4 months ago - EHG_Kain - Direct link

Hello Travelers,

We wanted to provide as much head’s up as possible regarding an upcoming bugfix for a skill node as per our promise regarding fixes for bugs which result in the overperformance of a skill.

We are currently planning for our next patch to contain this bugfix which fixes the behavior from “Shattered Immunity”. This node was providing its damage modifier as four separate multipliers: “more damage per poison”, “more damage per poison at high health”, “more damage per frostbite”, and “more damage per frostbite at high health”.

This is being fixed to make it work as described in the node: There will be 2 multipliers, “more damage per poison” and “more damage per frostbite”, and the values of those multipliers will be doubled if the target is at high health.

We expect this patch to be going out later this week.