Guys if you are not playing Spriggan Thorn Totem build, don't play any other totem build at the moment. They sucks if you want to build Totem as main damage output skill.
I did report all these bugs using in game system still I want to list down what is not working:
- Upheaval "Master of the Totem" doesn't buff Tempest Strike Totem damage and armor
- Storm Crow "Arborist" doesn't buff Tempest Strike Totem with Flat Spell/Mele Lightning damage
- Swipe "Avatar of Stone" doesn't buff Tempest Strike Totem & Upheaval Totem with Flat Melee / Spell damage
- Storm Totem "Fulgurite Core" doesn't provide Flat Spell Lightning damage based on character Shock Chance.
- Tempest Strike Totem "Cold Projectile" which gained from disabling a Tempest doesn't have in game tooltip to show its based damage, what to scale. Tempest Strike "Heorot Arsenal" node which provides flat spell damage when wielding a 2H weapon work with the base 3 types of Tempest Strike Totem but not this "Cold Projectile".
There are some other minor bugs regarding totem too I am not listing. With these bugs exist in game, Totem interaction with other skills is quite limited causing:
- Storm Totem is still strong with those lightnings but the "Blizzards" cold node still feel lacking of support. There is like only 1 way to build Storm Totem if you focus on this skill as main damage output. ("Fulgurite Core" not working)
- Upheaval Totem was mediocre/bad if you don't go "Stonethorn Pillars" to consume Thorn Totem to buff damage, now may be better with new flat minion melee suffix but still doesn't change the fact this totem need to play around "Stonethorn Pillars" which is tedious if you don't have the Idols to proc Thorn Totem on hit. (Swipe "Avatar of Stone" not working)
- Tempest Strike Totem sounds cool on paper, in fact the totem doesn't work with half of its skill tree. Disabling a tempest should disable the particular totem type instead of forcing us to cycle them so we can focus 1 or 2 damage types. The "Cold projectile" when disabling a Tempest type is really questionable. (Storm Crow "Arborist" and Swipe "Avatar of Stone" not working)
- Warcry Totem and Frenzy Totem are fine as they mainly designed to be supporting / utility purposes. You can't really make these 2 totems as main damage output skill.
In a nutshell, Thorn Totem is the only totem which is strong, bug free and interact properly with other skills. I am not saying you can't make other totem builds work, but in current state they are just underwhelming / tedious to play around with the existing bugs / skill design. It is fine when you make totem as supportive skill, but to make totem as main damage output skill it feels pretty meh especially when weapon prefix still do almost nothing to minion build.
Sorry for the long post and whining.
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