almost 2 years
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Last Epoch
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2s | good afternoon everybody and welcome |
---|---|
5s | back to another last Epoch Dev stream |
9s | as always |
10s | I'm your host Mike how's it going how's |
12s | it going hang it up |
14s | doing pretty good |
16s | gonna be uh gonna be a pretty relaxed |
18s | stream today we're just hanging out |
20s | having fun |
22s | we did a little bit of monolith |
25s | rocking our Mage we've been rolling on |
28s | happy Friday everybody if this happens |
31s | to be your first time here on the stream |
32s | welcome glad to have you with us please |
34s | put at last epoc game in your question |
37s | in chat and I'll be happy to answer it |
38s | it'll be a little slower one today so it |
41s | probably won't actually be necessary |
42s | come to think of it |
45s | um but |
46s | just how |
48s | the Spiel goes in opening and as always |
50s | we stream for charity boom but my head |
52s | is our monthly charity this month |
56s | and I'll leave everything from the |
57s | stream goes to that |
59s | yeah |
63s | oh I've had a really good week actually |
66s | interestingly enough |
68s | I've had a really good week it's been |
70s | uh it's been a lot of fun |
75s | nothing nothing like major happened I |
77s | guess I guess I you know you know what |
79s | it is I just realized as I'm saying it's |
80s | like I had a lot of fun this week |
82s | I've been working on I've been working |
83s | on skills again I've been I've been back |
85s | in the skills saddle and |
87s | apparently I really enjoy that |
92s | so that's been great |
100s | we're working on a new Rune Master |
103s | projectile skill yeah |
114s | it is Friday |
120s | also like bring some people in to just |
122s | play with me here because we're in |
124s | multiple right |
129s | any staff have an early uh |
132s | that would be a cool thing to do could |
134s | we could we do that like have other |
136s | players on stream |
138s | I guess I should be asking this in like |
140s | a |
140s | social media not just randomly on stream |
149s | oh getting DM now |
176s | Sam getting called out on stream can't |
178s | do it come on |
188s | I don't think I actually finished the |
189s | campaign did I |
192s | did I finish uh majasa last week I can't |
194s | remember |
196s | spoiler alert |
199s | yeah no no main quest I guess they did |
201s | nice |
203s | the other easy way to check is do I have |
205s | one strength one dexterity and one |
207s | Attunement yes |
210s | I love trying to sneak in little little |
212s | all stats for everyone |
216s | and I've said it before but like if you |
218s | uh if you're like a unique item that's |
221s | like a like a random plus one to all |
223s | attributes on it that was me |
231s | how do I go about developing and |
233s | iterating on new skills |
235s | um I mean so there's |
237s | it's a pretty big process and it depends |
239s | if it's a uh like a new class or a |
243s | existing class that we're just like |
244s | adding a skill to |
247s | um but usually usually it starts with |
248s | something along the lines of |
251s | um trying to find the gameplay Niche or |
254s | the Thematic Niche that you want to uh |
257s | have have the skill fit in |
259s | and uh so like figuring out where you |
262s | want that that like the fantasy to |
263s | deliver on or the mechanical |
264s | functionality to deliver on and then |
266s | working working from there is those the |
269s | usual two starting points |
271s | um so you get like |
273s | I guess I guess a good example is like |
275s | just meteor |
277s | um |
278s | that's that's something that we we |
279s | started out with |
281s | as uh like a thematic |
284s | element to sorcerer that we knew we |
286s | wanted to have in there as well we need |
287s | to have a meteor skill |
289s | um we weren't looking for hey what's a |
291s | good |
292s | um like like a heavy hitting slower type |
296s | skill to put on sorcerer it was okay we |
298s | need to have meteor on sorcerer how does |
300s | that look and how can we how can we |
302s | build that into the game and and often |
304s | often that'll start with like a just a |
306s | prototype of |
308s | um the functionality |
310s | so you can get like a feel for the base |
312s | skill play around with it |
315s | um and then we we get some like some of |
318s | us get some basic VFX in there right off |
320s | the bat as well |
321s | um |
322s | show that off in a in a development |
324s | meeting so your design meeting together |
326s | with a bunch of people and and you start |
327s | just brainstorming nodes just individual |
330s | hey what if nodes and and at that point |
333s | it's really a |
335s | um |
336s | it's it's really a free-for-all like a |
338s | no bad ideas type situation where like |
341s | people people put jokes in people put |
343s | dumb things that would never happen like |
345s | uh if we were gonna do this for meteor |
347s | today I bet someone would put hey let's |
349s | have a giant steak fall from the ground |
351s | it'll be steak conversion though it'll |
353s | be like a physical version of it and |
354s | it's a giant State because it's meteor |
356s | get it the meteor |
358s | and like it so so it starts out pretty |
363s | free form just anything goes uh and then |
365s | someone takes those nodes suggestions |
368s | and ideas |
369s | um and sort of like |
370s | condenses them into a |
374s | um more appropriate and uh |
377s | complete skill tree and then we go back |
380s | through that skill tree and we |
384s | um |
385s | like |
388s | fighter tooth comb type stuff make sure |
389s | there's there's no mechanical |
391s | functionality or automatic functionality |
392s | we're missing |
394s | um make sure that the notes make sense |
396s | make sure the node's gonna be |
397s | interesting and we just have like a |
399s | little bit of a debate amongst about |
400s | about six or seven people lose sometimes |
403s | as low as three but usually about six |
404s | people |
406s | um |
407s | and it's it's yeah it's like a debate on |
409s | what nodes we want to finalize in there |
412s | um and then it gets split off from there |
414s | a bunch of people so someone someone |
415s | will take the visual skill tree stuff |
418s | like placing the nodes in the right spot |
421s | um someone will take the there's like a |
422s | script that goes with it that runs the |
423s | UI and converts and and communicates |
426s | with the UI to the to the back end |
428s | mutator that actually does the changes |
430s | the mechanical changes to the skill and |
432s | someone else will will create the |
434s | mutator as well |
436s | that's actually what we're doing right |
437s | now it's a bunch of people on |
439s | um I'm doing that for |
441s | a couple skills right now which is great |
451s | I guess that's a that's a brief a brief |
453s | overview |
454s | and and there's like there's there's |
456s | tons of steps throughout that whole |
458s | thing where it's like checks is this fun |
460s | do you want to change anything and like |
463s | um once we get to that tree hopefully by |
466s | that point we don't need to have any |
468s | major changes to it after that but in |
470s | the event that we do it's it's just kind |
472s | of going back to the process again |
476s | all right are you guys planning to add |
480s | other spicy Quest rewards like the plus |
482s | one attributes yeah I I think there's |
485s | um there's some functionality in the |
486s | quest reward system that we never really |
488s | fleshed out that we need to for sure |
491s | um |
492s | and a lot of that revolves around |
496s | um some multiple issues that we had |
498s | early on with it but uh |
501s | all right the a quest reward that we |
504s | a quest reward type that we really need |
507s | and we've we've ideated how to do it a |
510s | few times things like that is |
512s | um |
514s | uh gear Quest rewards where it's like |
518s | here's here's a here's a piece of gear |
520s | pick too and we do have some like that |
522s | so we've got the like the artem uh |
525s | gambler |
527s | uh Ledger book there's this Ledger book |
529s | at the start of the start of the game in |
531s | uh a30 in um it's not 8 30 anymore the |
534s | start of the game at the council |
535s | chambers |
536s | um |
540s | detox |
546s | yeah I got there maybe thank you very |
548s | much what's up appreciate it hope you're |
550s | having fun |
551s | um |
552s | first that's first one today I think |
554s | that's great thank you |
556s | um |
557s | what was I saying it all distracted |
559s | there |
560s | threw me off |
564s | um |
565s | Quest rewards things like that yeah so |
567s | so |
569s | um I think there's room for a quest |
571s | rewards style uh where you have where |
574s | you're presented with the options in |
575s | front of you where it says okay great |
576s | thanks for completing this Quest here's |
578s | four options you can pick any one of |
580s | them |
581s | which one do you want |
582s | um and that's that's the type of uh |
584s | question word that we're definitely |
585s | missing right now |
587s | um and one of the big things that you |
589s | can do with that type of quest reward |
590s | that we can't do right now is you can |
592s | you can present kind of specialized |
595s | types of gear |
597s | um so you could put like a really like a |
600s | rare item like a an item that is |
604s | um |
605s | like a yellow item that has maybe two |
609s | fixed mods and two random mods on a |
611s | specific base or something like that so |
612s | we could say like okay we're gonna make |
613s | a a ring that's like a throwing ring and |
616s | it's gonna guarantee to have like two |
617s | mods on it that are really good for |
618s | throwing builds |
620s | um and and then we're gonna put two |
621s | random mods on it |
623s | and and it'll it'll generate |
626s | um it'll generate that item and it'll be |
628s | really specific and any anyone who's |
630s | like a throwing build especially early |
631s | in the game when it's kind of hard to |
632s | get kind of build specific items for |
634s | Less common builds rolling |
637s | um it'll be really neat to have this |
639s | like this I don't know oh it fits |
640s | perfectly with my build now we can't |
642s | just give that item as a reward because |
644s | there's so few throwing builds that'll |
645s | be at that point |
647s | oh so it's it's those things that we |
650s | need to have options so like you put |
653s | oh excuse me you put like three really |
656s | specific options then one more generic |
658s | one to sort of catch the rest if you |
660s | need it or something like that |
662s | um and I think I think especially adding |
664s | things like that to side quest is really |
665s | good because it uh it gives you this hey |
669s | I know that if I do this side quest as a |
671s | throwing build I'm gonna get something |
673s | interesting and then maybe some other |
675s | quests the other side quest has a |
677s | guaranteed drop for a shield focused |
679s | build another sequence doesn't guarantee |
680s | drop for a minion Focus build and |
683s | um suddenly if you're if you're like |
685s | really optimizing a a run or uh like a |
689s | leveling process things like that maybe |
691s | you're specifically targeting certain |
692s | side quests because you know they'll |
694s | have |
695s | um more build specific items for you to |
698s | help you level faster |
700s | I think it's those like uh quite after |
703s | those like little incentives that that |
705s | make small differences here and there |
706s | for different builds as you're leveling |
707s | can have a have a like a |
710s | cumulative effects of |
712s | um |
713s | actually actually making that leveling |
714s | process more diverse and I think it's |
715s | interesting |
726s | I know you guys talked before but not |
728s | having PVP in the game yet |
731s | uh because well balanced no uh and stuff |
735s | uh but how you guys feel about low level |
738s | PVP easier to implement and balance no |
740s | okay so um I I don't so maybe maybe |
743s | we've talked about balancing in general |
744s | as like a a struggle or a hurdle or a |
747s | challenge with maybe people that's not |
748s | the reason it's not in the game right |
749s | now |
751s | um right now it's just a priority |
752s | feature in time thing uh I I think PVP |
755s | is one of those things that will very |
758s | likely get added to the game I I will |
760s | push forward to get into the game |
761s | because I I love PVP stuff |
764s | um |
765s | I I think there's there's lots of room |
767s | for tons like for really fun people |
769s | especially like non-traditional PVP |
770s | modes that's something I'd really like |
772s | to see still |
773s | um that's even something that we had as |
774s | like an optional stretch goal on our |
776s | Kickstarter to do |
778s | um I think we got to that one |
780s | but like I'd love to see some less |
783s | traditional PVP modes that that cause |
786s | some creative stuff to happen uh there |
789s | was there was uh I've told the story |
791s | before but if if um it's been a while |
794s | one of the earliest multiplayer tests we |
796s | did was |
798s | um |
798s | everyone had one hit point and everyone |
801s | had Fireball and there was a no teams it |
805s | was just anyone can attack anyone |
808s | um it was a big green square like like |
810s | the whole thing was just a giant big |
811s | green square |
813s | um and it was it was a really early test |
815s | it was just like get in and try and use |
816s | an ability and and every building is |
818s | just Fireball and everything's a one-hit |
821s | kill and it was a ton of fun |
823s | um |
824s | so yeah like |
826s | like |
827s | golden eye mods you know like uh like |
830s | Golden Gun mode big head mode like I |
832s | feel like there's there's room for some |
833s | less serious fun PVP modes to slip in |
836s | alongside some more serious PVP mode |
838s | modes |
839s | um and yeah bounce is is definitely an |
841s | issue and |
843s | um there might need to be some more |
844s | Creative Solutions to balance in PvP and |
846s | some of those could be things like |
848s | um |
849s | like even just like Banning certain |
851s | abilities like you see this in like tcgs |
854s | all the time where they ban specific |
855s | cards and stuff like that |
857s | um and I feel like you could it wouldn't |
860s | be ideal to ban things but having |
864s | um |
864s | like PVP adjusted skill trees is a |
868s | little outside the the realm of uh I |
871s | think though the amount of work we'd |
872s | want to put into an initial version of |
874s | that something like that but I I really |
876s | can see PVP being something that |
877s | eventually gets added in it's one of |
879s | those just like it's so it's not as high |
881s | priority as |
883s | um as as updating the end game is |
885s | getting new end game modes in as making |
886s | the end game modes they're already in |
887s | there more fun as finishing the existing |
890s | classes that exist as getting trade into |
891s | the game you know like these these |
893s | things are always more important |
894s | um |
895s | and and as a uh like a high |
900s | um time investment like a man-hours |
902s | investment to get into the game |
906s | uh it it it competes with those other |
908s | features |
912s | pretty directly |
922s | I actually looked at a new question |
924s | before walking |
926s | whoopsie |
935s | I have a tattoo of D4 and I can 100 tell |
937s | you that last debug is a much much |
939s | better than D4 well thank you I'll take |
942s | it |
943s | I uh probably pretty cool tattoo uh was |
946s | was this part of the uh did you get this |
949s | based um what am I trying to say the D4 |
953s | like tattoo for a free game uh promotion |
956s | they had |
957s | uh like did you go get it from like an |
959s | official |
961s | partnered tattoo place or I don't know |
963s | how the promotion worked entirely I |
965s | would need needles terrify me so much |
967s | that I could never do a tattoo |
971s | um |
971s | like the bane of my existence |
982s | um |
991s | he loved the guy I brought the steak |
993s | idea I mean that that's been I I have no |
996s | idea what that was it was |
998s | um I that was never actually brought up |
1000s | in a meteor design planning meeting I |
1003s | don't think it may have been it's been |
1004s | so long |
1006s | which is sort of a running joke that uh |
1010s | we have various meteors like there's |
1012s | there's uh at one point there was a bug |
1014s | in meteor |
1017s | um that caused uh a wolf to be summoned |
1020s | when you use meteor |
1023s | um it's a meeting the skill meteor wolf |
1025s | was born |
1026s | um that doesn't get shipped with builds |
1042s | all right next question are there any |
1044s | changes to the UI planned oh yeah of |
1046s | course for example I would love to |
1047s | Target my minions via unit frames or |
1049s | change its location above Steve let's |
1051s | get better over you |
1052s | um |
1053s | customizing the layout of the of the UI |
1057s | is not something we're planning on on on |
1059s | implementing |
1061s | um |
1062s | I mean maybe is a very long term thing |
1065s | it's possible but definitely not by 1.0 |
1067s | and and not anytime soon after there's |
1069s | too much to do |
1070s | um in UI realm to make UI customizable |
1075s | um so so that we won't be seeing |
1079s | um |
1080s | can tell you he's a little teaser |
1081s | there's there is some buff element |
1084s | coming that will be displayed |
1087s | differently than other buff elements |
1094s | because it's really important to keep |
1095s | track of it in combat so it's it's |
1097s | getting more visible |
1102s | moments a moment |
1104s | I also I also managed to do a little |
1107s | sign personal story here I managed to |
1110s | really anger uh a scammer yesterday |
1116s | to the point where they were like |
1119s | calling me to try and intimidate me with |
1121s | personal facts and things it was it was |
1123s | wild like I I have I have 18 phone calls |
1127s | in a row from the same scammer who just |
1129s | kept calling me back to like yelling |
1131s | scream at me for calling them a scammer |
1134s | was wild |
1139s | Wild |
1143s | and the initial phone call was just like |
1145s | so innocuous it was just I'm waiting for |
1147s | a really I'm waiting for an |
1148s | international call so I kind of have to |
1149s | pick them up right now |
1152s | um |
1154s | but it was like oh sorry I'm not |
1155s | interested in the scan today bye it was |
1157s | like that's all I said |
1159s | they called me back and just like |
1161s | screamed at me I was like oh my God |
1168s | I'd never experienced that one before |
1170s | all right |
1172s | uh just curious if you wanted to add |
1174s | really basic pup and not care about |
1176s | bounce or anything basically just enable |
1177s | a way for players to damage each other |
1179s | would that be easy to do no it's crazy |
1181s | hard to do super duper Mega hard to do |
1183s | that is a massive feature and a huge |
1187s | undertaking |
1188s | um |
1189s | yeah |
1192s | feature has to be polished it might not |
1194s | be feature |
1195s | um it might not be like an exhaustive |
1197s | multiplayer feature like |
1199s | um and and even if you don't put any |
1202s | sort of like automated matchmaking in |
1205s | um which would be a |
1206s | what one of those things where it's like |
1208s | well you put you put pup in and you |
1210s | didn't put |
1212s | matchmaking in like what's wrong with |
1214s | you |
1215s | um |
1217s | and then like you gotta have an ELO |
1218s | system and you got to have like |
1221s | um all sorts of stuff and it's it's one |
1224s | of those things where it's really easy |
1225s | it'll be really easy to make a system |
1227s | I wish it wouldn't be that easy it would |
1228s | be |
1230s | easier it's still a lot a lot lot to do |
1234s | with it but it would be easier to make a |
1236s | system that technically functioned and |
1239s | was more of a |
1241s | um like a beta PVP playground |
1245s | um than an actual PVP feature |
1248s | but all it would really do is make the |
1251s | people who really want PVP mad because |
1252s | it was a terrible version of PVP |
1255s | um and take time away from other |
1257s | features for people that don't have UB |
1259s | so it's until we can do it right it's |
1261s | it's not worth trying to do and even a |
1263s | basic version is |
1265s | a surprisingly large undertaking |
1270s | because it's not just as simple as |
1272s | letting people be able to hurt each |
1273s | other |
1280s | because that can be done |
1288s | be nice that's all it was my goodness |
1294s | can we have a unique needle sword like |
1295s | the one already from Game of Thrones |
1296s | just to have you freak out ah won't |
1299s | bother me |
1300s | that was a great sword though |
1304s | there's there's like |
1306s | rapier-esque swords in here |
1312s | I guess their sword wasn't long enough |
1314s | to be a proper Rapier was it |
1320s | a few extra meteors pal I feel like I |
1323s | feel like I'm just Waltzing through this |
1327s | feels great |
1334s | uh no we don't want that |
1337s | that's only switched out for them we |
1340s | have |
1341s | that |
1346s | just dump a few things |
1349s | make a little bit of room |
1352s | oh |
1354s | it was like oh you made space for me |
1356s | here you go |
1358s | this is really cool the the fighting |
1359s | arena for dancing strikes I I really |
1361s | enjoy that one |
1366s | oh my God that's such a tough one to |
1368s | deal with |
1370s | no overcast at all |
1374s | we'll do that |
1377s | we're close to having enough to do the |
1378s | boss which is sweet |
1385s | good evening good evening |
1397s | making software that technically |
1399s | functions like 99 software to the one no |
1401s | it's not it's like two percent of |
1403s | software development |
1409s | okay that's not true it's like 40 of |
1411s | software development there's there's so |
1413s | much of it that's just like |
1415s | making it function like if it just |
1416s | technically functions |
1418s | uh versus functions well like |
1420s | technically functions is enough to make |
1422s | everyone mad |
1424s | functions at all it's not to make a few |
1426s | people sad |
1433s | because it makes a lot of sense actually |
1434s | yeah sticking with that one |
1443s | hi will there be something like a |
1445s | collection encycloped in the game for |
1446s | collectors like me I mean collects all |
1449s | uniques all the types of items in the |
1450s | game make it achievement yes |
1452s | um |
1453s | so this this is a question that comes up |
1455s | every once in a while |
1456s | um |
1457s | basically uh yes broadly speaking yes |
1460s | specifics and details I don't know yet |
1462s | sorry |
1464s | um there is |
1467s | uh like like a Grail Quest um like like |
1470s | a I've only done in D2 before but uh |
1472s | Grill Quest words |
1474s | um collect all the items in the game |
1477s | and |
1479s | um usually it's focused around unique |
1480s | items uh but but quite frequently it'll |
1483s | do everything |
1485s | um |
1486s | given the the relative Rarity of things |
1488s | if you find all the unique items in D2 |
1489s | you find all the items |
1492s | um |
1494s | that like yeah like Griffins remain |
1497s | songs will be last usually or arterials |
1502s | um anyways the |
1506s | uh was it was it what was I getting that |
1508s | oh yeah yeah you |
1509s | um some sort of achievement or tracking |
1511s | system for that yes the short answer is |
1513s | that's something that we'd like to do |
1515s | that's something that we've we've |
1516s | considered doing and talked about doing |
1518s | um it's not something that will be |
1519s | included in 1.0 probably but um I can I |
1522s | can see that being something we'd add |
1523s | there's a lot of people that really like |
1524s | that sort of thing |
1526s | um and and I think I think it's really |
1528s | interesting to be able to do and track |
1530s | and |
1531s | um |
1532s | that moment of like hey I found |
1534s | everything is is pretty sweet so um |
1538s | oh that's a nice little Idol |
1540s | I I said there's a very good chance of |
1541s | it happening eventually |
1543s | um this is a very bad chance of it |
1545s | happening by 1.0 |
1548s | there's a lot of features that are in |
1550s | that category right now where we're like |
1551s | oh we'd love to do that it's not a 1.0 |
1553s | feature it'll happen eventually so many |
1555s | things in that category right now |
1572s | we're sure let's get back for those |
1581s | you might see me teleporting in place |
1583s | sometimes |
1584s | um it's because my teleport gives my |
1585s | next spell a free cast |
1587s | and uh |
1590s | and well teleport costs a lot less |
1593s | 15 than meteor at 123. |
1607s | oh we're there we're there we did it |
1609s | sweet |
1611s | will the skill revamps oops |
1615s | Jeff's starting to move here hello |
1617s | everybody I see we're joined by uninflux |
1620s | of people welcome welcome |
1623s | um maybe the the counter just takes a |
1624s | second to catch up |
1626s | why will there be some Alliance that |
1628s | will skill will the skill revamp slash |
1630s | additions be coming before 1.0 for |
1632s | example Paladin's missing one skill |
1633s | challenge missing one skill Etc and |
1635s | honestly the missing Mastery |
1636s | specifically |
1638s | um our Focus right now is getting the |
1639s | masteries completed in |
1641s | we want to have as many of those skills |
1643s | finished and ready to go as possible |
1644s | it's it's really going to come down to |
1647s | um how much time once we finish the |
1649s | masteries how much time's left that's |
1650s | really what it's going to come down to |
1652s | so |
1652s | um as many of those as possible in a |
1654s | perfect world all in a perfect world we |
1657s | would launch with every Master having |
1659s | five every Base Class having four oops |
1661s | and every |
1663s | um |
1664s | non-passive like like the |
1667s | add five to this and they'd all look the |
1670s | same like all every class would have |
1671s | this plus five more would be the perfect |
1674s | world now we're |
1678s | uh we we know we're having to prioritize |
1680s | and everything and uh |
1682s | as much of that as we can get done as |
1684s | possible is the goal |
1685s | the masteries the math the missing |
1687s | masteries are priority number one |
1693s | all right I recently worked on a |
1694s | collaborative project with unity and |
1696s | GitHub I Now understand how a patch can |
1698s | make everything explode that's messaging |
1700s | good luck for all the video game project |
1702s | managers out there thank you yeah it's |
1705s | there's a lot of things that uh that can |
1708s | happen a lot of things you never realize |
1710s | can happen until they do |
1714s | but so I I really enjoy the the launch |
1716s | process it's I mean probably because I'm |
1719s | uh not as directly involved with the |
1723s | the managing of that process that's why |
1726s | I actually enjoy it |
1729s | but especially getting a patch out the |
1731s | door feels so good |
1733s | it's having that release hit |
1736s | um |
1738s | and and just the like we did a thing |
1742s | here it is oh it feels great I love it |
1764s | all right next question I started |
1767s | playing your wonderful game yesterday |
1768s | awesome just getting started then |
1770s | cover your eyes spoilers oh |
1772s | maybe not actually if any hard you're |
1774s | going I have a question how important do |
1776s | you think it is to follow a build guide |
1778s | or how realistic is it to make any build |
1779s | work thank you |
1781s | um so there's uh I I don't think you |
1784s | need to follow a build guide right out |
1785s | of the game especially if you are an |
1787s | arpg uh player if you if you've played |
1789s | an arpg before |
1792s | um to end game let's say so like so |
1794s | you've got you've played one RPG to end |
1795s | game you can you can hang here and get |
1798s | to end game without following a guide |
1802s | um and really my advice is like pick a |
1805s | theme and uh and try and stick to it and |
1809s | um just make semiological choices and |
1812s | you'll be fine so like |
1815s | um don't don't try to make a |
1819s | a glacier black hole meteor character |
1822s | you know like that that's that's three |
1825s | extremely high casting cost abilities |
1827s | and and and just will fall apart because |
1830s | you just don't have anywhere near the |
1831s | Mana |
1832s | um |
1833s | like like don't don't try and make and |
1835s | and like some of these things or |
1836s | something like don't try to make a build |
1838s | that's like |
1839s | deals damage with SNAP freeze that by |
1841s | default doesn't know damage you know |
1843s | like as long as you're not as long as |
1844s | you're not taking some and these are |
1846s | things that probably I'm saying that |
1848s | someone's like I can make that work yeah |
1849s | okay fine but as a new player |
1852s | um pick something logical pick something |
1853s | that seems like it works well together |
1855s | like pic pick two lightning builds with |
1858s | two lightning skills or two fire skills |
1860s | and um and then like just get fired gear |
1863s | and you know like it'll it'll start to |
1864s | those things will start to click |
1866s | naturally |
1867s | um maybe maybe like just kind of be a |
1870s | little more freeform with it and if you |
1871s | find it unique that sounds cool |
1873s | um like build around that and focus on |
1875s | the unique |
1876s | um |
1877s | I I think as long as you're |
1880s | even remotely trying to make decent |
1883s | decisions |
1885s | um you'll you'll you'll be good enough |
1888s | to get through the core of the game and |
1891s | um get to a point where you can |
1893s | um like learn and grow and expand your |
1895s | knowledge on things or or look at the |
1897s | build guide if you want at that point |
1899s | um but I do think that that process of |
1901s | exploring and experiencing the game |
1904s | um sort of uh |
1907s | raw blind whatever you want to call it I |
1909s | think I think it's quite valuable |
1912s | and there are tons of awesome build |
1914s | guides out there I'm from lots of great |
1916s | uh great community members if you and if |
1918s | you're the type of person that really |
1919s | likes the build guide there's nothing |
1920s | wrong with following one at all and go |
1923s | for it for sure |
1924s | um and there's lots of great starter |
1925s | build guides out there |
1927s | um there's there's several content |
1929s | creators that have like |
1931s | um new player tips and tricks videos |
1933s | even where it's like not a full build |
1934s | guide but it's like uh hey here's a cool |
1936s | piece of information that'll help you |
1938s | make your own build uh type type things |
1940s | as well |
1941s | and or like here here's some general |
1943s | advice on how to how to start out how to |
1946s | how to approach things like okay most |
1948s | time when I'm building |
1950s | um building a character like this this |
1952s | is probably something you'd find in a |
1953s | video like that is that they'll say |
1954s | something along the lines of hey go into |
1956s | a skill and and type damage and see what |
1959s | nodes light up where where's where |
1961s | you're going to get more damage coming |
1962s | from like where you'll see like hey |
1963s | here's here's a bunch of damage right |
1965s | like here's uh here's damage here's |
1968s | that's not a good example |
1972s | yeah like there's there's like find the |
1974s | damage nodes and take them you know |
1976s | things like that |
1978s | um |
1980s | yeah |
1983s | I think it's very realistic to kind of |
1985s | just wing it and go I and like so I do |
1988s | have a little more experience with this |
1989s | than a new player for sure |
1991s | um but like the build I'm playing right |
1993s | now is is I'm just winging it I am I am |
1996s | not following a build guide I didn't do |
1998s | any research beforehand to see if this |
1999s | would work |
2001s | um I do know that there's a staff I'm |
2003s | really looking for there's a there's a |
2004s | set staff that will convert meteor to be |
2008s | a lightning spell |
2010s | um and and something else that's more |
2012s | noticeable there's these little elements |
2013s | here that show you what element is |
2015s | currently active for the ability and |
2017s | which elements are available to be added |
2019s | to it so like volcanic or for example |
2021s | can have cold added to it through both |
2023s | the skill tree this node right here |
2026s | um and also in the passive tree |
2029s | this no this node this node |
2035s | this node enough certainly three times |
2039s | um yeah so there's like there's there's |
2041s | a little bit of of hinting what can be |
2043s | done if the if the conversion happens |
2045s | through an item that doesn't appear here |
2047s | so meteor can be converted to lightning |
2048s | through an item but that doesn't appear |
2050s | here maybe it should though |
2052s | I don't know |
2058s | so which we try and include little bits |
2061s | of tools here and there to help help you |
2063s | help you make your own build and help |
2064s | you learn that sort of stuff |
2068s | but if you try and make a spellcaster |
2073s | um I don't know |
2077s | that would probably work actually uh |
2082s | if you try and make a fire |
2091s | are you trying to make a void marks and |
2093s | there you go that won't work avoid stall |
2095s | cast remarks and that won't work |
2106s | yeah so just lean into the thematics and |
2108s | you'll generally find a lot of support |
2110s | on like through items uh as you're |
2113s | playing the game |
2120s | the um |
2123s | each each Mastery class has passives |
2126s | that go with that Mastery specifically |
2128s | so every sorcerer has gets just plus 50 |
2131s | mana and spells you'll increase damage |
2133s | you within Mana costs like that just |
2134s | happens no matter watches the sorcery so |
2136s | like taking things that are like plus |
2138s | mana and things that get bonuses based |
2141s | on if you have more than a certain Mana |
2143s | threshold I think like it's not like |
2144s | that like like lean into that |
2146s | um that Mana theme there's there's a |
2149s | um these passives here are generally |
2151s | pretty signposty on what the overarching |
2154s | gameplay for that Mastery is going to be |
2162s | all right |
2165s | oh we got something to say ping uh if if |
2169s | you have a question please put out |
2170s | lastly [ __ ] aim in the question and |
2171s | I'll try and answer I'm just gonna go |
2172s | back and look for some uh will new |
2174s | patches work better on patch day than |
2176s | previous updates it's really frustrating |
2178s | to log in and find out nothing works uh |
2180s | what measures do you or can you take to |
2182s | ensure functioning content yeah I mean |
2185s | the um the most recent problems with uh |
2188s | with towns was a little frustrating |
2190s | um was I think it was fixed after three |
2192s | hours |
2194s | um |
2195s | we do like I know it sounds ridiculous |
2197s | but like all of it goes through a very |
2199s | strict testing and staging Feature |
2201s | Feature Branch |
2203s | um like we we've been playing with towns |
2205s | on Steam uh for internal tests for we |
2208s | for weeks at that point |
2210s | um |
2212s | and we just took the build that was |
2214s | working great on our development branch |
2215s | and |
2216s | moved it to our production branch and it |
2219s | didn't work you know |
2221s | um |
2222s | so there's there's |
2226s | there's |
2227s | sometimes there's things that we can't |
2228s | test for and sometimes there's things |
2230s | that we get that get released that |
2233s | unfortunately shouldn't have been which |
2235s | sucks |
2236s | um we are in the light of the most |
2239s | recent |
2240s | um |
2241s | Past release and the problems that |
2242s | they're in uh we are uh putting the cut |
2246s | off for Content earlier than it was last |
2248s | time I mean even earlier than the last |
2250s | time like we moved it up last time we're |
2252s | moving up again |
2253s | um we're going to expand the testing |
2255s | Circle earlier and bigger |
2259s | getting more people in earlier |
2261s | you know that sort of stuff |
2263s | so yeah there's |
2265s | the steps we're taking to to improve |
2267s | that there's a few other things behind |
2269s | the scenes that I'm not going to tell |
2271s | you about unfortunately sorry |
2273s | um |
2273s | yeah it's it's one of those things that |
2276s | we're still we're learning how to |
2277s | improve that process this was our second |
2281s | multiplayer patch launch ever like like |
2283s | major multiplayer patch launch |
2287s | um so I think there's there's still a |
2288s | little bit of learning we have to do and |
2290s | and how to optimize that and improve |
2292s | that process and and all that sort of |
2294s | stuff so we'll get better at that as |
2295s | time goes on |
2313s | interceptities except the intercepting |
2317s | I'm I'm no |
2323s | how can I make people go away |
2326s | yeah I'll just ignore it |
2329s | uh hello and happy Friday thank you as |
2332s | always unless you're even communicating |
2333s | with Le players |
2335s | your welcome message glad to have you |
2336s | with us |
2339s | I like I really I really enjoy |
2342s | um |
2343s | like there's there's there's there's |
2344s | names that recognize every week There's |
2346s | names I recognize it's not always the |
2347s | same names every week |
2348s | um but it is really cool to see names |
2350s | that I recognize come to the stream |
2352s | um glad to have you all here |
2355s | I really enjoy doing this |
2357s | it's a it's a wonderful little Friday |
2359s | afternoon treat for me |
2364s | okay what are we doing here Undead |
2367s | enemies get better stuff oh my gosh I'm |
2370s | like going through nodes |
2374s | where the boss is ready what am I doing |
2378s | what am I doing okay we're gonna do this |
2380s | real quick |
2382s | I'm sorry |
2388s | this is what happens I get distracted I |
2389s | get I go I end up on autopilot I get |
2391s | distracted |
2393s | and my goodness it's hot in here |
2401s | more questions |
2402s | that's the important part right uh what |
2404s | is the theme Synergy with your crimfield |
2407s | so yeah |
2408s | um |
2409s | my current build is I'm gonna get the |
2411s | lightning meteor eventually I swear it |
2415s | um I'm I'm going pretty pretty lightning |
2417s | heavy themed is the point here so like |
2419s | Manchester's lightning uh lightning |
2421s | blast is lightning meteor eventually |
2422s | will do lightning |
2423s | um but right now the bulk of my damage |
2425s | is just |
2426s | um |
2427s | just just drop huge amounts of damage |
2429s | with with a high Mana meteor |
2432s | um we're gonna try and stack CDR Mana |
2434s | regen flat Mana crit spell damage |
2439s | um |
2440s | eventually Elemental damage and |
2442s | eventually lightning damage specifically |
2447s | which I am which I I do have like this |
2449s | that has 48 spelled lightning damage |
2451s | that does give my meteor a bunch of |
2453s | spell lightning damage so the meteor |
2454s | will scale off increased lightning |
2456s | damage nodes |
2457s | because of that |
2460s | not as well |
2471s | but uh meteor does have an added |
2474s | um an added damage modifier that is |
2476s | positive so it uh it actually applies |
2479s | more than 48 to meteor |
2485s | oh my God |
2487s | all right next question in general is |
2490s | the Le development rate looking like it |
2493s | will make 1.0 lost into this year |
2495s | um I I I don't I don't know enough about |
2497s | the |
2499s | um |
2501s | I guess the production management side |
2502s | of things to like give an accurate |
2503s | assessment myself |
2505s | um from what I can see I I think so |
2508s | I'm confident I'm hyped |
2511s | um |
2513s | this is what I'm still still telling my |
2515s | my friends that it's coming this year |
2517s | but you know like I I I don't have the |
2521s | info to to give a hard like I know for |
2524s | sure or anything like that |
2527s | you know something can always go wrong |
2530s | a big part of that is going to be if we |
2532s | can stick landing on a lot of the |
2533s | multiple features like uh was mentioned |
2535s | earlier |
2541s | and it mace not quite this is such an |
2542s | interesting amazing it kind of doesn't |
2544s | doesn't |
2546s | quite have the niche that it needs to |
2549s | fit |
2550s | um and it's just a little there's just a |
2552s | few stats that are a little over the |
2553s | place it's an interesting thing actually |
2555s | I've noticed is that |
2557s | um say you have an item that has |
2560s | um so you see like the max power budget |
2562s | for item uh usable power budget for |
2564s | enemies 100 let's say |
2568s | um and that's like uh say you've got |
2572s | so you've got a build that has or an |
2574s | item that has |
2576s | um |
2577s | like increased fire damage and increased |
2579s | void damage and there's almost nothing |
2580s | that uses fire and void damage together |
2584s | um I mean bad example uh necrotic and |
2588s | fire damage necrotic and void I don't |
2590s | know some combination of damage that's |
2591s | just like those don't happen together in |
2593s | the same build right |
2596s | um and so like maybe if they could |
2599s | happen on the same build uh that item |
2602s | would become overpowered but because |
2604s | those two pieces can't ever happen on |
2606s | the same build you can actually put a |
2607s | higher power budget on the item overall |
2609s | and have it kind of work in two |
2611s | situations |
2613s | I guess a good example of this actually |
2614s | there's uh there's a pair of boots that |
2616s | specifically calls out movement |
2618s | abilities on five different classes so |
2621s | so realistically only |
2622s | like one of those five mods can be |
2625s | active at a time right |
2629s | and |
2630s | um |
2631s | so there's there's this sort of |
2633s | interesting thing where the the total |
2635s | power budget for the enemy if you could |
2636s | use the whole thing is way way higher uh |
2640s | than than normal but uh because you |
2643s | can't it's it actually is balanced still |
2645s | and it works fine |
2647s | um it's gonna be a little underpowered |
2648s | right now oh there's that there's that |
2650s | big Mana that we're talking about that'd |
2652s | be great to um |
2655s | make into a legendary |
2658s | that's awesome fun and anyways |
2660s | um |
2661s | was I getting that |
2664s | um oh yeah and and sometimes I think |
2666s | that if uh if if part of an item's power |
2670s | budget is being |
2672s | um expanded above 100 to include |
2677s | um mods like that |
2679s | it can actually take away from the |
2681s | perception of How High that how powerful |
2683s | that item is because it has waisted |
2686s | stats on it even though they're not not |
2688s | really wasted because they're not |
2688s | accounted for in the budget for the |
2690s | build you're playing |
2691s | um just the fact that it has those |
2693s | apparently wasted stats I think causes a |
2695s | real problem for |
2697s | um the perception of that ability and |
2699s | and the enjoyment the players get out of |
2701s | having it because they are wasting or it |
2703s | seems it feels like they're wasting part |
2705s | of the part of the item |
2708s | um and I think I think this is one of |
2709s | those items that kind of falls back down |
2711s | a little bit |
2719s | foreign |
2725s | but let's let's move on to a real |
2727s | question instead of me just rambling |
2728s | I've noticed that a few unique unstable |
2731s | core can only be upgraded to Legendary |
2733s | with exalted Mage chess piece even if |
2736s | the affixes on it are all basic and used |
2739s | by all it's intended intentional like |
2741s | that |
2742s | um the |
2747s | uh |
2750s | uh face type |
2751s | on a civil court does unstable core |
2753s | always have a mage only requirement I |
2756s | think it does |
2758s | look up real quick |
2768s | it does have a mage requirement yes okay |
2770s | required class Mage so |
2772s | um as soon as you have like required |
2775s | class Mage in the in in one item |
2778s | like like this for example says required |
2780s | class Mage in the bottom right corner |
2783s | um |
2784s | the only thing that that can go into the |
2786s | eternity cash with is something that |
2788s | either does not have a required class or |
2790s | has required class mage |
2792s | period no matter what it doesn't matter |
2795s | if the nodes could theoretically be |
2798s | transferred over or not |
2800s | um |
2802s | if there if the items have conflicting |
2806s | class requirements they cannot be placed |
2807s | in The Eternity cash together period it |
2810s | doesn't matter if there's no actual way |
2812s | for the eternity cash to create a |
2813s | conflict or not with those items as soon |
2816s | as the items have conflicting |
2818s | um class requirements there's a hard |
2821s | hard no check it's just like not |
2823s | happening |
2826s | I think that answers the question it |
2828s | doesn't please ask it again |
2837s | get back to chat |
2845s | uh is towns up not yet I wish it was |
2847s | said |
2849s | will there be a Dev stream that is just |
2851s | pushing arena for leaderboard I mean I'd |
2854s | be down to do that I I don't know if |
2856s | that's something that that people would |
2858s | prefer to see or not I mean I guess it |
2860s | doesn't really matter what I'm doing |
2860s | right as long as I'm answering questions |
2861s | so yeah I I'd love to do that |
2868s | actually you may notice that I pick a |
2870s | lot of Arena nodes in the monolith oh |
2872s | we're going I'm going through that which |
2874s | is something that most people will avoid |
2875s | pretty heavily I actually like the arena |
2876s | notes |
2878s | um |
2878s | so that's why you may see me pick a lot |
2880s | of them |
2881s | because it does actually if you don't |
2882s | know |
2883s | um I'm in the monolith the um nodes that |
2886s | are going to be Arena nodes actually say |
2888s | like something something arena in the |
2891s | name so you can you can actually tell |
2892s | it's going to be an arena one before you |
2894s | even click on it |
2898s | I think is uh pretty neat |
2903s | will 1.0 have any new features that will |
2905s | shock players that they weren't |
2906s | expecting |
2908s | um I hope so |
2912s | I hope so |
2913s | um |
2916s | I think they're like like some people |
2918s | won't be shocked you know that sort of |
2919s | thing |
2921s | um |
2922s | but I'm sure some people will be |
2931s | there's things that we've |
2935s | like |
2938s | I want to say |
2940s | theoretically referenced and suggested |
2942s | would be good to have that we don't know |
2944s | if we're gonna be able to get in on time |
2945s | or not that if we do it'll be a little |
2947s | surprising because we haven't |
2949s | specifically announced that we're doing |
2950s | that sort of thing that makes any sense |
2955s | the sometimes there's features that we |
2956s | we keep quiet until we know they're |
2958s | going in |
2960s | um |
2961s | that's happened a few times |
2963s | oh |
2966s | no |
2967s | that's not good |
2973s | but |
2975s | it's like never gonna get through this |
2978s | okay I'll go I'll go careful later this |
2980s | time more carefully |
2985s | ah I drink some water |
2998s | the door open |
3003s | I was wondering what do the devs think |
3005s | is the upper tier of corruption people |
3007s | should be able to do sometimes you hear |
3009s | about people doing 1600 plus from the |
3011s | class Master can we do half that |
3012s | sometimes is discouraging like you |
3014s | shouldn't play that or enjoy because |
3016s | it's probably sufficient uh Slash as |
3019s | good |
3020s | um I I think there's some edge cases in |
3024s | some combinations that cause fuel to |
3026s | push |
3027s | corruption a little higher than I I |
3030s | think it's probably healthy for the game |
3032s | um we generally look at balancing things |
3034s | in and around that 300 ish range knowing |
3037s | full well the people will go higher than |
3039s | that |
3041s | um when I see people with with like |
3042s | build that can hit sixteen hundred and |
3045s | two thousand I've seen a couple of them |
3046s | and you're like that must have sucked |
3048s | like that that must have that must have |
3050s | been kind of a brutal grind to get to |
3054s | um which I think is the main problem |
3055s | with that less so than the than the the |
3058s | rank Envy uh so to speak |
3061s | um |
3062s | and and more than just the like |
3065s | that's a brutal grind to hit to hit that |
3067s | much corruption |
3070s | um |
3073s | I don't really like the idea of hard |
3074s | capping it |
3076s | myself |
3077s | um |
3078s | I personally I I think there's lots of |
3082s | different things we've talked about in |
3083s | various design meetings about |
3085s | um how to how to improve the situation |
3087s | um I know we will be taking a little bit |
3089s | closer look as far as just general |
3090s | balance goes probably at some point to |
3093s | help with this |
3094s | um and there might be some systematic |
3096s | changes that need to come into to tune |
3098s | to improve the situation a little bit |
3100s | um |
3101s | I I really if you if you can I would try |
3104s | not to feel discouraged about not being |
3106s | able to get up past 1600 |
3109s | um |
3112s | it's not where the game intends to sit |
3132s | all right |
3137s | that's the question |
3140s | nope |
3141s | uh hi what's up I've been playing your |
3144s | game on and off for quite some time now |
3146s | and I really like it thanks you guys did |
3148s | a great job greetings from Egypt |
3151s | hi |
3152s | uh one small question we have infinite |
3154s | stash tabs on release no because we love |
3156s | crafting and last Epoch and I like |
3158s | hoarding items for future characters you |
3159s | know thank you very much |
3161s | um no we we can't do infinite uh |
3163s | infinite stash tabs |
3165s | um we do offer like it goes up to like |
3168s | 200 tabs right now |
3169s | it might be more than that I don't I |
3171s | don't know what the limit is it's I |
3172s | remember putting the limit in and |
3173s | thinking like that's insane no one will |
3175s | ever want that |
3176s | um some people do |
3179s | um but the the limit's pretty darn High |
3182s | there's also an increasing uh cost on it |
3186s | so um |
3188s | getting to the max is is tricky for sure |
3192s | um |
3193s | there's there's a ton of stash mates |
3197s | available |
3199s | if you're hitting that cap with like |
3201s | stuff that you're generally genuinely |
3203s | planning on keeping and trying out |
3207s | um |
3208s | you either gotta make more alts or keep |
3210s | less stuff because |
3211s | because that is that is a ton |
3215s | of gear |
3226s | uh any sort of items sort of limited |
3232s | those sort of items sort of limit design |
3236s | space in the future though |
3238s | oh this is talking about the items that |
3239s | that can uh sort of bridge the gap |
3242s | between |
3243s | um multiple multiple situations that |
3245s | they're good in |
3246s | see if I have some item that exists then |
3247s | you can't introduce a firewood skill in |
3249s | the future without reworking that item |
3251s | yeah |
3253s | yes I think I was being a little |
3256s | um I was trying to be a little |
3257s | generalistic a little |
3260s | uh simplistic I guess in in the example |
3263s | um |
3265s | there aren't that many situations that |
3267s | it causes a problem with and um usually |
3270s | they generally tend to go in situations |
3272s | where |
3274s | um those combinations are something we |
3278s | don't anticipate using for a very long |
3279s | time if at all |
3281s | um |
3283s | and |
3285s | if that situation comes up rebalancing |
3287s | one unique to work with with a new skill |
3289s | that comes in is not it's not gonna be a |
3291s | deal really |
3293s | maybe it just gets broken up into two |
3295s | uniques at that point not a big deal |
3317s | uh any insight into falconers lcbd I |
3319s | really want to make a rugby build with a |
3321s | hive but it needs medium damage it'll be |
3324s | ready when it's ready we're uh no no |
3326s | updates on on Falcon at the moment they |
3329s | might consider a way to take the auto |
3330s | aim out from marrow shards |
3333s | uh |
3337s | uh I don't think so |
3340s | uh tag reminders yes wonderful thank you |
3343s | please tag at least please tag at last |
3347s | debugging if you would like your |
3348s | question answered |
3366s | and that's what careful Mike looks like |
3373s | can't make more alts out of the cap for |
3376s | them for a week uh yeah that that cap |
3379s | does need to get increased as well |
3386s | we're talking about 300 corruption being |
3387s | a Target is there a certain clear speed |
3389s | or frequency of death also associated |
3391s | with that Target |
3392s | lower damage tank your build sometimes |
3394s | start feeling off well before they hit a |
3397s | corruption they start to uh hit a |
3399s | corruption they struggle with |
3401s | I mean it's it's |
3403s | um |
3405s | no there's no specific like clear speed |
3407s | or death frequency that we've |
3410s | um |
3411s | put in with that I would say |
3413s | it's sort of the expectation that the |
3415s | build is able to function and feel fun |
3417s | and and and |
3419s | um |
3421s | and and play nice and |
3424s | um |
3426s | I don't know how to say it like were you |
3427s | were you |
3431s | were you can get into a flow with with |
3433s | the build with the the style of build |
3436s | and there's gonna be builds that don't |
3437s | stack up like in order for some build to |
3439s | be really good another build has to be |
3441s | really bad it's just the way it is |
3444s | um if if there's |
3447s | um if all builds are |
3449s | generally really similar in what they |
3451s | can do |
3453s | um there's there are no good builds is |
3455s | what happens it's |
3457s | um and it's I know it's not true but |
3458s | that's the that's the commentary that |
3459s | goes with that's rhetoric that goes with |
3460s | it |
3461s | um |
3462s | like something something has to be bad |
3464s | for something to be good in in a |
3466s | situation like this when you're when |
3467s | you're doing relative balance between |
3468s | builds |
3470s | and and I I also want to make that clear |
3473s | as it's not like we sit down and say all |
3475s | right this build's gonna be a bad build |
3476s | and this build is going to be a good |
3478s | build |
3479s | um |
3480s | it's more in the sense that it's kind of |
3482s | a Fool's errand to try and uh to try to |
3485s | try and make everything as equal as |
3487s | possible because the closer you as as |
3489s | you start to converge into this like |
3491s | perfectly equal thing |
3493s | um it it's it starts becoming less fun I |
3496s | think and I mean we can do we can do it |
3498s | we can do it let's let's do a terrible |
3500s | graph time with Mike right |
3504s | um and you get your |
3506s | I don't know how we're gonna do this |
3507s | it's gonna be |
3510s | uh like |
3513s | it's just gonna look like this basically |
3516s | um and you get this sort of this this |
3518s | drop off is where like |
3521s | stuff starts becoming too similar this |
3523s | is like similar like how how uh |
3527s | similar top tier builds are like all the |
3530s | builds are more powerful to going this |
3531s | way |
3532s | um this is this is how much how |
3534s | interesting the system is as a whole |
3536s | um so as as you're going along and |
3538s | builds or builds like start over the |
3539s | base here where it looks like there's |
3541s | there's one build that does a building |
3542s | damage everything else does zero damage |
3543s | and it's no fun it's not interesting at |
3545s | all because you play that one Builder |
3547s | you don't play the game right |
3549s | um and down here at the other end |
3551s | um literally every Bill does 10 damage |
3554s | no matter what uh and it doesn't matter |
3556s | what you pick because your choice says |
3558s | know it your choices have no impact on |
3559s | the system whatsoever and so it's it's |
3561s | it's not interesting here it's not |
3563s | interesting here and so there's some |
3564s | point in the middle there where there's |
3565s | this imperfect balance where it's a lot |
3568s | of fun |
3570s | um I think this graph probably looks a |
3572s | little different it's probably something |
3573s | more similar to like okay let's let's |
3575s | get something more like this and it's |
3577s | probably probably plateaus and it's |
3579s | probably this like flat thing and it |
3580s | probably starts to drop off pretty hard |
3582s | it's probably more similar to that |
3584s | I'm not sure exactly what it looks like |
3585s | but that's how I guess it probably looks |
3588s | um and like living in this living in |
3590s | this spot up here where you're like |
3592s | where you're sitting in this it's it's a |
3594s | lot it's interesting there's a lot of |
3595s | builds there's a lot of diversity |
3597s | um but there are some things still |
3600s | there's there's all these builds that |
3602s | are that are just not fun right |
3605s | um maybe not that's the bad bad boarding |
3608s | not they're not fun they're not top tier |
3610s | builds there has to be these these these |
3613s | these not top tier builds in order to |
3615s | make these |
3616s | um all these like competitive builds fun |
3620s | and and and and make it feel like hey |
3623s | because I made decisions that put me in |
3624s | the category where I'm doing well uh it |
3627s | makes me happy that I'm not |
3629s | they're not am I hitting these mistakes |
3631s | these these these Duds or something like |
3633s | that and I'm using these kind of extreme |
3635s | examples but it really doesn't need to |
3637s | be that big of a difference |
3639s | um even just a small difference where |
3641s | it's like maybe maybe the like the the |
3643s | good builds are are hitting that |
3645s | um that 300 corruption nice and and |
3648s | easily in those those less good builds |
3650s | or hitting that 200 corruption level and |
3652s | it's it's not that different really |
3656s | um |
3660s | but you're still you're still getting |
3662s | those |
3663s | like those those differences those |
3664s | achievements that are that are higher |
3666s | because you've you've made decisions |
3668s | that make sense |
3671s | you found some sort of synergy that |
3672s | works well together you've you've |
3674s | crafted your build carefully and it's |
3675s | doing well it's doing more damage than |
3678s | um rolling a dice and picking skills |
3680s | that way you know |
3686s | um and then there's the side of it is |
3688s | that if there's if there's a uh if |
3690s | there's a fantasy if there's a gameplay |
3691s | style that fits in that that exclusively |
3695s | sits in that not as good category which |
3698s | is what you're getting at with your |
3699s | question |
3701s | um it doesn't feel great it feels it |
3702s | feels frustrating because you come into |
3703s | the game you say hey I want to play a |
3707s | um I want to play a really tanky |
3709s | character that focuses around fire |
3712s | damage and fire theming like I'm gonna |
3714s | wreath myself in Fire and |
3717s | um I'm gonna I'm gonna like take a bunch |
3719s | of Health stats and I'm gonna take a |
3720s | bunch of retaliation stats and I'm gonna |
3722s | do a bunch of like AOE dot fire damage |
3725s | while I'm super tanky |
3726s | and it's like oh that doesn't work |
3728s | there's no way to make that fantasy work |
3730s | that sucks |
3733s | um and that can be frustrating and we |
3735s | totally understand that we want to get |
3736s | as many of those fantasies into the this |
3739s | is fun this is competitive this is |
3740s | something that I can Thrive with in the |
3742s | environment |
3744s | um and getting as many of those |
3745s | fantasies represented there as possible |
3746s | is really important to us it's something |
3747s | to be trying to do |
3757s | but making sure that every single form |
3761s | of |
3763s | um ranged fire caster |
3765s | is a super viable build is is is much |
3768s | less important to us you know like maybe |
3770s | there's a uh some some buff and some |
3774s | nerve happens and Volcanic orb suddenly |
3775s | becomes way more powerful than than |
3777s | meteor or some something else happens |
3779s | and meteor suddenly becomes very |
3780s | powerful volcanic orb it's that's not |
3783s | really the end of the world I don't |
3784s | think |
3785s | um from Like A Bouncing and game balance |
3788s | perspective is concerned |
3794s | having that happen |
3796s | at a key moment in a race that sucks |
3801s | and we'll try and avoid that as much as |
3803s | we can |
3804s | um something like that would only happen |
3805s | in an extreme case where we're like oh |
3807s | my God something has to happen |
3811s | this is this is degenerate it's forcing |
3814s | people into a |
3817s | um like a a build crafting or like a |
3820s | build playing system that sucks |
3824s | um you know you know that that sort of |
3825s | thing is |
3826s | we're creating an unhealthy build |
3827s | gameplay patterns that we might step in |
3832s | but we're really really trying to avoid |
3834s | taking stuff away whenever we can |
3843s | say unhealthy I I mean things like let's |
3845s | say you have to spend 10 minutes |
3849s | sitting in mrast in the in the the scene |
3852s | between the model timeline Echoes |
3855s | um you spend 10 minutes in there |
3857s | casting and and recasting Buffs in order |
3860s | to line things up just perfectly and |
3862s | then you enter the Echo and because |
3864s | you've lined things up just perfectly |
3865s | the echo ends almost immediately |
3866s | everything just dies and you warp out |
3868s | and you're spending 99 of your time just |
3871s | sitting in a non-combat Zone casting |
3874s | prep abilities like that's it but like |
3876s | the build's by far the best there's |
3878s | nothing that can beat it it's so good |
3879s | it's it's top tier it's it's like it is |
3882s | the best build but because you're having |
3883s | to do these ridiculous steps |
3885s | to to not play the game effectively |
3888s | you're just you're prepping in town and |
3890s | then you're stepping into the Zone |
3891s | nuking everything disappearing something |
3893s | like that would probably be addressed |
3898s | um immediately because it's |
3900s | especially if it starts warping The Meta |
3902s | where people are like I hate this but |
3903s | because it's the only way to be |
3904s | competitive I'm gonna do it |
3906s | um like that that's just not fun that's |
3908s | not good that's not healthy |
3914s | yeah it's a little more attention there |
3921s | I feel like I Babble along with that for |
3923s | way too long |
3925s | I hope that answers your question |
3928s | in regards to the capping of stash tabs |
3930s | characters what's your plan after 1.0 |
3932s | happens along with new cycles and |
3934s | standard stash and characters will it be |
3936s | added to the pool or will it overlap |
3939s | um I I don't think we actually have a |
3941s | finalized version of what's gonna happen |
3942s | here |
3943s | um I expect it will be a |
3947s | um a remove only situation where you'll |
3949s | be able to |
3951s | um you'll you'll like your your cycle |
3954s | characters uh get |
3956s | um weaved in the standard |
3958s | when that happens you |
3960s | uh all of you like you have a bunch of |
3962s | stash tabs you've been using in |
3965s | um |
3966s | in in like in in the cycle and you'll |
3969s | probably go to your uh your stash and |
3971s | they'll be in a remove only stash tab or |
3973s | something |
3975s | um and you'll be able to |
3977s | uh to take those and put them into your |
3980s | standards Dash tabs at your leisure |
3985s | um |
3986s | what would be my expectation |
3990s | but something to change are there any |
3993s | features any future plans for more |
3996s | Elemental conversions like new set |
3998s | specific needs Etc oh yeah |
4000s | can we assume that Falconer is similar |
4002s | to Ragnarok Falcon class if you know the |
4004s | game I don't know the game I'm sorry |
4007s | and if I did know the game I would tell |
4009s | you I didn't know the game |
4012s | um |
4014s | the the details as to what's going to |
4016s | happen with that class functionality |
4018s | wise is |
4020s | um |
4032s | there was a crazy bug with this Arena |
4034s | and there was there was there was |
4036s | something right here a decoration that |
4038s | you get stuck on |
4040s | um when trying to Lunge on a sentinel |
4043s | between one Soul Vessel and another |
4044s | where you're trying to go from like the |
4046s | left one to the right one and you're |
4047s | trying to Lunge to the right there's |
4049s | like an object you'd get stuck on there |
4050s | all that bug took forever to fix it was |
4053s | so frustrating |
4056s | um |
4057s | and it wasn't actually the object it was |
4058s | just like the shape of the Arena that |
4060s | was causing it to happen and like |
4062s | it ended up being a problem with like |
4064s | how the the skill moved |
4067s | um |
4069s | oh it's frustrating |
4086s | next question won't do this |
4094s | oh no questions |
4097s | it's in a cut up but it's not very often |
4100s | usually it's like an industry and I'm |
4102s | struggling to catch up and I catch up |
4104s | I wonder how that happened |
4107s | uh I guess I need to babble more don't I |
4111s | uh might be a weird thing to ask for but |
4112s | I would like to have some option for |
4114s | in-game chat |
4116s | uh for example message to fade out wait |
4118s | messages Fade Out way too fast like some |
4120s | some UI options just on on the visual |
4122s | side of things yeah I mean if you've got |
4124s | a suggestion something that you'd like |
4125s | to see in game |
4126s | um we've got a suggestions and like to |
4129s | see section of our Discord and our |
4131s | forums that there is a space for you to |
4133s | do that on |
4134s | um |
4135s | people check that and look for ideas and |
4137s | things like that |
4139s | every day |
4140s | let's go on toss it over there and |
4142s | someone will uh at least look at it |
4147s | I love this so much as a boss dropped |
4149s | from the first like monolith boss it's |
4151s | such a like |
4152s | it's it's it's the |
4155s | it really signposts stats that you're |
4157s | gonna want later in the monolith where |
4159s | it's like hey you're gonna want a lot of |
4161s | Health hey you're gonna want 100 crit |
4163s | strike avoidance like these are things |
4165s | you need to get in the monolith |
4174s | it's probably like that |
4178s | and I know people who've been through |
4180s | this oh I clicked the wrong one |
4184s | that whatever |
4186s | um I know people have been through this |
4187s | bajillion times uh |
4189s | uh probably are frustrated from getting |
4191s | it over and over again from the first |
4193s | one but |
4194s | um I think it's really important |
4195s | especially for people who are who are |
4196s | new |
4198s | you know what uh yeah yeah |
4205s | I thought for a second I'd actually |
4206s | unlocked the other one already |
4208s | I didn't |
4225s | well multiple looked into |
4228s | um more into loading times and bugs and |
4230s | more in-game stuff other than node |
4232s | system yeah that's |
4234s | most of what we're working on right now |
4238s | um |
4245s | thanks for the the |
4247s | spam suggestion there photon |
4252s | all right when it comes to how budgeting |
4256s | and complexity of uniques does level and |
4258s | Rarity factor and absolutely yes |
4260s | definitely |
4262s | um level I would say more so than Rarity |
4265s | but |
4266s | um yeah Rarity ready factors in two yes |
4268s | for example our rare and or high level |
4271s | uniques allowed to be more complex |
4272s | because players will have uh have a |
4274s | minimum amount of time with the game to |
4276s | find by complexity I mean either more |
4278s | text or complicated use cases like |
4280s | drawbacks yeah yes yes to all that um |
4284s | the uh |
4288s | and and sometimes the complexity comes |
4290s | from like subtlety almost |
4293s | um where |
4296s | uh if if if there was an island here |
4299s | it's just kind of a |
4302s | but say there was a |
4305s | um |
4306s | say there was a |
4309s | wand a level one wand the control say |
4311s | Alchemist Ladle had the ability uh the |
4314s | stat on it |
4316s | um your lightning blast does 100 more |
4319s | cold damage |
4320s | and you look at that and go |
4322s | lightning blast is a lightning spell and |
4325s | if you go to lightning blast tree |
4330s | oh it is here originally it didn't have |
4332s | it here dang it my whole point is ruined |
4337s | um okay well it is here now and uh it's |
4339s | been there for a long time probably and |
4341s | I'm an idiot but hypothetically this |
4342s | note didn't exist or even if it does |
4344s | exist |
4345s | um the initial thought is you're |
4347s | starting out the game you've got |
4348s | lightning blast maybe you don't have any |
4350s | um skill points in it yet or if you do |
4352s | you haven't gone to this part of the |
4353s | tree yet or something and and just |
4355s | seeing like hey |
4357s | it's it's this required knowledge that |
4359s | lightning glass has a cold conversion |
4360s | node that makes that mod useful and |
4363s | um if you haven't if you haven't played |
4365s | at all |
4366s | or maybe you don't know that conversion |
4368s | nodes exist even yet |
4370s | um things like that like it's it's that |
4371s | that Assumption of prior knowledge or or |
4375s | game knowledge that we're like hey it |
4377s | needs to have this much game knowledge |
4378s | to work |
4380s | is is usually something we reserve for a |
4382s | little bit higher |
4383s | um level and or Rarity items |
4388s | oh that was like the most botched |
4390s | example ever eh |
4392s | oh well I I think the point came through |
4395s | decent |
4397s | decent is that was up |
4404s | a little exalted ax there |
4407s | not a great exalted mod but not terrible |
4412s | give me that experience |
4423s | yeah sure |
4427s | I tend to play dot builds in any RPG |
4429s | awesome I like dot builds I used to play |
4431s | a uh |
4433s | uh warlock Maine in WoW |
4437s | uh primarily off well I guess it was |
4439s | demo for a long time too anyways |
4442s | um |
4443s | this is back in Wrath so it makes sense |
4445s | I was just wondering coding-wise in Le |
4448s | dot damage is noticeably dealt in text |
4450s | versus like Poe where it appears health |
4452s | bars to be continuous Degen what is the |
4454s | difference to your understanding the |
4457s | difference is the major difference is |
4458s | the damage numbers are collected and |
4461s | combined together over several ticks of |
4464s | damage numbers are combined together and |
4466s | shown all at once |
4468s | um and that process of showing that |
4470s | damage take all together makes it feel |
4471s | like it's happening at a uh a slower |
4474s | interval |
4476s | um the dots are ticking way faster than |
4477s | you think |
4481s | uh hi maybe weird question but if I buy |
4484s | the game right now in Steam and I start |
4485s | playing will there be no white my |
4487s | progress After official release okay so |
4489s | yeah it's not not a weird question at |
4490s | all I get this question a lot actually |
4492s | um and it and sometimes and when I |
4494s | answer some people are like well yeah |
4495s | that's not a Wi-Fi other people feel |
4497s | like other times people like want to |
4498s | wipe so maybe |
4500s | um what we're doing we're doing um a |
4502s | cyclical content release cycle |
4505s | um so we're calling them cycles and |
4509s | um having so you you can |
4513s | when a new major patch releases what |
4516s | we're doing is we're taking all the |
4517s | characters that are on the current |
4518s | ladder and moving them into a standard |
4520s | environment where they can still play |
4521s | just a non-latter environment |
4524s | um and their their progress is not wiped |
4526s | their characters still exists you can |
4527s | still do the same all the same things |
4529s | you were doing before |
4530s | um you're just in a non-ladder |
4532s | environment and uh the new content |
4534s | starts new ladder starts people start |
4536s | new characters on the new ladder it's a |
4537s | fresh economy all that sort of stuff new |
4540s | new content gets added to the game it's |
4542s | all sorts of cool stuff to do |
4544s | um so you can start a new character and |
4546s | participate in that ladder if you'd like |
4547s | or you can continue playing the |
4548s | character you have and it's just like |
4551s | nothing happened a new patch came out |
4553s | right |
4554s | um |
4555s | so there's we're not We're Not Gonna |
4558s | We're Not Gonna we have no intention to |
4559s | delete your characters we have no |
4561s | intention to wipe them clean |
4563s | um if something goes horribly wrong it's |
4565s | possible that it could happen I totally |
4566s | forgot I had that uh Town portal uh |
4569s | thing equipped because it doesn't affect |
4570s | the green portals right now |
4572s | um which is unfortunate and will be |
4574s | fixed |
4575s | um |
4577s | but yeah that's a sweet portal opening |
4578s | animation if you've never seen that one |
4592s | yes |
4594s | lovely |
4597s | I think that's the best one so far in my |
4599s | opinion the the void one's really nice |
4601s | too |
4603s | that one's my favorite |
4605s | that was one of the first ones that |
4607s | someone like that was ideated and |
4609s | suggested in the in the initial like |
4611s | what sort of uh unique portals do we |
4613s | want to make that was one of the first |
4614s | ones that was suggested and everyone's |
4616s | just like well yeah |
4624s | all right |
4631s | all right with the recent Diablo 4 race |
4633s | controversy oh I'm so out of the picture |
4635s | with that I heard I heard stuff but I |
4638s | don't I don't know the details |
4641s | um I don't know the details of the |
4642s | timeline well enough to |
4645s | um really make too well of an educated |
4647s | comment on it so I will possibly opt out |
4650s | so I'm sure we'll read this that's the |
4651s | question are you guys planning on having |
4652s | any official stuff like that 2 1.0 uh |
4655s | first world Stuff Etc or we just have uh |
4658s | leave it to the community to organize |
4659s | those kinds of things |
4661s | um I don't know actually |
4664s | I think it would be really cool to have |
4666s | um |
4667s | to have some sort of uh like world first |
4670s | achievement that sort of thing |
4672s | um |
4673s | I I think because we're in we've been |
4675s | we're in Early Access we've been in |
4676s | Early Access for so long |
4678s | um and there's there's no price |
4679s | difference between Early Access and full |
4680s | launch |
4682s | um I think it's a lot more reasonable to |
4684s | have something like that uh because if |
4686s | someone does want to get in early and |
4688s | practice the whatever the thing is it |
4691s | will be |
4692s | um |
4693s | like it's it's there's there's no |
4695s | there's no barrier to to get in and |
4698s | start practicing now type thing |
4700s | there's there's no like extra extra cost |
4703s | or anything like that |
4704s | I'm not 100 sure what what happened with |
4707s | e-force I'm sorry if I'm like missing |
4708s | the point here a little bit |
4710s | um this is probably something that I |
4711s | missed with the whole thing I try so |
4713s | hard to ignore the controversy stuff now |
4715s | it like it bums me out |
4719s | um |
4721s | but yeah so so uh I did hear there was |
4723s | some stuff happening anyways um |
4728s | uh yeah I I don't know if anything's |
4730s | planned right now for that |
4732s | um but if we did I think we like we try |
4734s | and keep things as Fair as possible and |
4735s | I know there are lots of community |
4736s | members that have tons of experience |
4737s | running events in last Epoch and we |
4739s | probably would turn to them for advice |
4741s | um if if we were going to do something |
4743s | like that |
4744s | um maybe maybe it would be something |
4746s | that is a new feature to 1.0 so no one |
4749s | has experience with it oh there was like |
4752s | four of them stacked up they're over |
4754s | there in the corner it's got nuked |
4759s | um like maybe maybe something brand new |
4761s | that like just no one has experience on |
4762s | you know |
4765s | keep the playing field level that way it |
4767s | would be important to keep things as |
4768s | Fair as we can and there's probably |
4769s | always going to be someone that had some |
4770s | advantage on it and it's like it's it's |
4773s | hard to do but it's at the same time |
4775s | it's engaging and it's fun and it's |
4777s | interesting and it's like it's cool to |
4779s | have these challenges and that drive |
4781s | people and |
4783s | um you know like you get there and |
4785s | people that succeeded it it's like it's |
4787s | it's fun it's interesting it's |
4788s | meaningful it's cool like I I have a |
4793s | um my my WOW account that hasn't been |
4795s | active in years but like there's a world |
4797s | first achievement on that account sorry |
4799s | server first server servers sorry |
4802s | uh should be to insanity |
4805s | um |
4807s | on a very heavily populated server |
4810s | anyways |
4812s | um |
4813s | the |
4815s | the the the point is like those those |
4817s | types of things they're cool and they |
4818s | stick with you and it becomes part of |
4819s | your like your personal gaming history |
4821s | and things like that like |
4824s | um like I filmed the video for that uh |
4826s | that server first I still I got the link |
4828s | on my personal YouTube account like |
4830s | um |
4831s | sweet some sweet gorillas tracks in |
4833s | there yeah it's awesome anyways |
4836s | um |
4837s | the uh |
4842s | I I I think that stuff's awesome and I |
4844s | think there's ways that can hurt that |
4847s | awesomeness |
4848s | um |
4849s | and hopefully we don't fall into this |
4850s | traps |
4854s | have I looked into a test deal before |
4855s | yet thoughts |
4857s | um yes not a ton not as much as I want |
4859s | to not as much as I will |
4860s | um I I think that there's there's like |
4864s | there's so many things that they do so |
4866s | well |
4868s | um and like there's a lot of standout |
4869s | like um standout features that I've seen |
4872s | that you're like oh that looks so nice |
4875s | and oh that that just stood out really |
4878s | this really great like there's those |
4879s | little things that stand out is so great |
4880s | here and there |
4882s | um |
4883s | that I really enjoyed and I noticed um |
4886s | like a big emphasis on like really sweet |
4889s | casting animations that feel great |
4893s | um |
4894s | and and that was interesting so as well |
4896s | as it was the the poe2 trailer the Pee |
4898s | Wee teaser that just came out as well |
4900s | and it had a similar like there was some |
4902s | big casting animations I felt awesome in |
4904s | there too and I was like yeah that's |
4905s | awesome |
4921s | all right kind of like how meteor has a |
4923s | more a more uh |
4927s | a more none fire damage node but no |
4929s | conversion on the tree so |
4932s | um so once you find electrostatic clicks |
4934s | yeah |
4937s | or non-pride damage yes sorry |
4939s | uh it also has physical on it |
4943s | I think |
4946s | uh |
4948s | warlock made in here as well yep |
4957s | okay here we go hello Mike happy Friday |
4961s | happy Friday how you doing having fun I |
4963s | hope so uh let's get your question here |
4966s | what are your opinions on making the |
4970s | corruption scaling in endgame more |
4972s | tiered like the dungeons I think this |
4974s | would make it more easy for players to |
4976s | understand where their characters |
4976s | currently are in terms of power |
4980s | I think it's it's |
4981s | um I think |
4983s | I think we've had a few debates on this |
4985s | topic internally over the last year or |
4988s | so |
4990s | um |
4991s | and I think there are positive and |
4993s | negative things to it |
4995s | um I think there's |
4998s | having having that a slightly more |
5001s | granular |
5003s | um |
5004s | like control over what your corruption |
5006s | is and that that constant like hey it's |
5008s | just got a little bit harder I just got |
5010s | a little bit harder just got a little |
5011s | bit harder and it was like it's it's |
5012s | getting there it's getting there that |
5013s | like that steady progression is is |
5015s | really good and healthy |
5017s | um |
5019s | I think it would I think it would really |
5022s | help to have |
5024s | um more clear break points |
5026s | on everybody's been the wrong turn but |
5028s | more clear like stages and tears for the |
5031s | for corruption and maybe that maybe that |
5033s | looks something along the lines of like |
5036s | um like once your corruption hits 50 |
5038s | something happens once your corrosion |
5040s | hits 100 something happens and there are |
5042s | some of those already they're not very |
5043s | well |
5044s | um |
5045s | uh |
5046s | uh communicated to the player at the |
5048s | moment |
5050s | um |
5054s | but yeah it's it's a it's a tough one I |
5059s | I know that the last debate ended with |
5062s | us not changing it |
5077s | chance |
5078s | but oh yeah okay |
5082s | do we do we try and take the |
5087s | crit off or do we just like save that |
5089s | and use it to merge or something |
5093s | either way that's a pretty nice find |
5100s | yeah give me that a sentence |
5105s | wait can a sentence hit set items |
5110s | foreign |
5132s | oh yes obviously |
5134s | oh my goodness Mike |
5136s | get your act together |
5138s | unique or set item yes cool |
5141s | um |
5143s | dude just start slamming steps |
5148s | yo Steph here's the staff I don't even |
5150s | know what's new about that one |
5158s | a big lighting damage on it again |
5166s | uh yeah |
5175s | damn |
5176s | it's worth the shot |
5180s | I'll get it I'll get it don't worry I'll |
5182s | get it |
5186s | all right |
5189s | um |
5193s | speed that up and you get a very |
5195s | annoying sound |
5210s | uh right new chapter one is great uh it |
5213s | makes sense the first thing new players |
5215s | see get extra polished yeah I agree but |
5217s | what is the priority ring other chapters |
5219s | close to its level only the oldest |
5221s | chapters all existing chapters |
5223s | um the the next Focus for level design |
5226s | is going to be more around uh end game |
5228s | and |
5230s | um a new chapters coming out uh post |
5234s | um |
5235s | trying to say the end of the game |
5236s | without announcing it but I've already |
5237s | spoiled at the end is currently |
5238s | finishing off the story chat that we |
5240s | already have so our content we already |
5241s | have and more in-game content is the |
5244s | current uh level design priority |
5247s | um we will be we do things especially |
5249s | we've added a lot of new tools to our uh |
5252s | World building Arsenal over the last |
5254s | couple years and there's sort of one of |
5256s | those things where like we build |
5257s | something with the tools we have uh and |
5260s | then we like go build a new chapter |
5261s | we're like oh we really need this |
5262s | feature for this chapter and we like |
5263s | make a new tool to make that feature |
5265s | available and then we're like oh that |
5266s | would have been cool to use in another |
5267s | chapter wouldn't it yeah I guess we'll |
5268s | go back and do that eventually |
5270s | um |
5271s | and the disparity I think between like |
5273s | the like now the worst chapter and the |
5276s | best chapter is is that Gap has closed I |
5279s | think |
5280s | um a little bit from what it was before |
5282s | the the chapter one reward |
5284s | but um |
5287s | and and we will continue to upgrade and |
5290s | update the older chapters that are in |
5291s | the game that sort of stuff but it's not |
5293s | our uh it's not a super priority right |
5295s | now it's not a main project uh there's |
5297s | not like another like we were chapter |
5300s | X that's on some major project right now |
5307s | not so that it won't happen just not the |
5309s | main priority |
5319s | uh to chill out the game but ran into a |
5322s | bug |
5323s | if you bug please head on over to our |
5325s | bug reports Forum so someone can address |
5327s | it for you |
5329s | um |
5330s | your problem progressing a timeline I I |
5332s | oh yeah how do you report that forums |
5335s | head over to the forums um there's a bug |
5337s | report section on the forums |
5338s | um I think you can possibly say |
5339s | exclamation mark bug into chat it will |
5342s | actually give it to you |
5343s | um you can do that in our Discord and |
5345s | we'll give you the link there as well |
5346s | depending on what you have |
5347s | um quick access to already |
5351s | yeah I think this the the splinters on |
5353s | the far left are physical ah yes |
5354s | oh yes |
5356s | love the game thank you uh have |
5359s | suggestions for in-game Loop if you have |
5361s | suggestions please head over to the |
5362s | forums I will read them but I will also |
5364s | forget them |
5366s | uh all right with the addition of new |
5368s | dungeons yes love the dungeon Pacific |
5370s | mechanics and skills by the way the boss |
5371s | is in the future that the difficulty |
5373s | scaling is adjusted such that Dungeons |
5375s | and bosses become The Benchmark for |
5377s | character progression aspirational |
5378s | content as opposed to increasing |
5380s | corruption as the only mean to Warrant |
5382s | character progression um so we actually |
5383s | have a different plan to achieve the |
5386s | same goal you're trying to achieve so |
5389s | no yes |
5397s | perhaps stability and Corruption can be |
5399s | used to upgrade blessings uh monolith |
5401s | bosses fights can be accessible without |
5403s | grinding stability except maybe the |
5405s | first time |
5408s | oh this is a continuation |
5411s | yeah if you've got if you've got |
5412s | suggestions head on over to the forums |
5414s | um people people will be very happy to |
5416s | engage with you uh be prepared for |
5418s | someone to uh tell you they like it and |
5420s | someone else tell you they don't like it |
5422s | um but that's that's how that's how we |
5424s | get you know good discussions on on new |
5427s | content we get great great new content |
5429s | out of the game |
5432s | uh another quick question another quick |
5434s | answer 14 no okay uh did you guys ever |
5437s | consider making modifiers in the model |
5439s | of non-stack will hook only one Echo yes |
5441s | we did uh at least the ones people think |
5444s | are more problematic like Dodge and |
5446s | deadly |
5447s | um yes we we've we've definitely |
5450s | considered doing that |
5451s | um I think we reduced the number that |
5453s | many of them of of those types affect |
5455s | like the they used to affect on average |
5457s | like three or four and I think on |
5458s | average they affect two or three type |
5460s | thing |
5461s | um |
5463s | but that that's one of the big that's |
5465s | one of the main mechanics on the model |
5467s | of traversal is |
5470s | um like is is your build diverse enough |
5474s | to |
5476s | um to handle nodes that are maybe more |
5478s | problematic you know is is that like |
5480s | that's that's a huge part of the build |
5482s | crafting and model of progression |
5483s | engagement is like |
5486s | like that's that's one of the main |
5487s | features of of like builds I think that |
5490s | I think it's overloads a lot is is their |
5492s | versatility and their ability to adapt |
5494s | to different |
5495s | um monster mods in the monolith and uh |
5497s | and and in the dungeons too |
5500s | um like does does that mod come up that |
5502s | that just wrecks you |
5504s | um but it's got that reward you really |
5506s | want like do you do you have a |
5507s | contingency in your build for that do |
5509s | you |
5510s | um you know or or like do you just move |
5513s | on and try a different note and try and |
5515s | get onto it maybe it moves like a loop |
5517s | around a different way |
5518s | um you know there's all sorts of things |
5519s | that go into that but |
5521s | um I think that's that's a really |
5522s | important part of the model is is having |
5524s | that decision making process in which |
5526s | one you're going to go to not just from |
5528s | a hey what do I want but what can I do |
5531s | and how can I do it and things like that |
5535s | because if if the |
5538s | if none of them if the mods were all |
5541s | equal difficulty for every character we |
5545s | might as well not have them at all you |
5546s | know it's it's one of those things where |
5548s | it's like |
5549s | having those differences and some of |
5552s | them being way harder than others for |
5553s | different builds like like the the crit |
5555s | avoidance uh node dot build is like |
5558s | Okay so |
5560s | uh but a crypto's like oh my God no |
5564s | and um |
5567s | and and and and like having those having |
5569s | those differences is is important I |
5571s | think |
5586s | gloves oh God Weaver's well unique yeah |
5590s | that's I uh that's not the first one who |
5592s | undermine |
5595s | still cool still exciting yeah |
5600s | uh uh do we will get a German |
5603s | translation at some point I am pretty |
5605s | sure German's on the list I'd be |
5607s | surprised if it wasn't |
5609s | um |
5610s | it falls in that like classic e-figs |
5615s | uh English French uh Italian German |
5619s | Spanish |
5621s | um which is sort of the like the core |
5623s | translation languages that usually |
5625s | happen I think |
5630s | I'd have to double check the list to be |
5631s | sure but um I I I think so |
5643s | uh please let us speed run the campaign |
5645s | in online at some point |
5649s | uh What uh currently we can't since solo |
5652s | mode is replaced by ssf |
5664s | I don't uh |
5668s | I'm missing something there I'm sorry |
5670s | I'm trying to figure out uh |
5672s | please expand that question with more |
5674s | information because I'm sure I'm missing |
5675s | something there I'm sorry |
5678s | to be the same forms I have I do not |
5680s | anymore |
5682s | laughs |
5685s | I |
5687s | I get very depressed after reading the |
5689s | steam forums because there's so much |
5691s | misinformation and so much aggression |
5694s | but I just I can't handle it |
5699s | I know other people on the team do but I |
5701s | can't do it |
5702s | it's just it's oh you're just thinking |
5704s | about it bothers me like it's I just |
5706s | want to scream at the top of my lungs to |
5708s | some of the things that get said they're |
5709s | just like |
5711s | scream no so loud you just can't |
5718s | and they get said with such I gotta stop |
5720s | okay new topic |
5722s | any updates optimization it's always |
5723s | happening we're always optimized we're |
5725s | always updating the optimization of the |
5726s | game there's there's people who that's |
5728s | all they do is they make they're like I |
5731s | shaved |
5732s | uh a tenth of a second off to off the on |
5735s | average frame and it's the biggest news |
5738s | in the world that actually would be |
5739s | amazing if we do that but yeah like um |
5742s | like there's that that's that's one of |
5745s | the major concern considerations we do |
5747s | for a lot of things is is optimization |
5750s | it's really important to us that we the |
5751s | game's accessible from uh from a player |
5754s | Hardware standpoint that the game's |
5755s | accessible from a functionality |
5758s | standpoint from a from a network |
5759s | infrastructure standpoint |
5763s | um and also it looks good while it's |
5765s | doing it so like a lot of times |
5766s | optimization can can just help more |
5768s | powerful systems crank up their settings |
5770s | and make it look prettier you know |
5792s | all right next question |
5800s | the next bug fix patch will be out I |
5804s | don't know |
5805s | um I have had myopia node in Abyssal |
5809s | Echoes bug for months doesn't blind |
5812s | blind it needs |
5815s | um finding some work and it's gonna get |
5817s | some love |
5817s | uh but finally managed to get to work by |
5819s | putting one point into the ignite node |
5821s | that's interesting |
5824s | um yeah I don't know if that bug's been |
5825s | reported or not check the forms if it |
5827s | hasn't reported please |
5829s | uh |
5830s | all right oh you know you know what I |
5833s | have that I just like I do I did I did |
5835s | bring something a little teaser this is |
5837s | a this is a bit of a cryptic teaser this |
5839s | time |
5842s | um |
5847s | it's a bit of a cryptic teaser |
5849s | and it's it's actually a little snip of |
5853s | a bigger picture |
5855s | um |
5856s | that I'm sure you'll get |
5858s | in some sort of social post down the |
5860s | road but um |
5862s | this this was I got the Santa favorite |
5864s | for the stream I was a little |
5867s | a little teaser to show off just getting |
5868s | some experience behind that right now |
5875s | if I actually use my abilities probably |
5877s | would be good |
5882s | direct oh you can't reset crafting |
5885s | materials in online since point nine |
5886s | with the change of Solomon becoming a |
5888s | countdown mode I understand what you |
5889s | mean |
5890s | um you you want to have a uh a hard |
5893s | fresh reset button on your character for |
5895s | for a vanilla Speed Run where you are |
5897s | going from scratch with nothing else I |
5899s | understand I understand sorry |
5902s | um because because the uh the crashing |
5904s | Madison gold stick around yeah |
5907s | um |
5908s | the the that change happened out of |
5912s | necessity |
5913s | um to avoid huge problems down the road |
5917s | um I hope I hope we can have uh what |
5919s | you're looking for available |
5921s | um hopefully pretty soon it should be |
5923s | possible the part of the reason we did |
5924s | it this way was if we didn't do this now |
5927s | um adding this in later was gonna be |
5929s | terrible and if we did this now adding |
5933s | what you're looking for back in isn't |
5935s | that terrible you know it's way easier |
5938s | to add what you're looking for back in |
5939s | than it was to add what we did in later |
5941s | so we went with |
5943s | um what's gonna be faster to get to 1.0 |
5945s | type thing |
5948s | oh but yes that is that is on the list |
5954s | ing won't receive any more changes |
5956s | before or after 1.0 both before during |
5959s | after yes uh end game is getting updates |
5964s | are there any guidelines or official |
5967s | tips to be found when it comes to |
5968s | suggestions for new uniques or system |
5971s | changes for example any obvious ideas |
5973s | uniques that uh actually have subtle |
5975s | issues like eating up too much design |
5978s | space |
5980s | um |
5981s | owls |
5984s | if I was gonna give tips for and I'm |
5987s | gonna take this off the screen |
5989s | and get going back into a echo while I |
5991s | answered this question because it's a |
5992s | sweet question I like this question a |
5993s | lot |
5996s | okay |
5998s | um |
6000s | so let's let's just let's just call it |
6003s | tips for uh making suggestions |
6007s | um for the game in general really |
6009s | um but I'm going to focus on the uniques |
6010s | part of it because it's a really easy |
6011s | way to |
6013s | um |
6014s | a really easy way to um |
6016s | give good examples I guess |
6019s | so if you if you want to suggest stuff |
6022s | for the game |
6023s | um |
6024s | quite often it's especially if it's |
6026s | going to be for a specific unique or |
6028s | item or skill or something like that |
6031s | um it's really important to get to the |
6032s | core of the issue to to be able to like |
6035s | look at an item that's probably a bad |
6037s | example |
6038s | uh yeah I guess here's here's a good |
6041s | example actually |
6043s | perfect example so the really |
6046s | interesting thing about this item |
6049s | is the elemental damage legion's health |
6052s | um the fact that it's on the base |
6054s | leather gloves the fact that it has |
6056s | increased leech rate the fact that it |
6057s | has like just Ellie Reds on it |
6060s | um those things are |
6062s | um important and and and |
6065s | something that that does get careful |
6067s | thought and attention put into it but |
6069s | the the the elevator pitch for the for |
6072s | these gloves would be hey I I think that |
6075s | having |
6076s | um a a tool in your glove slot for |
6080s | um Elemental bass characters uh leeching |
6083s | Health that can that can hit that can |
6085s | hit things that don't normally Leach |
6086s | like for example dots |
6088s | um and having that that Health leech in |
6090s | the glove slot for Elemental dots for |
6093s | like ignite builds and like picking out |
6095s | specific builds that works well with |
6096s | things like that it's really good and |
6097s | and focusing on that like core |
6099s | thematically appropriate and interesting |
6102s | mechanic rather than here's here's like |
6104s | the entire stats of the item if I was |
6105s | gonna if I was pitching this item |
6108s | um if I was like uh if I wasn't working |
6110s | in the game and I was pitching this item |
6112s | to to to to me |
6115s | um I would really focus on the specific |
6119s | um the the niche that is trying to fill |
6121s | the role that it's trying to play |
6124s | um and a suggestion on how how to get |
6126s | there |
6127s | and it's and it's fitting those details |
6129s | in that's really important |
6131s | um feeling those details in like why why |
6132s | this is a feature that's needed why this |
6134s | is a mechanic that's important why is it |
6137s | something that would be interesting fun |
6138s | something like what what does this what |
6140s | does this enable what does this |
6142s | um what what |
6144s | hole in the uh build crafting for |
6147s | Elemental characters does this fill |
6150s | um |
6151s | you know it's it's that it's not |
6153s | something that's really important and as |
6155s | soon as you start adding in like okay |
6157s | well this item's gonna have this this |
6159s | this this node and then this item is |
6161s | also gonna have elemental resistance |
6163s | okay so now now you have to say like |
6165s | okay why does it have elemental |
6166s | resistance if I'm if I'm evaluating the |
6168s | suggestion |
6169s | um even if I'm just looking at just the |
6170s | item and someone says to me hey I want |
6173s | an item that has these four stats on it |
6175s | I'm gonna say okay like I need to figure |
6177s | out first which of these stats is most |
6179s | important like if I was going to make |
6181s | changes to this like what would be the |
6183s | like what's the what's the pivot point |
6184s | on the item |
6189s | um so that means you can you can take |
6191s | that item and say like we'll keep that |
6193s | stat and we're gonna make it we're gonna |
6194s | make it uh belt now |
6197s | and it's it's an extremely similar item |
6200s | it'll still feel a very similar Niche |
6201s | it's competing with different stuff like |
6203s | this is all like |
6205s | um fine-tuned balance stuff that's |
6206s | really important and when the I while |
6207s | the items going through those that that |
6209s | um |
6210s | uh |
6211s | uh what's out of ideation and it's more |
6213s | into that like the tuning and the |
6215s | balancing and the and how it's gonna fit |
6217s | into the game world that's the sort of |
6218s | stuff that's really important to figure |
6219s | out then but |
6222s | um getting it into hey we're gonna make |
6223s | an item that has Elemental damage at |
6225s | least just health is that's the |
6228s | important step and that's that's the |
6229s | interesting step and that's the part |
6230s | that |
6231s | um the suggestion should be focusing on |
6235s | and I think that you can kind of expand |
6237s | that to most other things too so um |
6240s | like let's let's say you are trying to |
6243s | make a new end game system and you're |
6245s | trying to say like you're trying to find |
6246s | a new |
6247s | um a new style of activity to engage in |
6252s | um and maybe this is a Let's Pretend the |
6254s | arena doesn't exist |
6256s | okay I want to have a game mode that's |
6259s | that's kind of it's it's a little less |
6262s | involved a momentum with decision making |
6264s | as far as |
6265s | um like strategy planning and it's more |
6268s | involved in I've I've set my my class I |
6271s | might build up beforehand and I'm gonna |
6273s | see how far I can push it in this |
6275s | endless Gauntlet of foes to fix right |
6278s | um you're fulfilling this Niche and that |
6280s | you're not you're not making these like |
6281s | these |
6282s | um strategic planning points as |
6284s | frequently with with the like the model |
6286s | 3 picking Echoes with the dungeons |
6288s | you're picking uh mods on each floor uh |
6290s | things like that you're you're you're |
6292s | this it's this push it's this long-term |
6295s | it's more of a grind as far as like |
6297s | um endurance like player endurance that |
6299s | sort of stuff like it's it's more about |
6300s | planning that initial character |
6303s | and seeing how far that can go how far |
6305s | that can push |
6306s | um and |
6308s | but in the in that pitch if you start if |
6311s | you start trying to get into the real |
6313s | details of that Arena uh where you're |
6315s | like okay so enemies it needs to be an |
6318s | arena enemies need to spawn around you |
6320s | and like mostly a like a circular Arena |
6322s | and |
6325s | um |
6325s | you know maybe that's not the important |
6327s | part maybe it's a really long hallway |
6330s | and |
6332s | um maybe something is is constantly |
6334s | chasing you maybe there's like a boulder |
6335s | rolling down this hallway that's coming |
6336s | after you like Indiana Jones style and |
6338s | you have to like kill things and keep |
6340s | moving and like that's that's a very |
6341s | similar thing it's a pretty big twist |
6343s | there's a that's a pretty big difference |
6344s | that happens there and that's a |
6346s | different system but it still fits that |
6349s | same |
6350s | horror |
6352s | um feeling and and and Niche that uh |
6355s | that like the current room that we have |
6357s | sits in |
6360s | um and focusing on |
6363s | um and trying to pitch those extra |
6365s | details in there I guess leaves room for |
6368s | like picking apart the idea a little bit |
6369s | and sometimes being a little bit more |
6371s | vague and stepping back a little bit in |
6373s | and trying to capture the essence of |
6375s | what you're trying to accomplish with |
6376s | the idea can be more effective and uh |
6379s | can also leave room for more |
6380s | collaboration as well so say |
6382s | um say instead of pitching this rolling |
6384s | bowler behind the by the character you |
6385s | just pitch the the overarching |
6387s | um idea of what the system would be |
6389s | generally then other people can add in |
6392s | um some extra things they might have to |
6394s | personalize that idea to themselves as |
6396s | well and then you get a champion that's |
6398s | pushing the idea with you instead of |
6400s | someone that's fighting you on some |
6401s | detail that's not what you're trying to |
6403s | get in because the maybe the boulder is |
6406s | not an important part of this but it's |
6408s | uh it's just an example that you cooked |
6410s | up and it's just a way to like enhance |
6412s | the idea and maybe it's a great part of |
6413s | it and maybe that is what ends up |
6415s | happening in the end but that initial |
6417s | um suggestion having it doesn't really |
6419s | help the suggestion that much I don't |
6421s | think |
6429s | I feel like that was a ridiculous |
6430s | tangent and I hope it answer your |
6431s | question |
6433s | all right moving on are there any plans |
6437s | on making more rare in-game Weavers will |
6438s | items are they going to stay more common |
6440s | leveling uniques I feel like we'd need |
6443s | dungeon to modify them if we had any |
6444s | super rare ones to be honest but yeah |
6446s | um |
6446s | so they're they're I would say oh that's |
6449s | a nice belt actually they're a little |
6450s | bit in the experimental phase still |
6453s | um and we're definitely looking at |
6455s | feedback from players and how they're |
6456s | experiencing them and how they're like |
6458s | what they like what they don't like |
6459s | about it |
6460s | um there's there's this is actually |
6462s | interesting what we're just talking |
6463s | about there's a few things that we've |
6464s | kind of got in the in the in the pipe |
6466s | for changes and upgrades and expansions |
6468s | to the system that we're kind of being |
6470s | like we think that people are gonna feel |
6471s | this way about it and they're gonna like |
6473s | this and not like this and uh if we if |
6476s | we do this down the road with maybe a |
6477s | dungeon reward or something it'll expand |
6479s | that and enhance it more for people |
6481s | um in a few patches or something like |
6483s | that |
6484s | and getting that feedback is important |
6485s | to try and uh solidify those changes |
6488s | down the road and um so so yeah there's |
6490s | there's definitely room for expanding |
6493s | that system |
6494s | um and the you're right the early |
6496s | versions a lot of them were more focused |
6498s | around making uh more of an earlier |
6501s | earlier game uh leveling item |
6505s | it helps scale you into end game but |
6507s | there's not a lot of the weaversville |
6510s | uniques that are available now that |
6511s | you're like I'm gonna build I'm gonna |
6512s | I'm gonna Theory craft my in-game build |
6514s | around that Weaver as well item that's |
6516s | not happening a ton right now |
6519s | which is fine |
6521s | I realized that I picked this up and I |
6523s | didn't actually remember which one it |
6524s | was and I'm just gonna look at it here I |
6528s | you know it's fine |
6530s | um I think it's great for our build |
6532s | because we're not doing |
6534s | uh |
6537s | uh if something's at low life it's dying |
6538s | to a meteor |
6544s | doesn't need that bump |
6547s | what do you mean that thing though like |
6549s | you can get a bunch of awesome stats |
6550s | that Weaver as well and then maybe I do |
6551s | it |
6553s | do we do it just fun to see what we get |
6554s | let's just do it for fun and see what we |
6556s | get |
6559s | why not what's the worst that could |
6562s | happen |
6566s | uh well you will we both get male and |
6568s | female for all classes as well as a |
6569s | character editor character customization |
6571s | is a big big topic something that we |
6574s | would really like to add |
6576s | um it's not something that we are quite |
6578s | prepared to to include in the game just |
6580s | yet |
6581s | um it's it's one of those features that |
6583s | like |
6584s | if if |
6586s | um Dev time grew on trees you know sure |
6589s | it would be in but uh we've got to |
6592s | prioritize features and it's one of |
6593s | those ones that like it's great and uh |
6596s | one day I hope it's an awesome part of |
6598s | this game but it is not a core feature |
6601s | that will have an extremely significant |
6603s | impact on most people's play |
6605s | um |
6606s | and anywhere near as much as something |
6608s | along the lines of |
6610s | um |
6611s | like a a new model of a new random event |
6615s | style that thing that could happen in |
6617s | the monolith that that |
6619s | um like opens up interesting gameplay |
6622s | for every character that's playing in |
6623s | the model you know like like that's way |
6625s | way more important than uh character |
6629s | editor |
6631s | especially considering like |
6634s | what what gender is this character that |
6636s | I'm playing right now right like |
6638s | how can you tell |
6640s | you know |
6641s | um and yeah I've got a bunch of MTX |
6643s | stuff on right now and everything so |
6644s | it's it's I'm kind of cheating by saying |
6646s | that but still like there's there's |
6649s | the character's hair color makes no |
6652s | difference right now |
6654s | um from like a just take a screenshot |
6656s | type perspective at the same time |
6660s | um having a character that's |
6661s | representative of you or an idealized |
6663s | version of you or a Fantastical version |
6665s | of something that that you'd like or |
6668s | something like that like that's that's |
6669s | that that can help really provide a |
6671s | strong connection with your character |
6673s | um |
6674s | and sometimes having it be too far from |
6676s | removed from yourself can can create a |
6678s | distance with with you and your |
6679s | character and it's um for a lot of |
6681s | people it's really important and it's |
6682s | it's one of those things where it will |
6683s | turn some people off the game completely |
6684s | not having it and we'd like to add it |
6687s | um |
6688s | it's just not something that we have the |
6689s | the resources to add yet |
6693s | so I feel for you if you're if you're in |
6696s | that latter category |
6698s | um and I I hope we can |
6701s | fix it for you sooner than later but I |
6704s | have no timeline I'm sorry |
6708s | oh all right I reckon bigger picture |
6710s | include Acolyte and flying Drake |
6715s | oh oh that was the teaser that was |
6716s | teaser yeah |
6718s | um I I don't know what picture it came |
6720s | from so I can't spoil it |
6722s | ignorance is bliss |
6725s | nailed it |
6727s | all right how do you balance the game |
6729s | and fit both software and hardcore |
6730s | playstyles from my experience all |
6731s | hardcore players are abandoning story |
6733s | just before look gone fight and never |
6735s | going back |
6738s | um I think that there are |
6743s | I think hardcore and software hardcore |
6745s | really is a |
6747s | um it's an extra challenge it's it's an |
6749s | optional additional challenge mode for |
6752s | experienced players |
6754s | um |
6755s | it's it's the sort of thing that like |
6757s | it's not to be undertaken lightly and |
6760s | um |
6763s | as long as I think |
6765s | I think for the most part |
6769s | um as long as there's room for improving |
6772s | your skill at the game improving your |
6774s | character builds and things like that to |
6777s | to keep advancing in hardcore it's it's |
6780s | overall probably in a pretty decent |
6781s | place |
6783s | um |
6787s | having |
6789s | uh content that is intentionally skipped |
6793s | by most people playing the mode is not |
6794s | ideal |
6796s | um |
6796s | we definitely do look at defenses from |
6800s | uh the defenses or the primary place |
6802s | people we consider hardcore when |
6803s | balancing uh game content and we |
6806s | definitely do look at defenses from a |
6808s | hardcore perspective in a lot of |
6809s | categories so sometimes we'll say like |
6810s | okay here's here's this class's |
6813s | defensive options in the situation from |
6815s | the passives from their skills |
6817s | um from their gear that they're getting |
6818s | all sort of stuff and we'll say like |
6821s | and sometimes we'll look at it and go No |
6824s | One's Gonna Play this class in hardcore |
6825s | because the defenses aren't reliable |
6827s | enough |
6828s | um you look at defenses like Dodge and |
6830s | block and they're |
6832s | um because they're percentage based it's |
6834s | a chance for this this thing to happen |
6837s | um |
6838s | you you get those those big because all |
6840s | it takes is one one time when that |
6842s | defense doesn't kick in and the |
6844s | character's dead and so quite often |
6846s | defenses are where we look at hardcore |
6849s | um |
6851s | hardcore software differences the most |
6861s | uh and gallon 13 I just answered that |
6864s | question which you have before I |
6866s | answered it so just talking answer at |
6868s | the same time I hope the answer was good |
6869s | enough for you the first time |
6872s | uh will recent well the recent updates |
6874s | old Rogue armor models look with recent |
6877s | updates old Rogue armor models look |
6879s | outdated will you guys remake those |
6880s | armors and potentially update Rogue |
6881s | animations I mean we're we're always |
6883s | trying to update things anything that |
6885s | fits that falls outside of sort of the |
6888s | um quality standard we're looking for |
6889s | we're always trying to like oh yeah it's |
6891s | typical you're looking for |
6894s | double Health Idols are always great if |
6895s | you ever see a double hell fight I'll |
6896s | grab it |
6897s | Pro tip |
6900s | um |
6902s | what am I getting at |
6904s | uh Olympic roadstock Rogue stuff yeah |
6908s | um |
6909s | I would say most most of it I really |
6912s | love still so this might be one of those |
6914s | things where |
6915s | um it's good to have |
6917s | uh perceived differences in quality from |
6921s | player to player so like if you have |
6923s | if you have two pieces of gear two |
6925s | options |
6927s | um and this one is uh half the player |
6930s | base hates it and the other half the |
6933s | player base loves it and this one is |
6935s | everyone thinks it's okay this one's way |
6937s | better |
6938s | this is way better you want people to |
6941s | have strong reactions to things rather |
6943s | than apathetic reactions and things and |
6947s | um you know if you've got things in this |
6949s | category with strong reactions you need |
6950s | to have like other things that have |
6952s | alternative strong reactions so people |
6953s | can can pick ones they like |
6956s | um |
6957s | and yeah but yes and you can look at |
6960s | things and say okay yes that's just old |
6961s | and it doesn't look as good anymore |
6963s | um so yeah I I will always be looking to |
6965s | increase the like to bring the lowest |
6968s | quality stuff up to to current standards |
6971s | and things like that and |
6972s | um I'm not surprised if some of those |
6974s | have fallen by the wayside a little bit |
6982s | I'm gonna check what axes I'm getting go |
6984s | check I'm gonna be getting cool stuff it |
6987s | could be anything it can be a boat you |
6988s | know if you want one of those |
6997s | foreign |
7004s | looked away for just a minute |
7007s | what do we get what do we get a |
7008s | tournament and armor |
7014s | I mean actually okay so two minutes |
7015s | section X because we're going for mana |
7016s | and Zuma does give Mana so you know not |
7018s | the worst thing in the world |
7022s | uh let's go for more XP |
7025s | any plants VP eventually |
7028s | um definitely falls into the eventually |
7029s | category of the someday the wouldn't it |
7030s | be nice category the hopefully sooner |
7032s | than later but who knows when category |
7044s | will not be available at one point I can |
7046s | tell you that |
7050s | uh is there anything you can teach for |
7052s | upcoming Mastery ah not really |
7056s | um |
7058s | one of them has a special UI element |
7060s | that goes |
7061s | oh |
7082s | uh does the map Pool and mods model if I |
7087s | have identifying themes yes they do they |
7089s | haven't been observed enough or perhaps |
7091s | it's not a thing it is definitely a |
7092s | thing |
7094s | uh each each timeline has specific |
7096s | enemies and specific |
7099s | um maps that it can draw from |
7102s | um |
7104s | yeah definitely |
7107s | they're not they're not super duper like |
7110s | uh tight and narrow so they're like |
7116s | come on like don't die |
7120s | if you're gonna die just just try not |
7121s | dying instead how about that yeah sound |
7124s | like a plan |
7125s | it does but I'm not gonna be able to |
7126s | execute it |
7130s | that was a sweet meteor shower |
7132s | that was great |
7143s | I love you I love a big meteor shower it |
7146s | just feels |
7160s | oh my goodness we are running out |
7168s | of everything |
7170s | luck |
7172s | time |
7174s | patience |
7176s | power manna |
7178s | portal |
7179s | nailed it get that experience |
7185s | oh and Boots |
7191s | not a terrible idea for us here we are |
7194s | at time here oh that's a couple more |
7196s | questions to round things up I think |
7197s | that's it for the uh gorantecos |
7202s | did you ever think if any Idols were |
7203s | symmetrical I wouldn't die as much |
7207s | my Idols were symmetrical I wouldn't die |
7209s | as much uh no |
7213s | Maybe |
7216s | I don't want over my head I'm sorry |
7219s | uh is the plan for skill is the plan |
7221s | skill for all missing skills was playing |
7225s | still for all missing skills from |
7226s | masteries and base classes as well as |
7228s | all missing skill trees to be |
7229s | implemented before 1.0 4.0 |
7232s | um I'd say there's a good chance that |
7233s | some of them won't make it into 1.0 |
7235s | um |
7236s | I don't know which ones but uh some of |
7239s | them some some of the existing missing |
7241s | ones will probably not quite get there |
7242s | I'd say like uh at least one Base Class |
7245s | skill on Rogue won't make it there I can |
7247s | tell you that |
7250s | um |
7251s | check my idols |
7254s | are they are they just |
7257s | they're just they're just like the the |
7259s | chaos on how I've laid them out is that |
7261s | the problem |
7266s | the organization eating weight your soul |
7269s | not symmetrical I hear you I hear you |
7271s | I'm sorry |
7273s | gonna have to live with it |
7278s | all right well that'll not do it for me |
7280s | today I had a ton of fun I hope you did |
7282s | too if you asked a question that I |
7284s | missed |
7285s | um we are available on Discord uh |
7288s | there's an acid devs Channel there I am |
7290s | extremely active there we'll try I try |
7292s | to answer questions as quickly as |
7293s | possible it's also ask the community |
7294s | Channel there where the vast majority of |
7296s | the questions that get asked and ask the |
7297s | devs can be answered very easily |
7299s | um and there's we're also active on |
7302s | other platforms uh other places where |
7303s | people chat and ask questions about the |
7305s | game |
7307s | um I try to keep an eye on our subreddit |
7309s | a fair bit uh answer as much as I can |
7311s | there too and uh yeah |
7314s | stop by hang out we'll be here same time |
7315s | same place next week |
7318s | um another another dead stream if you've |
7320s | got if you've got cool ideas for things |
7321s | to do on the downstream love to hear |
7323s | that too |
7325s | um |
7326s | but that'll about do it for us today |
7331s | I hope you all had a great time |
7337s | and uh |
7339s | I just I hope you I hope you enjoy |
7340s | whatever you're doing |
7342s | today tomorrow the next day every day |
7344s | after that |
7346s | we'll say hi to Mr bite man |
7349s | oh there it is they sound cool let's |
7351s | check it out have a good day everyone |
7353s | bye |