Original Post — Direct link

Out of all of the things Last Epoch launch could have been plagued with, server instability is the least of my concerns. The argument could be made that instability is also a symptom of bad game code, but the fact that the game isn't crashing or showing major bugs at release are a testament to how talented this team is. This is my opinion as a software developer with over 15 years of experience.

In contrast, Diablo 4 launched with fundamental gameplay / game design problems, which to me is a clear indication of lacking game design talent. Last Epoch doesn't suffer from the same problems. We won't have to deal with "Don't worry guys, itemization will be fixed in 3 seasons", or "This season is trash, but don't worry the next one will be better, maybe", or "The game is as shallow is a baking sheet".

I'm not happy with server instabilities, and I think we should hold companies to reasonably high standards. With that said, we can understand it coming from a company of 90 people, releasing a $30 game being played by hundreds of thousands of people at the same time.

I have nothing but respect for EHG, its developers, designers and community outreach teams.

The game itself is "done", even if the servers are melting right now :)

This is only the beginning of a very healthy and long journey.

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9 months ago - /u/moxjet200 - Direct link

We truly appreciate the confidence and kind words. The team is excited to be on the other side of online stability issues and back to discussing game design and content with you all very soon.