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Last Epoch
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2s | good afternoon everybody and welcome |
---|---|
4s | back to another last Epoch de |
7s | stream as usual I'm your host Mike hi |
10s | hello how are you I'm wonderful thanks |
13s | for asking we're just going to hop right |
15s | in we're playing we're playing our uh |
17s | our our Lich Lich girls |
19s | still and really enjoying |
23s | it especially since splitting the |
25s | cooldowns on uh reap the what we get |
29s | when we performing and uh |
33s | transplant and we are we we we did just |
36s | move up a little bit of uh to a higher |
40s | level area than we probably should we're |
42s | we're 75 and we're we're in a 90 so you |
45s | know we'll see how things |
46s | go do my |
49s | best but the real reason I'm here is to |
53s | answer questions for you so if anyone |
56s | has any questions they'd like to ask I'd |
58s | love to answer them you can put at last |
61s | Epoch game in the question although you |
64s | want me to answer it and uh as a note |
66s | just as always we stream for charity |
67s | we're repping a new charity well back to |
69s | a previous one but we really like them |
71s | so we're back on shot's |
75s | play that's where all the everything |
77s | from the stream |
85s | goes yeah split it's okay still got him |
96s | did we |
98s | uh did we have some daylight |
101s | savings shuffling happening there it |
103s | looks like |
105s | maybe that hasn't happened yet though I |
108s | don't think I don't know it happens in |
111s | different parts all over the |
114s | world different times |
118s | [Music] |
122s | I'm really I I know this is like sort of |
126s | a almost cruel thing to say oh my |
130s | God it's what I get I even I even think |
133s | about it and the game's just like nuh-uh |
135s | n |
136s | nuh-uh just go right back into that |
139s | one |
141s | um I am really excited to start being |
143s | able to share some things uh hopefully |
146s | soon cuz there's some there's some |
148s | really cool things coming down the pipe |
162s | there a lot of features that I know |
164s | people have been asking for for a long |
165s | time a lot of things that I've been like |
168s | internally people have been asking for |
169s | for a long time like like tools that |
171s | designers want and uh you know all sorts |
174s | of cool stuff that we're like finally we |
175s | can we can do these things we've wanted |
176s | to do for years um and so we're just |
179s | just getting early versions of of that |
180s | in now |
182s | and hopefully it will sustain |
186s | us in our quest for |
190s | ever ever increasing amount of |
202s | content oh what do we got |
206s | here don't don't hit that |
209s | [Music] |
214s | death will not take |
219s | me but said something interesting if |
221s | there's something I like I I I like |
223s | getting some things from from from the |
225s | crowd from the audience when |
227s | uh when we're working on on a patch like |
230s | this and I guess I'm curious if there's |
233s | any |
236s | um any specific like |
241s | gaps big gaps in uh like weapon |
245s | theming so like oh there's there's |
248s | there's no I like I played a lot |
251s | of uh wow and wrath and I would love to |
254s | have a a a frozen sword to be able to |
257s | use you know something like |
261s | that oh was there a question I missed |
264s | sorry |
267s | Frozen hi Mike hi how's it going |
271s | thank you for the sub there congrat it |
276s | love it appreciate you thanks for being |
279s | here we got a Harbinger NES is |
285s | around hey Mike in regards to item |
288s | acquisition SL ease of gear progression |
290s | what metrics do you you use to determine |
292s | what is reasonable people seem to feel |
294s | the the more is always better but I |
296s | imagine you have some Benchmark to |
298s | prevent infinite power creep yeah I mean |
300s | there's |
303s | um we we don't have a fixed formula |
306s | where it's like oh if if they're hitting |
308s | certain points by certain levels and |
311s | certain time invested that there's a |
313s | problem and things like that a lot of it |
314s | a lot of this comes down to feel I think |
317s | um and a lot of it is a lot of it |
319s | requires |
321s | massaging uh the the numbers to to hit a |
324s | specific feel that you're looking for I |
326s | think |
328s | uman not terrible getting a little crit |
330s | MTI on there |
334s | yeah the necrotic damage nice lot |
338s | resistances we don't really |
346s | need yeah I |
349s | might not really much use that's |
352s | fine |
355s | um so I think the with regards to having |
359s | the |
361s | um like the power power progression |
363s | rates be something that we're happy with |
366s | is is is a tricky uh a tricky line to |
369s | walk and something that we struggle with |
372s | struggles B something that we uh invest |
374s | considerable amount of resources into |
377s | having that feel really good cuz it's |
378s | it's a really important thing um and I |
381s | think sometimes this comes up when |
383s | you're like when you look at certain |
384s | mechanics that might seem a little weird |
386s | that they are um |
391s | maybe less less free Less open and maybe |
393s | a little bit more restrictive and and |
395s | quite often it the reason why it's like |
397s | that is because of exactly what you're |
398s | bringing up here um and so I think a |
401s | good example of that is the way that um |
404s | empowered monoliths unlock on alt |
406s | characters um and and sort of like the |
409s | reason why we've been a little bit |
410s | hesitant to uh to to just like just |
413s | straight up unlock everything it's like |
415s | a shared |
418s | unlock uh is is because of the like |
422s | progression curves being too fast in |
423s | some cases cuz you can end up in |
425s | situations where you get overwhelmed |
426s | really easily um on a character and then |
428s | that just feels like oh it's just a bad |
430s | character and you give up on it before |
431s | it's had had a really chance to shine |
433s | things like that there's there's a lot |
435s | of |
437s | uh you know fine-tuning on on a lot of |
440s | these |
445s | things um I think that there's also I |
449s | think this is it's sort of like the it's |
450s | a huge topic I'm just going to ramble on |
452s | this for hours if I if I could um I |
454s | think there's there's a lot |
456s | that there's a lot to dig into as well |
458s | when you're looking at the U maximum |
461s | potential of of a of a character um I |
465s | think a lot of that comes down to like |
468s | you know what's what's technically |
469s | possible versus what's reasonable and |
472s | the relative power in each like step up |
474s | to that point so like you you you you |
477s | want a character that says okay well |
479s | like without two crazy amounts of uh |
481s | time investment you want it to be able |
483s | to to hit you know a corruption X |
486s | eventually type thing |
489s | and you you want there to be these these |
492s | thresholds that you get along the way |
494s | where you're saying like Okay well now I |
495s | can I finish my regular monolith I'm |
497s | into empowered monoliths and like |
499s | there's there's a big there's a |
500s | threshold there there's a bit of a jump |
501s | you want that to be a like an |
502s | achievement getting to that next stage |
504s | there's that like okay well this the |
506s | first time I'm eventually taking on a |
508s | Harbinger and oh this is the first time |
510s | I'm taking on aberoth this is the first |
512s | time hitting a T4 dungeon these these |
513s | benchmarks that you really want people |
515s | to hit and to um ideally initially |
518s | struggle with um but only briefly so you |
522s | want I think that's the that's the key |
523s | thing is you want people to hit these |
525s | hit these points |
527s | um have have a moment of like oh I need |
530s | more power have the resources to and and |
533s | like reasonableness of time investment |
535s | required to get that power and and to |
538s | make the upgrade and I think that's the |
540s | that's really the tricky part is is |
542s | spacing those like hey I need to make an |
544s | upgrade and time it takes to actually |
547s | get that upgrade spacing those out |
549s | properly is is the real trick |
560s | um and you know we're like we're always |
562s | looking to make there's there's a lot of |
564s | fine-tune adjustments that happen most |
567s | major patches actually uh in in in that |
571s | category so like uh for example we just |
573s | added like the glyph of envy and a lot |
575s | of the catch-up mechanics around um the |
579s | like |
581s | the uh the shade spawning just right |
583s | right at the edge of the right at the |
585s | front in order to catch up from for |
587s | timelines that have a lot higher |
588s | corruption so I think there's like we're |
590s | trying to build Tools in to do that in a |
593s | thematic way an interesting way and |
595s | convenient way but not having it be too |
598s | fast um |
600s | and I think it's a lot easier to make it |
602s | faster from a player perspective than it |
604s | is to make it slower um so we've been |
606s | we've been a little bit cautious with |
608s | certain things like this and I think |
609s | that we're uh um I think there's still |
612s | room to to speed things up a little bit |
614s | but not a crazy |
617s | amount okay well we put a portal in like |
619s | the worst spot ever so we're going to |
620s | put another one down to replace |
623s | it which caused us to pop out of form |
626s | which means we're probably going to die |
630s | your death has |
632s | come I |
640s | think Reaper formor |
644s | activate of course you want to fight |
646s | directly on top of |
658s | that all right we got more questions |
660s | that I'm going to start answering here |
661s | in a moment are there plans on updating |
665s | the road map for 1.2 or do you guys not |
667s | currently know what's happening going to |
669s | be able to do so yeah there are I've |
670s | I've seen a I don't know when it's going |
672s | to happen um but I have seen some like |
676s | uh prototype options for road map |
680s | updates |
682s | um so I know people people are working |
685s | on on uh like another infographic road |
687s | map style um I don't know when we're |
690s | going to get that exactly but |
693s | um you know that type of communication I |
695s | think is really important it's it's and |
698s | I mean we're seeing some of the issues |
699s | with it right now in the sense that we |
701s | we made one and you know like stuff |
703s | changes stuff changes pretty quickly |
705s | it's one of the things about our Studios |
706s | we are pretty and not in the programming |
709s | sense but in the just general sense we |
710s | are pretty agile I me we do Agile stuff |
712s | as well |
715s | but there's there's a whole other term |
717s | there but it doesn't matter so the point |
719s | is is that like we |
722s | do um we do we do change things on the |
725s | Fly quite a bit of like in in response |
727s | to feedback in response to um new ideas |
730s | people have you know there there's a lot |
731s | that happens pretty quickly and having a |
733s | road map that goes that reaches far into |
735s | the future can leave you open to having |
737s | to change that road map and you know |
739s | people set expectations and things like |
740s | that which is tricky cuz you want to you |
743s | want to uphold those expectations but at |
745s | the same time you want to just do |
746s | whatever's best for the game right um |
753s | so yeah there's we we we've had to |
755s | deviate from that road map which we've |
757s | said before but yeah we we are deviating |
759s | from the road map that was posted and |
760s | I'd like to get a new version out as |
762s | soon as possible um maybe going like one |
766s | fewer patches in forward in time might |
768s | be smart on that but we'll |
776s | see snatch some of this stuff away boom |
778s | boom boom boom boom boom tab is |
786s | full all |
788s | it |
791s | A2 here here |
794s | here here are more still with the you |
799s | love |
800s | it exalted |
805s | confirm perfect |
812s | perfect first |
823s | try yeah we got some of this let's let's |
826s | grab a little |
829s | uh a little B more |
832s | power more |
836s | power reperform what are we getting |
840s | Four Points in |
843s | that that all we're |
846s | missing more points in |
852s | this I think we just want |
861s | damage yep want |
866s | that sorry I know this is super exciting |
869s | but you get to see my build that I'm |
871s | totally not just copying off someone |
873s | else I |
879s | swear uh here we go kill threshold yes |
882s | that's desperately what we |
884s | need we want another point in that at |
886s | some |
889s | point and we're coming down here I think |
891s | yeah armor show chance |
894s | YY get another one of |
896s | these we're coming in I think here I |
899s | just like the crit |
901s | multi give me that give me that damage M |
905s | damage love it all right more |
910s | questions I should know better oh yes |
912s | okay just re repeat ask Frozen you are |
915s | forgiven it's |
916s | okay hey Mike since I lost everything in |
919s | the gold dup in of |
920s | 2024 oh |
925s | no naughty boy it's okay let's see let's |
929s | see what rest of this |
933s | question uh I found a job cleaning up |
936s | the coff players tiers that collected |
937s | Around The Eternity cash do you have |
939s | anything you can share about the new |
940s | dungeon mechanics a new dungeon |
942s | mechanics um there's the dungeon |
944s | mechanics themselves as far as like uh |
947s | new dungeons coming in I don't have any |
948s | info or anything like that um you know |
952s | like we're we're really focusing on the |
955s | play experience leading up to the end of |
958s | dungeons |
960s | um so you know like I I think one of the |
963s | one of the key points of feedback we get |
965s | around dungeons are the |
969s | um like exalted still um I think one of |
972s | the key pieces of feedback we get around |
973s | dungeons are |
975s | the uh is is is how little fun it is to |
979s | actually uh like move through the Zone |
983s | because it is um because the the |
987s | blockers are frustrating to deal with |
988s | right and so you know we've been trying |
990s | to find a way to do proper procedural |
992s | Generations such that there's uh that |
995s | this issue with the blockers is you know |
998s | not |
1007s | there a couple glps of Envy nice |
1022s | just just just grab stuff I I like |
1033s | stuff more stuff |
1038s | ooh stuff that's saying it's |
1046s | good um yeah so so yeah focusing on that |
1049s | like that first stage the the the |
1051s | gameplay experience of that first stage |
1054s | in um in dungeons I think is going to |
1056s | really help us |
1057s | out uh just to make the dungeons |
1059s | experience more fun and and that's |
1061s | that's technology that can be applied in |
1063s | other places in the game as well |
1066s | um I'd also really like to start |
1068s | expanding more dungeons I've got a |
1069s | couple ideas for dungeons that I want to |
1071s | implement still um you know it's a |
1073s | really good place to stick unique |
1076s | rewards things that you don't want to |
1077s | build into an entire system or you don't |
1079s | want to tie it to like a mechanic out in |
1082s | the world but you also don't want to tie |
1084s | it to an item specifically there's |
1086s | there's there's a lot of really great |
1087s | things that uh having rewards at the end |
1089s | specific rewards at the end of a dungeon |
1090s | does |
1095s | um so I'm looking forward to having uh |
1098s | better dungeon technology so we can uh |
1100s | make more dungeons |
1103s | again I don't think there's I think like |
1106s | it'll be fix the dungeons we have first |
1108s | and then future updates more dungeons |
1109s | think is more likely what will |
1120s | happen keep going |
1123s | charge |
1133s | forward all the damage |
1136s | reflection all right more questions |
1147s | uh how is the engine upgrade going |
1150s | great we are we're fully switched over |
1153s | internally |
1155s | um I think we're done |
1158s | releasing uh content on the old |
1161s | one means the the the the feature Branch |
1164s | got merged back into main which is |
1167s | great means we can work faster |
1172s | again less paperwork I love less |
1182s | paperwork it's all these hidden costs |
1185s | like you think doing doing an upgrade |
1186s | like that but the version that's still |
1188s | Al so we need to do the version we need |
1190s | to do the upgrade early enough that um |
1193s | that people that that we we we catch any |
1196s | weird random regression bugs so like |
1198s | regression bugs are things like well for |
1200s | for for the longest time let's let's |
1203s | just let's say the the wall the the wall |
1206s | that you break in the cave the very |
1208s | start of the game to get the veterans |
1210s | boots this it's this like little bit of |
1213s | out of the way feature you know |
1214s | something that you don't check every |
1215s | time you play through the game |
1216s | necessarily ooh too much that is too |
1219s | much |
1221s | um it's it's kind of this this silly |
1223s | little extra feature right that maybe |
1225s | you don't just don't there's no point in |
1226s | checking it cuz it's it's just there |
1228s | it's worked for years you know and then |
1230s | you you do an upgrade like this and it's |
1232s | and you forget to check it and time goes |
1234s | on and there's this wall that's worked |
1237s | forever and it just doesn't work cuz no |
1238s | one's checked it in a while and some |
1240s | like then people start trying to do it |
1242s | and it doesn't work and it's this like |
1245s | it's it's a aggression bug that pops up |
1246s | you know things like that so we we |
1248s | really want we have checked it don't |
1250s | worry um we really want it enough time |
1253s | to catch things like |
1257s | that which is why we the internally |
1259s | switch it over as soon as |
1261s | possible um after the major patch and |
1264s | then what that means is you have to then |
1266s | maintain a second development Branch for |
1268s | the old version to do things like |
1271s | updates to the the event when the event |
1273s | ended um and any bug fixing for like |
1276s | major issues that are live and it's a |
1279s | completely different version of Unity on |
1281s | your computer which means you need to |
1283s | like you got to set aside a couple and I |
1285s | say this literally a couple hundred |
1287s | extra gigs of space in order to have a |
1290s | 2021 and a 2019 version |
1294s | um and it's it it it's |
1298s | like it takes away it takes away a |
1301s | developer from the from the team working |
1302s | on the new stuff to maintain the old |
1303s | stuff and it's like you're almost like |
1304s | you're maintaining two different games |
1306s | for a little while and so there's |
1308s | like this is this is all part of this |
1310s | like hidden costs of of upgrading game |
1312s | engines that we've been talking about |
1314s | like it's it seems like it's pretty |
1315s | straightforward you should just be able |
1316s | to do it right but it's these like extra |
1318s | little r random cost that you never |
1320s | think about um until it's like |
1325s | quotequote too |
1326s | late um luckily we did think about these |
1329s | things and had plans for it and it's why |
1330s | it was happen so |
1335s | early cuz there's some really great |
1338s | people on the team that that thought of |
1339s | these things cuz I would not have |
1341s | thought of them |
1358s | oh so much |
1359s | damage oh I was already oh my |
1365s | goodness |
1366s | yeah I almost want that health bar to |
1368s | turn gray when you're in |
1373s | reperform |
1377s | right where are those boots |
1382s | yeah look at those |
1390s | boots like I found some |
1398s | boots what do I what do I what do I do |
1400s | with |
1405s | those we want to try and get a CDR |
1407s | suffix on there if we can |
1409s | can so let's try and seal the ell res |
1419s | okay put me over here for a second we're |
1422s | we're going to try a little Craft on |
1424s | this see what |
1425s | happens um but we're going to try and |
1427s | seal the L res I think cuz we want to |
1429s | get CDR on it oh |
1432s | no that what we wanted critical success |
1435s | is nice T5 going movement speed is nice |
1437s | you know like preserve the forge |
1438s | potential |
1443s | no still like no Forge to use okay come |
1446s | on last try dang it okay so now do we |
1449s | take the intelligence off what what |
1452s | other prefixes could we put on in place |
1455s | of |
1456s | intelligence uh if we wanted |
1459s | to like |
1462s | Vitality that is that kind of it |
1469s | that's kind of it isn't |
1471s | it I I still think we tried to seal the |
1474s | vital the intelligence H we just we want |
1476s | more of it though really frustrating |
1479s | that ell res didn't |
1484s | seal Vitality is always nice I don't |
1487s | really need it that much wondering if |
1491s | just more intelligence is more valuable |
1494s | probably just more intelligence we may |
1495s | just go with nothing sealed in this one |
1500s | we'll up at once and then we'll try and |
1503s | seal for high oh T3 seal okay it's not |
1505s | the end of the world Vitality this is |
1507s | probably not |
1513s | optimal you know |
1517s | what I'm generally pretty pleased with |
1521s | that uh do we want to try and get a |
1523s | higher roll on |
1527s | anything that health could use a higher |
1529s | role and that's really the most |
1530s | important |
1536s | thing which one is |
1538s | it AES within their tears |
1545s | rerolling Health went up it's all that |
1556s | matters I'm I'm very pleased with I I |
1559s | feel like I want to roll it one more |
1560s | time I think I'm going to use it on this |
1562s | the last piece on the vitality and if it |
1565s | goes up without with a critical success |
1568s | or with the the with this working the |
1572s | glyph Pope working uh then we're going |
1573s | to roll it again I think but for now |
1578s | those are just going on I think we we do |
1579s | this a little CDR for evade not a big |
1581s | deal we don't use that often l a little |
1584s | int little armor but we get Ward Decay |
1587s | threshold which we don't actually use we |
1589s | do get a ton of Health from this though |
1592s | which is |
1596s | great that's |
1603s | nice overall Mike is |
1607s | pleased we might slam those into |
1609s | something later we'll |
1613s | see all |
1615s | right this a good pickup |
1626s | Chris Farley style agile yeah there you |
1631s | [Laughter] |
1633s | go |
1644s | nice all right |
1658s | the the holy and the necrotic together |
1660s | feels it feels |
1665s | wrong but it |
1675s | works all right more questions here we |
1678s | go |
1680s | you mentioned you guys are working on |
1682s | better controller support with targeting |
1684s | and uh and it's a far ways out can you |
1687s | share any controller features coming in |
1688s | the next patch season 2 yeah like the |
1690s | the stuff we're working on is coming in |
1691s | the next patch season 2 |
1695s | um the it won't so so the way we're the |
1699s | we're building it is um we're we've |
1703s | built or yeah we' built a |
1705s | new this it's not fully finished yet |
1707s | it's not merged in but it's we we're |
1708s | we're we're almost done building a new |
1710s | way of assigning individual targeting |
1714s | systems for individual skills in |
1716s | individual |
1717s | modes um for controller So like um |
1722s | instead of just basically every ability |
1724s | targeting exactly the same way they'll |
1726s | be like hey this lightning blast is |
1729s | different than Whirlwind maybe they |
1730s | should Target differently you |
1733s | know um and war path sorry not whirlwind |
1739s | uh and so there's uh and then there's |
1742s | also different abilities abilities can |
1745s | change the way they need to be targeted |
1746s | based on the nodes they're taking as |
1747s | well so we we we were adding in ways for |
1750s | that to update on the Fly |
1755s | um and we still need to like go through |
1760s | every single ability and every single |
1763s | method for um modifying those abilities |
1766s | in ways that could cause them to change |
1769s | how they are |
1771s | uh you know |
1775s | um that that could change how they |
1778s | are uh |
1782s | targeted so there's there's a lot |
1784s | there's a lot of little work to do and |
1785s | there's a lot of things that are going |
1786s | to um I think we we probably won't get |
1790s | every single one of them exactly right |
1791s | on the very first |
1792s | try um so we're going to need to you |
1796s | know get feedback on like hey oh the the |
1799s | when you when you take X node and Y tree |
1801s | along with this one you don't actually |
1803s | want it to Target in front of you you |
1804s | want to Target behind you so we got we |
1806s | got to update you know weird things like |
1808s | that um so there's going to be a lot of |
1810s | things this is a cool item um there's |
1813s | going to there's going to be some pieces |
1815s | to to that puzzle that are going to |
1817s | evolve over time so it's not just going |
1818s | to be a hey it's it's fully finished |
1820s | immediately um but we are working on we |
1824s | are working on that making a list of all |
1826s | the places that the abilities can be |
1828s | changed |
1829s | um to catch as many of these as we can |
1831s | right off the |
1833s | bat chunk |
1840s | there yeah it's it's it's a lot of stuff |
1842s | based on targeting um with controller I |
1845s | think it's the main thing um you know |
1847s | we're also doing like just bug fixing |
1850s | for like oh hey this menu it should Auto |
1852s | Select this one first and um you know oh |
1855s | there needs to be a new hockey button in |
1857s | this context menu to to make it a |
1859s | smoother experience you know little |
1860s | things like that that we're looking at |
1861s | for for controller support |
1865s | improvements fine |
1867s | tuning think controller supports |
1869s | actually fairly decent right now |
1873s | um you know there's there's there's some |
1875s | some places where it's a little clunky |
1877s | still and and that's where we're really |
1878s | targeting to to make |
1880s | improvements and I think the the |
1882s | clunkiest part right now is targeting of |
1885s | specific situations where abilities do |
1887s | not line up with their they the default |
1889s | targeting |
1890s | nicely your death has |
1903s | come all right we just got |
1907s | here XP XP XP |
1910s | XP so underleveled we need to level up |
1913s | so |
1914s | fast it's frustrating too cuz there's a |
1916s | lot a lot of these that I that I waited |
1917s | on |
1919s | um it's a lot of damage it's just |
1921s | sitting on the table not that one as |
1923s | much but these these three are the ones |
1925s | that I'm putting points into right now |
1926s | and there's a lot of damage just sitting |
1927s | on the table on my |
1933s | passives all right since the next cycle |
1935s | is still a few months away would you |
1936s | buff some underperforming skills and |
1938s | uniques I think it's unlikely that we're |
1940s | going to have a a big buff patch between |
1942s | now and |
1945s | uh um like a big balance patch in it |
1948s | would just be straight buff patch um but |
1950s | I think it's very unlikely that we'll do |
1951s | a big balance patch in in like I know |
1955s | the next few weeks or something like |
1956s | that it's it's quite a bit this is part |
1958s | of what I was talking about earlier with |
1960s | with having |
1962s | um uh like split teams on the engine |
1965s | upgrade is you can't like we're we're |
1967s | trying not to maintain two versions of |
1969s | the game at the same time |
1974s | um it slows down development of content |
1990s | you like if there's if there's a major |
1992s | uh major bug we'd fix it obviously |
1994s | hopefully obviously |
1998s | um yeah I don't I don't think there's |
1999s | going to be I I doubt |
2001s | it I I don't want to say a hard no cuz |
2003s | you never really know but I I I'd be |
2005s | really surprised |
2011s | all |
2014s | right oh what's this what's this what's |
2017s | this pressing the right Keys |
2022s | helps uh hey Mike as far as I know ESG |
2025s | is trying to release seasons in a time |
2027s | frame outside of your competitors |
2028s | release in the arpg |
2030s | genre in general yes where we can yes uh |
2034s | if if we're given the choice if we're |
2035s | like hey there's these two dates that we |
2037s | that we've got that are really good for |
2039s | us to release on and um they're let's |
2042s | let's say they're a month apart and one |
2043s | of them's the same day that Poe is going |
2045s | to release the season and the other one |
2046s | is a month after or a month before you |
2048s | know like we're going to pick the one |
2050s | like all other things being equal we're |
2051s | going to pick the one that's you know |
2053s | away from their |
2055s | release |
2060s | um I do know where this questions going |
2063s | just answered any Discord so I will |
2064s | answer it again just going to make sure |
2066s | I don't die here first |
2070s | uh let's read it out properly |
2074s | though as far as I know is trying to |
2076s | release seasons in a time frame outside |
2078s | of your competitor's releases in the RPG |
2080s | genre now that I have seen that GGG is |
2082s | planning to push Poe 1's next season to |
2084s | q1 2025 I'm a little worried what ehg |
2087s | will do with the release of season 2 for |
2089s | Le can you elaborate a little bit about |
2091s | this um I I haven't heard any |
2093s | information of anything changing at all |
2100s | kind of the short version |
2102s | um you know like the the the options |
2105s | are um well a a we don't actually know |
2108s | when it's going to be so we we don't |
2110s | know the exact date q1 2025 there's |
2112s | there's three months there so like the |
2115s | the two of us could be targeting |
2118s | completely different points in that |
2119s | 3-month period uh and it's totally fine |
2122s | there's nothing to worry about type |
2123s | thing you know that's that's scenario |
2125s | one uh scenario two is we've targeted |
2128s | basically the same |
2130s | spot and we're going to overlap and it's |
2132s | probably on us to get out of the way uh |
2135s | if if we're talking about who's got more |
2138s | more more Market pull uh available to |
2141s | them |
2143s | um and so then our options are like try |
2147s | and release earlier if we find out when |
2149s | the exact date is early enough that we |
2150s | can do that |
2152s | uh tons of problems with that namely in |
2156s | just that if we're releasing it ear were |
2158s | doing it either by cutting content or by |
2161s | skipping testing steps which I know both |
2164s | of those things uh are are like horrible |
2169s | horrible propositions for almost |
2170s | everyone involved |
2173s | um you know |
2177s | like so so I I don't think that's super |
2181s | appealing for us um and then like the |
2184s | other option is delaying the content you |
2186s | know which I I doubt many people want |
2187s | either right um so we've kind of got a |
2191s | weigh what our best options are how |
2193s | we're going to handle that how like how |
2195s | close is the overlap is there any |
2197s | overlap um you know there's there's a |
2200s | lot of there's a lot of information we |
2202s | don't know um and a lot of information |
2204s | we do know that the public also doesn't |
2206s | know so it's It's tricky to um come up |
2210s | with the best answer to this and it's |
2213s | even more tricky to answer this question |
2215s | um cuz I can't really say anything but |
2218s | as far as I know nothing's changed from |
2220s | our plans um for this for |
2227s | 1.2 at least not |
2235s | yet still desperately need new weapon |
2238s | that's that's our |
2240s | like sry that's our that's our issue |
2242s | here need new weapon |
2255s | probably should like go do some go do |
2258s | some buying and selling |
2261s | here it probably |
2266s | help yeah like we we don't want to we |
2269s | don't want to release at the same time |
2270s | as them you know it's I don't think it's |
2272s | good for anyone it's not good for like |
2274s | let's start with the selfish reasons |
2275s | it's not good for us cuz I want to play |
2277s | it and I can't play it if I'm uh you |
2281s | know if we're releasing around the same |
2283s | time um I'm I'm focusing on on ours not |
2286s | theirs and you know I want some time to |
2288s | play theirs too so will not take me |
2291s | there's the selfish reason not to |
2292s | overlap uh and then we know a lot of |
2295s | players like to play |
2296s | both and |
2299s | uh you we also don't want to be |
2301s | competing with them for uh people's |
2304s | eyeballs |
2308s | that was |
2309s | close those new boots save me yeah |
2355s | me |
2406s | oh my |
2408s | goodness whoops sorry about that |
2413s | everyone how much of that did uh did you |
2417s | miss realized I was muted my |
2420s | bad okay well uh I don't think I said |
2424s | too much |
2425s | there what I say I said the name name of |
2428s | the next |
2429s | patch uh I said the release date said |
2432s | all the key |
2433s | features and nothing important it's fine |
2436s | I'm sure you'll find out |
2441s | eventually |
2447s | sorry uh what I was just mentioning was |
2450s | that I was just reading uh er er Adrian |
2455s | Adrian I think comment on uh |
2458s | the road maps here Uh I that was |
2466s | insightful I I think one of the reasons |
2468s | we like to do road maps uh is so that |
2471s | people can plan ahead people especially |
2472s | people who are you know like content |
2475s | creators who are a huge part of uh like |
2478s | the last Epoch ecosystem and you know |
2481s | help help you know get information out |
2483s | to people and uh you know help just |
2487s | Drive hype on the game sometimes is |
2489s | simple as that you know and it's say |
2492s | simple as that it's a huge part of it |
2493s | but |
2495s | um having having um information that |
2498s | they can plan |
2500s | out what they're going to do in the |
2502s | future I think is is useful for them too |
2504s | so it's not just for us it's not just |
2505s | for uh people playing but also people |
2508s | who are you know partners and people who |
2509s | are doing things at the same time other |
2511s | content creators and |
2519s | those things hurt so much is my poison |
2521s | res just terrible |
2532s | nope actually have |
2538s | decent all right get over here you're |
2541s | silly little |
2545s | run stuff yeah I love |
2557s | stuff maybe maybe it's a weapon it's a |
2561s | two-handed |
2571s | weapon all right I have a specific |
2573s | question about run Master does frost |
2576s | wall runic detonation |
2579s | inherent Frost walls frostbite |
2583s | chance I would have to look that up see |
2586s | if we can let's see if we can figure it |
2587s | out Frost wall runic |
2593s | detonation |
2597s | detonation in Frost wall Frost wall |
2600s | detonation |
2609s | all right Frost wall now creates three |
2611s | runic detonations shortly after you pass |
2613s | through it dealing spell coal damage to |
2615s | nearby enemies this effect does not |
2618s | destroy the wall yeah Ric detonation |
2620s | runic detonations can be converted to |
2622s | fire with the pyl yeah |
2625s | um yeah these are created by the wall |
2631s | itself I |
2633s | believe should be an indirect cast for |
2636s | The Wall itself |
2642s | yeah it's only it only has references in |
2644s | Frost wall yeah this is this is an |
2646s | inherited skill um it'll get frostbite |
2650s | chance unless it says specifically like |
2653s | to see how they're worded in Frost |
2657s | wall frostbite is worded as frostbite |
2660s | every chance every second so the frost |
2662s | ball the frostbite chance every second |
2664s | does nothing |
2670s | these just |
2675s | conversions uh I don't see any frostbite |
2677s | chance that would work with |
2679s | that unless there's another note I'm |
2684s | missing if it had frost by chance from |
2687s | like a wand or something like that yeah |
2688s | it would |
2694s | work are are is there Frost by chance on |
2697s | one |
2699s | on probably not actually there might be |
2702s | on gear somewhere they |
2705s | unique okay I'm just seeing if there's a |
2707s | way we can make this |
2712s | happen Rost |
2715s | bite on hit with cold spells adorned |
2718s | Idol yeah so there's an idol that you |
2720s | can do it with |
2729s | oh yeah there's there's an AIX that |
2730s | works with it too so yeah yeah the the |
2732s | item affixes |
2743s | work |
2748s | yeah also frostbite shackles would work |
2754s | too but that that that's kind of |
2756s | irrelevant if it's inherited or not cuz |
2757s | if if it's not inherited then you'd have |
2759s | those stats anyway |
2760s | so kind of 6 one half dozen in the |
2766s | other and |
2768s | Arena let's get a |
2771s | question possibly just die right off the |
2783s | bat all right any plans to add |
2785s | additional means of scaling minion |
2786s | damage also happy Friday I like not |
2789s | specifically just minion damage in |
2791s | general uh but like there's all sorts of |
2794s | situations where individual minions get |
2796s | new scaling things and new abilities get |
2798s | new scaling things that's that's a |
2800s | common thing that gets added to the game |
2801s | in general not necessarily specifically |
2803s | minions in general but like abilities |
2806s | get new scaling factors if they're not |
2807s | doing enough damage |
2819s | uh do you plan to do a PTR for the next |
2821s | season launch feels like a bit too much |
2823s | bug to get feels like a bit feels like a |
2826s | little bit too much bug get past QA and |
2829s | maybe we can help track them down PSU |
2831s | seems tired you know work yourself the |
2833s | teams for us uh |
2836s | ouch uh I'm tired because I am a uh |
2840s | young father not uh not the game I think |
2844s | at this point but yeah uh fair enough |
2850s | um yes uh we do have a PTR oh it's not |
2855s | PTR it's PTR cuz it's private um not |
2859s | public but yes we do have a um a |
2862s | community tester program that we run um |
2865s | I don't know if there's I don't know if |
2867s | we're in like uh opening up more spots |
2871s | it right now or not but we do run a |
2872s | community tester program and have for |
2874s | years now and are continuing to run it |
2879s | I think there's a build that's going out |
2880s | to them sometime kind of soon actually |
2883s | for new 1.2 |
2885s | content this is what I mean we're |
2887s | testing stuff early |
2894s | right death will not take |
2902s | me come on Lich form come back up |
2910s | there we go damage just skyrockets and |
2914s | survivability just skyrockets |
2922s | and the last thing it's the last one |
2925s | like I know I'll get out ahead of |
2931s | this is this anything not really |
2939s | I it's not |
2950s | bad we might be able to forge that into |
2952s | something that that increased physical |
2954s | damage we do mostly |
2964s | necrotic I kind want just chaos this in |
2967s | to something see if we just get lucky |
2969s | melee cold |
2974s | damage I don't hate just having like |
2976s | another flat damage there |
2998s | all attributes is |
3000s | nice armor shut is |
3009s | nice let's go with armor |
3016s | shred oh I was considering rolling that |
3019s | that's too |
3021s | bad in that case |
3037s | let's go all the way call it a |
3043s | day it says it's a little L an upgrade I |
3047s | love the way it looks we're rolling with |
3048s | it see let's see what |
3052s | happens what's the worst that could |
3054s | happen right |
3062s | uh any plan to add a way to restore some |
3064s | forging potential to bricked items no |
3067s | we've this is this is one of those |
3068s | things that's really tricky we've uh |
3071s | tried to build in ways to do this |
3075s | several |
3076s | times |
3079s | um and it's it's never it's never been |
3082s | uh it's never been something we've |
3083s | managed to find a way to do i' I've I've |
3086s | pitched many many different ways doing |
3088s | something like this and it never works |
3090s | out |
3092s | nicely there attacks me just go way |
3096s | up feels like our attacks me just went |
3099s | way |
3112s | up feels great |
3117s | this |
3126s | button uh are there any plans for skins |
3129s | and MTX for the echo of a world map area |
3131s | between Echoes I mean that's really cool |
3133s | yeah that was that's something that was |
3134s | pitched a little while ago that I love |
3135s | the idea of um cuz it kind of it almost |
3138s | would act like a hideout in a sense um |
3141s | but wouldn't be like out of the way |
3142s | which I think is the big problem with |
3143s | most hideouts um |
3147s | especially when you're playing with |
3147s | friends it' be a really natural |
3149s | progression to to show it off cuz it |
3151s | would just sort of like happen whenever |
3152s | you're the host |
3154s | um and I think it also makes a lot of |
3156s | sense to do it there because of like |
3158s | lore |
3169s | reasons so yeah I'm a big fan of that |
3172s | idea I I don't think we have anything |
3175s | specifically planned for it right now |
3178s | death will not take |
3184s | me yeah look at that |
3199s | Envy oh that's a big |
3202s | H try not to die |
3208s | get all of these that we |
3213s | want uh I tell people not just stop to |
3215s | pick things up with those enemies around |
3216s | I did the exact same |
3220s | thing okay let's go this |
3223s | way uh how do you feel about more |
3225s | quality of life into the game things |
3227s | like autoloot partial respect uh partial |
3229s | respect of passives Etc partial respect |
3232s | of passives you do that already um |
3238s | I I think that some things that I I have |
3241s | I have a bone to pick with the term |
3242s | quality of life I I really do not like |
3245s | that term um I know it's it's so |
3247s | pedantic and like pointless to to go off |
3250s | on it but like every once I feel like I |
3252s | haven't ranted about quality of life in |
3253s | a while |
3255s | [Music] |
3256s | um it's it's one of those terms that I |
3258s | think it's it it has like intrinsic |
3263s | properties to the term quality of life |
3265s | like why would you not want to make the |
3267s | quality of my life better it's sort of |
3269s | the feeling of like like of course every |
3271s | quality everything that gets labeled |
3272s | quality of life has to go in because |
3273s | it's just mean to not put it in it's |
3275s | like the vibe I get from the term |
3277s | quality of life that's why that's I'm |
3278s | not a big fan of the term in general |
3281s | [Music] |
3283s | um and I think I think there's there's a |
3285s | lot of terms I think there's a lot of uh |
3288s | feature requests that get labeled as |
3289s | quality of life that are not quality of |
3291s | life |
3293s | um and I don't like that I'm not a big |
3296s | fan |
3297s | um but yeah I I think that you know |
3299s | quality of life features are inherently |
3302s | great for players and you know we we we |
3305s | love putting them in we love getting |
3306s | them in and uh improving the quality of |
3309s | life of our players playing the game |
3310s | like that's that's that's a no-brainer |
3311s | awesome thing to do yeah |
3314s | um I I think the line gets blurred |
3316s | really quickly as soon as you have |
3318s | things that actually make gameplay |
3319s | changes |
3323s | um |
3324s | and sometimes the things that get lck |
3326s | lost when quality of life quality of |
3329s | life uh features get implemented isn't |
3332s | always obvious right away |
3337s | um and I think it can be unfortunate |
3339s | when it when it actually takes something |
3340s | important away from the game so it's |
3342s | it's a I think it's a |
3343s | tricky uh conversation to navigate |
3346s | sometimes uh but generally speaking Yeah |
3348s | we we love putting quality life things |
3349s | in the game and you know there's there's |
3351s | lots of features that we we discuss |
3353s | really frequently um |
3357s | you know things things like for example |
3359s | uh like a key a key inventory uh |
3362s | specifically so you're not like |
3363s | organizing individual keys in your |
3365s | inventory manually things like that I |
3367s | would call that a quality of life update |
3369s | um and is the sort of thing that you |
3371s | know like we are targeting |
3376s | um how I'm not popping out of form that |
3379s | was so close |
3387s | will not take me uh was it autoo I think |
3390s | autoloot is one of those ones that I |
3391s | would not call quality of life I think |
3393s | Auto loot fundamentally changes the game |
3396s | for a lot of players and I think it |
3397s | causes um I think I think it |
3401s | causes uh issues in you know |
3406s | like I I think I would enjoy this it's |
3409s | different for a lot of people this why |
3410s | it's so such a hard topic to talk about |
3412s | but like I I think I would enjoy certain |
3414s | games less if they had Auto loot |
3420s | um and I don't think that's always |
3422s | obvious to to be able to see right |
3436s | away um and like I I can actually think |
3438s | of an arpg that had Auto loot that I |
3441s | think was a huge I it was one of the |
3443s | like top three things I would change |
3445s | about that game is that it had Auto turn |
3446s | it off |
3462s | um so much |
3468s | damage thanks those explosions actually |
3471s | do decent |
3474s | damage but yeah if there's a you do want |
3477s | um and even if I'm talking about it like |
3479s | it's not going to happen or something |
3480s | like that please still put that in like |
3482s | feedback forms suggestions forms places |
3485s | that we we collect information from |
3486s | players it's all very important and just |
3488s | because I say it's you know not |
3489s | something that's happening right now |
3490s | doesn't mean it'll never happen and and |
3492s | just cuz I say it's something that's |
3493s | like I disagree that it's a quality of |
3494s | life feature doesn't mean we're not |
3495s | going to put it in um actually was |
3498s | considering wearing Falcon fists on this |
3501s | build like not quality of life doesn't |
3504s | mean not going in |
3507s | just means that we have to look at it |
3509s | from a gameplay perspective that's |
3517s | all just the attack speed on this really |
3520s | it's kind of all that there is for me |
3523s | but is a good chunk of attack |
3525s | speed and and some some extra fire |
3527s | damage but you know who cares about that |
3528s | so much we do have good attack speed on |
3531s | here already actually I forgot about |
3532s | that I we'll leave it |
3538s | Leach might as |
3541s | well we have a little bit of forging |
3543s | potential anywhere that we can eek out |
3546s | some extra here there's a little bit of |
3547s | Health we'll take |
3554s | it nothing nothing nothing whole lot of |
3558s | nothing there's any room for any |
3560s | upgrades |
3564s | yet going that way we're going this way |
3572s | I think partial res may have been |
3574s | Mastery respect question |
3577s | mark in in that |
3594s | question which I would advocate which I |
3596s | would say is not a quality of life thing |
3599s | but I would still advocate for |
3603s | it hopefully that makes |
3616s | sense another |
3623s | sentence more questions can you teas a |
3626s | little what stuff is coming for Sentinel |
3630s | sure here |
3633s | is a uh here's a |
3637s | node here's an upcoming node now this is |
3639s | we we're far enough out that I'm going |
3640s | to put a little big Aster beside this |
3642s | and say you know it's this could could |
3645s | change could be rebalanced could be you |
3647s | know numbers can fluctuate a little bit |
3648s | but um hopefully this will wet the |
3652s | appetite |
3655s | touch so when you jump forwards in time |
3658s | all of your devouring orbs are pulled |
3660s | towards you |
3663s | and it says trigger avoid it's so tiny I |
3667s | cannot read |
3668s | it uh let's find another place where |
3671s | someone sent it to |
3673s | me there we go it's giant now trigger a |
3675s | void I can stand really far back and |
3677s | read it uh but volatile reversal costs |
3679s | additional |
3680s | Mana so there's there's some stuff in |
3683s | there if you're if |
3684s | you're going to try and figure out what |
3686s | all that means go ahead I'm not going to |
3687s | explain it uh exactly but there's some |
3690s | there's some stuff to speculate on in |
3692s | there if you |
3699s | want I I should hear I'm going to do |
3701s | this boom I came prepared look a version |
3704s | that sits in the corner ready to |
3710s | go so I can keep |
3713s | playing let me know if it's completely |
3714s | illegible though |
3727s | stuff I like stuff give me stuff one day |
3730s | one of those stuff will be |
3734s | useful all right is the gamblers fallacy |
3738s | Quest ever coming back so we can get the |
3739s | version The Amulet with the lowle |
3741s | characters I I think that uh there's a |
3743s | decent chance we'll bring back that |
3745s | amulet accessible at lower levels I |
3747s | don't think it will be through the same |
3751s | [Applause] |
3754s | Quest my |
3758s | God like I just can't stop attacking I'm |
3761s | dead probably this is not over that was |
3764s | wild |
3778s | all right what monster decided to make |
3780s | traitor's tongue a dagger instead of a |
3782s | one-headed sword and why they decide to |
3784s | hurt my feelings cuz they don't like |
3788s | you no I I uh I don't |
3796s | know it's always it's always tricky when |
3798s | there's an effect like that uh that you |
3800s | really want on a specific weapon type |
3801s | and it doesn't exist there |
3810s | it's part of the puzzle though like it's |
3811s | part of the like oh you got to find the |
3813s | the best thing that fits and is there a |
3814s | way to use the things that are there |
3816s | differently to make something |
3830s | new let's get out of |
3834s | here Relic |
3838s | a classic to be sure this is this is one |
3841s | of the oldest items in the game I think |
3843s | this it's up |
3845s | there very old |
3849s | item all right when can we buy $80 |
3852s | dollar Dino mounts in Le hopefully never |
3855s | uh any plan on adding wings as Cosmetics |
3858s | desperately need one to satisfy a weird |
3861s | OCD in hns uh oh this is where I was |
3865s | muted oh no I wonder how long I was |
3867s | muted |
3868s | for |
3876s | um beb hiring lip |
3879s | reader |
3884s | uh uh wing wing Cosmetics yeah there's |
3886s | there's lots more Cosmetics coming um I |
3889s | do not know if any of them are |
3892s | specifically like fullblown wing wing |
3894s | wings |
3896s | um but you know it's something that gets |
3899s | asked often enough I'd be surprised if |
3900s | no one was working on |
3921s | one all right we've got a question |
3923s | that's been reped I will find that |
3927s | that oops oh I just pinned something |
3930s | unpin |
3932s | unpin oh gosh Mike what are you |
3941s | doing uh unpin this message |
3949s | sorry the |
3951s | like oh okay I found it it's just right |
3953s | above |
3954s | it the button for the the pin showed up |
3956s | right where I was trying to click I |
3957s | swear it's it's my story I'm sticking to |
3959s | it that's what I thought also Kane how |
3961s | hard would it be for you guys to make |
3962s | skills interact with each other like say |
3965s | I can say a tornado or whatever and |
3967s | someone else cast chain lightning how |
3969s | hard would that be for the tornado to |
3970s | pick up the chain lightning and become |
3973s | electrified um so this I I talked about |
3976s | almost this exact scenario last week |
3978s | which is crazy um I I used Fireball and |
3981s | tornado instead of uh chain lightning |
3983s | and tornado because that was the first |
3985s | time we tried to do it was Fireball and |
3987s | tornado uh 6 years ago and |
3991s | um it turns out it's really hard to do |
3995s | um we've we released our first skill |
3999s | skill interaction along those lines with |
4002s | the uh Rune Master update um year and a |
4006s | half ago |
4008s | now and uh like the cuz you can shoot |
4012s | through the uh Frost gate and the and |
4015s | the Frost wall I I call it frost gate |
4019s | um Frost wall speeds up the projectile |
4022s | when it goes through um so that is the |
4024s | first interaction of that |
4027s | happening um I think one of the only |
4029s | ones in the game at the moment |
4035s | actually having said that I do want to |
4038s | add more um one of the issues is having |
4041s | those interactions work cross player so |
4044s | in multiplayer which is the coolest way |
4046s | for them to happen but uh we need to be |
4048s | careful and implement the middle in such |
4050s | a way that they don't leave the |
4051s | opportunity for griefing um where you |
4054s | say like hey um like oh you you've got |
4058s | your Fireballs out and they're or you |
4059s | got your tornadoes out they're doing |
4060s | physical damage and if you like shoot |
4064s | lightning blast at it it turns into uh |
4066s | an electrified version and the damage |
4068s | type changes and you're no longer doing |
4069s | physical damage and something stops |
4072s | triggering and your whole build falls |
4073s | apart |
4076s | [Music] |
4077s | um so you almost you almost need people |
4080s | to like opt into the interaction on both |
4083s | ends of it like taking nodes that are |
4085s | like oh yeah this now works in this |
4087s | interaction with this other ability that |
4088s | other people can use and uh if you're |
4091s | not uh in a multiplayer scenario it does |
4095s | nothing um so you end up with these |
4097s | nodes that are only good in |
4100s | multiplayer |
4102s | um and you know people are having people |
4105s | are like hey well not want to resp for |
4106s | going in and out of |
4108s | multiplayer |
4111s | um there's there's there's problems with |
4114s | it uh I'd really love to resolve those |
4117s | problems I don't know how to resolve |
4119s | those problems right |
4128s | now so much attack speed feels so good |
4144s | but yeah I think in general it's the |
4145s | style of thing that we are starting to |
4147s | explore a little bit more a little bit |
4148s | more as we go um cuz it is interesting |
4151s | it's fun it's cool it's um you you look |
4154s | at the situation it behaves really |
4155s | logically which is great um like |
4159s | logically is not really the important |
4160s | part but intuitively is and often things |
4162s | that are logical are intuitive so um |
4169s | you know i' I'd love |
4173s | [Music] |
4175s | to uh I don't think there's |
4178s | any major things in that category |
4180s | planned for 1.2 that I can think of off |
4183s | the top of my |
4186s | head but if you've got one in particular |
4188s | that you're really interested in you |
4190s | know dropping that in the suggestions |
4191s | for hims great idea he's a definitely no |
4196s | one's looking around for ideas right now |
4197s | and things really really |
4200s | Niche uh applications of skills you know |
4203s | that's definitely it's definitely not |
4204s | something someone might be interested in |
4207s | at all right |
4210s | now uh all right hey any plans to |
4213s | provide more direct feedback to reported |
4215s | bugs or issues uh statuses such as |
4218s | rejected uh no uh work in progress in |
4221s | review would be great and to be honest |
4222s | since I did not see anything in the |
4224s | release notes for some issues rep a |
4226s | while back it feels like it just does |
4227s | not make sense to report bugs at all |
4230s | um this this is one of those things that |
4234s | like uh generally speaking no we don't |
4237s | really any PL to do |
4238s | this um and and I think it's one of |
4240s | those things that is probably |
4243s | underestimated in how much extra time |
4245s | and effort and work and just Dev hours |
4248s | this eats up uh to to |
4252s | do and um it's kind of like would you |
4255s | prefer for less things be |
4258s | fixed |
4260s | and um us report on the like provide a |
4264s | tracking system for the things that are |
4265s | fixed or or do you just want the game to |
4267s | be better sort of the options like we |
4271s | can just make the game we just fix more |
4273s | things uh or we can report on all the |
4276s | things that are |
4278s | fixed |
4280s | and um when there's when there's like a |
4282s | really major |
4284s | issue we do we do try and provide a |
4286s | little bit of extra feedback on those in |
4288s | context in um in in patch notes and in |
4292s | patch previews and things like that so |
4293s | so we are we we do try for the really |
4295s | big things we do try and do that but |
4296s | like an individual node that's bugged in |
4299s | a specific combination with another node |
4301s | or something like that is the the the |
4303s | reach on something like that is so small |
4306s | that uh tracking it doesn't really have |
4309s | a big impact except for the people that |
4311s | are actively trying to use it which yes |
4313s | it does have a big impact for those |
4314s | people but it's it's a it's a small |
4316s | reach |
4318s | um and trying to do each one of those |
4321s | negatively impacts everyone because |
4324s | other things aren't getting fixed |
4325s | because we're spending more Dev hours on |
4326s | on a public tracking system for it take |
4340s | me so probably not |
4349s | all right I'm wondering how hard it |
4350s | would be to create a fluent animations |
4354s | to make possible for a character to |
4355s | throw a spell while moving for now it's |
4358s | a bit weird when I'm spamming with |
4359s | spells and trying to move I mean every |
4361s | time the character stops in place I |
4362s | should have looking at the screen um we |
4366s | we do we do have those animations they |
4369s | exist uh in in certain specific |
4373s | situations but for the most part it's |
4376s | like this this is one of those things |
4378s | that it's not just an animation issue |
4380s | it's a gameplay issue um causing things |
4382s | to be usable at instant speed I.E while |
4385s | moving um causes them to be suddenly |
4387s | usable while channeling um while |
4390s | channeling a movement ability like |
4392s | actively using them in the middle of war |
4394s | path for example um and also then it |
4397s | brings up issues of uh this is this is a |
4400s | big part of the |
4403s | um uh like the wasd movement and the |
4406s | twin sck movement uh type control |
4408s | schemes that that that do change pretty |
4410s | heavily expectations for that to be uh |
4414s | to to be present in most abilities and |
4416s | also does change power level quite a bit |
4418s | as |
4419s | well this is a good example one of those |
4421s | things where it's like oh it's a quality |
4422s | of life thing it's a pretty big gameplay |
4424s | change um I know you didn't use the term |
4427s | quality of life but |
4430s | uh I I think it's a similar issue |
4433s | similar categorization |
4437s | [Music] |
4438s | here we |
4444s | go all right we got more questions |
4447s | rolling in I got more answers coming out |
4450s | who knows if they're |
4456s | right sell all button when uh unlikely |
4461s | the |
4463s | the the potential for people to just |
4465s | cell things that they really wanted to |
4467s | keep is so high with a cell all button |
4470s | um and we don't really want to and it it |
4473s | has the downside and this is going to |
4475s | sound ridiculous it has the downside of |
4477s | incentivizing people picking up more |
4479s | stuff um because it makes it removes |
4482s | friction from the selling action uh |
4484s | which which causes people to pick up |
4486s | more things which we actually don't want |
4488s | people to pick up more things in general |
4491s | not substantially anyways |
4514s | all right uh what would be a better way |
4517s | to describe quality of life feature yeah |
4520s | well that's the thing is is I don't |
4522s | think there is a better way to describe |
4523s | a quality of life feature but I think |
4524s | that there are better ways to describe |
4526s | features that are that might feel like |
4528s | their quality of life but |
4530s | aren't um and it's just a gameplay |
4538s | feature yeah this quality of life I |
4540s | think think there's |
4541s | like quality of life and like a gameplay |
4545s | feature is something that is uh it |
4547s | changes gameplay you know it's |
4550s | a I don't know else to describe it yeah |
4555s | how do you feel about the state of |
4556s | trading is I feel like the one trade |
4559s | limit on an item takes way too many |
4561s | items out of the economy yeah it's I |
4563s | think it's a tricky situation um we we |
4566s | definitely considered having like a |
4568s | limit like all this item can be traded |
4569s | like four times and having that be a |
4570s | property of the item when it |
4572s | drops |
4573s | [Music] |
4575s | um which isn't impossible to do but um |
4579s | the the Simplicity factor in just one is |
4582s | really good um |
4597s | I think we're we're in a bit of a a bit |
4599s | of we're we're in a lull right now um I |
4602s | think |
4604s | the uh as as the population size as the |
4607s | player population size drops it's more |
4610s | advantageous to have items stick in the |
4611s | in the um economy longer |
4615s | but when we're in a high um High player |
4618s | activity time having those items come |
4620s | out of the economy is really healthy for |
4623s | it um so it's possible that like you |
4626s | know I think it's one of those things as |
4627s | we get more data as we get more |
4629s | information um you we might make |
4631s | adjustments to it but we're pretty happy |
4632s | overall with it I think right |
4639s | now all right have you ever done player |
4641s | tests on auto loot of shards and seen if |
4643s | the experience was better or not |
4649s | um uh I don't think we've ever done a |
4652s | public play test with that something |
4653s | like that |
4654s | influenced um we've definitely tested it |
4657s | internally and it's it's also one of |
4658s | those things that's really hard to uh I |
4661s | think tell if something's being taken |
4662s | away from the game cuz it is a very |
4664s | subtle thing |
4666s | um I'm I'm I'm really trying to say this |
4669s | in a way that I'm not actually pushing |
4672s | for one thing or the other um |
4676s | but I just think that's an example of a |
4680s | uh a thing that gets requested as a |
4682s | quality of life feature frequently that |
4683s | I don't think is a quality life |
4685s | feature regardless of if it's good or |
4700s | bad I think it's it's one of the things |
4702s | that like basically every game feature |
4704s | is um it depends on context a lot like |
4707s | there's games there's there's features |
4708s | where in certain games they don't work |
4710s | and in other games they do work which is |
4711s | part of the reason why you can't just |
4713s | like look at another game and say hey I |
4715s | like that feature I'm going to put it in |
4716s | my game cuz quite often it won't work |
4718s | that way |
4738s | we |
4739s | go chunk chunk |
4746s | chunk attack speed buff is so |
4750s | nice hey dream Thorn we don't hate those |
4754s | they're fun they're cool Taste of blood |
4766s | all right let's fill up this |
4779s | stash all right any plans on more micro |
4784s | Communications feel like there's a lot |
4785s | of these questions you already thought |
4788s | about uh internally and you might be |
4789s | tire uh tired to answer |
4792s | them more micro Communications |
4798s | uh like just like little posts I |
4803s | mean you don't want to think you don't |
4805s | want to hear all the things that I think |
4806s | about with regards to the game it's a |
4808s | lot of garbage but yeah I mean uh we we |
4811s | have started uh a new monthly |
4813s | communication program where we release a |
4815s | newsletter every month um for you know |
4818s | just like musings and things we're |
4820s | talking about and things we're we're |
4821s | looking at uh so I think there's there's |
4823s | some element of that that we're we we |
4825s | are considering right |
4842s | now |
4846s | um yeah probably probably nothing |
4849s | nothing a major difference anytime |
4852s | soon other than the the monthlies oh get |
4855s | out of |
4860s | that got I got to be more active in my |
4863s | positioning I'm realizing that that's |
4865s | what's getting me is I'm just like |
4867s | getting complacent I'm like I'll leech |
4869s | through |
4871s | anything apparently I also turned into a |
4873s | 1950s reporter at the same time but |
4875s | that's |
4879s | okay get back here |
4881s | Spider-Man uh right |
4888s | like that ow my |
4898s | face sometimes I can though and that's |
4901s | what gets me |
4912s | overconfident all right I know there |
4914s | probably lots of different opinions on |
4915s | this but are there any plans about |
4916s | skipping the campaign if you've done it |
4918s | once already |
4920s | um I think |
4923s | there's |
4926s | uh |
4928s | so there's a ton of thoughts on this we |
4930s | we hear feedback uh for and against this |
4932s | all the time it's it's a really common |
4934s | topic and I I don't want to dismiss it |
4936s | by saying that |
4938s | um I think that most of the feedback |
4941s | that we get on it boils down to people |
4943s | are are and you know I I could be wrong |
4946s | on this I I say this and and people |
4948s | don't generally correct me when I say |
4949s | this but you know if I if I am please |
4951s | tell me |
4953s | um I I think the feedback that that |
4956s | we're we're getting from players with |
4958s | regards to wanting a campaign skip uh is |
4961s | less that they want to campaign Skip and |
4963s | more that they're not having fun with |
4966s | like like if if we're going to look at |
4967s | the the the the the feedback as a like |
4970s | here's the problem here's what we're |
4971s | experiencing here's when X happens I |
4973s | feel Y which is the best type of |
4975s | feedback we can get um I think players |
4978s | are feeling uh you know bored with the |
4980s | leveling process |
4984s | um and uh I I I think just slapping a |
4988s | campaign skip on the game doesn't fix |
4992s | that um so I'm I'm hesitant to to to |
4997s | explore a campaign skip if if the if the |
5000s | feedback is the leveling process is I |
5002s | like is boring or something like that um |
5005s | um I think there's other ways to address |
5009s | that um you know like and it doesn't |
5012s | even it can be it can be really indirect |
5014s | things as well um so |
5017s | like what are the things so if if the |
5019s | leveling process is boring or or not fun |
5022s | or you're not enjoying the leveling |
5023s | process and you want to um have a better |
5025s | leveling process okay so why is the |
5027s | leveling process not fun for you uh I I |
5030s | think is is the first place you have to |
5031s | start looking for information and I |
5033s | think it's um there's lots of different |
5034s | reasons why that could be the case um |
5036s | and I think it varies from player to |
5038s | player and I don't think there's like a |
5039s | just a one single answer to that but |
5041s | let's let's let's pick an example let's |
5043s | pick a hypothetical answer to that and |
5045s | let's explore how we can fix that in a |
5047s | different |
5049s | way um I'm literally making this all up |
5052s | on the spot so please uh this is not a |
5055s | announcement of plan feature or anything |
5056s | like that |
5058s | uh just the thought experiment right |
5061s | now um so let's let's say um |
5065s | okay maybe it's you're you're leveling |
5067s | characters too |
5069s | frequently um and so because you're |
5071s | doing it a lot and the process is too |
5074s | similar each time it's not |
5078s | interesting okay so so there's two |
5080s | there's two things there um there's the |
5082s | process is too similar and you're doing |
5083s | it too frequently um so maybe if we just |
5086s | reduce the frequency that players need |
5088s | to do the campaign um in like per cycle |
5093s | or per per season sorry excuse me uh may |
5096s | maybe that |
5098s | is |
5100s | um like maybe for for some players |
5102s | that's just enough like oh you if you're |
5104s | if you're only doing it twice per s or |
5106s | per season or three times per season |
5107s | instead of six times per season or |
5109s | something maybe that uh that process |
5111s | becomes more fun CU you do it less |
5115s | frequently uh I hypothetical maybe and |
5118s | so like then then you can start looking |
5119s | at uh creative ways to do um let's let's |
5123s | go back to okay here we go let's go back |
5125s | to a previous question that someone |
5126s | brought up that I guessed what they |
5128s | meant cuz I think it was a typo but I'm |
5129s | not sure which I think they were asking |
5131s | for Mastery respects so let's say um as |
5134s | an example you you put Mastery respects |
5136s | in the game suddenly players are um not |
5140s | like if if they wanted to to to get a |
5142s | paladin or they and they they start the |
5144s | game Paladin and like oh now I want a |
5146s | forge guard you don't have to relevel |
5148s | the forge guard and you're not going |
5149s | through the campaign an additional time |
5150s | on on that season and so you're doing |
5152s | the campaign fewer times and maybe the |
5154s | campaign just naturally becomes more |
5155s | interesting because you do it less often |
5157s | I I I don't know if that actually works |
5159s | you know like there's but but I think |
5161s | there's lots of different ways to come |
5162s | at the problem and I think the important |
5163s | feedback is the important thing to look |
5166s | at important place to start at that the |
5167s | feedback is hey what's what's the how do |
5170s | I feel when something happens you know |
5172s | like how's how's the what what's the |
5175s | actual issue |
5177s | here and just I want a campaign skip is |
5180s | is like it's valid feedback and fine I |
5182s | just I want to explore why you want a |
5184s | feedback I want to why you want a |
5186s | campaign Skip and I want to explore um |
5188s | if there's maybe even a better way to |
5190s | maybe maybe you don't want a campaign |
5191s | skip maybe there's an underlying issue |
5192s | that's causing hey a campaign skip is |
5195s | the solution that you've thought of |
5196s | which might be a perfectly valid one but |
5198s | maybe there's another option too that's |
5199s | even |
5206s | better that's what I'd like to explore |
5208s | so if you have thoughts on um why or |
5213s | like what you're feeling that's causing |
5215s | that that's that's maybe triggering the |
5216s | request for a campaign skip I'm really |
5218s | interested to hear that feedback |
5222s | um and if I'm completely wrong and just |
5225s | wildly off face I'm also interested to |
5227s | hear that feedback |
5228s | too Mike's wrong is |
5231s | uh something I'm used to hearing |
5245s | hopefully that was a a good rant a yes |
5249s | come on let me ah it popped out |
5258s | yeah got |
5265s | him all right regarding passive tree I |
5268s | was talking about the system like D4 |
5269s | where you can edit however you like |
5270s | until it's valid okay I was here we go I |
5273s | was wrong with my assumption but yeah |
5274s | understand what you mean so like where |
5276s | you you get system where it's like |
5277s | respect mode and it's like right click |
5279s | to remove a point left click to add a |
5280s | point you just like make all the changes |
5282s | and it's like okay you've got this many |
5284s | changes |
5285s | done accept the whole thing at once I |
5287s | think that would be |
5290s | better I just got to the |
5292s | 2:00 time point that means we're half |
5295s | hour behind D not |
5296s | great I will try and speed up thanks for |
5299s | the thanks for the warning there Kane |
5302s | appreciate you hello Mike nice nice |
5304s | Friday I noticed that recently although |
5307s | or because most defensive layers that |
5309s | you can build through gear protect you |
5311s | against hits dot damage seems to the |
5313s | biggest struggle when it comes to |
5314s | tankiness in the endgame either ailments |
5317s | or dots pools both seem to be the |
5319s | biggest source of damage we take is this |
5321s | intended and if it is can we expect more |
5323s | ways to deal with it in the future |
5327s | um I don't I don't think it's like |
5330s | strictly intended that hey the scariest |
5332s | thing are dots you know um but I do |
5336s | think it's important that there are dots |
5337s | that are scary I think scary dots |
5340s | especially um as as as dot pools that |
5343s | can be spawned underneath the player is |
5345s | a really good tool for um and it's |
5348s | something people mention a lot is the |
5349s | hey like we want some reason why um it's |
5353s | difficult to play a ranged character you |
5354s | know like some skill element in uh |
5357s | player positioning when playing a range |
5359s | character uh compared to playing a Melee |
5361s | character CU quite often you get um |
5366s | more uh natur just just naturally hit by |
5369s | things as a Melee |
5371s | character which I think can be |
5372s | frustrating cuz it can seem like it's |
5374s | it's harder to play as a Melee character |
5376s | you know in some cases it is |
5378s | um so I think that there's uh there |
5382s | there's a lot of room |
5385s | for I I think really powerful ground dot |
5389s | placement things like effects like that |
5390s | is a really good way to say like hey |
5392s | ranged character move you know um |
5396s | whereas like a giant melee slam is a |
5398s | better way to generally say hey Melee |
5400s | character move |
5406s | um |
5409s | and uh I I yeah I I think that there's I |
5413s | think it's good that there are really |
5414s | dangerous dots uh in the game um do I |
5417s | think they always need to be the most |
5419s | dangerous thing |
5422s | no um I think that having new defensive |
5427s | options that let you proactively deal |
5429s | with dots would be really good um I |
5431s | think they they need some sort of |
5435s | like just just straight up slapping an |
5437s | AIX in that's just like oh less damage |
5439s | taken from dots |
5443s | um or something like that is is probably |
5446s | not the best |
5449s | option |
5452s | um as the only thing to do if like if we |
5455s | were hypothetically trying to combat |
5456s | that |
5462s | situation but yeah I I think adding new |
5465s | um new axes in general is really good I |
5468s | think that we we we we frequently |
5472s | hey that's what I'm talking about right |
5475s | there okay now we need an egg now we |
5478s | need an |
5482s | egg that feels good that feels feels |
5484s | really |
5494s | good your okay we we've been we've been |
5497s | weapon hunting for a few weeks |
5501s | now and this is this is the one we're |
5503s | looking |
5505s | for |
5508s | yes yes so happy we got that |
5521s | it says it goes down that's |
5523s | funny I know it doesn't because of all |
5525s | the extra stuff but |
5528s | like H the reduce bonus damage taken |
5531s | from crits means we're going to change |
5533s | our do we have full crit avoidance right |
5537s | now we have no crit of voids oh my |
5542s | God okay well we need the rest of that |
5549s | then will not |
5554s | me attack speed just took a huge |
5561s | hit but the hits are way bigger |
5574s | I think overall big big Improvement |
5576s | right there that just happened also |
5578s | defensively |
5584s | too thrilled on that |
5590s | one come with me I I need to heal off |
5592s | you in a |
5598s | sec what did I just do oh just grabbed |
5602s | my slack channel on the other screen and |
5604s | just like stretched it weird all |
5622s | right all right will not take uh can you |
5626s | tease the insane 50% buff to the 100 |
5629s | flat HP uh execute threshold on Shadow |
5632s | strike making kill enemies at a massive |
5634s | 150 HP |
5638s | instead yeah I'm still not sure why that |
5640s | one's so low it almost feels just like a |
5643s | a thematic piece not a functional |
5647s | piece it |
5662s | elud he |
5665s | uh hey hello hi |
5667s | there hey hi |
5669s | hello uh hey how's it going hey |
5674s | there is so good okay uh I know you're |
5678s | you're working on game accessibility can |
5680s | you already speak about it any high |
5684s | contrast mode oh gosh I'm not even |
5687s | looking at the screen uh if there'll be |
5690s | a high contrast mode if it'll be |
5692s | customizable uh |
5697s | uh oh I bet that's outlines of objects |
5701s | and characterize customizable characters |
5703s | background elements and other I hope in |
5705s | these things to put my hands on the |
5710s | game uh there's I don't have any details |
5713s | on specific accessibility features that |
5715s | are coming but if you want to request |
5716s | them head them on over to our uh |
5719s | suggestions channels |
5726s | oh man I want a I went the wrong |
5736s | thing I want a |
5740s | uh Nemesis so bad right |
5744s | now uh will we get more types of |
5746s | environments Maps oh |
5748s | yeah oh yeah |
5756s | we we've got there you know there's |
5758s | things that are that are pretty close to |
5760s | being able to tease but they're just not |
5762s | quite there so you're not allowed to say |
5763s | anything I really want to say |
5766s | [Music] |
5767s | something I'm not allowed |
5777s | impossible your has come |
5785s | all |
5786s | right uh is it possible to make glyphs |
5789s | autoc consume on pickup like maybe an |
5791s | option for that uh it is technically |
5794s | possible for us to Auto pick them up we |
5796s | don't have any intentions to do |
5798s | so if you'd like us to consider it head |
5801s | on over to the suggestions |
5812s | channel uh all right uh merch store |
5815s | update when I don't know come |
5819s | on it's got to happen soon |
5826s | right I've actually had to start giving |
5830s | some of my merch that I've had from like |
5832s | conventions and things like that and and |
5834s | this is going to sound weird but to my |
5835s | mom |
5850s | so come on guys I need uh I need a store |
5852s | so my mom can buy stuff instead of |
5854s | taking mine please I don't have that |
5857s | many |
5865s | left there's even like there's even a |
5867s | few signed playmats out there from uh |
5871s | from uh Gamescom last year |
5882s | impossible right more questions when it |
5884s | comes to griefing from skill |
5886s | interactions the original Frost wall |
5887s | flame W uh node plus a friend with |
5890s | minions running through the frost wall |
5892s | instantly deleting all of your Mana was |
5893s | fun yes but that only hurts yourself so |
5896s | you you put yourself in that situation |
5898s | and we also fixed that I |
5900s | think didn't we I think |
5907s | but yes that was a a a exact perfect |
5911s | example of what I'm talking about being |
5913s | an issue you will not take |
5924s | me like if if you saw someone using that |
5927s | you could be like all right I'm going to |
5929s | and you're like playing a necromancers |
5931s | or like a a like I'm just going to slap |
5933s | the skel on my bar for a second and have |
5935s | them run through |
5957s | there all right more questions I get |
5960s | this is the problem is I get caught up |
5961s | I'm like oh yeah I'm playing doing so |
5962s | good here I forget to answer |
5966s | questions all right Mike will you play |
5968s | poe2 Early Access I'm not sure yet |
5971s | depends on timing um I played it a |
5974s | little bit already at Gamescom and it |
5976s | was |
5978s | awesome when it comes all right answer |
5982s | that uh I disagree wonderful I like |
5985s | disagreements well I don't know I like |
5987s | conversations and debates |
5989s | um more direct feedback to bug reports |
5992s | uh just sec |
5994s | I don't want to |
6000s | die I'm interested to hear what you have |
6002s | to |
6004s | say but I also want to fight this |
6009s | boss and I'm going to need a couple |
6011s | shots at |
6014s | it in my opinion the spirits of fire of |
6019s | the three level 91s is the hardest to do |
6021s | the |
6022s | harbinger uh early |
6025s | as your like first |
6028s | Harbinger so I like making sure you |
6030s | don't have to fight a Harbinger on it |
6031s | when you're first leveling a |
6052s | character I'm going to get to question I |
6054s | swear uh you mean you most likely have |
6058s | any kind of database to track bug fixes |
6061s | anyways right oh I see what you're |
6064s | saying um this this is on the |
6068s | the |
6070s | um having having like an open Bug |
6072s | reports form things like that yeah |
6076s | um in integrating it directly into our |
6079s | into our existing bug tracking system um |
6085s | it's it's not really an option for us |
6087s | I'm |
6099s | sorry all |
6102s | right uh there's an item in the merchant |
6104s | skill that doesn't exist in the game yet |
6106s | or was it removed what is the heirloom |
6109s | of |
6111s | light I have no idea |
6116s | uh it's probably on last dep tools then |
6119s | as well and I might be able to go look |
6120s | it up and see if I can figure it |
6122s | out but just from the name I have no |
6130s | idea you're merely a |
6133s | pawn there's a couple items that have |
6136s | been added to the game without any |
6137s | purpose by |
6139s | mistake uh maybe not by mistake but just |
6142s | like |
6144s | they probably shouldn't have been |
6145s | released yet or they got picked up in |
6147s | some like data scrapes and things like |
6149s | that |
6151s | um let's find out what we're talking |
6153s | about heirloom of |
6155s | light see if we can find |
6158s | it I no idea what you're talking |
6164s | about your of light is not on lasty |
6167s | tools |
6179s | heirloom of light okay it's a different |
6182s | website that has it implicits just |
6184s | health regen |
6185s | Relic just some health regen and health |
6187s | gain on kill this is terrible this item |
6192s | um I suspect this |
6196s | was uh a placeholder for an item that |
6200s | got started and just wasn't wasn't ready |
6203s | to to be added into |
6205s | the um release files yet and just got |
6209s | added by mistake maybe it was like |
6210s | someone just started something and never |
6213s | got this this looks like just an |
6214s | uncompleted |
6215s | item I've I've never seen that |
6222s | before it's not like a tease to |
6225s | something or a preview or something or a |
6228s | puzzle to figure out anything like that |
6234s | I bet I bet like so I really have no |
6235s | idea what that item is but if I'm going |
6237s | to guess I'd say we'll probably see it |
6240s | as an actual item with the same name and |
6243s | completely different statistics like |
6245s | like just nothing's the same it it |
6248s | really looks like someone's just like |
6249s | just just made the item and uh it's like |
6252s | a copy of something or just like cuz |
6255s | some default stats or you know like |
6267s | little bigger of a hit than I wanted to |
6279s | take okay more questions uh can you |
6282s | share stats of the ratio between CF and |
6284s | mg players might have already be done |
6286s | and I missed it it has not been done you |
6288s | did not miss it I'm sorry no I |
6290s | can't uh hi hope you and e team had a |
6294s | good week we |
6298s | did was it was a personally difficult |
6302s | week but overall I think it was |
6313s | positive uh for the next big patch is |
6316s | there new music planned yeah enjoy the |
6318s | soundtrack especially the End of Time |
6319s | music would be great to get more thanks |
6321s | yeah there's always there's always new |
6322s | music on the pipe |
6325s | uh I know you're working on game |
6326s | accessibility already |
6333s | asked uh I know you won't see this for a |
6336s | while but my personal issue with the |
6339s | campaign and this is not limited to last |
6341s | Epoch is that it feels like a running |
6343s | simulator where the focus is on getting |
6345s | from point A to point B more than |
6347s | killing monsters or monos do a better |
6350s | job of incentivizing killing monsters |
6352s | even while you search for the objective |
6354s | that's a good point I think there's |
6357s | um probably just room for like so what |
6361s | if hypothetical like let's let's I think |
6364s | that's a great starting point to to to |
6366s | to look at this issue um and I think |
6368s | that having a like a a specific thing to |
6371s | focus on on why it's not enjoyable for |
6373s | you is is like is a fantastic way to |
6375s | start looking at that problem um and |
6377s | maybe start tackling I'm not saying the |
6379s | I I guess I should be clear um I think |
6382s | there's more than one way to tackle |
6383s | these problems and one of those ways |
6385s | could be just ending a campaign skip but |
6386s | there might be other ways too that might |
6388s | be better who knows |
6391s | um and so like maybe just uh increasing |
6395s | the like the ways you can do like having |
6398s | more dungeons having more ways for like |
6400s | small skips if you're head on experience |
6402s | um and things like that and then giving |
6405s | um enemies in the campaign a lot more |
6407s | experience um option like like ways to |
6410s | get more experience or or have a be if |
6411s | you're underleveled you gain experience |
6412s | faster even NE possibly and like having |
6417s | having ways for more experienced players |
6418s | to jump through the campaign faster |
6420s | because you're killing things more so |
6422s | like incentivizing killing things more |
6424s | in the campaign might be a way to help |
6425s | with |
6427s | that or like alternate routes through |
6430s | zones and I don't |
6442s | know circling back to campaign skipping |
6445s | uh how do you feel about one campaign |
6447s | run per stash except for hardcore |
6452s | um I think I assume this is like per |
6454s | season cuz it has to be per season I |
6456s | think that's that's an important thing |
6457s | that it's kind of just got to be per |
6459s | season no matter what |
6464s | um how do I feel at one campaign run |
6466s | person me personally um I see this is |
6470s | this is the problem is I actually like |
6472s | having the campaign be part of the new |
6474s | character |
6475s | process |
6476s | um and I think that even if there was an |
6479s | optional skip straight to monos I would |
6481s | still just do the campaign to level |
6482s | myself um so there's kind of there's |
6485s | kind of the like the developer mic brain |
6488s | and the player mic brain and I kind of |
6489s | have to reconcile between the two so if |
6491s | um if we're asking player Mike brain |
6493s | which do I think I want I I would I I |
6495s | don't like it cuz I think I'd be |
6498s | incentivized to just jump into the into |
6500s | the monolith uh directly which I would |
6502s | be like n I'd rather do the campaign cuz |
6504s | I like the campaign but I know not |
6506s | everyone does so like looking at it from |
6507s | a developer perspective I kind of have |
6509s | to take that into account as we all do |
6514s | um and I'm not sure how I feel about it |
6519s | otherwise yeah cuz like there needs to |
6522s | be a leveling process for each character |
6524s | regardless right |
6534s | Eternal you into |
6538s | a you will be |
6545s | Eternal |
6552s | burn I'm not going to answer questions |
6554s | for this right now I should uh it's a |
6557s | long question that I can't read that |
6558s | whole thing while this is happening a |
6560s | Mike you should have got the question |
6561s | before starting this what were you |
6562s | thinking |
6566s | you will |
6573s | be |
6575s | burn |
6583s | theame okay oh I'm sorry I I I might |
6587s | have a shot at |
6589s | this I'm right now trying to get them |
6591s | all kind of low similar |
6593s | times please start this guy's last chain |
6596s | okay here we go can I kill these guys on |
6598s | top of each other I can and |
6602s | room no okay this is bad this is bad I |
6606s | think I just have to |
6615s | wait |
6618s | etal I think I I don't think I can go in |
6620s | there until it reforms up |
6627s | oh God it immediately fell |
6632s | no this is a |
6635s | problem or a blessing a |
6638s | problem |
6641s | um um would you please come out |
6645s | here would you please I I I really would |
6648s | appreciate it if you would walk out here |
6651s | you will be |
6654s | out the flame is |
6659s | fading okay ooh |
6663s | yeah yeah that's just |
6668s | yeah perfect roll on it too |
6679s | yeah all right that went better than I |
6682s | expected actually |
6685s | woo 1.2 was delayed for the uh for the |
6688s | upcoming arpg landscape uh and an engine |
6691s | upgrade mostly however now that that was |
6693s | upcoming airG landscape was also delayed |
6696s | partially into 2025 is it now right in |
6698s | the middle of your public release window |
6699s | for q1 2025 do you think you all will |
6702s | might have jumped the gun on delaying |
6703s | since you all are in a similar situation |
6706s | as before now uh or just generally |
6708s | General thoughts on how you would handle |
6710s | long delay and things each you learn SL |
6713s | has anything changed for on future |
6715s | delays |
6717s | um I don't think anything's changed uh |
6720s | necessarily for future delays at this |
6722s | point it's I think we're waiting till |
6723s | see how it shakes out um we're still |
6726s | we're still in the middle of it uh so |
6728s | it's not much to look back on just yet |
6731s | the uh I I don't regret the change we |
6734s | made a lot of it had to do with |
6736s | changing uh a lot of it also had to do |
6738s | with changing like what content we're |
6740s | targeting for the next patch um based |
6743s | pretty heavily on feedback we got from |
6744s | 1.1 on which Fe which content we should |
6746s | be focusing on for 1.2 um so there's a |
6748s | bit of a pivot |
6750s | there as |
6752s | well um yeah we'll see I I I talked more |
6755s | about the other parts of it earlier in |
6757s | the Stream uh so I don't want to double |
6758s | up on it too much CU I'm a little bit |
6759s | behind mik for campaign skip uh could we |
6763s | have the option to start from Mastery |
6765s | pick uh I mean we don't have any plans |
6768s | to do that I think that's it's also it's |
6771s | also not very far I mean like this is |
6772s | part of the problem is as well like if |
6773s | if you really want to start there like |
6775s | um if you've got anyone that you can |
6777s | like go to the Discord ask someone like |
6779s | hey someone warp me there you know like |
6781s | and and you start at level 20 Zone and |
6783s | it's |
6786s | fine uh the issues with dots is how it |
6789s | scales the higher it goes it currently |
6790s | does more damage than anything else more |
6793s | quickly than any big obvious boss attack |
6795s | on top of the higher damage uh so many |
6797s | mobs in an echo do various dots all over |
6800s | and doesn't even give a chance to heal |
6802s | out of it yeah they're quite dangerous |
6804s | at the |
6805s | moment uh has there been any talks about |
6807s | upping the implicit move speed on boots |
6809s | and getting rid of what feels like a |
6810s | mandatory usage of movement prefix slot |
6813s | kind of feels like a attack of sorts on |
6814s | all normal and unique |
6817s | boots yes we've discussed this many |
6819s | times it comes up every six months or so |
6821s | as a as a topic for |
6825s | design uh heirloom of light is an old |
6827s | item that is in the files but not in the |
6829s | game it's been thing for a long time |
6831s | kind of like uh flesh of Stone |
6835s | ah I missed |
6840s | it that's funny I I can't believe I |
6842s | didn't know that |
6846s | huh it's probably not on ell tools cuz |
6849s | he knows it's just useless we're not |
6850s | doing anything with it we we should |
6852s | probably remove |
6854s | it unless it's like some hidden joke |
6856s | that I've just or like like maybe |
6858s | something I missed completely but I |
6860s | don't think |
6861s | so my you okay you lost so much weight |
6864s | yeah I'm doing good did we did we find |
6866s | one right at the end okay don't die Mike |
6869s | don't |
6870s | die not an egg of course we knew it |
6872s | wasn't an egg I just |
6875s | forgot and one I'll be not |
6887s | terrible very nice very |
6889s | nice a lot of Health on that |
6912s | all right what are we seeing you could |
6913s | also have little mini challenge dungeons |
6915s | too where the enemies are a little bit |
6917s | harder but a little better rewards may |
6919s | even secret places like that you can go |
6920s | back and farm towards the end in game |
6923s | yeah I mean that's kind of what the |
6924s | dungeons system is in the game |
6926s | yeah we just I think a big the big thing |
6929s | there is this is what was talking about |
6930s | earli in the Stream is that the actual |
6932s | like experience of interacting with the |
6934s | dungeon content right now uh leading up |
6936s | to the bosses is is not awesome cuz |
6939s | we're not doing proper procedural |
6940s | generation systems it's it's this like |
6943s | pseudo generation where um there's a |
6946s | fixed map and blockers get dropped in |
6949s | place to cover up certain paths and I I |
6952s | think people really don't like that I |
6954s | think that there's |
6955s | a um a a very heavy psychological cost |
6960s | that we pay on that style of procedural |
6963s | Generation |
6965s | Um that I do not |
6968s | understand |
6970s | um like like not not in a sense of like |
6972s | I don't understand how that could be a |
6974s | thing like I I I get that it's a problem |
6976s | for people I just don't uh I don't |
6978s | understand the phenomena well enough to |
6980s | fix it |
6981s | directly um without just fixing fixing |
6984s | it without just fixing the actual uh |
6986s | procedural generation to be more similar |
6988s | to what you'd expect in a game like this |
6991s | which I think is is the the plan we're |
6994s | more interested in just having better |
6995s | procedural generation content in the |
6999s | future it's just real uh real tricky |
7002s | thing to get right and |
7004s | uh I think jumping the gun on that could |
7007s | be problematic so we got to make sure |
7009s | it's real solid |
7013s | will not take |
7015s | me that is a big Focus for us in general |
7017s | is just just getting the quality of of |
7019s | all the new features that come out up |
7021s | just making it so it's like hey |
7023s | something new came out and it works |
7035s | great got time for one or two more |
7038s | here a few items like that these were |
7040s | the stats for Herm of light um yeah |
7043s | I uh don't ask how I know heirloom of |
7046s | light uh when you cast the spell while |
7048s | facing East you have 20% chance to cast |
7051s | radiant Nova radiant Nova is a fire |
7052s | spell its damage scales with your |
7054s | Attunement you have a 1% increased spell |
7056s | damage per level if you have cast |
7057s | radiant Nova recently recently ref first |
7059s | the last 4 |
7063s | seconds not not a terrible item maybe |
7065s | I'll maybe I'll make it huh huh you're a |
7068s | good man thank you I appreciate that I |
7071s | try to be |
7093s | and yeah I think this is so this there's |
7095s | people talking in chat right now about |
7096s | the the time it takes to get to |
7097s | monoliths and it is it is pretty wildly |
7100s | variable how long that number is for a |
7102s | lot of people like I bet a lot of |
7104s | players are sitting there going and |
7105s | someone says like oh it's 2 hours to |
7107s | model this for me um which I I I believe |
7110s | for some people that is that is doable |
7112s | um but I bet there's also players that |
7113s | are looking at that number going yeah |
7117s | right |
7120s | um and it's probably frustrating to to |
7122s | to look at a a new character and say hey |
7124s | it's going to take me 10 hours to get it |
7127s | um to to like a playable state in the |
7129s | end |
7131s | game and and like hey I just want to try |
7133s | a new build and you're like hey what if |
7135s | that build's not as strong as my current |
7137s | one um and you're like do I just burn |
7140s | that time you know so it's I I I can |
7143s | appreciate that there's some |
7148s | uh some some some some strong feelings |
7151s | on on this |
7157s | matter next time you will perish |
7173s | okay any last second |
7178s | questions we're running out of time |
7180s | we're almost done |
7181s | here going to finish this Echo and then |
7185s | we'll be done |
7198s | oh this is a really good stream I had a |
7200s | lot of fun I |
7202s | uh I'm really enjoying this build this |
7205s | character is and I say this like every |
7207s | time I I don't think it's it's been a |
7208s | long time since I played a character on |
7209s | stream that I didn't have a lot of fun |
7211s | with um it's a great |
7214s | sign uh but at the same time I kind of |
7217s | want one of my stream builds to be less |
7220s | fun so that I |
7223s | can can try and find a way to make it |
7224s | more fun but here I'm just like n this |
7226s | is fun that is too |
7230s | much worthless |
7234s | anyway of all the problems to |
7238s | have oh a bunch of bunch of flood at the |
7240s | end all right let's see if we can Hammer |
7241s | through these when did you started ell |
7243s | join the company did you envision it |
7245s | where it is at today or did you see Le |
7247s | at a different state um I I definitely |
7251s | always dreamed of us being where we are |
7254s | now uh but I never expected it I think |
7257s | uh you know that they'll like hey |
7258s | wouldn't it be cool if and uh yeah I |
7261s | think this is pretty |
7263s | incredible all right any discussion of |
7266s | removing Bas monoliths love the campaign |
7268s | hate the middle part um not really no |
7275s | um I'm not sure I'm not sure how you'd |
7277s | remove it at this point uh |
7284s | like apart apart from just being like |
7286s | all right uh level cap 60 now you know |
7290s | um yeah what's your favorite class build |
7292s | my favorite is falconer I I love |
7296s | Falconer it is uh Falcon is my favorite |
7300s | uh since you didn't say yay or nay on |
7301s | the Moose speed boots AIC situation I |
7303s | assume it's not changing anytime soon uh |
7307s | probably not I'd be pretty surprised |
7309s | it's I I I can't say yes or no cuz I I |
7312s | just don't know but like i' I'd be |
7313s | surprised I'm surprised a lot though so |
7316s | who knows you know all right uh do you |
7318s | want to take over the subathon for me |
7320s | I'm tired |
7322s | now day 43 most |
7325s | impressive I won't take over but I might |
7327s | help you out a little bit here how about |
7330s | you start playing the build of the month |
7331s | in a terra's monthly every month that |
7333s | would be cool the problem is that I only |
7336s | play |
7337s | um like my the like the account that I |
7340s | play on live with it doesn't have like |
7343s | there's not a lot of stuff like we look |
7344s | at my character list and it's just this |
7346s | character |
7347s | um cuz I play on the dev servers off |
7350s | like on during the week um so I don't |
7352s | have time to like build up characters I |
7354s | guess I could play in the normal servers |
7355s | but like I got to test new features |
7358s | right uh so It's tricky to get |
7361s | characters up to a point where I'm |
7362s | actually doing stuff that's like |
7363s | remotely fun and interesting to engage |
7365s | with me actually playing at all I know I |
7367s | know people aren't really here to watch |
7368s | me play they're here to answer get me |
7370s | answer questions and stuff like that but |
7371s | you know I'd like to be doing more |
7373s | endgame stuffff when I'm here if I can |
7375s | so happy I found this item oh my God so |
7379s | huge so huge all right thanks for your |
7382s | hard work Mike have a great weekend |
7383s | thanks you too and on that note it's |
7385s | time to end I had fun I hope you did to |
7389s | I hope you had fun I know I did that's |
7391s | how I say |
7392s | it I'll be back same time same place |
7395s | next |
7397s | week uh and we will be answering more |
7400s | cool questions we are looking to get |
7403s | more guests on so if you have any people |
7404s | that you know that you'd like or or |
7406s | departments you'd like to see as guests |
7407s | drop it into the uh ASD devs channel on |
7410s | Discord if I did miss your question |
7412s | please go ask it again there I'll be |
7414s | happy to answer |
7417s | it |
7426s | um how we doing how we doing okay let's |
7428s | do this let's go check it |
7430s | out Aaron has been streaming uh subathon |
7434s | for 43 days now which is |
7437s | incredible I uh wish you all the best |
7440s | stamina eron and uh I I'm impressed I |
7444s | don't think I can do it hope you're |
7446s | having fun still we'll see you next |
7461s | week but |