Would you ever consider a modest account-wide "bonus stability per-echo" based on "number of characters you've already completed this timeline on" or something like that?
I guess what I'm getting at is that Monolith IS the whole endgame right now for the most part, and people do enjoy it, but people don't seem to enjoy having to start over at square 1 every single time they want to try a new build.
Right now, starting a new character feels like "prestiging" in other games, but with none of the benefits.
If you got say, +1 (or even +1%) stability per echo, per character you've already completed the timeline on, I think it could help people progress a little faster on subsequent playthroughs without being too game-breaking.
Example- you've completed the full "Fall of the Outcasts" timeline on 6 different characters, and you've completed the Empowered variant on 1. When you open the timeline on a new character you see:
- Timeline: Fall of the Outcasts (Empowered)
- Level: 55 (100)
- Stability for completion: 250 (1000)
- Bonus stability per-echo: +7 (+1)
You could keep the empowered bonuses separate - in this case, empowered completions apply to the regular timeline, but regular timeline completions don't apply to empowered. You could also make it toggle-able on the chance that people don't want the bonus stability for whatever reason.
Thoughts?