Hey all, we know there are still a lot of optimization wins to be had and spent last dev cycle creating tools to help target zone and abilities, among some more complex areas, that cause drops in frame rate. This dev cycle there is a major push on optimization and while I don’t want to over promise and underdeliver, the results we’re seeing with the changes we’re implementing are even better than what we’d hoped for. This patch cycle’s timing may look a bit different than others as we’re nearing our MP community tester release and prepping more things for the switch to live services…so these changes may not be in your hands for a while longer, but everyone should see noticeable FPS improvements when we do ship the next patch.
Apologies that it’s not as buttery smooth as we’d like it to be yet but we’ll hopefully have some happy players in this regard come next patch if they’ve been experiencing poor FPS in certain areas or situations.