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Where there is ill will there is a way. Look at what is going on in D4 both before seasons and in S1. If at all possible please remove direct person to person trade from the MG factions, and make the anonymous trade as close to 100% anonymous as possible, even if you have to modify what the buyer sees and buys from what the seller offers, including the price.

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over 1 year ago - /u/ekimarcher - Direct link

Direct trading will still come with the exact same limitations and costs as using the bazaar. You just have to coordinate the trade yourself so it's harder. The only upside to direct trading is that you'll know who you are trading to.

The obvious concern here is that people will sell huge items for unreasonably cheap in game for real money outside right?

We have many restrictions and requirements in place that make item selling en masse, at best, very impractical and easily detectable.

If you are selling many things to many different people for 1g all the time, that's going to be super suspicious.

You have to level up your MG rank in order to sell the big ticket items, this is a lengthy process that adds to the time cost of making a new account after getting caught. You also can't hide items on mule accounts due to the 1 time traded rule. You also have to farm favor to do the selling each time.

You can't move the items around various accounts so you have to sell on the same account as farming.

So while it might be possible to slip a few RMT sales under the radar here and there, it's not going to be viable to set up a business on it.

We currently predict that we will be able to keep the RMT to a level that is invisible to almost everyone while still providing the functionality of person to person trading for those that want it.

All of this is subject to change based on what actually happens and we will be keeping a close eye on it.

With the current plan, one thing I am confident in though, you won't see mega expensive top tier items for sale on day 1 of a cycle.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by A_Rave-ing_Zektrus

That all sounds very intimidating. As a casual "item for my build here and there" and frequent "crafting for myself and selling the lesser outcomes" Kind of player I do hope LE can have some enjoyable trading as many people seem to need that.

I personally like getting everything myself in most games and so far its kept me wanting to farm out some drops as I have to do it myself. This also make drops for other builds that much sweeter to try out, as they are not just "before you play this char buy a T7 stat" which makes it less exciting to imagine builds when it starts with a buyable shopping list. I'm sure when the end game has more options i will enjoy it even more and more people will enjoy grinding out chase item drops.

We've put a lot of complex stuff in place to fine tune the numbers and prevent exploitation but using the system will be very streamlined. This should all sit comfortably under the hood and you can pay as much attention to it as I do my car.

It's also an optional system because you can just pick CoF instead and still do limited friend trading with resonances. Party drops being tradable in the party is also sticking around.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by A_Rave-ing_Zektrus

Sadly the truth eh haha As always you guys do great work and your community engagement is fantastic (day 1 of multiplayer was wild)

Have you discovered any need for change to CoF since announcing it with the graphic? Will we also still be getting the "friend trade token"?

Yea, that's resonances.