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Hey guys, i was wondering how damage over time works while playing in co-op. Is there any sinergy for both playeres to stack poison for example? Or the damage for each person is calculated individualy? Im curious beacuse each person have different ailment duration, penetration and etc.

So, lets imagine, i apply 300 stacks of poison and my friend 200. The Number of stacks goes up to 500 in the Boss, Will he take only 1 instance of damage based on 500 or will it be two instances one for each who applied?

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Originally posted by salohcinzero

Follow up question: what happens with dots like spreading flames that can only get 1 stack? Whose damage applies that? Or does it keep swapping to the latest application?

most recent application always wins

It's actually doing 500 instances of damage and doing individual math for each one. Each of your stacks might not all be the same and each of their stacks might not all be the same. It does track who applied each stack also because if you have an ailment reaping mechanic, it only can clear off the ones you applied so you can't grief your friends.

Originally posted by Puppetii

Thanks for the answer! I was trying to find builds with sinergy to play with a friend. I didnt want to do that “support” kind of character and was trying to find just mechanics that compliment each other ^

And poison is good for that because the negative poison res debuff is shared