12 months ago - Mike_W - Direct link

We believe that it’s important for the feel of the game loop to have enemies fairly frequently drop items that you want to take an active action to pick up, but which you don’t have to take time to inspect to work out whether it’s good for you. However there are times where it feels bad at the moment, especially when it’s just one shard, so we’re planning to have them drop slightly less frequently and in larger groups on average. We’re also planning to add more of a sink for shards you don’t want, so that it feels less futile to have picked up a shard that you aren’t planning to use and already have hundreds of.

We will be looking to new feedback after these changes are implemented.

12 months ago - Mike_W - Direct link

No guarantees but it’s a very minor change development cost wise so I’d be very surprised if it was post 1.0.