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It feels like the Shade of Orobyss difficulty is more extreme than timeline bosses and corruption monoliths. I get it’s an ultimate test of readiness for gaining corruption but it just feels OP. It’s more that it feels out of step with progressing monos at their corruption level which I consider a test of my characters build. It’s a huge impact to fail at the shade when having completed monos with ease. The corruption grind is slow as is but the shade acts like a brake to game progress / enjoyment. I know there has been discussion on this, just wanted to voice feedback on this less enjoyable aspect of the game.

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about 1 month ago - /u/ehg_trasochi - Direct link

Originally posted by eliel77

yes Orobyss is the real wall to people who min/max builds and climb corruption. For the ones who are fine with 200/300 corruption for sure it's no big deal and it's not harder from other content. But as you go higher & higher Orobyss become much more threatening than the equivalent corruption. If you are not cheesing the fight with perma stun or freeze, or some overturned build that can melt him in seconds, you will experience this.

Not only that, RNG plays a huge factor to beating it, going from nightmare to piece of cake. To my opinion it's good to have diversity but they should adjust some of the difficult of the harder ones, for example cold Orobyss is just out of the curve compared to the other versions In a same corruption.

Another thing that could be adjusted is losing all the corruption from gaze of Orobyss. One misstep and all is gone. Maybe a midterm, if you die you will gain only half of this corruption from gazes. There are lot of possibilities that would not punish so hard and don't take the enjoyment from players.

Another thing that could be adjusted is losing all the corruption from gaze of Orobyss. One misstep and all is gone. Maybe a midterm, if you die you will gain only half of this corruption from gazes. There are lot of possibilities that would not punish so hard and don't take the enjoyment from players.

This is being changed in 1.1, so that you only lose one gaze of Orobyss with each death.