I can neither confirm nor deny any changes to arena echoes at this time.
I can neither confirm nor deny any changes to arena echoes at this time.
In this vein, I don't see the original 1.2 stuff. Like the new endgame primal hunt, primordial uniques, or the ancient era story chapter.
Any update on those?
Those features will be coming in later Seasons, as we decided to prioritize the Woven Echoes system to better address endgame feedback than the Primal Hunt system. While I can't talk details about Primal Hunts, under their current design, they didn't add as much endgame depth as Woven Echoes do.
April 2025. Oh well, 5 months to go.
And was hoping for shaman rework :(
The Sentinel rework started with the rework to Volatile Reversal. This skill was in a fairly unhealthy gamespace, as due to the power it provided it felt "mandatory" on pretty much every build. In addition to that, the mechanics of how the skill worked by moving the player back in time was generally an undesired side-effect of using the skill for its buffing power. So it was both a mandatory skill to use, and an unfun skill to use. Because of this, we've been planning and in the background working on Volatile Reversal for some time.
However, because Volatile Reversal offered so much global power, in reworking Volatile Reversal we needed to address the rest of the class to give power back where it was now missing. So we have also taken this opportunity to provide a bit more to Sentinel with these changes in skill nodes, many passive nodes, and some new interactions such as Forge Guard now being able to wield both a two-handed weapon, and a shield.
For Shaman specific...
Read moreI have enjoyed Last Epoch and got more than my money's worth, but... what is the point of roadmaps and dates if they constantly keep changing? Cycle 2 Dec.... then February. Now April? I appreciate the hard work and improvements, but it is hard to get excited about the future of LE when it is in flux so much and you never really know what content is coming.
What happened to the primal stuff? The next chapter? Is that all delayed now?
Back in our 1.2 timeline update post (https://forum.lastepoch.com/t/patch-1-2-timeline-1-1-event-updates-and-cycle-poll/73654) we talked about how we were changing our plans for Season 2 content (previously labeled "1.2") in order to directly address feedback, specifically regarding endgame.
We felt our previous plans for 1.2 would not be sufficient to satisfy the main topics of feedback, so we re-prioritized which features would come sooner in order to specifically targe...
Read moreHello Travelers,
Today, we’re sharing our updated Roadmap, letting you take your first look at what’s coming for Last Epoch, including what big features to look forward to in Season 2. Let’s look at what’s on the board with an updated Roadmap graphic before jumping into more information about Season 2.
1.2+_ContentPreview1920×1080 259 KBAs mentioned in our last update concerning the Season 2 timeline (previously referred to as “Patch 1.2” - ...
Read moreWe received a message from the future through the Epoch that you needed an awesome pie recipe. Who are we to deny the will of the Epoch?
The reason for the rework is ...
Read moreAs long as it’s not attempting to circumvent rules by simply swapping names and discussing real politics, yes that’s fine. #MinimusIsTheOneTrueLeader
I’m not sure why a thread about how discussing real world politics is against the rules devolved into directly talking about real world politics, but here we are. I’m going to be cleaning up this thread from posts which violate the Code of Conduct.
Please note that discussion of Real World Politics, Religion, and Ideology is against the rules. This isn’t pushing any agenda, as no real world politics are allowed, no matter which side, idea, country, or other is being promoted. Last Epoch is not an appropriate platform for these discussions. People play games to escape the real world and have fun, and that’s what we want to keep the space as. For more information, check out the Code of Conduct, and ...
Read moreDungeon keys can only drop after the point in the campaign at which they exit. This allows subsequent characters to utilize them as campaign skips, while preventing first playthroughs from being RNG in if you get a campaign skip or not. While T1 Lightless Arbor starts at level “22”, it’s not a particularly easy task at that level. This is as it’s intended to be for more experienced players that have already beaten the game once to utilize as a skip (though we have been discussing the exact difficulty balance of this).
Each dungeon also has multiple tiers, scaling all the way to endgame. In the case of Lightless Arbor, once you complete the campaign, it automatically unlocks a higher level T2 version of the dungeon that will be closer to your level.
I’ll pass this along to the lore team. While unrelated to lore text, I just wanted to also mention that if you right click on a key, it will open your map and center on the area for where it’s used.
I also want to note for this discussion that the “Alternate Path” is not describing a different physical approach to the dungeon, but rather that going through Dungeons is an alternative campaign path, as they start in one area, and exit in another, several chapters later.
Anyone have an idea what this refers to?
“And now for an Osprix eye view of things happening in Eterra. Over in the Felled woods, our weather team has noticed an anomaly involving thick fog and an ethereal floor causing a bit of a stir. Traveler’s are encouraged to… Wait… I’m getting word that the fog is clearing and the ground has returned to its original solid state. Well Traveler, feel free to explore to your heart’s content. We apologize for the false alarm. On to more pressing news.”
This is referring to a bug that appeared for a short time in which Felled Wood was missing textures, looking almost like a heavy fog. This resulted in a "nameless king" joke (which was hotfixed)- https://www.reddit.com/r/LastEpoch/comments/1g9iwj7/huh_so_when_do_i_fight_the_nameless_king/
So let me ask this since I'm still vaguely confused. PoE has league content, core game content updates and balance passes. Everything gets captured in a patch. League content is specific to the league, but core game content and balance passes impact both the league and standard play.
In that context, what would a "cycle" be considered and what would a "Season" be considered? Would "Patch" be retired?
"Cycle" is the game mode. When we use the term "Cycle", we're specifically referring to the fresh start environment.
"Season" is the event of releasing a major content addition to the game, as well as the duration for which that specific new content is the latest major content, before the next Major Content patch is released.
"Patch" is the set of file changes, or changelog being released to the game. In reference to a Season, this would be a Major Content Patch. In addition to Major Content Patches, there are also regular patches (the ones we release weekly following the start of a Season), and Hotfix patches.
Do we have any timeline for season 2 starting?
Season 2 is slated for Q1 2025
Read moreWhy did you end up going with the term "Season" instead of "Cycle"? The game is about Time, I thought "Cycle 2, Cycle 3, Cycle 4..." had a nice thematic ring to it, and would actually fit into the lore of the End of Time. I imagine because Season is more generic and easily identifiable?
Also, further feedback, it's not a big deal since the event was so short and it seems a lot of the modifiers are rolling into the base game somewhat, but please don't run temporary loot/drop buffs during seasons. If I wasn't able to play during Imperial Uprising, but wanted to play in 1.1.7 now (say I didnt hear about Imperial Uprising until it was too late, or i was busy IRL), it would feel really bad knowing that not only did I miss out on the buff, but that the entire economy has been impacted by those buffs. I'd already be behind as is from starting late, but it'd be even worse since I never got to fight those loyalist packs.
I propose to follow PoE and run these sort of temporar...
Why did you end up going with the term "Season" instead of "Cycle"? The game is about Time, I thought "Cycle 2, Cycle 3, Cycle 4..." had a nice thematic ring to it, and would actually fit into the lore of the End of Time. I imagine because Season is more generic and easily identifiable?
Because our content is released to both Legacy and Cycle, Online and Offline, there is a distinction between the "Cycle" game mode, which is a fresh start typically coinciding with the release of a major content addition, and the Season, which is (now) the term for the new major content release. This separation would make less sense if new content was exclusive to the fresh start environment, as it is in some other games.
Fair but leaving nothing in between will drown the player base till next ‘event’. If you put it to a player vote I’m sure most would want it extended. Hopefully the team listens as they did in past. Cheers :)
We already started discussions during the event of how we can incorporate content similar to Loyalists within the game as a standard feature. The Loyalist Undead weren't designed to be a core part of the game as is (to every echo, in the quantity that they were). As a limited time event feature, they offered a lot of power, and were outside of the standard game balance for difficulty to be extra exciting, however that doesn't make as much sense in standard game balance. Keeping extensive power creep for longer makes it that much harder to eventually pull.
We already have some plans for something similar to return, which we'll be talking about with other Season 2 news once we start diving into details.
All great changes. There was one thing in particular, though, that jumped out at me the second I read it. "Patch 1.2 will be introducing many additions that will give players exciting new ways to target desired loot " I would love to hear a little more about this lol
Haha, for sure! We wanted to mention that we have more systems coming, but not quite ready to share the details on them. Keep an eye out for when we start posting more detailed information about Season 2!