s did um we'll be back same time same
7358s place next
7359s week um for more questions more answers
7363s thanks for stopping by I appreciate you
7364s all um if I did not answer one of your
7368s questions I apologize um it was not
7371s intentional I will do my best to answer
7372s it next time or if you'd like we do have
7374s an ask the devs channel in our Discord
7376s you're more than welcome to stop by and
7378s ask there and I'll probably answer it
7379s later tonight um until then I hope you
7383s all have a wonderful time and drink lots
7385s of water and all the bosses you try and
7387s take down drop exactly the loot you want
7390s that's what I wish for you in your
7397s lives oh we got someone playing hardcore
7400s let's go say hi to someone playing
7400s hardcore
7405s I'm too scared I did a little bit I used
7407s to play I used to play D2 hardcore when
7409s I was younger um and like I just can't
7413s do it
7414s anymore all right have a great day
7416s everyone bye-bye