over 1 year
ago -
Last Epoch
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1s | foreign |
---|---|
9s | as always |
11s | I'm your host Mike how's it going and if |
14s | you were here last time right at the |
15s | very end of the stream you will know |
19s | that we found who we were looking for |
21s | that's right we found the staff woohoo |
23s | here we go |
27s | I'm just I'm not even gonna like try to |
29s | improve my build based on the fact that |
32s | I now have the staff |
34s | uh and we're just gonna go right for it |
36s | and see what happens and when I |
37s | inevitably fail then we'll fix it |
47s | because that's |
49s | how I roll |
52s | hmm |
57s | everybody doing is your first time here |
59s | well I'm glad to have you with us please |
61s | put at last Epoch game in front of the |
65s | uh question so I see it easier and uh we |
68s | stream for charity we're getting water |
70s | out to people that need water |
76s | yes good |
88s | that's good stuff |
91s | I feel like it's doing way more damage |
93s | that might just be me that's the way it |
95s | feels |
96s | I got a first question Hunter X Bankai |
99s | killer what's up Mike a lot of us are |
102s | eager for news when can we expect the |
104s | time frame for new update for next batch |
107s | um |
108s | I don't really have much I can share |
110s | with you right now |
113s | um the next like |
116s | I mean I can't tell you like oh the date |
118s | for this will be available at this time |
120s | or anything like that I don't know when |
121s | everything's specifically getting |
122s | announced but I do know and can tell you |
125s | that there is a large event happening |
127s | very soon that we are uh we're going to |
130s | called Gamescom and at this event there |
133s | will be some information that you're |
136s | probably looking for |
137s | uh available so I would |
140s | um keep an eye on Gamescom |
144s | and and |
146s | things you want to hear I'm I I'll I'll |
149s | likely at least at least some of the |
152s | things you want to hear will probably be |
153s | talked about there |
155s | um |
156s | I'll be honest I'm not 100 sure what the |
159s | whole announcement entails so |
162s | I can't tell you specific things are |
163s | going to get announced or not |
169s | but like major events we're going big |
176s | if you're in the area stop by if you're |
179s | not tune in |
184s | I'm sure it'll be an awesome time |
189s | uh do you have any plans or ideas |
192s | regarding the different Dot |
195s | uh types for example bleed uh focus on |
198s | slow hits and limited sex or poison |
200s | denoting in an AOE explosion after |
202s | reaching certain stuff thank you um okay |
204s | so the yeah like there's |
208s | we have elements are kind of interesting |
210s | so there's |
212s | um |
213s | there's there's performance concerns in |
215s | having specific modifications to |
219s | um to to very common dots uh and it's |
223s | it's a really weird reason that it |
224s | happens so we we do have a way that we |
226s | can modify |
229s | um |
230s | ailments applied to |
232s | any any enemy through any Source we can |
235s | we can we can modify any dot in any way |
236s | we want on the Fly based on passives and |
239s | items and skill nodes and all sort of |
241s | stuff however if we modify say for |
244s | example bleed |
245s | um through one skill so say we'd say we |
247s | take |
248s | um bleed |
250s | on like uh the Raptor I believe they |
252s | believe that someone Raptor applies and |
254s | we say okay that bleed is gonna is gonna |
258s | um |
264s | um |
266s | that's a bad example for the what I'm |
267s | trying to say uh it's okay let's say |
271s | I will say let's say add adds an |
273s | explosion to the end of poison that's |
274s | actually really a good example so um so |
276s | summon scorpion uh has a node on it that |
279s | makes it so that when when poison that |
281s | it applies expires there's a poison |
284s | explosion that poisons everything around |
287s | it like a like a poison puddle or |
288s | something like that |
289s | cool awesome effect |
291s | um |
293s | however if anyone else if any other |
296s | source now applies poison to that same |
299s | Target there's there's there's a bitty |
301s | pretty big performance hit that happens |
304s | um so we can't make on-the-fly |
305s | modifications the specific affixes that |
308s | are really common |
310s | um so which is why which is why we |
311s | usually Reserve effects like this for |
314s | um |
315s | more uh niche |
318s | uh elements so for example |
320s | um |
321s | blood curse in acolyte is a is an |
325s | ailment that that can be modified pretty |
327s | heavily in the tree however it's really |
330s | rare that you have |
332s | um |
334s | like more than one person applying it |
336s | let alone like a dozen different sources |
338s | applying it in different ways |
342s | um and even when you do it's I think it |
344s | might even be capped at one stack |
346s | question mark |
349s | anyway so so that's I we this I know |
352s | it's not directly related to the |
353s | question that sometimes comes up in that |
355s | conversation it's just important to note |
357s | um why we don't modify them based on |
359s | skill trees which is sort of like the |
361s | obvious like option for doing something |
363s | cool with them |
366s | um as as for having |
369s | um the really common ailments have |
370s | specific mechanical differences yeah |
373s | that's that is something we do like and |
375s | we are trying to work those that flavor |
378s | in in different ways for example there's |
381s | um an upcoming unique item that I just |
383s | showed that with that unique item it |
385s | kind of has it does what I'm talking |
387s | about here without actually modifying |
389s | the ailments where it makes it so that |
391s | you take that the enemies will take more |
394s | um |
395s | more damage from physical ailments while |
398s | moving I think is what it is and um that |
401s | basically gives bleed a like more damage |
405s | to moving like so when you're bleeding |
407s | and you and start moving and take more |
408s | damage that sort of thing and um that's |
410s | actually really interesting because it |
411s | applies to other people's bleeds too |
415s | um so it works it works even better and |
418s | um and and that's so that's sort of |
419s | thing we do we do want to work in but |
421s | why the base versions of the elements |
423s | are pretty basic is is a lot of the |
425s | reason there is just for |
427s | um Simplicity say Get it getting making |
429s | it easy to understand and optimize the |
433s | basic functionality without having to |
436s | like learn a bunch of the Mechanics for |
438s | a specific ailment so you don't need to |
440s | learn |
441s | um oh I want to keep my targets moving |
443s | when I'm making something bleed |
446s | um to maximize the damage of it but if |
448s | you take this unique item and you equip |
450s | it then you do need to have |
452s | um that knowledge but because you've |
453s | chosen to equip the item that extra that |
456s | extra bit of like optimization you can |
458s | make is a lot more in your face |
461s | um so the really basic straightforward |
464s | um core |
465s | dots is is really intentional |
468s | um there is some uniqueness in um |
472s | like shock is is arguably the most |
475s | common for lightning one so it's That's |
477s | Unique one there |
478s | um |
479s | then it's so like cold is like frostbite |
481s | and chill and those are both little |
483s | different because like they cause |
484s | movement speed reductions and attack |
486s | speed reductions |
487s | um so there are little mechanical |
489s | differences we try and work in and |
490s | poison also reduces the poison |
491s | resistance making more stacks of poison |
494s | on the same Target more effective |
498s | um so you see yeah like we do we do work |
500s | in these these differences |
502s | um and there are new types of ailments |
506s | coming next patch as well |
508s | um that do because the one type of |
511s | ailment application that isn't really |
513s | represented right now in last Epoch and |
516s | and is really well represented in Path |
518s | of Exile and whenever we have a |
520s | situation where there's something we |
522s | don't do great and they do really well |
524s | um it gets brought up a lot of |
526s | suggestions a lot and um so this this |
530s | concept of us scaling the initial hit of |
533s | the attack to scale the uh the damage |
536s | that the dot deals that concept is a |
539s | little bit lost in last Epoch |
542s | um |
543s | and I think we do have an example of |
545s | that coming next match |
553s | I hope that answered the whole question |
562s | just reread the question I could have |
563s | said yes |
569s | babbling Mike over here |
586s | foreign |
589s | cycle for a patch where we're like |
593s | we're kind of getting get we're pretty |
594s | far along the development cycle we're |
596s | trying to make sure that the major |
597s | features are like really solid good feel |
600s | awesome like |
603s | pretty bug free all that sort of stuff |
605s | and |
606s | um and it's it's usually around this |
608s | time where there's like features that |
610s | we've we've sort of all wanted to get in |
611s | for a while and someone's like |
614s | will you sneak this in yeah |
617s | oh you're gonna stick this in and uh and |
621s | everyone's like trying to find ways to |
623s | sneak stuff in right now |
625s | um that's a little uh that's good |
628s | it's fun |
632s | it's coming along strong which is |
633s | awesome |
637s | you like our game thank you |
641s | I appreciate you playing our game |
645s | uh just a little bit about Leslie Park |
647s | been a streamer |
649s | uh introduced me to it but yesterday and |
651s | played a little you guys have made a fun |
653s | game thank you |
656s | I always love hearing about people |
658s | enjoying our game |
664s | I was um I sometimes play webcam Magic |
668s | so like uh you just take your webcam |
671s | point it down at your desk and play over |
673s | over the Internet like over Discord |
676s | and |
677s | um my |
679s | like my desk the top of my desk is just |
681s | like I I my mouse pad is just a giant |
683s | last Epoch play mat so I just like move |
686s | my mouse and keyboard aside and play on |
687s | that |
688s | um and and I actually was playing |
691s | against someone uh last night and uh |
695s | they they recognized the play mat was |
697s | like I was like I was just playing that |
699s | that's so cool they're like when did you |
701s | get into it and also stuff and I'm like |
702s | wow |
706s | kind of work on it |
718s | that was cool |
720s | stuff like that that I really enjoy |
739s | saying that I should I should work in |
742s | politics |
743s | no I could I would I could eat a live |
753s | we go to the first debate and someone |
756s | would say something that's like |
757s | technically not true but it's like not |
759s | my turn to speak and I would just like |
760s | start screaming at them from lying |
763s | or some side something dumb like that I |
765s | just wouldn't be able to keep it |
766s | together |
767s | see here's great because no one can talk |
769s | about it |
780s | was a professional developer for 18 |
782s | years go to devops in the last eight |
784s | watch some of you guys alpha videos |
786s | compared to where you are yeah that's uh |
789s | the alpha videos compared to now are |
790s | hilarious if if anyone's interested at |
794s | all it hasn't seen one of them they'll |
795s | like |
797s | you can you can see a lot of the footage |
798s | on our Kickstarter page |
800s | um that's probably the easiest way to |
802s | find a lot of that footage but there is |
804s | like old Patch videos and stuff like |
807s | that |
808s | and like |
810s | I'm I'm still proud of what we did at |
812s | the time |
813s | but oh my God it's like compared to now |
816s | it's night and day |
824s | uh I know this topic was disgust but |
826s | maybe you have some new info on the |
828s | damage scaling aspect for now the only |
831s | way to focus on [ __ ] as much as possible |
833s | except the dots we have the singularity |
836s | but it's extremely weak in comparison I |
838s | mean we do |
840s | shave my mustache off I feel like it's |
841s | just |
842s | tickling my nose |
844s | um |
846s | as far as damage scaling diversity goes |
848s | it is something that we are looking into |
850s | as uh like a way to improve the game to |
853s | give to give more versatile build off |
855s | opportunities and |
858s | um as we |
861s | like as we build out like the last few |
864s | classes as we build out more unique |
866s | items finish up more in-game system |
868s | things like that there's gonna be more |
870s | uh options |
873s | and and naturally there will be just |
875s | like different ways to build things |
878s | we are we do know that Singularity was a |
881s | good start but not uh not all the way to |
884s | what it needed to be sorry to say |
900s | and um I I think it was a good chance |
903s | that we'll we'll find room for other uh |
907s | similar effects or or items that help |
909s | enable that type of gameplay a little |
911s | bit better |
912s | um |
914s | it's a it's a tough line to walk because |
916s | there's so there's this opportunity cost |
919s | of |
920s | um of going crit where you have |
923s | um |
925s | like the opportunity cost is the the all |
927s | the affixes that you're giving up to |
929s | crit specifically |
931s | um and so then those kind of have to get |
932s | uh |
935s | like you you generally don't want to |
937s | change those into defensive offenses |
939s | um and so you're looking for other |
941s | offensive affixes to to use there and |
943s | often they're less efficient |
946s | uh or the crit the crit axes are more |
948s | efficient generally speaking |
951s | um because of like the the |
953s | multiplicative nature of crit chance and |
955s | crit multiplier |
961s | um so we've looked at other ways to take |
962s | advantage of crit |
964s | um so it still has that that kind of |
966s | effect but not |
969s | um |
970s | but not uses crit that makes any sense |
975s | that was less successful but um |
981s | we're working on it I think I think it's |
983s | something that will take a little bit of |
984s | time to to Really find nice spot for it |
986s | I also don't think it's crazy far off |
989s | I think there's I think it's also one of |
990s | those things where |
992s | um |
994s | it's it's a fine line |
1000s | and it'll sort of um |
1003s | it'll flip all of a sudden |
1006s | uh in a lot of cases and it's something |
1008s | we want to avoid |
1010s | so we don't we don't want it to go from |
1011s | like well obviously you build crit in |
1012s | every circumstance too well obviously |
1014s | you never build crit in any circumstance |
1017s | um |
1019s | and I think given the choice between the |
1021s | two the former is better |
1025s | ouch my face |
1029s | light meteor is great |
1037s | make the staff one-handed I mean |
1040s | it is |
1047s | there any news |
1049s | um maybe a migrate ssf to trade |
1053s | is there any news on maybe a migrate ssf |
1055s | to trade |
1057s | um so trade is not like a |
1061s | um |
1062s | I guess it kind of is it's ssf in normal |
1064s | because in in normal you'll have access |
1067s | to Merchant skilled and circle of |
1069s | Fortune one of which is proper trade and |
1072s | one of which is proper not trade |
1074s | um |
1075s | so so I want to avoid using ssf versus |
1078s | trade |
1080s | um |
1081s | no no you you can |
1083s | um |
1084s | if you if you have ssf or solo if you |
1088s | have solo turned on you can migrate your |
1091s | character from solo to not solo so |
1093s | that's already in the game and it's |
1094s | gonna stay |
1095s | um if you're talking about cof to mg |
1098s | migration yeah that's part of the |
1101s | initial pitch and that's in there you |
1102s | can just switch whatever you want |
1113s | um if you're talking offline to online |
1115s | no that will not happen hard hard no |
1138s | I saw the same name say something |
1140s | something I mean and so I think I may |
1142s | have misinterpreted the question sorry |
1145s | oh yeah |
1147s | I saw a comment I'm like well teleport's |
1149s | on cooldown uh not not happening |
1153s | all right what am I trying to say what |
1156s | are you trying to say what am I trying |
1157s | to read |
1169s | oh I think I know what this question is |
1171s | actually you're asking if you can take |
1174s | if you can take your |
1177s | um |
1179s | your shards |
1182s | uh your crafting materials out of here |
1186s | from ssf |
1188s | to normal |
1190s | such that you can start uh a new online |
1195s | Solo character with no |
1198s | um no no advancement no like free |
1202s | seating of stuff with purpose of races |
1205s | in mind yeah |
1207s | um that's something we're working on |
1208s | there's some back end changes that need |
1209s | to happen to make it possible still |
1211s | um |
1213s | basically the back end work we've been |
1215s | doing to make the entire game more |
1217s | stable is is wins in priority just just |
1221s | flat out wins |
1223s | um so that's that's been focused on a |
1225s | lot instead |
1227s | um it is it is on the list we're gonna |
1229s | do it we'll get there don't worry |
1232s | um |
1232s | I I don't think it's gonna be a 9-2 |
1234s | thing sorry |
1242s | we've been um |
1245s | there's a lot of stuff to just make the |
1247s | multiplayer the core multiplayer |
1248s | experience |
1250s | smooth and fun and awesome |
1252s | and all of that's all that's been more |
1254s | important |
1268s | I know I know it's frustrating |
1270s | um |
1271s | and a lot of the decisions we've had to |
1273s | make recently have been how do we get to |
1274s | 1.0 the fastest with the best version of |
1276s | 1.0 uh and in the interim there's been a |
1279s | few features that I've had to get |
1280s | sidelined unfortunately |
1282s | I know it's really frustrating if one of |
1285s | those affecting you and I do apologize |
1294s | yes |
1297s | added Health Shard couple resistance |
1299s | shards |
1301s | it's always nice |
1317s | Boop your crit I will take it |
1340s | all right more questions |
1342s | I want more I need your questions |
1347s | what will I do without them |
1352s | I will fall into a deep Slumber oh you |
1355s | troll shrine |
1358s | you filthy troll shrine |
1365s | I got it |
1369s | there's stuff to make the Clutter not |
1370s | spawn around them |
1372s | but there's uh it's not perfect |
1385s | how long is my beard |
1389s | it's not it's not actually that long |
1390s | right now |
1393s | like |
1397s | like talking like max distance of a hair |
1400s | I'm about that big |
1407s | Joe's super useful given the uh the |
1411s | relative |
1412s | measurements you've got access to |
1414s | clearly |
1420s | like the width of an SSD is a two and a |
1422s | half inches |
1438s | SSD for scale |
1443s | those are my first smts |
1446s | I think |
1447s | I just got like a pile of broken ones in |
1449s | the corner they're all like 64 gigs 128 |
1451s | gigs |
1458s | let's say a pile there's there's three |
1472s | I've been a big fan of Ellie for a long |
1474s | time awesome I had the game for at least |
1476s | four years I think yeah that's it's |
1478s | that's definitely possible as soon as |
1480s | the road map to 1.0 implementation well |
1482s | the goal for 1.0 is still this year |
1486s | um |
1487s | that's a level up so you know there's |
1490s | there's not a ton of time left in in |
1492s | that uh |
1494s | that estimation |
1502s | I mean yeah this is actually a great |
1504s | note for me I know we were going for |
1506s | stuff up here probably |
1509s | damagely res is there any just like this |
1514s | up here |
1525s | I mean we could do like a lightning or a |
1528s | build with this we're so so focused on |
1530s | long range I don't think it's gonna fit |
1535s | 70 chance to shred armor push uh |
1540s | 1.0 I don't have a specific date for you |
1542s | right now that I can share I'm sorry I |
1544s | would love to be able to tell you A Date |
1546s | um |
1551s | I don't actually know the exact date I |
1552s | could get pretty close |
1556s | just from like |
1558s | logic |
1578s | you didn't deserve meteor |
1593s | okay it's before 2024 that's the goal I |
1597s | don't have a specific date I can share |
1598s | with you or hard information I can say |
1599s | yes or no to but the goal is this year |
1602s | still |
1619s | basically nothing goes catastrophically |
1621s | wrong with the uh networking upgrades |
1623s | we're doing |
1630s | I know there is most likely some |
1632s | deadline from the investors and |
1634s | stakeholders or they beg you don't rush |
1636s | into fossil like creep rally success we |
1638s | are under no pressure the the the the by |
1642s | far the largest pressure we have to |
1644s | release the game comes from fans |
1647s | um |
1649s | which is very reasonable I don't wanna I |
1651s | don't want to uh say that as a bad thing |
1654s | um it's been it's been quite a while |
1656s | we've missed a few deadlines that we've |
1657s | set for ourselves |
1659s | um which is not good and I think we're |
1661s | gonna end up with a fantastic product |
1664s | um |
1668s | I hope it'll work be worth it for |
1669s | everyone |
1671s | but yeah we're under no time crunch from |
1674s | like |
1676s | there's there's no one walking into the |
1677s | office going where's that build you you |
1679s | should have that done by now or anything |
1680s | like that |
1682s | it's our deadlines are our own |
1694s | which is fantastic and something that I |
1696s | I don't think is is very common to have |
1700s | that luxury of |
1702s | of of of setting your own deadlines for |
1704s | things and it's fantastic that we can |
1707s | which is which is because of all of you |
1709s | that we can do that |
1721s | all right maybe a weird question how |
1724s | many concurrent players will you aim to |
1726s | be able to handle at launch |
1728s | um I know we have I I don't know the |
1730s | number of that I'm sorry but I know I |
1732s | know that we have |
1734s | um |
1737s | like a lot we have a very large amount |
1739s | of servers |
1741s | not just from one provider that we're |
1742s | talking to |
1744s | um in in expectation of big spikes the |
1747s | problems we've had previously funny |
1749s | enough were were actually software |
1751s | problems not server availability |
1753s | problems like the software we wrote |
1755s | wasn't able to uh properly handle that |
1758s | volume it's it's totally fine with it |
1760s | now |
1762s | um |
1766s | there's just sometimes things that like |
1769s | simulations don't actually catch or test |
1772s | for it's weird |
1777s | there's like a fan just off to the side |
1779s | here |
1780s | I've just realized why my nose is so |
1782s | itchy when I stream so I turn the fan on |
1784s | I pointed at myself and and the fan just |
1786s | just moves my my mustache here just just |
1789s | enough |
1791s | it's just like constantly having a |
1793s | feather tickling your nose |
1797s | it's wonderful |
1804s | after watching pb2 do you have any new |
1806s | ideas that can be applied to Le |
1808s | um we try like so so this is a |
1811s | um something I did a bunch last week we |
1813s | we try really hard to thank you very |
1816s | much uh oh it was a big one uh I'll I'll |
1820s | just answer this question real quick |
1822s | first |
1823s | um oh it's gonna drink the whole time |
1825s | yep that's fine uh the |
1830s | when we're watching other games we try |
1831s | really hard not to look at it as a like |
1834s | list of examples of things to do and not |
1837s | do |
1838s | um |
1839s | like like those those things will creep |
1841s | in |
1843s | um and and your experience with playing |
1845s | other games influences how you develop |
1846s | games absolutely |
1848s | um and I I tried really hard personally |
1851s | to like just look at a game for what |
1852s | that game is mostly because it's so hard |
1854s | to translate a feature directly from one |
1857s | game to another because it ties into so |
1858s | many other systems |
1860s | um and it's it's really hard to say like |
1862s | oh that was a sweet system let's add |
1864s | that to Epoch well there's a few things |
1866s | wrong with that |
1867s | um |
1868s | and |
1870s | like like moral like |
1874s | reasons aside there's it's it can just |
1877s | be problematic and it frequently will |
1879s | not end up being the same |
1881s | and I think it's really helpful thanks |
1883s | guys uh I'll I'll finish this first |
1886s | sorry I think it's really good for us to |
1889s | um if if we're going to look at a |
1891s | feature in another game like that we |
1893s | tend to look at it from uh what's this |
1895s | feature accomplishing what's the reason |
1896s | for them having it and do we need a |
1898s | feature to accomplish the same thing |
1901s | um |
1902s | and I think I think that's a much a much |
1905s | better way of looking at it |
1907s | um in order to improve our game which is |
1909s | the goal really |
1912s | uh digital digital danger thank you so |
1915s | much I think it was five gifted Subs |
1917s | that's fantastic congrats everyone who |
1919s | got one of those and then uh Iron Cross |
1922s | sword wooden cross oh nice Iron Cross |
1925s | yeah |
1926s | um |
1927s | Iron Cross or wooden cross got it it's |
1930s | so it's so hard without the uh |
1931s | capitalization in there because I assume |
1933s | there's some |
1934s | I don't know why it strips it all out |
1937s | yep it's really easy to read in there |
1940s | thank you very much that's fantastic |
1943s | congrats to everyone who got one of |
1944s | those |
1946s | glad to have you all here |
1949s | it's a train leaving the station |
1950s | oh |
1954s | let's go all aboard |
1960s | uh |
1962s | uh lots of plays gonna answer some |
1964s | questions that's why I'm here |
1969s | pb2 does look awesome like just for on a |
1972s | personal note I will be playing it I |
1974s | think it looks great |
1977s | Federal thanks to the twitch Prime sub |
1980s | much appreciated glad to have you with |
1982s | us |
1986s | fantabulous |
1993s | all right more stuff more stuff more |
1995s | stuff |
1997s | the dev studio with no deadlines opposed |
2000s | to the powers that be are you gonna real |
2001s | company |
2003s | uh we are a real company I swear |
2007s | um |
2015s | for the most part we are the powers to |
2017s | be so you know it's |
2020s | it's what we just don't have people to |
2022s | report to that you know like that's all |
2027s | you technically don't have a publisher |
2042s | I saw judge hinting |
2045s | at a Dodge roll might be something you |
2047s | guys are considering on a Reddit thread |
2049s | this is true or was just throwing stuff |
2050s | out there |
2051s | um no it's we have we've considered |
2053s | Dodge roll uh for last Epoch on and off |
2056s | for the last five years it's we've we've |
2058s | had versions of it like we built the UI |
2061s | we've had versions of it in the game for |
2062s | internal testing like uh we and we |
2065s | pulled it out again and like we we put |
2067s | in a version we started working on a |
2068s | version designing um like a |
2070s | specializable version a generically |
2072s | specializable version of a of a Dodge |
2075s | roll for all classes |
2077s | um we started looking at that we did we |
2079s | we started doing one that had like a |
2081s | full tree we started doing one that was |
2082s | just like a tree stub |
2084s | um |
2085s | like like really really Bare Bones |
2087s | version of it like a Moroccan to like |
2090s | this is a weird reference to use this |
2091s | because no one played it but the |
2093s | Starcraft 2 original wins of Liberty |
2096s | campaign |
2097s | Tech Tree |
2099s | like meta progression tree |
2102s | which was left or right it was it was |
2105s | like eight left or right choices and |
2106s | that was the whole thing |
2107s | um but like like we did we did a version |
2109s | of it that was like along that line |
2112s | um yeah we've considered Dodge roll many |
2114s | many times |
2116s | um and yeah seeing seeing it in |
2120s | um seeing how the combat flowed in the |
2123s | in the um example that was present for |
2126s | uh at Exile con for poe2 |
2128s | um did did make us uh like evaluate what |
2132s | their Dodge role was accomplishing and |
2135s | if that was something that we were |
2136s | already accomplishing or if it was |
2138s | something that we needed in the game or |
2139s | not |
2142s | um |
2143s | and I I think what it's accomplishing |
2147s | really well is |
2149s | um and and the big thing that I liked at |
2150s | their dodgeball is doing is it gives you |
2152s | an ability to |
2154s | um |
2155s | when you're designing encounters enemy |
2157s | encounters boss fights even just just |
2159s | trash mobs or Elites anything like that |
2162s | um you can assume that the player has |
2164s | access to a movement ability |
2166s | um right now the only thing that we can |
2168s | assume that our players have access to |
2169s | are these two buttons here move |
2172s | and attack those are the only things |
2174s | that we can absolutely assume that a |
2175s | player has |
2177s | um |
2179s | and and like you could generally say |
2181s | like okay well they're gonna you're |
2182s | gonna have like |
2183s | um melee it replacement attack that's |
2186s | basically just attack the better |
2188s | um all classes have that as well |
2190s | all classes unlock one of those at level |
2192s | six I think |
2194s | um |
2195s | and so you can kind of assume that too |
2196s | that's basically just the same as the |
2198s | attack you can't assume that you have |
2199s | like a fire damaging abilities you can't |
2202s | say like |
2203s | um oh this boss needs there's like a a |
2205s | phase in this boss fight where you have |
2207s | to deal a bunch of fire damage to this |
2209s | spot a bunch of coal damage to this spot |
2210s | and like there's like a red and a blue |
2212s | crystal will pop up against a bunch of |
2213s | fire damage and call damage to each one |
2215s | of them to like Shadow the Crystal and |
2216s | then it like moves on but you can't |
2218s | guarantee that each character has access |
2220s | to fire or cold damage |
2222s | um |
2223s | and one thing a Dodge roll does is it |
2225s | guarantees that every character has |
2227s | access to a oh crap movement ability to |
2230s | get out of certain effects and so you |
2232s | can design boss fights with that in mind |
2233s | and it does open up some cool things you |
2235s | can do then |
2238s | um so that's that's the biggest reason |
2240s | why we'd consider adding uh Dodge roll |
2242s | and why we have considered any Dodge |
2243s | rolling so it's fun and it's it's an |
2247s | it's an active thing you can do even if |
2248s | you're |
2250s | um even if you're build making a build |
2251s | that's that's kind of like a one button |
2253s | build |
2257s | like like even if you're just making a |
2259s | build |
2260s | that's really like okay I don't want to |
2261s | do anything I want minions uh minions |
2266s | minions maybe some minions and just like |
2269s | finish it off with some minions |
2271s | and you're like I don't want to do |
2272s | anything |
2274s | still having that Dodge roll button |
2276s | really helps to have something to do and |
2279s | and it's even even if you're not a big |
2280s | fan of doing things it's still a fun |
2282s | thing to do |
2283s | for most people anyways |
2287s | um |
2291s | and I think you could there's also room |
2293s | for cool effects in there too of like um |
2295s | if you have like a Dodge World charge |
2297s | system so you have like oh I got three |
2298s | charges |
2311s | that's a big sneeze |
2313s | um |
2314s | you can do things of like uh oh maybe |
2317s | you do let's tie back in to what I was |
2320s | saying earlier haha here we go |
2322s | um |
2323s | non-critical hit still 100 more damage |
2327s | if you're at Max charge Max Dodge roll |
2330s | charges and Max potion charges I don't |
2332s | know |
2339s | it's just another thing that you can |
2341s | scale stuff off of which I think is |
2344s | kind of cool |
2347s | damage spreading Flames Pasha we don't |
2351s | need that swell |
2362s | uh did you see they announced torch like |
2364s | Tuesday with a cinematic trailer I did |
2366s | not |
2368s | Titan Quest 2 makes a lot more sense |
2372s | I did I did hear that uh crate was was |
2376s | talking about |
2378s | um |
2382s | uh more more RPG stuff |
2387s | and I know they're doing another |
2389s | expansion for |
2391s | um |
2393s | another update at least or maybe have |
2394s | done for uh your non |
2399s | I've rented Torchlight or sorry Titan |
2401s | Quest yeah let me say it I went to Titan |
2403s | quest one for switch uh for my library a |
2406s | couple years ago in the height of the |
2408s | pandemic I was just renting games like |
2409s | crazy wow yeah this looks real rock |
2412s | paper shotguns reporting on it |
2416s | Titan Quest 2 announced with handcrafted |
2418s | open worlds |
2420s | oh THQ Nordic it's not great oh of |
2423s | course they sold it |
2425s | or it's it's they they split off it's |
2427s | the same people that made it but yes |
2429s | sorry I got that confused |
2435s | okay I'm gonna watch that later cool |
2438s | very cool |
2445s | remember to tag me ooh all right let's |
2447s | go back and find the one that didn't |
2448s | take |
2456s | what's the biggest issue you guys have |
2458s | run into |
2460s | um multiplayer |
2462s | which the first 40 years are multiplayer |
2465s | problems |
2468s | networking issues multiple problems |
2473s | it's all it's all around there all of |
2475s | them it's on I know it's kind of a |
2476s | boring answer I'm sorry but like it's |
2478s | all just multiplayer problems |
2483s | if if multiplayer had been as easy and |
2486s | smooth as we had hoped but had no reason |
2488s | to expect |
2490s | um |
2492s | I I think like this is pure speculation |
2494s | I think there's a really good chance |
2496s | that we would have released to 1.0 with |
2499s | without all the master classes and we |
2501s | would have just been like we'll finish |
2503s | them later |
2520s | silly teleporting bear |
2523s | I think if the classes had more variety |
2525s | for Mobility some people aren't forced I |
2528s | know we're not but come on yeah uh to |
2530s | choose one type of Dash skill from each |
2533s | class yeah |
2534s | um and we are like we're adding a new uh |
2536s | movement ability like we're trying to |
2537s | add more movement abilities |
2540s | they're really tricky to make feel |
2542s | unique it's really difficult to have |
2545s | um two two movement abilities in the |
2547s | same class feel really unique and um |
2551s | quite often the the types of one of the |
2553s | ways that you can |
2555s | do cool stuff Automotive ability is |
2557s | trigger other abilities or add Buffs |
2559s | when you reuse them and |
2562s | um |
2563s | having those there's there's not a lot |
2565s | of things you can really do there uh |
2569s | there's not a ton of options and and so |
2571s | you don't end up with a lot of diversity |
2573s | so having two movement skills feel |
2575s | mechanically unique |
2578s | is uh is tough |
2580s | but yeah next next batch one of the |
2582s | classes is going up to three movement |
2583s | skills |
2589s | total you can't have all three at the |
2590s | same time I don't think |
2597s | I don't know if you can I have no idea |
2599s | if they're locked or not I'm sorry |
2603s | they all share cooldowns so there's no |
2605s | point in having them at the same time |
2606s | anyways but yeah |
2624s | more questions please don't forget to |
2626s | put atlasty [ __ ] in the question so I |
2629s | see what it is it pops out of me I can |
2632s | answer it |
2638s | uh when's the next content update I do |
2640s | not have a specific date for you |
2643s | um |
2644s | we are we are very much moving along |
2648s | um you can kind of get pretty good idea |
2651s | of it if you think about it logically |
2653s | with the information that's available so |
2654s | the information that's available the |
2656s | next patch is not 1.0 we are still |
2658s | planning on releasing 1.0 this year |
2662s | you probably get a pretty good idea of |
2663s | when the next one's coming roughly |
2671s | we're also going to be at Gamescom |
2675s | in um |
2678s | uh in Germany on August 21st 22nd |
2684s | and third somewhere in there |
2689s | and um |
2692s | we'll be sharing lots of info then |
2695s | not not just dates but just like info on |
2697s | cool things that are coming and upcoming |
2699s | plans and all sort of stuff so yeah keep |
2702s | an eye on that |
2709s | my poison res is seven awesome yeah we |
2713s | cannot stand in those pools |
2715s | seven eight seven |
2719s | oh my goodness run |
2723s | you clear those pools when it dies |
2727s | what problems of multiplayer you try to |
2729s | solve |
2730s | um I mean so there's there's there's |
2732s | tons of stuff in multiplayer they're |
2734s | problematic but like |
2737s | um |
2740s | our type of Graphics are gonna be a good |
2741s | temper teaser oh yeah okay here I'll |
2743s | toss this up a long time |
2747s | here is |
2748s | um |
2750s | so in in the chapter Zed rework that we |
2753s | did recently the sorry the chapter one |
2755s | rework that we did recently |
2757s | um there's a |
2760s | like a ton of new tech that we've that |
2761s | we created specifically for level design |
2763s | and we're now starting to apply those to |
2766s | other parts of the game so this is an |
2767s | area that already exists in the game but |
2769s | we're Shining |
2770s | a little bit |
2772s | the old elbow grease |
2774s | um |
2776s | so what problems are multiple are you |
2778s | trying to solve |
2779s | um so so it's a lot of things it's it's |
2781s | um |
2782s | load time |
2784s | um it's |
2787s | uh having like your your character your |
2790s | friends list update quickly |
2792s | I know you can't see behind it but like |
2793s | things like that it seems silly but like |
2796s | um |
2797s | you know just just really reliable |
2799s | multiplayer services |
2805s | the key stuff we're working on |
2825s | hers I appreciate the uh |
2831s | changing date and time format somehow |
2839s | uh do you plan on updating offline mode |
2842s | the same gameplay as online mode uh are |
2846s | they not the same right now question |
2848s | mark |
2850s | yes |
2854s | there's certain things that just won't |
2856s | work in offline for example the bazaar |
2858s | so for trading |
2860s | um like residences won't drop it offline |
2862s | because there's no reason for them to |
2865s | um but other than that we're gonna keep |
2867s | updating it like we do |
2871s | uh when new skills are added or |
2873s | masteries there are bugs expected yes |
2876s | but is there any concern about releasing |
2878s | three masteries a bunch of skills at 1.0 |
2880s | of bugs drink game release I mean |
2883s | absolutely |
2885s | um we've been we've been uh working to |
2891s | um |
2893s | make make our cut off we we live up to |
2896s | our name for our company name of 11th |
2898s | Hour games a lot of stuff happens at the |
2900s | very last second a lot of stuff happens |
2902s | at the very last second |
2904s | um and it's not good and we've really |
2906s | been working hard this is one of the |
2907s | things we've been doing to improve our |
2908s | our workflow as a company is to |
2911s | um cut off development a lot earlier for |
2913s | patches and spend a lot more time in |
2916s | testing where we're like we like some |
2919s | people have moved on to the next patch |
2920s | people aren't trying to sneak things |
2922s | into the last second |
2924s | um which I am like one of the if not the |
2926s | worst offender of that |
2929s | um |
2930s | and |
2931s | uh just like more time and testing |
2934s | um we've we've resurrected the CT |
2935s | program |
2937s | um |
2939s | we're starting to in the process of that |
2941s | uh to get community testing back online |
2945s | um because yeah there's there's stuff |
2947s | coming for this patch that like |
2949s | um |
2950s | we're already like looking at it going |
2952s | we don't have much time to change stuff |
2954s | uh we need some feedback now |
2975s | oh I want to answer questions I see them |
2977s | I want them put them in my brain |
2983s | but I don't want to die |
2989s | yeah like |
2994s | let's go up |
3000s | uh there used to be a portal frame Thing |
3003s | by the entrance of the model to fate 4.9 |
3006s | but that was it and when when do we get |
3009s | to know who |
3011s | who Nanny your business guy was |
3016s | ah |
3021s | Nice kill Cyber Wars |
3024s | uh okay there used to be a portal frame |
3027s | Thing by the entrance of the model of |
3029s | the Fate the 4.9 |
3032s | what was it and when do we get to know |
3034s | who the Nana your business guy was |
3037s | I have no idea the answer to any of that |
3040s | I'm sorry |
3049s | I'm sorry I I don't know |
3055s | good one for us |
3057s | I'm sure you heard about the issue that |
3060s | blizzard is having with stash tabs in D4 |
3062s | yeah that was a while ago I know that in |
3065s | this game it's not a big problem but on |
3067s | the side note uh do you all |
3070s | do you all uh do you all also use |
3074s | the load each player stashed has when |
3076s | you see their characters I would help |
3077s | them |
3078s | um no we don't do that |
3080s | um and and |
3082s | um I heard some I heard some really |
3084s | interesting theories as to why they were |
3086s | doing it |
3088s | um and I thought it was really cool and |
3089s | this is something that I |
3091s | um I like to highlight when when we're |
3093s | talking about like |
3095s | this topic |
3097s | um is that I think there is a good |
3098s | reason why this could have been |
3100s | implemented and um I think there's |
3102s | there's multiple good reasons why this |
3104s | would have been implemented |
3106s | um I do not know why it was implemented |
3108s | I do not know if they had a good reason |
3109s | to implement it but I think that there |
3110s | could have been a good reason to |
3112s | implement it |
3113s | um and until we have more information on |
3115s | it I I I think it's reasonable to give |
3118s | them the benefit of the doubt on it |
3120s | um |
3121s | the coolest one I heard was that they |
3123s | were going to use |
3125s | um everyone basically the way that |
3128s | um in a weird way that like crypto Works |
3131s | um is that they were gonna use each |
3134s | um and I'm sorry I know it's like a |
3136s | crazy oversimplification so I know this |
3138s | is not actually how it really works but |
3140s | it's it's kind of similar it's got some |
3141s | it is whatever |
3143s | um is is using each player to validate |
3145s | every other players |
3148s | um stash that you come in contact with |
3149s | So like |
3150s | um give each item a unique ID and then |
3154s | um whenever someone like if two people |
3156s | have the same unique ID in there |
3157s | inventory or maybe it like records and |
3159s | unique IDs it's scene and who had them |
3164s | and then there's like some sort of way |
3166s | to validate who has it still or |
3167s | something like that like like using |
3169s | players to validate everyone else's |
3171s | inventory for duplicated items |
3174s | I thought it was a really interesting |
3175s | idea I have no idea if they're doing it |
3178s | or not or if it would even be viable if |
3180s | they were trying to but um I that was |
3182s | the coolest one that I heard |
3184s | I had a few theories of my own that were |
3185s | nowhere near as good I can't where they |
3187s | are now |
3192s | but no we're we we have we have no |
3195s | reason to do that ourselves |
3197s | um |
3198s | so uh we're not doing it right now |
3205s | right now when you load in another |
3206s | another character joins your game like |
3208s | the information you get for that |
3210s | character is super minimalistic |
3213s | um you get their visuals |
3217s | like like the like it's what model to |
3220s | load and what is the visual piece that |
3223s | they're having like like if if they've |
3226s | got MTX on you don't even know what |
3229s | they're wearing underneath their MCX |
3232s | uh just like since it's the visuals like |
3235s | this is what the show show this on the |
3237s | screen |
3238s | so that's it |
3244s | uh you may get some core stats action |
3246s | you may get health and mana and Ward |
3249s | that's possible in order for it to be |
3252s | able to |
3254s | um |
3256s | calculate reward visuals above the |
3258s | health bar that little little Ward |
3260s | sliver there being able to calculate the |
3262s | um like break points that it gets |
3265s | because it's an infinite size health bar |
3267s | or Ward buyer |
3270s | um |
3271s | which may not be displayed for allies |
3272s | anyway so we may not send that info |
3279s | we we already send way too much Network |
3281s | traffic we don't need to have more |
3286s | right now that's one of the things we're |
3288s | trying to fix is producing Network |
3289s | traffic |
3296s | all right is trading coming with 1.0 or |
3298s | before |
3299s | um it's not coming before 1.0 before 1.0 |
3302s | would mean next patch it's not coming |
3304s | next patch it's not done |
3306s | um |
3308s | yeah |
3312s | we are still working on implementation |
3316s | uh |
3319s | the UI has been designed not implemented |
3323s | looks fantastic it's not finished but |
3325s | looks fantastic what's there |
3327s | um |
3334s | we're working hard to get real powerful |
3335s | search and sort functions in there |
3338s | um |
3344s | like really specific details I know one |
3347s | the |
3348s | um the loot filter intentionally leaves |
3350s | things out so there's very intentionally |
3352s | things that you cannot specify in your |
3355s | loot filter |
3357s | I'm not really planning on changing that |
3358s | too much it's like because the feedings |
3359s | were changing there to make it a little |
3360s | bit better or a little bit more open but |
3363s | um for the most part like so there's a |
3364s | bunch of things that your loot filter |
3365s | just can't do |
3367s | um and we're not putting the same |
3369s | restrictions on bizarre assertion sort |
3372s | wow |
3376s | so you'll be able to specify berries the |
3378s | planet it's not finished yet so like the |
3380s | plan is builds that's right very very |
3382s | specific items |
3384s | um |
3386s | for example filtering by legendary |
3388s | potential is something that we are |
3389s | planning on doing for the bazaar but is |
3391s | not available in the blue filter |
3400s | there's way more specific things but |
3402s | that's just |
3403s | the one that comes to top |
3405s | I love the controller sport for gameplay |
3407s | but the interface is a serious struggle |
3409s | any chance any plans to improve upon |
3411s | that absolutely there's improvements |
3414s | coming next match and I know there's |
3415s | more improvements playing for patch |
3416s | after that and I would be surprised if |
3418s | there's not plans for improvements after |
3419s | that too but yes that is definitely |
3421s | being improved upon |
3424s | uh can we get insight into when the next |
3426s | big update is coming called into work |
3429s | meaning sorry yeah I said this ready |
3430s | that's fine |
3431s | um we are I don't have a date for you |
3434s | um |
3436s | I should put this up on the screen |
3437s | probably I don't have a date for the |
3439s | next patch |
3440s | um I would advise you to keep an eye on |
3444s | major gaming news events that are |
3446s | happening soon for |
3449s | um major news regarding less ebook that |
3452s | last debug developers may be going to |
3455s | wink |
3457s | wink |
3466s | it's okay I think I'm funny |
3469s | um |
3470s | hello hello is there a plan to let |
3473s | people save their stash layouts so you |
3475s | don't have to reset up all of our stash |
3477s | of every week obviously you need to buy |
3479s | the stash tabs if you if you want to use |
3482s | it um we don't have a plan for that at |
3484s | the moment |
3485s | um there are a few stash upgrade |
3488s | um features that we've we've talked |
3490s | about and looked at doing |
3491s | um that I'd really like to put in |
3494s | I I don't I don't know specifically |
3496s | which ones will get the green light that |
3498s | is one that has come up in the past |
3501s | um |
3508s | I I think that's probably one of those |
3510s | features that's like |
3514s | if I could like |
3515s | go |
3518s | and like clone myself for a month my |
3521s | clone could do it |
3522s | but we probably won't have time to |
3524s | finish it by 1.0 type thing |
3526s | um the masteries are going to take uh on |
3530s | of work the 1.0 Mastery stretch will be |
3533s | the most skills we've ever implemented |
3535s | in that period of time before |
3538s | um and our pipeline for it is more in |
3541s | depth and has more features like more |
3544s | steps along than we've ever had before |
3545s | as well so like yeah it's gonna be a lot |
3548s | of time spent on that |
3555s | foreign |
3559s | hey |
3560s | hello |
3563s | 3 000 hour Poe player here that's a lot |
3566s | I bet you know more about Peewee than I |
3568s | do |
3571s | I'll answer your question in a second |
3573s | I'm sorry |
3576s | armor I don't like that one it is |
3577s | actually good receipt fancy blows not |
3579s | terrible |
3581s | not right |
3584s | uh |
3587s | I've raised two characters in different |
3588s | patches in last Epoch and I would say |
3590s | that crafting and gearing is your |
3592s | strongest part thank you would you mind |
3594s | to share any insights on updating the |
3596s | in-game and adding more story and more |
3598s | boss fights thanks absolutely sure |
3601s | um yes we're doing those things a lot |
3604s | um |
3605s | the |
3608s | uh I had |
3610s | I had a bit of like I was I was playing |
3613s | um I was playing some late night sieve a |
3615s | few weeks back |
3617s | um |
3619s | I had I had a really good idea for a |
3622s | boss mechanic that I I'm gonna try and |
3624s | get in at some point |
3628s | um |
3633s | I I don't go into too many details on it |
3635s | but yeah |
3637s | um new new end game Boss Fights |
3639s | especially like a pinnacle boss fight |
3640s | and like uh like a Capstone content So |
3643s | like |
3644s | um |
3644s | in in Diablo 2 for reality like killing |
3647s | Diablo |
3649s | um type content where you're like this |
3651s | is this is like wow I did it I made a |
3655s | character that did it |
3656s | um and and having having that type of |
3660s | content is really important to us |
3662s | um we want to get it right I think that |
3664s | putting that type of content into |
3667s | uh not the caliber we want to would be |
3671s | more damaging than delaying it slightly |
3674s | um I'd be surprised if that like |
3677s | pinnacle pinnacle boss actually lands by |
3679s | 1.0 I really hope we get a chance to get |
3681s | it in but I'd be surprised |
3685s | um we are expanding the chapters for the |
3687s | campaign |
3689s | um we are expanding end game |
3692s | um the biggest thing that we want that |
3694s | we're looking to expand into for our |
3696s | Indian systems is what I've been calling |
3698s | unexpected content |
3700s | um and it's something that Poe really |
3701s | thrives with it's it's the you're going |
3704s | along you're in a map and hey look at |
3706s | this map device just chilling here I |
3708s | have got another map I can go into |
3709s | inside this map or uh the classic like |
3713s | um D3 treasure Goblin uh |
3717s | and and you you walk up to it it's just |
3719s | like hey shiny I'm gonna run away but if |
3722s | you catch me and kill me it's like a |
3723s | leprechaun it's like a Dark Twisted |
3724s | leprechaun I just realized that |
3726s | um |
3727s | and |
3730s | um |
3731s | like like that type of mechanic where |
3733s | it's just like really really brief and |
3735s | it stay in the same space but it's like |
3736s | it's like a mini Quest that happens |
3739s | and there's a big reward for it or a |
3740s | specific reward for it |
3742s | um and and things so things like that |
3744s | adding that into the game I'm very |
3746s | intentionally not saying the first thing |
3748s | we're adding in that category but we |
3750s | will continue to add more things in that |
3751s | category as time goes on as well |
3755s | um more dungeons uh more types of |
3758s | monoliths |
3759s | um more completely Unique in-game |
3762s | Systems |
3763s | um |
3771s | there's it'll take us a long time to get |
3774s | up to the volume of end game content |
3776s | that uh Poe has because oh my goodness |
3779s | it's a lot |
3781s | um |
3783s | but but yeah we're we're definitely |
3785s | working on it we know that that's a very |
3786s | very key part of the arpg |
3791s | um like gameplay Loop and font challenge |
3803s | I left a few shards behind |
3807s | I like those ones |
3814s | it's cold that is a nice one but it's |
3815s | not for us |
3818s | surge |
3820s | I mean there's the lighting damage but |
3822s | it's only half of an idol for us |
3832s | we don't Channel anything do we |
3834s | all right 650. |
3838s | let's go |
3843s | uh just my feedback for the game Minion |
3845s | seal better the D4 don't change it thank |
3848s | you very much |
3849s | we actually are making a change to |
3851s | maintenance coming next patch |
3853s | uh right now you can press a to Target |
3856s | your Armenians at a specific location uh |
3858s | if you have minions out and you press a |
3860s | to Target a specific location and have |
3862s | your meetings move to that location it |
3864s | will |
3865s | um it will do the |
3867s | uh those that little arrow thing that |
3870s | you can see right now that it's on the |
3871s | ground |
3872s | when I move myself |
3874s | a little red version of that will show |
3877s | up to say like hey you're saying your |
3878s | minions here |
3881s | just so you know where you're sending |
3882s | them specifically |
3886s | and a little bit feedback that your |
3887s | command actually registered |
3896s | it's kind of a joke answer because we're |
3898s | not really doing much to change it yet |
3900s | uh we probably will add some more |
3901s | features into the minions to get them to |
3904s | a little bit more control that's |
3905s | something that we know that we think is |
3906s | missing from our minions is |
3909s | um a little bit more granular control |
3913s | uh in the sense of |
3916s | um I guess being able to set |
3917s | personalities a little bit sometimes you |
3920s | want your wolves to really be front line |
3922s | ahead of you pushing pushing pushing |
3924s | sometimes you don't |
3926s | um |
3927s | and being able to control that just a |
3930s | little bit just to give them a little |
3932s | bit of a like offensive defensive type |
3934s | mentality we think would be really |
3936s | really good |
3939s | we're not quite ready for it yet |
3947s | something is going on here do you guys |
3949s | see that on the screen there's like |
3959s | something was going on there that was |
3960s | weird |
3963s | uh is there a best time to apply for a |
3965s | spot in the music team or any team with |
3967s | no active open spots like before after |
3970s | patch close to release maybe after a |
3971s | release close to the first cycle is |
3973s | there even the best time |
3975s | um yes I would put the best time uh |
3979s | between |
3981s | three weeks and uh a month and a half |
3988s | three weeks and a month and a half after |
3990s | a patch release |
3991s | I think is the best maybe uh shorter |
3994s | than that three weeks to a month three |
3996s | three to four weeks after a patch is |
3998s | like the the most optimal time |
4001s | um because |
4004s | um |
4007s | yeah no one's those no one's freaking |
4009s | out because of the patch we're like |
4011s | we're into the next patch development |
4013s | cycle |
4014s | um |
4019s | that's when you're most likely to get |
4020s | someone's attention in time |
4031s | thirsty boy today |
4035s | water is good uh there used to be an NPC |
4038s | under the models of Fate entrance |
4041s | um where his dialogue is you asking him |
4043s | who he was and he'd do a knock knock |
4046s | joke and then go knock knock uh who is |
4050s | it Nana Nana who in any of business ah |
4053s | nice okay |
4058s | somehow I think I missed this I had no |
4061s | idea this is the thing uh that's |
4063s | hilarious |
4065s | um |
4069s | I I know exactly you wrote that and it |
4071s | makes total sense it's very |
4074s | um |
4083s | yeah that's that's probably not coming |
4085s | back maybe it'll be like a reference to |
4087s | it or something we we sneak things are |
4089s | like that's cool |
4092s | that's funny |
4095s | uh Poe already uses item ID since |
4097s | forever even each map has a unique ID |
4099s | yep I |
4103s | I'm pretty far behind here now so sorry |
4105s | about that I'll do this to catch up but |
4107s | yeah this is talking about the Diablo |
4108s | item thing again yeah I I just want to |
4110s | be clear I have no idea if they why they |
4113s | were doing it was a good idea or if the |
4115s | reason I suggested was a good reason |
4116s | even at all sorry |
4120s | um just just so I didn't want to |
4122s | uh vilify them for doing something that |
4125s | was possibly the right decision just |
4127s | without all the information we just |
4128s | don't know |
4131s | that's all |
4147s | all right just curiosity from a |
4150s | developer that works on a more corporate |
4152s | world uh how is the architecture of a |
4155s | game server Service uh our micro |
4157s | services or model or something else |
4160s | um |
4163s | I don't do enough of the back end |
4165s | development to really answer this |
4166s | question properly |
4169s | um we do I do know that we have some |
4171s | things that are like we do we do both |
4173s | depends on what it is so |
4175s | um like the logon servers for example |
4178s | are are very different functionality and |
4180s | like the we call our matchmaking server |
4182s | which it doesn't do matchmaking in the |
4184s | when you say matchmaking everyone |
4185s | assumes uh it means one thing and it |
4188s | does mean that but uh that's not the way |
4190s | we use matchmaking for our matchmaking |
4192s | server uh so that one's the big one |
4196s | um that is |
4198s | uh more more monolithic |
4203s | but um yeah it's |
4207s | if you'd like more info on that you can |
4209s | uh ask on the Discord and I can I can |
4211s | try and find someone answer specific |
4212s | questions but uh I'm more of a I need |
4216s | more of the gameplay development stuff |
4218s | uh and and I'm not a network engineer |
4221s | we get much much smarter people much |
4223s | more smarter people than I yes much more |
4225s | smarter people than I that's right uh |
4230s | which we're always looking for more so |
4231s | if anyone wants or knows a lot about |
4233s | game video game networking and uh wants |
4237s | to be wants to work on Epoch with uh as |
4239s | a network engineer |
4241s | posting on our website |
4252s | uh I think I'm pretty far behind so this |
4254s | question does the game load up fuel |
4255s | stash tabs if not what do you think |
4256s | about the idea |
4258s | um I I I'm gonna just assume that you've |
4261s | heard me answer this question uh in the |
4263s | last few minutes |
4264s | sorry if you if you'd like me answer it |
4266s | again I can |
4267s | uh what can we look forward to regarding |
4269s | the Warlock Mastery I was expecting uh |
4271s | we get the Lich I was expecting what we |
4274s | get with the Lich I'm ultra excited |
4277s | um yeah so we |
4279s | I can't give you too many details on the |
4281s | Warlock |
4282s | um are sort of like theme Touchstone is |
4285s | Jafar from Aladdin |
4287s | like |
4288s | 90s I think animated Aladdin Jafar |
4293s | is I think a the Touchstone I don't want |
4296s | you to go into details on uh abilities |
4298s | what he can do that sort of stuff I'm |
4300s | definitely pretty far from what their |
4302s | their actual abilities but that feel of |
4304s | like I am a dark wizard I am a powerful |
4308s | sorcerer |
4310s | that doesn't care about rules to get the |
4313s | job done |
4315s | um |
4316s | so probably more similar mechanically to |
4319s | the sorcerer a little bit in certain |
4321s | ways |
4322s | um |
4325s | just like in like like uh |
4330s | but with with a acolyte spin on it more |
4337s | there's some Unique Mechanics coming for |
4339s | it too |
4342s | I I know I just said literally no |
4345s | information about what's actually |
4346s | happening and I'm sorry but I can't |
4348s | share yet I'd love to |
4351s | estimate a couple months |
4353s | a few months actually |
4358s | I hope we do like a little a pre-teaser |
4360s | with it |
4377s | if you're wondering why I'm activating |
4379s | flame Ward and then teleporting in |
4380s | before I start meteoring like crazy |
4382s | flameboard gives me |
4384s | um |
4385s | uh Mana |
4388s | efficiency |
4389s | it's all my spells are cheaper basically |
4390s | and then teleport makes my next spell |
4392s | fully refunded so I do cheaper spells |
4395s | teleport in cheaper refund the next Bell |
4398s | and then have a bunch of cheap meteors |
4400s | to span |
4408s | because momana's not so good yet |
4414s | uh no not gonna lie as a new Poe player |
4418s | the amount of ending stuff is just an |
4420s | overall content is so overwhelming it's |
4422s | a turn off yeah there's |
4424s | um I I don't think that's uncommon |
4426s | feedback is that it can be a little |
4428s | overwhelming |
4429s | um I think I think a lot of the reason |
4432s | that can be |
4434s | um is problematic or or whatever is um |
4437s | the the desire or maybe the being pushed |
4440s | to |
4442s | pushes might be the wrong word but just |
4444s | having having too many things |
4447s | feel like it's optimal to complete all |
4449s | of them |
4455s | because I know you can ignore a bunch of |
4457s | those |
4458s | um |
4460s | a bunch of those things and still do |
4462s | quite well especially as a new player |
4465s | um I mean I'm sure the mic |
4468s | the pros |
4471s | um |
4472s | take it all into account but |
4477s | I think I think |
4479s | the |
4480s | I don't know how this is I think there's |
4482s | sort of a natural draw to do it all |
4487s | um which can be problematic when there |
4489s | is a lot in all |
4494s | even if you don't need to do it all |
4497s | that making sense |
4507s | the lightning storm is so great it's |
4509s | just just |
4511s | uh I'm so happy we got the staff |
4515s | so happy I got I gotta like go in and |
4517s | actually |
4519s | um |
4520s | change some stuff because I've got some |
4521s | fire damage stuff still I think |
4524s | which is really useless now |
4528s | I've got a couple things that are like |
4529s | if you use two elements |
4531s | well we're pure lightning now maybe |
4534s | all right as you know the game Loop |
4538s | drops are random |
4540s | uh but some items are more important for |
4542s | certain builds such as the item for |
4544s | squirrel build uh to be used will there |
4546s | be any way to maybe craft certain items |
4548s | that are required for specific builds to |
4550s | work um yeah so we do give um I guess |
4553s | this is sort of the general like |
4554s | overarching term for Target farming |
4557s | like hey I'm I need this this item for |
4559s | this build |
4561s | um I I need a way that I can focus I can |
4564s | change my actions my play pattern to |
4568s | sacrifice other item drops in favor of |
4571s | these specific item drops to curate your |
4574s | lead that you're gonna find to focus on |
4576s | specific pieces to complete your build |
4578s | um and |
4581s | um we we do have a few things that we do |
4583s | with this and we're definitely going to |
4584s | be adding more |
4586s | um the the key ways we have this right |
4588s | now |
4590s | here we go I can do what I swear uh root |
4593s | of ascendance so this lets you take an |
4595s | item and like a rare item and put it |
4600s | onto a helmet |
4602s | um and then that helmet will turn into a |
4603s | unique helmet |
4606s | um and so you can do this to try and get |
4609s | the scroll |
4612s | um chatter no hell of the security and |
4616s | um |
4620s | uh that's I |
4621s | think that's because it was this that |
4623s | designed that item and that's how he got |
4624s | it was two in ascendants which is pretty |
4626s | sweet |
4627s | and so yeah you can like see you've got |
4629s | this resource this is sentence resource |
4631s | that you're finding |
4632s | and uh if you if you just used one on |
4636s | the helmet the one on the name of the |
4637s | one on a weapon then one on a chest and |
4638s | one another random one on a belt you |
4640s | know like you you would homogenize your |
4642s | chances of getting all the items by |
4644s | doing that |
4645s | um but you can focus them so you're like |
4647s | oh I really want this helmet so I'm |
4648s | going to use all of them on helmets to |
4649s | try and get the helmet that I'm looking |
4650s | for |
4651s | um so that lets you target Farm helmets |
4654s | um we've also put into place |
4656s | um the so the |
4659s | um model of this kind of split up into |
4660s | two sides left and right the right is |
4661s | mostly stats the left is mostly |
4664s | um uh |
4666s | Target farming stuff basically |
4668s | um |
4670s | so yeah here this increased one-handed |
4672s | mace drop rate so I can go back to this |
4673s | one and get a different drop rate |
4675s | increase so maybe one of them has |
4677s | helmets in there or which one it is |
4679s | um where you can be like oh I have an |
4681s | increased chance to draw helmets now so |
4683s | you find more helmets |
4685s | um you find when it's like increased |
4686s | chance to drop unique items if you find |
4687s | more unique items and you start you can |
4689s | start to like stack your odds a little |
4691s | bit of finding them then there's |
4692s | um each one of these models has specific |
4695s | uh nodes in it |
4698s | I'm not gonna do that right now because |
4699s | I'll break it but there's specific nodes |
4702s | in a specific unique item types so you |
4704s | can you can Target that specific model |
4706s | to increase your odds of getting that |
4709s | unique item |
4711s | um |
4711s | uh you can also then uh the dungeon |
4715s | there's like a dungeon of the Day stuff |
4716s | so you can like pick the helmets show up |
4719s | there to increase your odds of getting |
4721s | it again |
4722s | um |
4723s | what other ways to talk about things are |
4725s | there so yeah there's there's ways to |
4727s | increase your odds of finding those |
4729s | items definitely already so you can like |
4730s | you can you can do a lot to kind of |
4732s | curate the items you find and improve |
4734s | the odds of getting specific items |
4736s | um |
4739s | when item factions comes out we'll also |
4742s | so the circle of force there's two |
4743s | adding factions if you don't if you |
4745s | don't know anything if you don't know |
4746s | about this yet and you want to go into |
4747s | depth on exactly this is going to be |
4749s | check out our forums there's a big long |
4750s | post on it |
4751s | um but you have Circle fortune and |
4753s | Merchants Guild uh and they will they're |
4755s | sort of the trade and not trade are the |
4757s | two options there |
4760s | essentially what it boils down to so if |
4762s | you pick Merchant scale you have access |
4763s | to trade it's an auction house style |
4764s | system |
4766s | um you'll be able to just get enough |
4768s | gold and buy a Herald that someone else |
4769s | found great Target farming over |
4771s | um in circular Fortune you'll be able to |
4774s | uh invest in these uh prophecies which |
4777s | will help you try to find a specific |
4779s | thing so maybe you can I don't we don't |
4782s | have all the prophecies designed yet so |
4783s | I don't know what they're going to be |
4784s | but hypothetically there might be one |
4786s | something similar to |
4788s | the next time you find uh a unique |
4791s | helmet it will be one that has a minimum |
4794s | item level of 50. I don't know |
4799s | or the next unique item you find will be |
4801s | a helmet |
4803s | you know it's like there's there's |
4804s | things we're gonna we're adding in to |
4808s | um to help with Target farming uh on on |
4812s | both sides of that that decision so then |
4815s | that'll go with the options we already |
4816s | have as well |
4819s | don't remember your question exactly I'm |
4821s | sorry but I think the short answer is |
4823s | yes |
4833s | I get lost in questions sometimes whoops |
4841s | all right I just want to punch and kick |
4844s | stuff to death uh do you think class |
4846s | architect like that ever exists in Le I |
4848s | do think it will |
4850s | um |
4853s | I have a good idea as to where it might |
4856s | show up |
4858s | um |
4859s | it won't be by 1.0 I can tell you that |
4861s | for sure for certain |
4863s | um and I'm I can't guarantee because I |
4865s | don't know for sure what else are but |
4866s | like we do we do have tentative plans |
4868s | for that type of archetype to show up in |
4871s | one of two places right now |
4874s | um |
4875s | yeah |
4877s | we do have we do have a little bit of an |
4880s | unarmed liability there's those unique |
4882s | item that came out recently that can |
4883s | that helps you do a little bit of |
4885s | unarmed stuff but not fully |
4891s | your ads are some people seen your game |
4893s | I don't run any ads ads I don't know |
4895s | what you're seeing I'm sorry |
4900s | maybe I do run ads and I just don't know |
4902s | maybe this is like default ads turned on |
4905s | if there's ads if there's default ads |
4908s | running |
4909s | that I can turn off |
4912s | I would |
4914s | I don't know if they are |
4916s | sorry |
4919s | if you mean this one above my head |
4920s | that's that's our charity that's |
4922s | sticking there I'm not moving that we |
4924s | stream for Charities all the money from |
4925s | our stream goes to them all of it |
4928s | changes every month |
4933s | yes it's the bunny pilot summons the |
4935s | fire snooty smelliest their weapon to |
4937s | fly around for some reason |
4938s | remember oh my God I'm far behind on |
4941s | questions Mike Mike hurry up what are |
4943s | you doing uh I suspected it's something |
4946s | to do with the prevention duping since |
4948s | blizzard is generally racist regarding |
4949s | exploits yep a multiplayer uh we can |
4952s | instantly teleport out of an echo any |
4954s | chance that gets implemented single |
4955s | player in the future ah interesting yes |
4957s | there is slightly different things |
4960s | um |
4961s | it's it's possible |
4963s | um that's actually possible |
4966s | uh the way the Echoes load |
4969s | in multiplayer there's actually that so |
4972s | the echo of a world I think it's called |
4974s | world's M rest is this is this |
4976s | underlying scene name |
4978s | um Sam rest is it physically exists in |
4981s | the scene that we're in right now way |
4982s | off in the middle of nowhere |
4984s | um |
4986s | and |
4989s | um which is why it used to come out of |
4992s | an echo and you'd always run to the left |
4993s | that's why because the echo of a world |
4995s | was always really far to the right of |
4999s | everything all whatever Echo was loaded |
5001s | so whenever you'd come out of the into |
5003s | Mrs |
5005s | um you'd immediately start trying to get |
5006s | back to the position you were at before |
5008s | and you start running left |
5011s | um |
5014s | and |
5025s | and um I I hope we can add that in if if |
5027s | not uh there might be some there might |
5029s | just be one of the slight difference |
5030s | between on and offline |
5034s | uh your front end and there is a back |
5038s | end where the game calculation actually |
5039s | runs for the calculations on Unity |
5041s | itself |
5042s | um well our back end is built in unity |
5046s | um so like we we have like we build a |
5049s | server version of the game and we build |
5051s | a client version of the game and so the |
5053s | client and each one of them does |
5055s | different calculations |
5057s | um because there's like the client |
5058s | version of the game has to be able to do |
5060s | all of those same calculations for |
5061s | offline mode |
5063s | um the the the offline client basically |
5066s | is the server and it's not quite it's |
5068s | not true there's |
5069s | um it acts as its own server in in many |
5072s | ways |
5073s | um |
5074s | but it doesn't come bundled with the |
5077s | server code so there's lots of things |
5079s | like when we're writing code |
5081s | um you can like you can put these these |
5084s | they're called if defs |
5086s | um |
5087s | or like uh scope defines probably the |
5090s | real name I don't know the real name for |
5091s | them is |
5092s | um but where it like only actually |
5094s | includes the code when you're making |
5096s | when you say like make a server build |
5098s | anything that's like inside an if def |
5101s | it's like in unity editor or uh in uh I |
5105s | don't we call it Unity clients or |
5106s | something like that or I don't know what |
5108s | we call it exactly they might say not |
5109s | server yeah if I say not server |
5112s | um |
5113s | it like doesn't compile that or does |
5116s | compile it if it needs to and so like it |
5117s | it builds a different version of the |
5119s | code base for the online and offline |
5120s | client and servers |
5128s | but it's all built in unity |
5131s | it's not all those needy technically |
5134s | some of it is like uh Cloud Scripts |
5141s | uh the mob that's causing the flying |
5144s | weapons oh yeah we talked about that |
5147s | so for warlock kind of like Destruction |
5150s | Warlock in WoW uh crit heavy uh I I |
5154s | don't wanna |
5157s | and read the whole question here |
5159s | um |
5160s | so for warlock kind of like a |
5162s | Destruction Warlock and wow crit heavy |
5164s | with I'm guessing a focused damage type |
5166s | uh bit crits with void necrotic damage |
5169s | kind of idea |
5170s | um there's a lot in there that's not |
5172s | accurate for what we're doing |
5174s | um |
5175s | but there are some similar themes and I |
5177s | don't want to go into too much detail |
5181s | sorry |
5184s | uh hi Mike the void nights Echoes always |
5187s | happen too late against most enemies |
5189s | except bosses uh is it's a skill design |
5192s | choice or can we expect change like a |
5194s | shorter time for the echo strengths |
5197s | um we we don't have any plans to make |
5199s | that change at the moment um it's it's |
5201s | possible it's something that I could see |
5203s | maybe doing as a um like an item or a |
5207s | node or something like that sounds like |
5209s | a cool effect I'd be very surprised if |
5212s | we |
5213s | um |
5215s | change the Baseline time for it |
5218s | um |
5219s | but I can see that being a cool like uh |
5225s | um |
5227s | skill specialization |
5229s | Avenue angle thing |
5234s | uh considering sets no changes yet sorry |
5237s | uh will you allow us to transform a set |
5240s | piece into another random set piece to |
5241s | help us complete sets or do you plan for |
5243s | us to have to find each set piece the |
5246s | hard way |
5247s | um |
5248s | I think with |
5250s | we don't have any plans for converting |
5253s | set pieces at the moment |
5255s | um |
5257s | I think there's lots of opportunities |
5259s | for |
5261s | um specific it's it's crafting specific |
5265s | crafting on unique items essentially |
5267s | settings |
5269s | um through dungeon rewards I think it's |
5271s | a good place to put things like that and |
5273s | I think there's lots of time to add |
5274s | those Dental rewards there is also some |
5276s | changes to set items which are not |
5278s | implemented yet they're planned they're |
5280s | not done we're working on it it's gonna |
5281s | be a bit still |
5282s | um that will change how you ask that |
5287s | question |
5289s | I don't know how else to say that |
5290s | without giving anything away |
5293s | um |
5306s | all right Mike don't die |
5308s | It's actually an opportunity to die here |
5311s | we have decent Fire Res |
5315s | funny how they always died in the things |
5316s | that I had bad resistance to |
5322s | uh you talked about unarmed stuff |
5324s | earlier and mentioned handle judgment oh |
5326s | yeah I kind of mentioned I see the |
5327s | chords nice hold on uh I think you also |
5329s | said fist weapons will come uh in the |
5332s | past yes so my question is will future |
5334s | fist slippins work with this unique and |
5336s | a shield |
5337s | um |
5339s | I think the unique will need to be |
5340s | evaluated when we do decide to add fist |
5342s | weapons |
5344s | um I if we're going by the letter of the |
5346s | law with how they're worded and all that |
5348s | sort of stuff Philippines will count as |
5349s | being armed and will not work with |
5352s | um him judgment uh that might change we |
5355s | might look at it and evaluate it and |
5357s | change something but the if we're going |
5359s | all things being equal it will not work |
5361s | the way you want it to work |
5364s | uh so when will the five six year beta |
5367s | end |
5368s | um hopefully this year |
5370s | all things go to plan |
5377s | I'm really excited to take that beta |
5379s | early access label off and be like |
5381s | game |
5383s | play |
5385s | have fun enjoy |
5389s | we're gonna spend the next 10 years |
5390s | updating it |
5393s | that's fair on not too much detail in |
5395s | the Warlock but I'm super excited me too |
5396s | I think it's gonna be a lot of fun |
5397s | there's uh one ability in particular |
5400s | that I know the the visuals have been |
5402s | tested for we've |
5404s | um did some early testing on visuals for |
5406s | uh for world the new warlock abilities |
5408s | that are being added before a new |
5409s | warlock abilities that are being added |
5410s | one of them is coming from acolyte being |
5412s | pushed into warlocks that's why I say |
5413s | four |
5416s | um and |
5420s | uh |
5421s | we we made some new movements |
5425s | like the way that abilities move through |
5428s | the game Space |
5430s | um visually we added some new tech for |
5432s | changing that |
5434s | uh for some for one of the Warlock |
5435s | abilities |
5439s | actually two of the Warlock abilities |
5440s | had to have new tech added for that |
5443s | laughs |
5445s | that's funny |
5454s | balder I do not fear your broth |
5461s | would you guys mind like just standing |
5463s | together real quick |
5465s | just like a lot |
5469s | we were falling pretty much it built |
5471s | them |
5478s | our damage is not fantastic uh |
5496s | uh okay you're kind of off in the corner |
5514s | oh right on top will be sweet |
5522s | it's an acrylic okay so you're fine |
5531s | nice all right you come down here |
5534s | come on |
5544s | you should have got this guy lowered |
5546s | before killing the other two |
5563s | come on come down here please |
5570s | I get it you're safe up there with your |
5572s | friends my goodness |
5578s | it's another question for this but I'm |
5580s | not looking away it's not happening |
5582s | I'm sorry |
5586s | maybe a greedy and look away the last |
5587s | second |
5589s | my goodness |
5600s | all right what do we got what do we got |
5601s | increased fire damage |
5605s | uh he's gonna fire rest because we don't |
5607s | need uh stun duration really |
5610s | that's fine let's take that virus out of |
5613s | some gear |
5616s | all right |
5619s | now you know what that means |
5629s | that's gonna be fixed |
5633s | ta-da |
5643s | all right new power timelines now |
5647s | come back here the other one |
5652s | let's get our butts kicked |
5657s | not gonna go well |
5661s | that's okay though |
5664s | all right let's get some more questions |
5665s | in here I was doing so good catching up |
5667s | and not falling behind again uh will |
5669s | these set item changes be in before or |
5672s | at 1.0 definitely not before |
5675s | uh skills like sigils or Maelstrom need |
5678s | to be recast so often honestly it's a |
5680s | lot of busy work can we expect some |
5681s | options to where to cast them like on |
5683s | hips or after walking some distance like |
5685s | static charge |
5687s | um maybe I don't want to say like yes |
5689s | you can expect these but |
5691s | um I think it's reasonable to expect uh |
5694s | that we address and at least look at it |
5698s | um |
5701s | because I do agree with you that there |
5702s | is room for improvement I know sigils we |
5704s | do have plans for changing sigils |
5705s | already |
5707s | um |
5710s | specifically around this |
5712s | um |
5713s | I I |
5715s | don't want to say that sorry |
5718s | we'll look at it peewee2 seems to be |
5720s | moving away from life choice nodes on |
5723s | the passive tree with uh what are your |
5726s | thoughts on perceived mandatory choices |
5728s | of defensive in the passage |
5732s | um I I I I think it's |
5737s | uh |
5741s | it's a tough question answer I think |
5742s | that there's definitely uh a very good |
5745s | reason to have uh defensive options in a |
5749s | passive tree like poets and like just |
5751s | path of Exiles passive Tree in general |
5754s | um and I think that |
5756s | uh having |
5759s | like as soon as you have defensive nodes |
5761s | in a tree like defensively not offensive |
5763s | options in a system like that I think |
5765s | that there's a natural pull towards |
5767s | trying to get the I'm like not showing |
5769s | anything in the Stream I'm sorry here's |
5771s | that while I'm talking about they |
5772s | rambled |
5774s | more environmental updates based on the |
5776s | tech we added for last patch onto new uh |
5779s | new scenes and stuff it's parody |
5782s | um what was I talking about oh yeah |
5784s | defensive and offensive options in the |
5785s | same system I think it's tough to make |
5787s | the defensive options seem |
5791s | appealing |
5793s | in that situation |
5795s | um |
5796s | and |
5800s | I I think there's like a potential trap |
5802s | that can happen where |
5805s | um if those defensive options exist |
5807s | but they're not mandatory taking them |
5810s | can lead characters so defensively |
5812s | powerful that it trivializes fights but |
5816s | in a unfun way whereby |
5820s | um like the whole like zdps thing |
5825s | um where you have a character that does |
5826s | like literally one damage a hit against |
5828s | the boss that has literally a million |
5830s | Health |
5831s | um It's Gonna Take You A million hits to |
5832s | kill them great but if you cannot die |
5835s | you will complete the task eventually |
5837s | it'll take for flipping ever and it's |
5840s | gonna be boring it's just gonna suck so |
5843s | it's it's it's not like it doesn't |
5845s | promote a good |
5847s | gameplay Loop |
5849s | um |
5851s | and and I think I think there's sort of |
5853s | a a danger there in general so I think |
5856s | quite often it's |
5857s | um |
5859s | you start getting the situations where |
5860s | okay yeah there's like the the defensive |
5862s | options |
5864s | are not so much |
5867s | um |
5868s | that you get into that situation but |
5870s | they're like |
5872s | things are going to deal enough damage |
5873s | to you that they're still enticing to |
5875s | take and and they can feel and then you |
5878s | get this like feeling of well what are |
5880s | the best defensive nodes okay help them |
5882s | just like the best ones it doesn't |
5884s | matter what situation you're in they're |
5885s | just the best ones and then you you feel |
5888s | like they're mandatory and it feels like |
5890s | it's taking away that choice where like |
5891s | you hit like okay I had these these |
5894s | points and suddenly they're just like |
5895s | those points are gone because they're |
5897s | mandatory used |
5898s | I think that's sort of the the |
5901s | the Trap that you that can be set |
5905s | um and I don't I don't know the best way |
5906s | to to reconcile that because I really |
5908s | like having defensive and offensive |
5910s | options in uh in a skill trading system |
5913s | like that |
5919s | that would be really |
5921s | really not either just try and like |
5922s | Craft on or try and pull that onto a |
5924s | ring |
5926s | um |
5929s | and we know we get easy exalted Rings |
5931s | anyways |
5933s | um |
5934s | or LP Rings you know what I'm trying to |
5937s | say |
5938s | uh anyways |
5941s | uh I I I personally really like having |
5943s | offensive and defensive options in there |
5945s | and I think we |
5947s | try to make sure we put both of them in |
5981s | more questions Mike stop getting |
5983s | absorbed and playing your game and |
5984s | realize you're streaming all right Mike |
5986s | thanks |
5993s | uh uh any more leaks |
5997s | yeah I got one more for you |
6000s | uh not a question but a demand we demand |
6004s | that you don't do |
6008s | oh crunch if the game is like we want |
6011s | you to take care of your health and have |
6012s | time to loved ones we have spoken deal |
6019s | we have a lot of what I've been calling |
6022s | Flex features |
6023s | plan for 1.0 |
6027s | um and |
6029s | we we've got like a core set of features |
6031s | that we're like okay we're doing this |
6032s | for one point out we're getting it done |
6034s | um |
6035s | and like I mean obviously stuff comes up |
6038s | we might not be able to but the plan is |
6040s | to get these really cool things we're |
6041s | very confident we can get those core |
6042s | things done and then there's a whole |
6043s | bunch of other features that are like |
6045s | um okay well if someone maybe finished |
6047s | all their work they had to do on those |
6049s | really important features they can start |
6050s | working on this Flex feature and |
6053s | um |
6055s | move it along and oh someone else |
6056s | finished all they had to do on the |
6057s | important features hey let's have them |
6058s | like do their part of the athletic |
6060s | teacher oh I finished it great let's |
6061s | push that out the door |
6063s | um and and so there's like we're gonna |
6064s | try and get as much stuff into 1.0 as |
6066s | possible but yeah we're um |
6073s | we're we're we're |
6074s | we'll be careful not to to Crunch hard |
6086s | overlay I think I fixed that uh have you |
6088s | considered reducing the penalty for dual |
6091s | wielding |
6092s | uh we have considered it |
6094s | um we're not changing it for this |
6095s | upcoming batch |
6099s | uh what are your thoughts on in-game |
6101s | systems like Poe's delve system or a |
6104s | tower climbing like system uh do you see |
6106s | something similar possibly making it |
6107s | into in the future |
6110s | um yeah yeah I think they're great I |
6111s | think that there's |
6113s | um there's a lot similarities actually |
6114s | into the arena I think |
6115s | um because it's sort of like a analyst |
6117s | it gets harder um the arena is obviously |
6119s | extremely poisoned |
6123s | poison |
6125s | the Arena's obviously extremely |
6127s | simplistic compared to those examples |
6130s | um |
6131s | but I think there's there's a few things |
6132s | it does right and um |
6135s | there's definitely room to expand on it |
6142s | and we'll be looking for that |
6145s | 10 decks on a major like that's funny |
6155s | there is room to increase improve this |
6157s | Relic though |
6159s | okay there's got some decent stats in |
6161s | there but like uh |
6163s | oh |
6166s | yeah |
6168s | amulet we need new amulet that's our |
6171s | goal here |
6172s | next goal amulet |
6174s | that's probably looking to relics more |
6175s | carefully too |
6203s | uh oh second of the question was do you |
6204s | see a system similar possibly making |
6206s | into alien future |
6207s | um and and yeah I think there's |
6210s | there's room for stuff like that |
6212s | um whether it's expansion of the immune |
6214s | system or more similar to what those |
6217s | other systems have |
6218s | um I I I like them |
6222s | um |
6223s | and I think variety is |
6225s | a really important thing when it comes |
6227s | to designing |
6230s | um our Indian systems |
6233s | all right use the infertile column note |
6237s | in meteor it'll make your build so much |
6238s | better okay |
6240s | I won't say no |
6245s | this one |
6247s | yeah but the Mana cost I'm already so |
6250s | Mana star |
6258s | I'll consider it |
6269s | what I need to do is I need to like I |
6271s | need to go and check my passes because |
6272s | I'm there's |
6274s | uh |
6276s | distance to go there's three points |
6278s | letting just free up |
6285s | uh is it fine |
6289s | I actually don't have that many photos I |
6291s | was I was planning to switch to |
6292s | lightning pretty early apparently |
6298s | it's not a lot a lot to change there a |
6301s | few optimizations |
6306s | uh we have cool visual effects for |
6308s | ignite shock do you plan to implement |
6310s | other ailment visual effects like poison |
6312s | uh interestingly enough poison does have |
6315s | one all of them do every ailment has |
6317s | visual effects that go with it |
6320s | um oh that's probably an exception there |
6322s | most of them have it |
6326s | I know poison does that |
6331s | let's see if we can get poisoned |
6334s | oh let's not let's not say we didn't |
6343s | ow my face |
6347s | any more of those things around I need |
6348s | to clear out first |
6367s | questions |
6369s | it'll make half the media is Miss and |
6371s | increase the medical cost it's a win-win |
6375s | but I I don't think that's good |
6380s | uh I don't want to do that that doesn't |
6383s | sound fun |
6404s | did I catch up I caught up |
6407s | go go |
6409s | that calls for a celebration |
6412s | because I caught up |
6414s | I'm trying to celebrate my successes |
6416s | instead of rewarding my failures for uh |
6419s | for spoilers |
6423s | all right |
6426s | this is concept art for a creature of |
6430s | some sort somewhere arriving not next |
6434s | patch so this is gonna be really clear |
6436s | this is the 1.0 |
6438s | uh dude or dudette or duder |
6443s | um |
6445s | yeah |
6448s | bud |
6451s | new mount |
6456s | uh Master X seems to give me Mata back |
6458s | in two parts yes one right away another |
6460s | delayed do you know why this is I do |
6462s | it's been like this for a long time and |
6463s | I've asked about it before but I can't |
6464s | remember if I got an answer |
6466s | I've definitely answered this before a |
6468s | few times I don't know if it was for you |
6469s | or not |
6470s | um so you've probably got like I do |
6474s | um |
6475s | a node that says |
6479s | uh management grants Mana back when it |
6481s | critically strikes an enemy |
6485s | so when you hit an enemy and it crits |
6488s | you immediately get nine Mana back right |
6490s | away |
6492s | uh |
6496s | uh here when you um when you hit a rare |
6500s | or boss enemy you immediately get six so |
6501s | if you crit a rare or boss enemy you |
6503s | immediately get 15 with two points in |
6506s | this and three points of this which I |
6507s | know you could have more but so right |
6508s | now I'll immediately get 15 when I crit |
6510s | the boss |
6512s | um |
6520s | no that one's not one of the immediate |
6522s | ones |
6531s | yeah okay and then this one |
6534s | um |
6535s | when what what this the base effects if |
6537s | you if you de-specialize on Mana strike |
6540s | you won't get any immediate Mana back |
6542s | you'll only get the delayed Mana |
6544s | um because what this is is and it's kind |
6546s | of hard to see |
6547s | uh I'm gonna try and find a way to show |
6549s | you but there's actually like a particle |
6550s | effect that moves from the enemy to you |
6554s | um |
6563s | oh my God I had that overlay up the |
6566s | whole time because I'm an idiot |
6570s | uh this node and this node or what I was |
6574s | talking about I'm sorry |
6576s | um |
6577s | so yeah base effects |
6579s | come on is it really not gonna do it |
6582s | I don't I I'm at full Mana that's why |
6586s | probably |
6593s | uh this may not have a visual effect for |
6595s | it because it's usually a melee attack |
6596s | so there's no visual effect for it right |
6599s | uh what has that |
6603s | uh rip blood |
6608s | yeah rip blood has the effect because |
6610s | it's the same if it's the same attack as |
6612s | her blood |
6613s | um this is no VFX for it and it looks |
6615s | weird with teleporting strikes but there |
6617s | is actually an object it has no VFX here |
6620s | because it's usually melee this is a |
6622s | mistake by us there's actually an object |
6624s | that travels from the enemy to you and |
6627s | when it hits you it gives you the Mana |
6628s | back when you use Ministry |
6631s | which when you do it in melee it happens |
6633s | almost instantly because you're like |
6634s | Melee |
6638s | but yeah so there's there's nodes in the |
6640s | tree that have effects that Grant you |
6641s | Mana back on hit immediately and the |
6643s | base effect that is augmented by nodes |
6645s | in the tree uh take some time to travel |
6648s | back to you especially if you have |
6649s | teleporting strikes turn on which a lot |
6651s | of people do |
6657s | and it moves likely at the same Pace as |
6660s | the blood does |
6670s | uh |
6678s | so if you go fast enough it'll never |
6680s | give you manifest if you're saying yes |
6681s | yeah if you run away from the target |
6683s | fast enough you'll never get the Mana |
6684s | back that is true |
6687s | um |
6688s | let's see fox version of Falco are from |
6689s | the writing story I I have heard that |
6692s | reference quite a bit when looking at |
6694s | that concept art |
6696s | um |
6696s | I think this is one of those situations |
6698s | and this happens a lot uh for all sorts |
6702s | of things where like someone will make |
6704s | something |
6704s | and they'll just like have no idea that |
6706s | it's like a spitting image of something |
6709s | else and you're like |
6710s | well I grew up with that of course I |
6712s | know that is and they're like I've never |
6713s | heard of that as a thing and it's really |
6715s | interesting it happens a lot more when |
6716s | you get an international team |
6719s | because there's so many things that are |
6720s | like really cultural |
6722s | so like |
6724s | um if I were to say uh do you guys get |
6728s | house hippos down there |
6730s | is that have you read a deal with house |
6732s | hippos |
6733s | they're like they're a menace you got to |
6736s | be careful with house hippos okay |
6749s | oh come on |
6753s | it's night time in a kitchen just like |
6755s | yours all is quiet |
6758s | or is it |
6760s | the North American house hippo is found |
6763s | throughout Canada and the Eastern United |
6765s | States |
6767s | hippos are very timid creatures and |
6769s | they're rarely seen but they will defend |
6772s | their territory if provoked they come |
6775s | out at night to search for food water |
6777s | and materials for their nests the |
6780s | favorite foods of the house hippo are |
6782s | chips raisins and the crumbs from peanut |
6784s | butter on toast they build their nests |
6787s | in bedroom closets using lost mittens |
6789s | dryer lint and bits of string the nests |
6793s | have to be very soft and warm house |
6795s | hippos sleep about 16 hours a day |
6799s | that looked really real but you knew it |
6802s | couldn't be true didn't you that's why |
6804s | it's good to think about what you're |
6805s | watching on TV yeah so it's just it's |
6808s | just a PSA about don't believe |
6810s | everything you see on TV |
6812s | um but like you say house hippos to |
6813s | anyone in Canada that's about my age I |
6815s | grew up in Canada on the same time I did |
6817s | and they're just like everyone knows |
6818s | about house hippos and it's just this |
6820s | like like oh I wouldn't download a car |
6822s | it's like that level of joke |
6824s | um but you say to people who grew up |
6825s | anywhere else and they're like what are |
6827s | you talking about that's the dumbest |
6828s | thing I've ever heard |
6830s | um yeah so I think there's you know you |
6832s | play an international team or play |
6834s | working an international team like this |
6836s | um you get situations like that a lot |
6839s | which I think is really cool |
6846s | don't worry person editing up this |
6848s | upload uh that video is old enough that |
6850s | it's safe |
6871s | oh gotta get back to questions that I |
6873s | can answer is there any last second ones |
6875s | oh don't die no Mike |
6896s | oh |
6907s | uh the tendril's node from explosive |
6909s | arrows they must to clean strike uh but |
6912s | it's only for lightning do you plan to |
6913s | allow other damage types to have as |
6915s | similarly efficient skill mode uh |
6917s | there's no specific plans but if you'd |
6919s | like to suggest one head on over to the |
6920s | forums uh and drop it down there |
6923s | because I don't write things down from |
6924s | here because I'm terrible |
6927s | it's probably already been asked a lot |
6928s | but I haven't been playing or following |
6930s | the news have you guys announced a date |
6932s | for the next update or big update we do |
6934s | not have a date for the next update |
6936s | available yet let's keep it weather eye |
6938s | on the horizon for Gamescom approaches |
6940s | and it shall be glorious |
6948s | um so when will lost knowledge or Mana |
6951s | spent gained as award work with arbinger |
6953s | of stars I know it'll never happen but I |
6956s | can dream |
6959s | uh I don't think it'll work |
6962s | I don't wanna |
6965s | no |
6967s | uh speaking about international team |
6969s | environment uh how do you guys manage |
6971s | time zone differences lots of nightly |
6974s | early meetings for some team members |
6976s | rotating our schedules yeah there's |
6978s | um one thing we do |
6981s | overseas not everyone but generally most |
6983s | people |
6984s | um who are on significantly different |
6986s | time zones uh do do keep a roughly North |
6990s | American schedule |
6993s | um |
6994s | Epoch time we call it is uh North |
6997s | America Central Time and |
7000s | um so all of our all of our schedule is |
7002s | centered around that |
7004s | um |
7006s | like I'm I'm two hours West of that so |
7009s | uh |
7011s | it's it's like it's a little bit off for |
7013s | me and then people are on the East Coast |
7014s | it's a little bit off for them and |
7016s | people are in Europe and it's really all |
7017s | from them some people I I know some |
7019s | people are just like yeah I want a |
7021s | nighttime job we've got a couple people |
7025s | who are just like love the fact that we |
7026s | uh they work in Europe and they've got a |
7028s | North American job and they're like it's |
7029s | perfect so I can work at night |
7031s | um and there's other people that uh do |
7034s | their stuff during their daytime and so |
7036s | they basically their shift is like super |
7037s | early morning for us |
7039s | um |
7041s | we've got people in Australia who um |
7044s | typically I think just work I I |
7047s | judging for when they're online they're |
7049s | usually just working on like a normal |
7050s | time schedule for them |
7052s | um |
7053s | what they do it works quite well like |
7056s | that |
7057s | um |
7058s | and there's like I I connect with a lot |
7061s | of different departments |
7062s | um so I find myself up really early some |
7065s | mornings or on really late some nights |
7067s | um |
7069s | but part of that is just because I have |
7070s | a problem it's called working too much |
7076s | um |
7078s | definitely gotten better since since the |
7080s | kid |
7083s | which is great |
7091s | but yeah most of the time we we try and |
7093s | keep things as North America standard as |
7096s | possible |
7101s | or just work what work out a way to make |
7103s | it work with the person |
7110s | uh what are we drinking after hours in |
7112s | Germany |
7113s | um |
7114s | you know I definitely want to try I I |
7117s | really like getting local stuff |
7119s | so it's gonna be I'm gonna try a bunch |
7121s | of different local stuff but I really |
7123s | don't like I know one of the most |
7125s | popular local beers there is like super |
7128s | dark and often coffee infused I think |
7131s | uh and I really don't like dark or |
7134s | coffee beers so like |
7136s | I'll try one |
7138s | maybe I Fall In Love |
7140s | I have low expectations for that but I |
7143s | know they'll have lots of stuff it'll be |
7145s | great too |
7158s | oh yeah that's easy ebook time everyone |
7160s | works until |
7163s | the end of time |
7168s | that we ban |
7170s | you guys talked about back about |
7171s | updating some of the visuals to use |
7173s | object pooling rather than instantiating |
7175s | everything how much performance |
7177s | difference can be attributed to that |
7178s | change |
7179s | um a lot |
7182s | uh you may notice that the game has just |
7184s | gotten prettier and prettier |
7187s | a lot of that prettier and prettier has |
7189s | to do with the processing power we have |
7191s | freed up from doing that |
7194s | um |
7196s | and it's getting better and better and |
7197s | better still because we're still adding |
7199s | more and more stuff to that |
7201s | um it's each type of system needs to be |
7204s | updated differently for that like for |
7206s | example uh when you send out a fireball |
7212s | um |
7212s | there's no way to know that the next |
7214s | Fireball is going to be set up the same |
7217s | way and because we have such complex uh |
7220s | skill trees and how they're they're |
7221s | designing everything |
7223s | um |
7224s | like you don't know if that fireball |
7226s | needs to have some like weird extra |
7228s | thing on it |
7230s | um I guess that's a good example of that |
7232s | they'll hit lightning conversion so like |
7234s | the the damage |
7236s | stats on the firewall itself like the |
7239s | damage component the |
7240s | um damage enemy on hit that's what it's |
7242s | called |
7243s | um that component has changes that are |
7246s | made to it in the process of you casting |
7248s | it so like when you when you cast an |
7250s | ability you cast a fireball that |
7252s | fireball in the process of creating it |
7255s | um |
7256s | it gets changed a whole bunch so like |
7259s | stock firewall gets loaded and then |
7260s | we're like oh okay you've got this node |
7262s | change it this way you've got this node |
7263s | change it this way and then the fireball |
7265s | is like ready to go and it gets launched |
7266s | the next frame and |
7269s | um |
7271s | uh taking that fireball that's been |
7273s | modified launched and putting it back in |
7275s | the pool |
7276s | um you can't now when you go to use that |
7278s | firewall for the next Fireball you throw |
7280s | you can't guarantee that it's going to |
7281s | be the same because maybe it's an effect |
7283s | that says like every three Fireballs |
7285s | it's twice as big |
7286s | um and so you got to put it back the way |
7289s | it was every time |
7291s | um so that's tricky |
7293s | and that that effect on pooling doesn't |
7296s | need to happen for things like |
7299s | um |
7300s | uh |
7302s | uh a good example |
7308s | oh like an item visual or something |
7320s | I have the thickest teeth skin ever |
7329s | that was close we earned that ascendants |
7331s | that was |
7333s | that's right I did the especially I |
7335s | don't know if you saw it as an advanced |
7336s | technique I did the middle of it it was |
7338s | called Panic Take Your rig off and put |
7340s | it back on yeah yeah all pro |
7353s | uh |
7355s | how did you learn programming I spent |
7357s | many years at school learning it |
7362s | um actually the first first programming |
7364s | thing I ever did was my dad had a |
7368s | Commodore 64 when I was a kid growing up |
7370s | and in grade seven we were told to do a |
7374s | project on anything we wanted uh |
7376s | anything and I chose to write the most |
7380s | simple program ever uh |
7384s | turn off notifications it only lasts two |
7387s | hours and they start coming in |
7389s | um |
7390s | the uh the most simple program ever on |
7393s | the conference 64 for a school project |
7395s | grade 7 was the first one I started |
7399s | uh have you guys considered expanding |
7400s | into the onto the shrine system uh you |
7404s | know unique equipment Idols or even |
7405s | passive skill nodes yes we have |
7407s | considered it uh it will not happen for |
7409s | 1.0 but I think you're uh safe to say |
7411s | it'll yeah eventually yeah |
7414s | still leaves the stream next week as |
7416s | we're gonna go for Gamescom you'll be |
7417s | out correct yes thank you very much for |
7419s | calling that okay next week I will not |
7421s | be here same place same time we're |
7423s | taking the week off |
7425s | um I need I need a little bit of time to |
7428s | prepare and get myself together in order |
7430s | to leave for Gamescom |
7432s | um which would be I think the next day |
7433s | or the day after that so I I'm taking |
7435s | taking that Friday off uh so no stream |
7438s | next next week |
7440s | um |
7442s | and |
7444s | yeah we'll be in Gamescom after that so |
7447s | there'll be two weeks without a stream I |
7448s | think |
7449s | and it should be one the week after |
7452s | uh 18th no strings only begins gone 25th |
7455s | no stream because I'm at Gamescom first |
7457s | I will be back yes so our next stream |
7459s | will be on the first August 1st will be |
7461s | our next stream |
7462s | um |
7464s | it's a ton of fun we'll have tons of |
7466s | stuff to talk about from Gamescom I |
7467s | can't wait for that it's gonna be |
7469s | exciting |
7470s | um |
7472s | that's all we got |
7474s | thanks for coming out |
7476s | I hope you had fun I know I did |
7479s | I love Disney streams and |
7483s | yeah I hope I hope you have a great time |
7485s | we'll be back uh yeah August 1st |
7489s | nope September 1st I know how months |
7491s | were uh have a great time everybody |
7494s | we'll see you next time bye oh and if I |
7498s | didn't answer your question and you |
7499s | would like it answered um please head on |
7500s | over to our Discord there is an acetabs |
7502s | Channel that I do keep a close eye on |
7504s | and I will answer it there |