about 2 years ago - Mike_Weicker - Direct link

Thanks for the detailed feedback. This is something that we are well aware of and actually had a meeting yesterday to work on this specific thing. We want to improve several aspects of combat feedback and feel in general and this is probably the worst part of it at the moment.

I would like to add one small piece of information. The “flash on hit” setting is actually functioning and functioning as expected. The visual effect which is causing problems is the On-Hit VFX. This is 1/3 of the hit visual feedback at the moment, hit flash and when-hit VFX being the other 2/3. The other parts are really hard to see because the on-hit vfx is way too bright in several cases.