2 months ago - /u/ekimarcher - Direct link

Originally posted by Ok_Zombie414

I've seen speculation that LE might have built in loot modifiers that either buff your chances for loot after taking a break, or reducing your chances for top tier loot after long play sessions. I know some other games have similar mechanics but usually "gotcha" games.

No. Nope. False. Wrong.

There are no modifiers like this at all. Your play patterns have zero impact on drop chances in any given situation at all.

No exceptions.

2 months ago - /u/ekimarcher - Direct link

Originally posted by SUNTZU_JoJo

I think there is some truth to that.

I played probably 7-8hrs my last session.

Moment I log in, first group of mobs I kill, I get a unique.

And yeh it's not a good unique but it's not the point I'm trying to make. It's the fact I got one instantly on first drop seems a little sus to be pure coincidence.

Also I'm sure the game tracks what you save your chest, what you shatter, modify and especially what you equip...cuz the moment I started stocking up on critical strike avoidance shards right after I equipped my first exalted with 57% CSA on it, I kept getting more a CSA and armour with CSA %

Nothing like this ever happens at all. (In LE at least)

2 months ago - /u/ekimarcher - Direct link

Originally posted by SUNTZU_JoJo

Ah ok. Thanks for taking the time clear that up. I guess it's human nature to see patterns where there aren't any.

Wrong of me to assume.

It's not the first time we've had people suspect things like this from anecdotal evidence before. Our crafting system had to be flipped on its head about 4 years ago because people were coming to us almost every day claiming that the math didn't check out. It was working perfectly but because people thought it wasn't, we had to change it. Ended up being a very positive change but the chances of getting a good item from crafting hardly changed at all.