EHG_Kain

EHG_Kain



20 Jan

Comment

Originally posted by Necessary_Lettuce779

Can't you check the account and enable all owned cosmetics before launching non-true offline mode?

No, because then it wouldn't be true offline. That's a connection occurring. We had previously raised the possibility of having "check-in connections" every few months for offline mode, however the community feedback very strongly stated that is not true offline. So we agreed to the community's feedback and made true offline, truly offline.

Comment

If you're playing offline, then your game is not connected to your account. This means the client has no way to know what cosmetics your account might have, as it doesn't even know what your account is. There is two offline modes (offline and true offline), however they both need to work with the same code, which means the offline client can't support game features true offline doesn't. Things like chat and friends lists can work in offline (not true offline) still because they're more like a "layer" on top of the game.

We haven't given up looking at options to potentially make cosmetics available offline. However currently, the whole crux of it, that which prevents access to your account purchases, is the very feature of the game mode itself. Being offline, not being connected to remote services, such as accounts.

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    EHG_Kain on Forums - Thread - Direct

We are currently planning to take our servers offline for server maintenance on 2025-01-28T04:00:00Z. We expect this downtime to take approximately 6 hours, and will provide an update once services are restored. Thank you for your patience and understanding.


17 Jan

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    EHG_Kain on Forums - Thread - Direct

Bug Fixes

  • Fixed a recent issue causing low FPS issues under specific conditions

03 Jan


29 Dec

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    EHG_Kain on Forums - Thread - Direct

Please remember to remain civil in conversations.

We certainly understand the frustration of having to wait so long for an update - it is too long of a period since the last major release, and not what we were originally aiming for. However, for the future of Last Epoch, we felt taking the time now to directly address areas of feedback, and catching up on bugs and issues would help create a better path forward. We are actively expanding our team adding more members, adding both manpower to get more work done, as well as add more specialized roles for better organization and efficiency of task completion. We’re working faster, and completing more than ever before - though It’s 100% understandable that it doesn’t yet look that way. It’s not fun waiting now, but it’s for the goal of making things more fun later.


09 Dec

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    EHG_Kain on Forums - Thread - Direct

I can neither confirm nor deny any changes to arena echoes at this time.

Comment

Originally posted by Rain1058

In this vein, I don't see the original 1.2 stuff. Like the new endgame primal hunt, primordial uniques, or the ancient era story chapter.

Any update on those?

Those features will be coming in later Seasons, as we decided to prioritize the Woven Echoes system to better address endgame feedback than the Primal Hunt system. While I can't talk details about Primal Hunts, under their current design, they didn't add as much endgame depth as Woven Echoes do.

Comment

Originally posted by Aggravating-Dot132

April 2025. Oh well, 5 months to go.

And was hoping for shaman rework :(

The Sentinel rework started with the rework to Volatile Reversal. This skill was in a fairly unhealthy gamespace, as due to the power it provided it felt "mandatory" on pretty much every build. In addition to that, the mechanics of how the skill worked by moving the player back in time was generally an undesired side-effect of using the skill for its buffing power. So it was both a mandatory skill to use, and an unfun skill to use. Because of this, we've been planning and in the background working on Volatile Reversal for some time.

However, because Volatile Reversal offered so much global power, in reworking Volatile Reversal we needed to address the rest of the class to give power back where it was now missing. So we have also taken this opportunity to provide a bit more to Sentinel with these changes in skill nodes, many passive nodes, and some new interactions such as Forge Guard now being able to wield both a two-handed weapon, and a shield.

For Shaman specific...

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Comment

Originally posted by Slotega

I have enjoyed Last Epoch and got more than my money's worth, but... what is the point of roadmaps and dates if they constantly keep changing? Cycle 2 Dec.... then February. Now April? I appreciate the hard work and improvements, but it is hard to get excited about the future of LE when it is in flux so much and you never really know what content is coming.

What happened to the primal stuff? The next chapter? Is that all delayed now?

Back in our 1.2 timeline update post (https://forum.lastepoch.com/t/patch-1-2-timeline-1-1-event-updates-and-cycle-poll/73654) we talked about how we were changing our plans for Season 2 content (previously labeled "1.2") in order to directly address feedback, specifically regarding endgame.

We felt our previous plans for 1.2 would not be sufficient to satisfy the main topics of feedback, so we re-prioritized which features would come sooner in order to specifically targe...

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

Today, we’re sharing our updated Roadmap, letting you take your first look at what’s coming for Last Epoch, including what big features to look forward to in Season 2. Let’s look at what’s on the board with an updated Roadmap graphic before jumping into more information about Season 2.

1.2+_ContentPreview1920×1080 259 KB

As mentioned in our last update concerning the Season 2 timeline (previously referred to as “Patch 1.2” - ...

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02 Dec


30 Nov


29 Nov

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    EHG_Kain on Forums - Thread - Direct

We received a message from the future through the Epoch that you needed an awesome pie recipe. Who are we to deny the will of the Epoch?

The reason for the rework is ...

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08 Nov

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    EHG_Kain on Forums - Thread - Direct

As long as it’s not attempting to circumvent rules by simply swapping names and discussing real politics, yes that’s fine. #MinimusIsTheOneTrueLeader

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    EHG_Kain on Forums - Thread - Direct

I’m not sure why a thread about how discussing real world politics is against the rules devolved into directly talking about real world politics, but here we are. I’m going to be cleaning up this thread from posts which violate the Code of Conduct.

Please note that discussion of Real World Politics, Religion, and Ideology is against the rules. This isn’t pushing any agenda, as no real world politics are allowed, no matter which side, idea, country, or other is being promoted. Last Epoch is not an appropriate platform for these discussions. People play games to escape the real world and have fun, and that’s what we want to keep the space as. For more information, check out the Code of Conduct, and ...

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31 Oct

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    EHG_Kain on Forums - Thread - Direct

Dungeon keys can only drop after the point in the campaign at which they exit. This allows subsequent characters to utilize them as campaign skips, while preventing first playthroughs from being RNG in if you get a campaign skip or not. While T1 Lightless Arbor starts at level “22”, it’s not a particularly easy task at that level. This is as it’s intended to be for more experienced players that have already beaten the game once to utilize as a skip (though we have been discussing the exact difficulty balance of this).

Each dungeon also has multiple tiers, scaling all the way to endgame. In the case of Lightless Arbor, once you complete the campaign, it automatically unlocks a higher level T2 version of the dungeon that will be closer to your level.