Hi there,
I really wonder why any action related to networking is taking so long in this game?
Like simply opening the friend list takes about 5 sec (if not more) before you can see if any friends are online. Also, lets say your friend is lvl 5, you open the friendlist, he lvl up to 6 and you open the list again, it takes 5-6 second to refresh before you can see that he is lvl 6.
Map loading times, sending messages, sending party invites, accepting party invites... pretty much everything tied to multiplayer.
Im genuinely just curious as to why this is like that.
I am a software developper, often working with sockets and other mean of "live app" functionnalities and also did some game networking a few years back (in unity) and it's pretty much always been instantanious
In comparison, you have Battlebit remastered which is also made in Unity and it can support 254 players in a single map with blazzing fast networking without any delay.
Anyone (even better if the devs can answer that) know why?
Cheers
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