6 months
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Last Epoch
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38s | for |
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150s | e |
196s | good afternoon everybody and welcome |
198s | back to another last Epoch Dev |
201s | stream as usual I'm your host Mike hello |
205s | how's it going everybody how you feeling |
208s | how you living how you holding up |
211s | I hope it's |
213s | wonderful we're gonna we're going to |
215s | play some last deepo if this is your |
216s | first time here we like to have some fun |
219s | play last Epoch answer some questions |
221s | see what we can |
223s | learn um if uh if this is your first |
226s | time here welcome glad to have you with |
228s | us we stream for charity boom right |
229s | above my head and if you have any |
231s | questions please put at last OT game in |
233s | chat so I see your question um actually |
236s | we do have our wonderful |
240s | that's that |
241s | is going to |
244s | be help me |
250s | out so I can see these questions hi Aon |
254s | hi and we're just going to we're just |
256s | going to roll through some campaign some |
258s | campaign stuff here while while we're |
259s | doing this don't remember exactly where |
262s | we were we are rocking the world's worst |
266s | leveling |
267s | primalist we're we're doing we're doing |
269s | all all all the reject |
271s | skills that don't have a place to hang |
274s | out showing them some |
277s | love but it's |
280s | fun lots lots of Minion action trying to |
282s | go some poison |
285s | stuff |
288s | really it's really really loud for |
293s | you we're also going to do something a |
294s | little bit different this week um I've |
298s | got a few teasers to share um but at |
302s | some point during the stream uh we'll be |
304s | putting up a poll to find out uh which |
307s | of the teasers you'd like to see so I've |
310s | got I've got a few and uh we're going to |
313s | let you guys decide which ones you want |
314s | to see so we'll give you just a little |
317s | uh oneliner on what it is the |
320s | options and you'll find |
324s | out Community wants to know when you're |
326s | going to trim my |
327s | beard I I uh |
331s | I trimmed it a few weeks |
334s | ago you can usually tell by the length |
336s | of my mustache that's like it it starts |
338s | to get into my mouth which this is I was |
341s | actually just thinking today that I |
341s | wanted to trim my |
342s | beard and and the the mustache is what |
345s | triggers the the beard |
352s | trim just about every single time |
366s | oh how's everyone doing I feel like I |
368s | feel like there's been uh been a fair |
370s | bit going on in the in the arpg space |
372s | lately which has been |
376s | great really should be looking for a new |
378s | weapon here I realized this last time |
381s | that I've just been like just sitting on |
382s | this thing like it's a few levels under |
385s | under maybe I can actually |
388s | uh no it's good 04 want do that do any |
391s | of these things oh let's go |
394s | little yes crit is super useful for us |
397s | right |
398s | now poison |
410s | damage all |
417s | right just take this crit multi uh and |
421s | crit chance amulet and put it into |
424s | poison damage and Dot |
428s | damage it's so |
433s | good |
437s | okay yeah toxic is |
442s | right oh that's |
448s | great all right |
450s | right |
454s | um oh there he is hey Vin is here |
457s | welcome all right first question any ETA |
459s | about when you guys are sharing more |
461s | news about the next cycle 1.1 can't wait |
463s | to stream or new uh YouTube video uh |
467s | yeah so there's um we're we're still a |
469s | little ways out so we've shared uh like |
471s | when it's coming which is um July 9th I |
476s | think like 90% sure that's what it is |
480s | uh if if I'm wrong please just see the |
482s | video that we already did I think that's |
484s | right anyways um the as we get closer to |
487s | that we'll have a lot more stuff um I do |
490s | have a couple teasers today you know |
491s | like every every week we do little |
492s | teasers here um but like an official |
494s | like big big splashy video of like big |
497s | epic stuff and like all all like lots of |
499s | info and you know big post all sort of |
501s | stuff |
502s | probably |
504s | um probably going to be a little a |
506s | little while before before we actually |
507s | get into one of those um I don't have |
510s | anything that big for you today I'm |
511s | sorry and yeah so if anyone does have |
513s | any questions please put at last Depot |
515s | game |
516s | into uh the the chat so we we know that |
520s | it's a question directly for me and not |
521s | for uh just everybody else because |
524s | you're welcome to chat amongst |
525s | yourselves too all right next one I |
528s | believe you working on some kind of |
529s | engine update right yes we are if so |
532s | what Improvement should the updated |
533s | engine bring to the game thank you I |
535s | mean so it's uh a lot of things that |
537s | are um |
540s | completely invisible to the player so |
542s | it's a lot of things that are like that |
544s | will help us um just help our workflow |
547s | um there's a lot of things that are just |
548s | like oh now we can do things faster or |
552s | um uh there's a little bit better memory |
554s | management or um you know a a lot of |
557s | things that like don't feel like they'd |
558s | be very important but they have a lot of |
559s | knock on effects that you'll eventually |
560s | see down the road um there's also just |
563s | new technologies that we can incorporate |
565s | um after after we we add those in so |
568s | things like um I don't know if these are |
571s | I don't have a timeline or anything like |
572s | this but for example things like FSR is |
576s | not available in the current version |
577s | that we're on and we have to update to |
579s | to gain access to it so you know like |
581s | like things like that |
584s | um |
589s | yeah there's there's other projects |
591s | we've been working on that I don't I |
593s | can't really tell you about yet um that |
595s | we're like well we can't do that until |
596s | we update the engine um and then once we |
599s | start working on that we'll be like okay |
601s | is this possible like what else do we |
603s | need to do there's a lot of things that |
604s | that uh work together there |
608s | impossible kind of vague answer sorry |
613s | but uh can we start with an item taking |
616s | up the screen to start with that |
619s | no that'll be pretty funny though I I |
622s | actually almost did that too because I |
624s | was setting up the the teasers for |
626s | stream and like I |
628s | almost uh |
630s | like I I almost hit like I was I |
633s | actually was live with the like preview |
635s | thing setting up the teasers and I uh |
637s | almost hit switch over with the teasers |
639s | all of them like stacked on top of each |
641s | other still on the |
642s | screen which would have been |
646s | bad um are all secret SL Easter eggs |
649s | known by the devs in game now found or |
652s | do we have some work to do pre 1.1 as |
654s | far as I know so this question got asked |
656s | um uh that the we we did a lore stream |
659s | about about I want to say like a month |
661s | and a half two months ago something like |
662s | that um and right at the end of at the |
665s | end of the lore stream uh our our Lore |
667s | Master was like there's one Easter egg |
669s | left that no one's found um and I'm |
671s | pretty sure that that now has been found |
675s | um shout out to uh I think Perry the pig |
679s | was the one that found it I don't know |
680s | if he was the first one or not but that |
681s | was the first video I saw on it um |
685s | and uh so I think as far as I know all |
689s | of the Easter egg that are currently in |
690s | the game have been found and are well |
693s | documented |
695s | um it is possible that I'm missing one |
699s | but I really don't think so like uh I'm |
703s | quite confident that there's that |
705s | there's there's nothing extra missing |
708s | still uh I can't remember where I was |
709s | going to go with this just more |
713s | damage |
716s | yes want to land and we want Vines when |
718s | we land |
724s | vins these guys are doing these these |
726s | this like bleed is just |
733s | insane all right having recently played |
735s | another RPG that changed their uh gem |
737s | drop to an auto loot currency I really |
740s | felt what you meant but with the weight |
742s | oh I di just not paying attention my |
744s | hands aren even on the |
745s | keyboard |
748s | um uh |
750s | I really felt what you meant with the |
751s | weight of the AIX shards thank you for |
754s | considering the impact for systems |
756s | you're welcome um it's yeah like these |
760s | are we're Poss like we're quite cautious |
763s | when we automate things um and who knows |
766s | maybe we'll automate more things in the |
768s | future |
770s | um you know we still we we still keep an |
773s | eye on feedback for all sorts of things |
774s | even if something that like it seems |
775s | like an old system or something that we |
776s | still keep an eye on for feedback either |
779s | way |
781s | uh are there any improvements to |
782s | multiplayer that you can talk about |
783s | performance or gameplay wise I mean yeah |
785s | like there's um there's there's always |
788s | there's always tons of little things |
789s | that I that are kind of boring to talk |
791s | about this is something I mentioned |
792s | recently of like oh there's some some |
793s | tiny Improvement to memory management or |
796s | um you know it doesn't make for very |
799s | flashy announcements but um they end up |
802s | having nice nice uh gameplay |
804s | implications um there |
807s | were uh there's you you know like there |
810s | there's all sorts of things we're |
811s | investigating like we're investigating a |
812s | timing issue right now um that you know |
816s | might be the cause of some rubber |
818s | banding stuff and you know there's |
821s | there's it's a lot of boring stuff but |
823s | like we're definitely working on |
825s | improving the overall multiplayer uh |
827s | experience so that's like the the time |
830s | it takes to load things um the frequency |
832s | you have to end up in loading screens uh |
834s | how how smooth gameplay is um how clear |
837s | gameplay is when when you're in a |
839s | multiplayer setting there's all sorts of |
841s | little things that were always just like |
842s | tweaking and updating like that so yeah |
844s | that that's all in the works right |
851s | now |
859s | oo I think I like I don't think I |
863s | actually want war cry here or if I do |
865s | want to be war cry totem but like I'm |
867s | really looking at frenzy totem looking |
869s | at friendy to him right now I I think |
871s | that's where we're going to |
874s | go I remember something that felt really |
877s | fun in Diablo 3 was having random people |
879s | join up with you while you're running |
880s | content yes uh having haven't you guys |
883s | considered possibly adding a way for |
884s | people to make their Lobby public uh so |
887s | people can freely join them if they want |
890s | I know people can uh talk in chat and |
892s | party up but how do you feel about |
893s | taking out the middleman for people who |
895s | want to group up with randoms I I mean |
898s | like I I think overall it's a fantastic |
901s | idea it is something that we've |
902s | considered in the past um it |
908s | is it's quite an involved system to add |
912s | um I I would say it is it's in the |
913s | category of on the table but not in |
923s | development um cuz yeah like there's |
926s | there's having it be the |
930s | H having a system like that be opt out |
933s | uh can be can can end up putting players |
936s | in a tricky situation a new player's in |
938s | a tricky situation um cuz you know |
940s | there's there's even even if you try and |
942s | prevent it there's always forms of |
943s | griefing that can happen um and and you |
946s | know sometimes there's uh you know like |
950s | that's that's an intended game mechanic |
951s | and that's really that's like part of |
952s | the game that's fun that's not one of |
954s | the intended game mechanics we have so |
956s | we we kind of have to be a little bit |
958s | careful not to accidentally put one of |
960s | those |
961s | in we don't have to we just I just don't |
963s | want |
976s | to all of the dots just getting pummeled |
980s | by Dots here |
991s | that was |
993s | close I think it' be really cool to have |
995s | a system I'm just I'm just realizing |
996s | this now as as I'm playing them I think |
998s | it' be really cool to have a system |
999s | where um like minions could like get |
1002s | together and like help revive another |
1003s | one or like stabilize it so like the bar |
1005s | didn't go down or something like that I |
1006s | think that would be cool are there any |
1008s | uniques you felt like that really missed |
1012s | the mark in terms of design and |
1014s | alternatively ones you really uh nailed |
1017s | it out of the park um yeah there's |
1019s | there's definitely you know that that |
1021s | that happens all the time for sure uh |
1023s | both of those things and |
1026s | um I think frequently we will go back |
1029s | and and edit things uh and update things |
1032s | to like |
1035s | um to to to hopefully bring them into |
1037s | the latter category there um you know |
1040s | there's some some uniques that I think |
1041s | from day one have really done well like |
1043s | ex sanguinous uh I I would call it as uh |
1046s | a unique that really hit the mark um |
1049s | atically and uh gameplay-wise uh it does |
1053s | really well it is um part of a very |
1056s | overpowered strategy right now but |
1058s | that's not the unique item's fault um |
1062s | and so yeah like there's yeah there's a |
1064s | few those like that that are like a |
1066s | feels it it really evokes that feeling |
1068s | it really it ends up being like a |
1069s | Cornerstone of uh of a build um those |
1073s | those feel really good to me so like um |
1075s | Herold the Scurry I'd put in that |
1077s | category um |
1080s | and then you know like there's there's |
1081s | like some some like thematic ones that |
1082s | are just fun like keeper gloves this |
1084s | this one I think this unique I think is |
1085s | really actually a great unique even |
1087s | though it's not um super powerful people |
1090s | aren't like clamoring to find it it's |
1092s | not like a a big ticket item or anything |
1093s | like that but it's it's a really um I |
1096s | think this is a well-made unique because |
1098s | it is uh it's |
1100s | really it's really quick to understand |
1103s | it's really obvious what it does um it |
1105s | it also just like it feels it's concise |
1108s | and it gets the point across and I don't |
1110s | know it's it's fun I really like this |
1114s | unique |
1116s | um uniques that miss the mark most of |
1119s | the time we've actually gone back and |
1120s | changed them so they're like things that |
1123s | don't miss the mark quite as much |
1125s | anymore um I would suggest you know |
1128s | think oh what comes to mind like um snow |
1131s | blind comes to mind that one really |
1133s | missed the Mark |
1137s | um yeah some's coming to mind right now |
1140s | but yeah there there's there's decayed |
1142s | skull |
1146s | um what else yeah not not kind of |
1149s | blanking a bit here but yeah like |
1150s | there's there's um definitely definitely |
1153s | Lots in both both of those |
1156s | categories uh what upcoming feature are |
1158s | you currently working on uh and was |
1160s | already announced in the road map are |
1162s | you looking forward to the most and |
1164s | which one do H think is the most |
1165s | important to the game wow lots of things |
1167s | there so what upcoming feature are you |
1168s | currently working on |
1170s | um I am you know like a lot |
1173s | of uh a lot of bug fixing right now for |
1176s | me that's kind of all I've been working |
1177s | on lately uh is just bug fixing bug |
1179s | fixing bug fixing um which is great |
1187s | um I'm I'm I'm working on I've also been |
1190s | working on lately the uh is on the road |
1194s | yeah Harbinger Nemesis and Pinnacle boss |
1197s | uh systems |
1204s | uh looking what am I looking forward to |
1206s | the most on the road map that was |
1207s | currently I mean the I I always look |
1209s | forward to the things that are like |
1213s | um uh that we're actively working on and |
1217s | are like coming soon um but the the one |
1220s | that I think I'm actually looking |
1221s | forward to the most is like the least |
1223s | explained one on there and the farthest |
1224s | one out which is the uh on on 1.4 the |
1228s | one that like the pict of 1.4 is |
1230s | probably what I'm what I'm most |
1231s | personally excited |
1233s | about uh and what do I think is the most |
1235s | important I think the most important is |
1237s | just all the endgame updates that we've |
1238s | got and that's why basically every |
1240s | single one I literally every single one |
1241s | of those um those patches those uh 1.1 |
1245s | through 1.4 patches they all have an end |
1247s | game element to |
1253s | them yeah so I think the the end game |
1255s | element to each of those is the most |
1256s | important |
1260s | uh will there be new supporter packs in |
1261s | cycle 2 maybe some more packed um some |
1264s | more packed than current ones I don't |
1265s | think there's new supporter packs in 1.2 |
1268s | I think the new or 1.1 I think the new |
1270s | supporter packs are coming a little bit |
1272s | after that I'm not 100% sure |
1277s | though there are new MTX coming in 1.1 |
1280s | though |
1290s | when when you guys add the Barbarian |
1293s | class can you make Mike the character |
1295s | model I would love to um but you know |
1300s | like |
1303s | uh I I don't want to |
1306s | um suggest that it will be or won't be |
1310s | coming or be its own class or a master |
1312s | class or any of those things you know |
1315s | it's it's all all possible still um but |
1318s | I I think Barbarian is a uh like a an |
1322s | archetype that we've we've not dived too |
1326s | deep into it's sort of that like |
1330s | um just that that brute class that's |
1333s | just I'm I a Hulk smash here we go |
1337s | um and I think there's I think there's |
1339s | lots of fun design space there still for |
1344s | us someday |
1353s | all right any due changes when playing |
1355s | with people in 1.1 specifically towards |
1357s | increasing corruption for everyone in |
1359s | the party there are |
1361s | um uh yes uh it's not quite as simple as |
1366s | just like corruption shared uh it's it's |
1369s | like um we're we're utilizing existing |
1372s | systems |
1373s | to um let players progress their |
1377s | corruption uh as as they uh like um with |
1382s | a little bit more |
1384s | control when playing in a |
1387s | party than just no so a lot more control |
1392s | um than just |
1398s | no all right how many resources would |
1400s | you say allocated to upcoming uh |
1402s | updating very old skills and masteries |
1405s | um I'd say 1.1 is is relatively compared |
1409s | to like 1.0 and um you know what what |
1412s | future um patches will be i' say 1.1 is |
1415s | relatively light on the resource |
1416s | allocation for uh for skills and updates |
1421s | um uh but there's still quite a |
1424s | bit skills skills and masteries is um a |
1427s | pretty big part of our um of our |
1430s | pipeline in general like it it touches |
1431s | on on basically every um pretty well |
1436s | every discipline |
1439s | that that that gets impacted by those so |
1441s | it's it is quite is adding adding any |
1444s | new skill is quite a lot and um we |
1447s | aren't adding any new skills in 1.1 um |
1450s | which is why I say relatively light |
1451s | because um this is going to be the first |
1453s | patch in a long time that we haven't |
1454s | actually added a new |
1458s | skill but we will be back to adding new |
1460s | skills quite quickly so no need to FR |
1465s | there uh will there be some Cosmetics |
1468s | for Drew forms or Necromancer minions uh |
1471s | not in 1.1 but uh yes there will be so |
1475s | um those are all skills um and skills |
1479s | will be getting Cosmetics um so yes they |
1482s | will be they will be getting them but |
1484s | it's it's not not quite um not quite |
1486s | ready yet skill Cosmetics are not coming |
1488s | 1.1 but um once we have that system |
1490s | sorted and uh we we'll start pushing out |
1493s | skill Cosmetics for all sorts of skills |
1495s | which will include transform abilities |
1497s | and Minion abilities too you can see the |
1501s | um um we we we we we try we put this |
1504s | down here to kind of signpost like it's |
1507s | coming they're going to happen just not |
1515s | yet you're just popped all right aside |
1518s | from minor bug fixes any patch plans |
1520s | before the new cycle starts no no um but |
1523s | between now and Patch it's going to be |
1526s | um like it's yeah |
1529s | Singularity it's going to be um we |
1533s | actually could possibly we're not doing |
1535s | hit damage really but almost do that |
1539s | um yeah between now and 1.1 um the patch |
1544s | the patch notes you'll see will be for |
1546s | things like |
1549s | um uh will be for things |
1552s | like there was some bug that showed up |
1554s | that we had to fix because it was |
1555s | causing problems uh that's that's kind |
1557s | of about it right now |
1560s | as so so the like as we're developing |
1564s | um and and we we we start we get to the |
1567s | we get to the point where |
1572s | um uh we get farther and farther down |
1575s | the line of development from the the |
1578s | current live version of the game it |
1580s | becomes uh more and more difficult to |
1582s | make changes to that |
1585s | specifically uh at the same time as as |
1588s | as as the head gets further detached um |
1592s | it becomes more difficult to make |
1594s | changes efficiently and uh becomes to |
1597s | the point where it's just like well it's |
1598s | going to take so like the dev time um |
1602s | the dev time goes up the dev time |
1603s | requirements go up the cost uh goes up |
1606s | as you get F farther and F farther down |
1608s | the line to make changes that that |
1610s | actively go to live at the same time as |
1612s | they go to the development match it's |
1613s | not it's not huge for a lot of things |
1615s | but um if the change is is affected by |
1619s | any other changes you've made um then |
1621s | you have to make the change twice and |
1623s | consider that |
1625s | the consider those changes that have |
1627s | been made so it's it just gets Messier |
1629s | and Messier and Messier the farther you |
1630s | get from the current live version on the |
1633s | updates you're |
1639s | making uh can you touch on the thinking |
1642s | behind not letting our very expensive |
1645s | stash tabs transfer to Legacy once the |
1647s | season ends um |
1649s | it sets a precedent that uh would mean |
1652s | you'd end up with um so so some someone |
1657s | there's there's the extreme Edge case |
1658s | that you have to consider that just |
1659s | makes it impossible so um you've got 200 |
1662s | Max stash tabs period right um you've |
1665s | got you've know you've purchased 200 |
1667s | stash tabs in Legacy you've purchased |
1669s | 200 stash tabs in cycle rollover happens |
1672s | what happens |
1675s | um we're we're not going to 400 tabs so |
1678s | they've got to be removed only |
1681s | tabs |
1683s | um so there so so like right right right |
1687s | right there we we've got to just leave |
1689s | it |
1690s | um and if we're talking about uh I I |
1693s | didn't quite read the whole you I may |
1695s | have misread the question so if you're |
1696s | asking about um whether or not your |
1699s | cycle tabs can stick around for the next |
1701s | cycle um I think it oh no it is Legacy |
1704s | transfer okay sorry so it is |
1706s | specifically for legacy transfer the |
1707s | cycle rolling over is specifically |
1709s | because we want everyone to start from |
1711s | scratch uh thank you for the postp |
1714s | attack |
1716s | um but yeah it it is you know to keep |
1719s | the playing field for new players |
1720s | because it is a game mechanic it's not |
1722s | because it because it is purchased with |
1723s | in-game currency uh the cycle has to |
1726s | start from scratch very which I know |
1728s | wasn't the question but just adding that |
1729s | long |
1732s | to uh all right will you eventually add |
1734s | anything to the store that can be used |
1736s | by offline players too uh maybe we'd |
1739s | really like to uh we're still working |
1741s | out if that's possible it's |
1742s | unfortunately not available at the |
1744s | moment |
1746s | maybe uh if some specs are currently |
1749s | underperforming will you make some of |
1751s | them uh intentionally a little |
1753s | overpowered in the upcoming cycle to |
1754s | entice players to play them or do you |
1756s | want 100% balance um we never make |
1758s | anything intentionally overpowered um |
1761s | but we also don't want 100% balance |
1763s | because if everything's completely equal |
1765s | then nothing's any good everything's |
1766s | terrible like there's there's the flip |
1767s | side D if everything is good |
1769s | everything's also bad um so we we never |
1772s | strive for and it's also impossible to |
1775s | to to get to 100% Perfect Balance |
1777s | anyways unless you take away all the |
1778s | cool stuff um so it's kind of like the |
1782s | we we we try our goal is to get to very |
1785s | good balance um but our goal is never |
1787s | 100% |
1790s | balance uh which 1.1 feature have you |
1792s | play tested already are you that uh |
1796s | which one point feature you have play |
1797s | tested already are you most excited |
1800s | about |
1806s | uh it's a good question actually |
1813s | I I think the obvious answer is the |
1815s | Pinnacle boss but I really love the |
1817s | Nemesis system so I'm going to say |
1826s | that me oh |
1830s | it's wov together so uh you should do a |
1833s | collab with Universal |
1835s | Pictures and add a boss cocaine bear or |
1839s | one with sci-fi and add roaming boss |
1841s | shark |
1845s | NATO you know it just cocaine bear and |
1848s | shark NATO they both exist on Earth this |
1850s | is on a tera the logistics of flying |
1852s | them here it just doesn't like I I don't |
1855s | know how you could could really sell |
1857s | that too well I I don't I don't see how |
1859s | that's |
1861s | possible is a fun |
1864s | idea |
1874s | woo right will all gear 3D models be |
1878s | adjusted to their 2D models in 1.1 no |
1880s | and if not when do you plan to do it |
1882s | thank you for your answer um so it's |
1883s | it's not a matter of um hey we're going |
1886s | to go and do all of these all at once |
1889s | um we are updating them and we are |
1890s | adding more 3D models so some some of |
1892s | them will get new 3D models added in 1.1 |
1894s | just as they did in 1.0 as they did in |
1896s | 0.92 as they did in 0.91 you know like |
1898s | so we we add more every patch um it's |
1901s | just we it it takes so much longer to |
1905s | add a um add a add a physical 3D model |
1909s | for an item than it is to uh just add |
1912s | the item itself into the game um and we |
1915s | really love adding new uniques so we're |
1917s | kind of we're kind of terrible about |
1920s | having enough uh about giving modeling |
1924s | enough time to catch up um so we're you |
1928s | know like we're going to keep adding |
1930s | items at a faster rate than we're adding |
1932s | the models themselves uh at least for |
1934s | now anyways so you'll you'll you'll |
1935s | still see items that don't have exact |
1937s | onetoone models um but we are working on |
1939s | it we are adding more of them every |
1941s | every patch so it is an ongoing process |
1943s | that we will continue to do uh as we go |
1969s | vines on that |
1977s | earlier what Vin up sorry if this has |
1979s | been asked before that's quite all uh |
1982s | but any plans of changing leveling curve |
1985s | um it's fun to level 80 and it's just |
1987s | too much not casual friendly um well so |
1989s | I mean level so uh we don't have any |
1991s | major plans to change to adjust the |
1992s | leveling curve um we're quite happy with |
1995s | where it is right now the game is not |
1998s | intended for most characters to hit |
2000s | level 100 max level is not an expected |
2002s | uh result max level is uh an extra |
2006s | stretch goal achievement that uh if you |
2008s | really want to push your character and |
2010s | and really want to you know like dig in |
2011s | and and and and go go hard you can get |
2014s | to max level if you want but max level |
2016s | is is not intended to be uh an something |
2020s | that most characters do at all um even |
2022s | people I know that that play thousands |
2024s | of hours most of their characters never |
2025s | hit um level 100 and um I I think |
2029s | that's really a good thing and it's not |
2032s | something we're planning on changing um |
2034s | you know level 80 you say you hit Level |
2035s | around level 80 and that's when things |
2037s | start to slow down for leveling that's |
2038s | really expected and most of your |
2040s | character improvements once you're |
2041s | hitting that that level are coming from |
2042s | your your gear upgrades that's where the |
2045s | bulk of your power is coming from at |
2047s | that point and that's that's really very |
2049s | much by Design and will continue to be |
2051s | that |
2057s | way what's the trigger for baby |
2059s | scorpions I can't |
2062s | remember it's just it's just overtime |
2070s | do we have |
2073s | any yeah there yeah there's some there's |
2075s | something popping |
2079s | out |
2082s | wonderful oh gosh oh no it's lighting up |
2085s | is that bad oh jeez |
2088s | Rick this |
2091s | isly and that should do |
2095s | it this way Point's harder than |
2098s | dissipated but no worries all good |
2106s | now just in time looks like we've got |
2110s | company anyway off you |
2114s | go I'll see you on the other |
2117s | side sure you |
2123s | will absolutely holding my |
2126s | breath praying to whatever God you marry |
2128s | me and I believe to see Clockwork |
2131s | tinkerer IE engineering |
2133s | class I I i' love an engineering class I |
2136s | think it' be super |
2138s | cool hopefully I will see you |
2146s | soon engineering class would be sweet um |
2149s | I don't I so there's there are a lot |
2151s | this is a little little aside here not |
2153s | specifically talking about engineering |
2154s | class here but there are a lot of like |
2157s | class archetypes that |
2158s | um I know I've thought |
2161s | about you're just |
2163s | idly musing about what we're going to do |
2165s | and that sort of stuff and um several of |
2169s | them have like or I'll be like oh I |
2172s | really wish I could add a class that did |
2175s | this I can't fit that into any of the |
2178s | existing base classes and I can't think |
2180s | of three masteries to go with it and |
2183s | it's just it's such it's such an awkward |
2185s | position of being where you're like it's |
2186s | such a great archetype but it's just |
2188s | like is it a little too far different um |
2192s | from other things that you could |
2194s | conceivably put with it so that's that's |
2195s | that's a a struggle we have sometimes um |
2198s | at least I I have struggled with that |
2200s | when I'm thinking about new uh new |
2201s | classes and archetypes to build in so |
2204s | you're like okay do you try and then |
2205s | slip that archetype |
2207s | in as like a unique item that sort of |
2210s | like transforms the vibe and the feeling |
2212s | of a skill or something like that do you |
2214s | try and slip that in as um |
2218s | all sorts of yeah never mind I'll get |
2221s | back to real questions here instead of |
2222s | just |
2223s | rambling uh do you guys talk about |
2225s | having a evade I'm going edit the |
2228s | question here having an evade thematic |
2230s | for each class yes I'm afraid that major |
2233s | acly Dodge rolling which evade uh if |
2236s | it's physically rolling might be a |
2237s | little awkward yes which is why we call |
2239s | it evade not |
2240s | roll uh any notable changes in dungeons |
2243s | coming in the next cycle |
2249s | uh is that coming next cycle that's the |
2251s | real question |
2255s | uh |
2259s | uh I want to say yes but I can't |
2262s | remember if it's next cycle or not um so |
2265s | I'm going to say maybe and we'll uh come |
2269s | back to that |
2270s | later on another |
2274s | day but yeah they I I har but there are |
2278s | certain elements of um dung |
2282s | engineering that aren't that aren't |
2285s | smooth the like the ux of that process |
2288s | is not awesome um there are use cases |
2291s | that are not represented well um and and |
2294s | things can be clunky there's you can you |
2296s | can find yourself in situations where |
2298s | you you feel like you're performing a |
2299s | task that ends up feeling like a bit of |
2300s | a chore um sometimes you can feel a |
2302s | little bit too harshly punished um and |
2305s | and so there's there's definitely some |
2306s | adjustments we want to make to the |
2307s | dungeon system and uh we've got some of |
2310s | those planned uh earlier than others um |
2314s | I can't really go into details on what |
2315s | that is yet but but we we are definitely |
2318s | looking at adjustments for uh for for |
2320s | the dungeon system because we do get a |
2321s | significant amount of feedback on that |
2323s | and it is something that we really want |
2324s | um as a system in general to thrive |
2327s | going forward because it is uh A system |
2329s | that we want to add on to we want to um |
2332s | we want to add on um you know like new |
2335s | dungeons that have uh new keys um new |
2338s | skips new unique rewards things like |
2341s | that so there's there's there's quite a |
2342s | few things that we see as pretty common |
2344s | suggestions from our community that I'm |
2346s | like that would go really well as a |
2347s | dungeon reward um but we've kind of got |
2349s | to fix the underlying mechanics of |
2352s | Dungeons and the flow and the feel of |
2354s | that experience before we attack too |
2356s | many onto the game still but we we are |
2359s | like that system will expand and the um |
2363s | I almost used the term that I hate for |
2364s | to describe what we're doing to it but |
2365s | yes we are improving that ux of it |
2374s | uh Aaron trying to cheat at bingo I |
2377s | think uh maybe we'll |
2381s | see is key ring coming in 1 point1 uh I |
2385s | I don't know |
2388s | maybe I don't think so it's not |
2390s | implemented yet I'll say that it's and |
2392s | on our Dev builds we do not have a key |
2396s | ring uh weekly quest for transmog please |
2399s | I mean it's on the road map |
2401s | 1.4 uh is it difficult to balance every |
2404s | spec so they all can compete in content |
2406s | absolutely one of the worst things for |
2408s | me as an arpg player making a spec that |
2409s | I can't compete an aspect of the game be |
2412s | it pushing uh dungeons or bossing yeah |
2415s | so |
2416s | um you know I I think |
2419s | there's uh there are |
2424s | some uh elements that a couple of the |
2427s | masteries have been able to dramatically |
2431s | exceed the expected uh activities on um |
2437s | which I think can make the other ones |
2440s | that are doing quite well and are are |
2442s | are in the expected range um to not feel |
2445s | as well by |
2450s | comparison I know you are working on |
2452s | character |
2453s | customization |
2455s | uh vaguely yes |
2459s | will it include female/male body choices |
2461s | for all classes um we will uh when we |
2466s | eventually do uh start getting into |
2468s | character customization |
2470s | W very far away still um it will include |
2475s | body type as one of those uh one of one |
2479s | of the one of the things you can |
2482s | select |
2484s | uh uh in those options so like you want |
2488s | like a a big Hulen you know uh large |
2494s | frame or like smaller frame you know |
2497s | like like there's there's there's the |
2498s | things like that will be um part of that |
2503s | character customization when we do |
2504s | eventually get to |
2510s | it I don't I don't know exactly how it's |
2513s | going to be explicitly |
2516s | worded short answer |
2518s | yes uh we have balus and Gaspar might we |
2523s | soon see M make an appearance |
2527s | uh |
2529s | maybe I don't know that would be a |
2532s | question for L Master Cal next time we |
2535s | do uh a lore |
2540s | stream uh will there be steam |
2542s | achievements at some point absolutely |
2545s | um we are |
2549s | a wasn't paying attention at all we are |
2552s | uh we are planning on having steam |
2554s | achievements added into the game um it's |
2556s | going to be a little while so I think |
2558s | but |
2560s | yeah uh weekly car sheet character sheet |
2562s | remind you weekly character sheet |
2565s | reminder I'll haunt you till the day I |
2567s | get |
2569s | it uh |
2571s | yeah we're working on it um you know |
2576s | there's there's little updates that are |
2577s | happening on it still but uh the the |
2579s | full extended character sheet with like |
2581s | you know skill specific stuff like that |
2582s | is still |
2584s | um uh still in the conceptual phase we |
2588s | did just hire a |
2591s | uh dedicated UI |
2594s | developer so |
2598s | um we'll have we'll have more more UI |
2600s | stuff will be getting worked on by |
2602s | someone much better than me |
2606s | um in in the future uh the the the big |
2610s | piece that's holding that uh that |
2612s | specific feature up though is more um |
2616s | the |
2617s | data required to populate it with is um |
2622s | we still have a great way of generating |
2624s | all that data really |
2626s | accurately |
2628s | um and and when we do eventually add |
2631s | that we we kind of want that data to be |
2632s | pretty |
2635s | accurate which I know might seem kind of |
2637s | weird so much stuff is populated on the |
2641s | Fly um just because there's so many |
2644s | options and so many ways things can be |
2645s | specialized a lot of is generated on the |
2660s | fly all right on the upcoming |
2664s | cycle |
2666s | there uh I think it's will be any |
2669s | balance changes to Paladin Healing Hands |
2673s | um I have I have enjoyed I have enjoyed |
2676s | so much that build I played 105 days |
2678s | straight great game that yes I I mean um |
2682s | if if there's something that's pretty |
2685s | obviously uh you know significantly |
2688s | overpowered or significantly |
2689s | underpowered or something that is very |
2691s | pretty obviously like not just doesn't |
2693s | feel well to play there's probably a |
2695s | good chance there's going to be updates |
2696s | to it coming in the next patch |
2700s | um Healing Hands this was 1.0 was the |
2703s | very first patch that one that Healing |
2705s | Hands came out in um so so yeah there's |
2709s | a |
2710s | uh I would say a a better than even |
2713s | odd's chance that they'll be updates to |
2715s | Healing |
2722s | Hand look at that 60 some OD stacks of |
2724s | poison |
2727s | pedals |
2735s | torch that was a |
2745s | mistake we'll stash some stuff until |
2753s | then this useful for us in this build |
2755s | actually |
2780s | no uh what is your stance on some |
2783s | classes using so many of their skill |
2785s | slots for passive skills for example |
2787s | Paladin uh usually used up three for |
2790s | passes one for movement one for attack |
2791s | many others are similar that makes the |
2793s | combat a bit stale oh y I mean we do um |
2797s | I I think it's very natural for people |
2800s | to |
2804s | um make builds that way you know like we |
2808s | we we frequently put nodes in |
2812s | um in in like passive tree and skill |
2815s | trees all we we we frequently know what |
2817s | good example of this in in great example |
2819s | in SEL off top of my head |
2825s | um okay well in Sentinel there's a node |
2827s | I think it's right here right here it's |
2829s | one of these two spots in Sentinel um |
2831s | and it's it basically says like whenever |
2833s | you connect with a zeroc cost melee |
2836s | skill uh you get health and Mana back |
2838s | and it turns all of your spammable melee |
2841s | skills into Mana |
2842s | generators um that you can then take a |
2846s | bigger um um a bigger mana ability and |
2851s | uh drop that |
2853s | into uh into the build so you have a |
2855s | Mana spender and a Mana generator so |
2856s | like you know like we we do put things |
2859s | in the game to incentivize using |
2861s | multiple abilities um we'll put ties |
2863s | between melee abilities and things like |
2865s | different attack abilities that uh you |
2868s | know I I think we we do push the the use |
2871s | more skills more often um and I think |
2874s | that adding evade to the game is going |
2875s | to actually help um open that up a |
2878s | little bit more as well also there's a |
2879s | poll going on oh the poll just ended |
2880s | wonderful oh that was that was |
2885s | tight only 17 votes in the poll oh I |
2888s | should have announced that poll okay |
2889s | well we did |
2894s | it I should I should have said it out |
2896s | loud there's way more than 17 people |
2898s | watching but yeah uh that's okay well |
2899s | next one we'll get more people in on um |
2902s | we have a winner for our |
2905s | next uh for our teaser |
2909s | we got another one don't |
2913s | worry just going to make sure I |
2920s | uh going to double check and make sure I |
2922s | pick the right |
2935s | one yeah didn't Forge guard |
2938s | let's make a little |
2940s | bigger shall |
2943s | we shall |
2950s | we boom all right so we've got a new |
2952s | node uh for |
2956s | javelineer throwing attack critical |
2958s | multiplier plus 10% per point six points |
2961s | available in the node this is a level a |
2963s | 40 Point passive so this is above the |
2965s | lock line so this for spefic specific |
2967s | you can't get this on anyone else uh |
2969s | then it has a threshold node for a |
2971s | fourpoint bonus your throwing attacks |
2972s | have additional base Critical Strike |
2975s | chance per five points of dexterity |
2978s | throwing critical |
2979s | chance again at 1% per five points of |
2985s | dexterity that's base crit chance which |
2987s | is a |
2995s | lot I'm just going to |
2998s | I if I shrink this down and I slip it |
3000s | over there can people is that is that |
3002s | good or bad putting it over |
3016s | there not great too small I'm assuming |
3033s | little bit more |
3037s | visible all right we're going to keep |
3045s | going questions I just saw one from a |
3048s | new chat for when's the next week patch |
3050s | July |
3051s | 9th all right talking about archetypes a |
3053s | beekeeper should be a thing maybe with |
3056s | spring yeah so |
3058s | so the the more I want to say Mei builds |
3063s | were a little bit uh conservative when |
3065s | it comes to Mimi builds |
3068s | um like like meme Mimi with a y not me I |
3073s | me anyways um me meeme builds were were |
3077s | were usually a little bit more |
3078s | conservative on the power level four |
3083s | um there's there's definitely no |
3086s | shortage of |
3087s | ideas for be themed things to kind of |
3090s | move |
3098s | so these are |
3104s | awesome I we're kind of playing the B |
3106s | build right |
3112s | now got we've got our we got our bees |
3114s | and our and our be friends got all sorts |
3116s | of bees |
3118s | all right will you revisit older classes |
3120s | to make them up to par with newer |
3122s | classes when it comes to skill |
3123s | interactions Etc warlock GRE Master |
3125s | Falconer on a whole other level than for |
3127s | example Sentinel yeah um I mean we we we |
3130s | update every time we update a new uh an |
3133s | old skill one of the things we |
3134s | definitely try to work in is um inter |
3137s | skill interactions So like um when you |
3140s | use a what happens to to be things like |
3143s | that or or you know like um sometimes |
3145s | they're less explicit so sometimes it'll |
3147s | be like grants you a um whenever you use |
3150s | this ability it grants you a melee buff |
3152s | but it's like a spell so like it um you |
3155s | know things like that so we we try to um |
3159s | do specific and generic skill |
3161s | interactions whenever we update skills |
3163s | um and we are constantly updating old |
3165s | skills um so like I said there's there's |
3167s | no new skills coming uh in this patch |
3169s | but we are updating old skills um and |
3172s | and we are adding new interactions |
3181s | yeah sometimes those come in the form of |
3183s | you know passive nodes skill tree nodes |
3186s | uh unique items um sometimes they're you |
3190s | know there can be those things can come |
3193s | from all sorts of places that don't |
3194s | really feel like they're the obvious |
3197s | place to put them always um sometimes |
3199s | it's as simple as like uh moving an AIX |
3202s | from a prefix to a suffix and that like |
3204s | opens up a new interaction |
3209s | or sometimes it's like adding a new |
3210s | suffix um like we just added some new |
3212s | weapon suffixes that I think open up |
3214s | some new options in |
3216s | 1.0 |
3218s | yeah all right the Rune of removal seems |
3221s | to me uh the least fun room to use one |
3224s | and four chance of removing the T6 t7 |
3226s | AIC and normally eats up a huge amount |
3228s | of Fortune potential when you do succeed |
3230s | in moving the aics you want is there any |
3231s | chance of reworking this room um I I |
3235s | don't think so it does provide a very |
3237s | specific and Powerful function um so |
3242s | think the the the core you know style of |
3244s | what it does and what it costs is is |
3246s | likely going to stay roughly pretty |
3247s | similar um you know maybe that maybe |
3251s | it's possible that the the for potential |
3253s | cost a little too high or you know maybe |
3255s | it's possible that there needs to be |
3257s | some way to influence if it's a prefix |
3259s | or a suffix something like that and I've |
3260s | seen lots of suggestions along those |
3261s | categories from from our community um |
3263s | but you know like the the general idea |
3265s | of how it works and you know the the |
3268s | power level that it's at we're very |
3270s | happy with that because it is quite |
3271s | powerful |
3274s | still there's there's uh this is |
3276s | something I talked about last week a |
3277s | little bit too there's a danger in uh |
3280s | increasing the control of like the the |
3283s | the specific granular control that you |
3284s | have over an item uh too |
3287s | much um it |
3290s | can leave an expectation of uh like what |
3296s | you can do to it like there's some some |
3298s | days there's like too many steps you |
3299s | have to take to make the item good um |
3301s | and so we're really trying to make sure |
3302s | we find that balance and if it's |
3304s | expected that you can always like um use |
3307s | removals to like get specific aices off |
3309s | or something like that then then it's |
3311s | just |
3312s | like you know like craft an item from |
3315s | scratch doing whatever sometimes you we |
3317s | we we we really like having those items |
3320s | on your journey to um like super endgame |
3323s | content those items where you're like |
3325s | this is a sweet item but like like it's |
3327s | got a one way set ax on it and like so |
3329s | there's like a really clear and obvious |
3330s | upgrade path for that item so you're not |
3332s | um you're not always just jumping right |
3334s | to the end and you have those those |
3335s | stepping stone items that you do |
3341s | find |
3347s | uh there's that frenzy totem we're going |
3349s | to switch that out uh I think it's going |
3351s | to be our last building we're going to |
3352s | try |
3354s | it right if it won't you I'd still be in |
3358s | the dreadn or Worse I'd be making |
3361s | friends with Sak's victims wouldn't be |
3364s | as |
3365s | pretty uh all right what are your |
3367s | thoughts in regards |
3370s | to my audio I've been mocking about with |
3374s | oh |
3375s | sweet love |
3377s | it uh what are your thoughts in regards |
3380s | to coff Unique explosions I feel it |
3383s | diminishes the excitement of finding a |
3384s | nice item because drops are very densed |
3387s | in time going through 20 helmet drops to |
3389s | see if a good one feels like a job yeah |
3391s | I think the |
3393s | um I think |
3395s | we when we added in the like |
3400s | significant uh you know |
3404s | like adding in trade was a huge power |
3407s | spike in item acquisition and we kind of |
3409s | had to give coff a lot to even be |
3412s | relevant |
3415s | um the |
3417s | I I I don't think it's quite I think |
3420s | you've identified a problem um that we |
3422s | are looking at uh ways to help alleviate |
3426s | um I think there's because of the huge |
3429s | amount of drops that happen all at once |
3430s | with coof there is it does it does um |
3434s | put pressure on the filtering system um |
3437s | to be to be more granular to allow more |
3440s | specific filtering to happen for unique |
3441s | items um I think that will you know |
3444s | alleviate some of the pressure there um |
3447s | there's other changes we're looking at |
3448s | making as well in in the item factions |
3450s | in general |
3452s | um that that I think will help as well |
3454s | but |
3455s | yeah we're still we're still working on |
3457s | some of the things we're changing on |
3459s | that for 1.1 so it's kind of hard to |
3461s | talk about yet |
3464s | sorry but yeah there there's there's |
3466s | definitely an an issue |
3473s | there uh could we get some quality of |
3476s | life from improvements for searching |
3477s | inside of stash for factions or for |
3480s | factions before cycle 1.1 before cycle |
3482s | 1.1 no I'm sorry uh will the ultimate |
3485s | edition upgrade always be available for |
3486s | purchase um it we don't have any plans |
3489s | of removing it um always is a long time |
3494s | uh I would say if if we |
3496s | are um if we are ever planning on |
3500s | removing it um there'd be a pretty |
3503s | big uh like it's going over away in at |
3507s | on this date type of announcement like |
3509s | if you want it here's your here's a a |
3511s | big lead time advance to be like you |
3514s | know it's it's going away or something |
3515s | like that or or maybe we try and like |
3517s | incorporate the things so they weren't |
3518s | Gone Forever type thing um we we know |
3521s | there's |
3523s | a we we don't want it to be |
3526s | a |
3530s | um uh it's not designed as a Time gated |
3533s | thing it's not like a get it while it's |
3534s | here type of offer where it's it's it's |
3538s | you know designed to be a uh very |
3541s | long-term |
3549s | thing uh can we please remove the bound |
3552s | to faction mechanic at least for legacy |
3553s | please no uh do you talk about possible |
3557s | housing slideout feature uh we have |
3559s | talked about this in the past |
3562s | um the tldr of what we've talked about |
3565s | in the past I guess is |
3567s | uh kind of like we aren't really super |
3570s | interested in adding a new Zone uh to |
3574s | split people up too much and get people |
3575s | out of you know some some more shared |
3577s | zones possibly um at the same time it |
3580s | does provide uh you know like it's it's |
3584s | fun that alone is usually enough to just |
3586s | get something into the game it's just |
3588s | fun um I think having a way to maybe |
3592s | customize something uh visually and |
3595s | share that off sh that off to like like |
3596s | friends or randoms that you group up |
3598s | with is a really positive experience um |
3601s | having a reason to go to whatever that |
3603s | location is is important and because I I |
3606s | think that one of the like if we're |
3609s | going to like look let's look at Poe as |
3610s | an example they they have a great |
3612s | Hideout system that's you know there's |
3614s | so much customization that can happen |
3615s | there and awesome um and one of the ways |
3618s | that you get people to go there is |
3620s | through the trading system our trading |
3622s | system primarily revolves around uh a |
3624s | separate third party Zone that you don't |
3625s | have it's a so you don't have to be |
3627s | there together you don't go to the |
3628s | person zone so you wouldn't be forced to |
3630s | um or incentivized I should say to |
3632s | travel to their specific area to show it |
3634s | off and share all that sort of stuff so |
3636s | it's a little less special |
3639s | um I |
3641s | I I think there's probably ways we could |
3644s | do it there's probably room for it |
3647s | um when it's not something we're |
3648s | focusing on right |
3651s | now uh sorry if it's an as for that's |
3655s | okay but are there any plans to |
3656s | implement if it's R dlss yes this is we |
3658s | talked about earlier um this is one of |
3660s | the things that is um required to do an |
3662s | engine upgrade to make work so um we are |
3666s | in the middle of that engine upgrade |
3667s | right now |
3669s | um it's going to be a while still I you |
3672s | know like this is not a 1.1 thing tell |
3674s | you that for sure for sure um you know |
3678s | if if it goes absolutely perfectly and |
3681s | like everything from here and out is |
3682s | just like oh it works it works it works |
3683s | which it won't I'd still be surprised if |
3685s | it was even one point point2 type thing |
3687s | you know so so we're we're a little ways |
3689s | off still from it but um it is something |
3691s | we are still working |
3695s | on uh would you agree that Ward is |
3698s | overpowered at the moment yes I've said |
3699s | so many times on the stream I'll say it |
3701s | again Ward is overpowered at the |
3703s | moment uh is there any plans to make |
3706s | more detail istic item inventory view |
3710s | that items in |
3712s | inventory uh look |
3715s | equipped look bigger and more detail |
3718s | like in D2 and |
3722s | po oh like um I I know what you're |
3725s | saying sorry uh I got it uh like like a |
3730s | um like like a dressing room type thing |
3732s | like a change like a a wardrobe where |
3734s | you can like see like a big picture of |
3736s | what it looks like and like rotate like |
3738s | um kind of like the character select |
3739s | screen actually does I guess |
3745s | um not specifically know but um you know |
3749s | it's |
3752s | possible all right without spilling any |
3754s | details are there any |
3756s | changes uh we could expect to loot |
3758s | filter functionality for 1.1 |
3762s | yes uh yeah there are updates to loot |
3764s | filter coming in |
3767s | 1.1 uh is there any channeling I was |
3770s | also there's something that we wanted to |
3771s | change the loot filter 1.1 that didn't |
3773s | work uh and is not getting in 1.1 but |
3776s | we're still working on it for later so |
3778s | uh any changes that do come in 1.1 Li |
3779s | filter are not the last changes to 1.1 |
3782s | or not the it's not done we're going to |
3784s | keep updating it and keep expanding it |
3785s | and there's um I pressures from other |
3787s | systems will cause us to have new design |
3790s | changes that we decide to make as well |
3791s | in the future but yeah it is uh evolving |
3794s | and growing |
3797s | still uh is there any channeling build |
3799s | update rework to resemble D4 lightning |
3802s | storm or incinerate like builds for |
3803s | channeling enjoyers I haven't played |
3805s | those builds in D for yet um so I can't |
3807s | say specifically with relation to that |
3809s | but we do have changes specifically to |
3811s | some channeling skills |
3814s | um |
3818s | and other |
3820s | similar issue skills that have other |
3822s | similar issues |
3823s | too uh channeling you you may notice |
3827s | that our most recent channeling ability |
3829s | um plays a lot better than our old |
3832s | channeling abilities um so uh uh ghost |
3837s | flame that we called it is that we ended |
3839s | up calling |
3843s | it uh the the new warlock one it was |
3847s | called ghost L FL for a while if it's |
3849s | not still called ghost L blanking on the |
3850s | new name |
3858s | um her her fits thank you appreciate it |
3864s | uh the um Good Luck |
3868s | the uh I'm assuming you can still hear |
3870s | me but maybe |
3872s | not |
3879s | um I can't type in |
3892s | there okay cool um |
3898s | answering questions that's what I'm |
3901s | doing uh channeling abilities that's |
3903s | what we're talking about yeah so yeah we |
3904s | we we are we we are looking at |
3906s | channeling abilities |
3910s | um uh and they'll |
3913s | be |
3915s | um you I I don't want to go too high on |
3918s | the changes that are being made there |
3919s | but yes that that is something that's |
3920s | it's being it is being looked at uh in |
3923s | general um and we're still working on |
3925s | how best opdate channeling |
3928s | abilities probably the best way to say |
3930s | that all right can we expect more |
3931s | changes to Mastery passives like more |
3933s | thresholds yes you can um as as you can |
3936s | see right here um more threshold nodes |
3939s | are coming to classes that don't have a |
3941s | ton of threshold |
3944s | nodes all right will Cycles contain |
3947s | content and core systems or will you |
3950s | begin implementing cycle specific |
3951s | mechanics in order to test new |
3953s | experimental features in the future um |
3955s | the the uh the first few Cycles at least |
3959s | um we do plan all of the features that |
3962s | you see um in the first few Cycles are |
3965s | being designed as core cycle or as core |
3969s | game mechanics um right out of the box |
3972s | so these are things that we are we're |
3974s | like this is this is going to be a core |
3976s | mechanic um and we're designing it as a |
3978s | core mechanic and we're like that's |
3980s | that's the plan with all these um the at |
3982s | least the early on ones we're doing um |
3985s | we do |
3989s | um we do |
3993s | uh um sorry people are sending me |
3997s | messages uh we do plan on having um |
4000s | cycle specific mechanics in the future |
4002s | um I don't know when that's going to |
4004s | start so like um as an example we've |
4007s | even looked at having temporary time |
4010s | gated mechanics in the poll we sent out |
4013s | recently um |
4017s | uh I don't know if I the Poll finished I |
4019s | don't know what we're doing with the |
4020s | results on that I hope we can share some |
4021s | of those results we'll see we'll see |
4023s | about that later but um yeah like so we |
4026s | we with with our most with our |
4028s | announcement uh last big announcement |
4030s | went out we did also send out a survey |
4032s | to |
4034s | um uh to to like find out what people |
4038s | want to do with time gting mechanics |
4040s | temporary time G mechanics permanent |
4041s | time G Mechanics for cycle content um so |
4045s | yeah that's that's all on the table and |
4046s | we're very open to feedback on what |
4048s | people |
4051s | want all right are there more graphical |
4054s | improvements coming along the way that |
4056s | are similar to the difference between |
4057s | 0.9 and 1.0 0.9 to 1.0 was a big 0.90 to |
4060s | 1.0 was a big jump um I we're definitely |
4064s | still working on it there's definitely |
4065s | updates coming I don't know if we'll see |
4066s | a jump that big anytime soon um but you |
4071s | know like uh there's there's there's |
4074s | there's always there's always stuff |
4075s | that's getting updated with the graphics |
4076s | and the visuals whether that's from just |
4078s | as simple as like individual um like |
4080s | weak points being addressed like old DFX |
4082s | or old enemy models or animations that |
4085s | are lacking or um like sound effects and |
4088s | uh like all these things that are just |
4090s | like maybe for something we haven't |
4091s | worked on in a while it's getting a |
4092s | little dated and we want to update it |
4093s | because we're just better at doing it |
4094s | now than we were when we did it |
4097s | um giant systemwide updates are going to |
4102s | be fewer frequency than they were |
4106s | leading up to here type thing but you |
4107s | know we're still working on those things |
4108s | and if there's a big breakthrough that |
4109s | happens yeah we'll we'll implement |
4112s | it are you happy with the complexity uh |
4115s | the level of complexity of crafting |
4117s | itemization Etc I'm happy that I don't |
4119s | need a PhD to actually be decent at |
4121s | crafting and such yeah we we do try |
4123s | really hard to make things um like the |
4127s | the what's the old adage easy to learn |
4128s | hard to master so we want people who are |
4131s | um who are you know just hopping in to |
4133s | play with uh a friend for |
4136s | uh the campaign and never dive into |
4138s | endgame at all we want those people to |
4139s | be able to engage with things like |
4141s | crafting and make decisions on what |
4143s | items they want to wear and be happy |
4144s | with the results of those decisions um |
4147s | but then at the same time we want |
4148s | players who have that thousand hours |
4151s | played and they're like they know the |
4153s | game inside and out and they're they're |
4154s | still able to um you know make those |
4157s | micro optimizations that that help get |
4159s | them to just a little bit higher on the |
4160s | ladder and things like that so so yeah |
4163s | um we are really happy with where it is |
4165s | uh and we are |
4168s | um uh you know still making little |
4171s | adjustments to that as we |
4174s | go the depth to complexity ratio is |
4177s | something we we take very |
4180s | seriously uh right will you add |
4183s | adjustment slm movement skill to Prim |
4186s | list because Fury leap feels like flying |
4188s | with slow motion every class have good |
4190s | movement skill by Primal list I would |
4191s | strongly disagree I love the Primal less |
4193s | Fury leap um but uh I mean we're always |
4197s | open to feedback so if you if you've got |
4199s | a suggestion for something like to see |
4200s | head the |
4201s | forums um curious about your thoughts on |
4205s | very basic skill nodes which for example |
4207s | either give flat damage or flat chance |
4209s | to apply an ailment compared to more |
4210s | skill altering nodes um do you feel like |
4212s | both types of nodes are important to |
4214s | have for most skills yeah I definitely |
4215s | and and this goes this goes right back |
4217s | to the depth complexity um thing so like |
4220s | just a node that just um adds I think |
4223s | just straight more damage nodes are |
4226s | something we we Tred to shy away from |
4228s | and something we we've really been |
4229s | trying to remove um as we get more and |
4232s | more tools to add into abilities we can |
4234s | have fewer and fewer of those um but you |
4236s | know something as simple like like just |
4238s | poison chance on on an ability like that |
4240s | doesn't seem like it's it's it isn't |
4242s | very complicated it's actually very |
4243s | simple um but it can it I think it can |
4247s | have pretty decent implications for um |
4250s | for character customization and I think |
4252s | it's it nodes like that are really |
4254s | important to have still |
4258s | but like having a node on a tree that's |
4261s | like eight points and it's just like 5% |
4264s | more damage per Point like that's boring |
4266s | that is just boring but |
4269s | um you know so we we we try not to have |
4271s | as many of those um but you know if |
4273s | every single node is a novel um then the |
4277s | time to parse that tree and and figure |
4280s | out what you want to do can be really uh |
4282s | taxing so if you have uh maybe a node |
4285s | that's just like like um 20% poison |
4287s | chance per point which I know was really |
4288s | weak but just like and and you have that |
4290s | node lead into another node that like |
4292s | works with poison like triggers off |
4293s | poison or or there's something more |
4295s | complicated happens with poison that |
4296s | base poison node before it acts as a |
4298s | really good indicator and sign poster |
4300s | for you that like hey this is a poison |
4302s | area of the tree um and it synergizes |
4305s | with the other nodes so you feel good |
4306s | about those decisions and you know I |
4308s | think it's uh those nodes are really |
4310s | important um and we've just got to and I |
4314s | think we've been getting better at and |
4315s | we've got to get even better at applying |
4317s | them |
4320s | well all |
4322s | right right do you have any plans to |
4324s | implement a way to make it easier for |
4326s | players to find SL jooin and play with |
4328s | each other additionally do you plan to |
4329s | implement the ability for shared |
4331s | progression in mod of |
4333s | completion um so uh Party play ux is a |
4338s | very important topic and something that |
4339s | we are improving and working on um uh |
4343s | direct monolith um um sharing |
4346s | progression is not really something that |
4350s | we're doing |
4351s | um indirect mod progression sharing is |
4354s | something we are exploring um so just a |
4357s | little bit more systematic and less just |
4359s | um it's just happening to everyone deal |
4361s | with it uh yeah so we we are exploring |
4365s | that a little bit more um as far as like |
4366s | getting people into the party to play |
4367s | together and things like that it's a |
4369s | little lacking uh but we are we are |
4371s | looking for that still and we've got a |
4373s | wonderful |
4375s | uh oh wow uh heavy thank you for the |
4378s | resub it is three years 36 months in a |
4382s | row very lovely thank you very much |
4386s | that's awesome uh it's it's wild that |
4389s | there's people that have been here for |
4390s | three years already um I can't believe |
4393s | we've been streaming that long and it's |
4395s | uh every time I see one of those pop up |
4397s | it really uh it puts things uh it puts |
4400s | things in perspective a little bit with |
4401s | how far we've come I think um so thank |
4403s | you very much glad you've been with us |
4406s | for the |
4409s | ride yeah thanks um all right here |
4412s | welome back to reading chat directly now |
4416s | all |
4419s | right I think I think I didn't miss any |
4422s | but we'll see uh from your perspective |
4425s | as a player which class would you say |
4427s | needs the most help uh the same question |
4429s | for your perspective as a Dev ooh |
4434s | um love I love it's word this way um so |
4437s | as a player perspective class that needs |
4439s | the most help uh I'm going to say Forge |
4441s | guard um as a Dev and this is just this |
4444s | is just funny kind of trolling a but the |
4447s | class that needs the most help from a de |
4448s | perspective is Rune |
4452s | Master uh we'll just we'll just let that |
4454s | dangle and thank you very much for uh oh |
4458s | I am not going to pronounce this right |
4461s | good ukil good good good God |
4466s | kill bet there's some capitalization |
4468s | that makes it so much easier to read I |
4471s | feel like it probably means something |
4472s | that I'm just like ignorant and missing |
4473s | it but that's okay thank you very much |
4475s | for the subs that is five gifted Subs to |
4477s | the channel congrats to anyone who got |
4478s | one of those happy to have you |
4482s | here um and also thanks to air for I |
4484s | guess uh at the top of the stream |
4486s | donating a sub to uh to to their uh PR |
4490s | manager |
4491s | Kane it's always it's I always find it |
4493s | funny when they get a sub so thank you |
4496s | very much as |
4498s | well all righty |
4505s | then I see like the hype train stuff pop |
4508s | up on the side I'm like I have no idea |
4510s | what this means but |
4515s | awesome all right what about letting us |
4517s | customize the camp in the monolith we |
4519s | spend a lot of time there solo with the |
4520s | group I someone suggested that a few |
4522s | weeks ago and I was like that's a really |
4523s | good suggestion um so maybe who |
4529s | knows uh from your |
4531s | perspective that uh loot filter Bingo |
4536s | nice got him all right that was that was |
4539s | that was early that was a while ago I |
4540s | think uh any plans for allowing uh the |
4543s | loot filter to do comparisons with gear |
4545s | we have equipped uh no there's uh |
4549s | there's a problem there and it sorry uh |
4552s | we we we we we tried once already |
4560s | uh are you working on the character mode |
4563s | upgrade character mode upgrade if I |
4566s | don't know what that is if yes when can |
4567s | we expect it what classes is it going to |
4569s | update the most be updated the |
4572s | most uh wait no one please rephrase and |
4574s | ask ganks I I have no idea what the |
4577s | character mode upgrade is I'm sorry I |
4579s | feel like I should know and I'm just |
4580s | like there's it's like a slightly |
4582s | different term for something I just |
4582s | don't know it sorry hi hope you and ichy |
4585s | team are all doing well just a broad |
4588s | question we're doing pretty good |
4589s | actually broad question uh but any cool |
4591s | things coming for totems in 1.1 |
4593s | everything enjoy Shaman totem builds |
4595s | would love to see more totems or updates |
4597s | to things upheaval totem or workr totem |
4600s | um I I |
4603s | uh impossible uh I don't I know there |
4607s | was some there's a couple bug fixes I |
4608s | saw um I don't know if there's any like |
4610s | major changes to those things happening |
4612s | um Shaman is still on a pretty high on |
4615s | the list in general um still missing a |
4618s | skill uh some of the skills that are |
4620s | there still not |
4622s | quite firing on all cylinders might be |
4625s | the best way to put |
4628s | it |
4629s | empor this way so so I I I can't say |
4632s | anything specific but you |
4636s | know I I'd say that's a reasonable |
4639s | suggestion |
4641s | impossible I always forget the zone you |
4643s | can't actually jump in it this is the |
4645s | one I've been waiting for poison and |
4650s | Venom any plans to make the prophecy |
4652s | rolling process less tedious SL more |
4655s | targeted I often spend 30 plus minutes |
4657s | clicking reroll and mousing over |
4659s | visually similar prophecies to Target |
4661s | something remotely specific |
4666s | um I don't I don't have any details on |
4670s | that available |
4674s | um um |
4678s | um there are some changes to uh how |
4682s | circle of Fortune Works in general and |
4684s | like some of the the like the the tiers |
4688s | like the like what you get at each Rank |
4690s | and things like that um and how those |
4692s | interact with each other |
4694s | uh we're still we're still um making |
4698s | adjustments to a lot of those so they're |
4699s | not quite ready for sharing yet but um |
4702s | there's there's there's some stuff there |
4722s | dots more |
4726s | dots many welps left |
4730s | side uh we don't actually care about the |
4732s | departure as much we want the |
4733s | destination |
4738s | uh we don't care that much about flat |
4740s | Mana cost we like |
4748s | that o piece of |
4751s | candy |
4755s | uh have you considered playing the dev |
4757s | build on stream yes I have two unstable |
4760s | uh it's less about too unstable and more |
4761s | about just like there's there's a lot of |
4763s | things that we're that we work on um and |
4766s | we'll like put a version into the dev |
4768s | build and we'll say like okay like this |
4770s | is like really for testing and we're |
4773s | like we're we're really trying |
4775s | to uh like like feel like how does this |
4779s | feel and things like that and sometimes |
4781s | they're things that are really awesome |
4784s | uh but they end up not working for one |
4786s | reason or another and um if we if we did |
4791s | put them out there and then have to |
4793s | remove them I might not feel very good |
4797s | um and curating a uh a build |
4801s | specifically for um you know like and |
4804s | and there's lots of placeholder stuff in |
4805s | there too so it'll be like just like a |
4808s | uh sometimes there's images we put in |
4810s | there that like are art for things that |
4812s | are like up coming um you know |
4816s | it's it it would add like it would add a |
4820s | little bit too much uh like Dev time to |
4823s | make a version that was stable and and |
4826s | bug free and spoiler free enough to to |
4830s | play |
4832s | um confidently I |
4841s | think you know maybe |
4844s | someday uh are there any combat F |
4847s | improvements coming 1.1 yes uh is there |
4849s | a possible down the road to make |
4853s | dismemberment uh that enemies shatter on |
4855s | death when they're frozen that arrows |
4857s | stick into enemies when they hit and so |
4858s | on yeah I mean that like um that style |
4862s | of stuff is all very much on the table |
4865s | uh you know I I I can even say that one |
4868s | of those things is actively being worked |
4870s | on actually |
4874s | um |
4877s | they're they're quite awesome when they |
4881s | work well uh and are not awesome when |
4885s | they don't work well and are quite often |
4887s | pretty uh Dev time expensive to to make |
4890s | work so um you know that's the that's |
4893s | the sort of Polish and you know just |
4895s | like cool and awesome factor that uh you |
4899s | know it's that that that we're really |
4901s | looking to to to add into the game the |
4903s | extra juice the extra spice and and so |
4905s | you know it's it's things like that are |
4908s | on the table and we're very interested |
4909s | in doing them um I most of the time |
4913s | wouldn't really expect many of those |
4915s | types of things but you |
4917s | know we're working on |
4920s | it all right are there any plans for low |
4923s | effects graphical settings of some sort |
4925s | for example uh which would remove dead |
4927s | bodies excess uh effects and projectiles |
4929s | finally remove grass for good Etc |
4931s | allowing people with lower uh specs to |
4933s | play comfortable FPS yeah there's |
4936s | there's this |
4937s | um |
4942s | like there's sort of this like minimum |
4944s | Fidel that we kind of that we that we do |
4946s | want the game to have |
4949s | um we are working on things like that |
4955s | um I don't want to make any promises |
4957s | because there are certain things that we |
4958s | very intentionally just like don't do |
4960s | because we want to hit that minimum uh |
4963s | Fidelity tier I guess same |
4966s | thing but it's on on the list for for |
4971s | especially especially because there's |
4973s | like uh we start looking at other |
4974s | platforms um so like we've started |
4976s | started looking towards um like steam |
4979s | deck as an option started looking |
4981s | towards other consoles as options too |
4982s | and sometimes you can't um especially |
4985s | with things like steam deck you can't |
4986s | expect you can expect very specific |
4988s | power but you can't expect uh high |
4991s | powered steam deck CU it doesn't |
4997s | exist unless someone's like modded their |
5001s | own which I'm sure someone has at this |
5003s | point |
5006s | I wonder how locked down they are or |
5008s | like if the OS is available just like |
5010s | slap on some Hardware someone like gets |
5011s | in |
5012s | there I know that' be |
5017s | cool all right if you could go back in |
5019s | time and not add something to the game |
5022s | you did specific Mastery feature |
5024s | whatever what would it be H that is such |
5026s | a hard question to answer I have no idea |
5031s | um you could if I could go back and not |
5033s | add something |
5036s | I don't |
5036s | know |
5045s | um I really like our game |
5052s | um I mean like the cop at answers are |
5054s | things like I I would not add features |
5057s | that we ended up removing to save time |
5060s | um but at the same time like you learn |
5061s | from those mistakes and so like the game |
5063s | is probably better overall because of |
5064s | them I don't know uh something I don't |
5067s | like now in the game that I want to |
5069s | what's something that I want to remove |
5070s | from the game |
5075s | now okay the something that we are |
5078s | removing I'm like uh it's kind of a |
5080s | cheaty answer too sorry but um the the |
5082s | dynamic boss Dr Dynamic boss Dr was a |
5086s | mistake of a system um I think we I |
5089s | think it is a really important problem |
5090s | that it's trying to solve and we are |
5092s | replacing it with a system that will |
5094s | hopefully solve that better |
5098s | um but yeah uh Dynamic |
5102s | boss any updates to lethal |
5107s | concentration I don't know what lethal |
5109s | concentration what that uh |
5123s | maybe oh yeah yeah |
5134s | um feel like we were talking about this |
5136s | one recently and I can't remember what |
5137s | happened with it I don't think there's |
5139s | any major changes coming to it I don't |
5141s | remember I'm sorry he was in a |
5144s | discussion |
5152s | recently all right low effect setting |
5155s | possible moving oh I already answered |
5157s | that uh so we just doing the one teaser |
5160s | tonight no we'll do another one okay um |
5164s | really soon probably do another poll I |
5172s | think K uh if you haven't already |
5174s | planned it there it is right there |
5176s | there's a poll happening perfect timing |
5179s | um if you want to |
5181s | see uh a teaser that is related to to |
5185s | Mage Shaman or void Knight please vote |
5188s | now in the poll running in chat |
5192s | um hopefully we get a few more votes |
5194s | than last time we're already passed last |
5197s | time there we go awesome |
5204s | um I I I I will say that I just want to |
5207s | show all of these so bad I've seen them |
5209s | all I'm like doesn't it doesn't matter |
5211s | which one you pick they're all awesome |
5214s | um |
5215s | and you know we'll we'll |
5218s | eventually eventually you'll you'll |
5221s | you'll see all these things at some |
5223s | point hopefully you don't have to wait |
5225s | all the way to |
5232s | launch it's a tight race Mage getting |
5235s | left in the dust Gan void Knight taking |
5239s | early early lead they're fighting it out |
5246s | yeah we'll keep going on some questions |
5247s | until that gets resolved still got lots |
5250s | of time left on that poll so if you |
5251s | haven't had a chance to vote please do |
5253s | so I will remind you again in a bit uh |
5255s | any possibility that the 1.1 patch will |
5257s | be ready sooner than the announced July |
5258s | 9th no I don't think so um I mean |
5261s | there's always a chance I guess but uh |
5263s | because we've already made the the date |
5264s | announcement um we're there's all sorts |
5266s | of planning and things that go into uh |
5269s | into the date with localization and |
5271s | marketing that um moving those times up |
5274s | is is really not feasible or smart so uh |
5278s | I I I I really would not expect it to |
5280s | come any sooner than |
5285s | me all right is your personal time |
5287s | account what class you play the most uh |
5290s | in your personal time account what class |
5292s | do you play the most main or you play it |
5294s | all I do play um I I definitely play |
5296s | Rogue the most of everything that's like |
5299s | um I I don't play a ton cuz I'm usually |
5302s | like I've got time to play I've got time |
5304s | to fix |
5305s | bugs but like if um if one of my friends |
5308s | wants to play or something like that or |
5310s | you know get a little spare time just to |
5311s | relax I'll I'll hop in and just play |
5312s | Live sometimes um and uh yeah I play I |
5316s | play Rogue the most |
5317s | um on on live I have I have a blade |
5320s | dancer a falconer and a marksman on live |
5323s | um that are all like you know through |
5324s | the campaign and end game stuff like |
5325s | that but I don't have uh |
5330s | um uh I only have one of the other |
5332s | classes so yeah Rogue rogue's the clear |
5334s | one win for me personally just like the |
5336s | play style it's |
5340s | fun |
5348s | right uh what are your thoughts on echol |
5350s | length rushing all the time feels bad |
5353s | they really want um uh but that is |
5356s | really what they are about any plans for |
5358s | longer form content um yeah I mean |
5361s | the I think people have been clear that |
5365s | they like the bite-sized nature of of |
5367s | eeko compared to like cuz we we've had |
5369s | longer Echoes and very consistantly the |
5373s | longer eeko are the ones that get |
5375s | heavily uh negative feedback on them |
5379s | like like it's it's every single time uh |
5382s | and and and we we shorten Echo length |
5383s | and people are like yeah it's great um I |
5387s | think what we need to have is we need to |
5388s | have organic reasons for people to stick |
5392s | around in an echo and consciously decide |
5394s | not to to just just move on to the next |
5396s | one um and we are definitely uh working |
5399s | on ways to do that um there's there's |
5401s | various things that will uh that we're |
5404s | still adding things we put in the road |
5405s | map that will extend your desire to stay |
5408s | in an echo because it's efficient |
5410s | because it's fun because there's cool |
5411s | things to find |
5414s | um so |
5418s | yeah uh are you planning uh oh yeah uh |
5421s | get your vote in for that there's |
5425s | like 20% of you that have |
5430s | voted if you're fine with any of them |
5432s | that's cool |
5433s | too uh right are you planning on having |
5437s | some bigger open map zones are you happy |
5439s | with the current Zone layout SL sizes I |
5441s | mean this goes back to what we're just |
5443s | talking about I think there's I think |
5444s | there's room for some um some bigger |
5446s | zones in the campaign especially uh |
5448s | where like it changes the gameplay flow |
5450s | and feel and all sort of stuff um I |
5452s | think there's possibly room for bigger Z |
5454s | zones in new endgame activities I don't |
5456s | think there's really a ton of room for |
5457s | bigger zones in monolith Echoes right |
5461s | now which is the primary thing of what |
5463s | most people are |
5467s | playing all right any updates on |
5470s | official steam deck support um we're |
5472s | working on it it's about all I got |
5476s | sorry all right Shaman is the |
5479s | Victor I'll be sharing a shaman teaser |
5482s | here |
5494s | Center on screen |
5510s | and here we are here's a new Shaman pass |
5514s | passive |
5517s | node gift of the |
5519s | Skies eight point passive node increase |
5522s | attack speed and cast speed two per |
5523s | Point 2% per point plus eight Dodge |
5525s | rating per point and a fivepoint |
5527s | threshold node when you directly summon |
5529s | a totem it gains frenzy for short |
5531s | duration totem frenzy |
5533s | duration seconds |
5539s | three that's it it's pretty sweet |
5545s | speaking of which I have not been using |
5546s | my frenzy totem like at |
5557s | all feels really good when I do use it |
5559s | though my goodness okay so note to |
5562s | self-use frenzy totem because it's |
5564s | great at least in where I am |
5570s | now and uh I fulfilled my obligation to |
5574s | keep playing the game with a teaser on |
5576s | the screen uh because you know I do that |
5578s | intentionally now uh it's definitely |
5580s | definitely not an |
5586s | accident sh this down to the |
5589s | corner you can play with that up |
5597s | still all right do you also balance |
5599s | update based on popularity of the |
5601s | Mastery spec um |
5605s | when we're triaging which bugs to fix we |
5608s | don't uh we don't |
5611s | reference |
5612s | the |
5614s | um it's like we go into the database and |
5616s | say okay how many people are playing |
5618s | this build at this this this level like |
5621s | minimum like who's who's got Shaman to |
5623s | minimum this point Who's Got Run Master |
5626s | to minimum this point to like check for |
5627s | popularity for which things to update or |
5629s | things like that no we we don't do that |
5631s | um however it kind of indirectly yes um |
5635s | just because the things that people play |
5637s | more um do have they get more feedback |
5640s | they people like to talk about the |
5642s | things they're playing so you know if if |
5644s | um there's twice as many people playing |
5647s | one build than another it will just get |
5649s | more attention and we'll end up uh |
5652s | modifying it and and touching it more |
5653s | just because there's um there's more |
5655s | data on it there's more feedback on it |
5657s | you know all that sort of stuff so so |
5658s | naturally organically yes um but not |
5662s | intentionally not directly |
5665s | corly all right do you think no weapon |
5669s | builds will be viable in the future I |
5671s | sure hope so there's already one um two |
5675s | I think actually uh you know it's it's |
5678s | sort of thing that we I I i' I'd really |
5681s | like to see some more creative ways to |
5684s | have weaponless builds |
5687s | um you know like there's there's there's |
5689s | things that we've talked about on stream |
5690s | a lot before uh like um like two-handed |
5695s | Shield build things like that you know |
5696s | like there's there's there's I think |
5698s | there's room for creative ways to uh to |
5701s | to do to do things like that just for |
5703s | the record there's not two-handed |
5704s | Shields coming in just to be clear |
5707s | there's no plans for that it's something |
5709s | that I'd love to see |
5721s | personally uh next question I beg of you |
5726s | share the void night teaser as |
5729s | well keep a weather eye on the |
5733s | horizon all right hi I'm 39 years old |
5737s | hello I'm also my 30s um and I also have |
5741s | health health issues I can't stay seat |
5744s | on in front of the PC for more than one |
5746s | hour so my question is any plans uh to |
5749s | get uh can be playable on Steam deck |
5751s | I've tried a few times after some |
5753s | seconds the game crashed fres thank you |
5755s | yes the game is |
5757s | um uh I think we were one of the top |
5760s | like two played games on Steam deck the |
5762s | month we launched |
5764s | um like there there there are settings |
5767s | and ways you can tweak the settings to |
5770s | get lasto playable well on Steam deck |
5772s | right now um it is far from perfect and |
5775s | is technically not officially supported |
5777s | uh it is something that we are working |
5778s | on um the uh I I don't have a steam deck |
5783s | so I can't give you like direct advice |
5785s | cuz I don't know the exact things but um |
5787s | I I see this question pop up on Reddit |
5789s | quite frequently um and the general |
5792s | reply I see just posted over and over |
5793s | again is like go get cry utilities and |
5796s | it will fix it and you'll be able to |
5798s | play no problem and like turn this |
5800s | setting on I proton and turn this other |
5802s | setting on and it works great type thing |
5804s | like there's there's like there's a |
5805s | couple settings you got to tweak um and |
5807s | it it works well there are a couple I |
5809s | think there's a couple like super super |
5812s | mega intense endgame builds that uh that |
5814s | that will still cause it to to have |
5815s | issues um but there um apart from some |
5820s | edge cases you know there's there's a |
5822s | lot of people that are using it and it's |
5823s | working well for them not perfect and we |
5825s | are working on it |
5827s | um if you want more specific help with |
5829s | that my advice would be uh go to Reddit |
5832s | go to our Discord there's an ask the |
5834s | community Channel um and I'm there's |
5836s | lots of people that are super helpful |
5837s | I'm sure one of them will be able to to |
5840s | to give you more directed and specific |
5842s | advice to get it working um and if |
5845s | you're not interested in doing that and |
5846s | just want to wait for the official |
5847s | version um we are working on it |
5858s | too all right any progress on other |
5861s | accessibility options like color blind |
5863s | options Etc yes |
5866s | um the yeah there's there's several |
5868s | accessibility sort of axes that we are |
5871s | looking at still um and and slowly |
5874s | working on uh we definitely we |
5878s | definitely want to have much better |
5880s | accessibility options than we have now |
5882s | that is that's we we we definitely |
5884s | categorize accessibility options as a |
5886s | weak point for us right |
5888s | now um and to everyone who can't play |
5890s | because it's missing an accessibility |
5892s | option for you I apologize um it is |
5894s | something that we are working on um I |
5896s | don't have any specifics on when those |
5898s | are coming um but you know we are just |
5901s | just we are taking steps to to get that |
5904s | that |
5905s | development rolling you know that's |
5908s | something that we |
5911s | were we we we prioritized the like core |
5915s | gameplay Loop over the accessibility |
5916s | options going into 1.0 um which like if |
5920s | you need one of those really sucks to he |
5922s | and I'm sorry uh but we we we had to we |
5926s | had to get the game out the door |
5928s | um and you know it's it's one of those |
5931s | things where like issues that affect uh |
5933s | all players usually get prioritized over |
5935s | issues that affect a subset of players |
5937s | and that's like it goes for um specific |
5940s | classes or specific skills or specific |
5942s | items compared to like every single |
5945s | player you know and it's the same type |
5946s | of prioritization that happens you |
5948s | should have seen I've heard of your |
5950s | power let's see how you face |
5955s | this who are |
5960s | you a poison 65 67 I saw I think |
5972s | think not bad for |
5992s | campaign it's me |
6004s | so much |
6007s | damage really focus one of them down |
6009s | instead of |
6021s | flip-flopping got him |
6024s | now that |
6026s | chance got him you |
6029s | pathetic human |
6032s | mistake you think you can kill me you |
6037s | think you |
6039s | can enough come use the |
6044s | LA the ls of |
6046s | hro where is |
6048s | it quickly you |
6053s | little hiccup there I clicked out of the |
6057s | screen all |
6068s | right welcome to the Divine eraa |
6076s | 12be uh looks like I missed a question |
6080s | going back to see what that is |
6084s | will you guys add more Legendary Weapons |
6086s | to change skills uh like adds four more |
6089s | projectiles and makes them shoot out in |
6091s | a circle stuff like that yeah I mean um |
6094s | we the way that our like extra |
6097s | projectile system works and you know all |
6100s | all those things they do need to be um |
6103s | we we it's very difficult for us to do |
6105s | generic uh versions of that um but yes |
6111s | you know we we've added we're going to |
6113s | keep adding unique items um and you know |
6117s | skill transformative unique items are |
6119s | some of the most popular and fun so |
6121s | we're going to keep adding |
6127s | those oh mik read chat gets killed again |
6132s | are there plans to add Cosmetics to the |
6134s | store at regular intervals or is that on |
6136s | the back burner for now yes we will |
6137s | continue to add new Cosmetics this to |
6140s | the store at the same regular intervals |
6141s | we've been doing which is Major patches |
6142s | three to four months |
6145s | uh would a new weapon type which can |
6147s | roll affixes that can affect allies be |
6154s | interesting uh I mean |
6169s | yes what is our |
6173s | we did that fight with him with zero |
6174s | necro res that's |
6176s | funny I feel like I really need to take |
6178s | a look at my gear I feel like I haven't |
6179s | touched my gear in like 20 levels 43 |
6182s | yeah I feel like I haven't done anything |
6183s | in so long from that that amulet that we |
6185s | crafted at the start of the |
6191s | stream any of yeah little forging |
6193s | potential here a little foring poal |
6194s | there |
6197s | let's damage yeah we'll take that |
6201s | intelligence that ring is terrible for |
6203s | us why are we wearing that |
6205s | ring |
6208s | uh |
6217s | zero oh we need to fix some of these so |
6222s | bad |
6231s | nice we we got to we replace some I |
6234s | think we should uh probably go to the |
6237s | stash and like we've got we've got some |
6238s | uniques that would probably be |
6243s | good our Gear's falling off did I check |
6245s | my weapon for Fortune |
6252s | zero more |
6257s | questions any teaser to share on your |
6259s | plans to make Ward not quite so op uh I |
6262s | can't share any this is one of those |
6263s | things that we're still um we're still |
6266s | testing numbers on it um it's something |
6268s | that we it's it's a major balancing |
6270s | consideration that affects many many |
6273s | many builds um like not just the mega op |
6276s | ones it affects the like the fair builds |
6279s | too um so we have to be careful on how |
6281s | we implement it |
6284s | um might be good actually replace these |
6286s | anyways um we |
6289s | are you know like we we still got to get |
6291s | it in front of our CTS get some feedback |
6293s | on it |
6295s | um you like do some iteration so there's |
6297s | there's some there's some design space |
6299s | that still needs to be done on that |
6301s | um before we can really talk what we're |
6303s | doing there it it it's it's |
6306s | um me |
6309s | broad you can like if we look at the |
6311s | builds that are problematic and what |
6313s | they're doing and and how they're doing |
6314s | it you can kind of get a general idea of |
6316s | like likely places to Target it's you |
6319s | know nothing nothing crazy out of the |
6322s | box revolutionary for |
6324s | for bringing down the power of Ward |
6326s | really uh thank you very |
6329s | much or |
6332s | theion congrats thanks for the sub |
6334s | appreciate it glad to have you with |
6337s | us all right next |
6342s | question haven't played in a while but |
6344s | when I did flat damage scaled outclass |
6347s | everything else especially when it came |
6349s | to investment and return uh these flat |
6352s | Bas damage I guess uh scaled skills were |
6354s | pretty few and far between have there |
6356s | been any updates on the balance of this |
6358s | I there's less sources of just straight |
6363s | flat percentage more damage um so |
6367s | percentage scaled uh modifiers like uh |
6371s | do have |
6375s | um a little bit relatively better place |
6378s | in the game I I would say but you know |
6380s | generally flat is still very powerful um |
6383s | um and it's not very available |
6385s | especially in like passive nodes and |
6387s | things like that so you're still looking |
6388s | to primarily your weapon for that flat |
6390s | damage which is which is really |
6393s | intentional and where we like it where |
6394s | we want to keep |
6398s | it uh how do you prioritize devs wanting |
6401s | to invent and improve existing features |
6403s | do you make time for those yeah I mean |
6405s | there's |
6407s | um we we we have |
6411s | um like a design team that uh drives the |
6417s | direction the overall direction of of |
6419s | how uh the game evolves and what gets |
6422s | added and stuff like that um you know |
6424s | every once in a while someone shows up |
6425s | with a with they're like I had this idea |
6427s | and I just had to throw it in and and |
6429s | you know like it's it still goes through |
6431s | the review process and things like that |
6433s | and um you know people still have to you |
6436s | know get their regular work done type |
6438s | thing so you know we don't have um |
6441s | people going rogue that much on |
6442s | development stuff |
6445s | but yeah like there's there's definitely |
6447s | times where like myself and other people |
6450s | will be just like working on something |
6451s | and you'll be like oh I've got an idea |
6454s | for this thing I could do and you just |
6455s | like slap it in it's it's you know it |
6457s | happens and you know so so sometimes |
6459s | that does happen but |
6462s | um I think uh since probably |
6467s | 0.9.9 in that range it's it's definitely |
6469s | happened less or less we formalized a |
6470s | lot more of our of our development |
6472s | processes and things like |
6481s | that all right so Pinnacle boss is |
6484s | coming are you guys going to make things |
6487s | hard with small Arena uh and big AOE |
6491s | problem forcing players to do mechanics |
6493s | or do you guys come up more interesting |
6495s | designs from the norm of RPG say hi Mike |
6498s | how you been hi um I'm good thanks uh |
6503s | the yeah I I can't there is a fixed size |
6507s | Arena um it's pretty big |
6510s | though |
6512s | um it's it's I think more to kind |
6518s | of |
6523s | um I guess keep the |
6525s | fight focused in like a a visual |
6529s | space um |
6533s | there's there's some there's some new |
6536s | mechanics we've had to develop |
6537s | specifically for the fight new new new |
6540s | functionality we've had to develop |
6541s | specifically for this fight |
6545s | um I can't can't really go into too much |
6547s | detail but there's there's there's some |
6550s | some old some new some interesting some |
6552s | wacky some expected little little bit of |
6557s | everything got it's got |
6561s | variety I got C up I caught up to |
6571s | chat |
6572s | awesome um yeah so if you have more |
6574s | questions put atlast OT game in chat and |
6577s | I will do my best to answer them |
6580s | um thank you air weird GI this up to |
6583s | quiet congrats quiet well well |
6591s | deserved just to not sure if someone |
6593s | asked this already that's okay but are |
6595s | we going to keep the current seasons |
6596s | mechanics core yes we are uh guilds you |
6599s | likees circle of Fortune but feels like |
6600s | Merchants Guild auction UI uh and |
6603s | inflation is not really good for the |
6604s | game um so the the the the major |
6608s | inflation that happened with um Merchant |
6611s | Guild was specifically due to a um a bug |
6615s | that happened so uh you know we are we |
6618s | are still riging that in for |
6621s | legacy but the the the fact that items |
6625s | we we do have like ways to pull gold and |
6628s | items out of the economy that we are |
6630s | adjusting to be more |
6631s | aggressive in some situations and uh |
6634s | more dynamic in others are uh you know I |
6638s | think we'll we we'll we should be able |
6641s | to hit a nice sweet spot where that is |
6643s | um that does consist nicely throughout |
6646s | Legacy cycle to cycle and we will keep |
6649s | updating it as we go as as changes are |
6650s | needed |
6655s | yes they are core |
6663s | mechanics all right any chance on PVP |
6666s | Arena uh I I'd love to um we've we've |
6671s | we've talked about PVP a few times |
6674s | um it was uh one of the stretch goals on |
6677s | Kickstarter so like it's been it's been |
6679s | in the conversation for a long time um |
6684s | the I think there's a a a good chance |
6687s | it'll happen |
6689s | eventually we we kind of tried |
6692s | to emulate uh a a a small fraction of |
6696s | the feeling of PVP a little bit in the |
6699s | limited Arena that's already there where |
6700s | you fight a um a player character style |
6704s | n PC |
6717s | oh yeah I forgot about that |
6721s | node most important note |
6739s | ever all right how would you rate the |
6742s | current team team morale |
6745s | hi we've always we like I don't know i' |
6750s | I've I've never really felt we've had I |
6753s | think we've been really lucky with um |
6759s | like the circumstances around the game |
6762s | in general um which has made it pretty |
6765s | easy to have pretty high team morale um |
6769s | you know we we we do try really hard to |
6772s | um |
6776s | um like keep keep keep our like |
6780s | development |
6781s | Community uh you know like fun and |
6784s | exciting and interesting and you know |
6786s | all the same sorts of things that we try |
6787s | and develop for the game we try and |
6789s | develop for our development environment |
6791s | as well |
6796s | um I think we do a pretty good job of |
6798s | it I don't talk to everyone every day so |
6801s | you know it's hard to tell exactly |
6807s | but I think it's good I think it's |
6809s | really good I'm having tons of |
6815s | fun all right will we see any updates to |
6817s | endurance for cycle 2 potentially little |
6819s | buff to compete with Ward um |
6824s | there's uh at uh yeah there's there's |
6828s | some stuff there's there's some changes |
6829s | um Less on the like overarching |
6831s | systematic side and more on the specific |
6842s | side I may have missed it uh but our new |
6845s | leaderboards confirmed for 1.1 I mean |
6847s | every major every every time we do a |
6849s | cycle like 1.1 1.2 the like the |
6852s | leaderboards uh start over again so |
6855s | yes uh the old boss is getting some |
6858s | major improvements major I |
6861s | know um um we're we're really focusing |
6865s | our |
6868s | uh oh kind of actually yeah we're really |
6870s | focusing our efforts on the new |
6875s | content um when it comes to bossing we |
6878s | we have developed new uh Systems and |
6881s | Technology for ah okay yeah there are |
6883s | some big changes actually um we we we |
6886s | we've developed some new systems of |
6887s | technology for bossing in general um so |
6890s | it does like that does hit every boss in |
6892s | the game |
6894s | um but like individual adjustments to |
6899s | specific bosses uh existing bosses are |
6902s | few and far |
6913s | between and uh other stuff too I don't |
6916s | know it's hard to it's hard to say some |
6918s | of these things that me like |
6919s | spoilers I know I'm not allowed to say |
6921s | yet |
6924s | it's going to be cool nailed |
6926s | it all right uh any updates on set items |
6930s | not yet not yet set items are still uh |
6933s | still waiting for their day to |
6937s | shine uh if SL when PVP is added will |
6939s | there be PVP specific gear or will it |
6942s | just be normal gear that's used for PVP |
6944s | that's a great question and one of the |
6945s | reasons we don't have PVP yet cuz we |
6946s | don't have an answer to it |
6949s | um I think there's really good and bad |
6952s | things about both both of those options |
6953s | and it's really hard to tell which is |
6955s | the right thing to do |
6959s | um yeah uh maybe either you know |
6965s | um PVP specific gear lets you |
6969s | um like have have a much more granular |
6973s | balance on PVP which is really nice |
6977s | um but it also creates a um |
6984s | uh I think a barrier to entry to try |
6986s | that we don't like |
6990s | um and it also doesn't feel I don't know |
6993s | it doesn't feel great when um it creates |
6996s | another like subset of items that you |
6998s | don't want to find if you don't like say |
7000s | you just like hate PVP the idea of PVP |
7002s | you're like no matter what I'm just I'm |
7004s | not going to PVP I'm not a PVP person |
7006s | totally fine um and a PVP item drops and |
7010s | it's just like it's another like well |
7012s | this item is literally useless for me it |
7014s | does absolutely nothing that sucks um |
7018s | you that already happens when you're |
7019s | like if you hate minions or something |
7021s | like that or you only play minions and a |
7022s | minion item drops or doesn't drop you |
7024s | know it's like there's there's already |
7027s | those moments and adding more of those |
7028s | is not ideal um but at the same |
7033s | time |
7035s | uhy oh yeah Al and yeah and like |
7039s | um making the the actual game play of |
7042s | PVP feel really good is probably more |
7046s | important um so then then you like start |
7048s | to look at like okay well you need to |
7050s | PVP to get PVP gear um and it puts this |
7054s | like barrier to entry on on |
7056s | the um like on pvping so you're like |
7060s | okay I'll go to play PVP but like I |
7062s | won't have any PVP gear I'll just get my |
7063s | ass handed to me and won't be any fun |
7066s | and then you bounce off of it so like we |
7069s | have much to discuss there's there's a |
7071s | there's a lot of moving pieces is there |
7073s | we we've really got to figure out how |
7074s | it's best cuz this is the one of the |
7075s | main reasons I never PVP when I played |
7077s | wow was because um I don't know how it |
7080s | is now but back then you needed PVP |
7082s | specific gear I didn't really have any |
7085s | and I was like showing up to |
7086s | Battlegrounds without PVP gear and being |
7088s | like oh this is sure fun I'm getting my |
7091s | ass handed to me because I just don't |
7093s | have PVP gear great |
7097s | um so I didn't PVP |
7100s | much got into it later it a ton of fun |
7102s | love it but you know that's that was my |
7104s | initial experience with |
7106s | it okay let's do a very |
7110s | quick |
7116s | um |
7123s | yeah |
7125s | right right like that's that's that's |
7128s | good right |
7138s | snow blind that's the what I'm like |
7140s | nah needs to be |
7145s | fixed catalst for those catalst don't |
7149s | care so I've been playing Rogue so it's |
7152s | all Rogue gear in here right |
7153s | now and it's completely |
7157s | disorganized uh supp something like this |
7159s | would actually be good we don't need |
7161s | crits right |
7172s | like that might be nice |
7184s | actually have I really been doing this |
7187s | without doing that am I that big of a |
7190s | noob it really would seem that way way |
7192s | wouldn't |
7200s | it that |
7207s | no I just we're coming up to a lot of |
7209s | cold damage so I'm like just want to get |
7211s | that cold res up a |
7214s | bit doing a lot of heavy lifting |
7217s | there uh settings |
7225s | passives |
7230s | one yeah it's that |
7235s | right impossible all right let's keep |
7239s | moving we only have three minutes left |
7241s | in the Stream ah let's answer some |
7244s | questions oh actually I kind of want to |
7246s | go |
7248s | get we start down this path |
7254s | uh my bad if this been asked before |
7256s | that's okay but any plans on Clans for |
7259s | players being added |
7260s | soon not soon but I think the |
7263s | conversation's warmed |
7271s | recently uh is visual Clarity of SK a |
7275s | player skill coming like MTX what tones |
7277s | down skill effects or at least options |
7279s | in game to help andame visual clutter |
7282s | does become a problem right now yeah |
7284s | it's something we're still working on um |
7286s | I I I don't think that's the sort of |
7287s | thing that we want to |
7290s | um uh put behind MTX so if there was I I |
7294s | think a a a bad situation um not like a |
7298s | oh my God it's the end of the world |
7299s | situation but something that we would |
7300s | consider negative and would want to fix |
7302s | would be um if we |
7305s | were if people were buying specific ntx |
7309s | in order to play specific builds because |
7311s | you couldn't see properly without it |
7313s | that would be a bad situation for us |
7314s | that would be like okay this is |
7315s | something we do need to fix um |
7320s | but um so yeah we we we |
7324s | are that would be that would be worse |
7326s | than it is now I think which is might be |
7328s | sound kind of weird cuz it's offering a |
7329s | solution to the problem but I think that |
7331s | would still be |
7333s | worse um i' I I know we've been talking |
7337s | about ways to help with this cuz it is |
7339s | especially you get into a four player |
7341s | party um there's some especially |
7343s | egregious builds right now that are |
7345s | especially popular that just you know |
7347s | you can't see |
7348s | anything so it's an issue we're working |
7350s | on it uh you won't see huge changes to |
7352s | it |
7355s | 1.1 uh sorry I didn't hear the answer |
7357s | you planning any dismemberment or |
7359s | shattering on death when enemies are |
7361s | frozen like in P2 um the I I |
7365s | um I said I mentioned that we're we are |
7369s | there was there was a list you gave uh |
7371s | and I said said one of those things on |
7373s | the list is something we're working on |
7374s | they're really difficult um you know we |
7378s | we we we like doing it um but no |
7384s | specifics all |
7386s | right looks like we are getting real |
7389s | close to the end here I'm just probably |
7390s | going to get to the next Waypoint and |
7403s | all right let's just finish off the |
7404s | questions we got here uh come now you |
7407s | can spell something we won't tell your |
7409s | boss promise you might be here he might |
7411s | be watching uh there will be a bigger |
7413s | info dump before the release right weeks |
7415s | before yeah um we always do we call hype |
7418s | week um which is the week leading up to |
7421s | Major patch we dump a ton of info uh and |
7424s | get the hype train rolling |
7426s | then |
7429s | um there'll probably be some other |
7431s | mediumsized stuff before then |
7433s | too uh well what if you talk to someone |
7435s | to get an intro for |
7439s | PVP and they give you a start our PVP |
7441s | Gear with a certain gear score that you |
7443s | are then queued against people with the |
7445s | same gear score then upgrade the gear |
7446s | through P yeah there's there's ways to |
7448s | solve these problems I I didn't mean to |
7450s | imply that this is an exhaustive |
7451s | discussion just that it's a very big |
7453s | topic and we've got to we a lot of the |
7454s | pros and cons for various things and so |
7455s | we still discusting allot sort of |
7457s | stuff are you guys going to Nerf Ward um |
7461s | yes a |
7463s | uh like Ward Ward as a mechanic |
7467s | is in most situations generally more |
7470s | powerful than uh non- Ward builds the |
7472s | maximum potential there a better way |
7474s | phrases the maximum potential of Ward is |
7475s | higher than the maximum potential of non |
7477s | Ward at the moment and um you know that |
7483s | we we're seeing ward-based builds get |
7486s | into situations that are significantly |
7487s | higher than uh we intend them to be able |
7490s | to get to so yeah there'll be some nerv |
7493s | that'll be Buffs |
7494s | too uh though every major patch there's |
7497s | Nerfs and Buffs so hope hopefully uh |
7500s | something to just expect that from now |
7502s | on I think uh would you ever consider a |
7504s | unique that has a small chance of |
7506s | turning an enemy into a be yeah sure I |
7508s | consider it uh it be it' be fun uh |
7516s | it's trans um like sheep type effects |
7520s | are uh |
7523s | tricky to pull off we've tried them a |
7524s | couple times uh hi hope you are having a |
7527s | wonderful stream so far I am almost done |
7529s | I just heard about PVP gear this is very |
7532s | hypothetical we're not nothing's |
7535s | happening to be clear uh and was |
7537s | wondering about how putting in PvP gear |
7540s | vendor uh you can buy gear then for PvP |
7543s | with the example tokens you get from PvP |
7545s | but they are also droppable in PVE |
7547s | activities |
7550s | maybe I was I was just musing about the |
7553s | topic to be clear yeah all right that'll |
7556s | do it for us for this patch or for this |
7559s | patch this stream I'll be back same time |
7560s | same place next week um I hope you had |
7563s | fun I know I did if I didn't answer your |
7565s | question I apologize it was not |
7567s | intentional I be available to reach me |
7569s | in the ask the devs channel on our |
7571s | Discord happy to answer your questions |
7574s | then |
7576s | um I hope you guys have a wonderful week |
7579s | uh enjoy some sunshine if there's |
7581s | Sunshine where you live right now ours |
7583s | is just coming out I love it |
7586s | um yeah we'll go say hi to |
7593s | someone don't |
7597s | have up |
7600s | yet who's doing some cool |
7607s | stuff oh let's go check and see how the |
7610s | how they done the bingo |
7618s | also keep an eye out for possible other |
7621s | things to show up elsewhere |