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This is kinda inspired by Grim Dawn, where skills come from the passive trees and items can have +x to specific skills or even to the entire class tree. The latter would understandably be too powerful in LE at the moment, but the former could be fun to have.

Getting +x points for singular very specific passive nodes may be too specific, so in the veins of LE I thought maybe we could get a new and more generic stat on either unique items or possibly even as a rare craftable mod like "+1 to column 4 on passive tree" where you'd simply have an additional point to allocate in a specific column of any mastery of your class or it could mention specific masteries, if that's not too specific.

The way I see it there are multiple ways this could be implemented:

  • +X to column 4 of specialized mastery

  • +X to column 7 of any mastery of your class (allowing 2nd halves, but respecting locked trees)

  • +X to column 7 of any mastery of your class (bypassing locks of non-mastered 2nd halves)

Then there are 2 more things that would have to be decided:

  • Whether this could exceed node maximum caps or not

  • Whether you'd be required to allocate points up to that column for it to be useable or if it would allow you to bypass the 5 point threshold per column, allowing skipping columns

I could definitely see this happening in the future.

I've just been thinking what kind of cool new stuff could be added to the whole itemization and build-making process in the future that may fit into LE. Imo there are many ways this could be balanced too like which columns would be available, which of my mentioned options they would choose, how many points we could acquire etc.

How would you feel about this?

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over 1 year ago - /u/ekimarcher - Direct link

I really like this idea. So much that I've pitched it internally before. Sadly you might have noticed that it's not in the game.

It would take some minor be features to make work but it's not a big deal really. The main reason why we haven't done it so far is just that it's a little too specific without being detailed. When a player reads +2 points to a passive is column 5 of your mastery tree, they probably have no idea what is even in that column. It's either going to be awesome or useless. They would have to go look at what is there to evaluate if it's even worth looking at or not. This inability to know what the item does without referencing a lookup table is a step we would like to avoid.

There are also some problems with removing items and having them remove a passive point and then losing access to a skill all together in some situations. Also invalidating your whole tree if they were what got you to the next rank of nodes.

So, these points wouldn't be able to count as normal points in a lot of ways. So they could probably "overcap" nodes and just not actually count towards things in general.

They kinda have to be something other than passive points with this many distinctions.

Generally I think that if we were looking to give passive power on an item, we would just give an all purpose passive point instead of a specific column or just give the effect of specific nodes on the item itself. This second option is usually what we do. We have moved/copied several passives to items over the years but there is still room for more interesting interaction there for sure.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by Airowird

Was there ever an idea of scaling the Mastery power?

e.g. "You Mastery bonus is X% increased" could be a useful stat if you build into that specific class mechanic. (Sort of the WoW Mastery stat, I guess. Generic stat, but different effect depending on class)

Yes, and if we were going to do a specific generic stat like that with regards to passives, that would be where it would go. And we for sure don't have anything like that planned at all.....nope, no way, not at all....ok fine you broke me, we're doing it.

over 1 year ago - /u/ekimarcher - Direct link

Originally posted by [deleted]

[deleted]

Yea for sure but it doesn't say, you get x points in node y. You can know what the crown does without opening your passive tree.