Here I had a situation where I didn´t know if I had capped void resistance (just got to echoes) and couldn´t check my stats tab because the window blocked the void resistance.
(sorry for the bad paint edit)
External link →Here I had a situation where I didn´t know if I had capped void resistance (just got to echoes) and couldn´t check my stats tab because the window blocked the void resistance.
(sorry for the bad paint edit)
External link →That system and panel are slated for 1.0 updates. No details at this time.
System, you say?
Also, why update systems and not just story at 1.0, given bug potential?
Because there is room for big wins in gameplay experience and we aren't adding more story chapters at 1.0
Wait what? The story ends how it ends now? I mean I understand why but I was hoping 1.0 will reveal what’s next in our journey
No, we have a few more chapters before the campaign is "complete". More story stuff will happen after that but the core campaign that we initially set out to make isn't done yet.
Any chance we get some ultra-widescreen QoL. Like being able to put the forge/shop panel being next to the inventory panel. I know asking for movable panels like in FF14 is to much but having the inventory on the right of my screen and the forge on the left makes me feel like going on a road trip every time I need to move the mouse from one end to another 🤣🤣🤣
This is not currently planned for 1.0
Nice thank you ❤️. BTW the story is super dope. It hits perfect for an ARPG not to deep, not to shallow just enough to make you remember the important stuff and keep you immersed gudos to the team for it.
thank you :)
Didn't you say something about that in an interview with Rhykker? Maybe I hallucinated but I'm pretty sure you said that we will unlock the rewards and be able to change between all the unlocked rewards at will.
There are some details still not quite locked in but something very similar to that is being worked on.