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All settings to low, res 1600x1000 and fps in small fights are still sh*t. Build bear form (prety much no visual effects). My PC is not great but for POE and grim dawn it works without problem. Any tip how to fix is? Action RPG where responses to your actions are so slow feels sooo bad to play... Thanks.

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over 2 years ago - /u/moxjet200 - Direct link

Hey all, we know there are still a lot of optimization wins to be had and spent last dev cycle creating tools to help target zone and abilities, among some more complex areas, that cause drops in frame rate. This dev cycle there is a major push on optimization and while I don’t want to over promise and underdeliver, the results we’re seeing with the changes we’re implementing are even better than what we’d hoped for. This patch cycle’s timing may look a bit different than others as we’re nearing our MP community tester release and prepping more things for the switch to live services…so these changes may not be in your hands for a while longer, but everyone should see noticeable FPS improvements when we do ship the next patch.

Apologies that it’s not as buttery smooth as we’d like it to be yet but we’ll hopefully have some happy players in this regard come next patch if they’ve been experiencing poor FPS in certain areas or situations.

over 2 years ago - /u/moxjet200 - Direct link

Originally posted by one_horcrux_short

I look forward to seeing what progress you guys come up with! Afraid my GPU is going to boil me to death this summer while playing this game.

I'll let the team know that lives are at stake for that extra oomph, haha!

over 2 years ago - /u/moxjet200 - Direct link

Originally posted by GayMakeAndModel

Noooo! Easy performance changes should go ASAP as part of a one-off release. I don’t see why the low risk performance improvements should wait. Before someone is like “but nothing is low risk”: that is not true. Adding an index is an example of a performance optimization that has high reward and low risk.

I understand the thinking here, unfortunately releases in general require a lot more attention than people may suspect. Performance changes are merged into our main development branch with other development changes, many which are directly tied to performance gains, like skill changes, level changes, shader changes, you name it. To release we also have to take the QA team and growing build and release team off what they’re doing. We also have to have the social and marketing team draft patch notes, have them reviewed by game design and others, and post them everywhere and we have to follow up by monitoring for any issues that are accidentally released which then activates quite a lot of other procedures. Unfortunately, any release does entail quite a lot of effort that directly takes time from other progress. Hopefully that sheds some light! I remember being on the other side and wondering what the heck those silly devs on other games were thinking haha