Original Post — Direct link

I know I do. I’ve lived through a few botched yet humbling releases over the last 8 years. As a consumer myself, I’m hyper aware of where customers are coming from, but I can’t also help having flashbacks of the other side every time I see, hear or think of anything resembling what the LE team is going through.

Getting blown up online, receiving extreme pressure by leadership, and dealing with confused fellow employees all while the “war room” is demanding 110% of your time, people leaning on you to make quick decisions, assist with PR, etc..

Usually you don’t even have brain calories to spare for the woulda, coulda, shoulda while sh*t is in full swing.

Good luck to the dev team, and I hope you get to have some free time to heal your mushed up brains this weekend. 🫡

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9 months ago - /u/moxjet200 - Direct link

We're making sure that our backend dev team is shielded as much and ensuring that they're getting rest. The "war room" sentinment is still positive and diligently working towards improvements. We're all certainly putting in more hours than normal which we expected, but leadership is actually ensuring that no one is working too many hours, taking stand up breaks, etc.

Sentinment internally is still very postiive. We're pumped that there is so much demand to play the game we've made and we know that we'll be able to work out the online gameplay experience issues at high load and we'll be better for it.