There was a bug where removing a -1 more modifier would be transmitted as infinity because it tried to divide by 0. It's fixed for 1.1
It's also just a display bug.
There was a bug where removing a -1 more modifier would be transmitted as infinity because it tried to divide by 0. It's fixed for 1.1
It's also just a display bug.
More importantly, LE is 32bit? I had no idea tbh. Can’t wait to see who manages to hit the dps overflow first.
Lots of data that gets sent over the network gets compressed down to save bandwidth. The actual values used to calculate the game are often more precise.