As long as it’s not attempting to circumvent rules by simply swapping names and discussing real politics, yes that’s fine. #MinimusIsTheOneTrueLeader
As long as it’s not attempting to circumvent rules by simply swapping names and discussing real politics, yes that’s fine. #MinimusIsTheOneTrueLeader
I’m not sure why a thread about how discussing real world politics is against the rules devolved into directly talking about real world politics, but here we are. I’m going to be cleaning up this thread from posts which violate the Code of Conduct.
Please note that discussion of Real World Politics, Religion, and Ideology is against the rules. This isn’t pushing any agenda, as no real world politics are allowed, no matter which side, idea, country, or other is being promoted. Last Epoch is not an appropriate platform for these discussions. People play games to escape the real world and have fun, and that’s what we want to keep the space as. For more information, check out the Code of Conduct, and ...
Read moreDungeon keys can only drop after the point in the campaign at which they exit. This allows subsequent characters to utilize them as campaign skips, while preventing first playthroughs from being RNG in if you get a campaign skip or not. While T1 Lightless Arbor starts at level “22”, it’s not a particularly easy task at that level. This is as it’s intended to be for more experienced players that have already beaten the game once to utilize as a skip (though we have been discussing the exact difficulty balance of this).
Each dungeon also has multiple tiers, scaling all the way to endgame. In the case of Lightless Arbor, once you complete the campaign, it automatically unlocks a higher level T2 version of the dungeon that will be closer to your level.
I’ll pass this along to the lore team. While unrelated to lore text, I just wanted to also mention that if you right click on a key, it will open your map and center on the area for where it’s used.
I also want to note for this discussion that the “Alternate Path” is not describing a different physical approach to the dungeon, but rather that going through Dungeons is an alternative campaign path, as they start in one area, and exit in another, several chapters later.
Anyone have an idea what this refers to?
“And now for an Osprix eye view of things happening in Eterra. Over in the Felled woods, our weather team has noticed an anomaly involving thick fog and an ethereal floor causing a bit of a stir. Traveler’s are encouraged to… Wait… I’m getting word that the fog is clearing and the ground has returned to its original solid state. Well Traveler, feel free to explore to your heart’s content. We apologize for the false alarm. On to more pressing news.”
This is referring to a bug that appeared for a short time in which Felled Wood was missing textures, looking almost like a heavy fog. This resulted in a "nameless king" joke (which was hotfixed)- https://www.reddit.com/r/LastEpoch/comments/1g9iwj7/huh_so_when_do_i_fight_the_nameless_king/
So let me ask this since I'm still vaguely confused. PoE has league content, core game content updates and balance passes. Everything gets captured in a patch. League content is specific to the league, but core game content and balance passes impact both the league and standard play.
In that context, what would a "cycle" be considered and what would a "Season" be considered? Would "Patch" be retired?
"Cycle" is the game mode. When we use the term "Cycle", we're specifically referring to the fresh start environment.
"Season" is the event of releasing a major content addition to the game, as well as the duration for which that specific new content is the latest major content, before the next Major Content patch is released.
"Patch" is the set of file changes, or changelog being released to the game. In reference to a Season, this would be a Major Content Patch. In addition to Major Content Patches, there are also regular patches (the ones we release weekly following the start of a Season), and Hotfix patches.
Do we have any timeline for season 2 starting?
Season 2 is slated for Q1 2025
Read moreWhy did you end up going with the term "Season" instead of "Cycle"? The game is about Time, I thought "Cycle 2, Cycle 3, Cycle 4..." had a nice thematic ring to it, and would actually fit into the lore of the End of Time. I imagine because Season is more generic and easily identifiable?
Also, further feedback, it's not a big deal since the event was so short and it seems a lot of the modifiers are rolling into the base game somewhat, but please don't run temporary loot/drop buffs during seasons. If I wasn't able to play during Imperial Uprising, but wanted to play in 1.1.7 now (say I didnt hear about Imperial Uprising until it was too late, or i was busy IRL), it would feel really bad knowing that not only did I miss out on the buff, but that the entire economy has been impacted by those buffs. I'd already be behind as is from starting late, but it'd be even worse since I never got to fight those loyalist packs.
I propose to follow PoE and run these sort of temporar...
Why did you end up going with the term "Season" instead of "Cycle"? The game is about Time, I thought "Cycle 2, Cycle 3, Cycle 4..." had a nice thematic ring to it, and would actually fit into the lore of the End of Time. I imagine because Season is more generic and easily identifiable?
Because our content is released to both Legacy and Cycle, Online and Offline, there is a distinction between the "Cycle" game mode, which is a fresh start typically coinciding with the release of a major content addition, and the Season, which is (now) the term for the new major content release. This separation would make less sense if new content was exclusive to the fresh start environment, as it is in some other games.
Fair but leaving nothing in between will drown the player base till next ‘event’. If you put it to a player vote I’m sure most would want it extended. Hopefully the team listens as they did in past. Cheers :)
We already started discussions during the event of how we can incorporate content similar to Loyalists within the game as a standard feature. The Loyalist Undead weren't designed to be a core part of the game as is (to every echo, in the quantity that they were). As a limited time event feature, they offered a lot of power, and were outside of the standard game balance for difficulty to be extra exciting, however that doesn't make as much sense in standard game balance. Keeping extensive power creep for longer makes it that much harder to eventually pull.
We already have some plans for something similar to return, which we'll be talking about with other Season 2 news once we start diving into details.
All great changes. There was one thing in particular, though, that jumped out at me the second I read it. "Patch 1.2 will be introducing many additions that will give players exciting new ways to target desired loot " I would love to hear a little more about this lol
Haha, for sure! We wanted to mention that we have more systems coming, but not quite ready to share the details on them. Keep an eye out for when we start posting more detailed information about Season 2!
Why not keep it going till the next event so people keep playing?
Part of the nature of an event, the event only lasts for a time! We're happy to hear you enjoyed the event and the Loyalists, I know I did as well!
Read moreWhy were loyalists removed?
The Undead Loyalists were part of the Imperial Uprising event. It's likely the mechanic will make a return at some point. For more information on the end of the event, check out the wrap-up post here: https://forum.lastepoch.com/t/the-immortal-uprising-end-of-event-wrap-up/74245
Victory Travelers!
Thirty-one days after the Immortal Emperor let loose his loyalists legions into the world, the uprising has successfully been quelled. With a total of 760,523,009 skeletons slain, the Immortal Emperor has realized their grave error and been forced to pull his forces back to standard deployments. To reward your efforts in stopping this uprising, Yulia has managed to acquire a special item from the Emperor’s personal stash for you, which you will be able to claim from the in-game MTX shop (at no charge) to add to your cosmetic inventory.
This marks the end of the Immortal Uprising Event. We hope everyone enjoyed all t...
Read moreThank you very much for putting together these great clips! Pathing issues like these need to be addressed on a case by case basis, so having videos of where exactly it’s happening is perfect. I’ve passed this along to the team for these areas to be addressed.
Hello Travelers,
We are currently planning some server maintenance taking place Tomorrow, 10/9/2024 at 9:00 CT (14:00 UTC) . During this time, we will be making a number of backend service changes as part of our ongoing efforts to improve transition times and overall online performance. We do not anticipate any disruption in game services. However, if at any point you notice a change or disruption in the ability to play, please let us know immediately.
Thank you all, and we will see you in Eterra!
External link →now I'm getting a new error - ghost images of my shards, etc., are sticking aorund in inventory after I mass move them to crafting stash... only after the update
We have just released a small hotfix reverting the stash tab optimization changes from 1.1.7.2 due to inventory graphical issues. We will continue investigating this to get a new fix out as soon as possible.