about 2 months ago - EHG_Wick - Direct link

Changes

Loyalist Undead

  • Magic loyalist undead have 31% less health at level 60 and below, scaling to 18% less health at level 100.
  • Rare loyalist undead have 15% less health at level 60 and below, scaling to 5% less health at level 100.
  • Magic loyalist undead deal 7% less damage.
  • Rare loyalist undead deal 9% less damage.
  • Reduced the maximum amount of magic loyalist undeads each pack can spawn with. On average this means their spawn rate is reduced by 13%.

Transfusion Casket

  • Deal 10% less damage.
  • Rare versions deal 16% less damage.
  • Unearthed Bonespike deals 14% less damage.
  • All these changes are mutually multiplicative, so Unearthed Bonespikes from a rare Transfusion Casket deals about 50% less damage.

Acid Trap mod

  • Acid traps last a maximum of 15 seconds (from 20).
  • Magic loyalist undead throw 30% fewer acid traps.

Lightning Retaliation mod

  • Lightning bolts from rare loyalist undead produce 3 sparks, from 4.
  • Sparks from lightning bolts from rare loyalist undead last 4 seconds (from 6).
  • Rare loyalist undead retaliate with lightning bolts about 12% less frequently.

Bug Fixes

  • Fixed obstacle checks for dash skills, such as evade and shift, being much harsher than in 1.1.
    • Prior to this fix, these skills stopped at the edge of any obstacle, meaning that you couldn’t evade through small obstacles or the corners of walls.
  • Fixed a bug that made buffs and debuffs (including Shrines) seem to persist between zones erroneously in Online play.
    • Now those icons are shown correctly cleared from the UI on zone changes. Active buffs still carry over between zones in Offline play as before.
  • Fixed a bug where Warpath cast directly by the player was benefitting
    from the damage bonus applied to Warpath from shrines, and this bonus
    also incorrectly applied even after the shrine ended.
  • Fixed a bug where Warpath’s echoes damaged enemies near the player instead of at the echo’s position.
  • Fixed certain idol affixes being missing from the Bazaar selector.
    • Increased damage over time.
    • Elemental resistance.
  • Fixed an issue where the waypoint was flickering in Champion Gate and The Frozen Roots.
  • Fixed missing images in the game guide.
    • Stash Priority, Loot Lizards, Shrines.
  • Fixed an issue where a white box would appear on the loading screen while transitioning between scenes.
  • Fixed a bug that allowed skipping the fight with Haruspex Orian.
  • Fixed a bug where killing your first Harbinger didn’t always correctly count for progression in the Forgotten Knight’s faction.
    • This caused players to join the Faction but be at rank 0 instead of 1.
  • Fixed a bug where Harbinger’s Crest didn’t block the Harbinger from spawning if a player was rank 0 in the Forgotten Knight’s faction.
  • Fixed an issue with correctly switching between multiple controllers’ input.
  • Fixed a case where the tooltip in the inventory would close when another player exited/entered the targeting area.
  • Reduced lag spikes when encountering loot lizards.