Thanks for the feedback!
To quickly comment on the points you’ve raised;
Balance is definitely a work in progress.
While it is very important that we nail the endgame, the core game is a foundation which endgame content has to fit well. We have thus been developing the game from beginning to end. Aside from a prologue Chapter added relatively recently, the low level zones are the oldest. The endgame content currently available is a very early iteration which will definitely change a lot prior to release. In particular, most boss encounters are placeholders.
When you talk about difficulty, do you mean globally? Is this specific to the Arena and / or the Monolith of Fate? A more precise view of your concern would help us address it.
I have created a sticky thread in this forum section about this. If you can bring any specific examples of this to our attention, please do so there. We recognize that just dying abruptly due to an on offscreen enemy is neither fun, nor a legitimate challenge.
Agreed! Will discuss this with the team.
I assume it’s polish we just haven’t gotten around to yet.
We will be continuing to further polish and flesh out existing zones throughout development. One stage of development will concentrate on getting Chapters sufficiently well-developed to release to the community, but a later stage will involve improving what’s there already. As with a lot of feedback, any specifics you can offer would be very helpful.
We do include animation improvements in most content patches.
Thanks for the specifics! I’ll pass this on to Derek from our art team.
The additional character models, animations, rigging, and other work this would entail mean that we would not be able to get this done prior to release. When the game’s official launch is out of the way and we’re working on Cycles and other post-release support, we’ll review this feedback and see whether it makes sense to include in an expansion. It may even be tied to our story in some way, to represent new Travelers amassing to face new enemies.
Good news!