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I have a weird suspicion that when I reset with a shade kill, my web spawns with some properties or proclivities, patterns I notice.

I’m only anecdotal at this moment but would be curious if others have a similar inkling worth investigating.

I uncovered ~250 nodes in Black Sun(315) on my recent clear and found exactly 2 unique/set helms node but 12 shields and 0 vessels of chaos. Like it was such an unbelievably bad web that I have to try to investigate.

This time (368 I believe) I’ve found 3 in my first few node clears.

Has a scientist tried to look at any of the echo web data, such as frequency of x after y or z. If > thens etc.

I would be happy to spend a couple hours methodologically uncovering an entire web.

Here is one of my hypotheses: node affix duration is not entirely random. I believe the nodes’ preceding durations could be influencing succeeding durations. (Apart from distance from spawn)

A second: Reward type depends to some degree on the preceding node or sequence also.

Why this hypothesis? I noticed when I hit many “desirable” nodes (exalt/targeted) in an area, that area seemed to contain more vessel of chaos or at least I perceived it as more likely too. (Given the same distance from the start) (Maybe some kind of bias that aggressively kept searching once I found 1, but I took that into account)

Why bother? It could give decision optimization on how/where we path or when we reset our web.

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7 months ago - /u/ekimarcher - Direct link

The web doesn't generate all at once, it generates on the fly as needed.

Both hypotheses are wrong, sorry. Distance to center (as the crow flies, not the number of node jumps), empowered or not and corruption are the only things which affect node generation.

7 months ago - /u/ekimarcher - Direct link

Originally posted by jrocco363

Thanks for getting back “Spawns as needed” does a node “need” (or have its chance influenced) to be a lower duration if a 6 duration or if an “idols” for example, have appeared 3 times consecutively for instance? Thanks, last question and will put this idea to rest after!

Edit: ah I guess you did say dist/corr are the only things that impact generation. Still I feel there is more useful information yet to be gleaned like probability per distance!

Sorry, that's all the info I have. Basically it's just that the more corruption you have and the father out you go, the bigger the numbers are.