Like small temporary events that maybe last a few days or a week or 2 to bridge the downtime between cycles a little, especially as the first cycle's gonna take ~4.5 months?
I'm sure there are lots of ways you could add a new spin on something for a short period of time by only tweaking some numbers right?
Or are they inherently against such events, has anyone heard something from them regarding this topic?
I don't play all the events in PoE, but I do enjoy jumping into one occasionally when I feel the itch to play outside of the season starts and I found some of them quite entertaining with silly extra modifiers that would be completely broken in the regular game.
Some ideas I could think of that I think would likely not require much extra work:
All monsters have 2 random extra modifiers
Passive tree and/or skill tree thresholds are removed or randomized
Values of gear affixes are halved, but values of idol affixes are tripled
All uniques drop with Weaver's Will instead of LP
All non-unique items drop white and with Weaver's Will applied to them
Set bonus thresholds are reduced by 1
You can only wear 1 unique and 1 exalted item, but their values are boosted significantly
I think such events could also serve as a playground for devs to try out ideas and see if they could work in the regular game or not.
What's your opinion on this? I know in PoE some events can be polarizing and the devs there aren't much of a fan of events that make the game "easier" or more crazy and not just harder.
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