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The Bossfights are awesome, but the labyrinth in front of each of them is just so super boring.

Julra at least uses this to teach new players the timetravel mechanic.

Fire Lich technicly wants you to farm souls for the gambler, but that just isnt fun. On the contrairy it makes me wanna clear the whole stage for max souls wich is so repetitive (and not even worth it if i die at the boss)

Lightless Arbor is just... i dont know. There is zero reason for me to run this. Its just torture.

Pleaaaaaase change the dungeons to something interesting. Make the Bossfights more accessable (maybe somewhat like Aberroth)

I wanna fight the Fire Lich, but not run this boring ass dungeon...

Thank you for coming to my TEDtalk

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7 months ago - /u/ekimarcher - Direct link

Yup, we have both short and long term changes planned for dungeons.

7 months ago - /u/ekimarcher - Direct link

Originally posted by johnyWUTA

just let us use key to fight boss again, not to run dungeon again

Yea, options for using keys to resume or reuse are on the table.

7 months ago - /u/ekimarcher - Direct link

Originally posted by xDaveedx

The devs just really need to work on a proper map layout randomizer like Path of Exile has. That single-handedly makes everything feel WAY less repetitive and boring and with that in place they could also get rid of all the arbitrary dead ends in dungeons that just feel bad due to all the backtracking.

I bet that takes a crapton of work to get done properly, but the longterm payoff is massive.

Big time. We've been working on it for a little while and it's a huge project but it's going to be so good.

7 months ago - /u/ekimarcher - Direct link

Originally posted by xDaveedx

Awesome to hear that! Do you think you're gonna revisit current dungeons when that tech is up and running or are you only gonna use it for future content?

Fix existing first for sure.