over 1 year
ago -
Last Epoch
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5s | good afternoon everybody and welcome |
---|---|
8s | back to their last Epoch Dev stream |
12s | oh let's get the camera fixed here a |
13s | little bit |
14s | just fix your hair all right we're good |
16s | as always I'm your host Mike how's it |
18s | going |
19s | welcome back glad to have you with us |
22s | we are gonna hop right in and play |
26s | and we've got a sub ran out of the gates |
28s | Hound of Hades |
31s | welcome glad to have you with us |
34s | we're playing a little lightning blast |
39s | how's the audio it's kind of quiet for |
40s | me |
43s | I'm just going the wrong way |
46s | put a little lightning blast meteor I'm |
48s | really hoping to get my uh |
50s | lightning meteors rolling soon |
54s | but until then |
56s | fire meteors will have to do |
70s | uh the floor even just gets me |
74s | um yeah so we're we've got a new charity |
76s | this month |
77s | uh direct relief is our charity for the |
79s | month all of our streams as always go to |
81s | charity |
86s | and if you have a question please feel |
87s | free to ask it |
89s | um put at last Epoch game in the uh |
92s | question and I'll be happy to answer |
94s | questions about the game |
96s | how it's going what we're doing |
101s | Pizza Burgers first question ah good |
103s | question to start with |
105s | um |
106s | depends on the mood |
108s | I'm gonna say overall Burgers I think |
111s | there's |
113s | um |
115s | it's easier for me to make myself we do |
117s | have a pizza stone we actually made |
118s | pizza last week |
120s | um on the barbecue but you know I I I |
122s | love a good burger on the grill |
125s | we made those last night |
131s | thank you very much to Hario has |
133s | resubbed for 25 months in a row my |
136s | goodness that's great that's just great |
140s | love to see it thank you very much |
144s | I hope you are still enjoying yourself |
152s | how's um I'm really interested now that |
155s | the changes the shards are out about the |
156s | drop |
158s | um drop Pockets where they they |
159s | generally drop in in larger clumps and |
162s | there are fewer clumps total but it's |
164s | the same number of shards on average |
167s | um |
168s | I'm interested to see how people feel |
169s | about that if it's if it's something |
171s | that if they've noticed the difference |
172s | if it's still like if your feelings |
174s | haven't changed at all you're still like |
176s | oh I really want to change |
178s | um to Auto pickup still |
180s | no that's been out for for a week I'm |
183s | interested to see here people think |
184s | about it |
186s | yo this Diablo Ford gameplay looks a bit |
188s | different from all the other streams is |
190s | it some sort of streamer client or what |
192s | not quite hmm but close I guess |
198s | now this is actually the live client for |
199s | last epoch |
201s | and I do expect today will be a very |
203s | slow day and that's totally fine |
205s | we're just got some fun |
208s | I am I am wearing my back slot |
210s | disappeared |
212s | oh |
213s | gas |
216s | yeah when these Soul Eater set because I |
219s | love it |
221s | this wasn't even um this was like snuck |
223s | in at the last second into the in the |
225s | patch |
228s | because I think I I I previewed which |
231s | um |
232s | uh which which which filters would be |
234s | available and armor was not one of them |
252s | you're having bad RNG farming Titan |
255s | heart 20 plus drops in a week that's |
257s | that's a lot of Titan heart drops but |
259s | none of them with LP yeah that is low |
260s | luck |
261s | it happens though there's no ketchup |
263s | mechanics either so like |
265s | um |
267s | like unfortunately it doesn't raise the |
270s | chance that your next one's going to |
271s | have |
272s | uh any LP it's still gonna be the exact |
274s | same chance |
278s | it's better for the game overall but |
281s | you know you can't get an accountant |
283s | situation where you're like well I |
284s | haven't had one of these draw like if |
287s | there was like a a catch-up mechanic or |
289s | a Pity system |
290s | um where you could say like hey I this |
294s | this character hasn't got a LP drop in |
297s | forever and like so you know like it's |
300s | gonna come soon or something like that |
301s | you can you could like |
303s | kind of game the system a little bit |
305s | that way and it creates it creates |
306s | really weird burdens of optimal play |
308s | that are just end up not being fun |
318s | I got a question can you make a unique |
320s | belt that enables you to run through |
322s | walls or even missing ground I actually |
325s | finished they did another dude for |
326s | another game but he blocked you |
330s | um oh that was close almost died it's |
333s | okay we got we made we made it through |
336s | um |
340s | short answer is no we can't do that |
342s | mostly because the way movement Works |
345s | um |
346s | the walls create a barrier for uh an |
350s | invisible mesh that sits on the ground |
352s | that is like the space you can walk on |
354s | called the nav mesh |
356s | um |
357s | and if you were allowed to walk through |
359s | walls we'd have to place the uh we have |
362s | to change the layout of every single |
365s | level to include navmesh |
367s | outside of the walkable space |
370s | um and then a ton of the like uh there's |
373s | a ton of casting |
375s | math that happens uh that that checks to |
379s | see if it's going to be on the nav mesh |
381s | or not which is actually pretty |
381s | expensive operation |
383s | um because you don't know elevation |
385s | necessarily either so you have to like |
386s | pick a point where you think it's going |
388s | to be and then check like above and |
389s | below it |
391s | um and you can like you can influence it |
392s | would be saying like well I know I'm up |
394s | on a ramp so I'm going to check down |
395s | more than up and things like that but um |
399s | basically you |
402s | it would be it would make a lot of |
404s | things |
405s | we've changed so many things to make |
407s | that even possible that |
409s | um |
410s | the dev time into |
413s | uh feature out ratio is so poor that |
418s | would be worth it and on top of that I'm |
419s | not a huge fan of being able to uh |
423s | to walk through walls like that because |
425s | I I think it causes a lot of problems |
426s | it'll probably cause like a mandatory |
428s | item for certain situations |
430s | um |
432s | kind of like how Enigma did with |
434s | teleport D2 |
435s | and |
438s | so probably not |
439s | prefer a multitude of reasons |
443s | sorry |
448s | I don't like to turn ideas down flat uh |
451s | generally because I mean I love I love |
453s | hearing about these things but uh |
456s | sometimes it's good to keep expectations |
457s | realistic |
461s | uh meteor shower just makes you smile |
462s | every time someone asked in-game chat |
464s | the other day if there was an option in |
467s | the stash that highlights gear you can |
468s | use at your current level thought it was |
470s | a good idea there is not a system like |
473s | that yet |
474s | um stash filtering is |
477s | um |
479s | it's not overly performant there's a few |
482s | problems there but uh I do really want |
484s | to get better search and sword systems |
486s | for this Dash |
488s | um |
489s | like there's there's lots of stuff there |
491s | that I'm like oh one day that would be |
492s | great to have for sure yeah |
495s | um |
497s | Chief among them is just like a a |
499s | stripped down regex like search system |
504s | um I think that would be very very cool |
506s | to have |
517s | any plans for cool cosmetic rewards from |
519s | challenges yeah |
521s | yeah |
523s | um |
524s | and and I'm not sure exactly what that I |
527s | guess I'll read the whole question next |
527s | as long for example maybe a boss that |
529s | you could scale the difficulty for let's |
530s | say you beat the boss at 250 corruption |
533s | you maybe get a certain uh back piece |
535s | beat it at 500 corruption maybe you get |
536s | an upgraded version of the back piece |
538s | kind of show off cosmetic yes |
540s | um and there's there's a couple things |
542s | here like I mean one of them is you |
543s | could just like part of it is just a |
546s | sweet item maybe you know like maybe |
548s | it's just a sweet item that looks really |
550s | awesome |
552s | um but then it's tied to the the stats |
555s | of that item and you can't put that on |
557s | other uh mechanically distinct items so |
559s | so there is there's definitely an upside |
561s | to having it be a cosmetic reward as |
563s | well |
564s | um I've mentioned this on previous |
566s | streams that I think that uh if we're |
568s | gonna do cosmetic rewards for Feats of |
571s | Strength In game |
573s | um |
574s | the the really difficult to get ones |
577s | should probably reward some sort of |
580s | special |
581s | um currency or like uh like a ticket or |
585s | a token something lets you redeem the |
587s | object for uh a selection of things so |
590s | you can pick one that you really like |
592s | for things that are like especially |
595s | pronounced speeds of strength |
599s | I don't think I've ever approached this |
601s | boss fight from this angle it's always |
603s | been from the from from the southwest |
613s | I think I already did this fight |
627s | it's going a little better this time |
629s | I got new wands since then |
635s | over here |
641s | boom boom |
644s | yeah boom boom bill |
657s | let's go to auto trigger unless I move I |
659s | hope not |
660s | uh at least for now could an uh unstuck |
663s | command be helpful it just plasters over |
666s | other bugs and should be fixed but it's |
668s | never going to be nice we actually do |
670s | have something like this on our Dev |
672s | servers |
674s | um |
676s | it there's a few situations where it |
679s | actually like lets you get more stuck |
683s | um |
684s | for for like sequencing issues |
687s | uh so we've generally steered clear of |
689s | having something like that and debug |
690s | Tools in general being included in uh in |
693s | builds is something we really like to |
695s | avoid |
705s | all right will it be an option to create |
708s | transmogs make custom characters look |
710s | different |
712s | um look different from base items |
714s | uniques I there's |
719s | it was close |
722s | uh we do have plans for a trans box |
724s | system |
725s | um do I know exactly what that's going |
727s | to look like or how it's gonna happen or |
728s | what's gonna evolve with it in any way |
730s | that I can share nah sorry |
741s | if you're wondering why I'm teleporting |
743s | like in place or forecasting uh teleport |
746s | makes my next spell free teleport costs |
748s | 28 Mana |
750s | um meteor costs 123 Mana so it is |
753s | cheaper to cast teleport than meteor and |
757s | I can get a bunch more in |
773s | I do have |
774s | um |
775s | Mana efficiency on flame warrants I |
777s | wonder if it's like even cheaper to do |
778s | like this |
788s | I'll get an extra one in |
790s | it's the flame flame words 10 yeah it's |
792s | probably cheaper |
804s | I'm a little too bursty for this face |
821s | but it really is there such thing as too |
823s | bursty |
824s | I mean it come on okay okay |
828s | oh weird |
830s | all right next question |
833s | I hope for UI Cosmetics Allah Hades |
835s | we've talked about UI Cosmetics |
838s | um |
840s | right in the corner uh it's It's tricky |
843s | because there's there's an element of |
844s | like wanting things to be recognizable |
846s | and uh like easily easily |
850s | distinguishable as last Epoch |
853s | um |
854s | so we've kind of steered clear |
974s | thank you |
976s | you lost sound |
987s | 's back |
993s | unfortunately yes |
996s | ouch |
997s | my pride |
1004s | that's good well that's back sorry about |
1006s | that |
1007s | that's so strange I don't know what |
1009s | happened |
1010s | um |
1011s | this has happened before |
1013s | oh yeah the Portal's here |
1015s | that's the time before and uh |
1020s | I had to like kill the stream and |
1021s | restarted to get it going again |
1029s | I I think unfortunate you could hear me |
1031s | again |
1033s | it was the joke I know you didn't |
1034s | actually mean that |
1044s | what was I saying uh |
1047s | cut out |
1051s | my Pride's not actually hurt just just |
1053s | for the record that's totally fine uh |
1056s | just in case |
1058s | uh where where do they cut it what was I |
1061s | saying |
1069s | I hate these UI question oh basically |
1070s | okay UI |
1072s | um |
1073s | basically there's no uh we have no plans |
1077s | for updating the UI right now |
1084s | um for having like customizable |
1086s | um MTX for the UI we don't have any |
1089s | plans for that at the moment um it's not |
1091s | impossible it might happen |
1097s | it will be a long road to majelka after |
1100s | but you for The Hundreds to get Tower |
1102s | Buffs for |
1105s | XP couldn't those hundreds oh oh um |
1109s | uh spiers the |
1111s | um shrines |
1114s | for the level 100 characters that get |
1115s | Shrine Buffs for XP couldn't those |
1117s | affect hundreds with increased drop rate |
1119s | for the duration |
1121s | um it could it's |
1124s | we don't really have any intentional |
1126s | plans for changing what uh experience |
1129s | does at level 100 right now because it |
1131s | does still help it does let you respect |
1133s | things faster |
1134s | um |
1135s | it's it's not I don't know why I came |
1138s | this way at all |
1143s | I I know it's I know it's one of those |
1144s | things that feels like a waste once |
1146s | you're getting it |
1147s | um it's the same with the XP tones that |
1149s | one's a little more |
1151s | um forgivable or understandable or makes |
1152s | sense because you can spike a respect |
1155s | with it |
1157s | um so so that one's that's a little more |
1159s | makes sense |
1161s | part of the problem is how it's created |
1163s | how it's done |
1166s | um |
1168s | for the for the shrines and the buff it |
1170s | gives |
1173s | it's not impossible to have it change |
1175s | what it could be for uh different levels |
1184s | I I don't think we have I know we don't |
1187s | have any plans for it I don't think |
1188s | it'll happen |
1190s | um I know we've discussed it a few times |
1191s | in uh in design discussions and it ideas |
1195s | like that are very some of that do get |
1197s | shut down pretty quickly |
1205s | this one right yeah |
1211s | that was a tiny man it's 200. yeah we |
1214s | got a man for that |
1216s | no problem |
1218s | my name's the firework question again |
1220s | Sam was gone during last time yeah sure |
1223s | um |
1226s | uh fire aura |
1228s | basically the the shortness of the |
1230s | firearm is yes |
1232s | um I am happy with Hellfire Aura exists |
1233s | at the moment |
1235s | um it was originally an activated |
1237s | availability that was replaced with |
1238s | flame Ward |
1240s | um |
1242s | and I I I think it is |
1247s | um an interesting way to build passive |
1249s | damage for your character |
1254s | and usually it's it's triggered by |
1256s | comboing other skills in specific ways |
1260s | um |
1261s | which I like |
1263s | it feels I think it feels good to use |
1266s | um |
1267s | it's not designed to be the only form of |
1271s | damage for your character |
1273s | um at the moment and |
1276s | it can be it can be a primary source of |
1279s | damage |
1281s | um and I I get that we've |
1285s | possibly missed the class fantasy that |
1288s | some people have from just I'm gonna |
1290s | cast this damaging Aura around me and |
1293s | I'm just gonna repeatedly cast this |
1294s | damaging ore and I'm gonna stand near |
1295s | things |
1297s | um and that's that's like the only way |
1299s | I'm gonna kill things is by just |
1300s | standing near them and and I'm creating |
1303s | this damaging aura |
1307s | um and I think there's there's room for |
1309s | that type of gameplay with a little bit |
1310s | of a |
1312s | um I guess a mindset shift in the sense |
1316s | of of not needing it to be the the |
1319s | actual ability you're directly button |
1321s | present |
1328s | and part of the reason for that shift |
1330s | was |
1332s | um numblocking it basically it was one |
1334s | of it was one of those skills that was |
1335s | just universally numblocked and there |
1338s | was no point doing anything else ever |
1341s | um and just took a skill off your bar |
1345s | which we weren't huge fans though |
1349s | we felt like we had a good solution with |
1350s | flame Ward and adding it to the pastry |
1353s | it also adds some more interesting |
1354s | damage output to the passive tree |
1356s | um |
1359s | and creates nice interaction with with |
1360s | unique items I think |
1372s | all right is any plans more than 20 |
1374s | characters online ever into slots yeah I |
1377s | honestly I thought that already been |
1378s | changed |
1380s | um |
1382s | we don't have uh we we implemented that |
1385s | limit as a technical Safeguard just in |
1388s | case |
1390s | um |
1391s | and it does not appear to be necessary |
1394s | to that degree |
1400s | so it's a very high probability that it |
1402s | will be increased at some point |
1406s | do I know to what number or when that |
1408s | will be no sorry |
1414s | uh some people just want to shout break |
1417s | yourself upon my body and that's not |
1419s | yeah yeah there's nothing wrong with |
1421s | that at all |
1422s | um |
1425s | we've we've tried to enable that type of |
1430s | damage output and play style |
1432s | with Active Components in the in the in |
1437s | the game playing a little bit |
1452s | any news on world you can share it nope |
1454s | nothing's news happened on warlock since |
1457s | last time I talked about Warlock |
1464s | uh you heard that flame ward has a 90 |
1466s | percent |
1467s | uh usage rates on Source sources and |
1470s | it's not a numb lock seal but it feels |
1472s | very mandatory anyways |
1473s | um |
1474s | I do think that there's a little bit of |
1476s | a unfortunateness of that |
1479s | um I think it comes from the lack of |
1480s | utility abilities that are available |
1483s | um |
1487s | I I am it's one of those things that I |
1489s | am hoping will |
1490s | get more competition down the road and I |
1493s | think we'll get more competition down |
1494s | the road probably just comes from which |
1497s | I think |
1498s | Mages just need a new uh another Mastery |
1501s | another Mastery yeah they need another |
1503s | Master they need roommaster but they |
1505s | also need another |
1506s | um utility ability I think |
1518s | I'm still not sure where 90 comes from I |
1520s | don't think |
1522s | maybe the stats are available |
1527s | um |
1528s | at least ladder scraping is probably uh |
1530s | it's probably happening |
1534s | hello |
1537s | stay safe |
1545s | hey Mike happy Friday to you guys |
1547s | already have a fix for the town's |
1550s | problem |
1551s | um unfortunately not fully yet new |
1554s | unfortunately if we did it would already |
1555s | be out |
1558s | you're right |
1560s | please hold on no you're dwelling on the |
1562s | past |
1565s | kind of it's kind of funny coming from a |
1567s | game like this eh |
1572s | no yeah we don't have a fix of the Town |
1574s | problem yet |
1576s | it's so wild because like we've been |
1578s | playing with towns set up properly on |
1580s | our internal server tests for |
1583s | quite a while now |
1588s | um and like forcing everyone onto the |
1590s | same servers and everything like forcing |
1592s | everyone in the same regions and things |
1593s | like that it's just uh |
1596s | sometimes sometimes the test |
1598s | environment's just enough different from |
1600s | the live environment |
1615s | I love meteor shower |
1625s | so good |
1627s | uh any plans for unique items to replace |
1629s | skills with new skills and skill trees |
1631s | or you have other plans for adding more |
1633s | skills after launch |
1635s | um well yes is kind of the answer there |
1636s | because |
1637s | um there there are a couple pictures |
1640s | I've heard about unique items that |
1641s | actually add specializable skills |
1644s | um I don't think we would detect for |
1646s | that yet |
1646s | but uh it's it's I think it's possible |
1650s | to make that I don't think there's |
1651s | anything that's actually blocking us |
1652s | from making that which is nice |
1658s | um as for uh do we have other ways of |
1660s | adding new skills post launch absolutely |
1663s | um |
1664s | just in this in the in the like easy way |
1666s | of like there's a spot for a skill to go |
1668s | right there |
1669s | no problem this this will even expand |
1671s | over one more no problem originally this |
1673s | UI was designed for six skills to go |
1675s | here |
1676s | um and we had fewer Base Class skills so |
1680s | we there were there were actually going |
1681s | to be |
1684s | um so we added two Base Class skills and |
1686s | took away one for me to the master so we |
1687s | if we pulled one skill from every class |
1692s | um overall |
1694s | and put more of them in the base class |
1695s | and left left room for a Mastery class |
1698s | skill to go to go right here as well so |
1702s | um like yeah there's there's room for a |
1704s | sixth Class A Mastery class skill and |
1707s | you can go here too |
1709s | um it doesn't work great here because |
1710s | the lock line |
1713s | it can go here or here like we just |
1716s | can't put it here because it's |
1718s | it's well there's nothing really there's |
1720s | no actual slot there so like we can put |
1722s | it here or here but it's a little tricky |
1724s | with the lock line there so we probably |
1725s | would put it here or here first or both |
1730s | uh we don't want to put it here or here |
1732s | either there's possible as well but yeah |
1735s | 45 is just so late |
1737s | um so if we were going to add another |
1738s | one it would probably be here at 10 into |
1740s | the Master Class |
1743s | so this room for three more per Base |
1746s | Class just just right there alone |
1749s | um and there's also there's also room |
1750s | for one to go here uh we we toyed around |
1753s | with this like above the minimum Base |
1754s | Class points to unlock another skill |
1758s | um and people did not like it at all |
1762s | um that was it was a pretty pretty |
1764s | universally disliked |
1766s | option |
1774s | so we pulled that pretty good |
1791s | fools fools |
1794s | they are fools aren't they |
1797s | that's something I should probably just |
1798s | run |
1804s | oh what happens with Grail in the |
1806s | Imperial era and what is possibly and is |
1810s | the possibility |
1812s | he is the emperor |
1814s | um I am not very good at lore questions |
1818s | unfortunately |
1820s | um |
1822s | so I don't actually know the answer to |
1824s | this one sorry |
1826s | um |
1828s | is there the possibility he's the |
1830s | emperor yeah it's a possibility |
1832s | um |
1835s | do I know enough to refuse is the |
1837s | possibility of almost any character nope |
1839s | laughs |
1842s | um sorry I just I just don't know I'm |
1845s | sorry |
1850s | all right next one he plans to increase |
1852s | impact of additional levels for skills I |
1855s | would say in other games almost always |
1857s | one of the best desired desirable |
1859s | options but in last Epoch it's often |
1861s | just useless which is said uh yes we do |
1863s | because yes that's a good point is the |
1866s | um this is something I've noted before |
1868s | is that there's |
1869s | um the value of a point in a skill tree |
1873s | changes based on the the total number of |
1875s | skills available or that you've invested |
1878s | previously in that skill usually the |
1880s | first 10 points are the first five |
1882s | points at least are less impactful than |
1884s | the next 10 points |
1886s | um and then the next five points after |
1887s | that are less impactful again is usually |
1889s | what happens you get that like those |
1890s | middle ten points like the really juicy |
1892s | points usually it's where the like build |
1894s | comes together you get like this like |
1896s | specific Keynotes you get multiple |
1898s | Keynotes that are really important |
1900s | and then uh |
1903s | it kind of It kind of falls off again |
1904s | which is unfortunate |
1907s | so there's there are plan we do have uh |
1911s | planned mechanical systematic change |
1914s | which I know is a bunch of buzzwords |
1917s | um |
1918s | to to help alleviate this problem |
1922s | to breathe some life into late game |
1924s | skill trees |
1927s | advancement |
1931s | am I gonna say anything else in the |
1932s | matter nope |
1934s | sorry |
1940s | still one of those things where it's |
1941s | like someone's like I got a plan |
1942s | everyone's like that's a good plan we |
1943s | should do that one day right yeah |
1945s | probably |
1947s | so don't expect the next patch |
1955s | poison res |
1957s | oh gross |
1967s | I gotta fix that |
1974s | this fight is the |
1977s | sort of the like signpost you need |
1980s | poison Reds but you didn't know that did |
1982s | you yet fight |
1987s | is it Roseate with him |
1989s | oh it rodents with him |
1992s | you need to stop working this way |
1995s | yeah there he is |
2000s | we can fix that we have the technology |
2010s | you could have gone out at any point |
2011s | sure you could you ready to head out |
2015s | there also where were you hiding the |
2016s | swords |
2020s | how can you make it that equipment gives |
2022s | a full passive skill point for example |
2025s | that Rogue equipment can give full pass |
2026s | a point from the acolyte |
2032s | uh uh so we gonna bring this stuff four |
2036s | Rogues with their ballistas unique B |
2038s | decoy helmet |
2039s | um |
2042s | no we're not gonna give |
2045s | um passive points in other trees from |
2046s | the UI standpoint of it that's just that |
2048s | would just be a mess |
2050s | um |
2052s | if we wanted to add in and we have done |
2054s | this before if we wanted to add in a |
2057s | mechanic that's in that's in a passive |
2059s | tree |
2060s | um onto other classes we would do it |
2062s | through just taking the stats that are |
2064s | on that passive and putting it on a |
2065s | unique item |
2066s | um and and letting that unique item be |
2069s | collectible so it would it would be |
2071s | um |
2073s | like the the like that specific passive |
2077s | would go into an item if we wanted to |
2079s | enable that item but but enabling the |
2081s | whole tree |
2082s | uh is is very problematic |
2090s | hello quick question about Weavers will |
2092s | specifically the relics is there safe |
2094s | right to prevent them from Rolling |
2096s | conflicting affixes yes example I have |
2099s | uh once a sentinel that rolled holy or |
2100s | is it possible for it to roll a |
2102s | different Mastery skill in the other |
2103s | prefix no it is not it can only roll |
2107s | um |
2109s | so so there's there's never a situation |
2111s | where any item can have |
2113s | um conflicting class requirements so you |
2116s | see how this one says class required the |
2117s | required class Mage |
2120s | um this means that this item cannot have |
2122s | any |
2124s | affixes that would cause it to be |
2126s | required uh by another class to equip |
2129s | ever there's there's just there's you |
2131s | can't have two class requirements on an |
2133s | item and there's safe cards in place so |
2135s | that that can't happen and won't happen |
2138s | um like you can't even you can't even uh |
2140s | chance it with the um attorney cash if |
2144s | you try and put two items in there that |
2145s | have conflicting class requirements even |
2147s | if it's possible to like say you had a |
2149s | 1lp unique and then an exalted item that |
2152s | had |
2153s | um even a sealed affix on it that can't |
2156s | even be pulled that the sealed FX can't |
2158s | even be pulled but just the fact that |
2160s | the sealed affix exists on the item and |
2162s | the class requirement is for a different |
2163s | class other than the class you you're |
2165s | trying to say the unique is required |
2167s | Sentinel and there's a sealed affix on |
2169s | the exalted that requires Mage you |
2172s | cannot equip you cannot put both of |
2175s | those into featuring cash at the same |
2176s | time |
2177s | even though in that case it's still |
2179s | impossible to create a conflict |
2183s | because all it all it does is it's a |
2185s | it's not a very smart check all it does |
2187s | is just checks to see if the items have |
2189s | conflicting class requirements if they |
2191s | have conflicting class requirements it |
2193s | won't even let you put them in together |
2194s | it's the same thing with food as well |
2196s | um the way it grabs affixes it won't let |
2198s | a class requirement conflict happen |
2201s | um |
2204s | it's kind of the same way that like |
2207s | so we're playing the upcoming bizarre |
2209s | and item faction system |
2211s | uh you can't |
2214s | you can't sell uh items that have any |
2217s | faction requirement on them on the |
2218s | auction house which means you can't sell |
2220s | because as soon as you sell on the |
2222s | auction house it adds the item rank |
2224s | requirement so if you had a cof rank |
2226s | required item and you could |
2230s | hypothetically sell it on the auction |
2232s | house then it would gain a merchant |
2235s | skilled requirement and suddenly it's |
2236s | completely impossible to use because |
2237s | there's two conflicting item faction |
2240s | requirements |
2257s | everyone asking |
2503s | okay I'm gonna reset the Stream |
2522s | set us back seriously hey |
2531s | we're good all right |
2533s | I was like just about to hit and stream |
2536s | mouse cursor was hovering over the |
2539s | button but we're back |
2541s | you guys missed the best leaks oh yeah |
2552s | yeah I leaked all sorts of cool stuff |
2554s | get get those leap Liberty classes in |
2557s | because oh it's good |
2561s | don't actually I didn't I don't waste |
2562s | your time |
2564s | let's see what I learned lip reading but |
2565s | I didn't actually say anything |
2570s | ah the helium voice lovely |
2574s | Eclipse like that would be great |
2577s | I doubt it would though unfortunately |
2589s | all right |
2591s | uh to a question oh yeah I was I was in |
2595s | the middle of reading about the the two |
2597s | maps called The Burning Forest |
2599s | binding Freedom will be our future |
2604s | my future at any cost |
2608s | whatever leader says at any cost you |
2610s | know something bad's about to happen |
2617s | hmm |
2620s | farewell no one YouTube that Temple is |
2624s | closed was it just me that the |
2626s | authorities not closed for me |
2636s | we can't trust this friend of mine don't |
2638s | don't trust him |
2640s | it's a bad idea to trust him |
2652s | all right if you have any questions |
2656s | for me about last Epoch please for that |
2658s | last default game in the question I'll |
2659s | be happy to answer it |
2663s | Derek is so overloaded with like |
2667s | stuff there was another Quest we were |
2669s | talking about we're like who should who |
2670s | should be involved with this question |
2671s | definitely |
2674s | um that's just like he's got so much |
2676s | Autumn story wise |
2685s | head of course I'll be around here |
2690s | bring me his head of course so so |
2693s | nonchalant about it |
2696s | well the missing classes be released |
2698s | before or with patch 1.0 full release |
2700s | with patch 1.04 release later this year |
2705s | all the Masters are coming this year |
2716s | was that like |
2718s | seven months Max |
2721s | less than seven months because we're on |
2722s | the second |
2740s | the double casting was like falling to a |
2742s | pattern it was like |
2744s | yeah like the cluster oh there was I'm |
2747s | talking about right there |
2749s | give me that cluster |
2754s | oh no |
2763s | are you burning Forest is an old one |
2765s | maybe going away is it is it act two |
2772s | well chapter B but I think it's attack |
2774s | three technically |
2787s | because we we know we know where this |
2789s | one is |
2796s | I don't know what the other one is |
2822s | all right let's get this party rolling |
2826s | happy Friday and HD happy to be here |
2829s | thanks buddy happy Friday to you too oh |
2833s | yeah we gotta read some master sword 25 |
2834s | months in a row oh no oh no |
2838s | we did it we survived |
2841s | 25. |
2844s | I got the 25 Club |
2852s | got that 25 club right there |
2863s | I think there's a there's a couple other |
2864s | people that are |
2866s | about to hit it or have just hit it as |
2868s | well |
2870s | full year it's more than a full year |
2879s | uh yeah with the burning force that the |
2882s | old one is what I think it is it'll |
2883s | probably go away at some point |
2892s | I want those lightning meteors so bad |
2901s | I have a feeling that I'm just like not |
2902s | gonna be able to survive this boss fight |
2904s | though |
2913s | keep |
2922s | this is this this is too touch and go |
2924s | for this boss fight to go well at all |
2931s | how am I I'm pretty good |
2935s | I'm feeling good I'm relaxed |
2937s | we're we're we're post patch enough that |
2940s | I'm like not stressed out about the |
2942s | patch anymore |
2945s | um |
2947s | strike teams for new features of being |
2949s | spun up next week |
2951s | really excited about those |
2959s | my mom's coming to town next week |
2966s | went for a great hike this weekend |
2969s | or last weekend going for a great hike |
2971s | this weekend too same one |
2973s | yeah feel good |
2979s | foreign |
2990s | in the evenings a couple couple hours a |
2993s | night |
2993s | I haven't had much time it's you get you |
2995s | get you get old you get tired |
2998s | responsibilities |
3001s | get a couple hours in |
3004s | we're still very early in the game |
3006s | though |
3007s | it's it's been nice to you know |
3010s | take your time with it |
3018s | very much looking forward to studying |
3019s | Master mode |
3026s | I also |
3029s | oh |
3031s | my |
3032s | ow my thanks |
3036s | why did that hurt so much ow |
3040s | uh alrighty then I guess we're gonna |
3043s | show now here's here's something that |
3046s | was given to me to show last stream |
3049s | which was two weeks ago which was |
3051s | pre-patched so I I think this may |
3053s | already be in the game |
3055s | um and I just like didn't see it until |
3057s | it was too late but like here's a little |
3060s | here's a little in-game render of a |
3062s | unique item |
3082s | going fishing for a half day tomorrow |
3084s | it's exciting it's a feeling you know |
3086s | tired all the time as well you know |
3088s | fishing fishing's nice I've been fishing |
3091s | in years uh any chance we get some kind |
3093s | of balance hot fix for our next patch |
3095s | maybe |
3097s | um I know someone was pitching that idea |
3098s | to do I don't know if uh it's gonna |
3101s | happen or not |
3103s | I know I know so there's this |
3104s | interesting thing that's happened is now |
3105s | that we've now we've released a ladder |
3107s | there's sort of this |
3109s | um |
3111s | impetus to not |
3113s | uh make huge Nerfs to top tier builds |
3119s | uh mid mid ladder |
3123s | and then on top of that |
3126s | um |
3128s | the prime we do a balance pass without |
3132s | Nerfs to talk to your builds |
3135s | um |
3136s | it's just power creep is all it is it's |
3138s | just power green |
3141s | um |
3143s | and there there's a lot of bugs Builds |
3145s | on the ladder right now too so I think |
3147s | that if um I don't know if we have the |
3149s | time to do this either as well there's |
3150s | there's so many things to get done for |
3152s | 1.0 |
3153s | um |
3154s | and it might it might just be uh |
3156s | maybe we'll take a crack at some of it |
3158s | quickly to try and fix the major |
3159s | problems |
3161s | um but it may also just be |
3163s | so we just don't have time for at the |
3165s | moment |
3166s | um |
3167s | the version of the line that's out right |
3168s | now is is mostly for like testing it's |
3172s | it's a it's a beta version of the latter |
3173s | itself so we're trying to make sure it's |
3175s | solving the features in there |
3177s | and we get developed |
3180s | as far as balancing goes if if it were |
3183s | not a Time issue I think my vote would |
3188s | be to |
3190s | um do a mid season like like do do a do |
3194s | a ladder reset basically |
3196s | um seal the ladder and Shrine it say |
3198s | okay great people who did well did well |
3200s | great we're moving on to the next ladder |
3201s | here's about here's a balance patch |
3204s | um ladder reset bounce patch go |
3208s | um |
3209s | but don't don't like delete the |
3211s | characters leave the characters no |
3212s | character reset just a ladder wipe |
3214s | basically with a big balance match |
3217s | um |
3218s | and and save the latter stats so don't |
3220s | like don't push them off |
3223s | don't delete them |
3224s | um but that'll be I think the the ideal |
3226s | solution I don't know if we have the |
3228s | time to do that |
3230s | um |
3233s | make it a perfect world that's what we |
3234s | do |
3236s | let's keep going |
3237s | girl let's have some fun here |
3241s | where are we going |
3246s | we're going south right |
3251s | I'm pretty sure myself |
3256s | Follow the |
3258s | yellow item Road |
3267s | I should really be looking at some of |
3269s | this I'm just like yeah |
3271s | pass |
3274s | but there's good upgrades in here and |
3275s | I'm just ignoring them |
3284s | yeah |
3286s | uh will there be big changes to |
3292s | oh my goodness what is going on |
3302s | got that burst damage |
3305s | well let me change this to the profanity |
3306s | in chat yes most German sentences was |
3309s | more than like 10 words or censor for |
3312s | random stuff that sucks |
3313s | uh yeah there's there's still there's |
3316s | still stuff going on about |
3318s | um |
3320s | chat updates because yes the the |
3321s | profanity filter is not doing its job |
3323s | properly |
3333s | if you got a question for me to answer |
3335s | please put at last debugging in the |
3337s | question just so I know it's one you |
3339s | really want me to look at |
3341s | oh we have an answer I do see one here |
3342s | that I'll answer anyways no |
3346s | um |
3350s | Christian this must have been asked |
3351s | every stream but we'll be able to filter |
3353s | shards or at least allow pickup box to |
3355s | be bigger um we don't have any plans to |
3358s | add shards themselves to the filter |
3360s | system |
3362s | um the as as for the |
3365s | um ground item labels which is what we |
3367s | call these the height of them |
3370s | um needs to be consistent and will stay |
3373s | consistent relative to each other |
3375s | um they can all get bigger or none of |
3377s | them get bigger but they can't have |
3380s | um |
3381s | variable Heights on those labels |
3386s | which which might seem kind of arbitrary |
3388s | but it's it's actually very important |
3391s | um |
3392s | mostly from a |
3395s | uh the ability for our for us to like |
3400s | as as players us when I say us as |
3402s | players to be able to look at a large |
3404s | number of items |
3408s | like some items to look at it really but |
3409s | but having having this still be |
3412s | a functional environment to be in a lot |
3415s | of that has to do with these being a |
3417s | consistent height |
3419s | um and you can still you can still |
3421s | interact with the world a lot better |
3423s | they blend into nothing a lot easier |
3427s | when they are consistent |
3430s | if if you're trying to look past them |
3432s | you can basically |
3437s | it's actually a sweet rain |
3447s | what did I |
3449s | did I do something not right |
3453s | am I am I the fool fool |
3462s | why is it so time to go down here |
3467s | just wrong isn't it |
3471s | push this is wrong |
3485s | okay more questions I see a bunch more |
3486s | questions uh |
3490s | a leader in the airbg landscape recently |
3493s | partnered with a fast food giant but |
3495s | themed Cosmetics in-game so if Ellie |
3497s | could partner with any restaurant chain |
3499s | what would it be if you have any ideas |
3501s | for related Cosmetics items and item |
3504s | names wow |
3506s | um |
3507s | I can honestly say I've never considered |
3509s | this |
3511s | um question before which is rare usually |
3514s | usually something shows up and I'm like |
3515s | oh yeah I've thought about that in some |
3517s | way a little bit before nothing |
3520s | literally nothing |
3524s | um |
3527s | I I I'd go selfish with it and I'd want |
3530s | to partner with something that is this |
3532s | is like food I really like |
3536s | um |
3540s | I don't know it's just that seems so |
3542s | strange |
3546s | I don't know |
3549s | this is a funny question I like it a lot |
3553s | if I can partner with any restaurant |
3556s | chain what would it be |
3561s | I don't know I I I I |
3565s | the first time I don't see us doing this |
3569s | um both from a |
3573s | um we're probably not big enough for any |
3576s | um restaurant chain to to care enough |
3579s | um to want to do this in the first place |
3582s | but |
3583s | um |
3591s | here yeah |
3605s | well |
3607s | I don't know |
3615s | do you like Burger King in the Giant |
3617s | Burger helmet Cosmetics it's like just |
3620s | Giant Burger let's go call back earlier |
3622s | in the Stream Giant Burger |
3625s | head |
3626s | there we go |
3631s | ah |
3633s | all right next question are you guys |
3635s | mostly just focusing on polished |
3637s | unfinished classes right now or is it |
3638s | new content also marks 1.0 uh the one of |
3641s | the primary content pieces for 1.0 is |
3644s | the |
3645s | um are the missing Mastery classes |
3646s | that's that's one of the the main |
3649s | content pieces that's missing |
3654s | um there there is other content stuff |
3657s | like uh like more traditional content |
3659s | stuff |
3661s | I don't know how to describe it properly |
3663s | but maybe things that you might consider |
3665s | more |
3668s | more similar to a traditional lead |
3670s | mechanic I guess |
3827s | let me know if you can hear me |
3834s | win win all right once you're after that |
3837s | ah come on that's a terrible plan |
3841s | sweet |
3843s | it worked wonderful I don't know when it |
3845s | cut out or what I was saying but it was |
3847s | good stuff let me just tell you that oh |
3849s | yeah |
3850s | oh yeah |
3854s | uh |
3856s | uh I guess I was probably talking about |
3857s | uh path to 1.0 and what we're doing |
3859s | there a lot of it's polish there is |
3863s | still some gameplay stuff to be added |
3866s | DLT TLD |
3870s | too too quiet couldn't hear |
3876s | since I didn't mention before are there |
3878s | plans to make UI option for numb locking |
3881s | skills veteran players probably won't |
3882s | stop unlocking and some skills we're a |
3884s | bit frustrating to press every two to |
3885s | three seconds they're just holding the |
3886s | key non-stop before new player figures |
3887s | out there is an unlock trick in |
3889s | existence |
3891s | um |
3892s | I think that there's more openness |
3895s | towards the idea of a numb locking |
3897s | uh skill system like built into the UI |
3901s | than there was previously I know we |
3903s | don't have any plans for it at the |
3904s | moment |
3906s | um |
3907s | but I'd say not impossible |
3916s | is it can you hear me someone says |
3918s | something if you can hear me |
3920s | type one if you can hear me please |
3923s | I I need to know |
3928s | yay |
3930s | two counts |
3935s | three counts as well |
3947s | all right |
3949s | next question hey is there any reason |
3952s | that the play offline button is smaller |
3954s | please pick the same size the play |
3956s | online button I I saw this post |
3959s | um on Reddit or the forums I can't |
3960s | remember which one |
3961s | um |
3963s | probably not |
3965s | I I don't think we'll do that |
3972s | I don't know I'm not the UI designer but |
3974s | uh I know it is very intentionally a |
3977s | different size |
3978s | I I expect it's likely because online is |
3981s | the primary game mode and most people |
3982s | will be playing online |
3986s | um and when a new player starts at the |
3988s | game it's the indication that uh that's |
3991s | the mode that we're expecting most |
3992s | people to play on and get the full |
3993s | experiences through online |
4003s | that's what I think |
4006s | but speculation is speculation |
4008s | all right uh more Max or transmogs when |
4014s | uh when it's ready because I don't know |
4016s | what that means I don't know what more |
4017s | max means |
4019s | I'm sorry as I'm sure this was ass but I |
4022s | joined like that's okay will players be |
4024s | in towns be enabled again uh or no media |
4027s | plans again I'm sure answered sorry |
4028s | about that um yeah it's it is something |
4030s | that we want to get back up and running |
4032s | as soon as possible |
4034s | um it's it's as soon as as soon as it's |
4036s | fixed it'll be turned back on again |
4037s | basically |
4040s | it is a pretty key feature not only for |
4044s | um what we consider to be pretty |
4045s | important gameplay stuff but also |
4048s | um like it it makes servers cheaper for |
4051s | us to run which is |
4053s | really important uh just because your |
4056s | server is running you know like it gets |
4057s | people into game easier let's just get |
4060s | more people in because there's less like |
4061s | there's there's not one server per |
4063s | person it's one server for 15 people you |
4065s | know and it's it's yeah just better for |
4068s | I shouldn't say everyone because I'm |
4069s | sure someone that hurts |
4072s | unfortunately but for the most part it |
4074s | is a big Improvement oh that's what I |
4076s | want whoops |
4078s | well |
4079s | uh I think we'll go up here right [ __ ] |
4081s | multi yeah |
4086s | uh hi just for clarification spark |
4088s | charge uh spark charge I don't know is |
4091s | the answer to this question uh spark |
4093s | charges are unlimited right I mean |
4094s | multiple can be attached to one target |
4096s | chill tip doesn't exactly say it except |
4098s | the wording spark charges plural yes |
4101s | they are they are unlimited I do know |
4102s | the answer to this one |
4103s | um there's it would it would uh mention |
4106s | a stack cap if it didn't have one |
4111s | um if you're ever unsure about this uh I |
4114s | think lassypogtools.com actually says it |
4116s | explicitly |
4118s | um |
4120s | and that information is um like like |
4122s | ailment information is just mine |
4124s | directly from the game file so it is |
4125s | accurate |
4128s | oh |
4129s | all of it I've seen is accurate I |
4131s | guarantee it oh MTX not a more MTX or |
4134s | transmogs win ah that makes a lot more |
4136s | sense sorry |
4138s | um |
4139s | uh yeah yeah more MPS we're definitely |
4141s | adding more MTX |
4142s | um that pipeline is up and running |
4143s | people are adding stuff to it uh |
4147s | uh it's it's going |
4149s | uh transmogs uh no ETA yet I know it's |
4153s | something we've talked about positively |
4154s | before |
4157s | uh |
4164s | uh I am comparison when you wear two |
4166s | rings yeah it's gonna show both Rings |
4169s | equipped plus The Loot drop |
4172s | um there's a fair bit that actually has |
4174s | to be done to uh to make this work and |
4176s | make this happen |
4178s | it is something that |
4181s | um |
4184s | is possible |
4187s | um we don't have any plans for it |
4188s | immediately I'd say it's more likely to |
4190s | get like an extra key that compares the |
4193s | other ring for now because that can be |
4194s | done |
4195s | uh |
4196s | pretty pretty quickly in the code |
4205s | um but the that that task will lightly |
4207s | get because that's something that we do |
4208s | we need to have and that task will |
4209s | likely get put in my column |
4211s | um and it's not in my column at the |
4213s | moment so yeah |
4219s | so yeah uh do you still guys have plans |
4221s | to update change ad in UI stuff for 1.0 |
4224s | um yes there's there's UI stuff that's |
4226s | coming for 1.0 |
4228s | um |
4234s | well there's like one big thing |
4238s | factions |
4239s | actions UI is coming |
4244s | um |
4247s | that's gonna be the biggest change in UI |
4249s | between now and 1.0 but I'm sure there's |
4250s | other stuff to you |
4254s | I know there's uh |
4256s | project that requires a big UI update |
4258s | for certain things that is planned for |
4260s | after 1.0 as well |
4267s | that's the one we want because this |
4268s | makes a [ __ ] way more we don't really |
4269s | care about the damage we don't really |
4271s | use this anyways but |
4272s | when we do |
4274s | oh great because we get more Mana when |
4276s | it Crips |
4279s | any information about the long loading |
4281s | time screen zones and teleporting when |
4283s | playing in the multiplayer uh we I don't |
4286s | I don't have anything |
4288s | uh to say for you with that right now I |
4292s | don't I don't know |
4293s | uh I don't know anything about myself |
4294s | it's it's one of those things that like |
4298s | um I do know that it's it's pretty rare |
4300s | that it actually |
4302s | like overall grand scheme of things it's |
4304s | pretty rare and I know there's people |
4305s | that are experiencing it completely |
4308s | um so it seems like it's a more |
4311s | prevalent thing than it than it might |
4313s | actually be |
4314s | um but it is very high priority we are |
4316s | working on it |
4318s | the the long loading times uh is |
4320s | especially bad in uh you write in |
4323s | multiplayer |
4326s | um |
4327s | that one |
4330s | that was the problems we're still we're |
4332s | still working on that no one needs some |
4333s | fundamental architectural updates |
4336s | um and uh |
4339s | some of our back end is has and has been |
4342s | in the process of a major update for |
4344s | quite a while now |
4349s | none of it's like been deployed yet but |
4354s | we're working on it |
4356s | I know it doesn't necessarily seem like |
4358s | it but the network infrastructure and |
4362s | um performance for multiplayer is is a |
4363s | huge priority for us and it is something |
4366s | that we are working very hard on it's |
4367s | it's just a really huge task |
4370s | um and other things get completed at the |
4372s | same time in the meantime so it's uh |
4375s | those things get released we don't we're |
4376s | not holding up production on on other |
4378s | tasks while we're working on it |
4381s | um |
4382s | so so it doesn't always appear like it |
4384s | is a top priority item but it is |
4393s | Waypoint yes |
4400s | save me |
4406s | why won't you do anything oh gosh run |
4410s | away |
4413s | uh basically in multiplayer what happens |
4415s | right now is |
4417s | um when they're basically each scene is |
4419s | a server so each zone is its own server |
4422s | and when you're on your own playing solo |
4425s | and you go into a new uh you you do a |
4428s | scene transition |
4430s | um the senior and the server you're on |
4432s | can just close the last scene and open |
4434s | the new one and it's totally fine and |
4436s | you just keep going |
4438s | um but when you're in multiplayer and |
4440s | you have two people and one person goes |
4441s | into that new scene the person that's |
4443s | left back has to stay in that server so |
4445s | the person that's advancing the new |
4447s | scene has to spin up a new server and |
4449s | and that that's spinning up a new server |
4451s | time is what's taking so long |
4453s | um and and what's like causing that huge |
4455s | delay in multi multiplayer um scene |
4457s | transition |
4460s | then the second person coming to them |
4462s | happens really quickly |
4464s | um but frequently that transition |
4466s | happens at the same time so both people |
4468s | go together both people experience that |
4469s | really long load time |
4473s | that's if you want to know why it's |
4474s | happening |
4479s | um it's not as terrible in monolith |
4481s | because we do some funky stuff to have |
4484s | multiple things loaded at once |
4489s | but it's still there |
4505s | and we are exploring multiple Avenues to |
4507s | to make improvements there it's not just |
4509s | like oh we've got an idea let's try this |
4511s | one idea it's like okay we've got six |
4512s | ideas let's let's put different people |
4514s | on different ideas and let's get them |
4515s | all going |
4516s | it is it is a very high priority thing |
4518s | for us |
4529s | uh all righty then |
4537s | are you guys doing some statistics on |
4539s | skill usage are there plans to rework |
4541s | buff under used skills since they are |
4543s | less played for a reason |
4545s | um we don't we're not running |
4547s | um balance changes based on metrics and |
4549s | statistics at the moment |
4551s | um it's it's one tool in the in the |
4554s | toolbox that we are planning on using |
4558s | um for for uh balancing and design |
4560s | changes |
4562s | um and you you've ordered the question |
4563s | interestingly because uh you do make a |
4565s | good point in that it's not necessarily |
4568s | always it's intentional just the way |
4569s | it's where they may be reading into it |
4570s | it's not always intentionally |
4573s | um less played because it's less |
4575s | powerful sometimes it's less played |
4578s | because it's just not fun to play maybe |
4579s | like it's just it's just clunky |
4584s | um which which I think is what would |
4585s | happen if we if we just cranked up the |
4587s | damage on Tempest strike I still don't |
4588s | think it would be played because the |
4590s | attack speed uh clunkiness that that's |
4593s | that a lot you'll see |
4596s | um so I I think that it would be |
4600s | um it does require a little bit more of |
4602s | a change than just damage to make it |
4605s | better plate |
4607s | um |
4608s | so yeah it's it's it I think things like |
4610s | that are a good indicator of |
4613s | um targets but not necessarily uh |
4616s | indicators of solutions |
4624s | are you guys planning on overhauling the |
4626s | language and the passive in the skill |
4627s | trees 1.0 |
4628s | no |
4631s | um I don't think I'm the only one that |
4632s | thinks the wording is a little |
4633s | inconsistent and requires some outside |
4636s | knowledge to understand exactly what |
4637s | some things do |
4638s | um yeah I think there are some there's |
4640s | some outliers for sure |
4642s | I think for the vast vast majority of |
4644s | nodes they're actually really good |
4647s | um but I think there are some standout |
4649s | examples that need to be changed so it's |
4652s | um overhauling the language in the past |
4654s | is no |
4656s | um |
4657s | improving select nodes to be better |
4659s | readable yes |
4664s | uh are you guys getting enough sleep |
4666s | feeling at all right yeah I think so |
4672s | you know some of us have |
4673s | um |
4674s | other things in our lives like |
4677s | very little people |
4680s | that live with us that uh |
4683s | require a lot of attention |
4691s | so that that it's in your sleep but but |
4693s | yeah |
4694s | I think we're we're approaching game |
4696s | development responsibly as far as |
4698s | work-life balance |
4706s | which is very important |
4711s | a lot of question but I don't want to |
4713s | die |
4716s | minion here |
4718s | all right I know you guys want factions |
4720s | being 1.0 but our the testers going to |
4723s | be able to test it beforehand or is it |
4725s | going to be purely in-house testing I |
4727s | feel like players can always find ways |
4729s | to break such systems |
4731s | um yeah we do we do intend to release |
4733s | the item factions to community testers |
4735s | before launching it fully |
4737s | um |
4739s | don't know exactly how that's gonna |
4740s | happen or when but uh that is the plan |
4742s | at the moment |
4749s | uh you missed my sub feels bad oh I'm |
4751s | sorry |
4752s | random name X oh |
4756s | a thousand sorrys |
4758s | 17 months that's a big one can we get |
4764s | face mask MTX for Halloween of me like |
4768s | those plastic face masks |
4771s | or would that be considered pay to win |
4774s | I mean that is the ultimate goal isn't |
4776s | it right just look like me |
4782s | laughs |
4785s | I don't think so but maybe I uh |
4789s | I wouldn't hate that |
4799s | Oh weird you see that the the meteors |
4802s | went off |
4805s | there's a tiny issues video that's funny |
4808s | interesting |
4811s | okay let's just uh get back on Solid |
4814s | Ground then shall we |
4819s | huh |
4831s | that was a little iffy |
4838s | a lot iffy but you know |
4841s | we survived |
4845s | all right |
4849s | thanks for answering my question you're |
4850s | welcome I don't know which one it was |
4851s | but I hope I did a good job I understand |
4853s | that work on the back end might not |
4855s | appear as being uh worked can be |
4857s | visualized I understand what you're |
4859s | saying thanks for the good work |
4863s | will do |
4864s | uh will we have the possibility to |
4866s | recolor our items uh is the third time I |
4870s | asked the same question it could be |
4871s | cooled at all Blackford line all right |
4874s | or glowing for an example we don't have |
4877s | plans for this |
4879s | um it would require a ton of texture |
4882s | changes or just an entire recolor system |
4884s | attitude |
4887s | like a a way to like identify certain |
4890s | pieces of textures to be recolorable |
4892s | um |
4894s | I don't know that would be like like |
4895s | some sort of mask |
4897s | where you could like dictate specific |
4900s | parts of a texture to be recolorable |
4901s | might not be terrible |
4905s | um I know there's no plans for the |
4906s | moment try not to fall off that would be |
4909s | it'll be a very low priority if there |
4911s | are plans for it |
4913s | how happy are you with how the patch |
4915s | landed I mean the the town problem that |
4918s | happened for the first three or four |
4920s | hours was disappointing |
4921s | facilities |
4923s | um I I loved hanging out in towns like |
4926s | that that first so like when patch |
4928s | dropped I was on immediately |
4931s | um I like went to town and saw some |
4933s | people |
4935s | um I like randomly I ran into Aaron in |
4937s | town |
4938s | um I was like ah this is super cool |
4941s | um |
4942s | and like that that was that was a a |
4944s | highlight of the patch release for me |
4946s | and then I that I heard that it was uh |
4949s | not working properly and I was like oh |
4951s | no |
4953s | crashed faster than that |
4956s | a dive bombing bird |
4963s | speaking of |
4966s | well |
4967s | that wasn't too bad |
4977s | I'm good right where I am thank you |
4980s | unfortunately this is where we parked |
4983s | for now at least |
4986s | you have yourself a giant snake to catch |
4989s | and I have a coup to continue I'll be |
4991s | headed for the temple skates and letting |
4993s | in a few hundred of my closest friend |
4995s | splitting out |
5120s | there we go |
5138s | back |
5140s | and we're back hey that's great uh no |
5143s | not Comcast I am |
5146s | I here I have uh |
5149s | I actually have like very reliable fiber |
5153s | um |
5159s | the only time I have an issue is |
5162s | every four or five months with with |
5164s | twitch doing this |
5169s | the third time to snap anything |
5173s | sounds like I'm on helium uh hit F5 if |
5175s | my voice sounds weird |
5177s | it'll it'll reset |
5181s | all right where did I leave off |
5186s | helium robot voice oh that sounds |
5189s | fantastic I wonder if I should I showed |
5191s | like a list of funny things to say in a |
5193s | helium robot voice prepared |
5197s | it was a one-horned one I had flying |
5198s | purple people eater one horn one I'm |
5200s | flying purple people leader one four and |
5202s | one I'm nine four people leaders Joe |
5203s | looks good to me |
5205s | but that sounds hilarious in helium |
5218s | oh God |
5222s | I don't know why I thought |
5225s | going faster walking would save me from |
5227s | the poison damage |
5232s | uh all right |
5235s | will the well-run college Quest be |
5237s | modified |
5240s | uh so much backtracking and loading time |
5243s | that I just play with one less point do |
5245s | you have any idea how many people do the |
5246s | quest well first of all |
5248s | um the that Quest is not mandatory to |
5251s | complete all of your passive points |
5253s | um there are |
5255s | there are more |
5257s | like so there's there are 15 |
5259s | pass-a-point rewards available in the |
5263s | um |
5264s | uh in in all the quests |
5269s | but like so you'll use the idols that is |
5271s | the same way so there's I request you to |
5272s | complete with an idle inventory |
5273s | expansion but I've got eight of eight |
5275s | already and another one eight of eight |
5277s | already so we put and like there's one |
5278s | pass a point |
5280s | there's another passing point and an |
5281s | idol there's another passive Point |
5283s | another passive Point another passive |
5286s | point but I only have one left so |
5288s | there's more passive points |
5290s | uh quests than there are passive points |
5293s | available total so you don't have to do |
5295s | all the passive Point quests |
5298s | um I think that Quest is an exceptional |
5302s | uh use of time travel thematically |
5308s | um |
5308s | in our Quest system and it's the best |
5310s | one there for that so I I can't see that |
5313s | going away anytime soon |
5317s | especially considering it's not |
5318s | mandatory it is fully optional to |
5319s | complete |
5328s | but I do hear you on the loading times |
5330s | and and hopefully just improving our |
5332s | loading times we'll fix that problem you |
5334s | know so I think that the um changing |
5337s | that Quest would be |
5340s | um treating the |
5342s | symptoms but not the cause |
5346s | that makes any sense |
5358s | what is the highest mono corruption that |
5360s | is played by EGT members I have no idea |
5363s | if you know this what class build is |
5365s | pushing that high I do not know I'm |
5366s | sorry it's probably it's probably like |
5368s | carve or Rhymer or Justin uh or Anna |
5371s | something like that |
5373s | um |
5378s | or someone else possibly I don't know |
5380s | um |
5385s | there's there's there are many talented |
5388s | Epoch players on the team for sure |
5391s | um |
5393s | I am not chief of Muslim at all no way |
5398s | um |
5405s | I just have a pretty face that's the |
5406s | only reason I'm here |
5411s | uh you can't laugh at yourself who can |
5414s | you laugh at right |
5415s | uh |
5430s | more questions what if I do |
5433s | will there be more time travel in the |
5435s | game besides a couple of zones you get a |
5437s | whole uh while leveling the overall |
5439s | concept of the game yeah we we |
5441s | definitely do look to incorporate more |
5443s | time travel effects into the game I |
5445s | think the the so the well-run college |
5446s | Quest it was an experimental Quest and |
5448s | is it is really a good example of |
5451s | um using time travel in a |
5453s | pretty normal but kind of a little bit |
5455s | there's a little bit of creativity there |
5456s | it's not just like go back in time and |
5458s | it's open |
5460s | um it's a little bit trickier than that |
5461s | which I love |
5462s | and if you haven't done that Quest ever |
5464s | I highly recommend going and doing it |
5465s | and reading all the dialogue and |
5466s | everything because I think it is uh I |
5468s | think it's one of our better side quests |
5470s | from a like writing and story and and |
5474s | just coolness perspective |
5480s | um |
5483s | but yeah working in more hard and clear |
5487s | time travel thematics and mechanics is |
5490s | something that we do |
5492s | um |
5493s | we do look for uh opportunities to do |
5497s | as a labored sentence |
5504s | uh will the ethos behind the falconer |
5506s | Mastery uh when designing skills what is |
5510s | the ethos behind the falconer Mastery |
5512s | when designing skills are their core |
5513s | goals of the Massachusetts |
5516s | noted the skills are still up in the air |
5518s | before |
5519s | um yeah so the |
5523s | um |
5527s | I don't know if I can actually answer |
5528s | this question properly sorry |
5531s | um |
5535s | I I think it's really just bringing to |
5537s | life the fantasy of being this |
5540s | um this this a rogue that that now has |
5543s | uh a very strong connection to uh this |
5547s | this Falcon that is become part of your |
5550s | character and |
5552s | um |
5554s | and just just really driving home that |
5556s | class fantasy and that |
5559s | um those those feelings through the |
5562s | mechanics I guess is really really the |
5563s | important part |
5565s | um |
5566s | like it's interesting because the the |
5569s | the falconer I I I think this is pretty |
5571s | obvious I think I can see this you won't |
5573s | be able to actually get a falcon |
5576s | on any class other than a falconer |
5579s | I hope that's not a shock to anyone |
5581s | um I think I feel like I've said that |
5582s | before maybe not but |
5585s | um |
5586s | you won't you'll be able to unlock the |
5588s | Falcon on a marksman let's |
5593s | say um |
5594s | and so like skills that directly |
5597s | interact with the Falcon can't be |
5600s | unlockable by the uh Marksman or blade |
5604s | dancer either right |
5608s | so these two skills here |
5611s | and these two skills here have different |
5613s | like abilities as far as interactions |
5617s | with the Falcon |
5619s | um and so so driving home that |
5621s | uh that class fantasy will not |
5624s | um I guess breaking the |
5627s | availability of skills too much is |
5629s | really important |
5631s | and then working in Base Class skills at |
5634s | the same time |
5637s | because there's there's room for Base |
5639s | Class skills to get added at the same |
5641s | time because the Rogue does not have a |
5642s | full complement Base Class skills |
5652s | so we are adding in thematically and |
5653s | mechanically synergistic abilities in |
5655s | the bass clots at the same time |
5657s | uh when we're designing the Mastery |
5659s | class skills as well |
5665s | or at least designing them with them in |
5667s | mind |
5676s | camera if we care about any of these |
5678s | really |
5683s | not really charges is nice |
5687s | but I don't really want to go through |
5689s | cool down increase |
5691s | at the end of the world |
5693s | just a long way to go I think with the |
5694s | points to get there |
5701s | where am I going |
5710s | no seriously where am I going |
5713s | why did I walk |
5716s | I didn't answer this before but I've |
5718s | forgotten that's okay what corruption is |
5721s | the game currently bounced around I feel |
5722s | I remember it being 2 300 and a |
5725s | follow-up question how do you guys feel |
5726s | about the builds that give me 1500 plus |
5728s | corruption are they need of a Nerf or is |
5730s | everything else and need a more Synergy |
5732s | power |
5733s | um generally we look at around 300 ish |
5736s | is what we're looking |
5737s | um and yeah the the builds that are |
5739s | hitting |
5740s | um |
5741s | 1500 is uh |
5748s | I don't want to say a mistake |
5751s | wow |
5753s | I just I really wanted to get to this |
5754s | chest guys do you see this stuff how |
5756s | amazing is all of this like wow |
5760s | can you believe that I almost didn't |
5761s | come back for this like increased poison |
5764s | damage oh pick that up |
5776s | I mean crit strike multi actually that's |
5778s | pretty good |
5783s | did I just |
5787s | okay ma'am actually just made a sweet |
5788s | item uh as a joke |
5792s | we're gonna |
5795s | just just just uh |
5798s | I'm just gonna fix this |
5804s | let me hear all right let's uh we're |
5807s | definitely serious about crafting this |
5808s | item and nothing's a joke uh hahaha |
5811s | gotcha |
5813s | yep |
5815s | it's actually sweet |
5819s | I don't want stop avoidance I think I |
5821s | want something else here |
5824s | chance to chill attackers I don't want |
5826s | that |
5828s | it's the slow attackers |
5830s | poison res that is exactly what I need |
5832s | right now what is going on |
5835s | what is going on |
5848s | that's not bad at all |
5855s | they're poisonous cap now fire was |
5857s | already overcapped |
5862s | I will take it a little bit extra get |
5865s | our passive originally look at that |
5866s | passive board gin |
5872s | I um |
5875s | I knew that was up there all along |
5880s | all right going back here I do have |
5882s | something else I do actually have |
5883s | something that I brought to share let's |
5885s | let's share this day |
5887s | um because this is a little sneak peek |
5889s | at the |
5892s | um holy lightning |
5895s | um |
5896s | on hit and on uh death VFX |
5900s | that enemies can have the video is doing |
5903s | some weird stuff here I do not know |
5904s | what's going on |
5906s | um but the effect so this is similar to |
5908s | say that affects the other elements that |
5909s | are already in game |
5910s | um and just showing that we're expanding |
5912s | it to be not strictly just these the the |
5915s | elements that we have in game but |
5916s | thematically a little bit uh variants as |
5919s | well |
5927s | yeah |
5929s | a little sneak there |
5932s | uh yes as far as the the 1500 |
5936s | corruption |
5937s | runs I I think that there's |
5941s | um |
5942s | I think expecting players to reach that |
5945s | high uh if if we expected players to |
5947s | reach that high in the corruption system |
5950s | corruption would have to be able to be |
5952s | increased faster than it is |
5955s | um |
5957s | I I don't think that there is |
5960s | uh I I think the people who are doing |
5963s | that are incredibly dedicated to pushing |
5966s | corruption and it's awesome |
5969s | um and I think it's probably getting |
5972s | pretty tedious for them and a lot of it |
5974s | is like I I don't like so I'm using |
5976s | conditionals because I'm not sure but I |
5978s | I gotta say that |
5980s | um I've never been overly tempted to |
5983s | push corruption that high organically |
5986s | um |
5988s | because it doesn't go up that fast |
5990s | really |
5993s | um |
5995s | so there's there's something needs to |
5998s | something needs to change a little bit |
5999s | in the in that system I'm not sure |
6000s | exactly what or how |
6002s | um but there's there's room for |
6004s | improvement definitely |
6014s | that was a lot of meteors I'm sad it |
6017s | didn't kill him |
6030s | there we go |
6032s | did like half them just not hit last |
6034s | time or something |
6036s | that's weird |
6044s | did I reach 2000 construction yet no |
6046s | I've never reached 2000 corruption |
6047s | myself not not |
6049s | um legitimately |
6051s | I've definitely played around with |
6053s | corruption that High |
6054s | um |
6055s | and and my throat was in build and stuff |
6057s | like that but I've uh |
6059s | I'm sorry to say that I've never done it |
6061s | properly |
6064s | oh what am I doing |
6068s | lesson number one kids don't stand in |
6070s | the fire |
6071s | oh look at that increased lightning |
6073s | damage though |
6076s | yeah look at that increased lighting |
6078s | damage |
6080s | let's try and slap that on someone at |
6081s | some point |
6087s | oh I know how to drink |
6091s | all right a follow-up question to the |
6093s | corruption one if that's okay of course |
6097s | uh if the game is balanced around |
6099s | approximately 300 corruption do you guys |
6100s | want these super high and optimized |
6103s | builds to be around 500 or a thousand |
6105s | corruption uh as in if a build with |
6107s | reasonably good gears at 300 do you guys |
6109s | want to build that super optimal ISP 500 |
6111s | or a thousand or something else I know |
6113s | these are quite hard questions to answer |
6115s | but very much appreciate the insight |
6118s | I I think it's really hard to put hard |
6120s | numbers to |
6123s | um to these things in general and I say |
6125s | like 300 is generally what we optimize |
6127s | around |
6129s | um or like uh bounce around and it's |
6132s | it's less of a |
6136s | um |
6138s | what do we balance the capabilities of |
6142s | the like the maximum potential of the |
6144s | capabilities of the builds around and |
6146s | more around what do we balance the |
6150s | um like gameplay experience around |
6155s | um where's Peak fun in that curve |
6159s | um and I I think that the the biggest |
6162s | problem comes from |
6164s | uh the the ability right right now I |
6167s | think the biggest problem comes from the |
6168s | ability to go so high and and |
6171s | um put so much into it that is like |
6174s | above and beyond what we expect and not |
6177s | get some like big reward for it |
6180s | um I I don't think the solution is just |
6182s | slap a big reward on it but like that |
6184s | would be a way to |
6186s | um |
6187s | fix it uh but I think the the solution |
6190s | lies probably lies more in |
6194s | um |
6196s | like adjusting the |
6200s | uh |
6203s | like the difficulty and reward curves to |
6206s | to to to to like ramp up faster than |
6209s | they do |
6210s | I think I think it's the right thing |
6212s | a lot of this is still discussion points |
6214s | a lot of this is still debate points |
6215s | it's not uh |
6217s | no no Sunstone really |
6221s | and there's lots of little changes that |
6222s | happen here and there that can have big |
6224s | impacts on things like this |
6227s | so we're still |
6228s | we're still waiting on |
6231s | um you know like like seeing how item |
6234s | factions affects things seeing how |
6237s | um other other changes to model the |
6238s | system affects things seeing how adding |
6240s | the new classes affects things |
6242s | um |
6244s | you know there's there's a lot of things |
6245s | that that can have |
6247s | impact on the systems |
6249s | but I think there's |
6251s | I think likely will be more interested |
6253s | in doing this water orb more interested |
6255s | in doing a a larger scale balance update |
6260s | um |
6261s | like close close to 1.0 |
6265s | oh my God item linking yes I see items |
6269s | in LinkedIn chat that's so cool |
6278s | so nice to finally get it in |
6284s | the actual builds |
6292s | geez did meteor didn't go off |
6296s | maybe it did I'm just weak |
6298s | do I just suck |
6302s | oh I'm just bad |
6305s | when did I become bad |
6315s | okay I got good again |
6321s | Chris city likes 450 how to build a |
6323s | field of 420. |
6325s | uh the meteor belt is cool but I was |
6327s | surprised to see an item that grants an |
6329s | access to something from a specific |
6331s | class uh what goes into deciding what |
6333s | skills can be given across to other |
6335s | classes |
6336s | um |
6338s | yeah so so uh part part of |
6343s | we do it conservatively in general |
6346s | um |
6348s | if if a skill is typically it's |
6353s | um abnormally |
6355s | well-liked cross classes |
6359s | and maybe thematically appropriate for |
6361s | the classes so um |
6364s | if we were gonna pretend that no other |
6367s | games in the genre exist |
6369s | and |
6371s | um we were gonna use our our theming |
6374s | rules for various classes already uh |
6377s | meteor would be a druid skill |
6381s | which sounds weird I know |
6383s | um but media would be a druid skill |
6385s | possibly a shaman skill but |
6393s | alright I've restarted the stream again |
6398s | I hope people can hear me |
6401s | it's quite frustrating |
6405s | which says I have zero viewers that's |
6407s | unfortunate |
6416s | Doug as I I do not believe that for a |
6419s | moment but it is funny to think about it |
6425s | we're back we're back |
6428s | sorry about that everybody |
6430s | we're like right at the boss fight we're |
6432s | gonna do the boss fight |
6434s | um |
6437s | and it both ended and not ended |
6440s | um all right so the |
6442s | I was in the middle of answering a |
6444s | question about |
6446s | uh class skills and which where they go |
6450s | and all that sort of stuff and I was |
6451s | talking about meteor probably ending up |
6453s | as a shaman ability or a at least a |
6456s | primeless base ability of some way |
6459s | um |
6461s | that that's yeah that's basically I |
6463s | didn't say much after that I don't think |
6469s | anything like but if it was on that it |
6472s | would likely be like a club comment it |
6474s | would be a cold fire conversion node |
6477s | that's what I said |
6479s | um just because it's it's it's like a |
6481s | natural phenomenon that's happening here |
6483s | you're incur you're inciting Nature's |
6485s | wrath is is what it's like it's a meteor |
6487s | is a natural thing |
6489s | but it's just so intrinsic to the Mage |
6492s | class and the sorcerer class as a as a |
6496s | Mainstay the RPGs that that we probably |
6499s | would that's why we left in the mage |
6502s | um and this this instance in particular |
6504s | it's such a popular ability uh and it |
6506s | does have this cross-class overlap a |
6508s | little bit that we we decided to to give |
6510s | it that to open it up a little bit and |
6512s | let it become more |
6515s | um Universal |
6531s | uh regarding bounce pass I imagine a |
6533s | wall |
6535s | imagine a wall at Tres house covered in |
6539s | spreadsheet printouts and crazy for |
6541s | Springs how close am I oh like the like |
6543s | the like the Charlie Day gift just like |
6546s | the |
6556s | I think that's what's that's inside |
6558s | inside the brain just |
6560s | the Mind Palace is that's what it looks |
6563s | like |
6568s | I think the chances of me successfully |
6570s | [ __ ] completing this boss fight first |
6573s | try is like zero percent |
6582s | insects |
6591s | oh yeah I should have saved a little bit |
6593s | of juice for this shouldn't I |
6611s | oh |
6614s | all right |
6616s | okay uh |
6623s | okay |
6642s | here we go just get enough in there |
6645s | teleport oh no oh okay okay |
6655s | oh |
6659s | just just just die |
6663s | wait essence of avarice |
6668s | never noticed it |
6679s | yeah |
6681s | we did it fights over good job everybody |
6685s | nailed it |
6692s | oh gosh she's back |
6701s | who could have seen this terrible twist |
6702s | coming |
6712s | okay |
6737s | I need so much more Mana |
6780s | that's my Mana potion just dying |
6798s | come on oh my God no |
6803s | tomorrow |
6805s | at least |
6807s | just to squish |
6811s | it's just too squish |
6813s | it's okay we got to the campaign and we |
6815s | are one minute shy of the deadline |
6821s | take it |
6827s | coal damage you know it's over time no |
6830s | thank you |
6836s | yeah not so much |
6844s | hello goodbye |
6850s | I will not die I cannot die |
6855s | give me that passive |
6857s | I got a cool down recovery speed oh I |
6859s | want that |
6866s | I know this effect bothers some people |
6868s | sorry about that |
6876s | all right |
6878s | we did it |
6880s | we got to the campaign |
6884s | I know I mentioned this a few times on |
6885s | the stream before but I really like this |
6887s | little this little nod here this |
6888s | character forgotten Knight |
6891s | um our original |
6894s | plate wearing sword and board class was |
6897s | called the Knight and was a female |
6898s | character |
6900s | um |
6901s | so this is a little nod to our original |
6903s | class |
6905s | uh well actually it was originally a |
6907s | void night |
6909s | actually originally originally it was a |
6911s | knight the very first thing was only a |
6913s | knight that was the only thing in the |
6914s | entire game |
6916s | um |
6917s | there was no classic selection at all |
6922s | it was like |
6923s | pre-pre-kickstarter |
6930s | a couple questions here let's answer a |
6932s | couple questions before we finish up |
6933s | we're right right at the end here |
6935s | all the technical difficulties stream |
6937s | it's kind of rough |
6938s | hopefully awful things go smooth next |
6940s | time |
6941s | I did just talk about in a non-question |
6944s | but do you guys feel that the echo |
6946s | specific modifiers like being able to |
6948s | get void monsters have 200 increased |
6949s | damage and stuff and their scaling with |
6951s | corruption is way more impactful than |
6953s | the corruption itself is making it |
6955s | really annoying and kind of abrasive |
6957s | when you hit a blockage in your web |
6960s | where almost all the choices are really |
6961s | nasty offensive mods do you guys feel |
6963s | they're the same or are you happy with |
6966s | the system |
6968s | It's tricky because one of the key parts |
6970s | of the system that we're that we really |
6972s | want to keep and that we think has right |
6974s | now is the ability to tailor the |
6977s | um that experience to yourself that |
6979s | ability to say hey |
6981s | um these are the things I'm really good |
6983s | at these are things that I care actually |
6984s | bad at |
6985s | um Let me let me try and strategically |
6987s | move through this end game system such |
6990s | that I can maximize my potential as a |
6993s | character |
6994s | and |
6996s | um |
6997s | the more we pull that uh the the |
7001s | difficulty and the reward from the |
7003s | individual mods onto corruption itself |
7005s | the the the the the more the less that |
7008s | is uh as effective |
7010s | um and it might not be we may not have |
7014s | pulled enough over yet |
7016s | um |
7017s | and and there's like we get enough |
7019s | feedback on some that I I still be |
7022s | paying that there should be some uh |
7025s | discussion on that to happen but it's a |
7027s | little unclear what the best course of |
7028s | action is right now |
7033s | please tell my kids not to gargle their |
7036s | orange juice |
7038s | uh |
7041s | in you must goes kids stop gargling your |
7045s | orange juice |
7046s | drink that |
7047s | it's good for you |
7051s | uh all right are there currently any |
7053s | plans to make boss fights easier to |
7055s | access I feel the fights aren't too |
7056s | intrinsically hard but getting a feel |
7059s | for a dungeon boss and mechanics |
7060s | requires a lot of runs especially if I'm |
7063s | dying yeah I think |
7065s | um |
7068s | I I I do think that there's room for |
7071s | improvements in uh the ability to learn |
7075s | a boss fight especially dungeon uh boss |
7077s | fights |
7079s | as as right now there can be a pretty |
7081s | big lead up to to get in that second |
7084s | attempt |
7085s | model of two actually |
7095s | give a big smile awesome glad this is a |
7098s | great great way to end the Stream |
7101s | and we will end the stream there |
7103s | thanks for coming out everybody I |
7104s | appreciate you I had a great time I hope |
7106s | you did too |
7107s | I will be back same time same place next |
7110s | week |
7111s | we'll have lots more awesome stuff to |
7112s | even talk about |
7114s | um |
7115s | hopefully you're having fun playing the |
7116s | game if you have more questions that I |
7118s | did not answer or just |
7121s | um didn't quite get them in in time or I |
7123s | was muted when I was answered or |
7124s | something like that please feel free to |
7126s | head on over to our discords and ask the |
7127s | devs channel uh where we're hanging out |
7130s | answering questions all the time |
7132s | um |
7133s | if you are |
7135s | uh don't like that there's also Reddit |
7137s | uh our forums |
7140s | um there's other platforms as well lots |
7142s | of helpful people hanging around all |
7143s | over the place |
7144s | um |
7145s | yeah |
7148s | we'll see you next time I hope I hope |
7150s | you're having a wonderful day |
7155s | go say hi to somebody |
7158s | all the change to the UI makes it way |
7161s | harder to copy stuff now |
7163s | that's frustrating |
7178s | speaking of people who are way better at |
7180s | last Epoch than me |
7182s | foreign |
7188s | have a great time everybody see you |
7189s | later |