over 5 years ago - Sarno - Direct link

Thanks for the suggestion - we’ve been discussing it.

Here’s a quick summary of how that discussion has gone;

 
Arguments In Favor

  • A more minion-focused implicit (e.g. making The Fang a Turquoise Amulet) might generally make most people interested in using The Fang happier to find / use it.

 
Arguments Against

  • The Turquoise Amulet base type already has a unique (Death Rattle), while the Brass Amulet base type does not have another unique. Due to how unique item drops work, making The Fang a Turquoise Amulet would result in unique drops being slightly more rare.
  • While melee-focused Beastmasters are an obvious example of a build which this unique would be useful for, Summon Wolf that is not the only build which uses the skill.
    • Also Cast Speed is not, strictly speaking, entirely useless for such builds. Due to Companions having Activatable Abilities, even melee-orientated Beastmasters will have spells. Summon Wolf’s Howl is a Spell and benefits from Cast Speed.
  • The design goal for uniques in Last Epoch is for them to be interesting alternatives to magic items, with the latter being easier to mix-max, but the former having interesting properties which cannot be readily replicated by magic items. To make The Fang a Turquoise Amulet would move it to the base type which people are likely to use when crafting minion-focused magic amulets, and thus makes it less interesting.
    • Please note that this is not an objection to increasing the power level of the item - it’s just that were we to do so, we would prefer to come up with an interesting explicit property for the item than to simply change the implicit.

 
Current Stance

  • The Fang is currently in an okay place and we’re not in a hurry to make changes to it.
  • It could probably be made stronger without becoming overpowered.
  • We’re not opposed to changing the implicit, but we’re not excited about doing so.

 
While we’re talking about The Fang, we’ve identified a bug affecting the 20% Increased Minion Damage per active Wolf affix which is non-trivial to resolve, and in the next patch we’ll be changing The Fang to instead grant minions flat Melee Physical Damage.

over 5 years ago - Sarno - Direct link

To clarify, having base types without unique variants results in fewer unique drops.

If the game decides that a dropped amulet will be a brass amulet, it cannot then decide that this item will be a unique item if there are no eligible uniques for the brass amulet base. We plan for most / all base types to have unique variants, but that’ll take time.

over 5 years ago - Sarno - Direct link

That is correct.
 

We try to focus unique item development to spread uniques over base types so unique item drops aren’t artificially rare. There is a small number of base types with multiple uniques.