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Can we expect performance to be better come launch? Not sure if it’s something they are prioritizing or not. I understand dips with heavily dense areas but the performance at end game at least for me (am on steam deck lol) is almost unplayable. The deck isn’t a powerful machine by any means but I get a more consistent frame rate with more demanding games.

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about 1 year ago - /u/ekimarcher - Direct link

Performance is an extremely important thing for us. I do want to temper expectations with regards to the steam deck though. It is an unsupported platform. It's great that it works as well as it does but we don't test on it at all. It is on the list of possible future platforms.

about 1 year ago - /u/ekimarcher - Direct link

Originally posted by United_Lack_9293

Is optimization something the team is prioritizing atm? Or it something we can look forward to after launch?

Yes, we put performance right at the top of the list. For example, last patch every zone in the game saw a significant average fps increase and a substantial reduction in dips.

about 1 year ago - /u/ekimarcher - Direct link

Originally posted by Uncle___Marty

Actually no, regular load times are pretty quick for me but I had it installed on an M2. Interestingly while the level transition bug/problem happens in single player, if I party up with my wife (same room/connection which is 1gbit) the transitions take WAY longer than in single player.

I just wish this game had a LAN mode right now as it's near unplayable for me at the moment and offline only lets you play single player.

Honestly, I've uninstalled till I see patch notes mentioning about fixing these things, its just no fun to play for me :/ I DO need a new ARPG that isn't D4 though and this really feels like it has the potential to be it.

The reason it takes longer with multiple people in the party is that a fresh server needs to spin up to accommodate the 1st player making the transition while the previous server stays up for the 2nd player. Once both have made the transition, the previous one can be added back to the pool.

In single player, the same server is used and the new zone is loaded in place.

about 1 year ago - /u/ekimarcher - Direct link

Originally posted by Uncle___Marty

yikes! I know you guys are putting in a "proper" offline mode but will it have LAN/steam connect capability? Seasons and stuff are fun but I prefer to play offline most of the time.

Sorry, no. LAN capability is one of those things that seems like it would be easy given that we have offline and online modes. Should be able to just run the online stuff locally right? Unfortunately it's a massive project that we are not prepared to undertake at this time.

about 1 year ago - /u/ekimarcher - Direct link

Originally posted by Uncle___Marty

Thats cool, im sure you guys will have fixed the transition thing by release. I'm just happy you have an offline mode so I can use cheats/hacks to test builds and try stuff without annoying you guys and the player community :)

It's a GREAT game by the way, hats off to everyone involved. Can't wait to see it rock the world at release :)

:)