3 months ago - EHG_Kain - Direct link

Hello Travelers!

In patch 1.1.2 we introduced a fix which corrected an issue where conditional damage bonuses were applying incorrectly. This fix had some unintended consequences, which heavily impacted specific builds in ways players could not have anticipated. To correct this, we’re buffing these skills or effects to restore the power they had before this fix.

Normally we only provide advanced notice for nerfs to overperforming skills, however we understand these nerfs have been a bit of a pain point for many players, and so wanted to let you know - buffs are coming. We are currently planning for these changes to go out in next week’s planned patch (1.1.4), and are including the changes below for early review.

Upcoming Balance Changes

Earthquake

  • Earthquake now has a damage effectiveness of 700% (from 350%)
  • Earthquake’s Aftershocks now have a damage effectiveness of 200% (from 100%)
  • Shatterquake grants 40% more hit damage to chilled or frozen enemies. It was previously described as “30% more damage to chilled or frozen enemies”, and was actually giving two separate multipliers: 30% more hit damage to chilled enemies, and 30% more hit damage to frozen enemies. It was always a bonus exclusive to hits, but it being applied as two separate multipliers was unintended. Aftershocks still benefit from this node and are affected by this change the same as the initial slam.
  • Rupture grants 15% more initial slam damage (from 12%)
  • All nodes which referenced the “initial hit” now instead describe it as the “initial slam”. This is still referring to the damaging slam of Earthquake, as opposed to its Aftershocks. This clarification was made so that we could specify whether these effects apply generic more damage or specifically more hit damage. No functionality has changed in this regard, these are only clarifications.
  • The Harder They Fall’s description has been updated to clarify that it gives more hit damage for the initial slam (previously was ambiguous about whether it’s more damage or more hit damage)
  • Seismic Smash’s description has been updated to clarify that modifiers to Aftershock damage on this tree apply to the initial slam (previously stated “Increases to Aftershock damage on this tree apply to the initial hit”)

Witchfire

  • Base damage increased from 300 necrotic and 300 fire to 600 necrotic and 600 fire
  • Grimhilde’s Domain now grants Witchfire 2% more damage per 1% ignite chance with fire skills (from 1% per 1%), and 4% more damage per 1% damned chance with necrotic skills (from 3% per 1%). It now has alt text clarifying that these damage modifiers are additive with each other, but multiplicative with all other modifiers (this is not a change of functionality).
  • Damned Overload’s description has been updated to “You deal 2% more Damned damage to enemies per 1% missing health on you and 1% more damned damage per 2% missing health on the target” (previously stated it was giving 1% more Damned damage to enemies per 2% missing health on you). Its functionality has always matched this new description.

Upcoming Skill and Passive fixes

Disintegrate

  • Fixed a bug where Lucomancer’s stacks could fall off earlier than intended

Ghostflame

  • Fixed a bug where Ghostflame would display incorrect active and inactive tags on the skill panel

Forge Guard

  • Fixed a bug where Master of Arms did not grant its +2 strength with a two handed weapon if you were wielding a spear

Fury Leap

  • Fixed a bug where Fury Leap did not use cold VFX when the skill is converted to cold

Werebear Roar

  • Now uses the same text about cooldown recovery as Warcry

Swarmblade Form

  • Locust Master no longer mentions it buffs your Locusts, as that functionality was removed.

Earthquake

  • Snowcrash now properly mentions it consumes mana rather than adds a mana cost.

Wolf Howl (from Summon Wolf)

  • Now correctly mentions in the description how much this heals you and allies.

Gathering Storm

  • Thunderous Strikes typo fix.

Shield Rush

  • Desynchronous Charge now properly states it removes the Traversal tag.
  • Dark Regression increased mana cost now properly shows as a downside.

Forge Guard passives

  • Champion of the Forge threshold bonus now more clearly states that it grants additional critical strike multiplier while wielding a 2 handed weapon.
  • Fixed missing ´e´ in Master of Arms description

Falconry

  • Side by Side now correctly says Falcon Strike.
  • Removed the extra “your” from Rending Talons.

Net

  • Tinkerer’s Combo now correctly says the effect can trigger once per 2 seconds (from twice per 2 seconds).

Lethal Mirage

  • Sundering Blows typo fix.

Mage passives

  • Sun and Storms typo fix.

Sorcerer passives

  • Clarified that Lost Knowledge triggers on direct casts only.
  • Fixed Spelling of both versions of the Talons of Grandeur blessing

Summon Wraith

  • Echoes Inside has had its description updated, as it was contradicting its statline (it summons two additional wraiths, not three)
3 months ago - EHG_Kain - Direct link

I should probably fix that.