Mike_W

Mike_W


24 Nov

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    Mike_W on Forums - Thread - Direct

How about, not in a reliably competitive environment yet?

Comment
    Mike_W on Forums - Thread - Direct

This isn’t something that we are prepared to make a lasting determination on at the moment. Modifying the gameplay experience in a competitive environment is not something that we will likely encourage. It’s a big topic with many different stages. There is probably a fine line somewhere in there that we could draw eventually. Unfortunately, detecting if software like this is being used responsibly vs used at all is almost impossible. For this reason, in some situations, the whole program gets banned as a result of the possible abuse cases.

I know that it doesn’t seem like modifying those things will change gameplay or present the ability to abuse mechanics but it can. It might not be used this way in game right now but allowing it now could preclude us from using the things it removes as game mechanics in the future.

So, for now, we will approach each instance case by case. As we are not in a competitive environment yet, detecting these types of things is not a high pr...

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22 Nov

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    Mike_W on Forums - Thread - Direct

I just bottled my hot sauces this year too. Did an orange one as an experiment. Actually really good.


03 Nov

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    Mike_W on Forums - Thread - Direct

Sorry, that’s not what I said. Having the width scale based on emphasis is fine. We can’t increased the clickable area outside of the visible item label area. This is because if you have the above situation, you could click on one but it would pick up the other item.

The reason that variable width size on emphasis is ok is that you already have a variable width from item to item based on name length. They all have uniform heights which is the important aspect to keep.

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    Mike_W on Forums - Thread - Direct

Just a brief note on the topic from discussions and testing that we’ve done. Having some ground item labels being different heights is a non-starter. Unless something dramatic changes, we have no intention of making the height variable from item to item. Similarly, having the clickable area being larger than the visual area is also not going to happen.

Both of these things cause major problems when larger quantities of items are on the ground and without something revolutionary (that I can’t even fathom what it could look like) we aren’t going to add those options.

Having a setting that scales all ground item labels uniformly is possible but we don’t have any plans to implement that feature yet.


02 Nov

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    Mike_W on Forums - Thread - Direct

It’s almost always a problem in the implementation that prevents it from working. About 2 years ago we changed how unique items apply their unique properties. This led to most of the new ones working much better with Manifest Armor but some are still just incompatible. Most of the old ones were converted to use the new system but some still use the old style.


01 Nov

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    Mike_W on Forums - Thread - Direct

Nah, I’d like to let speculation run wild on this one. It’s a good one.

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    Mike_W on Forums - Thread - Direct

Did I say that on stream?

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    Mike_W on Forums - Thread - Direct

Kinda, some terms are a little off but basically, yes.

It’s less that your minions are benefitting from it and rather that the enemy is hurting from it. If you apply Critical Vulnerability to an enemy, anything that attacks that enemy, including other party members and their minions, will critically strike more often because it has higher crit vulnerability.

What Manifest Armor inherits is inconsistent so you can’t know for certain without testing but try to think of it like the minion is wielding the weapon itself. Your dodge would not matter for what stats Manifest Armor gets but rather the Manifest Armor’s dodge is what matters. I’m also not actually sure if that mod in particular will work or not. I feel like it should but I could be wrong.


31 Oct

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    Mike_W on Forums - Thread - Direct

I’m pretty sure that it is scaling with cold damage when converted to cold. Can you double check using the dummy damage to see if it is scaling with fire or cold damage?

Shrapnel’s tooltip will always say that it scales with fire damage no matter what. Shrapnel’s tooltip is wrong when you have Volcanic Orb converted to cold damage.


26 Oct

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    Mike_W on Forums - Thread - Direct

The shrapnel is being converted to cold. Ability tooltips for sub-abilities (like shrapnel) are not updated to reflect the changes of the main ability. Once Volcanic Orb has been converted to cold, it no longer deals fire damage via the main orb or shrapnel. It does not count as a fire skill. It is only a cold skill.


24 Oct

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    Mike_W on Forums - Thread - Direct

We haven’t made a final decision on the status of Masochist mode going forward. I’m assuming that by realm you mean separated interactions. As in only hardcore players can party with hardcore players, yes that is the plan.


19 Oct

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    Mike_W on Forums - Thread - Direct

The goal of crafting materials as a monster drop is to fill the role of an item that you are generally interested in picking up as loot so you very rarely leave completely empty handed. Showing the players what that is and interacting with it gives you a chance to register specific materials that you might be hunting for and can prompt crafting sessions. It also helps teach new players what mods and affixes are available. It also directs new players to the crafting system organically as reading instructions and tutorials is a super power held only by a select few.

Auto-pickup of crafting materials completely breaks down all of this.

In response to players feeling overwhelmed with clicks with regards to crafting materials, we added a vacuum so that it picks up all the shards around one picked up shard.

In response to players feeling that they were taking up too much inventory space, we added a special inventory for them to live in.

Edit: This was hopefully...

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Comment
    Mike_W on Forums - Thread - Direct

This cycle happens about once every 2ish months.

  • A debate sparks up about auto-pickup in the community.
  • We bring it up in a game design meeting as a topic and discuss if we want it or not.
  • We conclude that it’s good as is and we don’t change it.
  • We communicate back that we are happy with the system.

We do still bring it back up internally because the game does grow and evolve over time so decisions sometimes change. So, with that in mind, here is step 4. It has been discussed internally recently and we are currently happy with the system in the current version of the game. We probably won’t bring it up as an internal game design topic again pre-0.9.0.


12 Oct

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    Mike_W on Forums - Thread - Direct

The amount of ward gained is what is variable, the chance is always 30%.

Comment
    Mike_W on Forums - Thread - Direct

Off topic posting and misrepresenting moderation status are both against the code of conduct. If you would like to open a topic about performance concerns, that is more than welcome.


09 Oct

Comment
    Mike_W on Forums - Thread - Direct

I’m not sure what happened but the forums are the odd one out here. If you have your pet, you’ll have the coins. If you made the forum account before the Steam purchase, it is possible that you have two Epoch accounts.

You can contact support directly through our support site. I might get the url slightly wrong so just google Last Epoch support and it’s something like support.lastepochgame.com


02 Oct

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    Mike_W on Forums - Thread - Direct

Consistent guaranteed buffs which always happen the same are generally not displayed so that the buff bar doesn’t get cluttered.


01 Oct

Comment
    Mike_W on Forums - Thread - Direct

I’m cautious to suggest a carte blanche answer here but from what I think you’re talking about, I would be extremely surprised if we would ban someone for what sounds like essentially a private bug report. We have had people come to us with things like free game exploits in the past (which have been fixed) and we didn’t do anything to their accounts or ban them. Punishing people for helping us plug the holes doesn’t make sense to me at all.

It sounds like you’ve read the CoC pretty thoroughly already but from the sounds of it, the bad thing would be to post it all publicly on our forums.

As a general note, a lot of stuff is changing in how we do networking in general next patch so it’s possible that some of these thins are not applicable. It’s really hard to say without knowing what it is though.