4 months ago - EHG_Mike - Direct link

Edit: this is player Mike speaking.

For me personally, the distinction lies in the name really. A Mastery being something that you spend those 10,000 hours in and it becomes part of your identity. It sure doesn’t take that long in game but that’s how I view the choice. It’s your character cementing their identity in the world. They transition from being a simple Rogue who is still finding their way in the world and experimenting into a Bladedancer, an elegant weapon who wields blades with the precision of a master.

Edit: developer Mike here now
From a gameplay standpoint alone I can totally see how it feels arbitrary. It is something we have debated many times and I’m sure it will be debated again. The feedback does not fall on deaf ears. For now however, we do not intend to change this. Who knows though, maybe we end up with a couple new masteries for each class and get to a point where having so many classes just becomes unwieldy. The game will continue to evolve and grow.

4 months ago - EHG_Mike - Direct link

I can’t tell if trolling or not but just in case. A common idea in real life is that it generally takes 10,000 hours to master a skill. I was relating why it makes sense that something which has the name mastery might not be so easily changed once completed. Your character may have spent the first 9,999 hours practicing before we join them in the story.

4 months ago - EHG_Mike - Direct link

History Chanel Aliens Meme Guy
{ Time Travel }

4 months ago - EHG_Mike - Direct link

Sorry, I guess you’ve never heard the 10,000 hour saying before. The general concept of a master of a skill in the real world (nothing to do with Last Epoch) is someone who has spent 10,000 hours developing that skill.

This has nothing to do with how long it takes the player or the character to actually get a mastery in game. I’m talking about the connotations that come with the word master and mastery.

4 months ago - EHG_Mike - Direct link

(I think it was a joke)