6 months
ago -
Last Epoch
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26s | itera is dying Traveler |
---|---|
33s | the void consumes our |
38s | world and drags us deeper into |
43s | madness we are all out of |
47s | time I don't question your |
56s | resolve nor your vocation |
179s | oh for |
228s | oh |
356s | good afternoon everybody and welcome |
358s | back to another last Epoch Dev stream as |
362s | usual I'm your host Mike hello how's |
366s | everybody how you |
368s | doing pretty good thanks yeah yeah um |
372s | yeah we're just we're just hanging out |
374s | normal normal old uh Friday afternoon |
376s | and we're going to we're going to play |
377s | some lasty and have some fun if this is |
379s | your first time here welcome glad to |
381s | have you with us um I'm just yeah I'm |
383s | going to do exactly that I'm going to |
384s | play some last seac I'm going to answer |
385s | some questions from you if you have a |
388s | question please put it in chat please |
389s | put at lasty game in the question so we |
392s | can pick it out real |
394s | easy God fits back again thank you very |
397s | much going to be handed me some |
399s | questions and I'll do my best to answer |
400s | them as best I can I am uh leveling up |
404s | my serpent strike build that is just |
405s | atrocious and I should probably summon |
407s | my |
408s | minions |
410s | um and we'll we're going to try and |
413s | we're going to try and get this build |
414s | off the ground a little bit today but uh |
416s | we we we know it's terrible we're having |
418s | some fun with it |
420s | you have any suggestions for terrible |
422s | things to add to it not not against |
425s | hearing |
430s | those so yeah let's kick things |
436s | off oh yeah we got a new charity as well |
438s | I forgot we stream for charity here's |
440s | our new one Child's Play going to do |
443s | that for a little |
445s | while how fast can we expect the new |
448s | cycle new cycle we just just today I |
451s | know where we oh yeah I was going to |
453s | show the |
455s | video I know what I'm |
460s | doing we've got something cool if you |
462s | haven't seen this yet it's super cool |
464s | you have seen it still pretty |
469s | cool what is |
471s | it |
478s | huh okay here we go transform fit to |
483s | screen enable we're going to watch this |
485s | real |
486s | quick and I'll tell you the |
490s | date do you realize what you've done |
495s | traveler do you know what |
498s | you've wait going to make sure to place |
500s | the audio sorry |
511s | uh well it's supposed to play the |
524s | audio oh was playing the audio oh I'm |
528s | just |
531s | crazy do you realize what you've done |
536s | traveler do you know what you've |
539s | unleashed |
546s | leashed ruin |
561s | approaches do you realize what you've |
564s | done |
566s | traveler do you know what you've |
569s | unleashed |
577s | ruin |
583s | approaches there we have it July 9th |
585s | will be the next cycle date |
591s | start let got set to Loop there we go |
594s | all right I also just learned where the |
596s | audio shows up for that now so that's |
597s | good to know |
602s | all |
603s | right I couldn't hear the audio for it |
605s | but I could see it |
611s | playing so there we go that's how fast |
613s | you can expect the next cycle we are |
615s | what is that 58 days away |
619s | 59 60 days away something like |
628s | that it's getting there |
636s | which I know is is um slower than than |
639s | some people were hoping for um I think |
641s | it's going to be worth the wait um we've |
644s | you know like the the discussions on |
646s | like how much can we fit in how much |
647s | should we try and fit in versus like how |
650s | long it's going to be to the next patch |
652s | all that sort of stuff like it's it's a |
653s | lot of |
655s | um there's a lot of juggling and |
658s | debating and sort of |
660s | adjusting and you're looking at like all |
662s | the other games that are coming out at |
663s | the same time it's there there's a |
665s | there's a there's an art form almost to |
668s | um picking picking a a time oh at the |
671s | wrong time this this is my favorite |
672s | quest of the game so you have to you |
674s | have to get a Crest from the Imperial |
676s | officer to get into this spot but uh the |
679s | only one that exists right now is in |
683s | there with him so you can't get in there |
694s | we come |
701s | back all right we're we're going to H |
703s | some questions here how are you feeling |
705s | about the Dodge button Edition so I'm |
707s | going to um a request for everyone |
710s | here CU a lot of you are are frequently |
712s | in in the community so request from me |
714s | to you um if you are talking about the |
717s | evade mechanic we're adding please use |
719s | the term evade they and not Dodge roll |
721s | if possible or both but um we really |
724s | want to push the idea that this is |
726s | um it doesn't have eye frames and um the |
732s | the term Dodge rooll I think sort of |
734s | implies that it has ey so so in order to |
737s | make people not uh so if someone just |
740s | like comes into the R into red or comes |
742s | into the forums and like checks it out |
744s | and leaves we want to make sure that |
745s | it's that they that that that |
747s | information is understood and it is |
748s | really easy to explain what it is at a |
751s | core um by using the term Dodge roll cuz |
753s | it's a more common mechanic and it's 99% |
756s | that |
757s | um and and we did put it on the uh on |
760s | the road map at in parenthesis and so |
763s | it's it's a bit of a gray area but let's |
765s | let's try and get the let's TR it the |
766s | ter of vade out there as the the ter |
768s | using for it and we just got to be |
769s | different don't |
775s | we all right we need we need more attack |
777s | speed |
780s | missing his attack speed right now feels |
783s | clunky but um if we're going to talk |
785s | about how I'm feeling about the the |
787s | evade mechanic I almost said Dodge roll |
788s | myself if we're going talk about the |
789s | evade mechanic um I'm very pleased about |
792s | it it's also the the animation is unique |
793s | so it's not a role for every character |
795s | either so part of the reason why we're |
797s | calling evade too it's not physically a |
799s | role |
801s | necessarily |
803s | um as far as uh how I'm feeling about |
806s | the mechanic itself I'm feeling |
807s | fantastic about the mechanic itself it's |
809s | it it is one of those things that I I |
811s | was there was a lot of us that were |
813s | firmly in Camp no no Dodge roll no vade |
817s | um and you know we we got in there we |
821s | tried it uh it's just |
824s | fun like even if you change nothing else |
826s | it's just fun doesn't really have a huge |
829s | impact on the actual like mechanics of |
832s | most fights cuz like if you're using |
833s | that you're not attacking so like it |
835s | it's not just like an always better |
837s | thing to do um |
840s | and it's it's not like you always have |
841s | to do it but it it just feels like |
844s | combat flows a little bit better it just |
846s | feels like you're you're not |
850s | um I don't know you're not starved for a |
853s | a a quick repositioning in the |
855s | battlefield where you're like oh I wish |
857s | I could take like a quick step that way |
859s | without um without having to just like |
862s | and and like walking would be a little |
863s | would feel a little cumbersome and I |
865s | don't want to burn my movement ability |
866s | on just walking to the left a little bit |
869s | um and and this dodge roll just really |
871s | it I don't it fits nicely it just feels |
873s | good so um and when I was writing that |
877s | post that was one thing I tried to |
878s | emphasize at the start was that the the |
879s | focus of this is is flow and feel just |
882s | like how how combat feels when youing is |
885s | the main goal for this |
887s | change I think that's something that we |
889s | get uh pretty significant feedback on |
891s | too is the the the quality of Our Moment |
894s | to moment combat feel as being um maybe |
898s | something that we need to work on in |
899s | General and I think this is a really |
901s | good step in the right direction for |
902s | that um and you know as as always we're |
906s | very very very open to feedback and um I |
910s | really encourage people to like once |
911s | they get their hands on it |
914s | um you know like give if you're if |
916s | you're really excited about it or you're |
917s | really dreading it either way like once |
919s | you get your hands on it let us know how |
921s | how it uh compared to your expectations |
923s | and and um how it feels after that I |
926s | think that would be really really |
927s | useful for us it would be really useful |
930s | I think for the game would be really |
931s | useful too um thank you very much for |
934s | the sub NE |
938s | kbi also master sword 12291 that's the |
942s | three-year Mark go get my master sword |
945s | that is a salute here my |
949s | goodness I've I've been uh I've been |
952s | design like I know I've been talking |
953s | about this for literally years I've been |
955s | designing a uh a a diagonal mount for |
959s | the sword to go to sit behind the shield |
961s | sort of this way |
965s | um It's Tricky i' I I got a 3D printer |
968s | and so I've been like printing pieces |
969s | for everything and I'm like several |
971s | pieces through of just being like well |
972s | that's not going to work at all after I |
974s | prin a |
976s | prototype okay I'm going need some more |
977s | questions here I'm just like falling |
979s | behind first cycle the current ones |
981s | seems to be 5 months based on recent |
983s | trailer uh it's it's 4 and a half I'll |
986s | give you I'll give you four and a half |
988s | um but it's just two weeks past the the |
990s | the 4mon Mark um should we expect the |
994s | Cycles to last 5 months and not 3 to |
996s | four months instead no you should expect |
997s | them the last three four months um what |
999s | is Random Encounters Nemesis it is um |
1006s | a I it's I don't know how much how how |
1009s | much detail I can actually go into about |
1011s | what it is and how it functions and all |
1012s | sort of stuff |
1014s | um I would say it is the the easiest way |
1018s | to describe it is the next |
1020s | um mechanic along the |
1022s | same um overarching weight as Exel Mages |
1028s | so it is um it it integrates itself into |
1033s | the uh the overall end game and there's |
1036s | cool stuff that happens and it is of |
1039s | similar weight and it it starts |
1042s | happening um pretty early in your |
1044s | experience overall and like it's |
1046s | something that is relevant later on in |
1047s | your experience as well so it's it's |
1049s | like it's another piece of that like |
1051s | unexpected content that we've been uh |
1053s | working into the |
1055s | game and there's there's going to be |
1057s | there's going to be a full Dev post on |
1059s | dev blog post on on what that is how it |
1061s | works um how you can interact with it |
1063s | all that sort of stuff um it's going to |
1065s | be a lot of fun it's it's it's a it's a |
1067s | neat mechanic it's kind of I think it's |
1069s | very us like it's |
1073s | um uh I don't think you're going to |
1075s | quite I think I think people will be |
1077s | surprised and pleased with the uh with |
1079s | what ends up coming from that but I |
1080s | can't really go into full details yet |
1081s | cuz we are still uh fine-tuning some |
1083s | details and uh making sure that |
1086s | the uh it just flows nicely I |
1092s | guess uh for serpent strike has your |
1094s | team consider branching uh Branch off |
1096s | paths for uh for the skill like viper |
1098s | strike or uh boa squeeze or boa squeeze |
1102s | or Cobra spear different snake |
1105s | animations I think that'd be' be really |
1106s | cool um we we've definitely talked about |
1108s | like whenever we're designing an ability |
1111s | there is um it kind of starts with a |
1114s | brainstorming |
1115s | phase and that um so Ser strike is crazy |
1119s | old so I don't remember the meeting we |
1121s | had when we first started designing that |
1122s | but I do know that every single skill |
1124s | we've designed in that brainstorming |
1126s | phase there's dozens and dozens of |
1128s | ridiculously cool and wacky ideas that |
1131s | were just |
1132s | like it would be cool if we could do it |
1135s | but we can't really do it can we and so |
1138s | that's what they die that's for most of |
1139s | the those ideas just like wither |
1143s | um yeah we want |
1146s | that uh but yeah there's there's there's |
1149s | I there's there's there's definitely um |
1151s | creative and mechanical and functional |
1154s | and power room for serpent strike to do |
1157s | cool stuff |
1190s | you |
1191s | there |
1193s | Steve be |
1197s | you and we is gifted a sub kudos for |
1201s | Kendall congrats and thank you very |
1204s | much most |
1213s | generous |
1216s | yes oh my God my my my my |
1219s | um my raptor is Steve I didn't even |
1222s | realize that's what I was clicking I |
1224s | thought yeah I got a special Raptor |
1227s | nailed it uh all right is the second |
1230s | column of keyboard keybinds |
1231s | intentionally disabled |
1242s | no let's |
1247s | um let's |
1254s | do oh weird yeah that's a bug |
1261s | um you know report bugs in the bug |
1264s | report thread I will not be writing this |
1266s | down or recording it from seeing that |
1268s | which I know sounds ridiculous but if I |
1270s | wrote down every bug that someone showed |
1271s | up to stream with I would just be here |
1273s | writing out |
1274s | bugs and that's |
1277s | boring uh any chance will you add |
1279s | something to change the melee Cinder |
1281s | strike to a throwing attack I'd say it's |
1284s | very unlikely uh it does already have um |
1288s | a throwing up ility built into it so uh |
1292s | a full sale conversion eh it's pretty |
1295s | unlikely it it also fits is uh sort of a |
1298s | a triangle with flurry and |
1302s | puncture I'd say it's more likely that |
1304s | you would see a new throwing ability |
1306s | first um before before that got throwing |
1309s | but maybe who |
1313s | knows I think if we if we were going to |
1315s | do that as a throwing ability it would |
1316s | likely be an item that did it I think if |
1319s | we were there's no plans to do uh Mike |
1322s | how's your back my back is recovering I |
1325s | say my back is about uh 95% recovered I |
1328s | still it's |
1330s | still that still |
1332s | hurts when I stretch forward to the |
1347s | left it is nice to have enough health |
1349s | insurance to be able to go get a massage |
1351s | when you need it |
1353s | though my goodness doesn't |
1357s | help but's only have my ear I can't hear |
1359s | out of this ear right now like at all |
1361s | I'm just like I don't know what's going |
1370s | on uh regarding then the endgame |
1373s | Pinnacle Boss Next cycle will there be |
1375s | anything exclusive items tied to them |
1379s | and how do you account for the more |
1380s | casual player that might not be able to |
1382s | do Pinnacle bosses I hope there won't be |
1385s | too much fear of missing out |
1387s | in this is a tri trick this is a very |
1390s | tricky and delicate balance to achieve I |
1392s | agree um I don't think so so given the |
1396s | stats that we've looked at um with with |
1400s | our the like the players that we've uh |
1402s | got in the game and and the the stats on |
1404s | like um who's killing which boss and all |
1406s | that sort of stuff if we |
1410s | um I think there might be a little bit |
1411s | of a |
1413s | misconception um or mis uh disagreement |
1417s | on like where the line on the term |
1418s | casual is if we're going to like if |
1420s | we're going to like put a line on how |
1422s | far a character gets as like well |
1423s | anything that can't do this is casual |
1425s | anything that can do this is like |
1427s | hardcore or like try hard and then |
1429s | everyone who does this is like no lifing |
1431s | it if we're going to put like lines on |
1432s | the progression map |
1435s | um like casual is probably like the the |
1439s | line of like casual to to like a a more |
1442s | of a tryhard player is like did you |
1443s | complete the campaign or not |
1446s | like you know uh if we're still going to |
1448s | go for like extreme majority like did |
1450s | you complete a monolith map like did you |
1454s | beat any timeline boss you are still |
1458s | you're you're you're like you're way |
1459s | above 50% I think like it's it's just I |
1463s | I don't I I haven't seen those numbers |
1464s | exactly but they're very um I do know |
1468s | that they're very sided in how far most |
1470s | people actually get into the end game I |
1473s | think there's a bit of a misconception |
1474s | there on how far it actually is um but |
1479s | so we people who are uh we're designing |
1482s | the Pinnacle content such that if you |
1484s | are like I maybe I don't have a long |
1486s | time to play every day but like I'm |
1489s | going to invest emotional or |
1491s | intellectual energy in doing this and |
1493s | like I'm I'm I'll be able to get there |
1495s | eventually type thing um it is designed |
1499s | as you know Pinnacle content so like if |
1501s | you're not able to complete what's |
1503s | already there as extremely hard static |
1506s | content um you know you're you're you're |
1509s | going to have a really long uh road |
1511s | ahead of you for um for completing the |
1514s | Pinnacle boss right like because the |
1515s | Pinnacle boss is is it's it's a step up |
1518s | from T4 JRA it is harder you know I I I |
1520s | think most people would be like well |
1522s | obviously but a tiny percentage of |
1525s | players kill T4 drw right so it's um it |
1528s | is tricky there and so one of the things |
1530s | we're trying to do is have the entire um |
1534s | the entire content be have have |
1537s | different stages of achievements and |
1539s | accomplishments so there are like the |
1542s | the the the Nemesis encounters tie into |
1543s | all of this and um that is one sort of |
1547s | stage of the accomplishments is you know |
1550s | like there's different stuff there that |
1552s | I can't talk about specifically but like |
1554s | doing those things is part of the stages |
1555s | of accomplishments of these of this new |
1557s | content that's coming out so there's |
1558s | stuff to do even if you're never going |
1559s | to hit and there's and there's there's |
1561s | relevant rewards for doing that content |
1563s | even if you're never going to make it to |
1564s | the Pinnacle |
1565s | boss let alone beat it um and like |
1569s | there's other bosses too and there's |
1571s | other challenges too like there's |
1572s | there's other things that happen so like |
1574s | the the harbingers that you see in there |
1576s | um you know all all that stuff is it's a |
1578s | it's a progressive system that is um |
1581s | that there are different levels of |
1582s | achievements that happen and there's um |
1584s | and you you you can like opt into harder |
1586s | and harder stuff and and this is this |
1587s | it's this idea of |
1589s | um you know players having room to |
1592s | challenge harder and harder content and |
1595s | uh still feeling rewarded for completing |
1597s | what they can complete but uh there |
1599s | there is there is stuff that I think |
1602s | there already is stuff that the majority |
1603s | of players won't ever be able to finish |
1606s | um which I know sounds kind |
1609s | of um bad |
1612s | maybe but I don't see a way that we |
1614s | could possibly make the hardest boss in |
1617s | the game the the PIN IAL achievement |
1619s | boss in the |
1620s | game uh not be too hard for some players |
1624s | like like that that's I think that's |
1625s | just a a a given of the situation and |
1627s | it's sort of like okay how now how hard |
1629s | do we actually make it um and that's |
1632s | something that we are really trying to |
1633s | be careful about and fine tune and |
1636s | um I I think it's something that we're |
1638s | going to get a lot of feedback on and |
1640s | adjust going forward too it's not |
1641s | something that and I say this basically |
1643s | every time we introduce a new system |
1644s | it's probably not something we're going |
1645s | to get perfect on the first try um and I |
1648s | and I hope we've we've shown that we are |
1650s | prepared to make changes if what we're |
1653s | doing isn't working but I'm quite |
1655s | confident that the system is Rock Solid |
1658s | um we just kind of got to see how people |
1659s | feel about the difficulty I |
1663s | think and and CU there's also there's |
1665s | different types of difficulty that comes |
1666s | in with systems like this like you're |
1668s | design like the the big part of the |
1670s | endgame content of this boss is how hard |
1673s | is this fight how hard is this boss |
1674s | fight like there is a culmination Point |
1676s | um that there's not a lot of uh time |
1679s | really in in that there's not a lot of |
1681s | stages uh there there's not like there |
1685s | it's it's a it's a big fight there's |
1686s | stages of the fight but like there's not |
1689s | uh um like session SP like gameplay |
1693s | session |
1694s | spanning stages is what I'm trying to |
1697s | get at so so you're you're like when you |
1698s | go into that final boss you're either |
1699s | finishing that final boss or you're not |
1701s | um you're not getting part way and then |
1703s | being like okay well I'll come back and |
1704s | finish the rest of it later which is the |
1707s | type of stuff that happens when you |
1709s | are working through the other parts of |
1712s | that system and this is I'm really just |
1713s | Hing with like Pinnacle boss systems in |
1716s | general in RPGs right now don't have |
1718s | nothing really specific to |
1726s | us oh yeah we're going down |
1729s | there get me in that Lake all right I |
1735s | know like rambling on these questions |
1737s | here and I will uh get to actual |
1738s | questions people are asking here now |
1739s | sorry long rant hi Mike hello love the |
1743s | game really hyped to uh by the latest |
1745s | news me too speaking of it road map |
1748s | especially do you think those long lost |
1750s | may walk again on woven feet |
1754s | Yes um that's the uh it's also the |
1759s | flavor text for uh the the the Advent to |
1763s | the erase the boots the Weaver boots |
1765s | Weaver will boots |
1774s | all right are there also I just I just |
1776s | want to like |
1779s | um of of like stuff to solve right now |
1782s | that's out there it is solved I know I |
1784s | don't want people to think that there's |
1785s | like that that's like a clue to |
1786s | something else that you should all be |
1787s | investigating cuz the like the the the |
1790s | Easter egg of that line has been solved |
1792s | just so you're not wasting your |
1795s | time all right resilient Red Devil three |
1798s | months res so thank you very much |
1799s | appreciate |
1803s | you all right are there any Elden ring |
1806s | fans on Le team yes there absolutely are |
1809s | Elden ring fans Le team I one day I'll |
1813s | share my full thoughts on Elden ring um |
1816s | it's a game that I currently really |
1822s | love uh which initially I bounced off of |
1825s | really |
1826s | hard to the point where I was like I |
1829s | didn't really look at any reviews |
1830s | initially played it and went well never |
1834s | going to hear about this game again and |
1835s | walked away from it and then was like oh |
1836s | I am horribly |
1838s | wrong now I really like it |
1842s | though uh all right uh really hyped I |
1846s | still haven't beaten her yet I I I I |
1849s | started putting down I'm probably going |
1850s | to go on Elder ring rant I put down |
1851s | little pins on the map to record how |
1853s | many times I tried her um everyone knows |
1856s | who I'm talking about if you've tried it |
1858s | uh and I I broke 300 attempts failed |
1861s | attempts um and that's that's what I |
1863s | gave up so I still hav it beaten there |
1866s | one |
1867s | day uh really hyped for the road map and |
1870s | every single thing mentioned there love |
1872s | Ellie so much any possibility for the |
1874s | trans system to be Ed earlier than 1.4 |
1876s | um I mean like there's always chances |
1878s | for movement on the on the road map that |
1880s | was a huge part of that posst is us |
1882s | being like you know this is not set in |
1884s | stone it's going to change um so so |
1890s | baby |
1893s | um I |
1895s | uh I'd be I'd be pretty shocked if that |
1897s | one moved up um that's technically |
1902s | possible don't get your hopes up on that |
1908s | though it's a it's a pretty humongous |
1910s | system um |
1920s | that I it's one of those systems it's |
1922s | it's really tricky oh my goodness it's |
1925s | it's really tricky system because um for |
1927s | some people it's like the game isn't |
1931s | complete without it like it's it's it's |
1934s | really really really important and for |
1936s | other peoples um it's it's just |
1940s | like okay who cares you know so it's um |
1945s | it is tricky to find time to to put |
1948s | system like that |
1950s | in um when when we when we still have um |
1954s | systems that are needing help uh that |
1957s | affect everyone quite |
1967s | heavily okay uh will you guys be opening |
1970s | a merch shop I'd love to to buy an |
1973s | official Le sweatshirt or t-shirt from |
1975s | you guys me too uh would be another |
1978s | great way to let us help fund the game |
1980s | we love yeah uh we're we're working on |
1982s | it |
1983s | um I I know there's some some trial |
1986s | stuff that went out |
1988s | recently |
1990s | um I think there's some adjustments |
1992s | happening type thing I I I don't know |
1994s | where the process of actually opening a |
1995s | proper merch shop is right now but I |
1997s | really hope it's soon |
2001s | um I've like I I I every time I come |
2004s | back from a convention I come back with |
2006s | like some some shirts from the |
2007s | convention um um that's the only time I |
2009s | get to actually see anyone that sort of |
2010s | stuff and like um i' I've got like I've |
2014s | got a list of friends who are who are |
2016s | like waiting for me to come go to |
2018s | another convention to bring back a shirt |
2019s | be like I want a shirt this time you got |
2020s | to bring me a shirt back this time I'm |
2021s | like I kind of I kind of need a bunch of |
2023s | them for myself still though so can't I |
2026s | can't just like take |
2034s | them and they're all my size as well |
2038s | so I have a couple friends that are |
2039s | swimming in some |
2051s | shirs all right hey Mike I really |
2053s | looking forward to the new cycle |
2055s | especially since new trailer little |
2056s | teaser full trailer is coming still um I |
2060s | see quite a few be stuff being teased a |
2062s | beekeeper build be a thing would be |
2064s | super awesome there's bee stuff being |
2066s | teased in the trailer really I I fully |
2069s | missed that um I think uh I I I don't |
2075s | see an end to uh the B fun in in last |
2080s | EPO so I I I think eventually there's um |
2084s | there's definitely B themed stuff that |
2086s | never quite made it past the Cutting |
2088s | Room floor um I think we'll I we'll see |
2091s | more of it in the future but I don't I |
2093s | don't have any |
2096s | specifics yeah |
2099s | some |
2115s | Vines position him a little |
2117s | bit |
2125s | oops that would been perfect time for |
2127s | little Dodge roll you |
2129s | know see like the exact same thing just |
2131s | like a tiny bit |
2134s | smoother or or DOD roll back in that's |
2136s | the other thing too is um I think melee |
2138s | gets a lot of uh a lot of really good |
2141s | feels moments when uh when adding Dodge |
2144s | roll in because because it's also a |
2146s | re-engagement tool |
2163s | nice we need those idle slots |
2169s | bad those Idol are but we're equipping |
2173s | them oh yeah I'm supposed to do the |
2175s | right click to equip those aren't |
2176s | I those moments you remember a task that |
2179s | you have waiting for you |
2194s | okay more questions |
2196s | on one of my bigger concerns I think |
2199s | it's supposed to say uh with with evade |
2201s | uh did I do it right uh close |
2204s | enough uh it speeds up combat and |
2207s | requires reaction time is that |
2209s | considered uh and have you discussed an |
2211s | AutoCast for slow pokes Among |
2216s | Us AutoCast how you'd AutoCast that uh |
2219s | no there's there's I I I don't know how |
2221s | you'd AutoCast that |
2225s | um |
2227s | the I I think the speed that it moves at |
2233s | is |
2235s | um |
2238s | like there there's there's not really a |
2241s | gigantic shift in Reaction Time |
2244s | expectations here I think that I |
2246s | understand the fear for that |
2248s | um and and if it's too much for you like |
2252s | bring us the feedback and and let us |
2254s | know but um I I don't think it's going |
2257s | to be as I think if you have the |
2259s | reaction time to play the game as it is |
2261s | now you have the reaction time to play |
2262s | it with Dodge wall to I don't or evade |
2265s | sorry oh my |
2266s | goodness uh see yeah I I I don't think |
2270s | there's I I I hear the fear um and I'd |
2274s | like to reassure you that it's it's I |
2278s | don't think you're going to have a |
2279s | problem with it I don't know anything |
2280s | about you personally and there are some |
2281s | people out there that it will be too |
2282s | fast for I'm sure um I suspect that it's |
2285s | already too fast for almost all of those |
2293s | people with the game as a whole all |
2297s | right is there going to be a cool down |
2298s | to evade mechanic yeah there's um it all |
2302s | of the very specific cooldown details |
2304s | are listed on the Forum post um which I |
2308s | can just go right to right |
2311s | now uh |
2313s | yeah |
2315s | okay let's let's just go through let's |
2318s | just go through real quick I'm just GNA |
2319s | I'm just going to snip this little thing |
2321s | right |
2322s | here boom let's just bring this |
2326s | in okay give me give me fine um so no ey |
2333s | frames um |
2339s | sorry about that no ey frames uh space |
2341s | bar by default there's I you may have to |
2344s | reset your key bindings if you're |
2345s | already using default or something like |
2346s | that or if you're eaing space or |
2347s | something else um it's the the right |
2350s | face button on controller uh it is it |
2353s | sits it sits on your action bar so it |
2356s | doesn't or it sits by your by your town |
2358s | portal um and menu buttons here near |
2361s | your Mana so it does not take up one of |
2362s | your action slots um the cool down is 4 |
2365s | seconds you have two charges |
2368s | um so you can use it back toback in |
2370s | Rapid succession but then you have to |
2371s | wait four seconds for the first charge |
2373s | to come back and another 4 seconds for |
2374s | the second charge to come |
2376s | back so you're using it twice every |
2378s | eight seconds roughly |
2381s | um and uh it does get increased cool |
2385s | down recovery speed so that time goes |
2387s | down as you level up um it is affected |
2390s | by increased cool down recovery speed |
2391s | stat so if you have increased cool |
2393s | recovery speed um you can get it quite |
2396s | low so we have the details on if you're |
2398s | level 100 um and you have 0% coold down |
2401s | recovery speed uh just the natural |
2404s | cooldown base will be 3 seconds if you |
2406s | have 50% increased cool down recovery |
2408s | speed on your items or stats or passives |
2411s | or whatever um and you're level 100 uh |
2414s | your cool down on it will be 2 seconds |
2416s | 100% CDR 1.6 seconds so it does the |
2419s | effect of increased cooldown recovery |
2421s | speed um has diminishing returns on |
2425s | everything um which includes evade so |
2428s | you are never going to get your cool |
2430s | down of your evade down so low that |
2432s | you're just roll roll roll roll roll |
2434s | roll roll roll roll um but you can get |
2436s | it down to a point where it's basically |
2438s | always available to you um because |
2439s | you're not using it 100% of the |
2443s | time |
2445s | um yep it's independent cool down from |
2448s | traversal skills and uh as I said they |
2450s | recharge sequentially not simultaneously |
2453s | has no skill tree um this this is an |
2455s | important one here I think um |
2458s | it terrible |
2465s | little |
2467s | much more adequate is |
2471s | um it's a |
2475s | um things can trigger it it can trigger |
2478s | things like it can have interactions |
2479s | with stuff and and and all that sort of |
2481s | stuff it's an ability all all that good |
2482s | stuff and we're we're going to we're |
2484s | going to do stuff to it with items and |
2486s | and passives and places and you know |
2489s | we're going to we're going to work in |
2490s | interactions and get that that class |
2492s | theming that class |
2495s | um juice into it with uh with other |
2499s | sources we really considered using a |
2501s | skill tree for this and we prototyped |
2503s | some skill trees for it but we found |
2504s | there were so many nodes in that skill |
2507s | tree system um when you have the same |
2509s | base skill so many nodes were just like |
2514s | um exactly it goes a little bit farther |
2517s | cool Downs a little bit like less like |
2518s | there just it's basically the exact same |
2520s | core functionality and so we we took a |
2521s | lot of that functionality that would |
2522s | have just been like everything would |
2524s | have wanted it and just worked it into |
2525s | like the base functionality of the skill |
2527s | and then the more uh class specific |
2529s | interesting ones we work into the uh |
2533s | supplementary ways you can affect your |
2534s | character like through items and |
2536s | passives and all sort of stuff um the |
2538s | only other important thing is the uh |
2540s | distance that the uh that the evade |
2544s | takes you does not is that's static that |
2546s | does not change but the speed that you |
2548s | can evade with the duration that you are |
2550s | in the evade animation uh does go down |
2553s | with your movement speed so that you're |
2554s | never actually going slow like the we |
2556s | had an issue before we had this where um |
2559s | if you had a ton of increased move speed |
2561s | rolling actually was slower than just |
2563s | walking um so it does scale with your |
2566s | movement speed so you can get quick |
2568s | rolls and and haste temporary speed |
2571s | Buffs like haste do apply so there's |
2574s | there's the full details on and some |
2576s | background information on the |
2581s | bate uh hope |
2584s | that reassured you a little bit any |
2587s | plans to reduce some of the one-hot |
2589s | mechanics or the spiky damage from some |
2591s | mob bosses or are we expected to uh even |
2595s | more with the introduction of aade |
2596s | mechanic I I don't think that the the |
2598s | rate that you'll see uh mechanics like |
2600s | that changes too much with the addition |
2603s | of aade um I understand the concern |
2606s | there but um it is it is it is something |
2609s | that we will only and this is the last |
2611s | paragraph of that post that I was just |
2613s | uh talking about um we talked about all |
2616s | this where it's basically saying like um |
2619s | we we we might use it uh we might not |
2621s | use it on On Any Given fight it's got |
2623s | It's got to make sense for that fight in |
2625s | order for us to use it it's not just |
2627s | like uh well every boss is like this now |
2629s | deal with it |
2632s | um and uh I I think that some love the |
2639s | like there are I think the actual |
2641s | like um I use the ter yeah like true |
2644s | one-hot mechanics in boss fights it's |
2648s | it's actually pretty few and far between |
2650s | like most of them if you're if you if |
2652s | you want to build your character in such |
2653s | a way that you can tank those effects |
2655s | most of them can be tanked um you know |
2658s | like there's there's some |
2661s | uh uh like like mechanically intentional |
2665s | like this is a one shot unless use it |
2666s | like T4 Jewel run that's a one shot |
2668s | unless you use the Ability we gave you |
2670s | now the the reaction time and lead up to |
2674s | that one is like what four seconds like |
2676s | that was so huge right so that can't |
2679s | count for for any sort of like twoo Fast |
2682s | One-Shot mechanics got to avoid you know |
2684s | like like the leadup is so long um the |
2689s | lightless arbor one is reliable so if |
2690s | you just learn the fight you can avoid |
2691s | it um uh lagon is reliable so you're |
2694s | still in the fight you can avoid it like |
2696s | these aren't things that you need High |
2697s | reaction times too this just um like |
2699s | experience and uh like it it does |
2703s | require some reaction time all sort of |
2705s | stuff but I don't know it's |
2707s | um I I don't think there's a lot of |
2710s | naturally like this is a one-hot |
2712s | mechanic um actually exists in the loss |
2715s | fights I think that once you get |
2716s | into um there are some here and there |
2720s | and most of the time I think when it |
2722s | happens is it's just like your character |
2724s | might not be tanky enough type thing |
2726s | like this isn't designed as a one shot |
2727s | mechanic but your character is just a |
2728s | glass Cannon I think that happens a fair |
2730s | bit I think there's also situations |
2732s | where um that's that's not bad either I |
2735s | want say it's bad that's just like if if |
2737s | your character is going to be focused on |
2738s | offense like you've got to be prepared |
2739s | to um not get hit you know which is |
2743s | really tough sometimes and um I think |
2748s | that |
2750s | the |
2755s | uh what was I going to say I can't |
2757s | remember the oh yeah um I think a lot of |
2759s | abilities that that are not designed as |
2762s | one shot mechanics they not expected for |
2763s | you to be able to necessarily Dodge them |
2765s | every single time um once corruption |
2769s | gets pushed with some of these builds |
2770s | that can push corruption so unbelievably |
2773s | ridiculously high um these these there |
2777s | there's abilities that started out as |
2778s | supposed to be like this is going to hit |
2781s | you hard but it's not going to probably |
2782s | ever kill you abilities that turn into |
2785s | this thing's going to kill you pretty |
2787s | well the matter what because the |
2788s | corruption is just so much higher than |
2790s | we ever expected people to get |
2793s | to some of the balance kind of goes a |
2797s | little haywire when these multipliers |
2798s | get a little crazy High um which is |
2801s | something we're looking at but I think |
2802s | that's I think that last one is probably |
2806s | um uh I I would say a significant source |
2810s | for extremely skilled players of of when |
2813s | these things are happening so if you're |
2814s | if you fall into that extremely skilled |
2816s | player and extremely high farming player |
2818s | uh category um you're probably |
2820s | experiencing that last |
2824s | one once we get the balance under |
2826s | control better won't happen as |
2829s | much all right so has Kane managed to |
2832s | successfully argue for more be's in 1.1 |
2835s | has he used his internal B budget until |
2837s | 1.3 and |
2840s | Beyond I don't know I'm |
2845s | sorry there's no major beam mechanics |
2848s | coming in 1.1 I can see unless I miss |
2864s | something |
2867s | so differentiations this version of |
2870s | evade versus all previous prototype |
2871s | versions of it that changed everyone's |
2874s | stance on it |
2875s | um I think think |
2879s | the I think a big part of it is we're |
2881s | just better at making abilities now um |
2886s | and uh so it just like it felt more |
2889s | polished more early on in the uh in in |
2892s | the process I think I think the that |
2894s | that polish feel has a lot of uh of |
2897s | impact on on your perception of it so I |
2899s | think that had a big part of it |
2902s | um I think that there is I think it's |
2906s | also the rest of the game around |
2907s | it |
2910s | um that that that changed a |
2917s | lot |
2918s | um I think we we we always had one just |
2922s | one charge on it by default |
2925s | before I think having that second charge |
2927s | really made a big impact |
2930s | um so I think the old versions were |
2932s | focusing too much on trying to make it |
2935s | um with with that skill tree and one of |
2938s | one of the big challenges when we're |
2939s | when we're making skills that have skill |
2941s | trees is uh that balance between um |
2947s | how like like the the base skill versus |
2949s | the fully Ked out version of it and |
2951s | having that base skill feel good and |
2955s | having that fully Ked out version not |
2957s | feel unbelievably over overpowered but |
2960s | still having there be a significant um |
2964s | evolution in that skills functionality |
2966s | and feel as you're going going through |
2967s | that skill tree so if the um if the base |
2971s | version is you know not not enough it |
2974s | just feels kind of sucky to use at the |
2975s | start then |
2977s | um then people won't experiment with the |
2979s | ability they'll put on their bar they'll |
2981s | try it out and they'll walk away from it |
2983s | this just skills in general um which |
2985s | isn't great we don't like that um and |
2988s | then there's uh so in order to combat |
2991s | that you you bump up the base power |
2993s | levels the base functionality all that |
2995s | sort of stuff um and |
2998s | then you you you look at the the final |
3001s | version and you're like if if that's got |
3003s | too much going on um you you you rain it |
3006s | in a little bit you you Nerf the the top |
3007s | end on a little bit and as the um as as |
3011s | those two things get closer and closer |
3012s | together the the space that you have to |
3016s | um to work with for that uh that that |
3019s | power transition that complexity |
3021s | transition in the skill as you're going |
3023s | through through that skill tree it |
3024s | shrinks and each node becomes less and |
3026s | less impactful the power budget you have |
3027s | for each no becomes less and |
3030s | less um and I think |
3032s | because of uh because I think evade |
3036s | especially is a very um it's a little |
3038s | bit a different beast from other |
3040s | abilities I think we were trying to |
3041s | treat it too much like a normal ability |
3043s | when we were trying to make it the first |
3045s | time first couple times really um and I |
3048s | think |
3049s | we we we we had issues on all three of |
3052s | those points um and just removing the |
3054s | skill tree completely I think really |
3057s | helped a |
3067s | lot all right how does an endgame boss |
3070s | differ from a pinnacle boss um I think I |
3075s | think there's a lot of terminology that |
3077s | really doesn't mean that much um in in |
3082s | my mind personally the difference |
3083s | between a pinnacle boss and an endgame |
3085s | boss is a pinnacle boss is whatever the |
3088s | hardest endgame boss is is the Pinnacle |
3092s | boss so I think Pinnacle is a subset of |
3094s | end game um upset of |
3100s | one |
3108s | um I think I think uh like onade like |
3110s | right there when the Exile Mage is using |
3112s | that attack that's going around um you |
3115s | know like like you can evade through it |
3117s | and it doesn't actually stop you from |
3119s | taking damage but because you spend less |
3120s | time in the damage um cuz it's a DOT you |
3123s | take less damage overall I think little |
3126s | things like little interactions like |
3127s | that have a pretty big impact on |
3130s | the the feel of it and make it feel like |
3133s | you're like you're doing stuff to to |
3136s | take less damage in combat but it's not |
3138s | like and you are which is great but it's |
3140s | it's not like if you don't do that |
3142s | there's no way you can beat the fight so |
3144s | I think that's the the style of things |
3146s | we're really hoping to to feel better |
3147s | about in |
3150s | combat uh why didn't you guys show the |
3153s | 1.5 cycle um it's too far out uh it's |
3157s | not solid enough we're not as confident |
3158s | in what it's going to be the the plans |
3160s | for 1.5 are a little bit more nebulous a |
3162s | little more skeleton you may noticed you |
3163s | may have noticed that like |
3164s | 1.4 um didn't have like set names for |
3167s | things as much um then than 1.1 through |
3170s | 1.3 so like as you get further away from |
3172s | where we are like we have plans we we |
3174s | sort of like we we know the style of |
3176s | thing we want to put in there um but |
3178s | there's less |
3180s | hard uh like this is the name of it this |
3183s | is the um like how it's going interact |
3185s | with that and all sort of stuff and and |
3187s | so the plans are a little less firm and |
3190s | more subject to change um so trying to |
3193s | strike the balance of like having stuff |
3196s | people can look forward to but without |
3198s | locking us into content that we have to |
3201s | be like well sorry we're changing that |
3204s | um cuz it is is a bit of a balance and |
3206s | um you know maybe we'll be like hey you |
3208s | know the further out we can talk about |
3209s | things the better just no matter what |
3211s | and we'll make it further |
3213s | out uh maybe we'll decide we went too |
3215s | far with this and we'll reel it in a |
3217s | little bit I don't know um I think we're |
3218s | in a really nice sweet spot and um I'm |
3221s | really pleased with how the road map is |
3222s | going uh right now and if and I I I |
3224s | really just want to like this style of |
3227s | Ro map I'm a big big fan of so also that |
3230s | bar at the top that I I don't want to |
3231s | sleep on of the of the room map there's |
3233s | a bunch of stuff at the top of that |
3234s | saying like um |
3238s | uh you know continuous updates coming |
3241s | for regular patches Community feedback |
3242s | and collaboration balance improvements |
3244s | dungeon improvements and Bug fixes and I |
3246s | I I don't want to sleep on those uh as |
3248s | being a really important part of just |
3249s | like everything that's coming because I |
3250s | think it it shows that we're |
3253s | um you know we're working on all sorts |
3255s | of stuff and it's a lot more than just |
3256s | what the road map shows |
3258s | to cuz there's also also um the the |
3263s | unveiling moment the surprise moment of |
3265s | like oh this is what's happening that's |
3267s | what that means like the that that |
3269s | anticipation and speculation to reveal |
3271s | and excitement transition I think is |
3273s | really valuable for um for building |
3275s | interest in the game and for um you know |
3279s | being able to get like conversation |
3280s | started and and having those |
3282s | conversations start altogether and |
3284s | having you know hey a beer having if you |
3286s | if you |
3288s | tell um if if you tell 10 people the |
3291s | same information that's exciting but you |
3292s | tell it to each one of them 10 days |
3294s | apart um they're never really going to |
3296s | be interested in going and talking to |
3298s | each other about that information cuz |
3299s | it's only new to one of them at a time |
3301s | if they all find out that information at |
3303s | the same time then they can talk to each |
3304s | other about it when it's new to them and |
3308s | um I think that's more interesting for |
3310s | people that are talking about it and I |
3311s | think it's better for uh you know it's |
3313s | better for the game as well so it's it's |
3315s | just better for everyone like it's I |
3316s | don't |
3318s | know I'm probably just describing like |
3320s | the most Basic Marketing Concept |
3322s | ever |
3324s | like I don't know |
3329s | that's a good idea I |
3333s | think all right when is adaptive boss |
3337s | damage getting removed so I know when to |
3339s | return to Elie um I I don't have I don't |
3342s | know what I can say with this there are |
3344s | we are |
3347s | uh sec |
3373s | I may come back to that |
3374s | question um it is we we we we've got a |
3378s | system to replace it it's great um it's |
3380s | not being removed it's being replaced to |
3382s | be clear um a the the the thing that's |
3385s | being replaced with your number will be |
3387s | big |
3388s | again all right is there any intention |
3391s | to adjust the bizarre filter settings |
3392s | for 1.1 to only show items that you can |
3395s | purchase at your current rank um I don't |
3399s | know uh what specific I haven't been on |
3402s | bizarre changes so I know there's a lot |
3404s | of things we wanted to do with the bizar |
3405s | that um some of them got in some of them |
3408s | didn't um we will continue to update the |
3410s | bizar uh and and so there are changes |
3413s | coming and there are more changes coming |
3414s | after that too |
3418s | uh can you say how many new endgame |
3420s | bosses there will be between Harbinger |
3422s | and Pinnacle if they're different they |
3423s | they are different the the Pinnacle boss |
3425s | is not one of the |
3427s | hard technically I don't think that's I |
3430s | don't might technically be one I don't |
3432s | think it is I don't know we'll see I |
3435s | clearly know enough about it to be |
3436s | talking about it um they are a different |
3439s | thing though the harbingers and the |
3440s | Pinal boss are a different thing um the |
3448s | uh I don't I'm G to say I don't |
3453s | know because drawing some lines might be |
3460s | difficult let's say let's say a |
3462s | handful let's be vague about it give a |
3465s | vague idea say a handful |
3478s | more questions with cycle 2 date now |
3480s | public uh what can you say is the |
3482s | biggest thing your team learned from |
3483s | cycle one that positively affects your |
3486s | approach to Future Cycles |
3491s | H it's a really good question I don't |
3494s | have a good answer to |
3498s | it |
3501s | um get working on the content |
3503s | early get working on the content early |
3507s | and you |
3513s | over let me in I mean we could we could |
3515s | try |
3518s | this oh you're not the first living I've |
3520s | made this deal with here's the hoping |
3523s | you're the first one to meet me at the |
3525s | other end of this place you a shot |
3528s | imortal Emperor smile on |
3530s | you with this garbage joke of a |
3534s | character do we have a key I'm sure we |
3535s | got a key in here somewhere I probably |
3537s | got some awesome items that I can equip |
3538s | that I just glossing |
3542s | over yes this these these wonderful |
3544s | uniques in my uniques |
3548s | tab oh |
3553s | boy Keys that's Arena key lightless |
3556s | Arbor key we're not in lightless Arbor |
3560s | so fire Bion key there we |
3563s | are let's give it a shot why not right |
3565s | little 45 what are we |
3567s | 31 close |
3581s | enough fire Shield fire Shield fire |
3585s | Shield fire |
3594s | Shield got the minions don't get fire |
3596s | Shield though I by |
3607s | run there's no |
3611s | way I'm just going to answer some |
3613s | questions and |
3616s | die we're we're going go so slow through |
3618s | this and try and do it it's not |
3620s | happening we're going to try though |
3622s | we're going to try uh will the finicle |
3624s | boss have new loot that drops from it uh |
3628s | yes uh do I know anything about it |
3634s | no uh what are primordial |
3637s | uniques can any of the existing uniques |
3639s | be primordial or is it something |
3640s | different it is to be determined well |
3643s | not to be determined it is to be |
3644s | revealed there's better term I have no |
3647s | information I can't I can't talk about |
3648s | anything any details about the stuff in |
3651s | the 1.2 1.3 1.4 branches and stuff there |
3654s | very little about 1.12 I'll do my best |
3656s | feel free to ask questions but um yeah |
3660s | the |
3662s | it they're going to be they're going to |
3664s | be sweet you're it's going to be real |
3666s | interesting it's going to be uh super |
3668s | cool I don't know let describe |
3676s | it see there I had to press the D key |
3682s | and I probably only had like I don't |
3685s | know less than a second to do |
3688s | it so it's already pretty fast-paced uh |
3691s | things that are in the game that's what |
3693s | that's what I was talking about earlier |
3693s | about like if it's already too fast it's |
3695s | if it's if you're already um functioning |
3700s | fine you should continue to function |
3709s | fine okay uh going back to boss Dr I |
3713s | just got confirmation that was that was |
3715s | that little ding you heard going to turn |
3716s | off my uh notifications |
3719s | sounds um but we did get confirmation |
3723s | that uh boss is being replaced in |
3728s | 1.1 |
3730s | um so when you are fighting the new |
3732s | Pinnacle boss this is a lot a lot of |
3734s | these things that were were unveiling |
3737s | are specifically for the Pinnacle boss |
3738s | fight so yes um the the boss Dr |
3742s | replacement |
3743s | system uh is was designed very much with |
3746s | Pinnacle boss in mind and um is coming |
3750s | so that that Pinnacle boss fight is more |
3753s | fun because the new system is a lot more |
3755s | fun than the old |
3759s | system hopef hopefully um bit of a |
3762s | pattern is emerging on a lot of these |
3764s | decisions that we've been making with |
3766s | the game where we're like it's more fun |
3769s | we find it more fun we're having more |
3770s | fun with it um that's that's a big |
3773s | driving factor for a lot of the stuff |
3775s | we're doing these days is we're like is |
3779s | like like is is it fun that's kind of |
3782s | the big decision that we we have to make |
3784s | on most of these things like is it fun |
3788s | all right new MTX when uh there should |
3790s | be new MTX coming with 1.1 so July 9 I |
3793s | can say it finally |
3797s | woohoo |
3800s | um and and yeah it would have been nice |
3802s | if it was at least two weeks earlier um |
3806s | I think it's it's going to be there's a |
3807s | few things that I was quite concerned |
3809s | that we weren't going to get in in |
3811s | time |
3814s | um without a little bit of a push but |
3819s | yeah all right sorry if you've already |
3821s | answered this that's okay I'll answer it |
3822s | again but with some builds being bugged |
3825s | yes how do you guys plan to combat some |
3827s | builds well there's yeah uh combat some |
3829s | builds being able to onshot Pinnacle |
3831s | bosses uh will there be hot fixes that |
3833s | are quickly pumped out for bugged builds |
3835s | if that is an issue yeah so if there's |
3838s | um if there's really uh like |
3844s | power |
3848s | um power level landscape warping tier |
3852s | bugs they're they're prioritized pretty |
3855s | hard |
3856s | um and yeah we fix |
3860s | bugs all right so is there planned |
3862s | Pinnacle Race for 1.1 um I I think that |
3866s | the |
3867s | like I don't we don't I don't think we |
3869s | have a like um prize structure for a |
3875s | race plan for 1.1 at the moment um I |
3879s | think a big part of it is we're still |
3880s | trying to get our footing when it comes |
3883s | to |
3885s | um specific mechanics specific um the |
3890s | wrong way to put it specific uh rollout |
3894s | structures uh cycle structures all that |
3896s | sort of stuff so like um making sure |
3899s | that we're presenting new mechanics or |
3901s | not pres like |
3904s | like the fumbling over this hard the |
3907s | process by which we roll out a new cycle |
3910s | and the things that go with that the |
3911s | timings the um who gets access to what |
3914s | when all that sort of stuff because |
3916s | that's still in flux we're really not |
3918s | super interested in |
3921s | um in too heavily incentivizing |
3926s | the competition aspect of it with some |
3929s | very enticing prize that um could result |
3933s | in a uh like hey that's not fair so and |
3937s | so one but they cheated type thing like |
3939s | then what do we do so I think and or |
3941s | like it it like rolling the order you're |
3945s | rolling out it makes it not fair for |
3946s | these people all that sort of stuff and |
3948s | um so I think we really want to get the |
3949s | flow of how we roll out new content |
3953s | um a little bit a little bit more |
3955s | experience |
3956s | in that with uh such a large group that |
3959s | has um like potential to complete it |
3963s | quite quickly and all that sort of |
3964s | stuff you know I think I think we want |
3966s | to get that a little bit more solidified |
3968s | and confident with that before we um |
3972s | start putting too much on the |
3974s | line just yet but at the same time um |
3978s | yeah I think it'll be a race I think the |
3981s | um I think we've got some things to sort |
3983s | of push a a a |
3986s | mentality a little bit |
3990s | um I don't think we're going to have |
3992s | some |
3993s | like uh onetime exclusive title for |
3996s | Server first kills or anything like that |
3999s | um for for |
4001s | 1.1 no matter how cool they are I still |
4004s | have my server first uh achievement on |
4006s | warlock in WoW which is guess I hope |
4009s | they keep those characters decade after |
4012s | you cancel your |
4014s | subscription probably not |
4021s | but just that memory is still |
4023s | awesome there's a YouTube video of it it |
4026s | doesn't |
4028s | matter all right I'm a little bit late |
4030s | today that's all right welcome aboard I |
4032s | can't see your username right now in the |
4033s | format this is in so welcome whoever you |
4036s | are you're |
4038s | wonderful uh so I just want to ask if |
4040s | alts get a catchup mechanic for quicker |
4042s | leveling to 100 alts already have a |
4044s | pretty huge advantage for catching up to |
4047s | level 100 um I don't think we're |
4048s | planning any major updates to |
4050s | that uh can we remap that button on to a |
4054s | side Mouse button evade roll evade can |
4056s | be remapped to uh a mouse button from |
4060s | the keyboard |
4067s | button uh what is roughly the movement |
4070s | speed increase of evade |
4074s | um like it gets the movement speed |
4076s | increase that uh you |
4079s | have uh like uh one one to one I think |
4082s | is the answer you're looking for like |
4087s | um uh like like so right now my my evade |
4090s | would move 32% faster because I have 32% |
4094s | increased movement |
4095s | speed it's one to one with your movement |
4104s | speed I think I think that's what you're |
4106s | asking if if not please re ask it I |
4109s | think that's what you're looking |
4114s | to uh when are you going to fix search a |
4118s | merchant skill rolls and tear and Stat |
4120s | and such um we've got our first update |
4123s | to that coming with 1.1 um we will be |
4126s | continuing to update that based on your |
4127s | feedback going forward after that but |
4129s | yeah the first first round of updates |
4130s | for bizarre stuff is coming |
4132s | 1.1 so July 9 uh hello I I have a |
4136s | question I have an answer might not be |
4137s | the right one or a very good one but |
4138s | I'll do my best do you have any plans to |
4141s | increase density of monsters thanks best |
4143s | for cards yeah we're um there there's |
4146s | not we don't have plans to just like |
4149s | double all the monsters or something |
4150s | like that um but you know we've been |
4152s | we've been on this like monster density |
4155s | increase train for a while now basically |
4157s | every major patch for the last couple |
4158s | years has had like a little that Dial's |
4161s | turned a little bit up you know we're |
4162s | turn that dial a little bit more a |
4163s | little bit more little little bit more |
4165s | little bit more a little bit more you |
4166s | know and then that that trend is |
4168s | continuing right now still |
4171s | um there's I I wouldn't expect some |
4175s | like gigantic difference um you may you |
4179s | may not notice much of it it might just |
4181s | like feel a little bit better uh and |
4183s | you're like I wonder why it feels a |
4184s | little bit better um and it's probably |
4187s | there just a little bit more monsters |
4188s | around there and um but if you go back |
4191s | and check like 090 to now you'll be like |
4194s | oh it's way |
4196s | oh my God it's so much more you know |
4198s | just just like the cuz we're doing it |
4200s | pretty |
4202s | gradually oh got the |
4206s | lad look |
4216s | all all right without mentioning the |
4218s | names will there be any new mods on |
4221s | items |
4223s | yes how is range versus melee bounce |
4226s | looking for the Pinnacle boss um good |
4229s | very good that is something that we did |
4231s | take into consideration this is |
4232s | something that I've talked about before |
4232s | a little bit um really early like really |
4235s | early on in the Pinnacle boss design um |
4238s | there was actually a moment where uh I |
4241s | was looking at the ability list and I'm |
4245s | like so if I'm standing in melee range |
4248s | he only attacks me every two |
4251s | seconds at all like he'll just sit there |
4255s | for yeah and so we realized that we we |
4256s | restricted the range on abilities so |
4260s | hard that if you were like right beside |
4262s | the Pinnicle boss you he just like |
4264s | wouldn't attack you um so yeah it is it |
4267s | is definitely a cons and that's not the |
4269s | case anymore at all and that was a month |
4270s | ago at least you probably two months ago |
4272s | really |
4296s | oh sorry about that okay |
4300s | um sorry what was I |
4303s | saying |
4306s | um melee versus Range yeah |
4312s | um the the Dodge the Dodge roll um the |
4318s | evade oh that hurt the evade um I think |
4321s | benefits melee more than it benefits |
4323s | range it's still very good for both but |
4324s | I think there's a slight extra Advantage |
4326s | it has for |
4328s | melee and uh given our consideration to |
4332s | melee versus range in in the mechanics |
4334s | that the fight has um it it will be uh a |
4339s | a unique and interesting fight from both |
4342s | perspectives um |
4345s | that I think will be quite |
4347s | fun at least I like it's hard to tell |
4350s | what's going to be fun sometimes I |
4351s | really enjoy it I think it's a l |
4364s | fun yeah I'm |
4367s | okay uh do you have a uh do you have |
4371s | barely a year when |
4373s | 1.4 and the skills is going to come out |
4376s | do you |
4378s | have barely a |
4380s | year uh well I mean there's there's so |
4383s | if we look at like three to four months |
4385s | per cycle is the goal and you know like |
4387s | some they they'll they're adjusted here |
4389s | and there to to to you know make things |
4391s | fit nicely but let's say let's say we |
4393s | do let's let's let's just say um three |
4396s | months as like the |
4398s | minimum or or |
4401s | yeah oh sorry I understand what the |
4404s | question is asking |
4407s | sorry uh the question is asking is 1.4 |
4411s | the next time that new skills are going |
4413s | to come out no 1.4 is not the next time |
4415s | these skills are coming um 1.4 there is |
4417s | a significant change to the skill system |
4420s | we're adding in a new piece to the skill |
4422s | system called skill sigils um so that's |
4425s | going to that's going to be an augment |
4426s | to the skill system overall um but there |
4429s | are updates to the skills coming in 1.1 |
4431s | so um yeah |
4435s | there's just not any new skills coming |
4437s | 1.1 and there are there will be new |
4439s | skills coming in other like 1.2 1.3 1.4 |
4442s | new skills are back on the table for |
4444s | those Yeah we actually were just talking |
4447s | about that |
4451s | yesterday the priorities of which new |
4457s | skills uh will there be more increased |
4460s | Mana cost items in the next cycle that's |
4463s | an interesting question um I I don't |
4464s | know I don't |
4466s | I I would doubt it it's usually not a |
4468s | fan favorite AIX but |
4473s | possibly uh are you going to do |
4475s | something with set items next cycle or |
4477s | are those primordial uniques |
4479s | neither uh I was impressed that you made |
4482s | a radical departure from your stance on |
4483s | road maps can you add color to the |
4486s | reason behind the philosophy change |
4490s | um you know I I we've |
4495s | I think we were a little gun shy with |
4499s | way I think we were a little gun shy |
4501s | with road maps in general um this what |
4504s | happens when I just get talking and I |
4505s | forget what I'm |
4507s | doing um we got a little gunshot with |
4509s | road maps in general because of how some |
4511s | previous road maps had gone all that |
4512s | sort of stuff I think we're just a lot |
4514s | better now at you know communicating |
4517s | than we were last time we did a road map |
4519s | um I think we're better at at longer |
4521s | term planning now than we were last time |
4523s | we did a road map um so there just like |
4525s | a lot of little things that we're just |
4526s | like better at now as far like |
4528s | supplementary things there's we got new |
4530s | people on the team that are really good |
4531s | at all that sort of stuff um and there's |
4533s | there's just room for you know new stuff |
4535s | to |
4536s | happen in our uh in our communication |
4542s | approach and |
4548s | um I think I think a lot of the risks |
4550s | associated with uh with road maps we |
4553s | manag to to to mitigate or find way to |
4556s | get around all sort of stuff and you |
4557s | know it's just we've now got room |
4561s | to to do it easier and I think it's I we |
4564s | always wanted to do it more and it was |
4566s | less about the the want and more about |
4568s | the like is this going to be a positive |
4570s | thing overall and now we're like yeah |
4571s | it's going to be a positive thing |
4572s | overall let's do it |
4592s | did this get fixed a next |
4599s | patch all |
4601s | right uh I know you've talked about |
4604s | future factions being added before but |
4606s | I'm wondering what can you say about the |
4609s | future factions like um when and what |
4612s | they might may be I'm also curious if |
4614s | you guys do a crafting Guild for example |
4617s | would the xp be gained by breaking down |
4619s | armor or crafting or would the XP still |
4621s | be gained through killing monsters um so |
4624s | the the the the faction system as a |
4627s | whole like like how how factions work |
4631s | overall um that's like yeah there's |
4634s | there's like there's a progress a |
4636s | reputation progress that unlocks uh |
4638s | different different ranks that do |
4640s | different things as you go um there's |
4642s | this this favor that you generate by |
4644s | playing the game |
4646s | um or by some other method possibly too |
4647s | but this there's this favor that you |
4648s | generate and you spend favor on things |
4650s | in the faction which G you grants you |
4652s | reputation in the faction which grants |
4654s | you more stuff you get in the faction |
4655s | that that that broad that really broad |
4658s | definition that's a faction for us |
4659s | that's that's as far as it goes every |
4661s | other thing is specific to um whatever |
4664s | faction it |
4666s | is um so we are looking to add in new |
4670s | categories of factions um and you'll see |
4672s | those quite soon quite soon um where |
4675s | you'll see you'll see like another |
4677s | category here that's like some other |
4679s | faction that sits here on its own that |
4682s | doesn't have another faction to go up |
4683s | against type thing and it's it's really |
4685s | just a way of using this structure to uh |
4689s | clearly lay out progress in that system |
4692s | it's really all it |
4694s | is and by by theming them as factions we |
4698s | can have competing factions that become |
4700s | mutually exclusive um so sometimes we |
4703s | want to have mutually exclusive factions |
4704s | and times we don't um can I give you any |
4708s | more information about what that |
4710s | specific next faction is going to be and |
4713s | how it's going to work and what it's |
4714s | going to do and all that sort of stuff |
4715s | absolutely not I'm sorry um I'd love to |
4720s | uh but you'll you'll be getting |
4721s | information on that uh not not too |
4723s | distant future I think um do social |
4726s | posts you know that sort of stuff |
4741s | all |
4742s | right my ear really hurts right now yep |
4747s | uh on evade speed the question was about |
4749s | its base speed versus normal walking ah |
4752s | sorry you mentioned that at some point |
4753s | uh walking with increased movement speed |
4755s | was faster so trying to know if it's |
4757s | more Fury leap speed or teleport speed |
4759s | um you can actually see an image of it |
4762s | in action um with not much movement M |
4765s | speed on |
4766s | there um I actually don't know how much |
4768s | mov speed it has but I think it's pretty |
4774s | low on a level 50 something |
4785s | character oh no |
4795s | sorry I'm just like downloading the |
4797s | video and I'm Mor combat |
4807s | preview |
4809s | that's completely |
4822s | wrong do it here |
4826s | okay um so this is you can see you can |
4828s | see that the speed that the roll happens |
4829s | at in in this pretty easily |
4832s | roll attack attack roll coming up there |
4835s | you go so yeah it's like it's it's not |
4837s | super far it's not super fast it's just |
4839s | like it's a little bit of a boost it's a |
4841s | little bit extra |
4844s | um so this is a this is an average level |
4846s | 57 or 52 52 character um I would guess I |
4851s | don't I should probably find out I would |
4852s | guess they have in the range of like 30% |
4855s | to 50% increased movement speed |
4861s | um |
4863s | yeah that's |
4874s | it I hope that was enough information if |
4876s | not I can try and get more |
4885s | uh is the Pinnacle boss fight more |
4887s | mechanics based or is there a point |
4889s | where gear and build of course will |
4890s | carry you through um there's it like |
4893s | there's there's quite a few mechanics |
4895s | involved in the fight um and if you are |
4898s | like really really good at those |
4900s | mechanics you can get through the fight |
4902s | with a an very underprepared build um |
4906s | like if if you can if you can push your |
4909s | your skills in the matter to to the |
4911s | extreme like you can you can get away |
4912s | with a a pretty poor build and still |
4915s | come out on |
4916s | top um it'll take quite a while cuz |
4919s | there's a big healthful all and stuff |
4920s | but yeah like there's there's there's |
4922s | quite a few mechanics there um if you're |
4925s | less confident in those mechanics did I |
4928s | just like not come back and talk to this |
4930s | person oh my |
4935s | goodness rolling my eyes at myself cuz |
4937s | I'm times um oh we should do scorpion |
4940s | instead of bear bear is super cool but |
4942s | you know what scorpion fits the |
4944s | aesthetic way |
4956s | um the say oh |
4959s | yeah |
4964s | um what was I |
4967s | saying oh yeah boss the boss Pinal boss |
4969s | fight how how how much does it hurt all |
4971s | sort of stuff um the |
4977s | uh if if you have like really |
4980s | substantial equipment um there are |
4983s | certain mechanics in that fight you can |
4984s | trivialize there are things that like um |
4988s | if you have an extra uh |
4991s | like thousand Health pool and uh you |
4995s | know like 50% damage reduction from |
4998s | endurance and uh like you know full um |
5004s | glancing blow and you know like you |
5006s | can't be crit like you get you get all |
5007s | those defensive layers that stack on top |
5010s | and |
5011s | um there are certain parts of that fight |
5014s | that that you'll like you won't take |
5015s | damage from anymore or you'll take |
5017s | little enough damage that you're |
5018s | sustaining can get you back from and you |
5019s | know stuff like that and you'll um you |
5021s | have more time to attack and so you K |
5023s | the fight beat the fight faster all sort |
5024s | stuff so yeah like there's you can |
5027s | through gear make the fight way way |
5030s | easier and there was and this this is |
5032s | something that we are still testing and |
5035s | uh you know try trying to make feel |
5037s | really good and have those like how much |
5039s | gear is too much Gear to to completely |
5042s | trivialize the fight it was one of the |
5046s | builds one one of the test versions of |
5048s | the fight that we played uh about two |
5051s | weeks ago I think um the the the tester |
5055s | character that we set up to to try the |
5057s | fight was was way too good at uh at at |
5060s | hard CC and um kind of trivialized the |
5064s | fight a bit |
5066s | uh so you know we we we've made some |
5067s | changes there and stuff like that so |
5069s | we're we're still we're still working on |
5070s | fine-tuning it and all that um but the |
5072s | goal I think the goal with it is that um |
5076s | you know it's it's going to be a tough |
5077s | fight regardless of your gear you're |
5079s | going to have to learn mechanics and |
5081s | you're going to have to um like remember |
5083s | things are coming and you're going to be |
5084s | able you're going to have to react to |
5086s | some mechanics here and |
5089s | there and uh you know you can you can |
5092s | reduce the number of those mechanics |
5094s | that are relevant |
5095s | by by getting better gear I think this |
5097s | is kind of like I think I'm saying |
5101s | anything revolutionary it's kind of true |
5102s | for all the boss fights really like if |
5104s | you walk into lagon with no gear on |
5107s | you're going to probably get one shot |
5109s | you know um but if you're like a god at |
5113s | dodging you can get through that fight |
5114s | with basically no gear |
5128s | all right so with minimum three months |
5130s | Cycles 1.4 is coming summer 2025 uh if |
5134s | you've done the math I |
5137s | sure not uh that's probably the minimum |
5141s | the minimum point but like I I think the |
5144s | the chances of it hitting the minimum |
5146s | Point are extremely low |
5150s | um stuff would have to be falling into |
5152s | place like crazy espe especially if we |
5154s | are like say say we're say we're |
5156s | scheduled for that like say we're on |
5158s | Pace for a 3-mth |
5160s | cycle um we'll probably look at that and |
5162s | be like maybe we look at that |
5164s | three-month launch date and we're like |
5166s | there's other stuff nearby it probably |
5168s | better to push it two weeks um to just |
5171s | get a more favorable launch window and a |
5173s | little bit more polish and and Balan |
5174s | adjustments and we we'd probably take |
5176s | the two weeks in that situation |
5179s | um but maybe then there's like another |
5182s | cycle where we're like looking ahead to |
5183s | the next one and we're like if we don't |
5184s | get this one out fast that next one's |
5186s | going to have a problem where it's |
5187s | sitting so we got to get this one out in |
5189s | that three-month window real quick so |
5191s | you know like there's there's I think |
5192s | you'll see a range of release dates so |
5194s | them all hitting the minimum I think is |
5195s | unrealistic um some of them hitting the |
5197s | minimum every once in a while is is |
5198s | realistic but it's like um chances of |
5201s | every single one of them hitting the |
5202s | minimum is basically zero um so I'd say |
5205s | it's probably too soon for |
5211s | um |
5213s | uh the thing you said |
5217s | sorry 1.4 patch nailed |
5231s | it oh you know what I think everyone's |
5233s | been so |
5234s | good we are going to do a |
5237s | little some up |
5247s | okay here's a cool thing it's a terrible |
5249s | background |
5254s | for kind of hard to see CU it's kind of |
5264s | wispy if you're wondering what I'm doing |
5265s | I'm looking at the preview image of |
5267s | what's going to happen when I convert |
5268s | this over on the on streamlabs so I'm |
5271s | looking at I'm looking at this |
5277s | um so this is |
5280s | the a thing that's coming at some point |
5283s | I was that what it |
5297s | was nice staff |
5300s | uh maybe |
5305s | I don't see the staff when I see |
5326s | that some of the things that get Auto |
5328s | blocked are |
5329s | funny sticking in the corner there |
5338s | all right any chance we are going to see |
5339s | LP on set items uh maybe in a restricted |
5343s | Form 1 to2 LP or are there other plans |
5344s | to make set items more |
5346s | viable so I I usually don't go into much |
5348s | detail on this question because we get |
5349s | it a lot but I've got a little time and |
5351s | not a lot of questions so we're going to |
5353s | talk about |
5354s | it um we we don't have any plans to |
5358s | include LP unset items this is this is a |
5361s | very commonly suggested um idea it's not |
5364s | a bad idea really um fundamentally I |
5366s | think it's actually a pretty good idea |
5368s | there's there's lots of lots of cool |
5369s | stuff that you can that we we've already |
5371s | established works well with um set items |
5375s | or sorry with unique items and legendary |
5376s | potential sort of |
5378s | stuff |
5380s | however the average space the tool tip |
5383s | takes on a unique item especially a low |
5386s | tier unique item like a low um yeah a |
5389s | low tier unique item one one that has a |
5391s | higher chance of having higher legendary |
5393s | potential um um you usually always but |
5397s | usually has very few AES on and very |
5401s | very little text on it compared to a set |
5403s | item I got lucky and like here's like |
5406s | the perfect example uh to prove the |
5409s | point here this one only has three |
5411s | affixes one implicit that's it uh |
5415s | there's so much room on this item to |
5417s | slap four extra stats on it so much room |
5421s | um even even like a little bit bigger |
5423s | uni you know like you you start getting |
5425s | into like oh it's only |
5429s | three okay this this one's got a ton |
5431s | this one this one you can actually get |
5432s | quite if you want this is probably the |
5433s | extreme case for uniques but there's |
5435s | still tons of room for four affixes to |
5437s | go there right um without LP without |
5441s | adding more affixes to it um there are |
5445s | already set items that are so tall the |
5447s | tool tips were so tall that we actually |
5449s | had to build a system to shrink tool |
5451s | tips to fit on the screen um because are |
5454s | just so big so so there's there's just |
5457s | not enough like physical UI space on the |
5460s | item in the first place to start |
5462s | adding so yeah there's there's stuff you |
5464s | can do to get around that there's stuff |
5466s | you can do to fix that to like redesign |
5468s | how tooltips sit to scrolling tool tips |
5470s | you start condensing stuff um but it's |
5474s | kind of a lot to just like shoehorn this |
5476s | mechanic into a system that it was never |
5478s | designed |
5480s | for um and we really want to have |
5486s | uh I guess better like a a a more |
5490s | thematically appropriate system for set |
5493s | items that feels more like sets and like |
5496s | you're you're you're you're tailoring |
5498s | that system to set items |
5500s | specifically um and so we are we we have |
5503s | a plan to uh integrate set items better |
5507s | into the uh endgame gearing puzzle as a |
5512s | whole these |
5515s | will start to activate way faster and |
5518s | farther |
5520s | away like get them right can't wait |
5523s | anyways |
5525s | um |
5528s | the what was I saying oh yeah set items |
5531s | so yes set items are are really |
5533s | interesting beast and um one thing that |
5536s | the unique and legendary system uh |
5539s | pushes is this idea of like almost a |
5542s | complete story on this one item this one |
5544s | item that became legendary and there's |
5546s | this story behind it it started out one |
5548s | way and you you forged it together and |
5550s | this this one item tells a whole |
5553s | story you know it started out without |
5555s | all those aices as you used it and and |
5557s | we're playing the game you got these |
5558s | added on these little bonuses it's this |
5560s | like it's this one self-contained event |
5562s | story set items on the other hand a good |
5565s | example that they they inherently span |
5567s | multiple |
5568s | items um and having too much of the |
5572s | focus on a single item where you're like |
5575s | taking that set item in particular and |
5578s | you are um you're making that set item |
5581s | of legendary set item um I think feels |
5585s | weird if you have like you're like okay |
5586s | I've got these two legendary set items |
5589s | and these two non- legendary set items |
5590s | that make up this four piece set or |
5592s | something like that and there's this |
5593s | sort of like weird halfway legendary set |
5597s | that you're using um and it doesn't it |
5600s | doesn't really fit quite well and I |
5603s | think that a lot of the flavor of |
5606s | um from set items comes from the |
5609s | storytelling of of like bringing a I |
5612s | guess |
5613s | more uh like cohesive like character to |
5618s | life through set items |
5621s | sometimes and I think that's more the |
5623s | aspect that we want to encourage in our |
5627s | final version of set items in |
5630s | the um itemization system |
5636s | so we're still we're still working how |
5638s | that's going to fit in exactly and I |
5640s | know I said basically nothing there |
5641s | sorry no details yet um but yeah we we |
5646s | we we're we're working |
5647s | on uh on on that set item system |
5650s | eventually it's not 1.1 it's it's a |
5652s | pretty big system |
5656s | um |
5658s | yeah hey Ellie hi how you doing I was |
5663s | wondering about the time time frame for |
5664s | a console release I know porting |
5667s | basically means making a new game in |
5668s | some cases sometimes not being worth the |
5670s | time effort resources so any plans or um |
5674s | yeah there's plans for I'm running into |
5677s | a corner cuz I wasn't looking at the |
5678s | screen um we do have plans to uh to |
5682s | expand into console |
5684s | spaces um there's we we get every day I |
5686s | see players on on some social platform |
5688s | being like PlayStation when Xbox when |
5691s | come on come on and it is it's something |
5693s | that we do |
5694s | we we've intended to do from square one |
5696s | this was always the plan was to bring it |
5699s | to consoles eventually and that's one of |
5702s | uh not the reason but one of the reasons |
5704s | why we do have controller support |
5705s | already is it's going to make going to |
5707s | console way |
5709s | easier uh we're still evaluating um |
5712s | which consoles we want to go to what |
5713s | order we want to go to them what what |
5715s | time frame we want to do that in all |
5716s | that sort of stuff still evaluating it |
5717s | we don't like we're we're |
5720s | um we're pretty young Studio overall we |
5723s | don't have |
5724s | pre-existing relationships with Sony and |
5726s | Microsoft for uh console development |
5728s | that sort of stuff so like we need we |
5729s | still need to open up that uh those |
5732s | lines of communication start talking um |
5735s | like all that sort of stuff it's it's |
5737s | it's a bit of a process |
5740s | um we've we we have a few people on our |
5742s | team now that have like launched console |
5745s | games with with these companies and |
5746s | they're like if we're ever going to do |
5748s | this we need to start this process now |
5751s | cuz it takes a long time um |
5754s | so you know we're we're we're we're |
5756s | we're starting to evaluate like when |
5758s | we're going to do this how we're going |
5759s | to approach it all sort of stuff so the |
5761s | the the console expansion process is I |
5765s | would |
5765s | say uh extremely early Beginnings |
5771s | is um but yeah it's it's |
5776s | it's it's not like we've got Dev kits or |
5778s | anything like that yet |
5789s | yeah I'm I'm confident it'll |
5794s | happen we one of the things we want to |
5795s | do first is we want to upgrade the |
5796s | engine first and that's in |
5800s | process all right will there be |
5805s | seasonal content as in League mechanics |
5808s | sorry if you've already answered this no |
5810s | problem |
5811s | um it's kind of a hard |
5814s | uh question to answer without just kind |
5816s | of describing everything that's going to |
5817s | happen and with the knowledge that |
5819s | things are probably going to change um |
5822s | so yeah we we have um currently we don't |
5826s | have like if the question I guess the |
5828s | question is like are there going to be |
5828s | any borrowed power mechanics where it's |
5831s | like okay like the the Cycle's starting |
5833s | and as long as you're playing on cycle |
5835s | you get this uh you you get this um the |
5840s | spirit of the first traveler that |
5842s | follows you around and every 10th enemy |
5844s | you see he's just slays for you no |
5846s | problem you know like and but it only |
5848s | works in the cycle that's a borrowed |
5850s | power mechanic um because it is |
5853s | something that increases the power of |
5854s | your character um but only only works on |
5858s | the latest like the the temporary cycle |
5861s | characters or League mechanics seasonal |
5862s | mechanics something like that um so |
5864s | Legacy wouldn't get that power we don't |
5867s | um we're not currently planning effects |
5869s | like that um right now uh it it is not |
5874s | off the table it's something that we can |
5876s | do um you know like maybe we get a bunch |
5879s | of like this this is sort of thing that |
5880s | we're looking we we really pay close |
5882s | attention to the feedback we get um on |
5884s | this topic because it's a very important |
5886s | topic and it's very feedback heavy um |
5888s | which is fantastic and we uh are |
5890s | constantly looking to this topic for |
5892s | details on what you all want to see |
5896s | um so you know if you've got an opinion |
5898s | on this go make a forum post go make a |
5900s | Reddit post like get the discussion |
5902s | rolling on what you want to see |
5905s | um do you want to see things that uh |
5908s | integrate back into standard or Legacy |
5911s | afterwards I went the wrong do you want |
5913s | to see things that um are just always on |
5918s | this is the wrong way isn't it yeah it's |
5919s | complet the wrong |
5927s | way I just get talking and |
5931s | talking I go the wrong way |
5940s | oh |
5943s | boy |
5947s | um we we yeah we are we plan on and we |
5951s | are going to be adding with 1.1 1.2 1.3 |
5954s | uh 1.4 we're going to be adding in new |
5957s | content that comes with the cycle |
5961s | um and uh at the very least for 1.1 that |
5965s | content will be launching for like that |
5968s | content will come out for legacy and and |
5971s | the cycle characters and we'll stick |
5973s | around after the cycle finishes um the |
5975s | big question that we're proposing to our |
5978s | community right now that we want |
5979s | feedback on is um is should any part of |
5983s | that be temporarily locked for um for |
5988s | legacy and offline characters so um the |
5991s | the one piece the one piece of that that |
5993s | we're suggest thing for this uh for 1.1 |
5996s | is hey let's let's make the Pinnacle |
5998s | boss fight just the final piece of the |
6000s | psycho content that's coming out just |
6002s | the last last step the Pinnacle boss |
6004s | fight should that be locked until |
6007s | someone clears it in |
6009s | cycle |
6010s | um and there's there's there's more |
6013s | Nuance to that question there's more um |
6016s | actually but there's a survey up on our |
6017s | forums if you haven't taken that out yet |
6019s | please go check it out um just note that |
6021s | it is very specifically talking about |
6023s | just the Pinnacle boss so like the |
6024s | harbinger stuff the Nemesis stuff the |
6026s | any uniques any new skill balance |
6028s | changes all that stuff is all just |
6029s | automatically included right away for |
6031s | both Legacy and cycle um yeah it's just |
6035s | is the boss fight only only only |
6037s | challengeable and like that's the thing |
6038s | is you can get to the point where one of |
6040s | the reasons why I really like it is that |
6041s | because there is other things in the |
6043s | cycle to do and other things to |
6044s | experience if you're not going to um uh |
6048s | if if you aren't going to play the new |
6049s | cycle character and and you want to |
6051s | experience this stuff with an existing |
6052s | character you can you can do most of |
6054s | that content |
6057s | um uh like without without getting to |
6060s | the Pinnacle boss yet and um like if |
6063s | you're if you're slow like some |
6065s | people |
6067s | me you you may not you may not even get |
6070s | there in time like they they're people |
6072s | that may start new characters and kill |
6075s | the finnical boss before you even get to |
6076s | the finnical boss I know it's will |
6078s | happen to me |
6080s | um so yeah it's it's |
6084s | I I I think I think it's a really good |
6085s | survey um and I would encourage everyone |
6088s | to make their voices heard on |
6091s | that I don't I don't want to I go into |
6094s | too much detail on the results CU we |
6095s | have some preliminary results now that I |
6097s | have seen um so I don't want to taint |
6101s | your opinion of what's coming so I won't |
6104s | tell you what those results are yet I |
6106s | will say that uh so far uh the community |
6110s | is surprisingly aligned on this topic |
6113s | this one of those things that you're |
6114s | like this this is going to be all over |
6116s | the place those those bar graphs all |
6118s | five of those bars are going to be |
6119s | coming up together and one of them is |
6121s | like are is there is there only one bar |
6124s | on that graph type like yeah which was |
6127s | pretty |
6133s | surprising I I hope I hope we'll release |
6135s | uh that data we've released it in the |
6136s | past I don't see why we |
6139s | wouldn't the the only time that I hate |
6141s | releasing data is when the data is like |
6143s | really confusing |
6144s | and really |
6145s | misleading |
6146s | um |
6149s | and uh I think that happens when there's |
6152s | uh when when you see those graphs |
6154s | they're like evenly distributed and it's |
6156s | like what does that mean like it's hard |
6158s | to draw conclusions from that and and it |
6159s | is for sure but |
6161s | um I think I think we'll be we'll be in |
6165s | a good position with the uh data being |
6168s | easy to understand un unless that was |
6170s | just like the the the the first day one |
6173s | uh results in the day 10 results are |
6176s | unbelievably different which they might |
6178s | be you never |
6184s | know are there any future plans for a |
6187s | dedicated BBU um we we don't really tend |
6191s | to like um sit down and say like okay |
6195s | how can we build uh a a build that does |
6199s | X like are we going to um like should we |
6202s | add an uniqu that that's Force this type |
6204s | of build to be possible all sort of |
6207s | stuff I think it's more about |
6211s | um you know Pro providing tools and |
6214s | letting people kind of see how they can |
6216s | combine those tools to make something |
6219s | cool and and you know we get we have top |
6221s | down and bottom up designs for things |
6223s | all all over the place I think |
6225s | there's uh a good chance that we'll |
6228s | naturally see new tools for bub builds |
6231s | emerge as time goes on a theme we like |
6236s | um I I I I think there I think there's |
6239s | there's always room for a BBU to a |
6240s | surprise B build to emerge from the |
6244s | Shadows all right what do you think the |
6246s | best class is and why is a primal list |
6249s | Define best what what are the parameters |
6251s | by which we are measuring this best |
6254s | from and it's clearly |
6259s | Rogue uh when you say upgrade the engine |
6262s | is that a new engine or just new version |
6263s | the same new version of the same |
6266s | engine which which like sounds like ah |
6269s | it's the problem I update Windows all |
6271s | the time oh it's no problem you know we |
6273s | update a a new version of whatever and |
6276s | yeah and um you know if if we were |
6279s | keeping up with every update yeah it |
6281s | wouldn't be a huge deal but um you know |
6284s | it's |
6286s | been five years behind right |
6288s | now going to take a little while to |
6290s | update that did I not get this Waypoint |
6292s | last time or did I just like not see it |
6294s | on my map am I crazy I feel like I've |
6295s | been here |
6311s | before that |
6314s | was |
6316s | close are you going to add a dino blade |
6319s | reference enemy in an ancient era there |
6322s | a funny thing of an a dude is actually |
6324s | uh making it into a game uh just from a |
6327s | funny Reddit idea sound familiar it does |
6330s | sound familiar sounds very familiar um I |
6333s | I maybe I won't be personally someone |
6337s | else |
6337s | might uh will the engine upgrade change |
6340s | the walking animations especially the |
6342s | wind walking no that's got nothing to do |
6344s | with the |
6349s | engine what what you're referring to |
6351s | probably is um if you hold the mouse |
6353s | cursor very close to your |
6356s | feet um you could have it still face |
6359s | forward but walk |
6362s | backwards like really try to make it |
6364s | happen |
6381s | happen come on |
6384s | thank you let's try let's try walking |
6390s | here we |
6396s | go yeah that's just if you target a WKA |
6398s | right at your feet that's |
6401s | all maybe there should be a minimum |
6403s | distance for it I don't |
6406s | know but no that's got that's got |
6408s | nothing to do with the |
6410s | engine all right one thing I found |
6412s | missing from the form Pole was the |
6413s | option to just have a fixed length uh |
6416s | fixed launch day for legacy offline |
6419s | regardless of the clear cycle so people |
6420s | can plan around I think that was there I |
6422s | think it's it's a little confusing um |
6426s | but I think the answers |
6427s | to uh we can try and look into it |
6432s | here if you wanted to convey that you |
6435s | haven't taken the poll yet |
6440s | um so question three has the option |
6442s | always wait for the time limit chosen in |
6444s | question two of this questionnaire um so |
6447s | what that option means and it is a |
6450s | little I understand it's a little |
6451s | frustrating that it kind of like talks |
6452s | back about the previous question he |
6453s | might be like I'm going to go back and |
6454s | change my question to answer now |
6458s | um so it's it's like um if you put two |
6462s | weeks here from cycle start and then you |
6464s | say always |
6466s | wait um this means that no matter what |
6469s | two weeks after the cycle |
6471s | starts um the content rolls over so the |
6474s | content opens up for uh pin Pinnacle |
6476s | boss content would open up for legacy 2 |
6480s | weeks after the cycle starts regardless |
6482s | of um if anyone kills it or not just |
6485s | like they killed it don't care they |
6487s | didn't kill it don't care um no matter |
6489s | what do it two weeks so there's there's |
6493s | that it's kind of a combo answer but |
6494s | it's |
6500s | there if that's not what you're talking |
6502s | about please let me |
6508s | know all right when using Runes of |
6510s | Ascension what percentage of non-class |
6513s | specific items should the player |
6515s | receive uh |
6521s | 80 um there is no class specifity class |
6526s | specificity |
6527s | waiting uh on on unique items in Runes |
6530s | of Ascension upgrades um so what does |
6532s | this mean this means that um of the |
6536s | class specific uniques if there is |
6538s | hypothetically an even distribution of |
6540s | those class specific uniques and each |
6542s | one of them has an equal chance to be |
6543s | got uh and there are five classes and |
6546s | you're playing one of them 20% chance |
6548s | for each class to get class specific |
6549s | unique to drop and because you're only |
6551s | playing one of those there's an 80% |
6553s | chance that it won't be class |
6559s | year and I am realizing as I said this |
6562s | that the uh the map is horribly wrong |
6564s | it's not 80% because there's uh Chan of |
6566s | you getting a class specific unique is |
6568s | not 100% so it's not 80% but you will if |
6572s | if you get a class specific unique more |
6575s | often than not it will be for a |
6576s | different |
6583s | class just because |
6585s | there's more classes than classes you're |
6588s | playing all right |
6594s | I I know it isn't going to be added or |
6596s | worked on for a while but once you guys |
6598s | start to work on it what is a new |
6602s | class or what are or what new masteries |
6605s | that you would personally love to see |
6607s | add it this is the problem so I'm I'm |
6609s | not going to give you |
6611s | specifics I'm not going to give you |
6613s | specifics because I do know what some of |
6615s | the first classes are going to be and |
6616s | they are the ones that I want to do in |
6618s | some cases um |
6623s | I I think the there I think you can look |
6628s | at I think you'll see a mix of |
6632s | like um oh they're finally adding that |
6635s | class and oh my God they're adding that |
6637s | class cool type reactions to the |
6639s | different types of classes that come in |
6641s | and like uh oh I never thought of a |
6643s | class like that you know I think there's |
6645s | going to be that that sort of that |
6646s | spectrum that I hope you've come to |
6648s | expect from us |
6651s | um I i' I'd really like to see i' really |
6655s | like to Target new um like play style |
6657s | archetypes and thematic archetypes that |
6659s | we just don't have I think there some |
6661s | really obvious gaps in those I'd |
6664s | probably be targeting specific uh weapon |
6666s | types as uh like thematic touchstones |
6669s | but not exclusivities for new classes um |
6672s | you know like like like go through um |
6675s | other games and other other RPGs and |
6679s | look at class archetypes that we don't |
6683s | have right now |
6685s | um and those are all the games we grew |
6688s | up playing that we love and that we we |
6691s | tend to draw inspiration from a lot just |
6693s | naturally because it's what we grew up |
6696s | playing and you'll probably get a decent |
6698s | picture of some of the the themes at |
6701s | least and play styles that we're looking |
6702s | to integrate |
6716s | all right is there a concern that every |
6718s | new skill tree that has come out lately |
6719s | has been overpowered with Ward or damage |
6724s | uh it's it's I wouldn't say |
6727s | concern um I think it's better that a |
6731s | new skill is too strong than too weak uh |
6734s | I think |
6735s | we've uh made a few mistakes that have |
6739s | caused it to go significantly too strong |
6742s | um |
6744s | I think we're getting better at that |
6745s | overall may not seem that way |
6747s | considering the uh the power difference |
6750s | that happened this time |
6754s | um but we're we're especially getting |
6756s | new tools to to help prevent this as |
6761s | well more more like |
6765s | uh more structured tools for testing a |
6769s | total power output and things like that |
6771s | which is is good and bad I think but I |
6774s | think it's it's we're going to end up |
6775s | with a |
6777s | better better balanced overall |
6784s | experience yeah just keep |
6790s | going uh followup question do you think |
6793s | with the theme of Ellie a class like |
6795s | engineer or mechanic would ever be able |
6797s | to fit in yeah I do I do I think there's |
6800s | um I think there's definitely room for |
6802s | uh I think it would |
6804s | be |
6806s | um you know we are it's it's it's |
6809s | definitely rooted in high fantasy right |
6812s | um but then we have this time travel |
6814s | mechanic that kind of kicks up the kicks |
6818s | up the what if mechanics like what if |
6820s | Factor um like what if we just go to the |
6822s | Future and you know get a bunch of |
6824s | technology so it's it's hard to um stick |
6827s | that high fantasy theme really close |
6831s | sometimes um |
6833s | um but there's there's engineer |
6837s | style uh classes and things like that in |
6841s | like DND and um Pathfinder and magic and |
6844s | you know other um other sort of high |
6848s | fantasy |
6850s | themed uh like adjacent style games have |
6855s | have those have those types of |
6856s | characters already they've kind of |
6857s | already solved the like it's it's like a |
6859s | like a magical engineer like an |
6861s | artificer um |
6863s | it's kind of how I think about other |
6864s | which which might not be right but like |
6866s | a magical engineer is kind of how I |
6867s | think about them I think is a fully |
6869s | reasonable thing for us to add in um you |
6873s | do like a like a tinkerer or something |
6875s | it's like the base class and you know |
6877s | you can you can this I think there's |
6878s | some cool places to go from |
6886s | there um |
6895s | I think you also get |
6897s | some uh some level of sort of like |
6900s | engineer feels a little bit in other |
6903s | ways too I think forg guard kind of |
6905s | touches on some of the themes that an |
6907s | engineer I would I would look at a |
6910s | little bit I think one of the first um |
6912s | abilities you'd add in with a a magical |
6915s | engineer class would be basically |
6917s | manifest |
6919s | armor um |
6923s | so you know there's there's there's some |
6924s | themes already there um but the rest of |
6926s | it doesn't fit super well so you know |
6929s | maybe maybe it's a new Base Class maybe |
6930s | it's new Mastery class maybe it's a new |
6932s | item that changes the theming around |
6934s | another existing seill I don't know but |
6936s | that style of theming and mechanic or |
6939s | like engineer and mechanics type thing I |
6940s | think is I think there's room to fit it |
6942s | in um I have no idea where it would go |
6946s | though all right any thoughts on why |
6949s | puncture trap with a bow doesn't just |
6951s | consume Jade AR Stacks read like it |
6954s | should but doesn't I have to go look um |
6957s | I |
6959s | assume because it is actually a throwing |
6964s | ability and Jade Arrow only affects bow |
6967s | attacks and does not affect throwing |
6969s | abilities is probably what that |
6975s | is should it that's a very good question |
6979s | I don't know |
6984s | I think it |
6986s | would uh make sense thematically and |
6989s | feeling wise um I think it would |
6993s | probably have some issues in the um red |
6998s | function functionality readability at a |
7001s | glance and uh build planning side of |
7003s | things might struggle because it's |
7006s | exceptions are always tough in |
7007s | situations like that I I I I strive for |
7010s | as few except exceptions as possible |
7018s | okay a lot of people want uh fcrm Nerfs |
7022s | do you think Ward Nerfs will affect |
7024s | other forms of RM as hard I I think |
7029s | that um you know whatever build can |
7032s | generate the most Ward will have the |
7034s | most impact on a ward Nerf or a ward |
7037s | Nerf will have the biggest impact on |
7038s | whichever build can generate the most |
7040s | Ward |
7044s | I think that statement is kind of a say |
7046s | nothing statement uh can I add any moreo |
7049s | I don't think so |
7053s | um I just just just naturally like if |
7056s | we're if we do something to |
7058s | make um like like if we if we Nerf Ward |
7061s | as a mechanic as the whole um like |
7066s | whichever okay this this this is not |
7068s | what we're doing but hypothetically if |
7070s | we were to make uh double damage from |
7073s | Ward so like uh if you're going to take |
7075s | 100 damage but you've but it's you've |
7077s | got a th000 ward instead you take 200 |
7079s | Ward damage like like we're not doing |
7082s | that but hypothetically if we did that |
7085s | um you know ites it doesn't really M |
7088s | like that that Nerfs Ward as a mechanic |
7089s | as a whole um and just whoever has the |
7092s | most Ward the most Reliance on Ward is a |
7094s | defensive mechanic that affects the most |
7096s | right |
7106s | all right that's all the |
7108s | questions just got a few minutes here |
7110s | before the end feel free to keep |
7114s | asking and we're in a little bit of a |
7116s | downtime right now as far as |
7120s | uh game population there's another |
7122s | interview happening right now as well |
7123s | that I am immediately going to go watch |
7125s | as soon as this is |
7129s | over I do appreciate everyone that has |
7132s | come to hang out and |
7136s | talk there's a cool conversation |
7138s | happening |
7140s | there oh I can't look like it you see |
7144s | Forge guard should dot dot dot you mean |
7146s | Iron Man |
7148s | it I know exactly what that question |
7150s | was that suggestion gets brought up |
7153s | every once in a while and I absolutely |
7155s | love it if there was a way we could make |
7157s | that happen oh my God it would be so |
7160s | cool |
7165s | like can you imagine the animation for |
7168s | that like having the back like open up |
7170s | you like step into |
7172s | it take takes so long be bad because it |
7176s | takes so long yeah super cool I don't |
7178s | think it quite fits the forg guard um |
7181s | mechanical themes that we're that we're |
7182s | aiming for |
7185s | um and we don't have the tech for it but |
7188s | I I think it'd be super cool yeah |
7197s | I can just grab these from chat by the |
7201s | way uh in 1.0 will the servers be more |
7204s | stable I've lost a bunch of keys and |
7206s | runs due to screen tear or freezing |
7208s | yeah screen tearing uh is is not uh |
7214s | server related that's that's that's |
7216s | local um but freezing full like like |
7219s | disconnects or desyncs or freezing that |
7222s | is |
7223s | server like server ux and optimization |
7227s | continues to be our number one priority |
7228s | like make making the servers better is |
7231s | so important to us it's so good for us |
7233s | to make the servers better like like |
7235s | just on so many different axes too and |
7237s | it's not just like oh the servers is |
7239s | better the game's better like yes that |
7241s | is a huge super important thing and like |
7243s | that that right there alone is enough |
7245s | reason for us to improve the servers um |
7247s | but it's so much more than that |
7251s | um if we if we improve the performance |
7253s | of the servers you know like like make |
7256s | them run better make them run more |
7258s | smooth make them take up less system uh |
7261s | all all that sort of stuff and it like |
7263s | it directly reduces our costs for |
7265s | running the game like like server costs |
7267s | are ginormous they're huge and um the |
7271s | the more we can do to shrink those costs |
7274s | through just better programming |
7277s | um is is |
7279s | is can have a huge impact |
7282s | um you know like we can we can bring on |
7284s | more staff that can um make more items |
7287s | make more art make more fun stuff you |
7291s | know like and just yeah cutting cutting |
7294s | server costs is like that's the dream |
7296s | we're like cut server costs just by |
7299s | optimizing the |
7300s | servers um like we we are very directly |
7304s | motivated to do that and and the the |
7306s | huge like player impact that has is just |
7309s | like your game gets better which is |
7312s | the best part so yeah we're still |
7314s | working on the servers super important |
7316s | to us we're not going to stop working on |
7318s | the servers |
7321s | um |
7323s | yeah we always we're we've always got |
7326s | people on the Serv and |
7328s | like it's kind of funny sometimes |
7330s | someone will be like uh I I I reduce the |
7333s | total number of me the total amount of |
7335s | memory usage on servers by by 3% |
7337s | everyone's like yeah 3% memory down |
7340s | let's go you know like |
7345s | yeah anyways any weekend plans not a lot |
7351s | not a lot I'm going to I'm going to work |
7352s | on the yard I got I got lawn mowing to |
7354s | do I've got to got to clear out the the |
7357s | the wife's garden bed weeds so we can |
7359s | get get stuff planted this year uh got a |
7364s | a chair that I've been making that I've |
7366s | got a sand and |
7369s | stain |
7371s | uh yeah |
7373s | housework |
7390s | stuff all right |
7394s | 1.0 I feel like Ward getting the full |
7397s | effect of armor mitigation doesn't fit |
7399s | with the theme maybe Ward should apply |
7401s | the same amount of mitigation that armor |
7403s | applies to Magic damage uh but to |
7406s | physical and vice versa uh maybe ward |
7408s | has full mitigation against nonphysical |
7411s | that's that's |
7412s | cool I don't think we're going to do |
7414s | that but that's that's a cool idea I I |
7417s | see where you're coming from with |
7418s | that like like like um physical armor is |
7422s | good at blocking physical stuff and |
7423s | magical armor is good at blocking |
7424s | magical stuff it makes |
7427s | sense I got a a unique |
7432s | uh scorpion |
7434s | cool getting loads of those all right |
7438s | well Forge guard already has hammer |
7439s | throw and flying axes you always give |
7441s | him the cafetera treatment |
7449s | y Captain N |
7451s | Tera it's pretty |
7455s | funny I'd be lying if there wasn't a |
7457s | bunch of Marvel heroes fans on the |
7459s | team is meaningless |
7468s | 3% can be a lot in the skele world yeah |
7470s | that's the thing that's why that's why |
7471s | you say 3% everyone goes like great 3% |
7473s | that's nothing but you're like yeah but |
7475s | 3% saves us thousands of dollars a month |
7478s | like yeah |
7484s | 3% yeah server server optimization is so |
7487s | important bring them |
7490s | to if you if you if you here's here's |
7493s | here's my one piece people ask me for |
7494s | advice all the time about like getting |
7495s | into um like game development Industries |
7498s | and that sort of stuff and uh you like |
7500s | get finding a job working for on a game |
7502s | like as a dream job all sort of awesome |
7504s | stuff which is super cool that people |
7506s | ask me questions about it but anyways um |
7509s | if if you if you want to make yourself |
7512s | the man or woman or person just like |
7514s | just you you want to be the the go-to |
7517s | person for who who is needed on game |
7519s | development projects more than anyone |
7521s | else |
7522s | go become a network engineer oh my |
7525s | goodness you will become invaluable to |
7526s | some team a a a good network engineer |
7535s | is so so important like if you if you |
7539s | want to get involved with It Go become |
7540s | an awesome network engineer and and you |
7542s | will have people banging down your door |
7546s | to get to offer you a |
7550s | job oh |
7553s | and with that it's time to |
7559s | end I had fun I hope you did too um I'm |
7564s | I'm going to keep doing these as long as |
7565s | you guys keep enjoying them um and uh |
7569s | that's not how you turn that |
7571s | off okay we'll do that |
7574s | later uh we'll see you I'll I'll be back |
7577s | same time same place next week um if you |
7580s | have any questions in the meantime |
7581s | please feel free to head on over to our |
7582s | Discord uh this ND Channel I happy to |
7585s | answer questions there also look in |
7586s | Reddit and all sorts of places trying to |
7589s | do what we |
7592s | can |
7594s | um |
7599s | yeah |
7602s | let's find somebody to go say hi to I |
7604s | always I always love um at the end of |
7606s | the stream just like finding someone |
7608s | to uh to go say oh let's go say hi to |
7611s | Havey it's been a long |
7616s | time maybe we're |
7626s | coming all right have a great day |
7628s | everyone I'll see you next |
7641s | week for |