I don't think they test it 3 times (online, offline and true offline), and sometimes the latency also matters
I don't think they test it 3 times (online, offline and true offline), and sometimes the latency also matters
I just went back and tested all 3 right now. I can't repro this to save my life. I'm not sure what I'm doing right or wrong to make this not happen but it's definitely intermittent. We have ways to artificially inject latency with our staging client that they will check this on. I just wanted to see if I could see it on the live client because I haven't noticed it in editor at all recently and this change has been done internally for much longer.
Try this to reproduce: Press mouse down on an item label and don't release the button while the character starts moving until the cursor isn't above the label anymore.
I would consider myself a experienced mouse-savvy user, I play on low latency (like to be seen in the video), and still this happens regularly when larger loot explosions are on the ground despite pressing and releasing the mouse button in a perceived "normal" manner.
Since item labels tend to have more width than height it's also more likely to happen when the char moves up and down instead of left and right.
Sorry, I'm not sure I understand. I feel like this is really straight forward but I'm just missing something. Are you clicking or clicking and holding?
I'm clicking.
Apparently the behavior occurs if the cursor left the item label in the few milliseconds between press and release, due to the char faster starting to move than my mouse button stops registering.
ok, I'll make a not to test on high latency to check that then.