Original Post — Direct link

Original post

Posting here for more visibility, because I see many players requesting changes to these. Also, these are not patch notes but what their current plans are. So of course, they are subject to change.

TL;DR

  • Blessings: You will unlock a blessing and keep the highest roll, and can swap them any time (supposedly without having to do the monolith boss again).
  • Dungeons: Short term goal of reducing the amount of barriers. Larger updates are also in the work.
  • Legendary Crafting: They are not dissing player dissatisfaction with having to run a whole dungeon just to craft once, but they also want legendary crafting to be something you earn (instead of a crafting menu).
  • Stash tab affinities: Are planned. Stash tab affinity explanation by me
  • Corruption & alts: Catch up mechanic on alts is being planned. Correction: The alt catch up is about stability and not corruption. This should mean getting to blessings faster on your alts. Source
  • Loot filter: Updates planned.
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about 2 months ago - /u/ekimarcher - Direct link

Just a slight correction from the original post, the alt monolith catch-up we have planned is not around corruption but rather stability.

about 2 months ago - /u/ekimarcher - Direct link

Originally posted by AustinYQM

I want to mark a GROUP to have an affinity lol

Group Affinity: has 2LP

find the next open spot that the item fits in in any tab

I'm suddenly trying to think of how to do both.

about 2 months ago - /u/ekimarcher - Direct link

Originally posted by Leo_Heart

It needs to be both imo. Also make an option where your highest corruption apply to all monos. spamming monos for weeks to get to a corruption that challenges your build is bad design. I almost always give up before empowered monos become hard or challenging content. Running the same easy content over and over and over and over again to get to your desired difficulty is just so bafflingly bad

I'm not saying that we won't ever do something like that, just that the thing that we've decided on in a design meeting was around stability.

about 2 months ago - /u/ekimarcher - Direct link

Originally posted by MadxxDog

Any ETA for Blessings changes? It was one of the reasons that I unistalled the game ATM.

No, it's not implemented yet.

about 2 months ago - /u/ekimarcher - Direct link

Originally posted by Odd-Emu2592

I would love to see that integrated into the loot filter. So a rule in the loot filter would allow you to define a stash tab additionally to the coloring options. Then, when dumping items into your stash, the loot filter would be applied the same way to identify the tab the item should go to.

That would allow to define those rules on a pretty detailed level based on a system that's already in a game and players are already using. 

It would require to add additional options to the loot filter, though, like being able to define rules for LP, or being able to filter for keys etc. 

I see you trying to get me to add LP to the loot filter. Gotta get up pretty early in the afternoon to sneak one by me.

about 2 months ago - /u/ekimarcher - Direct link

Originally posted by eliel77

That's nice to hear. Could you elaborate it a little more ? On alts we would gain stability faster (more stability from each echo done ?)

Not yet

about 2 months ago - /u/ekimarcher - Direct link

Originally posted by RealZordan

What about a corruption catch up mechanic within one character?

E.g. a global base corruption, that increases with the local corruption. So if I am at 600 corruption in one Monolith and I start at 100 corruption in another I would get bonus corruption from defeating the Shade of Orobyss in the new Monolith.

This way players would still have the agency to keep corruption lower in one mono if they want (via sanctuaries) but would not have to go all the way back to 100 if they are already at 500+ in another monolith.

It's a little different than this but this is already in the game.

about 2 months ago - /u/ekimarcher - Direct link

Originally posted by Tekparif

hi mate, may i ask if there are plans in near future to make some changes on trade post UI, such as adding suffix/affix tier filter individually? right now the filter works on all suffix/affixes at once

for example lets say im looking for a t7 spell dmg + cooldown + freeze rate on my wand. i want spell dmg to be exact t7 but for cooldown-freeze rate i dont care what tier it is, unfortunately i cant search three of them seperately. i have to look for ALL t7 spell dmg wands and look at them one by one. the tier filter applies to all 3 so it means i can only look for `show me the result if all 3 stats are t7`

second example is, i would like to look for lets say %5 ward retention and %8 poison resist small idol(which should be max roll if im not wrong), but since i cant put a filter on the stats, there are hundreds of those rolls and %99 of them are crap rolls which i have to manually look every page to find the big rolls.

hope i could explain myself better and we can get something to solve this.

thanks for your efforts

We are actively working on bazaar UI and UX improvements. I don't have any details yet to share.