I should probably fix that.
I should probably fix that.
unce unce unce unce
Hello Travelers!
In patch 1.1.2 we introduced a fix which corrected an issue where conditional damage bonuses were applying incorrectly. This fix had some unintended consequences, which heavily impacted specific builds in ways players could not have anticipated. To correct this, we’re buffing these skills or effects to restore the power they had before this fix.
Normally we only provide advanced notice for nerfs to overperforming skills, however we understand these nerfs have been a bit of a pain point for many players, and so wanted to let you know - buffs are coming. We are currently planning for these changes to go out in next week’s planned patch (1.1.4), and are including the changes below for early review.
If you have other Steam programs running, such as Yolomouse, it can prevent other updates from occurring. This may be a potential cause of not receiving the update.
Hello Travelers,
We are aware of a current service outage and are working with our service providers to restore service as soon as possible. We will be back to update within the next hour and apologize for this interruption.
We are starting to re-open servers. Please be aware there may be some initial turbulence as the gates open and more servers start to become available. Thank you very much for your patience through this outage, and we will be continuing to monitor stability as players populate the servers.
Hello Travelers,
We wanted to provide as much head’s up as possible regarding an upcoming bugfix for a skill node as per our promise regarding fixes for bugs which result in the overperformance of a skill.
We are currently planning for our next patch to contain this bugfix which fixes the behavior from “Shattered Immunity”. This node was providing its damage modifier as four separate multipliers: “more damage per poison”, “more damage per poison at high health”, “more damage per frostbite”, and “more damage per frostbite at high health”.
This is being fixed to make it work as described in the node: There will be 2 multipliers, “more damage per poison” and “more damage per frostbite”, and the values of those multipliers will be doubled if the target is at high health.
We expect this patch to be going out later this week.
Hello Travelers!
We would like to congratulate all the Travelers who have been making the push to Aberroth, and those who have managed to slay him. A special congratulations to Olio for making the world first Normal Aberroth kill.
With Aberroth having been slain in the Online Cycle environment, we will now be releasing Aberroth to all Online Environments. We have run into an unexpected issue in Offline mode that prevents Aberroth from being accessed.
Since today’...
Read moreYes, the Nemesis will have the Unique item after you give it to them. So you wouldn’t want to replace an egg with an equipped unique without a replacement.
The Harbingers of Ruin Cycle begins July 9th at 11:00am CT! 1.0 represented our first new Cycle of play, and now 1.1 is a brand new one.
Skill Changes section contains Skill Bug Fixes as well, as some Changes are relevant to Bug Fixes to the same skill.
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