over 1 year
ago -
Last Epoch
-
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2s | good afternoon everybody and welcome |
---|---|
4s | back to another last Epoch Dev stream as |
7s | always |
8s | I'm your host Mike how's it going |
11s | oh |
13s | was uh |
16s | bit of a rush to get here but we made it |
18s | so I'm a little late starting |
22s | hope everyone's having a wonderful time |
24s | we're gonna hop we're hopping right in |
26s | the monolith |
27s | we've got our meteor Mage on our way to |
29s | our |
30s | lightning meteor mage |
34s | hello Andrew how you doing |
41s | I hope you're well |
48s | the camera's a little off center there |
53s | falls down regularly |
55s | all right let's get into this let's get |
57s | playing |
60s | been working a lot on some Rune Master |
63s | stuff lately and it's |
66s | starting to feel good |
70s | so I'm like playing Mage here and |
72s | mastering like all the testing stuff |
74s | right now |
76s | that's funny it's |
78s | it's it's interesting to to try the I |
81s | guess like the old version of the way |
83s | that it is now |
91s | it was a poorly cast meteor |
97s | oh |
98s | what's everybody doing I feel like |
99s | there's there's lots of uh d4s getting |
101s | settled |
104s | having some fun with that |
112s | starting to get a feel of what that's |
113s | gonna look like longer term which is |
115s | great |
124s | don't forget a few questions oh yeah |
126s | as I I didn't go through the Spiel let's |
128s | do the Spiel I forgot it completely |
130s | thank you if you have any questions |
131s | please feel free to ask and please tag |
133s | at last Epoch game with the question so |
136s | I see it and answer the question we'll |
138s | be happy to do so |
140s | um |
142s | all of the proceeds for the stream of |
144s | all the money everything goes directly |
145s | to charity it's about my head direct |
146s | relief that's our charity of the month |
148s | there'll be a new one in a couple weeks |
151s | uh and I am playing on the live build |
154s | version of the games this is not what |
156s | you're seeing gameplay on the screen is |
157s | not um it's not new it's not extra it's |
160s | just ho ho there we are |
168s | I do have some little teasers to share |
169s | with you as we go throughout the Stream |
178s | I don't want to power through this one |
179s | and get to the next one |
185s | actually look up where that staff is uh |
187s | most available |
192s | someone's someone do that for me if you |
194s | uh |
196s | if anyone wants to look at where the |
197s | lightning meteor staff comes from for me |
199s | I'd really appreciate it |
203s | uh I can do it myself all right Andrew |
207s | um hockey is done now so I have nothing |
209s | to watch in sports yeah |
212s | um |
213s | I didn't I didn't uh |
216s | and watch much of it |
218s | I really love |
219s | um I really love international hockey So |
222s | like um Olympics World Juniors stuff |
224s | like that those are my that's my jams |
229s | oh yeah I forgot I have a Weaver's |
230s | billion eclipse |
232s | still too many armor |
238s | slay enemies yeah I'm sorry |
241s | kills here |
245s | is there a question I missed |
249s | with item factions requiring favor to |
251s | perform many actions within it |
253s | pretty well all actions uh where does |
256s | that leave the once touted favor system |
257s | is this still a progression system that |
259s | has not that that's not tied to your |
261s | character level or any one end game |
263s | activity or is or has its role change |
265s | become because of item factors |
269s | um I I it just got implemented early |
271s | um with item factions is all it really |
273s | was so um this is a |
277s | um an end game progression system that |
279s | is not tied to experience |
281s | um as as because you'll use favor to |
284s | uh to progress along these faction |
287s | systems |
288s | um |
290s | and it's I think one thing that may not |
293s | have been clear in the in the initial |
294s | post |
295s | um but I'm pretty sure was mentioned is |
298s | that the |
300s | um this this this |
301s | um this item faction system is an early |
304s | part of an overarching favorite system |
307s | so the uh there we are building the UI |
310s | for this we're building the the design |
312s | for it in a way that we are planning to |
314s | have other factions show up |
318s | um that will that will that will work in |
320s | different ways so it won't be like a |
323s | okay so look I I I don't know why I love |
327s | drawing on my screen to explain stuff |
328s | but I just do |
330s | [Laughter] |
330s | um |
333s | uh items so you'll have you'll have the |
336s | like the items category of factions and |
339s | then you'll you'll have that split into |
342s | um mg and cof |
346s | and then you'll have like another |
349s | factions uh another different faction |
351s | they'll be split into two and you might |
353s | have like another |
354s | um pair of factions that are split into |
355s | two and you'll be able to like pick one |
358s | and then pick this one and then pick |
359s | this one and and so they're not |
362s | exclusive |
363s | um |
364s | they're not exclusive with each like |
368s | you pick one out of this group you can |
369s | still pick one out of this group |
372s | um and maybe maybe this one is actually |
373s | Four and you have to pick one and four |
375s | or something like that so there's |
377s | um |
378s | we're building it as a as a larger |
380s | faction system uh and just the first one |
382s | the first piece of it to show up is the |
384s | items |
398s | and and yes things have changed a little |
400s | bit |
401s | um but that's just that's what happens |
403s | as you implement systems they adjust |
406s | slightly but nothing nothing major it |
409s | wasn't like a big paradigm shift or |
410s | anything like that it was just sort of a |
412s | hey we've got this item faction or this |
415s | faction system that is coming |
417s | um do we want to like can we use the |
419s | items can we use it to implement uh |
422s | trade not trade optional system as well |
423s | at the same time |
428s | I also did see a question on uh I think |
430s | it was Reddit but I can't remember about |
433s | uh the the the the |
436s | um portal opening time so now we have |
438s | the |
439s | um the portals that have uh the VFX |
444s | portals the MTX portals there we go MCX |
446s | portals uh now apply to your |
449s | uh |
451s | the green portals can now be changed how |
453s | they look |
455s | um and those concerns about the opening |
457s | animation time the portals are |
458s | functional the instant they're created |
460s | and you don't have to wait for the |
462s | animation to finish to use them so you |
464s | can just like just slip into it right |
466s | away and you may have just seen that |
467s | happen as I was |
468s | um leaving the last Model that the |
470s | portal did uh was functional a fraction |
473s | of a second after it opened |
476s | um |
476s | after it started opening |
482s | all right next question here from the |
484s | stream we'll ask that Epoch be on the |
486s | Steam summer sale no it will not well |
488s | okay I shouldn't say with such |
489s | confidence |
491s | um you see I have not heard anything |
492s | about that and the information we've |
495s | announced in the past would say it is |
498s | not going to be |
503s | so as long as marketing hasn't changed |
504s | the mind |
512s | uh Stone Lance timeline has the unique |
515s | or staff Echo so thank you |
519s | foreign |
533s | but |
538s | look at there |
540s | we might stick around for it that's all |
543s | I'm thinking now |
548s | I mean maybe I went this way on purpose |
550s | then |
554s | right at the end the last time I did |
555s | this by mistake oh |
557s | nope still same ones |
563s | almost want that notification to say |
565s | like if a new stat was added or if one |
567s | was just improved I don't know if it |
568s | does maybe there's a distinction there |
570s | I'll keep it out for it |
585s | all right next question |
589s | oh okay |
599s | yeah deaf looking forward to uh when it |
602s | will be in game the items uh the Amazon |
604s | looked already nice if it still is like |
607s | it first mentioned of course yeah I mean |
608s | we haven't changed any designs on it |
613s | I know there's uh |
617s | all all the I saw a bunch of UI mock-ups |
619s | recently that looked great |
622s | shout out to the UI designer |
629s | all right so the simple question is what |
631s | does the new arpg on the Block do that |
634s | you wish you could uh instead I'd like |
637s | to ask what uh they do you can do and |
640s | are considering how to present it slash |
643s | implemented |
644s | um |
645s | there's there there isn't anything that |
648s | I can say like we've we've looked at and |
651s | said hey let's go do that so nothing |
655s | um |
656s | because we've got a lot of things on our |
659s | plate already that we're like okay this |
661s | is |
662s | there's lots of things we've looked at |
663s | and said hey that would be cool to do |
665s | um so the first half year suggested uh |
668s | or a question there but um |
671s | there's there's nothing that's like high |
673s | enough priority |
674s | that were like okay that'll bump this |
676s | feature that'll bump this feature |
678s | um |
679s | it's really nothing but uh |
688s | terrible |
701s | let's just keep going out yeah so so |
702s | basically nothing really |
709s | uh |
711s | I think I think what it really like the |
713s | thing that stuck out that sticks out to |
715s | me is the um the casting animations are |
717s | really good and in some cases like |
721s | pretty intense |
723s | I'm pretty involved especially when it's |
724s | going to be a like a longer a longer |
727s | cast effect |
730s | and a bigger impact ability |
733s | um |
734s | like the it's a lot of presentation |
736s | stuff that they've done really really |
737s | really great job on |
739s | um |
740s | it comes as a shock to no one really |
743s | uh |
746s | and there's there's a lot of |
748s | so there's a lot of discussions that |
750s | come in about like comparing systems and |
752s | things like that and like oh is there a |
753s | system you can pull from one game to |
755s | another game that sort of stuff like can |
756s | can this game Implement that game's |
758s | whatever system |
759s | um and it's not just D4 this is the sort |
761s | of conversation that's happened since |
763s | we've started making this |
765s | um |
766s | and almost always my response is that |
769s | system works great in that other game |
771s | you know |
773s | um |
774s | and it's really rare that you can you |
776s | can cherry pick a system from one to |
778s | another because because usually there's |
780s | a reason why you you've implemented it |
783s | in a certain way there's a reason why |
784s | you |
785s | um |
786s | like like you know it's hard to explain |
789s | the the way these the systems all |
792s | interact with each other has a huge |
793s | impact on their on their individual |
795s | system functionality and how they feel |
797s | and that sort of stuff and um |
800s | I don't know I'm really not a big fan of |
801s | I'm trying to take an individual |
803s | specific system and say hey let's let's |
805s | pull this |
807s | um |
808s | like whatever system from that game to |
811s | this game and usually it just doesn't |
814s | fit and there's |
816s | um |
816s | you know like as you're developing that |
818s | you're developing all sorts of things |
819s | simultaneously and |
821s | uh |
824s | you can't pull if you can't pull |
826s | everything which you can't |
828s | um |
830s | I don't know It's tricky to pull |
831s | anything |
835s | so we like to just focus on our game and |
837s | try and |
838s | make our own stuff that we think is cool |
847s | hope that makes sense |
854s | all right there's not much known about |
856s | lost memories that's true |
859s | unless I brought it up you said the |
861s | original version for it wouldn't work |
862s | anymore with the changes made to other |
864s | end game systems over the years however |
866s | you guys kept it around because of some |
868s | of the Thematic stuff it really hits is |
870s | it still the case uh and if so what are |
873s | those thematics if it's been changed can |
875s | you talk about it from a high-low |
876s | perspective |
879s | um |
881s | um so I I guess lost memories as like a |
884s | concept is |
886s | ah |
888s | high-level concept lost memories |
890s | would be a system like really broad sort |
893s | of like a general description of the |
895s | system but not describing the details of |
897s | how it would function and all that work |
899s | kind of a system to |
905s | it would it would part of part of what |
906s | it would be would be to draw in |
909s | um |
910s | information from the world and help with |
912s | storytelling help with World building |
913s | would be a big part of it so like |
916s | um let's assume lost memories uh have |
920s | each each one of them has like a story |
921s | piece associated with them let's just |
924s | assume whatever whatever lost memories |
925s | are |
927s | um and and you can you you're using |
929s | these items as pieces of a story and I |
932s | just clicked of an interesting uh |
934s | relevant example of the current game |
936s | that just came out |
937s | um |
939s | the uh if you play Tears of the Kingdom |
941s | the new Zelda game just came out there's |
943s | a one of the one of the quests one of |
945s | the main story quests is to collect |
947s | tiers of uh tears tears of something I'm |
951s | trying to say this without spoiler |
952s | screening I haven't seen it |
957s | these little teardrops you have to go |
958s | around the world and collect |
960s | uh they're in specific places and they |
961s | they have a big story moment that goes |
963s | with them |
965s | um and when you get all them something |
967s | happens and you get a big thing that |
969s | does cool stuff |
972s | um awesome game if you haven't played it |
975s | everyone I mean it's not like it needs |
977s | championing because it's yeah it's |
980s | obligated anyways |
981s | um |
982s | having this this like thematic tie-in to |
985s | the storyline for a mechanical system |
989s | um that that revolves around things to |
991s | collect |
992s | and |
994s | um |
996s | I'm sorry I'm being so vague it's really |
998s | hard to talk about it without discussing |
1000s | what original plans were because you |
1002s | know you might you might still use |
1003s | something similar |
1005s | um |
1006s | being so vague I'm not really saying |
1007s | anything I'm sorry |
1010s | but yeah it's |
1012s | still there's still room to and we still |
1015s | want to incorporate more of a |
1017s | um a storyline interaction with with an |
1020s | end game system like that that that |
1021s | really |
1022s | um draws on the time travel elements and |
1025s | draws on the fact that like hey these |
1027s | are like there could be alternate |
1029s | timelines maybe or there could be |
1031s | um just like things that you maybe never |
1034s | never knew about or like like other |
1036s | characters that have experienced this |
1037s | this time traveling before without you |
1039s | or you know things like that where |
1041s | there's ways to explore the storyline |
1043s | through mechanical system |
1045s | um |
1047s | and having those be discreet |
1049s | things in the world |
1056s | I think that broad description could |
1058s | still very well be used |
1060s | I'd like to see it |
1070s | I mean they're really obvious like we |
1071s | can't do this because the way our |
1072s | crafting system works but the really |
1074s | obvious like example this would be like |
1075s | okay well here's here's a memory and |
1078s | once you've like collected all the |
1080s | pieces of the memory you're like here's |
1081s | here's a memory and there's maybe you |
1083s | need like it's a Memory about some |
1085s | character who is fighting wingari and so |
1087s | you need to get like five uh drops from |
1089s | wangari that are not items that are like |
1091s | like uh monster infrequence or something |
1092s | and like you combine them with the |
1094s | memory and it like unlocks the memory |
1096s | and there's like a story moment that you |
1097s | can watch if people answer something or |
1099s | read if you want or something and then |
1100s | like the item then sockets to your gears |
1102s | like I'm making this up as they go so |
1104s | something like that if that makes any |
1105s | sense |
1108s | foreign |
1117s | hard horribly all right the monolith |
1120s | became a drag with the uh area with the |
1123s | two chests in the blacksmith always the |
1125s | same is it possible to have uh wandering |
1128s | Wildlife like dogs and toucans walking |
1130s | around the mini dinosaurs randomized uh |
1133s | you mean the the rest area |
1135s | you could use would be some some |
1137s | revitalization maybe |
1139s | um |
1140s | I don't uh I I won't write anything down |
1143s | from suggestions on stream here so if |
1145s | you've got a suggestion like that please |
1146s | head over to the forums |
1149s | all right uh my last question okay now I |
1153s | assume this I assume you guys do not uh |
1156s | do not |
1157s | do not to date for 1.0 uh but is there a |
1160s | road map for wall 2 1.0 all the features |
1162s | that are planned before full launch I |
1164s | not really so the um we do have a date |
1167s | planned for 1.0 |
1169s | maybe an internal goal for 1.0 |
1172s | um and we have a list of features that |
1176s | are sort of our like internal must-haves |
1181s | um |
1182s | and then we've got another huge list of |
1184s | features that are our |
1186s | um |
1187s | hopes we have for it |
1191s | um and we can't really put those hope we |
1194s | have features on our roadmap |
1197s | um |
1199s | because there's a lot of them there's a |
1200s | lot more than we think will be possible |
1202s | to to get in for 1.0 and so there's like |
1204s | almost no matter what that list is going |
1206s | to be have things missing off of It from |
1208s | the 1.0 launch |
1210s | um so the things that were like okay |
1212s | well this is getting in for 1.0 no |
1213s | matter what like all the resources go |
1215s | make it happen type features there's |
1217s | only like three of them |
1219s | um and so something our roadmap is just |
1220s | like |
1222s | masteries |
1224s | item factions |
1228s | performance improvements |
1233s | oh yeah it's kind of an underwhelming uh |
1235s | road map to release you know |
1238s | um especially because we are doing a ton |
1240s | of other stuff it's just those the only |
1242s | things that were like these are full for |
1244s | sure be in like we're doing these |
1250s | um it's really that's about it |
1253s | foreign |
1272s | XP XP what's the bad thing yeah it's |
1275s | fine did folks attacking me anyways I |
1277s | don't have any minions |
1281s | all right will you be buffing set pieces |
1284s | a little uh a little bit to make them a |
1286s | bit more viable not talking Diablo level |
1288s | sets but at least make it where you'll |
1291s | want to pick it up |
1292s | um we have a plan for set items |
1296s | um |
1297s | in a more systematic level change so |
1301s | something that will |
1302s | change the way set items interact with |
1304s | the item systems in general and and the |
1306s | other other items you're collecting and |
1308s | things like that |
1310s | um we're not prepared to |
1313s | quite reveal what that is and how that's |
1315s | gonna work |
1316s | um |
1320s | because it's still in |
1322s | uh like just out of design |
1325s | phase |
1328s | but we will continue to rebalance |
1330s | the game as we go |
1333s | in general |
1336s | if you've got specific suggestions of |
1337s | rebalance changes you'd like to see |
1338s | please head over to the forums and leave |
1340s | a suggestion and the feedback and |
1341s | suggestions section |
1347s | uh you guys constantly hiring asking for |
1351s | a friend yes we have a |
1354s | um we have a careers page on our website |
1356s | uh I think it's just eleventh hour Dot |
1358s | Game careers I believe or you just |
1361s | Google a lot of their games careers |
1362s | which is how I find it |
1365s | um and there are uh there are career |
1369s | listings there yes |
1374s | I know we just someone that just got on |
1377s | board yesterday |
1380s | or was introduced at least started there |
1382s | onboarding I'm not sure where they are |
1383s | in that process |
1390s | that'd be your shower just just goes ham |
1395s | gave me that XP |
1397s | love to see it |
1401s | all right |
1406s | sure |
1412s | oh |
1416s | oh okay let's go |
1421s | we got the Mana |
1460s | all right next question what am I doing |
1462s | it's like oh having fun playing |
1464s | uh not so much question but kind of a |
1466s | suggestion |
1468s | kind of a suggestion postal Point O |
1470s | release with their uh will there ever be |
1472s | any plans to do community collaborations |
1475s | where the community designs the uniques |
1476s | items contests we vote on to possibly be |
1479s | included later um we have so we've done |
1481s | this before this is not that's not a new |
1483s | thing |
1484s | um and yes we we probably will uh look |
1487s | to do it again because it was very |
1488s | successful the first time |
1490s | um |
1492s | uh it's it's a uh it's a sphere |
1496s | wood sphere |
1497s | um |
1499s | I believe it's the staff however it's |
1502s | bad anyways yes we uh we've done it |
1505s | before we'll do it again |
1516s | yes |
1521s | picking up random rings |
1523s | gross |
1525s | gross |
1536s | ah classic mic probably gotta tighten up |
1538s | that Loop filter and just ignore |
1539s | everything right now |
1542s | foreign |
1546s | you know what |
1548s | before we start this I've got a little |
1549s | little teaser here |
1557s | here's a little teaser this is a I don't |
1561s | know what this is actually |
1562s | but here's a little it's it's a it's a |
1564s | crop where it has certainly Trend I |
1566s | guess here trying to get more things in |
1569s | um but don't want to just like give |
1571s | everything away so that social posts |
1572s | don't have anything |
1574s | um |
1575s | so I've asked for like little Little |
1577s | Snips of things and uh so here is a |
1581s | small snip of a larger picture that will |
1584s | be revealed later |
1586s | um and I do not know what it is myself |
1588s | but it's something cool I'm told |
1604s | so yeah just a little something there as |
1607s | we go |
1609s | anyways next next thing here so when is |
1612s | the arena push stream happening oh yeah |
1614s | I did mention I was gonna try that okay |
1617s | um yeah I'll do that I'm not sure when |
1623s | I was just told what that was oh I know |
1625s | what that is |
1628s | sweet okay that's awesome |
1635s | now I'm burdened with having to lie if |
1637s | someone asks or guesses it right |
1651s | we pushed stream yeah let's do one of |
1654s | those soon I'm not sure why I'll do that |
1657s | he's trying let's go |
1661s | hey Shrine reflects |
1664s | so many strides what is going on |
1677s | all right next question |
1679s | uh any plans to add PVP yep |
1683s | not for 1.0 |
1693s | Shield |
1702s | I mean we don't too much damage over |
1704s | time |
1715s | we could we could try and |
1718s | uh chaos the damage over time |
1721s | and just get spell damage oh my gosh |
1724s | uh all right sweet |
1728s | take that to the bank uh for only 14 uh |
1732s | left though so let's discover this to |
1734s | get a free one |
1737s | uh I'm just gonna oof |
1740s | oh taking Beats |
1742s | oh |
1745s | that did not that did not end strong |
1746s | started strong did not end strong |
1749s | it's unfortunate but |
1754s | I mean |
1756s | I still think it's a very nice upgrade |
1760s | let's go for that |
1766s | and I just realized that I'm way over |
1769s | stability for this |
1771s | hahaha |
1773s | like way over spot I'll probably just |
1776s | like bail on this |
1777s | let's just finish it |
1782s | all right next question |
1785s | uh hello hello have a good stream thank |
1788s | you very much uh dude Dev teams start to |
1791s | create three missing classes or are they |
1793s | not work now they are very much in work |
1795s | um I'm all I'm doing right now is |
1798s | working on remaster |
1800s | um |
1803s | working on uh |
1806s | two nodes left in one of their abilities |
1808s | that I'm struggling with I can't get a |
1811s | raycast to detect the right things the |
1813s | right layer something about the layer |
1814s | mask and the raycast I'm not sure what |
1816s | it is like almost positive it's going in |
1818s | the right direction but it's returning |
1820s | nothing every time |
1827s | trying to work out a new way to have |
1828s | abilities interact with other abilities |
1830s | so it's gonna see if it's gonna like hit |
1831s | another one |
1833s | and like do something in response |
1846s | it's not playing nice being kind of a |
1849s | jerk you know |
1852s | uh happy Friday Mikey happy Friday |
1856s | Master Sword how's it going |
1858s | uh thanks for the opportunity to |
1860s | interact with you guys about the |
1861s | wonderful game you guys have created |
1862s | you're welcome question uh when will |
1865s | swords become the most Superior weapon |
1867s | in Le I mean if we're talking just like |
1870s | cool Factor they already are come on |
1873s | swords swords swords are so cool |
1879s | I don't know |
1888s | oh come on just died |
1900s | tragic there all right |
1904s | uh |
1905s | I know there's a way to set up AutoCast |
1907s | but using num log but can there be a UI |
1910s | implementation where you can right click |
1911s | on your bar and make something Auto cast |
1913s | mainly Buffs not damage abilities |
1915s | um it is possible that we could create |
1917s | something like that |
1919s | um we don't currently have plans to set |
1920s | that up if you have a suggestion hey |
1923s | you'd like to see getting deployed in |
1924s | the game |
1925s | please head on to the forums it was just |
1927s | there |
1928s | right I'm gonna do this and actually |
1930s | click the boss |
1932s | my goodness |
1934s | uh our previous tree threshold nodes for |
1937s | all base classes and masteries of 1.0 |
1939s | feature or Flex feature that's more |
1941s | hoped to have by 1.0 |
1943s | um I would say I would call it a flex |
1944s | feature it's |
1946s | um |
1947s | something that uh I think will happen or |
1951s | at least expanded on like |
1954s | getting getting a few in is not that big |
1956s | of a deal |
1958s | um |
1959s | some of the passives need |
1961s | more attention than just like hey let's |
1964s | toss a few of these nodes in |
1966s | um |
1969s | so it's it's it's hard to make changes |
1971s | like that without taking a more granular |
1973s | look at those trees |
1975s | um so I'd say like |
1977s | it's it's gonna be an ongoing thing and |
1979s | then that's just like the nature of of |
1982s | passives in general like they're gonna |
1983s | be continue to evolve as we go |
2008s | uh |
2011s | yeah yeah |
2022s | all right |
2025s | I really not feel that way |
2028s | uh I've seen the game got some backlash |
2030s | on Steam Reviews after adding micro |
2032s | transactions |
2033s | uh that was one of the reasons people |
2037s | gave but it was unfortunately incorrect |
2040s | technically it's fine |
2042s | um |
2043s | what is your opinion on it personally |
2044s | I'm confused as to why the people will |
2045s | be so upset about it knowing what |
2047s | questions were coming in the whole time |
2049s | and the pricing is even that bad |
2051s | um I I think that there's uh there are |
2054s | some fundamental uh ideals revolving |
2058s | around this sort of thing where there |
2059s | are |
2061s | um you know there's there's |
2064s | is hard |
2066s | things that are |
2069s | sometimes considered just just bad no |
2071s | matter what |
2073s | um like the term the term loot box |
2076s | is here I'm gonna send loot boxes here |
2079s | ready ready for this |
2082s | um |
2083s | I I think that as soon as you hear the |
2085s | term loot box and almost every single |
2087s | implementation of the Box I've seen has |
2088s | been awful almost every single one |
2091s | um and as soon as you hear the term the |
2093s | knee-jerk reaction is oh my God no |
2096s | um and it doesn't really matter what the |
2097s | other information around it is it's just |
2099s | this is bad |
2101s | and |
2102s | um I I think that happened to a degree |
2104s | here |
2106s | um where the the all the information |
2108s | wasn't taken into account and the |
2112s | information that |
2113s | um if you selectively pick pieces of |
2115s | information not maliciously just because |
2117s | that's the information you see from like |
2119s | a YouTube video maybe or |
2122s | um just like the the title of a Reddit |
2124s | post or something and and maybe you're |
2126s | not invested in the game to go and do |
2128s | like full research on it and we don't |
2130s | expect people to do it either |
2131s | um |
2132s | and because that's kind of that's on us |
2134s | to uh to use our marketing to to like |
2138s | convey all the relevant information |
2139s | right |
2141s | um and sometimes all that relevant |
2142s | information doesn't get out properly and |
2144s | conclusions get drawn based on |
2146s | incomplete information or possibly |
2148s | incorrect information |
2151s | um and |
2153s | I I think that's what that's what |
2155s | happened here so there's there's a lot |
2156s | of knee-jerk reactions of |
2158s | um |
2159s | uh a plus b equals bad no matter what |
2163s | and uh it's not always the case you know |
2166s | a plus b most of the time equals bad but |
2168s | given c d e f g h i it's not bad you |
2172s | know |
2173s | um |
2174s | and |
2178s | I I think the same thing can happen with |
2180s | loot boxes as well which is why I |
2181s | started here with the Box because it's |
2182s | generally so terrible but |
2184s | um I mean let's let's describe a |
2188s | hypothetical loot box system that's |
2189s | actually really great |
2191s | um you've got |
2193s | um you've got 50 let's see you've got 50 |
2196s | MTX items in in a store |
2199s | um and they range from one to ten |
2200s | dollars each |
2203s | um and you have a a loot box that you |
2207s | can buy that uh that is one dollar |
2211s | um |
2212s | so no matter what as far as value of |
2214s | like how much the MTX you get out and |
2217s | all the all the loot boxes is just one |
2219s | random MTX |
2220s | um that you don't already have so it's |
2222s | like worst case scenario you get one |
2224s | that you don't want but it's still it's |
2226s | you paid one dollar for one dollar MDX |
2228s | you know it's it's worst case scenario |
2230s | you did not overpay for something bad |
2232s | you just maybe didn't get your favorite |
2234s | one |
2237s | um and that's a loot box system that I |
2238s | would I would argue is you know it's and |
2240s | and this is assuming that the items |
2242s | coming out of the loot box can't be sold |
2244s | and have no real world money value you |
2246s | know it's it's by a random thing |
2249s | um |
2250s | and like if that's if that's the whole |
2252s | system like I think that's awesome |
2254s | personally and I've |
2256s | um the closest thing I've experienced to |
2258s | that was the I have no idea if they do |
2260s | this anymore it was the uh League of |
2261s | Legends uh random skin gifting |
2265s | uh that came out I think for either |
2268s | Christmas or April Fool's Day or |
2270s | something like seven years ago or |
2272s | something ridiculous |
2274s | um and so the only times I've ever spent |
2276s | money on an MCX in a game was was that |
2279s | and it was it was great like you |
2282s | you ended up with I think I think that |
2284s | one it was slightly more expensive than |
2286s | the cheaper skins you could get |
2288s | um and my experience of it may have been |
2289s | skew because I did get really really |
2290s | lucky but I mean it was it was cool you |
2293s | were generally spending cheap a cheap |
2295s | little thing to gift someone a random |
2297s | skin like that's a loot box |
2300s | um |
2303s | I know I'm kind of debating with within |
2305s | Eric so I'm not looking at chat right |
2306s | now |
2307s | but I yeah so I guess what I'm saying is |
2309s | there's there's room for |
2312s | um |
2314s | gray areas with all these things and |
2316s | taking into account the holes picture is |
2318s | really important |
2325s | how loot boxes have uh been utilized in |
2329s | a lot of situations where |
2332s | um |
2332s | they're significantly more expensive |
2334s | than the cheapest thing and the uh the |
2338s | objects can be then sold to real money |
2339s | and things like that like that's that's |
2341s | just just gambling with extra steps |
2353s | which you know like there's nothing |
2354s | inherently wrong with gambling if it's |
2356s | presented as gambling and presented to |
2358s | people who can responsibly Gamble and |
2360s | are people who are not able to |
2361s | responsibly gamble or or take it away |
2363s | from it you know that's like it's |
2366s | there's a reason why there's humongous |
2368s | regulatory boards that that deal with |
2370s | gambling in in most countries |
2377s | like I don't know I don't know where you |
2378s | guys live but here there's like there's |
2380s | ads on Radio and on TV that are |
2383s | basically like don't gamble too much |
2385s | it's like government ads that are just |
2387s | like you know like |
2390s | if you can't afford to gamble don't |
2394s | that's important I think |
2405s | all right actually another question here |
2407s | to ramble about |
2408s | while I'm doing this instead of uh |
2411s | make it a bigger fool myself |
2420s | uh our passive tree throwing into that |
2425s | just FYI I reported a bug with rebuke |
2427s | cool I'm not gonna look at it |
2432s | sorry |
2434s | someone else will |
2440s | stand over here my meteors are over here |
2442s | come on what are you doing |
2452s | oh |
2464s | uh all right are there any plans to add |
2467s | an item drop list in game to show where |
2470s | to farm uniques uh |
2473s | probably not like like a detailed like |
2476s | everything comes from here no I I don't |
2478s | think so maybe with no plans for it I'd |
2481s | be shocked to be out of that |
2497s | all right |
2500s | the boxes are like nft no one no one |
2503s | needed |
2503s | nfcs are way worse |
2519s | all right hey are there any item filter |
2522s | upgrades in the works like changing the |
2524s | font size no that will not happen |
2525s | altering crafting materials no that will |
2528s | not happen roll ranges you know that |
2530s | will not happen and let your potential |
2531s | related values uh that's not planned and |
2534s | I don't think it'll happen |
2536s | uh but yes there are loot filter changes |
2539s | that will uh that will like improvements |
2541s | that will happen |
2543s | um I don't know what they uh those |
2544s | specifics that I can see like this is |
2546s | the next one coming or anything like |
2548s | that |
2559s | we really specifically this this is a |
2561s | concept that I I find uh doesn't go over |
2565s | well when I say it but |
2567s | um we do we do really intentionally make |
2569s | it so you can't make a perfect filter |
2572s | you can't say like okay if it drops I |
2574s | pick it up |
2576s | um that's that's that's a situation that |
2577s | we really don't want people to be in |
2580s | um |
2582s | where you're still evaluating gear that |
2584s | drops to say like hey is this something |
2586s | that I want I think that's a really |
2587s | important step in the in the leveling |
2590s | process the character building process |
2591s | the the like your growth as a player for |
2594s | like um discovering new builds and and |
2597s | discovering items for alts maybe and |
2600s | um even just discovering new items for |
2602s | your own character that maybe you didn't |
2603s | consider that would be awesome or |
2606s | um you know and to prevent people from |
2608s | uh having their loot filters set up too |
2610s | strictly uh there's a whole bunch of |
2612s | reasons why |
2614s | um we don't want perfect filtering to be |
2615s | a thing |
2617s | yeah |
2619s | it's supposed to be |
2621s | Unstoppable reindeer Relic |
2627s | not quite what we're looking for that's |
2631s | okay |
2635s | and we Press On |
2640s | right we're gonna we're gonna Ascend |
2642s | Ascend all of all the staffs we found |
2645s | um unless we got this far |
2670s | all right |
2674s | more questions or questions more |
2675s | questions there's a question will Diablo |
2677s | 4 season the poe 2 affect the release of |
2680s | 1.0 and how are you working how are you |
2682s | working plan how are you working plan on |
2685s | working around them |
2686s | um |
2688s | so this we we do we we have a pretty |
2691s | good idea of |
2693s | um when poe2 D4 seasons and releases and |
2696s | things like that are happening and we |
2697s | have like we don't know for certain but |
2699s | we've uh rough estimates that we're |
2703s | um |
2704s | we we think we think our |
2706s | pretty good because we've played these |
2709s | games for a long time and you know like |
2711s | you you started I'm sure people have a |
2714s | pretty good sense of roughly when these |
2716s | things are going to be we think we do |
2717s | anyways |
2718s | um just because |
2722s | play a lot of these things and you know |
2724s | have our own that we're really seeing |
2726s | you you can you get a feel for when |
2727s | these things are gonna start to happen |
2729s | um so we have planned around those |
2732s | releases for when we want our releases |
2734s | to happen |
2735s | um |
2737s | and |
2739s | so far in the last like |
2743s | um year or so basically since point nine |
2745s | released |
2747s | um since since 0.9 released some drop |
2749s | multiplayer all of the releases have |
2750s | happened as we've expected them within |
2752s | about a week |
2753s | um and |
2757s | so if things keep on the path we expect |
2760s | we should be not conflicting with |
2762s | anything |
2763s | all right so |
2766s | yeah we're a little lucky with that you |
2769s | know like |
2771s | um but there's there's people who have |
2774s | uh have who are working I've worked in |
2776s | industry for a while and you know like a |
2777s | lot of us |
2778s | been a part of this for a long time and |
2780s | you you get pretty good at making |
2781s | educated guesses |
2783s | um |
2785s | we've got we've got a few like this is |
2786s | the most likely one and this will do if |
2788s | this happens this is the second most |
2789s | likely one this will do if this happens |
2790s | type thing so like we've got contingency |
2792s | plans and everything and |
2797s | if it can't be avoided at all you know |
2799s | we won't but we do plan to you know |
2804s | because we we know a lot of people like |
2806s | to play more than one RPG |
2810s | present you know and uh |
2814s | um we we don't want to we don't want |
2815s | people to have to choose between uh |
2818s | different ones if we can avoid it and uh |
2820s | also just you know a new release hasn't |
2823s | come out for either the other two in a |
2825s | month or so you know it's much more |
2826s | likely that people will be ready to hop |
2828s | into this one |
2834s | so yeah we do try and strategically |
2835s | place our releases such that they don't |
2838s | collide with uh |
2840s | Diablo peewee |
2860s | can we get a sneak peek of the Warlock |
2861s | and Falconer I don't really have |
2863s | anything to share about those right now |
2866s | um |
2867s | Rune Master is definitely the farthest |
2869s | along of the three so far |
2872s | uh but yeah there's um like there's |
2874s | stuff happening for them they're coming |
2876s | along they're advancing uh |
2881s | they're gonna be sweet I don't really |
2884s | have anything to share with with those |
2886s | um we have shared little things here and |
2888s | there |
2888s | and um |
2891s | Andrew Tilly who's here Will has has a |
2893s | form thread that has probably all of |
2894s | that info on it |
2898s | it's on a forums called uh we sprung a |
2900s | leak |
2915s | how are you today I'm feeling pretty |
2918s | good today |
2919s | you know |
2921s | um |
2925s | yeah |
2927s | gonna go play some Magic later tonight |
2929s | probably |
2937s | at least more Zelda later tonight |
2940s | I've been exploring the depths |
2942s | oh it's awesome |
2946s | do you wish the dungeons had been bigger |
2949s | just finished the last one of those |
2951s | tons of fun I just wanted more |
2973s | oh |
2974s | I have a question my quest log says |
2978s | discover the rest of the timelines in |
2981s | one of my epochs I finished that |
2982s | specific timeline four times in a row |
2983s | now uh maybe the shade of Orvis but the |
2985s | quest log is still not updating what am |
2987s | I doing wrong apparently this game I'm |
2989s | not 100 sure I've seen this bug before |
2991s | myself as well |
2992s | um you may just have a quest log stuck |
2995s | in your quest list there |
2997s | um there might be someone in the ask the |
2998s | community channel on our Discord that |
3000s | can answer that for you that has more |
3001s | experience with that I'm not sure sorry |
3005s | uh do you think it's essential for |
3006s | uniques to have downsides for players to |
3008s | solve and not just be all positive app |
3010s | because no I don't think that's |
3012s | essential |
3013s | um I think if they're I think that's a |
3016s | really useful tool |
3019s | um to be able to implement things that |
3022s | uh would otherwise be completely broken |
3023s | overpowered |
3025s | um and |
3027s | uh I I think it's I think we've made a |
3030s | few mistakes when implementing those in |
3031s | the past I think we're getting a lot |
3033s | better at implementing those and we |
3035s | still have stuff to learn in that |
3036s | category but you know it's It's tricky |
3037s | because you are |
3040s | um it's hard to look past those negative |
3042s | things sometimes for players |
3044s | uh but at the same time it it in order |
3048s | to be able to put in certain things that |
3050s | are awesome you kind of have to have |
3052s | these negative things |
3054s | um and I know it's not an item but a |
3055s | really quintessential example of a thing |
3057s | we did as a negative in order to make it |
3061s | possible to do the positive is Tempest |
3063s | strike |
3064s | um it's sort of our poster child of |
3065s | failed skills and in order to do the the |
3069s | ability triggering system that we have |
3071s | for it originally |
3072s | um with with all the other factors in |
3074s | the game the only way to do that was to |
3076s | not have your abilities scale with |
3078s | attack speed |
3080s | and people hate that people want their |
3084s | abilities to scale with attacks me that |
3085s | is that is a uh a very clear piece of |
3088s | feedback we got from that and |
3091s | um so we we kind of have to solve that |
3093s | problem first before we before we can |
3095s | move on |
3097s | and fix the rest of that |
3101s | um but no I don't think unique in |
3103s | general or anything in general like |
3104s | needs to like it's essential to have |
3106s | that downside I think |
3108s | um there's there's kind there is kind of |
3109s | a hidden downside to almost all uniques |
3111s | that uh |
3114s | um |
3114s | might not be always apparent but certain |
3117s | item slots is more apparent than others |
3119s | is that it's the opportunity cost of |
3120s | using that item in that slot you lose |
3122s | the ability to put on |
3124s | um certain affixes so like uh for |
3126s | example |
3127s | um boots have movement speed on them a |
3129s | lot of moon speed |
3130s | um and if you make a unique boots and a |
3133s | unique pair of boots it better have |
3135s | almost every single unique pair of boots |
3137s | has has the has the actual like explicit |
3140s | and implicit affixes of increased move |
3143s | speed almost every single one of them |
3144s | I'm pretty sure has that or some |
3145s | variation on that |
3147s | um yeah like there it is both of these |
3148s | have it |
3149s | um |
3151s | you know I don't have but like that's |
3152s | what I mean it's like if you make a pair |
3154s | of boots that doesn't have move speed on |
3155s | it that's not an explicit downside but |
3158s | that's a huge downside that's like kind |
3160s | of hidden in there and |
3162s | um it's it's important to to get I |
3165s | that's the whole Weaver as well I didn't |
3167s | get I only got two after those Rumble |
3177s | um |
3180s | what was I saying oh yeah downsides yeah |
3182s | yeah so so sometimes there's like hidden |
3184s | downsides |
3186s | um |
3187s | and and I think that's the same sort of |
3189s | thing like that's that's more of a uh |
3191s | common puzzle to to implement and |
3195s | cosplayers to to work around |
3197s | is that opportunity cost |
3202s | and there's other Africans like that |
3203s | like cooldown production |
3205s | um uh potion cleansing |
3207s | um |
3211s | listen some casting things |
3213s | uh just damage on weapons like flat |
3217s | damage on weapons |
3220s | you know so these are opportunity costs |
3222s | that kind of work as downsides hidden |
3224s | hidden downsides I guess but um |
3228s | I think having those explicit downsides |
3231s | of like Hey Now You're this much worse |
3234s | because this item's equipped is is it's |
3237s | it's tough for a lot of people it's a |
3238s | tough pill to swallow in a lot of cases |
3241s | I think it has to be it can be done |
3243s | really well strategically and it has to |
3245s | be done carefully |
3250s | drink lots of water |
3251s | [Music] |
3256s | okay I'm gonna toss up a new teaser |
3261s | here's a little teaser yeah it's pretty |
3264s | neat |
3268s | I actually know what this one is yeah |
3270s | let's answer a question I'll do this |
3272s | will Rune Master be closer to trap sin |
3275s | gameplay from D2 or you can't say yet uh |
3279s | no it's not gonna be like a trapson |
3285s | trapson was cool but oh it's not gonna |
3287s | be like trapson |
3291s | Rin Master is |
3294s | huge there's there's a lot like |
3301s | here's I don't know all the abilities |
3303s | off the top of my head |
3314s | that's all I'm working on right now |
3328s | I like like this idea of leaving these |
3330s | on screen so I'm just going to stick |
3331s | this down here in the corner |
3342s | that'll be the next one |
3343s | I got one more after this |
3363s | all right more questions more questions |
3366s | more questions since Tempest strike is |
3368s | already on The Chopping Block it's on |
3370s | the uh changing block |
3373s | uh can we play with the the old one yes |
3377s | you can play with the old one but with |
3378s | the attack speed scaling no this little |
3380s | further work now sorry |
3384s | oh |
3391s | no because |
3393s | um |
3394s | what if it's awesome and uh then we |
3398s | can't justify changing it |
3406s | no it's just it's um |
3410s | in order if if we did that there'd be |
3412s | there'd be a surprising amount of |
3413s | balancing work that would have to happen |
3414s | to get it actually tidy |
3417s | um there's a bunch of changes that have |
3418s | to happen in the skill tree as well and |
3420s | um |
3422s | as as soon as we do that uh like that's |
3425s | we're basic we're most the way to just |
3427s | doing the rework it's probably a similar |
3429s | amount of work just do the rework |
3431s | um and uh we've just got other |
3433s | priorities right now |
3443s | mostly the masteries |
3455s | should we just said I'm probably not |
3457s | bothering |
3464s | are there any details that you can't |
3465s | disclose about the new classes like high |
3467s | level mechanics and playstyles not |
3469s | really |
3469s | um |
3471s | the uh |
3473s | we're kind of keeping that stuff under |
3475s | wraps a little bit until it gets closer |
3476s | to you know it's pushing it out |
3481s | like the |
3484s | there's there's some like General stuff |
3486s | that you can kind of into it from Just |
3488s | what they are like the falconer will be |
3491s | a like similar Rogue a high Mobility |
3494s | class you know that's like lots lots of |
3497s | stuff it's doing |
3498s | um fast attacking |
3501s | uh you know you know there's lots lots |
3503s | of lots of stuff like that'll be |
3504s | there'll be a falcon involved |
3506s | you know there's not a lot of um |
3510s | Revelations I can share with it sorry |
3515s | they'll fit really nicely into their |
3517s | classes |
3518s | um |
3520s | there are there are certain abilities |
3522s | that we've kind of made and developed |
3524s | over the last couple years |
3527s | um with with the masteries that are |
3529s | coming in mind |
3531s | um |
3532s | and then bring them up |
3535s | I've got two pairs look already |
3539s | um |
3540s | like like for example uh Glacier is |
3545s | um kind of Rune mastery |
3547s | a little bit sorry it's dark green |
3549s | master it's kind of remastered a little |
3551s | bit |
3552s | um |
3553s | especially the visuals if you look at |
3554s | how those those spawn in |
3556s | um |
3557s | same with um flame word like you got |
3561s | those those visuals there like so we we |
3562s | we have sort of |
3565s | um tried to preempt it with tie in some |
3567s | Base Class skills already |
3575s | yeah |
3576s | to the point where like one of the |
3577s | Warlock skills is actually gonna it's |
3579s | we're taking a base class skill |
3581s | um and it's going to be one of the |
3582s | Warlock Mastery skills |
3596s | oh all righty then |
3601s | boom boom boom drop those meteors |
3605s | yeah every time it gets me |
3611s | all right well current dungeons get some |
3613s | overhaul in the future |
3615s | overhaul's a |
3617s | extreme word |
3619s | um |
3620s | particularly the map generation I mean |
3621s | yeah that's that's the map generation I |
3624s | can see being looked at much more |
3626s | closely as as a larger change but the |
3629s | overall functionality of the dungeons |
3631s | I I really I really like those where |
3633s | they are |
3638s | um |
3640s | uh some feedback here it's it's really |
3642s | tedious to just always Dodge random |
3644s | barricades in all of them I'd love to |
3645s | see a bit more playful design around |
3647s | their Unique Mechanics |
3648s | yeah I mean there's |
3650s | um |
3654s | yeah |
3656s | I I think that it falls victim to some |
3659s | psychological trap that we had no idea |
3662s | existed |
3664s | um and don't know enough about it to |
3666s | articulate properly the details around |
3667s | it but I I would put |
3670s | I I I'd put up for |
3673s | a suggestion of debate |
3676s | um |
3677s | that there's there's likely |
3679s | some |
3681s | like feels bad moment or some negative |
3685s | reaction to |
3688s | um |
3690s | like if if you were to draw the same |
3692s | like pathways |
3695s | and have let's let's draw again because |
3698s | I'm not gonna explain as well |
3700s | see say you had two random maps that you |
3702s | were you were drawing whoa |
3706s | so you're two random raps you're drawing |
3708s | number one and number two |
3710s | and uh number one had these like |
3714s | Pathways and I'm realizing gonna take a |
3717s | lot longer to to draw than I want |
3720s | um |
3723s | so we're just gonna try and draw the |
3725s | same thing quickly uh |
3727s | there we go |
3729s | let's let's say let's say you had these |
3731s | these these two layouts |
3733s | um and then |
3735s | uh in number one you you just like put a |
3737s | large barricade here but you can still |
3739s | see this pathway here right |
3742s | um and then on this other one instead |
3745s | you actually just had a line with no |
3748s | Pathways you can't see the path that was |
3750s | there |
3751s | um and maybe maybe there's a way to get |
3753s | over here there's another thing that |
3754s | goes off to the side so it's like it's |
3756s | over there but like there's no |
3757s | connection that's been blocked off it's |
3758s | like a full-on severed connection |
3761s | I I think and I have nothing to back |
3764s | this stuff apart from observations and |
3765s | comments I've been reading about about |
3767s | uh like our game compared other games |
3769s | things like that is that I bet number |
3771s | one feels way worse than number two even |
3773s | though they are functionally identical |
3777s | um because I think in number two your |
3779s | brain goes oh there's no path there and |
3782s | in Number One your brain goes |
3784s | oh the path got blocked |
3790s | nothing to back this up academically |
3792s | whatsoever |
3794s | um so if anyone has any information on |
3796s | this that they think is relevant I'm |
3797s | very interested to read it |
3802s | or watch it if it's a video or whatever |
3804s | but like |
3806s | um and I think we're falling victim to |
3807s | this right now |
3809s | I think that |
3811s | um The Experience people are having in |
3812s | the dungeons is pretty significantly |
3815s | hampered because they can see a path |
3816s | that was blocked rather than just not |
3819s | having a path there in the first place |
3821s | um and I don't know how to fix that I |
3823s | don't know |
3824s | um and I like like with our current |
3825s | system and the current tools we have |
3827s | available we can't fix that |
3829s | um so we we need to figure out a way to |
3831s | fix it if that's the problem maybe maybe |
3833s | there's another problem I don't know |
3836s | we did |
3837s | um |
3838s | we did reduce the number of |
3841s | uh blocks that get put in in general so |
3843s | it's just there's just more open paths |
3846s | on average and you'll you'll run into |
3847s | that situation less just naturally |
3855s | we have to take a question all right |
3856s | I'll I'll go |
3858s | back and look for your question |
3860s | oh it's a big one with a three-parter oh |
3865s | I can see why you didn't retype it out |
3869s | uh so a random end game idea for the |
3872s | monk fit okay so I just before I even |
3874s | keep going here I don't write down any |
3877s | ideas from the stream that people send |
3879s | in because they do get this Fair bit um |
3881s | I will forget about this by the time the |
3882s | stream ends |
3884s | um if you'd like the suggestion to be |
3886s | actually considered because we do we do |
3887s | consider |
3888s | um uh uh a fan suggestions and and play |
3891s | suggestions and like like we we |
3893s | definitely look at those |
3894s | um so if you do want to be considered |
3896s | please submit this to the forums or the |
3900s | Discord there are suggestions and like |
3902s | to see or feedback and suggestions |
3904s | sections in each of those |
3906s | um |
3907s | and uh and stuff gets pulled from now |
3910s | that's what I like I'll you know before |
3913s | bed I'll sit and I'll go through and |
3914s | read the suggestions for the day or I |
3916s | wake up in the morning I'll read some |
3917s | suggestions from from the night before |
3918s | that's something so like there's there's |
3920s | lots and you get feedback from the |
3921s | community so you got the people that |
3922s | start chatting about it and say like oh |
3924s | I really like that idea because XYZ or |
3926s | oh I uh I think you could maybe you |
3928s | could update it by doing this other |
3929s | thing or oh it's kind of already in the |
3931s | game this way type thing or you know |
3933s | that sort of stuff so I think you get |
3934s | discussions and it really helps |
3936s | um |
3940s | rise to top makes it easier for us to to |
3942s | filter through but yes I will with that |
3944s | disclaimer out of the way I will read it |
3951s | all right uh playing with the whole time |
3954s | thing let's say that one of the unique |
3956s | Echoes was based around the secondary |
3957s | characters of the boss of that Echo |
3959s | would be a reflection of one of those |
3960s | characters if you have any uh and for |
3963s | the drops as well as the arena in the |
3965s | counter is held in would reflect the |
3967s | arena that was most uh farmed by that |
3970s | character |
3972s | um yeah so this is actually something I |
3973s | know I know this keeps going more posts |
3975s | but also note this is something we've |
3976s | considered doing um and I think we I'm |
3979s | more likely so there's kind of a hint of |
3981s | this already in the game funny enough |
3983s | um the and and and this is something |
3987s | that we haven't really settled on if |
3988s | we're gonna do or not or if we do how |
3990s | much it'll be but it's an idea that a |
3992s | lot of us have like we've we've |
3993s | mentioned we're like could we do this |
3994s | yeah probably actually and and like we |
3996s | love this type thing so it's sort of as |
3998s | far as we've gotten to this and not |
3999s | actually implementing it but having so |
4001s | the arena bosses the arena the arena um |
4004s | limited Arena bosses there's three of |
4006s | them |
4007s | and they're cut they're they're a player |
4009s | character essentially with specific |
4010s | player character abilities in a suspect |
4012s | in a specific way |
4014s | um |
4015s | and we like I think we try to do some |
4017s | pretty cool and creative stuff there and |
4020s | um especially with side note the Rogue |
4022s | one |
4023s | um if you kill it uses decoy but doesn't |
4026s | force you to attack it because that |
4027s | would be weird but if you do kill the |
4029s | Rogues decoy in The Limited Arena boss |
4031s | fight before the decoy blows up it drops |
4034s | a whole bunch of crafting materials so |
4036s | it does incentivize you to attack it so |
4038s | it kind of is like a deep one you know |
4039s | that's the effect anyways |
4041s | um |
4042s | is we we've considered being like okay |
4044s | end of uh there's there's |
4047s | um ladder finishes uh maybe the top |
4050s | three people from that ladder get we we |
4052s | take their builds or we take their we |
4054s | take their characters that they got |
4055s | those top three spots and then we design |
4058s | boss fights for the next limited Arena |
4060s | season around those characters |
4063s | um and so it wouldn't be just like a |
4065s | one-to-one straight like hey take those |
4067s | characters just use them because there'd |
4068s | be all sorts of weird stuff it won't |
4069s | make good boss fights but it's like okay |
4071s | well here's like we'll take as much of |
4073s | them as possible and make it into a fun |
4074s | boss fight |
4076s | uh maybe they're using a specific unique |
4078s | and we'll like work that in so you're |
4080s | like it's like you're playing against |
4081s | the person who won the arena last season |
4083s | type thing |
4085s | um so we we've toyed with ideas like |
4088s | this before |
4089s | um |
4090s | uh and I like I said I don't know if we |
4092s | can or we'll ever do something like this |
4094s | but I do love this type of idea |
4097s | uh it's almost finished reading the rest |
4099s | of them then let's say in other parts |
4100s | that drop pool would be some actual |
4102s | equipment that that character uh last |
4105s | had equipped and depending on how long |
4107s | that character has been assigned to your |
4108s | account so I'm sort of uh tiering system |
4110s | would be uh how the possible legendary |
4113s | potential tier might assigned uh |
4116s | basically over tying the equipment in a |
4118s | lower time sense would continue to get |
4120s | stronger the irritable equipment would |
4122s | be locked in or not maybe would be |
4124s | dynamic but uh because based on the time |
4127s | of the first encounter with that |
4129s | particular secondary character but you |
4131s | could go back to that character and |
4133s | after some sort of condition is met like |
4135s | additional game time where you could |
4137s | reset the locked burnable equipment that |
4140s | could drop on other characters this |
4142s | could play into continuously improving |
4144s | secondary equipment our characters |
4145s | indirectly when playing other builds |
4148s | question mark |
4151s | um yeah so there's a lot of stuff there |
4152s | and I kind of got lost in it um I I |
4155s | would uh yeah like we've we've we've |
4158s | toyed around with ideas around this |
4164s | it's not something we're ready to do |
4166s | but um it is really interesting I do |
4168s | love it |
4170s | the the intention behind it |
4176s | it's very unlikely that we would use |
4178s | your own characters |
4181s | um if you're interested to be back on |
4184s | the idea |
4185s | um the main problem with using your own |
4188s | characters |
4192s | um is that you end up with |
4196s | um opportunities to cheese the system |
4200s | um so like going in with like a really |
4202s | terrible character but with like one |
4204s | really awesome piece of gear on it that |
4206s | you then uh like bring your friend |
4208s | within multiplayer to kill specifically |
4210s | to have like your drop and duplicate |
4212s | over to them so it's like this like |
4213s | weird convoluted trade system that you |
4215s | can set up then and it's like it's they |
4218s | they used to having like Forum posts |
4219s | that are like |
4221s | um come kill this boss with me it can |
4223s | drop this item uh and it's like you know |
4226s | you know there's there's |
4228s | I think there's opportunities for abuse |
4231s | in there be making it your own character |
4232s | but having it be |
4235s | um |
4238s | having it be like the the characters |
4240s | that were that like won the season last |
4243s | last cycle uh I think it's a really |
4247s | fun way to get that Community |
4248s | interaction involvement |
4250s | um and like semi immortalization of this |
4252s | character you know it's a reward to work |
4254s | towards things like that and and just |
4256s | because it's not something that we have |
4257s | specifically planned for the game but |
4259s | more of a a pitch I heard years ago |
4262s | and people were positive towards and |
4265s | just talking about the style of things |
4266s | that I think we'd like to work |
4272s | I think |
4274s | we may have crashed |
4276s | unfortunate |
4278s | server May crashed |
4281s | uh let's give it a minute |
4283s | uh so then to follow up how careful are |
4285s | you with effects that quote break game |
4288s | rules for example an item that allows |
4290s | crit multi-scaling dot damage I think |
4292s | those are very very cool effects yeah I |
4295s | think um |
4296s | ones that break the rules are often the |
4298s | ones that do have an actual downside or |
4301s | uh or a big opportunity cost like that |
4303s | would be though like belts uh boots that |
4305s | don't have movement speed on them you |
4306s | know that sort of thing |
4308s | um |
4310s | to to break break rules in some way and |
4314s | um |
4315s | yeah |
4317s | put any big downside on |
4320s | so I mean like uh |
4322s | the singularity |
4325s | uh like uh uh Idol |
4330s | is uh is a pretty good example that I |
4332s | think where it's got It's got a big |
4333s | downside but it does kind of Break The |
4334s | Rules uh in that it basically says hit |
4337s | builds don't need crit anymore can't use |
4339s | grit anymore |
4341s | um |
4342s | so like it has this big downside but it |
4345s | also has this like okay well you know it |
4347s | doesn't need creating work since hit |
4349s | they do way more damage and yeah I know |
4350s | it's not quite powerful enough and all |
4351s | that sort of stuff I think |
4356s | that we are going to |
4361s | slap this up oh no |
4363s | I ruined it |
4365s | Mike what are you doing |
4370s | you said nothing I have no idea what |
4372s | you're talking about |
4381s | it was all a Dream It's a figment of |
4383s | your imagination |
4386s | it's not real |
4390s | I'm just repeating the game here |
4394s | this is new Noob streamer mic 101. |
4398s | all right let's answer another question |
4399s | while we're doing this |
4401s | uh does any plan with the buff up let's |
4403s | use skills for more build variations so |
4405s | players have more freedom uh and feel |
4407s | less pressed to play what's meta um so I |
4410s | mean there's |
4411s | the short answer is yes uh the longer |
4415s | answer is there's always going to be |
4416s | things that are meta and there always |
4418s | has to be things that are less powerful |
4419s | than there are things in order for |
4421s | things to be more powerful |
4424s | um |
4424s | so we do try to have as many possible |
4428s | builds be uh be viable for for end game |
4432s | content and be viable for like pushing |
4434s | high-end content |
4436s | um but |
4439s | we also know we can't have |
4442s | like it's it's like it's the classic if |
4445s | every build Special no build Special you |
4447s | know |
4448s | um |
4449s | there needs to be there needs to be |
4450s | something that says hey this is this is |
4453s | this one's really sweet |
4455s | uh compared to this other one and |
4458s | um we do try and have as many options |
4460s | that are really sweet as possible but |
4463s | um |
4465s | we we don't specifically go and look at |
4468s | builds that are like abilities that are |
4470s | uh maybe less popular or are underused |
4474s | and say like okay we need to buff this |
4476s | specifically |
4477s | um it's it's more of hey let's look at |
4480s | what sort of gameplay patterns and |
4482s | styles and Fantasies we can enable |
4484s | um and bring forward as a possibility as |
4486s | an option something that that is fun and |
4488s | viable and will work well |
4491s | so yeah we do want as many options as |
4493s | possible |
4494s | um but we we also look at it |
4496s | realistically in the sense that there's |
4499s | um it's there's no point in attempting |
4501s | to make all of the things possible |
4507s | all right more questions |
4511s | uh opposed to barriers to block the path |
4514s | you could block them with portals that |
4516s | teleport you around to spots on the map |
4518s | uh lets it be more puzzle labyrinthy |
4521s | like yeah like like so you said you said |
4523s | that immediately what comes to mind was |
4526s | um |
4528s | uh |
4529s | the the |
4531s | I'm gonna age myself here in the |
4534s | um Pokemon Red and Blue |
4536s | and yellow and green |
4539s | um the the psychic gym |
4543s | in |
4546s | Saffron City |
4548s | I don't remember the city |
4550s | um the psychic gym though it's it's just |
4552s | like it's nine rooms that each have four |
4555s | teleporters in them except the Center |
4557s | Square which is one and the entrance |
4558s | just two I think but anyways it's it's |
4561s | each teleporter takes you to a random |
4562s | tile |
4563s | not random but like it feels random at |
4566s | first |
4568s | um and you have to use these teleporters |
4569s | to navigate your way to the to the the |
4571s | boss fight in the middle of the gym gym |
4573s | leader |
4575s | um and I I I |
4577s | was never a huge fan of that one myself |
4580s | as a child |
4582s | um |
4585s | but uh I I do I do I do I know it's a |
4589s | little different in this situation |
4592s | um |
4594s | is a cool alternative though the big |
4597s | problem is is that |
4599s | um |
4601s | it's like I don't know if that |
4608s | um if that fixes the problem like hey I |
4610s | was trying to go right |
4613s | and the the path I was traveling to go |
4615s | right uh stopped and there was a |
4618s | teleporter there and that teleporter |
4620s | made me go really far left so I actually |
4622s | made negative progress in going right is |
4624s | that worse I have no idea |
4628s | is it way better because you get to keep |
4630s | moving at least and keep killing stuff |
4631s | and you're keep progressing maybe maybe |
4633s | it's way better |
4635s | oh |
4637s | that's actually uh |
4639s | quite interesting |
4645s | that's quite interesting too actually |
4653s | okay |
4655s | it's not not a huge amount of stuff to |
4657s | work with before the potential |
4659s | during threshold we don't have much |
4662s | endurance stuff at all |
4664s | I need new belts my goodness I need new |
4667s | belts |
4670s | I mean |
4671s | even with the botched stats I just yeah |
4674s | okay I'm gonna do our belt first |
4682s | uh yep |
4686s | uh we're gonna we're gonna chaos that |
4690s | sure I mean we're not using fire damage |
4691s | right now but |
4698s | okay |
4711s | foreign |
4714s | such a huge upgrade oh my God |
4718s | it's technically not strictly better |
4721s | uh but my God |
4725s | it's it's it's it's just better in every |
4727s | way it sells 24 minutes left too that's |
4729s | going the ground you know that's just |
4730s | that's getting thrown on the ground with |
4732s | impunity |
4737s | yeah this is also a lot better |
4741s | flight endurance is better than the |
4742s | threshold |
4745s | um |
4754s | that did not go as well |
4757s | still went fantastic |
4762s | all right |
4764s | I look for upgrades sometimes every once |
4766s | in a while |
4769s | that's great |
4771s | love it |
4773s | all right |
4780s | hello Mike hello how are you I recognize |
4783s | that name uh |
4785s | uh your name not my I do recognize mine |
4788s | but yeah okay that's oh my goodness uh |
4790s | any chance we can have the exact number |
4792s | for the remaining cooldown or time for |
4795s | Buffs and debuffs displayed on the UI |
4800s | um maybe the classic answer like |
4803s | if you've got a suggestion please put in |
4806s | the suggestions box on the forums or |
4807s | whatever |
4808s | um I I |
4810s | you know the |
4816s | most the time I think the pace the |
4819s | general pace of combat means having |
4823s | um |
4825s | uh like like a number in the tooltip |
4827s | that says like emails over it says like |
4829s | oh there's two seconds left to school |
4830s | down a river |
4831s | um I think that's generally problematic |
4834s | in that it's |
4836s | um |
4837s | not generally not accessible enough I |
4839s | think as as for like putting it on the |
4841s | actual icon |
4844s | um |
4847s | I I can I can see the argument for that |
4849s | I think it matters a lot more because we |
4850s | shy we try and shy away from cool down |
4853s | so heavily |
4855s | um |
4857s | that like you're you're not |
4860s | generally you don't want to be like |
4861s | looking at your bar going like |
4867s | okay let me start over again I I think |
4870s | that having a timer on a cold so you've |
4872s | got four abilities with with cooldowns |
4875s | um and you're you're like you're you're |
4877s | cycling them or whatever on cool down |
4879s | and everything |
4880s | um having that information on |
4883s | um |
4887s | on your |
4893s | uh sorry hot tip here the discover |
4895s | they're into Discovery don't use 40 |
4898s | potential |
4899s | anyways |
4900s | um |
4901s | have you you have four four abilities |
4903s | here on cooldown and having the actual |
4905s | number on there so like um like here we |
4908s | have if we have the number on this which |
4910s | one's gonna come off cool down first |
4911s | like who we can see teleport is going to |
4913s | come out first but if we had that number |
4914s | it was ticking down and we're like okay |
4915s | well this one's going to be here first I |
4918s | think that information and having that |
4919s | relative timer information for each |
4921s | skill is really important when you are |
4923s | focusing on a really heavy cooldown |
4925s | build typically in more of uh in in a in |
4928s | a game where you're positioning your |
4931s | moment to moment positioning on of your |
4934s | character is much less important and I |
4936s | guess what I'm describing here is more |
4937s | of an mmoe type uh type game so like |
4940s | you're the the the game that comes to |
4942s | mind for myself in my past with with a |
4944s | system like that is wow |
4946s | foreign |
4949s | and |
4951s | you you don't move that much in in |
4956s | a big boss fight in wow |
4958s | um |
4959s | not really anyways uh and you you spend |
4963s | a lot more time managing your cooldowns |
4968s | in general at least at least the build I |
4969s | played it |
4971s | um |
4972s | and like |
4973s | I got you get add-ons to manage your |
4976s | cooldowns and things like that to help |
4977s | with it even more |
4981s | um I think for the most part we try to |
4984s | uh to make it so you are |
4988s | um you're managing like one or two |
4990s | cooldowns usually it's a utility skill |
4992s | and a movement skill and maybe maybe a |
4995s | large offensive skill that's sort of |
4996s | like your your your sum total of |
4998s | cooldown management |
5001s | in most situations |
5003s | um |
5007s | I mean I I could see it as as something |
5010s | that someone's really used to it |
5011s | um if you really want it it's it's not |
5013s | it's not a bad idea I guess I'm just |
5015s | talking about why we haven't done it so |
5017s | far |
5018s | but if you'd like it to be considered |
5020s | forms |
5024s | all righty then |
5034s | also not bad |
5039s | thanks the answers appreciate it you're |
5041s | welcome I don't know what question it |
5042s | was I'm sorry excited uh mostly just |
5044s | look at the question titles not the |
5045s | names as much but |
5048s | let's like the answer |
5049s | uh all right |
5054s | you previously said that the fifth Rune |
5055s | Master skill was back up for negotiation |
5057s | has that been filled yet and did uh the |
5061s | pet skill win out it uh it has been |
5064s | filled |
5066s | um it is not a pet skill |
5073s | and it was Falconer was the fifth skill |
5075s | that we were talking about I think not |
5077s | remastered |
5080s | and it has been filled and it is a pet |
5083s | skill |
5091s | I could be wrong maybe it was remastered |
5092s | as well |
5097s | uh either way remaster skills are all |
5100s | finalized we've |
5102s | um |
5104s | all of all the remaster skills have |
5106s | their skill trees design finished |
5111s | um |
5112s | and implementation is well on its way |
5118s | we actually had our first internal |
5120s | remastered play test this morning |
5130s | just to get a feel for you |
5138s | mostly to see if the class mechanic was |
5140s | fun |
5144s | spoiler alert |
5150s | oh no no run |
5153s | Avalanche |
5158s | oh all right next question here do you |
5161s | have any plans on balancing |
5163s | crap maybe capping the [ __ ] multiplier |
5165s | but the singularity uh and add more of |
5167s | those types of items |
5169s | um yeah there's been sort of a a |
5171s | nebulous crit we work in in the pipe for |
5174s | like a year now |
5177s | um |
5178s | it's still it's still we we're still |
5181s | working on it it's still things that we |
5182s | uh take into consideration when we're |
5184s | designing like we've been designing |
5185s | three Master uh abilities this this last |
5188s | couple weeks and um the skill trees for |
5190s | them and we're like okay well let's do |
5191s | it this way in anticipation of that |
5193s | eventual crit rework that happens |
5204s | all right you mentioned there was |
5206s | something in the to-do list regarding uh |
5209s | show comparison frames |
5213s | regarding show comparison frames for two |
5216s | slot items like rings and first weapons |
5218s | properly |
5225s | [Music] |
5227s | like like hitting control here and |
5229s | having the right the the the set ring |
5231s | that's in my off ring slot show up |
5234s | um yeah I mean I nothing's been done |
5241s | oh |
5244s | go in here when will we see T4 jewelry B |
5248s | build kill I don't know |
5251s | I would love to play B build that'd be |
5253s | fun |
5254s | I'm really enjoying meteor guys it's |
5256s | it's awesome |
5257s | I don't know what it is about it but |
5259s | just to like |
5261s | I'm gonna cover the screen in meteors |
5264s | it feels it feels you know I just |
5266s | realize it feels like it feels kind of |
5268s | like I'm playing an old jrpg |
5270s | um like like a Final Fantasy game and |
5273s | there's like a big casting effect and |
5276s | it's just like raw whole screen |
5281s | um |
5282s | that's what it is |
5285s | oh the Final Fantasy 9 |
5288s | um there's there's like a a tribute |
5290s | video to Final Fantasy 9 uh created in |
5295s | ue5 that is um that just came out |
5301s | um the memorial project |
5303s | and if you haven't seen it yet go check |
5305s | it out it's just it's just a it's just a |
5306s | video it's about half an hour I think |
5309s | um maybe 45 minutes |
5311s | but uh |
5313s | oh it's great it's one of those things |
5314s | where you're like you watch it and |
5316s | you're like oh my God I wish this was |
5318s | real |
5320s | um |
5322s | very cool check it out |
5326s | on XX each year was is working on it was |
5330s | working on it because it just finished |
5338s | and Final Fantasy 9 is my favorite Final |
5341s | Fantasy what's up |
5343s | I'd actually been following it since |
5345s | like before |
5346s | uh before they started on it and they |
5350s | started like I know you look funny I'm |
5351s | like I know all about this |
5355s | I love it |
5358s | oh let's do it let's do a staff let's do |
5361s | a staff |
5362s | let's go |
5365s | right |
5369s | we don't have any roots of Ascension |
5370s | let's not do a staff |
5375s | uh sometimes I'm terrible |
5382s | the new minion cold sword that was made |
5384s | with any particular Mastery in mind I |
5386s | don't think so |
5389s | um |
5391s | I don't actually know the I can't |
5392s | remember the stats on it but like minion |
5394s | cold |
5396s | um first thing comes to mind is saber |
5397s | tooth |
5400s | uh right did you ever see |
5403s | breaking game rules of ability making |
5405s | game rule of abilities tied to classes |
5409s | do you ever see breaking game rule of |
5411s | abilities tied to classes |
5416s | struggled though I don't know what that |
5417s | means maybe class doesn't have its own |
5419s | skills but I can pull one from each oh |
5422s | oh only has four specialization slots |
5424s | for example I understand what you're |
5425s | talking about so like a um |
5427s | uh we're talking like a Scion like a a a |
5430s | POV cyan type character |
5432s | that um that doesn't have its own skill |
5435s | tree pool or doesn't have its own skill |
5437s | pool but it it and like so suggestion |
5439s | here is it's for for Mastery slots |
5443s | um but you can pull skills from multiple |
5445s | classes to do it |
5447s | um |
5449s | um we we've we've con like so I I can do |
5452s | this in the editor |
5454s | um with with devtools like I can |
5455s | literally do this no problem |
5457s | um and I've toyed around with it a few |
5459s | times to do to do some fun things but it |
5461s | doesn't really work |
5463s | um and there are there are a few really |
5465s | specific combinations that do really |
5467s | cool stuff and do work |
5468s | um but for the most part like like the |
5471s | vast majority of situations you just end |
5473s | up with absolute Jank it's just insane |
5477s | and and the uh the reason I started |
5479s | playing around with this the first time |
5480s | was because |
5481s | um my buddies was playing a wow mod uh |
5485s | Ascension I think |
5487s | um that lets you that it's like a draft |
5489s | your your skills as you level up you get |
5492s | handed like here pick one of these three |
5494s | skills instead of uh here's the skills |
5496s | you get for leveling up in your class |
5498s | it's like a classless wow and and so |
5500s | that's kind of what you're what you're |
5501s | looking at is like a classless character |
5502s | in Epoch and |
5505s | um |
5506s | we we tie class identity into so many |
5509s | things like we tie class identity into |
5511s | relics chest helmets into |
5514s | um into into Idols once you get past the |
5516s | one and two slot Idols they're all class |
5518s | specific |
5519s | um like there's there's specific thing |
5521s | like weapons that can be held in offhand |
5523s | for each class there's like all the |
5525s | passives and and how they interact with |
5526s | specific skills like there's specific |
5529s | skills referenced in passives like lots |
5531s | of volcanic or up here |
5532s | um and |
5534s | having this like Rogue classless class |
5537s | in this this is this blank slate |
5541s | is |
5542s | um |
5544s | I think it's really cool |
5546s | and |
5547s | um |
5548s | I I can see there being |
5551s | um |
5552s | like an attempt to do something like |
5554s | this in the far future |
5556s | uh I don't know how that would work yet |
5559s | um I I get getting |
5562s | um individual class abilities to appear |
5565s | on multiple skills or classes |
5568s | or or any class I think is a more likely |
5571s | step for those types of |
5574s | um like hard class because because right |
5576s | now we're strictly class strictly type |
5578s | class and |
5580s | um |
5582s | getting that to be a little softer I |
5583s | think the way that happens instead of |
5585s | having a new class that doesn't care |
5587s | about those rules I think you'd see |
5589s | individual skills that don't care about |
5591s | those rules so possibly skills that are |
5593s | maybe granted through uh the wearing of |
5596s | a weapon or an item in general so like |
5598s | like okay here put on this uh these |
5601s | boots and you get this new movement |
5603s | skill that anyone anyone can get as much |
5605s | skill and specializable as long as you |
5607s | have these boots equipped |
5610s | something like that I think would be |
5611s | more likely to be seen just |
5613s | in order to fit in with everything else |
5615s | in the game better and not cause |
5617s | problems |
5624s | uh |
5628s | that's nice |
5638s | okay |
5641s | Doom star |
5647s | next question |
5650s | will there ever be puzzles out of the |
5653s | game thinking of something similar to |
5654s | what currently appears uh 11th yeah and |
5657s | um |
5661s | oh another Echo broke that's too bad |
5664s | we'll give it a minute to make sure will |
5666s | there be a puzzles out of the game so I |
5668s | think that this is um |
5671s | I really like the idea of puzzles in the |
5673s | game |
5676s | um |
5678s | I think it's a tough thing to |
5680s | incorporate into this style of game |
5682s | not impossible but tough |
5684s | and |
5689s | I think I think a lot of times players |
5691s | end up fitting into a couple categories |
5694s | with the puzzles depending on how hard |
5696s | they are and how good you are at puzzles |
5697s | and if you've done them before all sort |
5698s | of stuff |
5699s | um but I think it's really easy to have |
5701s | players fall into a situation where it's |
5703s | the first time you've ever seen it and |
5706s | it's really hard it takes a long time |
5708s | and |
5711s | um the reward ends up not being worth it |
5714s | because it took so long to do |
5717s | um and and possibly it's it's something |
5719s | that's mandatory for your character to |
5721s | go through uh and you end up struggling |
5723s | with it and it ends up being |
5726s | uh |
5727s | one of these things where you're like I |
5729s | have to do this and you end up bashing |
5731s | your head against the wall and sometimes |
5732s | it can be a wall that you bounce off of |
5737s | and then once you know how to do the |
5739s | puzzles and and that sort of stuff |
5740s | because |
5743s | um there's got to be some sort of |
5744s | pattern to them probably |
5746s | once once you get the point where you're |
5748s | like good enough at it or you've done it |
5749s | a few times you know the answer and that |
5751s | sort of stuff I think you can really |
5752s | easily get into a situation where it's |
5754s | no longer engaging no longer interesting |
5756s | because it is just uh oh this is uh left |
5759s | left right left left right right done or |
5764s | and and then you also get people who end |
5766s | up in the I'm going to go look up the |
5769s | answer online |
5771s | and you don't get a you don't get that |
5774s | you don't get an interesting experience |
5775s | out of it |
5777s | um |
5778s | so I I think there's some |
5782s | pitfalls |
5784s | uh that that are uh that are tough to do |
5789s | they make it really tough to implement |
5791s | well I do think the poe one is actually |
5793s | really cool I really like that section |
5795s | of Poe |
5796s | um and I I the first time I got there I |
5799s | was I was thrilled with it and I uh you |
5801s | know like it's it's it was really |
5802s | interesting and cool and something |
5803s | different and |
5805s | um |
5808s | yeah so I I think there's there's a lot |
5810s | of room for awesomeness to happen there |
5812s | um it's not something that we're |
5813s | actively pursuing right now for Epoch |
5816s | but I do think it's a cool option A |
5818s | Place to uh expand into the future |
5823s | uh welcome back |
5834s | does everybody see the time played on a |
5836s | specific character I'm thinking like |
5837s | Slash playing other games we do not have |
5839s | one |
5841s | I don't think we have that I don't think |
5842s | we we track it even right now |
5849s | a little class combining like ribbed on |
5851s | yeah and that's |
5854s | um |
5855s | like that's |
5858s | in in a way that's kind of the inverse |
5860s | uh we kind of do the inverse of that |
5861s | right now |
5864s | so I'm playing uh a sorcerer |
5869s | like style blade off kind of thing you |
5871s | know like it's it's the that secondary |
5874s | class thing you get access to like the |
5876s | main class I'm playing the sorcerer |
5878s | um and there's this sort of |
5880s | um |
5882s | extra stuff from another class that's |
5884s | there as well on remastered as well will |
5885s | be there so it's it's it's uh the the |
5888s | class combining system from |
5891s | um Grim Don is is is like take two |
5894s | things and put them together and make |
5897s | make a bigger picture |
5900s | and we've more said okay we've got like |
5904s | pick a primary and a secondary in a |
5906s | tertiary or Primary in two secondaries |
5910s | is more the route we've gone with that I |
5912s | don't think combining those two systems |
5915s | would would really mesh well |
5927s | off topic with this room was saying |
5928s | today on stream How Sweet Ellie is and |
5930s | wants to see 1.0 for you guys yeah |
5934s | um this one's been uh it's been really |
5936s | cool to see zizer as such a like |
5941s | um people people having sorry BRB |
5943s | screens still up I put the BRB screen up |
5945s | in order to restart my game because I |
5947s | couldn't get into an echo and I can't |
5949s | get into that Echo again |
5952s | um something for the BRB screen back up |
5953s | again to to reset this |
5955s | is a little time left this |
5957s | doesn't take that long to reset but I am |
5959s | still here |
5961s | I'll come back don't worry |
5967s | um yeah it's been really cool this room |
5969s | is awesome |
5970s | um we've done a bunch of stuff with this |
5972s | already and uh |
5975s | you know that's that's one of the really |
5977s | wild things about working on this game |
5979s | has been |
5981s | um |
5982s | be able to interact with and see these |
5984s | people play your game that you uh you've |
5987s | like watched play other games for for |
5989s | years and that sort of stuff |
5991s | um this is not the only one that of |
5994s | streamers that I've |
5996s | that we've had we've like had to play |
5998s | our game that I'm like this is so cool |
5999s | it's like that this is so cool moment |
6002s | um where you're just like |
6006s | I don't know it's I really like like |
6008s | stuff like that it's neat |
6021s | I really I really want to get uh day |
6023s | nine to play |
6026s | my fingers crossed |
6029s | he did um |
6031s | he played Wilson and he played uh Magic |
6034s | Legends |
6036s | um |
6037s | which was magic Legends was the uh |
6040s | the the magic RPG |
6043s | um |
6044s | image of the other end but um |
6047s | uh I I want like I love Magic the |
6051s | Gathering so much |
6053s | um the game and |
6057s | I I wanted to love like I love RPGs and |
6060s | I love magic I'm like this game I am the |
6064s | target audience for this game |
6066s | oh it sucks |
6069s | and like there's so many awesome things |
6071s | about it and like |
6075s | the the the the like the underlying |
6078s | mechanic of how you how skills got on |
6080s | your bar that on that underlying |
6082s | mechanic that was so core to the |
6084s | gameplay |
6086s | um just didn't click and it was like you |
6089s | I I really wanted to like it and like |
6093s | it was it was so close to being awesome |
6097s | um and maybe maybe if I'd pushed with it |
6098s | with it longer and like really dug in we |
6101s | were so busy when it came out |
6103s | um because I like you put 30 hours into |
6106s | it and I thought I thought I got a |
6108s | pretty good feel for the system |
6110s | um |
6112s | but like oh I wanted to like that game |
6115s | so bad |
6117s | I like it was it was really cool to to |
6120s | like take control of this Planeswalker |
6122s | in in a more active role and like build |
6124s | your own Planeswalker in this more |
6126s | active role and and |
6129s | um kind of how it would feel to to be a |
6132s | part of that world more |
6133s | um |
6135s | and that the the the fact that the |
6137s | abilities on your bar |
6139s | we're not in fixed positions and we're |
6142s | not the same abilities at any given time |
6143s | like like they randomly cycled out if |
6147s | you're unaware if you use abilities like |
6148s | I say use meteor here and then meteor |
6150s | would go to the bottom of my deck and I |
6152s | would draw a new spell off top my deck |
6153s | and put it where meteor is instead so as |
6155s | you're using and drawing abilities they |
6157s | get cycled into new slots on your bar |
6159s | and so you have like 30 abilities |
6161s | instead of six or or five or four or |
6164s | whatever and |
6165s | um they're always in different spots in |
6167s | your bar and you never know which which |
6170s | is there so you're constantly having to |
6172s | like manage your your bar your spellbar |
6175s | at the same time and it was like it's a |
6177s | really cool idea on paper and it like it |
6179s | really draws home it brings that card |
6181s | drawing mechanic and like that that like |
6183s | that because it's a card game and it's |
6184s | got its roots in that card game it |
6186s | really brings it brings it home it's |
6187s | it's like it's thematic and it it's it's |
6190s | really interesting and cool and it's |
6192s | just not fun |
6195s | it's so sad that it's just not fun |
6199s | oh sorry that game was |
6203s | so hyped for it |
6205s | I thought they did a lot of things |
6206s | really well |
6208s | um |
6210s | but |
6216s | and yeah there was some monetization |
6218s | problems too |
6231s | all right you know what a rare |
6233s | occurrence has happened I'm all cut up |
6235s | I'm gonna put up the |
6239s | this is this is what showed up on screen |
6241s | at least the last teaser I've got lots |
6243s | of these I've got |
6245s | um |
6246s | this is in like air quotes t-pose |
6251s | a little preview here |
6253s | and I know I'm sorry this this actually |
6255s | this just showed up when I did the uh |
6257s | BRB screen because I don't use it very |
6259s | much |
6267s | let's slide that down there leave it |
6269s | there |
6284s | alrighty then |
6294s | oh we played Texas to ride last night |
6297s | I thought I had it in the bag I was |
6299s | finished finished kind of my points I |
6301s | had like 138 or something which is |
6303s | pretty good |
6305s | um |
6306s | go to count my buddy who's only ever |
6308s | played once before |
6310s | it's like 156 or something I was like oh |
6312s | gross |
6314s | just crushed it |
6333s | nope not boots those are those are |
6335s | potentially pretty awesome boots |
6337s | actually |
6342s | let's get those rolling |
6351s | speaking of class fantasies what a |
6354s | fantasy archetype do you think were not |
6357s | well explored in RPG genre would you |
6360s | like to see me be Ellie maybe not uh |
6362s | bards I don't think I don't think is the |
6365s | same answer for both questions uh bards |
6367s | I don't think bards have been because |
6369s | like like if we're gonna we're gonna |
6371s | look at classes for arpgs |
6374s | um a really easy place to look for |
6375s | inspiration is like um d d Pathfinder |
6378s | like tabletop pen and paper RPGs classic |
6381s | ones or or whatever the setting is |
6384s | um you can you can adjust the theming |
6385s | based on what are the setting but yeah I |
6387s | think I think pen and paper RPGs is a |
6389s | great place to look for |
6391s | um class inspiration I think bards is a |
6394s | very underrepresented |
6397s | um |
6398s | uh uh class archetype in air produce in |
6401s | general |
6402s | I'm like you get little touches of them |
6404s | and you see you see things in um boba's |
6408s | you see Barnes and mobas all the time |
6411s | um |
6414s | but yeah not only in RPGs and uh |
6418s | I I think part of that is |
6422s | um |
6426s | it's it's hard to incentivize a a barred |
6430s | play style in a classless arpg because |
6433s | it's so specific |
6436s | um and and so different than |
6439s | um then pretty well every other class |
6441s | like like a fighter and a barbarian have |
6443s | a lot of overlap |
6445s | um |
6446s | and like a sorcerer and a mage or a |
6448s | sorcerer wizard I don't use Pathfinder |
6450s | uh examples here Sorcerer And wizard |
6452s | have uh have really a lot of overlap in |
6455s | in their themings |
6457s | and there's a lot of mechanical |
6459s | differences there but there's a lot of |
6460s | overlap there and um so you can have for |
6463s | example if you're if you're if you're |
6464s | looking at RPG themes or classes you |
6466s | could have |
6468s | um if your classless even you could have |
6470s | themes though that |
6472s | um you could have skills and items and |
6475s | things like that that overlap with |
6476s | multiple themes |
6479s | um and archetypes and |
6483s | because you could put a fireball in the |
6485s | game and you could you could have that |
6486s | theme work for a wizard or a sorcerer |
6489s | um uh archetype in a classical system |
6491s | and |
6493s | um |
6494s | hello |
6496s | I think that you know you put you put |
6499s | like |
6500s | like perform like perform or |
6504s | um you know like play play your |
6506s | instrument or you know like |
6508s | um something like inspiring shout you |
6510s | start you get a little bit a little bit |
6512s | of bleed in from like D2 Barb and |
6515s | there's like a singer class there and |
6516s | everything |
6520s | it's it's |
6523s | you get you get little pieces of it here |
6524s | and there but you don't get the full |
6525s | thing I don't think |
6527s | um because when you when you get into |
6529s | hard class games |
6531s | there's so many more uh more typically |
6534s | appealing archetypes uh that that get |
6537s | prioritized in hard class games like |
6539s | last Epoch for example we don't have a |
6541s | bird class because we've you know |
6543s | there's a lot more people are interested |
6545s | in playing a necromancer than a Barb uh |
6547s | it barred |
6549s | um |
6551s | so yeah you get |
6554s | you know |
6555s | um but I'd love to see a Bard class up |
6559s | our you know theming |
6561s | um like a performer like like uh like a |
6563s | tricks like even I think it would have |
6564s | to be a full separate class |
6568s | um and you can do it as sort of like a |
6570s | uh like a trickster uh performer I I |
6575s | don't know all the I don't know the bass |
6576s | classes all the Masters are maybe you |
6578s | could do it as part of a rogue but uh I |
6580s | don't think it fits well enough with the |
6582s | other masteries |
6583s | um |
6589s | I'd love to see that |
6594s | oh all right the Stat system is awesome |
6597s | do you plan on implementing affinities |
6600s | like in Poe to make dropping off items |
6602s | smoother yes |
6604s | probably won't be exactly the same |
6606s | um we'll we'll look at how |
6609s | um like well look at how we can improve |
6612s | that process of dropping off items into |
6614s | your own stash specifically for last |
6616s | Epoch and how our stash is built and how |
6618s | our game is built and that sort of stuff |
6619s | so it might not look oh my gosh it feels |
6621s | something right on the tip of my nose |
6622s | [Music] |
6625s | um |
6627s | you'll it'll be a little bit different |
6629s | probably we'll look at just how we can |
6630s | improve the process of dropping off gear |
6632s | in the stash for last Epoch |
6634s | um |
6635s | but I think Affinity is a good it's a |
6637s | good example of how it's done well in |
6638s | other games and |
6640s | um |
6641s | we we we would probably just try and |
6644s | design something from scratch for |
6645s | ourselves it might look very similar I |
6646s | don't know |
6650s | but as a goal it's a good goal |
6654s | who's Spellman Insurance love it |
6657s | um bird Mastery for a rogue in the |
6660s | future then I I for the Rogue probably |
6662s | not I think I think it would end up |
6664s | being a different class but maybe it's |
6665s | possible |
6666s | uh I mean if we talk |
6669s | uh we talk Ragnarok online then The Bard |
6671s | uh is a bow user there so yeah it's a |
6674s | good point I I have not played Ragnarok |
6676s | online |
6680s | not Ellie related but are you able to |
6682s | escape fan are you planning on playing |
6683s | ball to get three I kind of missed |
6685s | Baldur's game |
6687s | as a kid |
6689s | um |
6691s | I uh it was it was it just wasn't quite |
6694s | I was playing |
6695s | um |
6697s | uh more rts's at the time |
6700s | and uh and and uh Forex games |
6704s | was the big stuff and and um |
6708s | it's more like Adventure RPGs this is |
6711s | more the types of stuff I was playing |
6714s | action event refugees and um |
6718s | I don't know the the the the game the |
6720s | gameplay is as like as a kid just didn't |
6723s | click |
6724s | um and I kind of I kind of missed that |
6726s | whole genre of like crpgs |
6729s | um I have played some since there was a |
6732s | Pathfinder when I played recently it was |
6733s | a ton of fun |
6735s | um |
6739s | but yeah it's |
6741s | I'm I'm not super hyped for |
6744s | um |
6748s | I'm not surprised for ball to Skate 3 |
6751s | just because I I didn't grow up with |
6752s | that I don't have a big history of it |
6754s | and I it's just I I've seen the trailer |
6757s | oh the trailer was cool |
6759s | they did a really fan like the trailer |
6761s | was almost enough to bring me over on |
6763s | its own |
6764s | um but I'm like uh |
6767s | there's 80 games in my to playlist |
6770s | you know |
6776s | oh right |
6781s | next question |
6783s | old orderings online |
6786s | okay there's a few people there's bar |
6788s | classes Monster Hunter uh |
6790s | have you seen monster hunter hunting |
6793s | horn as a version of the bar class I |
6795s | have not |
6796s | and uh latro had a Healer that does |
6799s | heals with instruments and ballots like |
6800s | Inspirations I do remember that |
6803s | um and I did play that when I played |
6805s | launcher very briefly |
6808s | speaking of Lord of the Rings in magic |
6811s | coming out soon |
6814s | a little disappointed in the power level |
6816s | of Gandalf in general I was kind of |
6818s | hoping for more but you know decent the |
6821s | Maddox are good |
6825s | a lot a lot of awesome flavor wins there |
6828s | a lot of really good cards too |
6831s | try to make food good not sure how well |
6833s | that's gonna go over |
6835s | we'll see |
6842s | huge Lord of the Rings for nerds to like |
6843s | you know |
6846s | obviously gonna play a bunch |
6850s | all right is there possibility in uh |
6853s | last Epoch to lastly about the Lord to |
6855s | have mechanical themed class Mech limbs |
6858s | are building turrets or summing Mech |
6860s | meanings |
6861s | um like yes |
6870s | um |
6872s | I I think there's |
6876s | um |
6879s | I |
6880s | I think there's |
6883s | um |
6890s | I'm not I'm not a uh uh I'm I'm not big |
6894s | with the lore |
6896s | uh details and backgrounds so I I do not |
6899s | claim Mastery over lore |
6901s | at all and um |
6905s | I I think there's possibly room for some |
6909s | like |
6911s | um it's like like ancient futuristic |
6914s | things where it's like Soul it's |
6916s | Advanced type style |
6919s | um |
6920s | which which like you can you can be like |
6922s | okay well it's like old and broken down |
6924s | and therefore it's not as as good as it |
6926s | could be or something like that like |
6926s | there's there's room for like why is it |
6929s | not OP is f well because reasons uh and |
6932s | like I said being something that gets |
6933s | explored in in the future maybe like |
6935s | we're looking for uh new stuff to put in |
6938s | a Paxton feature but like it's not |
6940s | um |
6942s | I wouldn't put it as a something that's |
6944s | coming soon at all |
6951s | if it if it ever comes |
6958s | I think it could be cool it can be |
6959s | really cool |
6960s | there was like uh |
6962s | uh one of the newer charts like games |
6965s | have like a a like a rail conductor |
6969s | or like an engineer that like you could |
6971s | build a train or something I don't even |
6972s | know what it was |
6974s | um |
6975s | this seems really cool |
6977s | it seemed like it was it was new |
6979s | interesting different that sort of stuff |
6981s | um I don't know how fun it was to play |
6982s | or anything but |
6986s | oh ads I uh have no control over ads |
6990s | that are run here |
6992s | um I didn't know ads ran here actually |
6997s | that's interesting is that just |
6999s | something that the ads run on every |
7001s | stream |
7002s | I don't I don't think I set that up |
7010s | either way if we are collecting ad |
7012s | Revenue it all goes to charity |
7016s | but sorry about that |
7018s | oh twitch automatically plays ads oh |
7021s | didn't know that |
7029s | if you're an affiliate or hire you get |
7031s | ads interesting |
7032s | I think that's like that's the like it's |
7035s | it's required to hit if you're I I don't |
7038s | know anything about this I'm sorry the |
7040s | only streaming I've done is this stream |
7042s | every week but I assume what it is is |
7045s | that if you're high enough to have the |
7048s | to be allowed to run oh I can run the |
7049s | boss is that 400. if you're high enough |
7051s | to uh to run oh it's past time we're |
7053s | over time oh one more Echo sorry about |
7056s | that |
7057s | um if you're high enough to to be able |
7058s | to have Subs they ought to run ads I |
7061s | guess is what I'm assuming it probably |
7062s | is |
7076s | also |
7081s | um I know there's some recent changes |
7082s | that did that are coming down the pipe |
7083s | or have come down the pipe before |
7084s | advertising and twitch |
7086s | um and I could be wrong about this and |
7088s | so if I am wrong and someone knows |
7090s | better please tell me as far as I'm |
7091s | aware it doesn't affect us because our |
7093s | stream is purely for charity |
7096s | um |
7099s | and because there's not like a charity |
7101s | that's paying us to promote their |
7103s | charity but rather just everything that |
7106s | happens is just for the charity uh |
7108s | directly I think I think I think it is |
7112s | uh totally unaffected |
7127s | and I think we're also the the banner ad |
7130s | we do have is |
7131s | small enough anyways I think |
7133s | I think |
7140s | ah all right |
7142s | a couple more questions here we're a |
7143s | little overtime but I'm having fun so |
7145s | let's keep going right on the Mac theme |
7146s | I was more thinking Warhammer 40K Space |
7149s | Marine Legion ah they replaced their |
7151s | limbs and organs with mechanical Parts |
7152s | even add more they just hate flesh |
7155s | um I I really doubt we'd never go that |
7157s | far I think I think that would be like |
7161s | uh it's 2033 and the game's still going |
7163s | and and we're running out of ideas type |
7166s | type uh type expansion |
7170s | um |
7172s | so I hope I hope we get there that'd be |
7174s | sweet no I I um I I don't think we'll |
7177s | get there sorry |
7181s | we I know we very intentionally steered |
7182s | clear of that type of theming in the |
7184s | past |
7191s | I remember your original streams making |
7193s | skills on stream yeah that's a long time |
7195s | ago that's like that's like four years |
7198s | ago |
7199s | I only did like a dozen of those ever |
7203s | um at most maybe even less I just mucked |
7207s | around and I was just like I'm just |
7209s | gonna turn the stream on and just work |
7211s | while I stream |
7213s | uh |
7215s | yeah |
7217s | that was a long time ago that's cool |
7221s | it's it's neat it's very neat that |
7223s | you've been here long enough to remember |
7224s | that so that's cool |
7227s | thanks for sticking around |
7233s | all right are there any topics that |
7235s | people never ask about but you want to |
7237s | talk about more not really I um |
7240s | I'm pretty liberal with my ramblings |
7245s | um |
7248s | but if I have something I feel like |
7250s | talking about I just kind of talk about |
7251s | it oh that was close |
7268s | that did way less damage than I expected |
7271s | oh I just uploaded everything out of |
7276s | not good not good |
7284s | why did that do so much more damage |
7288s | I genuinely do not know why that second |
7290s | meteor shower just nuked him and the |
7292s | first one did like tickle tickle tickle |
7299s | oh well we got there no big deal |
7303s | easy mode |
7308s | okay |
7310s | let's go do it for a stance use it |
7311s | anymore uh MTX questions are there any |
7315s | plans for MTX that change pet |
7317s | appearances or shape-shifting |
7318s | appearances oh like uh like in-game pets |
7321s | like uh like change your uh your saber |
7325s | tooth or change your bear or change your |
7326s | Falcon and things like that yes |
7328s | um we do have skill ntx planned |
7330s | um you see that down here |
7332s | and |
7334s | um |
7335s | those will include uh uh pets so like |
7339s | yeah your your Necromancer pets your um |
7342s | Beastmaster pets your everything pets we |
7344s | do we do plan to have skeleton GX for |
7347s | each class each each skill eventually |
7350s | those will take quite a while to get in |
7351s | those are not uh being worked on yet |
7354s | so that's that's a ways down the line |
7356s | um so don't expect those anytime soon |
7359s | uh but um yeah |
7363s | they're they're in the works |
7365s | in the works all right |
7368s | um that's gonna do it for me today |
7371s | thanks for coming out I had a ton of fun |
7373s | I hope you did too if you asked a |
7376s | question that I didn't answer or I |
7377s | didn't answer the way you hoped I did uh |
7379s | please feel free to head on over to our |
7380s | Discord uh our forums uh Reddit uh other |
7384s | places too uh there's people active all |
7386s | over the place we've got great Community |
7387s | that's answering questions all the times |
7388s | as well |
7390s | um |
7391s | and yeah even just in-game chat |
7395s | um I will be back same time same place |
7397s | next week for stream |
7399s | um |
7403s | that's about it really |
7412s | let's go let's go check out the podcast |
7414s | that's starting here |
7419s | do you want to play the pig runs a |
7421s | podcast that starts directly after the |
7423s | stream ends so check it out have a good |
7425s | time be nice see you later have a good |
7427s | day |
7437s | all right |