about 1 year
ago -
Last Epoch
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3s | good afternoon everybody and welcome |
---|---|
5s | back to another last Epoch Dev |
9s | stream as always I'm your host |
11s | Mike how's it going |
17s | everybody hello hello hello welcome to |
20s | the stream if this is your first time |
22s | here glad to have you with us as always |
23s | we stream for charity Tres above my |
25s | head I am one of the senior Developers |
28s | for 11 hour games working on last def |
30s | here we're going to play some lasty have |
32s | some fun if you have any questions |
35s | please feel free to ask them in the chat |
37s | about the game other stuff too if you |
39s | really want um put at last ebok game in |
43s | the question please and I'll mention |
44s | that again later as well just so I see |
46s | it pop up in my face |
53s | better oh yeah we were we were |
55s | struggling here weren't |
58s | we what a little fun |
66s | happy Friday oh my God it is Friday the |
68s | 13th I I hurt my back pretty severely |
72s | this morning and um the only reason I'm |
75s | able to stand right now is because of |
76s | some sweet sweet |
79s | Robo avoid taking that stuff like as |
82s | much as I can but |
89s | sometimes |
102s | give me that cast |
103s | [Music] |
113s | speed I've been I've been struggling a |
115s | little bit with um so as I've been |
118s | playing more and more run master |
121s | cuz we played a lot leading up to the |
122s | patch that's all we played but like this |
124s | build in particular is the first time I |
126s | really experienced this where I'm really |
128s | trying to get a and and this is |
130s | something that we're we're looking at |
131s | addressing um I'm really trying to get |
134s | that uh that cold fire fire um meteor |
138s | swarm whatever it's called I don't know |
140s | the names of the actual abilities I call |
142s | meteor swarm um ability as as like my |
145s | main damaging invocation that's like the |
147s | one I want to get |
151s | but I find sometimes that I don't |
153s | necessarily want it so I don't want to |
154s | lock it in all of the |
157s | time |
158s | but I do know sometimes that I'm going |
161s | to I'm going to try and get one I start |
163s | with the the cold and I try and get up |
166s | to two fire but sometimes I accient hit |
168s | a third fire ability like I hit flame |
170s | Ward that's a fire ability or I I go to |
172s | Dash and I and I lose that leading cold |
176s | room and I find myself popping off a |
179s | fireball and it's not the end of the |
180s | world world you know and you you go |
181s | about your day and and it's fine but I'd |
185s | love for that to be a way to |
188s | like um like once you get to three just |
190s | like stay at three or like um I mean I |
194s | know I know there there's ways to like |
195s | force |
197s | specific |
199s | um stuff as well but like I I don't know |
201s | there's I don't want to always force it |
203s | is is the problem for me right |
206s | now so i' I've seen some suggestions to |
209s | help help remedy things like that |
212s | recently um so I'm hoping we're going to |
214s | get that |
215s | in I just I literally just did |
230s | [Music] |
237s | it here we go I got a question and love |
240s | them |
243s | questions uh when the Discord rework was |
245s | happening I talked with Kane about the |
248s | asid's channel and why you guys opted |
250s | out of making it Forum based as well he |
252s | told me whatever Kane told you Trump's |
254s | whatever I'm going to tell |
256s | you oh let's turn those notifications |
261s | off two |
265s | hours |
269s | um |
279s | okay just work stuff you know no no big |
284s | deal |
286s | oh oh I felt that chuckle in my back |
289s | that was good all right the roback kick |
291s | in come on here we |
294s | go uh he told me it was because you guys |
297s | wanted to keep it more conversational as |
299s | such to me as such me and some others |
302s | have had a few kind of long- winded |
304s | conversations in there like the one |
306s | about tags for holor and stuff was just |
308s | wondering if it was fine or if it or if |
310s | we should refrain if you're going to |
311s | have if you're going to start to have a |
313s | conversation |
315s | um especially when there's pending like |
317s | with each other especially when there's |
320s | pending um questions in the Channel |
322s | please take that conversation somewhere |
324s | else |
326s | um just just just because it's I I can |
329s | be really cuz I can't keep an eye on the |
331s | channel 24/7 I TR I try my best to keep |
333s | um keep up to date with it as much as |
335s | possible but sometimes it's like 2 a.m. |
338s | and I'm like I'll do it in the morning |
341s | and then I show up in the morning and |
342s | there's |
343s | like a bunch of buried questions in a |
346s | conversation and it's a little tough for |
347s | me to catch up with that and questions |
349s | get lost and um I find that |
353s | frustrating so if possible I would |
355s | appreciate conversations happening in |
356s | another Channel um just so I can not |
360s | lose track of other conversation other |
368s | questions but if no one's messaging you |
370s | with like a direct warning it's not that |
372s | big of a |
383s | deal all right next |
385s | [Music] |
388s | question |
393s | I would love to have a way to keep it |
395s | always on two runes and never third |
397s | added for specific abilities yeah that's |
399s | that's |
400s | yes I agree with that too I think that's |
402s | another use case that's not quite well |
404s | supported yet um and it's actually |
406s | interesting in the development of the |
408s | Run Master we we toyed with the idea of |
410s | of you starting when you unlock rication |
413s | you just have two runes available and |
416s | and we may actually go to this at some |
417s | point and once you either some node or |
421s | some probably not an item probably a |
423s | node that you have to have to take in |
425s | order to get up to three |
427s | invocation |
430s | um |
434s | runes also other news I fixed my printer |
436s | two days ago yeah 3D printer um and so I |
441s | can finally print stuff again I'm very |
443s | excited um I'm going to play Magic |
446s | tonight and um |
450s | I've I've got a new deck that |
452s | uses |
453s | um the Monarch mechanic oh that was a |
457s | mistake and uh so I'm I printed a crown |
460s | to go take and uh put on my head it like |
463s | just finished like seconds before the |
465s | stream went live so I can't go get it |
470s | yet little bit of spaghetti on that prin |
473s | um it's the filament's fault not the |
478s | printer all |
482s | right uh will there be a roll Dodge |
487s | mechanic added this is some this is |
489s | something that gets brought up quite |
490s | frequently um it's it's something that |
493s | we've experimented with in the past um |
496s | it's not something we are going to |
498s | include at 1.0 I can say that for |
500s | certain |
502s | um depending on how the development of |
504s | the game goes um there there's it's not |
506s | off the table for longer term uh stuff |
510s | for us to to do and explore I think it's |
513s | it can be a lot of fun um and I think |
515s | the the really big upside for it in my |
517s | world is that it it opens up a lot of |
519s | things you can do in boss fight |
521s | mechanics |
523s | um because you can guarantee that |
525s | players have this reactive resource this |
528s | reactive fast move limited resource that |
531s | you can like um like oh if you don't use |
533s | it wisely you're going to be in trouble |
535s | or if you don't use it wisely you need |
536s | to have some other tool to do with this |
538s | deal with this as well um |
542s | and I I I I think I think it just |
545s | creates some cool stuff you can do with |
546s | it that that makes the the mechanics of |
549s | the fight more engaging |
552s | overall |
556s | um so yeah there's there's upsides there |
559s | downsides um you know it's you give that |
563s | level of Mobility to um every class and |
567s | it it takes away a little bit of the |
569s | identity of each class so like the the |
571s | the the one class that it makes a lot of |
573s | sense for like the most sense for is is |
576s | Rogue and and Rogue has shift which is a |
579s | very similar |
581s | ability you know and |
583s | and |
586s | um it it it kind of eats into that |
588s | identity I think Rogue has as this um as |
592s | as that type of character now now then |
593s | you can we we looked into doing all this |
595s | stuff and it may or may not come back |
597s | still but um definitely not for one |
599s | point .0 I can tell you that the |
602s | um like we we looked at having skill |
605s | trees for it as like a a a basically a |
607s | dedicated skill in your bar with like a |
609s | mini skill tree that goes with it or we |
611s | looked at having like um one Central |
614s | skill tree for the whole skill it's like |
616s | everyone has Dodge roll and Dodge roll |
617s | has a skill tree but then there's like |
619s | nodes on Dodge roll that are unique to |
621s | Rogue or there's like Rogue items or |
624s | like Rogue specific items that can |
626s | interact with Dodge roll that that give |
627s | it new special abilities and things like |
629s | that um and and so we we we we've |
632s | definitely gone down this Rabbit Hole |
633s | pretty hard and um there's a lot of |
635s | pluses to it there's a lot of |
636s | interesting stuff that can come out of |
637s | it it's it's just and we we' even |
640s | implemented and tried it a little bit it |
642s | just doesn't quite fit with what we want |
643s | to do um and so it's not something we're |
647s | we're we're putting in right now um I |
650s | really I don't want to close the door on |
651s | it but um I wouldn't expect |
658s | it |
660s | but I will say it's a good thing to make |
661s | a post about on the forums in the |
664s | suggestions section if you want it maybe |
666s | or or go find an existing post send it |
668s | some there and up of |
671s | them all right I'm hearing a particular |
674s | crash bandicut sound from playing Rune |
677s | Master by hearing things there was |
678s | possible the same sound pack from 1997 |
680s | was used I would be shocked if there was |
682s | a similar sound pack that was used |
684s | because the sounds are all custom |
687s | made um I mean maybe there's |
691s | like uh like an instrument or something |
694s | that's similar I don't |
701s | know I think it's one of those things |
702s | where it's just like coincidentally |
704s | really close and you have a strong |
705s | connection to the game so you hear it |
706s | and it triggers memories for |
709s | you which is very |
714s | cool health and damage oops I right |
717s | clicked so we're going |
721s | uh any news on adding more servers um I |
724s | mean we are I I think the I I don't |
727s | nothing I don't have anything special |
728s | I'm sorry I don't |
731s | know |
735s | um I I I know it's still a goal to have |
737s | better |
738s | coverage um I can at least say that but |
743s | I don't I don't have any details to |
744s | share right now I'm |
747s | sorry so I know you usually the like |
751s | better server question or like like um |
753s | better coverage question for servers |
754s | comes with it the um implication of |
757s | specific servers that you want to know |
759s | about um and I definitely don't know |
769s | that |
772s | ooo |
778s | juicy |
786s | oh what's |
791s | that oh El |
801s | cool okay where was |
804s | I I I I Sor I run the Ser thing I I know |
807s | there's there I know there are active |
808s | like ongo conversations about um like so |
812s | many aspects of our servers and it is a |
815s | very high priority for us so if it's not |
817s | up to what you're hoping for right now |
820s | we're very likely working on the |
821s | specific aspect of it um but we're |
823s | definitely working on the overall aspect |
825s | of it and uh we'll continue to work on |
827s | it because it's an extremely important |
829s | part of the entire game |
838s | experience |
846s | more |
848s | questions feel like Audrey 3 |
851s | questions |
856s | questions uh is the reason that none of |
859s | the Rogue skills that have the movement |
861s | tag also have the traversal T because it |
864s | make them share a cool down um basically |
866s | it's it's the uh there's sort of a a a a |
870s | judgment call we make on the |
872s | significance of the movement granted by |
874s | the ability to determine if it is a |
876s | traversal skill or |
877s | not so something that just has like a |
880s | slight hop associated with it like |
884s | um |
886s | uh RI the Riven ability dancing strikes |
891s | um it |
894s | um um I really hope it's not marsal it |
897s | shouldn't be |
898s | marsal um I don't think it |
900s | is uh mostly mostly just because it |
903s | doesn't go far enough it's not as it's |
905s | not like it's not in the same that line |
909s | there's there's like think of like |
910s | buckets of um movement quality and it's |
914s | it's to it's it's in a different bucket |
916s | than |
918s | um |
923s | teleport these both getting right no |
925s | just so okay physical how's our our |
929s | armor and physical resistance poo poo |
933s | garbage I mean do we have any foring |
935s | potential to work with right now five |
938s | 10 can we do anything just Health give |
942s | me |
944s | Health Elemental damage over time we |
946s | like |
947s | do it's not is that is this considered a |
953s | DOT no it is not a |
958s | DOT |
962s | what am I doing let's roll this let's |
966s | cast |
969s | this okay I I will not uh turn my nose |
973s | up at |
974s | that zero for what we |
988s | doing |
994s | okay not a ton of boost there but you |
995s | know just just a little little little |
998s | bump here and |
1001s | there I still don't think the physical |
1003s | we need we need more |
1006s | um yeah SEC CR chance |
1010s | perfect I think we need more phys |
1015s | res that's what I think we |
1017s | need |
1025s | when add apist |
1030s | class there's no plans to add one at the |
1038s | moment I mean the prime list has a lot |
1040s | there |
1042s | right I don't actually really know what |
1043s | that means I'm assuming it means |
1047s | bees |
1067s | is that what someone who tends to bees |
1068s | are called |
1073s | APS I'm really just going off the fact |
1075s | that certain city builders have Apiaries |
1077s | which are |
1079s | leg generate |
1082s | honey so could be horribly |
1085s | wrong uh why do some enemies out heal |
1088s | the main character sometimes in |
1090s | RPGs um was it supposed to teach the |
1092s | player besides run away or give up I |
1095s | know I can get more damage but that is |
1097s | not interesting to me it's a DPS check |
1099s | that randomly pops up otherwise you're |
1101s | fine um I mean we we try to put |
1104s | different types of defenses on different |
1106s | enemies um so we |
1110s | can cuz cuz like certain certain builds |
1113s | will uh will certain abilities certain |
1116s | tactics will will shine and falter |
1118s | against different types of defenses in |
1120s | general |
1121s | um and so we try to we try to mix things |
1124s | up so that you um e either you're you're |
1127s | you're like trying different |
1128s | tactics um or you're like having a more |
1132s | versatile build um you know to to to |
1136s | complete different challenges and and so |
1138s | it's I think it just comes down to that |
1139s | really it may have just been something |
1141s | that didn't work well with the builds |
1142s | you're playing maybe some other builds |
1143s | would would have been fine with that but |
1145s | have had a tougher time with other |
1146s | things I I'm not sure exactly |
1159s | um it's it's it's a similar line of like |
1162s | giving it giving it leech or giving it |
1165s | the ability to like I don't know pick up |
1168s | health potions and use them like just a |
1169s | different way of having a different uh |
1171s | defensive |
1193s | layer are there any cosmetics in the 1.0 |
1196s | there are if you're asking if there's |
1197s | new Cosmetics coming to at 1 .0 I |
1199s | believe there |
1201s | are yes I've seen a |
1207s | couple it looks |
1209s | sweet um also if you have a question for |
1212s | me please put it with at last game in |
1215s | the question and I will see it more |
1219s | likely um I do the first time chat |
1223s | bubbles do pop out enough and they're |
1224s | usually questions so I grab those D |
1227s | sometimes |
1229s | um will there be more introduction to |
1231s | party-wide Buffs or debuffs to use uh |
1234s | such as curse bot Lich or Orbot py |
1237s | possible another class uh for the party |
1241s | play um yeah we we |
1243s | put |
1245s | um we we put things like that in like |
1248s | like crit vulnerability in uh Rogue |
1251s | already has that um so yeah there's |
1253s | there's there's things like that that we |
1254s | pepper around um and I do know there are |
1257s | more of those coming |
1261s | I I think there's actually I |
1264s | think I leave it there's more of this |
1278s | coming uh if Le eventually comes to |
1280s | console is there possibility for it to |
1283s | be crossplatform or does that throw too |
1285s | many spanners in the works wrenches for |
1288s | all my North American |
1290s | friends |
1294s | um uh I I I don't know I don't know yet |
1297s | um I think that crossplay is something |
1300s | that we would definitely look into and |
1302s | uh would be a significant Plus for us if |
1305s | we |
1306s | can |
1309s | um my headset just turn up too high let |
1311s | me know how the audio balances for you |
1312s | guys |
1314s | um if if we can make it so that just |
1318s | everyone gets to play together and |
1320s | there's not any major problems there yes |
1323s | we'll do that |
1326s | um chances of there being at least some |
1329s | significant problems are almost |
1332s | inevitable |
1333s | um if those problems are going to be too |
1336s | big to to allow us to to do crossplay I |
1339s | don't know it remains to be seen just |
1341s | like a glass |
1345s | casket all right |
1349s | uh if I get you teleport goes the whole |
1351s | screen uh while Dash only goes like half |
1353s | the screen l no sorry I mean |
1356s | um like there's real movement abilities |
1360s | and um that that are traversal abilities |
1364s | and abilities that cause you to move a |
1366s | tiny bit that are not traversal |
1367s | abilities those are the two |
1377s | categories |
1381s | every ability that's primary function is |
1383s | to move you like flame rush or surge or |
1387s | teleport um on on the Mage and then like |
1390s | uh shift and shield rush and lunge and |
1394s | fury leap um and and and and and um |
1400s | those those are ult traversal abilities |
1401s | CU they're they're like primary function |
1404s | is |
1405s | movement and yeah you can spec them to |
1407s | be were the primary function not |
1408s | movement but like out of the gate |
1410s | default functionality primary is |
1411s | movement usually those are the traversal |
1413s | skills um or the abilities that get |
1417s | granted um a movement in that same |
1421s | category at that same |
1424s | scale like I think when you when you add |
1427s | descend to Smite it gets traversal |
1429s | because it's basically the same as |
1433s | teleport it may or may not cast |
1437s | teleport |
1448s | uh hey Mike will we see some gameplay of |
1452s | warlock or Falconer before 1.0 or can we |
1454s | eventually play with them before um I'm |
1456s | not 100% sure what's going to happen |
1458s | with that that roll out |
1460s | um the uh like the CT program is is |
1463s | still running and um like there there |
1466s | will be some early access to uh to those |
1469s | classes to the CT program |
1473s | um at at at some point I don't know when |
1476s | that'll be it might |
1478s | be a while |
1483s | still |
1484s | um I would say likely after we've like |
1488s | done the major like class reveal |
1491s | posts on um on our Forum where we like |
1494s | we lay out like the main mechanics of |
1497s | the class and like like some some some |
1499s | skill examples and things like that um I |
1503s | I might do I might do a very curated |
1506s | build um where like we pick one like |
1509s | abilities that are working particularly |
1511s | well and |
1515s | uh maybe do a little preview that way |
1517s | we'll |
1527s | see get me get get me Day N uh to to |
1531s | stream a reveal with me H |
1534s | H don't actually go harass him please |
1536s | that was |
1538s | just don't |
1542s | yeah he's busy |
1545s | enough all |
1548s | right uh I love how people refer to |
1551s | reroll an IT people uh prefer to roll on |
1554s | items mods uh in other RPGs as chaos the |
1557s | item oh refer as chaos I see what you're |
1559s | saying |
1564s | yes yeah it's it's it's not Poe |
1571s | chaos it kind of |
1587s | is I mean you get coins like that you |
1590s | get terms like that coined |
1593s | um it happens it happens a lot in um in |
1597s | Magic it happens a |
1598s | lot |
1601s | um like where where where an ability |
1603s | will get an effect or an ability like |
1606s | template will get coined by a very |
1607s | specific card um to the point where they |
1610s | like actually just sometimes take the |
1612s | name of that card and like the effect |
1615s | that it gave and just turn it into a |
1616s | like static named ability |
1626s | don't have a good example but I bet |
1627s | there's like I bet vigilance or |
1629s | something like that is like |
1635s | that unofficially fire |
1639s | breathing I should be able to come with |
1640s | better examples than that doesn't |
1643s | matter all |
1645s | right are there plans to add plus damage |
1649s | tab to player stat screen showing all |
1651s | the plus damage per type uh as is for |
1654s | increased damage um the I I don't know |
1658s | specifically what's going to be added to |
1660s | the character sheet we've been sort of |
1661s | talking about this vague idea of a |
1664s | character sheet rework for like three |
1666s | years now um and we keep we keep add |
1669s | every time we start working on it we |
1671s | keep adding things to the |
1672s | scope |
1674s | um eventually eventually that will |
1677s | happen |
1679s | um I I think that would be a good |
1680s | addition to |
1682s | it well there's |
1685s | some some interesting gloves right there |
1687s | not too |
1689s | shabby little LP on |
1693s | there when can we expect to shake up the |
1695s | monolith idland 1.0 1.1 1.2 um I don't |
1699s | know but I think of those three guesses |
1702s | your 1.2 guess is the best of the three |
1704s | of those |
1706s | guesses it's just a weird way of saying |
1710s | give it a |
1711s | bit uh right is the volatile zombie |
1715s | summons experimental ax functioning as |
1717s | intended a lot of people believe it's a |
1718s | bug I have no idea cuz I don't know what |
1721s | it says |
1723s | um if you think it's a bug please report |
1725s | it as a bug and we'll figure it |
1727s | out |
1734s | um what is it saying what is it |
1736s | doing |
1742s | I've had my head so buried in in Falcon |
1744s | and stuff |
1749s | lately let's go look for |
1759s | it experimental volatile zombie which |
1762s | what did you |
1763s | say there's two of them there's two of |
1767s | them |
1769s | uh is the volatile zombie summons |
1772s | experimental aex functioning properly oh |
1775s | that was not experimental volatile |
1777s | zombie on potion |
1784s | use I mean it should summon that many |
1787s | zombies when you use a |
1790s | potion um they should count towards your |
1792s | zombie summons like normal um if you |
1796s | have some node that for forces you to |
1798s | only one zombie it should only summon |
1800s | one zombie like your your tree should |
1802s | take effect and be included so any |
1804s | restrictions in the tree should apply |
1810s | still uh those are the things I would |
1812s | assume are possibly going wrong with |
1821s | it all right seems how you guys love |
1824s | passive trees so much we do that you |
1826s | give every skill one have you guys ever |
1829s | thought about giving one to the monolith |
1830s | of Fate yes we definitely |
1834s | have |
1836s | um I think that sounds like a fantastic |
1840s | cycle mechanic to me personally um |
1843s | socare I'm not saying that this is |
1845s | something we've talked about and will be |
1846s | a psych mechanic or anything like that |
1847s | what I'm just saying is that personally |
1848s | I think it's a good idea for a psych |
1850s | mechanic |
1852s | um the core functionality of the um |
1859s | of the monolith isn't going to be |
1860s | dramatically changing for 1.0 you're |
1862s | going to see basically with what's there |
1864s | is what's there for 1.0 um you know make |
1868s | improvements on things and um like make |
1872s | make small small quality fixes and |
1875s | changes and stuff like that but it's um |
1877s | core functionality is going to be 1 |
1879s | point out |
1880s | it's basically locked in |
1885s | um but after that oh baby do we got room |
1888s | for |
1894s | stuff and yeah I think that's a that's |
1896s | the sort of thing that I would be really |
1898s | cool to do in a |
1900s | cycle when warlock when it's |
1903s | ready I guess I can say 1.0 no |
1909s | 1.0 the Warlock the warlock's looking |
1911s | sick right now though that one's that |
1913s | one's mostly ready like the core um core |
1917s | stuff is ready ready still got lots of |
1919s | bug to fix thanks Justin doing a great |
1933s | job plus three |
1937s | Raptor always |
1939s | fun I really want to um R Raptor's been |
1943s | on my short list for a while of uh of of |
1947s | abilities I really want to take a deep |
1948s | dive into cuz there was a lot of things |
1951s | we tried to do with it and it just never |
1952s | quite found its place I think |
1958s | um and I think some of the uh |
1961s | improvements and changes we've made to |
1963s | ailments and how those work I think |
1965s | there's a lot of room in Raptor for some |
1968s | um some really nice updates there's |
1969s | there's lots of things that have to |
1970s | happen first cuz it's still pretty good |
1971s | but there's like I I I I just remember |
1974s | working on Raptor a bunch and there's a |
1975s | lot of nodes now that I'm like I would |
1977s | change that |
1987s | that my back does not feel |
1991s | awesome probably complain about it a few |
1994s | dozen more |
1996s | times rare enemies regen Health they |
1998s | won't live long enough to |
2003s | regenerate uh when are we getting a |
2006s | giant form like a 10 foot tall truid or |
2009s | something um there's |
2011s | a I'd say it's pretty unlikely I think |
2014s | if we were going to do a significant |
2016s | size change with a druid form probably |
2019s | would have seen it with |
2022s | bear |
2025s | um there's there's a lot of stuff that |
2028s | like assumes the player character is a |
2030s | really specific |
2031s | size um and so that's why that's why all |
2034s | the transforms are are pretty similar in |
2036s | size and all the player models model |
2037s | technically have the same collider you |
2039s | know it's it's there's just a lot of |
2041s | stuff that's um assumes the player is a |
2045s | specific size and Devi deviation from |
2048s | that uh can can cause |
2058s | problems that meteor Storm's so |
2065s | good he defin the job yeah he tried to |
2069s | get out of there but he couldn't |
2073s | run all right will trade be publicly |
2076s | tested before 1.0 launch I saw some |
2079s | discussion on it potentially messing up |
2081s | the game release if it came with 1.0 I |
2084s | mean I I I that discussion wasn't being |
2088s | had |
2089s | by |
2094s | um like people working on it cu |
2098s | were not been saying that I there |
2101s | there's there's always the chance any |
2102s | feature has causes issues you know |
2106s | um we are uh we are going to have people |
2111s | that do not work at ehg testing the Ade |
2115s | system before it goes live |
2118s | um there won't be a public patch that |
2122s | enables the bizarre pre 1.0 launch for |
2128s | just every single person who plays the |
2130s | game that that won't happen the the |
2132s | first time that just like you buy the |
2134s | game on Steam you download you install |
2136s | it you boot it up okay you can access |
2138s | the bizar the first time that'll happen |
2139s | is |
2147s | 1.0 so yes and no |
2150s | somehow uh will you be adding more Maps |
2152s | secret Areas or dungeons later on yes to |
2154s | all of that uh hey Mike do you think |
2156s | each you will ever develop your own game |
2159s | engine for the longevity of improving |
2160s | last Epoch or possible |
2162s | le2 and do you see any pros and cons |
2165s | with having your own game engine |
2166s | developed for last Eon um I think |
2171s | that |
2173s | um I think the chances of us developing |
2176s | our own engine are pretty small I think |
2178s | the chances of us developing our own |
2179s | engine specifically for use on last |
2181s | Epoch and converting it from Unity to |
2183s | that custom engine is way tinier |
2188s | um I I would I would be absolutely |
2193s | shocked if we ever moved last defo onto |
2195s | a new engine um I mean who knows right |
2199s | stuff could change the generally I I I |
2203s | could be wrong with this but I I feel |
2206s | the implication of um this being asked |
2210s | because of recent |
2213s | um stuff let's called Stuff happening um |
2217s | at at Unity um and I I guess the the the |
2222s | only thing I can say to that that is |
2224s | just hopefully in re insurance is that |
2226s | um none of it affects us in any way all |
2229s | all the stuff that's been happening |
2230s | we're completely unaffected by it in any |
2233s | way um at least directly affected by it |
2235s | there's I'm sure there's knock on stuff |
2237s | and um you know maybe down the line |
2240s | stuff but but right now it has had zero |
2243s | effect on us and will have zero effect |
2244s | on us going forward the version of unity |
2246s | we use is is |
2247s | unaffected |
2252s | um now future |
2255s | games I can't really comment too much on |
2258s | what engine we'd use in the future um |
2262s | but either either picking a different |
2264s | engine that already exists or developing |
2266s | another engine for games in the future |
2268s | is not impossible I'd say there's a much |
2270s | higher chance of that happening than |
2272s | ever using a different engine on last |
2274s | Dex specifically um so like hypothetic |
2277s | an le2 in I don't know what 10 years um |
2282s | yeah give me those keys all that chest |
2284s | was stacked and |
2286s | exalted I am not a man of many pockets |
2290s | no but I am a man of |
2292s | many crafting material slots I don't |
2299s | know it's probably up anyways uh yeah so |
2302s | I I hope that answered that whole |
2305s | question I think it did |
2310s | if not please feel free to submit a |
2312s | follow-up question it'll be answered in |
2314s | the order was |
2323s | received oh my back is |
2326s | hurting I am |
2335s | struggling okay back back on Old topic |
2337s | that we were just talking about uh on |
2339s | enemies out regenerating the player I |
2342s | meant more in other RPG games I find any |
2346s | I rarely find anything like it in |
2348s | Le but I see it all over in RPG games |
2353s | where at the moment it feels like |
2353s | there's nothing I could have done to |
2355s | beat the enemy besides run away or give |
2357s | her comeback my DPS is high enough if at |
2359s | appropriate |
2363s | levels like you're saying you see bosses |
2366s | out regening you in other games and are |
2369s | happy we don't do that in |
2371s | last is that what that |
2389s | said I mean we we do we definitely do |
2391s | use regen as a defensive tool for for |
2395s | enemies um it's usually not crazy |
2403s | powerful sorry I don't fully |
2405s | understand Mike and chat will you guys |
2408s | release a mobile version I mean I I hate |
2412s | saying hard no to anything |
2415s | um but if a phone wants to run last |
2418s | Epoch that phone's got to get a lot more |
2421s | power in it before it's going to be run |
2422s | in this |
2425s | game |
2431s | I mean I'd love to do a mobile version |
2433s | um we've no intention of doing a mobile |
2436s | version at |
2438s | all um I just the only the only part |
2441s | that intrigues me about it really is the |
2444s | um it I I I don't think that putting |
2448s | last Epoch specifically as a mobile game |
2450s | is a good idea I think mobile games |
2452s | should be developed as mobile games and |
2454s | non-mobile Games should be developed as |
2456s | non-mobile games I'm I know there are |
2458s | exceptions to this |
2461s | um uh and and I but I think that there's |
2467s | like not there's so many things that we |
2470s | do in last Epoch as it is that wouldn't |
2472s | translate well to a mobile environment I |
2474s | don't |
2475s | think um so I'm not really interested in |
2478s | taking last Epoch and putting it on |
2479s | mobile devices um but I am really |
2482s | interested by the prospect of what you |
2484s | can do with a mobile arpg I think |
2487s | there's lots of cool things you can do |
2488s | that you can't do with a a non-mobile |
2490s | one um I said that we have no plans to |
2493s | make any mobile games at all right now |
2497s | um who knows that could change we got |
2501s | hopefully we got a long time ahead of us |
2503s | here but |
2506s | um no no le |
2515s | mobile |
2524s | you know |
2526s | what I'm GNA I okay I'm G to put |
2529s | something up on screen to show you guys |
2531s | and I'm going to go get that cool thing |
2532s | I just mentioned be right |
2545s | back |
2586s | hello I'm back how's it |
2605s | going |
2620s | all right I think what I've learned is |
2621s | I'm going to have to print uh print this |
2623s | thing in two pieces and glue it |
2626s | together because my print bed is not as |
2628s | big as my |
2630s | head I think that's what we've |
2633s | learned still pretty |
2635s | cool |
2641s | I'm just so happy to have my printer |
2642s | back up and running again oh my |
2648s | goodness I put a new extruder new direct |
2651s | drive extruder on |
2652s | it oh it fixed all the problems I was |
2655s | having so I've got a ton of settings to |
2658s | work |
2662s | through all right thank you for |
2664s | indulging me |
2670s | I'm |
2672s | back uh let's try and find out where I |
2674s | was in |
2676s | chat started scrolling on |
2679s | me uh I think this is close I don't |
2682s | recognize do you have any favorite skill |
2685s | from another arpg that you'd like to |
2687s | bring to Le or that have already besides |
2690s | D2 stuff obviously you know me too well |
2695s | um |
2700s | nothing really particular comes to mind |
2702s | off of Just immediate |
2706s | um I mean so Grim Grim Dawn does have |
2710s | some some gun stuff that I think would |
2712s | be a lot of fun to bring in |
2717s | um that's that's where my thought went |
2719s | first I know we don't have any gun stuff |
2721s | at all and like we don't really have |
2723s | plans to add it but maybe eventually |
2724s | sort of thing um |
2728s | and this might be influenced by me uh |
2730s | working on Falcon right now as well |
2731s | which is like the closest thing we have |
2734s | to well Marksman as Rogue in general is |
2736s | the closest thing we have to a class |
2738s | where that style would fit |
2744s | nicely |
2752s | um he said no D2 so can I do D3 |
2758s | uh there's a lot there's a lot of Monk |
2759s | abilities that I really like the like |
2761s | um the |
2764s | Masters big fan of that the multimaster |
2767s | build whatever it was called I'm sure |
2768s | there's a proper name for it I'm just |
2770s | getting |
2774s | wrong oh there another one here I missed |
2776s | uh the Emperor of corps's fight is |
2778s | extremely broken oh |
2780s | no he gets uh when it comes to using a |
2783s | traversal skill they break immediately |
2785s | making them use usess to escape his AOE |
2787s | do you know if this will be fixed in 1.0 |
2789s | I have no information on the status of |
2791s | potential upcoming bug fixes I am |
2796s | sorry uh what is one of the higher T |
2798s | tier skills in Falcon it's pretty |
2801s | awesome is what it |
2803s | is uh when will the API become public I |
2807s | don't know um I know we're in sort of a |
2809s | like uh a trial phase for it right now |
2813s | um I actually didn't know it was being |
2814s | worked on and someone said that was like |
2816s | out and I was like what that's awesome |
2819s | um so right now it is uh limited to |
2822s | there's there's two people there two |
2824s | websites we've given access to the API |
2826s | um for now um this is this is not a |
2831s | permanent situation we do plan to give |
2834s | everyone the same access to it |
2839s | um |
2842s | and uh it's it's it's the reason it's uh |
2845s | rolled rolling out slowly is just so we |
2846s | have a chance to you know make sure |
2848s | things are uh working the way we expect |
2850s | them to you know that that there's no |
2852s | major problems with it that it's not |
2854s | going to cost us an arm and a leg and |
2855s | some sort of um some sort of extra fees |
2859s | that get incurred or something that we |
2860s | just didn't anticipate or so I don't |
2861s | know something there's like a whole |
2862s | bunch of stuff we're testing out right |
2863s | now with regards to that API system and |
2866s | um once once it's more well tested um by |
2872s | having other people use it and give us |
2873s | feedback on it |
2875s | um |
2878s | we'll uh we'll look at rolling it out on |
2880s | a wider scale I don't know when that's |
2881s | going to be I'm |
2889s | sorry would you sit still for a second |
2895s | please yeah use that channel ability you |
2898s | know you like |
2900s | it |
2905s | yes |
2906s | I am not a man of many |
2909s | pockets sounds so fed up with me on it I |
2913s | swear to God if you try and pick up one |
2915s | more thing I got to slap |
2919s | you dream Thorn that's too big to fit n |
2928s | Pockets uh how long will Cycles last and |
2932s | how many do you already have planned out |
2934s | um how long how long they last exactly |
2937s | will depend um quite a bit on feedback |
2940s | we get from doing them um it'll depend |
2943s | quite a bit on like what else is |
2945s | happening in the in the arpg space at |
2947s | that time like is there another game |
2949s | that's um that's going to come out uh |
2951s | with with one of their uh leagues or |
2953s | seasons and do we want to adjust things |
2955s | forward or back to um to avoid that type |
2958s | thing so like the the the the time for |
2962s | each will fluctuate a little bit here |
2963s | and there |
2964s | depending um um I think that they'll be |
2968s | roughly similar to what you expect from |
2971s | other games in the genre and what our |
2973s | patch Cadence has generally been so um |
2976s | it's it's I think those those numbers |
2978s | average out to roughly somewhere in the |
2981s | general range of 3ish to 4ish months is |
2986s | um hopefully that was non-committal |
2987s | enough because I don't know how long |
2988s | they're actually going to |
2989s | be |
2990s | [Music] |
2992s | um and and and that could change maybe |
2994s | we get a bunch of feedback that people |
2995s | are like we want we desperately want |
2996s | them to be six months or we desperately |
2998s | want tiny ones to be two months or we |
3000s | desperately want like one big one and |
3002s | one small one alternating or you know |
3003s | like there's all sorts of things that we |
3005s | can um we can we can do to adjust that |
3008s | and |
3009s | um how many do we already have planned |
3012s | out I know I've seen the plans for three |
3014s | of |
3015s | them |
3016s | [Music] |
3017s | um with like with like I've seen the |
3021s | plans |
3022s | for three specific ones um and I've seen |
3026s | plans for many more that were not like |
3028s | this is going to be 1.1 and this is |
3030s | going to be 1.2 type |
3041s | specific but I'm sure the people like |
3044s | those um higher level planning stuff |
3047s | happens oh my goodness I died high level |
3051s | planning stuff happens |
3053s | um without me as it should uh so I'm |
3056s | sure there's even more stuff that I |
3058s | don't know |
3062s | about that one was not meant to be |
3065s | apparently straight increased health is |
3067s | not awesome for us right |
3072s | now |
3076s | yeah |
3078s | yeah |
3084s | yeah Glyph of dominion is bugged versus |
3088s | Lon fight oh no do not seem damage B |
3091s | please submit your bug reports on the |
3093s | forums or using the in-game tool report |
3095s | a bug right |
3097s | here do you have any funny coding |
3100s | stories where bug was caused by |
3101s | something dumb me spelled or forgotten |
3103s | semicolon I mean these are the things |
3106s | you you try and forget uh I nothing |
3108s | comes to mind specifically but yes |
3114s | Lots um |
3118s | um the first time I here's here's here's |
3121s | one actually uh when we started out uh |
3125s | working on homing |
3127s | abilities like having St heat seek |
3129s | targets um I I I had accidentally put a |
3134s | negative somewhere that wasn't supposed |
3135s | to |
3136s | be um may have been someone else I think |
3139s | it was me I think one of us had put an |
3140s | negative somewhere that wasn't supposed |
3141s | to be and so he was actually doing the |
3144s | like so you say like home in at Power |
3146s | four and so it's like we the the Homing |
3149s | has like a a range that it works at and |
3151s | U like the power that it works at at |
3153s | that range and it like scales based on |
3155s | how close it is all that sort stuff but |
3157s | um so it |
3158s | would because there there was a negative |
3161s | number there it would instead of like |
3162s | turning towards an enemy it would turn |
3163s | away from the enemies um so we started |
3167s | setting up like obstacle courses where |
3171s | there'd be like a dummy here a dummy |
3173s | here a dummy here a dummy here and then |
3177s | you'd like um you you you you You' stand |
3181s | here woo that's me and you shoot a |
3184s | fireball this way um and you try and you |
3187s | try and like find a way to like get it |
3189s | to go through the obstacle course |
3192s | without hitting anything because it was |
3194s | it would repel from stuff so you'd like |
3196s | shoot the fireball here and it would |
3197s | like come out this way cuz it go around |
3199s | that one and it would come this way go |
3200s | around that one you'd like try and like |
3202s | get it to go through the course I'm |
3205s | dying right now I can feel |
3209s | it |
3212s | um with without hitting |
3224s | anything pick it |
3227s | up um that's the coolest one I can think |
3233s | of uh will all skill have a skill tree |
3236s | in 1.0 specifically Healing Hands I did |
3239s | see something about healing hands on |
3242s | a like if we got time it needs to it was |
3247s | the first thing after Falconer and |
3250s | warlock to go for 1.0 for skills |
3254s | um so that everything had a |
3259s | um so that everything had a um a skill |
3263s | tree so we're we're we we we definitely |
3266s | want to I don't know if it's going to |
3267s | make it or not I hope it does I think it |
3281s | will uh any plans in allowing upgrade |
3284s | lower level item bases that have |
3286s | favorable implicits for our builds so |
3288s | they can keep up with higher level bases |
3291s | um generally so um we we have no plans |
3294s | at this time to do that that um |
3297s | generally this gets uh is is talking |
3299s | about unique items usually is the is the |
3301s | question there but not always |
3303s | um I I think this is a cool if um if I |
3308s | was going to be in a design meeting |
3309s | about discussing doing something like |
3310s | this I would probably pitch that it |
3312s | should be a reward for a |
3322s | dungeon um but quite often so unique |
3325s | items in particular uh frequently part |
3328s | of how we balance the |
3330s | item um is the base that's chosen for it |
3334s | um sometimes that base item is kind of |
3336s | intrinsic to how that item functions or |
3340s | um the thematics behind that item so |
3342s | like the unique items in particular we |
3344s | take we take pretty bit pretty large |
3346s | amount of care in picking the right base |
3348s | item for it um so it's upgrading That |
3352s | Base item can cause some confusing |
3355s | situations I think in certain situ in |
3357s | certain cases um so I think would be |
3360s | hesitant to allow that um upgrading the |
3363s | base on like an exalted item or |
3365s | something like that that basically the |
3367s | base is um it's it's randomly generated |
3370s | is definitely less problematic there |
3375s | um and uh you also it also doesn't break |
3379s | the convention of not being able to |
3380s | craft un unique |
3384s | items |
3391s | [Music] |
3393s | any plans to improve the improve on the |
3396s | engine yeah we do it all the time I |
3398s | makes my PC run rather hot even compared |
3401s | to something like cyber Punk Steam |
3402s | Reviews also mention engine problems |
3404s | quite often yeah I don't |
3408s | um I think that probably almost every |
3413s | single one of those reviews that mention |
3415s | it are |
3418s | um kind of misunderstanding the problem |
3420s | but have a valid |
3422s | concern |
3427s | um I I don't think it's specifically the |
3430s | engine um causing the majority of those |
3440s | problems uh I'm happy rare monsters |
3443s | don't out regen the player in e but |
3445s | wanted to a de perspective on other args |
3450s | oh having uh having out regening rare |
3452s | monsters for lower damage characters um |
3455s | I think it's fine I think it's I for all |
3459s | the reasons I said that we use it in our |
3461s | game I think it's fine I think it's |
3465s | um uh it's just it's another way of just |
3468s | having that difficulty go up |
3472s | um and like if if there was an enemy |
3476s | like like I guess try try and flip it a |
3478s | little bit and see how it feels um say |
3481s | that there's an enemy that has an attack |
3484s | that deals a th000 |
3486s | damage um it doesn't matter how much |
3489s | defenses you have doesn't matter |
3491s | anything it always subtracts a th000 |
3493s | damage from your health pool no matter |
3495s | what zero exceptions um and your |
3499s | character only has 500 health you will |
3502s | die as soon as this thing engages with |
3504s | you and just take away a th000 health |
3506s | from you you go to zero and you die no |
3507s | matter what um |
3511s | and um okay as this is like an extreme |
3514s | contrived example and it's not very |
3515s | interesting y yada y but um I I think |
3517s | it's kind of the other half of the same |
3519s | coin where it's like that's a defense |
3521s | check instead of a DPS check but um you |
3525s | know it's it's at some point the like |
3528s | the enemies have to get harder in order |
3529s | for you to feel uh a character |
3533s | advancement with uh relative to the rest |
3536s | of the world that that your character is |
3538s | is is existing |
3540s | in um so I don't think it's unreasonable |
3543s | to have uh situations where sort of |
3547s | minimum uh damage numbers are needed to |
3551s | to |
3551s | progress um and whether that's done |
3555s | through um and like you you can do that |
3558s | a lot of different ways you can do that |
3559s | with like an an enraged timer it's the |
3560s | same thing really |
3564s | um |
3566s | it's just a little more obvious because |
3568s | it comes to a head very quickly um but |
3571s | yeah I think I think it's the same thing |
3573s | as in a rage timer really yes like when |
3574s | you when you get down to |
3580s | it I'm I'm not saying you should uh |
3583s | intentionally put people in situations |
3586s | where they have no hope of being |
3588s | successful um but I think if if a player |
3593s | uh maybe like |
3596s | uh skips ahead to a point where their |
3598s | character is not ready for whatever the |
3600s | challenge they're being presented with |
3601s | is I I think it's fine if um if if that |
3606s | like reason that it's too difficult is |
3609s | because regen is too high I think that's |
3610s | a fine reason for it to be too |
3615s | difficult mostly because that is |
3617s | something you |
3618s | can um train your character to um to |
3624s | overcome |
3629s | like oh my Fireball is not strong enough |
3631s | to defeat this enemy okay let me go get |
3634s | a better |
3636s | Fireball that's like that's the charact |
3638s | it's a very very very simple version of |
3640s | the the character story arc of |
3643s | overcoming this |
3650s | challenge is an ascended master ball I |
3653s | don't know what that means but I love |
3655s | love |
3659s | it I'll take |
3664s | it saavs I've always thought Wario had |
3666s | good taste and |
3681s | underwear for everyone who is uh |
3684s | possibly confused by what I just said |
3686s | here is an upside down master |
3699s | ball uh all right what is |
3703s | the uh that is one oddl looking Falcon |
3706s | oh oh oh my God we're that far behind |
3709s | still oh |
3713s | a |
3722s | thank you |
3725s | someone oh that hurt |
3730s | okay Ma just seized up there a little |
3733s | all right thank you gayb very much he |
3735s | get S quin69 Ah that's |
3737s | great awesome thank you very |
3741s | much welcome |
3743s | Quinn |
3750s | gretings I have a feeling he's probably |
3752s | not actually here but that's |
3760s | okay okay random aside here and I hope |
3763s | there's enough people here that are as |
3764s | big a nerds as I am actually let me |
3766s | strike that who are way bigger nerds |
3767s | than I am in the best possible way um |
3770s | that can help me answer this question uh |
3772s | there was an episode of Loki that came |
3775s | out recently and I'm just I'm no Major |
3777s | Spoilers here but there's a character |
3779s | called Brad |
3781s | wolf and I'm wondering if that's a |
3784s | reference |
3786s | to um to Doctor Who or not with bad |
3791s | wolf or or if the timing of this |
3794s | character is just like this character |
3795s | came out U 80 years ago Mike in a comic |
3798s | and you're just wrong um or if it's just |
3801s | a coincidence so if anyone knows uh I'm |
3804s | very interested to know if Brad wolf is |
3806s | a bad wolf reference or |
3810s | not I haven't even watched that whole |
3812s | episode I just I saw the like the very |
3815s | few seconds of it and |
3817s | uh or maybe a minute of it or something |
3819s | and saw that like |
3833s | ah I'm very early on my doctor who |
3836s | Journey as |
3842s | well all |
3846s | right uh what is the life cycle of the |
3850s | last Epoch are you planning to finish |
3851s | the game and move on to other projects |
3853s | no or is it a long project with lots of |
3855s | updates like pee thank you absolutely a |
3857s | long project with lots of updates for |
3859s | many years um the line I always say is |
3862s | um I hope if I'm doing this in years I |
3865s | will be |
3869s | ecstatic and every time I say it the |
3871s | timer |
3877s | restarts got stop making myself laugh uh |
3880s | how do we know it's not Mike's clone now |
3883s | because my back hurts my clone's back |
3885s | would not hurt this |
3888s | much uh please no guns no guns we're not |
3891s | planning on guns right |
3893s | now |
3898s | is something spawning did I ruin |
3903s | this there's some enemy |
3906s | somewhere and it's right here and I are |
3908s | Dum Dum and it's |
3917s | okay oh God get out |
3920s | [Laughter] |
3923s | there |
3936s | give me that extra regen I just got that |
3938s | that Mana |
3940s | regen see that come in handy all right |
3943s | another question will I run around the |
3945s | outside uh I wish Le gon sounded less |
3948s | mocking and Goofy when trying to be |
3950s | menacing and more eldrich mysteriously |
3953s | scary |
3955s | um like oh |
3959s | no oh I don't know that name but I feel |
3961s | like I should like haros MOA from Elder |
3966s | Scrolls I should definitely know what |
3967s | that is uh I felt more intimidated by |
3970s | him before I met him as he seemed |
3972s | uncaring to his people yet super |
3974s | powerful uh he sounds like a |
3976s | condescending Manchild with is that the |
3979s | best you can do it hurts no less with |
3981s | the 10th time he says it |
3985s | um I'd really like to |
3987s | see uh context specific I I I don't know |
3991s | if um oh there's no question here it's |
3994s | just a comment cool I agree with your |
3996s | with your with your desire I personally |
3998s | really hope that there is some um |
4001s | context specific lines that we we add in |
4004s | that's that's one thing I really want is |
4005s | a context specific voice line system for |
4007s | bosses and and enemies too but most most |
4010s | importantly for bosses like um like oh |
4013s | it just got crit and it says a line when |
4015s | it gets crit or um it does a hit to you |
4018s | that's like particularly damaging and |
4020s | you like almost die and was like almost |
4022s | had you there or something like that um |
4025s | uh and and and having context specific |
4027s | lines for like specific triggers that |
4030s | can like only happen once in the fight |
4032s | um so like sometimes maybe they don't |
4033s | happen if that trigger never happens um |
4035s | or maybe they can happen like only once |
4036s | every like three minutes in the fights |
4039s | like if it goes long enough um you can |
4041s | hear it a second time but like you know |
4043s | you know I think that there the I think |
4045s | there's a lot of room for some cool |
4046s | stuff to happen there |
4048s | um it's a little outside the 1.0 scope |
4051s | though |
4053s | unfortunately are you planning paid |
4055s | Seasons like D4 or free ones like Poe |
4057s | without a season or without a season the |
4061s | so we're doing we're doing our own thing |
4062s | we're calling them Cycles they they will |
4064s | most |
4065s | similarly um resemble path of Exiles |
4069s | Seasons or leagues sorry um peee leagues |
4071s | will be the closest thing to last defox |
4074s | CES they won't be exactly the same um |
4078s | Poe is incredibly good at cranking out |
4081s | cohesive content with a a storyline and |
4084s | tons of amazing artwork and all this |
4086s | stuff so the scale of a Poe League will |
4089s | definitely be um greater especially |
4092s | initially than the ones we can we can |
4094s | deliver on probably um but that's all |
4097s | the sort of stuff that we're going to |
4098s | like we're we're taking a lot of steps |
4100s | now that will have very positive |
4102s | cascading effects as we go on |
4106s | um and get us in a situation where where |
4108s | we'll be able to to deliver very |
4111s | frequent really awesome updates um |
4114s | that'll be a little bit juicier than |
4115s | what we can do initially at least um |
4118s | also on top of that there's a lot of |
4119s | things that are um that are coming in |
4122s | early cycles that are that are kind of |
4127s | um more I guess core to the game itself |
4132s | than sometimes you see in |
4134s | leagues |
4138s | um like for example the item factions or |
4143s | the falconer the Warlock you know these |
4145s | things are not |
4147s | really |
4149s | um they're kind of different to what |
4150s | you'd see in most leagues or |
4153s | Seasons |
4155s | um and you know like there there systems |
4159s | that we plan |
4160s | to that we always plan to have be part |
4163s | of the the core game going forward and |
4166s | not be um something that you |
4168s | conditionally interact with so the the |
4170s | first few are more ubiquitous content at |
4174s | least um and then we'll start to Branch |
4175s | out into |
4178s | um I guess |
4183s | more self-contained experiences it's not |
4186s | a bad way to put it |
4190s | yeah and and another thing I want to |
4192s | mention about this is that that all of |
4194s | the um all the stuff we're going to do |
4196s | with how we're releasing cycles and how |
4198s | we're going to be delivering on that |
4199s | content um it's very much subject to |
4202s | change based on feedback as as is |
4204s | basically everything else we do |
4206s | um we we really try and listen to what's |
4210s | going on and how we can improve based on |
4212s | that feedback |
4214s | um our favorite feedback comes in the |
4216s | form of when X happens I feel |
4223s | why |
4229s | just in case anyone's wondering no no |
4245s | reason uh does last Epoch use any type |
4247s | of smart loot system can you explain the |
4249s | loot philosophy being uh being last deck |
4251s | yes there are te technically so |
4255s | uh I would say ve extremely light smart |
4258s | loot systems are used um for |
4263s | example |
4265s | um a helmet chest and Relic the random |
4270s | drop items for that be it normal magic |
4273s | rare |
4275s | exalted uh items for for those |
4277s | categories |
4279s | all um all are class |
4282s | specific um |
4285s | so when a when a when a like a normal |
4287s | helmet drops there's it's something like |
4289s | a 99% or 98% chance I don't know what |
4292s | the actal number is it's it's an |
4294s | extremely high chance that it's going to |
4295s | be an item that your class can use um so |
4301s | if you're looking for normal magic rare |
4303s | or exalted helmet chest or Relic pieces |
4307s | it's of of for a specific class you'll |
4311s | find way more of them on that class um |
4314s | that's the extent of the smart loot |
4315s | that's it the smart loot does not affect |
4319s | um it's not it's not even smart loot |
4322s | it's just not dumb loot um the the it |
4326s | doesn't affect what uniques drop it |
4328s | doesn't affect what shards drop it |
4331s | doesn't affect |
4334s | um like the skills you're playing |
4336s | doesn't affect it |
4340s | um uh yeah like nothing else it's it's |
4344s | real Limited in what actually is changed |
4347s | based on some factor and it's just your |
4350s | base class and and it's really just so |
4352s | that you it's just so that most um items |
4355s | that drop are equipable by your |
4358s | character that you're playing that's |
4360s | that's all it is because the it's very |
4363s | few and far between items that are not |
4364s | equipped by your character and it's |
4366s | usually just because there are uh class |
4368s | specific affixes or a class specific |
4370s | base for those three slots or some |
4373s | unique items as well now a uh unique |
4377s | item being on a class specific base does |
4380s | not affect its drop chance uh relative |
4384s | to which class you're playing so a mage |
4387s | specific um helmet unique helmet a mage |
4391s | specific unique helmet will have the |
4393s | same chance to drop on a rogue as a mage |
4397s | um the only items that are affected by |
4398s | this not dumb loot are normal magic and |
4403s | rare and exed helmet chest and Relics so |
4407s | not uniques not sets um not experimental |
4413s | not personal uh what other item types do |
4416s | we |
4417s | have legendaries but they can't |
4423s | drop um I oh can you explain the loot |
4426s | philosophy being lasty so the the I I |
4429s | guess the loot philosophy in general is |
4432s | um |
4434s | we kind of want to give you as many |
4437s | options as |
4438s | possible um and let you decide what you |
4442s | most want to |
4444s | see |
4445s | um and that's mostly coming from a |
4448s | standpoint of wanting |
4451s | to |
4452s | um we we we really want to give you the |
4455s | opportunity to succeed in uh in your |
4459s | goals that's the easy way to put it and |
4462s | um we don't want want to tell you we we |
4465s | we we want to put as |
4468s | few how do say this we don't want to |
4470s | tell you what your goals should |
4472s | be um so |
4476s | like I I I don't know how to say this |
4478s | properly |
4480s | um we like giving you obvious options |
4484s | that work well together um that that |
4489s | that sets you up for Success so that |
4490s | there's like if you if you really don't |
4492s | want to go too far down the rabbit hole |
4493s | hole you can still do really well by |
4496s | just combining things together that you |
4499s | think like seem like they should go |
4501s | together cuz they seem similar right so |
4504s | like um uh what's an example what's an |
4507s | example flame Reeve has a fireball nodes |
4510s | oh my goodness where are |
4513s | they oh I haven't spoke flame re in a |
4516s | long |
4520s | time yes was hiding with the icon for |
4524s | the skill I was talking |
4526s | about good on Mike uh okay so um like |
4531s | Fireball and Flame re are like very |
4533s | similar theming abilities so we put |
4535s | things to synergize with them together |
4536s | type thing and so like we we do these |
4539s | types of things that are a little more |
4540s | on the obvious side um but we also want |
4543s | to give players the ability to um |
4546s | experiment and and Tinker with stuff |
4549s | that kind of doesn't seem like it should |
4550s | really work but does somehow um |
4555s | and uh so to help facilitate that we we |
4558s | we prefer to give um to put less |
4562s | restrictions put put um less influence |
4564s | on the loot that's dropping um because |
4568s | there might be some weird build that |
4570s | you've got your your your eyes set on |
4572s | your heart set on and um it only works |
4576s | with like some non-standard gear maybe |
4579s | you're like oh I really need to have |
4581s | this like Attunement dexterity gear |
4585s | um and because theun and dexterity |
4588s | generally don't go together like maybe |
4590s | we like so we we if we were doing heavy |
4592s | smart loot stuff T dexterity J to go |
4594s | together so we we make like some sort of |
4596s | rule uh in the item generation system |
4598s | it's like well if dexterity rolls on the |
4599s | item we don't roll Attunement on the |
4601s | item um we don't do that because we |
4603s | don't want there to be this sort of |
4606s | like damper on finding items for |
4609s | unconventional |
4611s | builds um so this does and then in order |
4615s | to drop an a a significant and frequent |
4619s | amount of items that are interesting and |
4620s | exciting and possible upgrades and all |
4622s | that sort of stuff we have to drop a lot |
4624s | of gear because we don't look at how the |
4627s | player is building their character right |
4629s | now in order to determine what we think |
4631s | they might want uh in order to improve |
4633s | those |
4634s | odds |
4636s | um which is which is why there's a |
4638s | built-in loot filter in the |
4641s | game I know a lot of you knew I was |
4643s | going there |
4654s | but oh I should have picked a longer |
4656s | question to |
4670s | answer |
4672s | oh I I was I was looking at at the other |
4675s | screen and trying to dodge it out of the |
4676s | corner of my eye I got it dang it ah |
4679s | Grumble Grumble Grumble Grumble Grumble |
4680s | Grumble Grumble |
4684s | Grumble hey Mike is the plan to update |
4687s | to set items something that'll arrive |
4688s | with 1.0 or afterwards so I just want to |
4691s | be super |
4693s | clear um because the the way I've |
4697s | recently oh Andrew good it's you all |
4699s | right great let me put this on record |
4700s | the way that I last however I however I |
4703s | said it last time where was that I just |
4705s | want to go read that out cuz that was I |
4708s | worded it really good last time I think |
4711s | it may be on the |
4722s | Discord not going to find it I'm just |
4724s | going to try and redo it um okay so we |
4727s | we we we don't we want to we want to |
4729s | adjust how set items fit into the |
4733s | overall all gearing process for your |
4736s | character that's pretty good |
4739s | um I think a lot of people have |
4741s | interpreted this to mean we're changing |
4745s | uh how set items work or we're changing |
4747s | something specific about set items maybe |
4750s | but that those those are not the same |
4752s | thing really and I just want to be clear |
4753s | that those are um I'm talking about how |
4755s | set items fit into the overall picture |
4758s | of like how they fulfill their role in |
4761s | the overall gearing process and what |
4763s | that role is um we're going to be |
4765s | updating that stuff so it's it's less |
4768s | about um CU I think a lot of people are |
4771s | like oh I I the expectation with oh um |
4774s | set updates the set items are coming |
4776s | what does that mean oh they're probably |
4777s | going to buff them in some way and |
4781s | um getting set items to a to a point |
4784s | where they are um part of the processing |
4787s | gearing an endgame character um the |
4790s | obvious way to do that is to tip off |
4792s | them |
4797s | but I'm not saying that's what we're |
4800s | doing you know it sounds like I'm saying |
4802s | that but I'm not saying |
4808s | that okay so what do we need we need we |
4810s | need void resistance oh yeah right I |
4813s | looked at this earlier I should I should |
4815s | never have got into that |
4820s | fight oh oh Andrew sorry but to answer |
4822s | your actual question that you asked |
4824s | after |
4824s | 1.0 um that it's a set the set stuff is |
4828s | not planed to come with 1.0 I don't |
4833s | think we'll |
4835s | see so part of the problem is it's not |
4837s | done yet there like I've um we have a |
4840s | plan for it I've seen the plan it's |
4842s | fantastic plan we've discussed it we |
4843s | talked about it um some things don't |
4845s | survive |
4846s | implementation so I don't want to start |
4848s | talking too heavily about |
4850s | it so I'm also being super Vegas because |
4852s | it could change |
4854s | all right moving on if you guys can try |
4857s | not to release 1.0 too close too soon to |
4861s | come releases Poe D4 Etc all coming |
4864s | really soon yes |
4868s | um yeah Poe's Po's recent uh release |
4871s | date |
4874s | shift |
4878s | um not not awesome for us um |
4883s | I I do not begrudge them taking more |
4885s | time at |
4887s | all |
4893s | um it's it's it's something as as as the |
4898s | uh as the scrappy Underdog on the |
4900s | playground we we it's something we have |
4902s | to to uh be prepared to adapt to |
4907s | um but yeah it's it's |
4910s | good I I I we we we do try to avoid |
4913s | major releases um from from the more INF |
4917s | franchise titles that's a good way put |
4922s | it are you guys doing controller or |
4924s | steam deck support there's already what |
4926s | I would call very good controller |
4927s | support not perfect there's definitely |
4930s | problems with it um there's things we're |
4932s | working on we're working to improve that |
4934s | that's that's a that's controller |
4935s | support is a major part of our our plan |
4938s | for 1.0 our goals for the game um steam |
4940s | deck support is something that we are |
4942s | very interested in um but haven't put |
4945s | any time or effort into it whatsoever we |
4947s | do have controller support we do have a |
4948s | Linux build it's kind of natural that it |
4950s | just works right there's some things we |
4953s | have to do to make it work really and |
4955s | play really nice um so we're not going |
4957s | to officially support steam deck uh at |
4960s | 1.0 um it is something we're keeping our |
4962s | eye on and something that we hope to |
4965s | expand into eventually |
4968s | um but it it all comes down to uh uh how |
4973s | how many like resources do we have and |
4975s | and what's the upshot from doing it type |
4976s | thing so |
4979s | um I it's a really |
4981s | interesting um form |
4983s | uh uh what's it called platform to get |
4987s | on to um but it is a separate platform |
4989s | that we are once once we add a platform |
4991s | it's something that we're like it's part |
4993s | of our um technical debt forever is now |
4998s | we have to include this this another |
5000s | build platform in there and it's that's |
5001s | that's the main reason we |
5003s | cut Mac support so long ago um was just |
5007s | it because it was Mac was going to |
5008s | become two |
5009s | platforms |
5011s | um and we had Linux as platform and we |
5013s | had windows and four platforms was just |
5015s | too much and we're like if we cut Mac we |
5016s | go down to two platforms oh my God |
5018s | that's so much better um and there was |
5021s | the whole processor stuff and there lots |
5023s | of stuff now that make it a lot better |
5024s | but |
5026s | um at least initially we need fewer |
5029s | platforms not more but we are definitely |
5032s | looking to them in the |
5034s | Horizon and and I also want to say that |
5037s | um there are a lot of people that have |
5038s | steam deck working already um it is not |
5040s | perfect and there's a few things you got |
5042s | to you got to tweak and change um to get |
5044s | it working nicely um but if you talk to |
5046s | some people on uh subreddit you probably |
5049s | be able to get it going pretty decent |
5052s | it's definitely not perfect and it's |
5053s | definitely not officially supported but |
5056s | um it's it's close it's closer than I |
5058s | expected with us doing literally |
5061s | nothing |
5064s | how's Falcon going so good um really |
5067s | really good |
5069s | actually uh any plans for a traditional |
5071s | Hydra skill um we've toyed around with a |
5075s | Hydra skill a few |
5076s | times uh it actually so one of the one |
5079s | of the Front Runners for um one of the |
5083s | front runner like build ideas or like |
5086s | design uh structure ideas I don't know |
5088s | what you want to call them like themes |
5089s | design |
5090s | themes it's the wrong way to put it |
5092s | there there's a term for that that I'm |
5093s | missing but like one of the core |
5095s | feelings for uh Rune master that we |
5098s | considered uh going with before we |
5101s | locked in um the the runes and the |
5103s | invocation system uh was it did include |
5107s | Hydra as the top level skill for uh fman |
5112s | Master which is part of the reason why |
5114s | you have the hydr hedron as um one of |
5117s | the |
5118s | invocations so I'd say it's um it it |
5123s | it's it's definitely not off the table |
5124s | by any means um I would say it's given |
5129s | the density of abilities you see on this |
5131s | screen I would say it is very unlikely |
5135s | that uh Mage will get any new abilities |
5137s | for quite a while um there's there's |
5141s | like there's there's room for more from |
5143s | the Mastery to come uh from each Mastery |
5145s | to come in the future and I and we will |
5146s | see those eventually but there's um if |
5149s | you look at how densely populated this |
5151s | page is compared to the other classes |
5153s | it's pretty hopefully pretty obvious |
5155s | that the other classes are going to see |
5157s | new skills |
5161s | first |
5163s | um and I mean like we we're all going |
5165s | we're going to continue with with more |
5166s | masteries as well so |
5168s | like uh probably wouldn't fit too well |
5170s | but it's it's possible that we could add |
5172s | it if like in a new Mastery or |
5180s | something oh |
5184s | any plans for planning the plans about |
5186s | the plans absolutely we have one of |
5188s | those meetings every |
5190s | week uh I got a pretty modern is laptop |
5194s | and ran Le pretty terribly at super low |
5197s | RS and settings I3 13 gen 8 GES of ram |
5200s | just PC runs um better on ultra settings |
5203s | though so maybe laptops aren't good for |
5205s | Le |
5206s | possibly |
5211s | um |
5220s | can you like leave me alone Mr baddy |
5225s | jerk face huh huh oh my God I went into |
5229s | the boss fight without getting any void |
5231s | res |
5234s | again is there any way we can squeak out |
5237s | some void res out of any of our gear we |
5239s | could try and roll This Fire |
5241s | Res |
5247s | great |
5250s | perfect |
5256s | um we are up a |
5260s | creek is what we |
5271s | are |
5286s | you might be able to make this better |
5287s | than |
5294s | our let's roll |
5301s | this |
5308s | okay so if I'm going to do this I got to |
5310s | be |
5313s | perfect I'm going |
5315s | to put this up here's a cool thing I'm |
5319s | going to answer questions till I come to |
5321s | a longer question that I can talk about |
5323s | while I'm playing this boss fight so |
5325s | here's a cool thing which I didn't |
5327s | actually press the button for it earlier |
5329s | sorry who knows what this is it's a |
5332s | little reminiscent of some of stuff in |
5333s | the game but it's definitely different |
5335s | uh what meta builds what meta build is |
5338s | surprised you not bugs |
5341s | one um what the community made and it |
5345s | was not planned |
5350s | um I mean we we rarely sit down and say |
5353s | like Hey we're going to make sure we |
5355s | enable this build and we're going to |
5356s | make sure we enable this build and we're |
5357s | going to make sure we enable this build |
5359s | as like um top tier power build |
5363s | we do we do try and add support for |
5365s | certain things that we we try and make |
5366s | as balanced as we can we say like okay |
5368s | well like someone wants to take this |
5370s | class fantasy um let's let's make sure |
5372s | that there's stuff to make this fantasy |
5377s | work like just that is there not |
5379s | necessarily commenting on how much |
5381s | damage it |
5383s | deals um and usually and metab builds |
5385s | are all about you know high damage |
5387s | output stuff so |
5389s | it's it's a hard question to answer I'm |
5392s | sorry I don't I don't have a good answer |
5393s | for |
5395s | you hi last week you said that the Uber |
5397s | boss wouldn't be available for 1.0 uh |
5400s | will it arrive for the second cycle or |
5403s | in an intermediate patch it when we do |
5405s | add an Uber boss to the game it will |
5409s | arrive as |
5412s | a like as a main patch like here's |
5415s | here's a patch Uber boss in patch as a |
5417s | main it it'll be like a large feature in |
5420s | the patch like that that'll be a big |
5421s | deal |
5425s | um I had I heard bosses have some sort |
5429s | of dynamic damage reduction which causes |
5432s | uh that your which causes that your DPS |
5434s | is very low compared to other enemies uh |
5437s | how this work is this going to be |
5438s | changed adjusted because it seems to |
5440s | break power fantasy |
5444s | um I I I can talk about this one for a |
5446s | while |
5448s | actually |
5450s | nope yep okay um So |
5454s | currently boss spawns |
5458s | um as as ideal damage to this |
5463s | boss um and as as his basically as his |
5466s | health goes down um he gets a |
5470s | scaling |
5472s | Dr uh buff so he'll he'll take less and |
5475s | less and less and less and less damage |
5476s | as I deal damage to |
5478s | him now um the amount of |
5483s | as as time |
5484s | passes um that that buff sort of falls |
5487s | off as |
5489s | well so someone who is um killing the |
5493s | boss very slowly will not be affected by |
5497s | uh by that Dynamic Dr anywhere near as |
5499s | much as someone who is um doing up |
5502s | Bonkers oh my God what the f amount of |
5506s | damage um |
5509s | this I think is a uh a really good |
5514s | idea |
5516s | conceptually uh like the the goals |
5518s | behind that system are something we are |
5520s | very interested in continuing uh going |
5525s | forward however the current system is |
5528s | not achieving those |
5530s | goals uh in in in a way that we're happy |
5534s | with |
5535s | um it's a terribly aim shot that's okay |
5539s | though and |
5541s | um so we we we have uh a a plan for a |
5545s | system revamp that will |
5550s | um hopefully achieve the same |
5556s | goal |
5558s | better well achieve it at all instead of |
5560s | failing miserably |
5567s | um we get out of that |
5571s | one |
5579s | so one of the main goals um we we really |
5583s | like creating fun and engaging boss |
5592s | content |
5597s | um |
5599s | sometimes uh there can be situations |
5601s | where comes |
5603s | together that completely trivializes the |
5606s | mechanics of the boss |
5609s | fight like to the point where it it may |
5612s | as well be a training |
5616s | dummy um and we're less thrilled when |
5619s | when when that becomes the goal of this |
5623s | of of a um or or maybe not goals the |
5626s | wrong when that becomes the expected |
5628s | when someone's like oh is a build viable |
5630s | well can it one shot this boss can it |
5632s | kill this can it kill the final hardest |
5635s | boss situation in less than one second |
5638s | all right it is deemed inv viable build |
5640s | that that's that's not the sort of |
5641s | Benchmark we're looking |
5643s | for |
5652s | um and like for the most |
5656s | part um like a balanced |
5660s | build that gets to engage with the |
5662s | content is more what we're looking to to |
5666s | uh |
5675s | incentivize um and |
5680s | currently what happens |
5684s | is basically anyone who's got a like |
5689s | pretty decent build |
5692s | um and damage numbers turned |
5696s | on feels like they're hitting bosses uh |
5699s | with a pool |
5706s | noodle um and we the the generally I |
5710s | think the obvious like um solution to |
5714s | this that gets brought up usually is |
5716s | okay we'll just make um boss's Health |
5719s | Dynamic uh there's a bunch of problems |
5722s | with |
5724s | that that was |
5727s | close um so we we we can't do |
5730s | that |
5733s | um I don't want to |
5750s | fail and |
5754s | um sorry I've gone into the |
5760s | tank um where was I oh it's not it's not |
5764s | doing it's not doing its job properly um |
5766s | and there's there's a ton of you can see |
5768s | a ton of uh comments on forums and and |
5771s | and reviews and videos and things like |
5773s | that talking about how the system's not |
5774s | working and not not doing what it should |
5776s | be type thing and and and they are |
5778s | correct in that it is not um it doesn't |
5782s | feel good to play it's not fun and um |
5785s | that's the primary goal of all our |
5786s | systems is to be |
5789s | fun uh and and and it's that's a such a |
5792s | hard and vague uh criteria cuz you know |
5796s | defining fun is one of the hardest |
5797s | things in the world to do |
5806s | um oh man time that feeling when you |
5809s | just want call on a build um |
5815s | um oh |
5835s | no hey there's my void |
5838s | res we doing void |
5840s | res |
5859s | okay I'm just so I'm just so happy |
5861s | that's what's going on I'm just so |
5862s | happy |
5866s | um so yes we we are looking at a way to |
5871s | I like the long longest wayed answer |
5872s | ever I'm sorry um we we are trying to |
5875s | find a way to still have um uh a a |
5879s | mechanic in a boss fight in in boss |
5881s | fights in general that |
5885s | um |
5887s | a do do do have that a similar um |
5892s | normalizing effect on Boss kill times |
5894s | less extreme than what is now um but but |
5896s | that is one of the one of the pieces to |
5899s | the to the whole puzzle that we are |
5900s | trying to do is is a slight normalizing |
5902s | effect on Boss skill times um however |
5905s | the the the really important part about |
5907s | it is is not that it's normalizing boss |
5910s | heal times the really important part is |
5911s | that it's um giving something fun to |
5913s | interact with and so the way that we're |
5915s | going to do this is going to be a system |
5918s | that you can interact with right now the |
5920s | the way boss Dr works is there there's |
5922s | no count there the way adapted boss Dr |
5923s | works there's no counterplay |
5926s | um like the fastest way to kill a boss |
5928s | is to do the most damage as fast as you |
5930s | can and what the Adaptive Dr does is it |
5932s | just reduces that speed and that those |
5934s | numbers by an amount that is if you know |
5937s | how fast you're going to kill them |
5938s | actually a fixed |
5940s | amount and any attempt to like slow DPS |
5943s | to let those numbers go back up and all |
5945s | that sort of stuff y y y it doesn't work |
5947s | the fastest way to kill a boss is to |
5948s | kill it as fast as you can um which is |
5950s | great and um should still be the case |
5954s | that you can um kill a boss Faster by |
5958s | doing more damage to it yes you should |
5960s | be able to kill a boss Faster by doing |
5961s | more damage to it I I know that that |
5964s | sounds like the opposite of what I'm |
5966s | kind of talking about here and it's not |
5967s | true it's not it's not the opposite um |
5970s | and I know I'm being super vague and not |
5971s | really talking about it because the |
5972s | system we've planned is not implemented |
5974s | not tested y y y but I mean it's start |
5976s | to talk about the goals and what we want |
5977s | to achieve here for it and and it may |
5979s | not be something that we fix right away |
5980s | it may be something that needs more |
5981s | feedback and more iterations um but I |
5984s | think the next version is going to give |
5986s | ways to like have counterplay and um |
5990s | have more interesting decisions in um |
5993s | how you want to approach the boss fight |
5998s | um and and be more intuitive as well one |
6001s | of the big problems with the system we |
6002s | have now is it's very black boxy feeling |
6005s | um where you don't really understand why |
6008s | it's happening until you go into the |
6010s | game guide um or or the forums or you |
6014s | know like come here and ask about it |
6016s | type thing so like there's um we we we |
6018s | need the system to be more a obvious |
6020s | what's happening um and and be intuitive |
6023s | on how to interact with that um to to to |
6027s | make it uh advantageous for you to to be |
6029s | more successful um than if you just held |
6032s | the DPS button down |
6034s | possibly and then in some situations if |
6036s | you get your DPS high enough just |
6038s | holding the DPS button down will still |
6039s | be the best way so it's it's it's it's |
6041s | it's that Dynamic nature of of that boss |
6044s | fight and and having be being able to |
6047s | improve your character's performance |
6050s | through strategy rather than uh than not |
6053s | be able to do that is important too as |
6056s | well I we we've we've got some some |
6060s | vague plans to improve |
6063s | it that that will hopefully not impact |
6065s | your power fantasy will hopefully |
6067s | enhance it |
6072s | actually I think it's going to be sweet |
6074s | very elegant solution very |
6077s | simple um I think a regen up to a cat so |
6081s | they cannot regen More than 70% 75% of |
6084s | their last health so you'll eventually |
6086s | kill them but it takes longer and you'll |
6088s | have to dodge more of their skills |
6090s | instead of being |
6093s | impossible |
6095s | yeah I I I don't think it's terrible |
6097s | that you can get into a situation if you |
6099s | overextend yourself where it's not |
6100s | possible to win the fight I I don't |
6102s | think that's |
6103s | terrible I think having that be a the |
6106s | norm is is not fun and disheartening but |
6110s | but having that exists in the game is I |
6112s | think totally |
6114s | fine I think it's |
6120s | good especially in a campaign I think |
6122s | it's especially good and that might seem |
6124s | kind of ridiculous |
6127s | um but having |
6130s | a like a hiccup that you have to maybe |
6134s | like go back and train for a bit and |
6136s | overcome and then um and then you can |
6140s | like you come back and you you you beat |
6142s | it and it's great and there's that |
6143s | there's that feeling of like um like |
6148s | that that that that that cycle there's |
6149s | probably a term for this I don't know |
6150s | what it is but like the failure the |
6154s | retraining and the the the success the |
6156s | overcoming the the the sports |
6160s | movie having the built-in sports movie |
6163s | because that's that's like that's the |
6164s | storyline just described the story of |
6165s | every single sports movie ever |
6168s | um I gu having having having the sports |
6170s | movie built in into that um a small |
6173s | section of this campaign is actually |
6174s | pretty good um because I think if you |
6178s | don't have situations like that it's |
6181s | possible for you to get into a uh like |
6184s | if a worse situation later where you end |
6187s | up you come to a point where your |
6188s | character has slipped behind bit by bit |
6191s | constantly as you go forward and maybe |
6193s | you get to a point where you're just so |
6195s | far behind when you get to a boss fight |
6198s | um that it's it's like you you're like |
6200s | okay well I guess I'm going to go and um |
6204s | try and farm my character up and improve |
6205s | my character a little bit to to face |
6206s | face this boss fight but it's like two |
6208s | weeks of farming or something I don't |
6209s | know it's an exaggeration but um I I |
6212s | think that that when you're not like you |
6215s | can be working towards that goal in a |
6217s | campaign too long and lose interest |
6221s | possibly I I think I think there's a |
6223s | danger of that in in some |
6230s | situations |
6233s | hopefully obviously it depends heavily |
6235s | on the game and like where in that |
6237s | campaign they are or maybe they're not |
6239s | in the campaign you know there's so many |
6241s | factors that impact it but I think in |
6242s | general that type of um mechanic is fine |
6245s | to have in most most games at some point |
6247s | in |
6257s | there I know it's a small thing but when |
6260s | leveling up and changing skills in your |
6262s | attack bar you still can't back out of |
6265s | the box When selecting it when is this |
6270s | fixed like |
6275s | this when leveling up and changing |
6277s | skills in your attack bar yeah like so |
6278s | in your attack yeah there's like there's |
6281s | when when this opens when this when this |
6282s | window opens there's a gigantic window |
6284s | that's bigger than the screen that's |
6285s | open behind it that's a big button that |
6287s | says close this |
6290s | window |
6292s | I know because I implemented |
6299s | it someone had a question above this I |
6301s | will scroll up and find |
6303s | it |
6305s | FXX hi Paladin have a few things that |
6309s | can help team members will team play |
6311s | becomes something you focus more on so |
6313s | the players can form a good team to |
6315s | clear hard content or the focus be |
6317s | mostly on solo play with a few team |
6319s | abilities just for fun um we try to |
6324s | give |
6326s | um we we we we we are expanding the |
6330s | number of abilities that thrive in a |
6332s | group setting and there's there's a lot |
6334s | of them already that may be a little |
6335s | less obvious quite often they're nodes |
6337s | on other abilities |
6340s | um so like here I'll give you an example |
6342s | in a second on uh on on Frost |
6348s | wall um you can you can apply |
6353s | um flame W I know the name of the skill |
6356s | don't worry you can apply flame warb to |
6358s | allies in Frost |
6360s | wall here we go um so whenever an ally |
6363s | walks through the frost wall they get |
6365s | flame W um |
6368s | and so yeah like like most of the time |
6371s | we put these Party play mechanics in |
6374s | skill trees as optional things um |
6377s | because we we know that a lot of people |
6379s | play games like this completely solo and |
6383s | um if most abilities at their Baseline |
6385s | assumed a party play situation there'd |
6388s | be a lot of wasted power and a lot of |
6390s | abilities uh in their base base power um |
6393s | and the the |
6395s | um yeah so we we we we slip a lot of |
6397s | those things into the skill trees |
6399s | themselves but yes having |
6403s | um having uh Party play mechanics like |
6406s | that is is important and something we |
6408s | will continue to add more of um I don't |
6411s | I don't think we really put a an |
6413s | emphasis on one or the other at least we |
6414s | try not |
6415s | to um we are not planning on encouraging |
6420s | a holy trinity style gameplay so the |
6424s | um like tank heals |
6427s | DPS type um like like MMO structure |
6431s | for um is not something we're we're |
6434s | planning on pushing and we are we do |
6437s | design all content to be completable |
6439s | solo |
6441s | um I mean that it's possible that like |
6444s | some content could show up at some point |
6446s | that we accidentally make it only |
6448s | possible to complete it in a very Niche |
6450s | party situation or something I can see |
6451s | that |
6453s | happening um but generally we do plan |
6455s | things to be |
6457s | soloable um with with like high quality |
6459s | build and stuff like that but probably a |
6461s | little easier with a I think the here |
6464s | here's the line um a well |
6468s | organized um |
6471s | uh synergist a well organized |
6473s | synergistic group of players will |
6476s | typically |
6478s | outperform uh solo player in most |
6482s | situations and a disorganized group will |
6488s | be outperformed by a solo player in most |
6491s | situations |
6492s | um so it's like if you really plan out |
6495s | your party really well together and |
6496s | you're like okay well this abili is like |
6498s | this guy's giving me this buff that's |
6499s | really good for me cuz I'm doing that |
6501s | type of damage and I'm giving this other |
6502s | guy this other buff that's really good |
6503s | for him because he's doing that type of |
6504s | damage and like where like okay he's |
6506s | giving us all haste you know he's giving |
6508s | us all like a bunch of a bunch of armor |
6511s | and like you know like we're working |
6512s | together like really have this like core |
6514s | synergistic build in a group like that's |
6517s | going to work better than uh a solo |
6519s | player that that's got their own Build |
6520s | Together in most situations |
6527s | um um but you'll you'll still |
6531s | but if it's just like all right we're |
6533s | going to have five people jump in |
6534s | together |
6536s | and uh just ignore what everyone else is |
6539s | doing or in some situations actively |
6542s | like like oh this person's cleansing |
6544s | debuffs off that other person as an |
6546s | attack so it's going to uh cause the the |
6548s | first one who wanted those debuffs to be |
6550s | on there to trigger some ability do to |
6552s | do less damage you know like we try to |
6553s | avoid situations like that but I'm sure |
6554s | some of them |
6556s | exist oh sh armor we don't want that |
6560s | health and damage we can probably |
6561s | started that |
6572s | earlier do you guys plan on doing ads |
6575s | for Le on social media closer to release |
6578s | we do adds on social media |
6581s | um I it's not an extreme reach um but |
6586s | you know we we throw some out there I |
6588s | think we've um we're still experimenting |
6590s | with what has the best rate of return uh |
6592s | between social media and um other other |
6597s | I don't know I'm not a marketer I'm |
6599s | sorry um other types of advertising but |
6603s | yeah like we are especially leading up |
6604s | to 1.0 we're spinning that marketing |
6606s | engine up um and because this is like |
6609s | this is the point that we're really like |
6610s | ready to shout from the rooftops like |
6611s | Hey we're here this game's awesome come |
6613s | play it um and having having that that |
6618s | marketing start now is is really good |
6619s | for us so we've we we've been |
6621s | intentionally a little and we also have |
6624s | a limited marketing budget so |
6626s | like um we we've been strategic with how |
6629s | we spent our marketing budget and |
6633s | um I I I assume it's uh it's it's |
6637s | ramping up as we get closer to |
6640s | 1.0 as someone who knows nothing about |
6643s | what we do for marketing other than what |
6644s | I see CU every I've seen a couple ads |
6647s | for last defac it was it was kind of |
6648s | funny I'm like well that was a wasted ad |
6663s | whoops I hope e doesn't get a gun |
6666s | amendment I mean the so we we have no |
6670s | plans or designs towards guns in the |
6672s | game I use that as sort of a a generic |
6674s | example um and it's it's but at the same |
6679s | time it's not something that we are are |
6681s | completely ruling out long term so it is |
6684s | possible that we might add guns at some |
6687s | point long term um we have no plans for |
6690s | it there's no designs for it but we just |
6693s | don't want to be like never you know |
6697s | that's |
6698s | all oh get that outline fixed what's |
6701s | going |
6703s | on Guarantee I know what log there is if |
6706s | I open the the log right |
6709s | now yeah yeah it's a whole bunch of null |
6715s | refs texture is not assigned properly |
6724s | oh give me that ascendance I said give |
6727s | me that |
6735s | ascendance I wish Le monoliths had |
6738s | crafed mechanics like items so we |
6741s | wouldn't so we'd have super rare Le |
6744s | potential monoliths with some rare mods |
6746s | to make the area super interesting |
6748s | difficult but rewarding uh crafting can |
6750s | expand monus uh so much if added um yeah |
6754s | so this is this is um this is pee Maps |
6757s | is what we're talking about here um and |
6761s | we talked a lot like so you may notice |
6763s | that dungeon keys don't |
6765s | stack |
6766s | um we had originally talked about having |
6770s | dungeon keys work the same as how Maps |
6772s | work where there's like a magic map and |
6774s | you can like you different types of maps |
6776s | that you can craft on change the things |
6777s | on them you can add stuff to them take |
6779s | stuff off them y y y and um I think a uh |
6784s | a an endgame mechanic whether that is |
6785s | dungeons unlikely at this point or uh an |
6789s | optional monolith mode or a completely |
6792s | different um like type of type of thing |
6796s | entirely I don't know like um one option |
6799s | I saw I think this is a community post |
6801s | oh I don't remember where I saw it um it |
6803s | was like these these uh items that could |
6807s | drop that would be craftable basically |
6810s | like Maps um but yeah so they're |
6812s | craftable items that can drop that you |
6814s | can that have specific risks and rewards |
6816s | on specific mods basically basically the |
6818s | specific Echoes that drop as items that |
6820s | you can craft on that you could use in |
6823s | the monolith map screen to to replace uh |
6826s | an echo that's there so like say there's |
6828s | an echo that like um you're like oh that |
6830s | one's way too hard for me you have this |
6832s | item you use the item it changes that |
6834s | Echo into something else um so it's like |
6836s | a different U diff maybe maybe your |
6838s | build has 100% crit avoidance and so you |
6841s | you you Pi you pick one that um gives |
6844s | enemies a ton of crit chance and so it |
6846s | doesn't hurt your build at all and you |
6848s | just get an easy one and it lets you |
6849s | advance better because you use this |
6851s | item so that was that was my favorite I |
6853s | can't remember where that was I'm pretty |
6854s | sure that was a Reddit post may have |
6857s | been |
6859s | Discord |
6861s | um but I really like that |
6867s | one just hopefully because it was clear |
6869s | but if not making sure it's not |
6872s | something we've designed or talked about |
6873s | it's not something that's in the works |
6874s | but that type of thing is stuff we have |
6878s | discussed and we will be looking to |
6880s | expand our endgame systems and that's a |
6882s | great way to do |
6886s | it um that was a repeat question which |
6889s | is fine cuz we still paying and the |
6890s | reping which is great thank you very |
6891s | much all right I think it was mentioned |
6894s | that corruption rework rebalance was |
6895s | going to make it into 1.0 I know the |
6898s | goal is to shift more of the power to |
6900s | the actual corruption and not to the |
6901s | echo uh not the echo modifiers but could |
6904s | you share any more details maybe no I'm |
6906s | sorry I |
6909s | can't there's there's not a lot to it |
6911s | but that's you basically got it that's |
6913s | basically what's going to happen we're |
6914s | going to shift a bunch of the power from |
6916s | the to corruption from the modifiers |
6918s | themselves and |
6921s | that's B basically |
6929s | it all right random stuff in Echoes like |
6932s | Exel mes are great yes absolutely uh |
6935s | will there be more added on the release |
6936s | or will that sort of thing come with |
6937s | Cycles I don't think any more of those |
6939s | are coming at |
6941s | 1.0 I think |
6945s | the I'm pretty sure 1.0 doesn't include |
6947s | any more of |
6949s | these |
6956s | trying to I can't think of |
6962s | any um but we will we will definitely be |
6964s | looking to add more of those um like a |
6968s | little bit longer like like through |
6970s | through uh through through the cycles as |
6973s | we go that that is the type of thing |
6975s | that we are very much interested in |
6979s | adding |
6984s | oh hey two volatile zombies someone to |
6986s | potion |
6995s | use I know what item I just picked |
6999s | up |
7001s | sweet they're fire zombies see |
7004s | that are Vol oh yeah they're Fire by |
7006s | default I was I was playing poison |
7008s | recently I'm like I have it in my brain |
7011s | that they're just |
7016s | poison probably not the best one for us |
7018s | so we're I even look what else is on |
7019s | there Health NS actually not a bad |
7032s | belt yeah we will be adding more stuff |
7034s | like that in Cycles |
7036s | though is the offline mode still set to |
7039s | be truly 100% offline at 1.0 as |
7041s | previously announced back in March |
7045s | yes I I know I know a ton of work's been |
7048s | being done on this um and I I know it's |
7050s | either working or very close to working |
7053s | um and I'm pretty sure it's scope for |
7058s | 1.0 |
7062s | um yes yeah let's go with |
7064s | yes Final Answer |
7068s | Alex |
7071s | all |
7074s | right |
7077s | um oh my God not Alex sorry that was bad |
7081s | all right what's the headcat working at |
7083s | La now on after launch is that uh |
7086s | inevitable boost and funding going to |
7087s | lead to more hands on deck I do not know |
7089s | the exact number um I think we're in the |
7096s | like high 80s to low 90s |
7101s | range like we we're talking we're |
7103s | talking absolutely everyone that that |
7106s | has that's working on the project in in |
7109s | a including like contractors and all |
7112s | that sort of stuff like yeah I think |
7113s | it's in that range I don't I'm sorry I |
7116s | don't know the number I get asked this |
7118s | one pretty frequently and I should know |
7119s | the number and I just don't I'm sorry um |
7121s | but yeah we are pretty constantly hiring |
7124s | people |
7128s | um |
7131s | do careers page |
7143s | up what's up there right |
7146s | now yeah UI and gameplay |
7152s | developer come work with me that's |
7155s | that's basic that that position is |
7156s | basically take take a third of Mike's |
7158s | responsibilities away from Mike it's |
7160s | basically what that job |
7166s | is so come come take a third of my |
7173s | responsibilities um all right I |
7177s | literally can't stop playing this game |
7179s | that's that's dangerous I mean like if |
7181s | you're actually stuck like just I don't |
7183s | know start blinking in moris code or |
7185s | something someone someone will find |
7188s | you um |
7191s | any anybody's touch take a break and |
7193s | touch grass I was I was joking |
7196s | originally but yeah I |
7198s | mean |
7200s | um I think |
7202s | [Music] |
7204s | having um H having a having like a fixed |
7209s | timer so there's like a fixed fixed like |
7212s | like before you sit down set a fixed |
7214s | amount of time that you want to play |
7217s | for |
7218s | um |
7220s | and I know I know you can't always like |
7222s | end immediately afterwards but like set |
7224s | some sort of condition be like okay I'm |
7225s | going to do I'm going to spend two hours |
7228s | doing Echoes and um as soon as that |
7233s | alarm goes off I'll finish the echo I'm |
7235s | on and then immediately |
7239s | quit no Lolly gagging no just one |
7242s | more a lot of it's just discipline I |
7244s | mean if you |
7247s | um you you can set up |
7250s | up |
7252s | um like disciplinary AIDS that's a bad |
7257s | way to put sounds like a sex thing um |
7259s | you can you can put up like uh things in |
7263s | place that will force you to comply with |
7266s | your schedule but you could overcome if |
7268s | you really wanted to so like um uh you |
7272s | you could put like a a a lock screen |
7276s | that shows up when when when it finish |
7279s | when the time finishes or something I |
7280s | don't know and like you know the |
7282s | password to it but you have to like |
7285s | complete you have to beat you have to |
7286s | beat a chess puzzle to get back in and |
7288s | it like it gives you time to think like |
7290s | do I really want to circumnavigate the |
7293s | Restriction I put in place on myself |
7295s | just so there like a little bit of delay |
7308s | there |
7311s | this could be something as weird as |
7313s | like if it's like if you're if you're |
7315s | really struggling with something like |
7316s | this you can do something weird like um |
7317s | install the game on a like on a on a a |
7321s | easily removable drive from your |
7323s | computer and when like the time's up and |
7327s | you like you're not like you're you've |
7328s | used up all your time for the day you |
7330s | can like take that drive and like go put |
7331s | it in like a locked box that has like a |
7334s | combination on it or something and like |
7336s | it's that extra step of like going to |
7338s | get the drive out of the locked box |
7339s | unlock it and plug it into your computer |
7340s | so it can play it again and like that |
7342s | little bit of extra time can sometimes |
7343s | let you uh get a little perspective on |
7346s | on if you're really trying hard to not |
7349s | um not do this the other thing um that I |
7352s | find really good when trying to develop |
7353s | or break habits is is keeping records of |
7355s | things um so having having a way to like |
7359s | like track how much you're playing and |
7361s | say like okay maybe um like like so |
7364s | write down so you finish playing for the |
7365s | day um and you're like okay I played |
7366s | three hours today or something and um |
7369s | then you can like really see over time |
7371s | how much you're playing and if that's |
7372s | like going up or going down you can |
7373s | track your progress and you can you know |
7375s | like okay I'm really trying to get my |
7376s | game time down to two hours a day from |
7378s | three hours a day and you can like see |
7380s | it going down slowly and when you get |
7382s | there you know it's like it feels more |
7384s | like an achievement rather than just |
7385s | like a something |
7388s | happened I hope it |
7393s | helps also super duper not an expert on |
7396s | this sort of thing these are just the |
7397s | sort of things that I do um |
7400s | and if you're really looking for help |
7401s | and advice on this I'm sure there's |
7403s | better resources and I do not know what |
7404s | those are I'm |
7407s | sorry uh all right next question please |
7409s | make a new Pinnacle bosses that have a |
7412s | race for first kill um not be practice |
7416s | on standard like it is on Poe I want to |
7418s | see hardcore players enter blind in the |
7421s | arena and get one-shotted that is part |
7422s | of the fun watching |
7425s | them yeah it's it's a really tricky |
7427s | balancing act because there's lots of my |
7429s | goodness I am not surviving this oh no |
7434s | okay you can do this mik um oh my God |
7438s | I'm over |
7439s | time I just burned right through oh I'm |
7441s | probably so far behind okay here's |
7443s | here's here's what we're going to do I'm |
7444s | going to answer this question I'm going |
7445s | to almost for sure die in this Arena |
7447s | which is fine um and I'm going to just |
7451s | speedrun some |
7452s | questions uh at the end of this for like |
7455s | 15 |
7457s | minutes and if I don't good tears I |
7465s | apologize okay let's try and answer some |
7467s | buiness um oh yeah Pinnacle bosses and |
7470s | and stuff yeah so |
7472s | there's there's tricky stuff with that |
7475s | because especially because we're also |
7476s | doing an offline mode um it it it makes |
7480s | this like blind first online playthrough |
7483s | uh tough cuz there's like ways to to |
7486s | figure out what's going on and test |
7487s | things even if it's like like just |
7489s | simultaneously with launch it's it's |
7492s | it's tough um so we'll we we'll see what |
7495s | happens um I agree with the sentiment |
7499s | you've got there and it is something we |
7500s | are mindful of so we'll do our |
7509s | best but we're not going to sacrifice |
7511s | offline mode uh to make it happen type |
7513s | thing like we won't just like cut a mode |
7515s | if it's causing problems with |
7518s | that |
7529s | okay next question so the game content |
7531s | from cycle will stay after it ends yes |
7533s | uh was wondering how much further along |
7536s | uh dual Shields are from last Friday |
7539s | 0% um uh who is the community manager of |
7543s | Le uh Kane who is here in chat is the |
7548s | community manager |
7550s | it does a fantastic |
7554s | job oh my |
7559s | goodness oh my that was |
7567s | lovely okay we are going to sit |
7570s | here with got ice brush |
7573s | nice with boring stuff on screen I don't |
7576s | know what will be on screen we'll |
7578s | just |
7581s | I let's let's let's find some stuff to |
7583s | talk about I'm going to answer some |
7584s | questions I I know what do I know what |
7585s | do I'll put this back up but I'm gonna |
7588s | I'm GNA move |
7591s | it here there we |
7595s | go |
7596s | [Music] |
7597s | um okay we're we're gonna try and answer |
7599s | as many of these as possible I'm |
7601s | overtime but I really want to get |
7602s | through these and uh I'm going to be |
7605s | quick on the answers not going to do |
7606s | long rambly one sorry all right yeah |
7609s | Kane is the um |
7613s | manager |
7618s | um I'll pass the feedback on to |
7623s | him uh how about I highlight the best |
7625s | questions reveals modes from the stream |
7627s | on the forums um uh action Aaron action |
7630s | RPG does a uh a recap of every single |
7633s | one of uh these streams and Andrew Tilly |
7636s | has a ton of compiled info on forms as |
7641s | well uh few questions one thoughts on |
7643s | adding a rarity to the stash tab search |
7646s | uh love it um will a similar mindset in |
7649s | how run master was made into Warlock and |
7651s | Falcon since playing run Master feels |
7653s | like there is great room for build |
7654s | variety and experation yes we we we put |
7656s | the same sort of |
7659s | um philosophy the philosophy for |
7661s | generating new classes hasn't changed |
7663s | much in the last like three years really |
7666s | um we we don't add that many new classes |
7668s | the the the drw revamp was almost like |
7670s | add a new class and uh Shaman's gonna be |
7673s | pretty big too I think and um |
7679s | the uh but yes yes the way the way we |
7681s | approached adding Warlock and Falconer |
7683s | was the exact same way we approached |
7684s | adding run Master it neither of them |
7686s | will be as complex as Rune Masters run |
7689s | Masters are most complex class and will |
7691s | remain that way um there's a ton of fun |
7693s | things to do there uh I'm I'm really |
7696s | excited to show off that stuff all right |
7698s | with regards to controller support can |
7700s | you please allow us to rebind more |
7701s | buttons uh maybe there's some tricks |
7703s | there um and there there's there's a few |
7707s | there's a few gotchas that we've had to |
7708s | work |
7709s | around um uh don't buff the set items |
7712s | overall set items are a bad mechanic for |
7715s | the end game it creates limited choices |
7717s | and takes away the puzzle feels in my |
7719s | opinion it's better to concentrate on |
7721s | adding more legendary items uniques I |
7723s | think is what meant uh and slowly get |
7725s | rid of set items or exchange them for a |
7727s | new type of loot something refreshing |
7728s | like experimental items they are very |
7730s | cool uh uh interesting take I'm sorry no |
7734s | comment um what type of extra endg game |
7738s | activities will be offered on full |
7740s | release of the game uh there's not a lot |
7742s | of new like fullon activities um |
7746s | interaction with the item factions will |
7748s | be the biggest source of new activities |
7749s | at |
7751s | 1.0 |
7755s | um of set items we're not actually |
7757s | removing set items just to be clear |
7759s | uh any updates on WD movement uh it's |
7762s | still not |
7764s | planned uh can you play this without |
7767s | following a build guide |
7770s | absolutely um most of the time when I |
7772s | see people like like I go to Reddit or |
7773s | something and they're like I'm a new |
7774s | player uh any advice the like the first |
7777s | 20 comments are just just go play it |
7779s | have fun and then come look at a guide |
7781s | once you've uh got your first character |
7783s | through end game that's like the the top |
7785s | answer every single time um from the |
7787s | community and I agree uh are we never |
7789s | going to get and and like even there's |
7790s | like like Perry the pig makes great |
7792s | videos for lasto and he's got like a a |
7794s | beginner like a noob guide video type |
7796s | thing it's like this is a beginner guide |
7797s | the video starts out with you don't need |
7799s | this guide it's like how the video |
7801s | starts that was great um all right are |
7803s | we never going to get commas in the |
7805s | damage numbers uh yes no no we're no |
7810s | we're not never going to get Dam commas |
7812s | in the damage numbers uh any plans to |
7815s | change the end of echo reward popup menu |
7818s | I've had some many times covering the |
7819s | screen and not seeing something on the |
7821s | floor mobs the all of those mobs are |
7823s | supposed to be killed by the boss and |
7824s | the boss dies there's some like weird |
7825s | race conditions that cause it to be |
7826s | possible to happen um uh that that |
7829s | window does need to be either movable or |
7832s | minimiz probably minimiz is likely the |
7834s | option that we'll |
7836s | see uh that job position I was |
7838s | mentioning that would be their job to do |
7841s | uh do you have plans to have other end |
7844s | of game leaderboards yes like perhap |
7846s | corruption level and such instead of |
7847s | just read it absolutely um what those |
7849s | will be I don't know but yes we do have |
7851s | there's a few things we've considered |
7852s | we've also considered having like cycle |
7854s | specific leaderboards like oh this cycle |
7855s | there's like this special leader board |
7856s | that's cool and if people don't care |
7858s | about it we just ditch it if they like |
7859s | it maybe we keep it you know we consider |
7861s | stuff like that too uh any update on the |
7862s | blessing changes that were talked about |
7864s | in the maxr interview being able to more |
7866s | easily switch between previously |
7867s | unlocked blessings uh nothing's |
7869s | implemented but we still plan to um it |
7872s | it's essentially like it's not finished |
7874s | yet but essentially this instead of this |
7876s | just being something you just click on |
7877s | and just pick the ones that you've done |
7878s | and these instead of just saying the |
7879s | ranges will actually have specific |
7881s | values as the highest value you've ever |
7882s | rolled on that |
7887s | thing because because spoiler alert |
7889s | these are technically items these are |
7891s | actually items that you have in a |
7893s | special storage these These are as much |
7896s | of an item as as these and like the |
7899s | special storage they're in this |
7900s | literally the exact same |
7902s | system just displayed slightly |
7905s | differently uh the real question is oh |
7907s | my gosh you can't see what I was just |
7908s | looking at I'm sorry I just realized the |
7910s | the pictures up on the screen it's okay |
7911s | we're going to keep going charging |
7912s | ahead uh the real question is when we |
7914s | getting |
7915s | lightsabers I mean there's already kind |
7918s | of one in the game a little bitsh sort |
7919s | of not really |
7922s | um thanks for the answers I do like the |
7924s | support skills are nodes it's always a |
7926s | fun boost to your friends with with uh |
7928s | crit or heal or something um but still |
7930s | doing your build yeah there's and |
7931s | there's lots of things like like uh |
7933s | haste in uh when when you uh Rogue has a |
7937s | bunch of haste Generation stuff for the |
7938s | part so you can like um one of my |
7940s | favorite things to do is is is play a |
7941s | rogue in a big party and just take all |
7943s | the things that give everyone else haste |
7945s | and you're just like constantly dropping |
7946s | like little haste bombs for everyone all |
7948s | over the place and it's just like |
7949s | everyone just goes so fast it's great um |
7953s | will you be playing uh what will you be |
7958s | playing Megan Fox to be on a Le for you |
7962s | sorry I don't that means um what are you |
7964s | most proud of in Le as you get closer to |
7967s | release |
7980s | um that's a really tough question to |
7983s | answer I don't know um the things that |
7986s | immediately come to mind is the is is |
7988s | the skill system and and and all all our |
7990s | skill trees um I think part of that's |
7993s | because this is a lot of what I work on |
7996s | with a lot of other extremely talented |
7998s | people |
7999s | um |
8000s | and just just the way that this this |
8003s | system and this this is system is the |
8004s | reason I got into the game um like the |
8006s | reason I started working here it's it's |
8008s | what I spend most more time on than |
8009s | anything else like so it's really close |
8011s | to me um I think it's something that |
8013s | that |
8014s | is um it's one of it's one of our things |
8017s | that like make us unique uh and and I I |
8020s | think we do I think we execute it really |
8021s | well so I I think I think the skill |
8022s | system in |
8024s | general uh couple more questions I'm |
8027s | gonna end this pretty soon |
8029s | um blame the intern uh I hope someday |
8032s | Ellie gets a crossover with Poe for a |
8033s | skin for each game that'll be themed for |
8035s | the other so we can play as the Mage and |
8037s | play in the templ that would be really |
8038s | cool it would be |
8041s | awesome um I |
8044s | I I have no idea if that will ever |
8046s | happen um got to meet a bunch of them at |
8048s | Gamescom in Germany recently so awesome |
8053s | um I I I I'm I'm all for it I'm all for |
8056s | it I have no idea if it could ever |
8058s | happen um but I'd love to that that |
8060s | would be sweet that' be really cool all |
8063s | right can you please tell Aaron to |
8065s | get uh Aon to get a steam deck he'll see |
8069s | this so you just did uh I love the |
8071s | shatter Valley soundtrack it's so |
8072s | haunting yet terrifying and sad some uh |
8074s | areas just have iconic music like The |
8077s | Traveler at the end of time |
8080s | yeah oh would it be easier to have a |
8082s | currency or material in the game to just |
8084s | change an echo map be utilizing the |
8086s | currency material adding a whole whole |
8088s | new crafting function uh for Echo M |
8091s | seems more cumbersome as a player |
8093s | probably for you all as well uh in my |
8096s | tiny brain at least um possibly it's a |
8099s | good |
8100s | point um you've perfectly highlighted |
8104s | the fact that I have not thought about |
8106s | this in depth very much |
8109s | um but yeah it's that that's that's |
8112s | definitely an option |
8114s | too uh I don't see any yeah I don't see |
8117s | any major problems with that really yeah |
8119s | uh do you know which element has the |
8120s | highest damage cap for the soric well no |
8124s | sorry n technically none of them have |
8126s | the damage cap |
8130s | um yeah I don't |
8133s | know uh I see a lot of people using the |
8136s | Fire and Ice Rune Master builds but I |
8137s | play as only lightning build uh I just |
8139s | blow things up with it yeah I there's |
8142s | there's there's several very powerful |
8143s | lightning |
8144s | builds |
8147s | um |
8149s | game work on Steam deck yet uh it it can |
8153s | um if you haven't got it to work it |
8154s | there are there are people on Reddit |
8155s | that I've seen with like information on |
8157s | how to get it to work I would search the |
8159s | subreddit for uh steam deck and I bet |
8162s | there'll be a bunch of posts that'll |
8163s | come up for you if not just be like |
8164s | someone help me with this and someone |
8166s | I'm sure would help you with it I'm |
8168s | sorry I can't help you with it so I have |
8170s | no idea what it |
8172s | needs and that's it we made it all right |
8176s | fantastic work everyone thanks for |
8178s | sticking with |
8179s | me I had a ton of fun I hope you did too |
8183s | uh if I didn't answer your question and |
8185s | you would like to ask it it still please |
8186s | head on over to our Discord there is a |
8189s | ask the devs channel a freshly reamped |
8191s | Discord actually with lots of new stuff |
8193s | that's awesome |
8198s | um here we go let's head on over |
8205s | to something who I was talking about |
8207s | earlier |
8209s | um yeah it be here same time same place |
8212s | next week |
8214s | um playing more play more builds uh next |
8217s | week we're actually uh I'm going to be |
8219s | playing the winner of the build |
8222s | competition uh that's being run uh I |
8226s | think Perry might be one of the captains |
8227s | for it as well if not he'll definitely |
8229s | know who is um check it out have fun see |
8232s | you |
8237s | later |