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7 months ago - /u/ekimarcher - Direct link

Originally posted by Chlorophyllmatic

So if you have an exalted with one or two worthwhile affixes, what are you doing there? Playing the remove lottery? Sealing an undesirable one?

The exalted item is required to have 4 non-sealed affixes on it. It can also have a sealed affix but it is completely ignored. There is no way to bend the odds in your favour. You're just rolling the dice. It's even chance.

All the info is in the game guide [G].

Edit: also to add to your question about how rare 4xT6/7 are, they say "Extremely rare" but that doesn't come close to describing how rare it is. It's mega omg wtf rare.

7 months ago - /u/ekimarcher - Direct link

Originally posted by Chlorophyllmatic

but it is completely ignored

Just to clarify - as in it cannot transfer when slamming? Or or as in the fact that it is sealed is irrelevant and can transfer as normal?

If it’s the former, you could seal an undesirable affix to improve your odds, no? If it’s the latter, would you be able to seal a desirable affix and then play the lottery with Runes of Removal for undesirable affixes?

The legendary creation process has no knowledge of a sealed affix in any way shape or form at all. For all purposes, it is as though the sealed affix does not exist at all. It is completely ignored for all requirements and uses. You can pretend that it doesn't exist.

So, now that sealed affixes don't exist. The exalted item needs 4 affixes. If the unique item has 1LP, it has 25% chance of hitting each affix. Nothing can change that.

7 months ago - /u/ekimarcher - Direct link

Originally posted by Chlorophyllmatic

Ohhhh okay, it needs exactly four affixes. Got it, I overlooked the specificity

Well yes, but technically not quite. (unless you're really taking my "ignore the sealed affixes" to heart)

As I said: "The exalted item is required to have 4 non-sealed affixes on it." It may or may not have additional sealed affixes but it doesn't matter.

The exalted item is required to have exactly 4 non-sealed affixes on it. The number of sealed affixes is irrelevant.

7 months ago - /u/ekimarcher - Direct link

Originally posted by Chlorophyllmatic

I follow now. I appreciate you taking the time to break it down so thoroughly.

As an aside, I think you guys have a really good balance between deterministic and randomized crafting (e.g. this subsystem), as someone who was driven away from PoE after a few years on account of the forced economy and esoteric crafting. You guys have gold on your hands and I’m excited for how you continue to shape it.

Thanks :)

We've got some exciting plans for upcoming additions too.

7 months ago - /u/ekimarcher - Direct link

Originally posted by CypherdiazGaming

I just wish foe 2 things with the crafting system.

A rare glyph (like creation rare) that can be used to give the item 1-20 FP.

And another ultra rare glyph that will has a chance to upgrade a t5 affix to t6 or t7. Can only be used on t5s. Eats the rest of the FP like a creation. Has a chance of failure, but a decent chance to upgrade to t6 and a minor chance to upgrade to t7.

I love the crafting system in LE compared to other arpgs.

I will rip that band-aid off quick. Those are both items we have considered and debated many times. They have never come remotely close to making it past the "should we do it?" phase.

7 months ago - /u/ekimarcher - Direct link

Originally posted by Cygnarite

Hold up - new player here who knows the basics of slamming but maybe not the intricacies - you mention that sealed affixes are ignored - is there a way to seal 1/2 affixes I don’t want in a 4 affix exalted so I improve the odds of getting the stat I want on an LP 1/2 slam?

No, please read the rest of that chain, I explain it in detail.

A 1LP unique always has exactly a 25% chance of grabbing any of the main 4 non-sealed affixes it has. Regardless of any sealed affixes or not.

Edit: also, I'm sorry but the post you replied to has the line: "There is no way to bend the odds in your favour."