From what I've seen MG players have an easier time getting unique Items with a higher amount of LP than CoF players. I understand that there is an inherent advantage to being able to make each item that drops count towards your progress by selling it. CoF needs some help in this regard.
My proposal would be adjusting the Rank 6 Bonus CoF gives.
The current version states: "Uniques are twice as likely to have Legendary Potential."
The new version could be something like this:
"Unique Items that would drop with Legendary Potential have a x% chance to add 1 Legendary Potential".
Adjusting the strength of this reward would be rather easy by adjusting the x%.
Here are two examples for how that would change the drop chances:
Mad Alchemist's Ladle
LP | Current | x = 1 | x = 10 | x = 25 |
---|---|---|---|---|
0 | 47,558 | 47,558 | 47,558 | 47,558 |
1 | 37,71 | 37,3329 | 33,939 | 28,2825 |
2 | 12,85 | 13,0986 | 15,336 | 19,065 |
3 | 1,82 | 1,9303 | 2,923 | 4,5775 |
4 | 0,062 | 0,07958 | 0,2378 | 0,5015 |
Twisted Heart of Ukheiros
LP | Current | x = 1 | x = 10 | x = 25 |
---|---|---|---|---|
0 | 84,7327 | 84,7327 | 84,7327 | 84,7327 |
1 | 14,61 | 14,4639 | 13,149 | 10,9575 |
2 | 0,65 | 0,7896 | 2,046 | 4,14 |
3 | 0,0072 | 0,013628 | 0,07148 | 0,1679 |
4 | 0,0000009886233 | 0,00007297873707 | 0,000720889761 | 0,001800741467 |
You can see my calculations here:
https://docs.google.com/spreadsheets/d/15xxduCWRDcL1vZlyfRowa-e_GqiV6L7sxsh_Y3Xe4YI/edit?usp=sharing
Within the sheet you can also see a variant of this reward for unique items without LP.
If people think this reward would be too strong as a Rank 6 reward you could also swap it with the, currently useless, Rank 9 reward.
What do you think about this proposal? Do you believe this would be overly dominant, or do you see it as a balanced advantage that could foster equitable progress for MG and CoF players?
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