2 days
ago -
EHG_Wick
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Changes
Loyalist Undead
- Magic loyalist undead have 31% less health at level 60 and below, scaling to 18% less health at level 100.
- Rare loyalist undead have 15% less health at level 60 and below, scaling to 5% less health at level 100.
- Magic loyalist undead deal 7% less damage.
- Rare loyalist undead deal 9% less damage.
- Reduced the maximum amount of magic loyalist undeads each pack can spawn with. On average this means their spawn rate is reduced by 13%.
Transfusion Casket
- Deal 10% less damage.
- Rare versions deal 16% less damage.
- Unearthed Bonespike deals 14% less damage.
- All these changes are mutually multiplicative, so Unearthed Bonespikes from a rare Transfusion Casket deals about 50% less damage.
Acid Trap mod
- Acid traps last a maximum of 15 seconds (from 20).
- Magic loyalist undead throw 30% fewer acid traps.
Lightning Retaliation mod
- Lightning bolts from rare loyalist undead produce 3 sparks, from 4.
- Sparks from lightning bolts from rare loyalist undead last 4 seconds (from 6).
- Rare loyalist undead retaliate with lightning bolts about 12% less frequently.
Bug Fixes
- Fixed obstacle checks for dash skills, such as evade and shift, being much harsher than in 1.1.
- Prior to this fix, these skills stopped at the edge of any obstacle, meaning that you couldn’t evade through small obstacles or the corners of walls.
- Fixed a bug that made buffs and debuffs (including Shrines) seem to persist between zones erroneously in Online play.
- Now those icons are shown correctly cleared from the UI on zone changes. Active buffs still carry over between zones in Offline play as before.
- Fixed a bug where Warpath cast directly by the player was benefitting
from the damage bonus applied to Warpath from shrines, and this bonus
also incorrectly applied even after the shrine ended. - Fixed a bug where Warpath’s echoes damaged enemies near the player instead of at the echo’s position.
- Fixed certain idol affixes being missing from the Bazaar selector.
- Increased damage over time.
- Elemental resistance.
- Fixed an issue where the waypoint was flickering in Champion Gate and The Frozen Roots.
- Fixed missing images in the game guide.
- Stash Priority, Loot Lizards, Shrines.
- Fixed an issue where a white box would appear on the loading screen while transitioning between scenes.
- Fixed a bug that allowed skipping the fight with Haruspex Orian.
- Fixed a bug where killing your first Harbinger didn’t always correctly count for progression in the Forgotten Knight’s faction.
- This caused players to join the Faction but be at rank 0 instead of 1.
- Fixed a bug where Harbinger’s Crest didn’t block the Harbinger from spawning if a player was rank 0 in the Forgotten Knight’s faction.
- Fixed an issue with correctly switching between multiple controllers’ input.
- Fixed a case where the tooltip in the inventory would close when another player exited/entered the targeting area.
- Reduced lag spikes when encountering loot lizards.