Original Post — Direct link

Just to let the devs know, in fact, it's costing them players.

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6 months ago - /u/ekimarcher - Direct link

I'm sorry to say that we recently debated adding this in a game design meeting. We are intentionally not adding WASD movement to Last Epoch at this time.

We still appreciate getting feedback from players who do and don't want to see this added to the game. It will not be a 1.0 feature.

Please keep your replies constructive everyone.

Edit: please don't downvote the replies if you disagree with them.

6 months ago - /u/ekimarcher - Direct link

Originally posted by Its_Syxx

I don't understand why.

If you have controller support why not add WASD. This is just nice to have as an option and also a good accessibility feature for anyone that can't do constant clicking.

The primary method of control for the game links your targeting and movement positions to the same point, your mouse cursor. If we include WASD movement then you can move left and shoot right at the same time. Now you might just be thinking, "yea, that's what I want". It's a not insignificant advantage. Suddenly the way you have to play is with WASD movement if you want to be competitive. This is a deal breaker for us.

Ok so no WASD movement but we still have the feedback that clicking too much for movement is a problem. So to combat this, we've given 2 alternate movement control options.

Force Move: you can bind a key to the new move action. This is a keyboard button that is the same as clicking your mouse at a location. So it's the same thing as normal movement but it doesn't need a click.

Controller Support: alternatively you can just use a controller. No clicking required at all.

Now, one last thing, you're possibly wondering why we allow moving and casting in different directions on a controller. Well, it already has enough other shortcomings that it isn't at risk of becoming the best way to play so we're safe.

Hope that helped clear it up.

6 months ago - /u/ekimarcher - Direct link

Originally posted by Pepperkelleher

I'm screen capturing this. Thank you for admitting that it is in fact a superior control scheme. Will be helpful to show all the purists that say "why would you even want that? You don't have enough fingers then".

Now, it would be nice if all arpgs designed moving forward, were designed with the idea to give players a better control scheme from the get go and those that want to play old school could always use the inferior setting.

Go ahead, I don't think it proves what you want it to prove though.

6 months ago - /u/ekimarcher - Direct link

Originally posted by Pepperkelleher

Thanks again for your response, I didnt meant the screenshot to be taken as a hostile action, or a promise or anything. But it is an insight into your decision.

I totally support you guys for keeping WASD out of the game at the moment.

Your customers, or at least most of them, are not prepared to admit there is a better way, and like you say, it would give an advantage to WASD players and force everyone to move to that.

Yea, you're good. I'm just about to step into a meeting but I don't think it's a better control scheme for the game. I think it gives you the opportunity to do maneuvers that would otherwise be impossible.

As a kid extreme example, take resident evil 1 vs 4. 4 has the "better" controls. But REmake would have been way worse if they had "upgraded" the controls.

6 months ago - /u/ekimarcher - Direct link

Originally posted by Majestic_Turnover972

Then I, like many other players, will under no circumstances buy this game. Shame on you

I'm sorry that we aren't making a game that you are interested in.

I feel no shame for this design decision.

6 months ago - /u/ekimarcher - Direct link

Originally posted by NuNeStukai

It’s a pity that the developers chose the side of inadequate "click-to-move" fans, whose arguments are simply nonsense, they are the main reason that the genre does not evolve, ARPGs become more ACTION-RPGs when it is possible to move with WASD, with click-to-movie combat remains clumsy, inconvenient and ridiculous:

https://www.youtube.com/watch?v=gTAkv5Iy47s

It's interesting, I will now be using that video to illustrate my point next time this comes up.

5 months ago - /u/ekimarcher - Direct link

Originally posted by TheSkjoldur

The first time that I played an ARPG with WASD it felt weird for a few minutes but since then I really miss it in every game that doesn't have it.

WASD is what actually brings the "action" into ARPG, especially combined with an active dodge.

That's one of the reasons so many play these games with a controller.

We have been playing MMOs and shooters with WASD + mouse for decades now, so no, I won't switch to a controller.

Grim Dawn added an active dodge, and it feels awesome.

POE2 is adding an active dodge and WASD, and I am sure it will feel awesome.

Just bring WASD to this game.

All of our attention is focused on our 1.0 launch right now. There is no way we could implement WASD movement in time. We have been feature locked for a month now. Even if we were to just ignore this, the animations alone would take too long to get in. 1.0 will not have WASD movement.

We know that this is still an important topic and we will discuss it again post launch.

5 months ago - /u/ekimarcher - Direct link

Originally posted by TheSkjoldur

I mean no offense, but I am somewhat shocked that you needed to see this video to understand why WASD is good, but at the same time I am partially relieved that you got the point.

In reality it feels so much better than a video could ever demonstrate. Same goes for the active dodge.

There is a reason why POE2 will have both features.

Just to be crystal clear. We are in no way committing to implementing any of these requests. We always discuss player feedback and this is no different.

4 months ago - /u/ekimarcher - Direct link

Originally posted by Ravendarke

I was actually just thinking whether to grab this after all and this made the decision quite simple. Good luck with launch anyway, I completely understand prelaunch feature lock, I don't buy animation argument. I will wait for later.

It wasn't an easy pill for me to swallow either.

3 months ago - /u/ekimarcher - Direct link

Originally posted by The92Ghost

I have to agree with most players here. We are living in 21st century and we are 2024 now, initially deciding to not add an option for movement functionality is unprofessional. It is a choice, so those who want to play with point-and-click mouse, they can do that, but those of us who want to play with WASD + mouse, can do that too. So I don't get where the issue is here, and it is a choice that is entirely pickable by the player.

Intentionally not adding it, sounds extremely bad for such highly anticipated game like Last Epoch that is coming in 2024 basically and uses outdated movement system because of a few classic, old-school players that don't get the advantage in the WASD and the A in aRPG. Literally you are losing moneys because of a simple movement system and disappoint ARPG's fans that are used to more modern movement systems.

Thanks for the feedback. I take very strong issue with your accusation of unprofessionalism.