9 months
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Last Epoch
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8s | for |
---|---|
32s | oh |
241s | good afternoon everybody and welcome |
243s | back to another last Epoch Dev stream as |
246s | usual I'm your host Mike hello how's it |
250s | going |
251s | everybody we're hanging out we're going |
253s | to play some video games actually just |
254s | one video game but it's gon to be |
256s | great if this is your first time here |
258s | welcome glad to have you with us I'm |
261s | Mike one of the senior Developers for |
262s | last def on 11th Hour |
264s | games playing some uhing have some fun |
268s | we're currently leveling a |
272s | serpent |
274s | strike Rampage Scorpion Beast Master |
278s | thing that's just wonderfully terrible |
281s | and it's great having fun with it |
286s | um you have any questions please feel |
288s | free to ask those in chat put at last |
289s | Depot game in front of that so I see it |
296s | and about it oh yeah we stream for |
298s | charity here and we've got new charity |
300s | this month but boom right above my head |
302s | Trevor |
307s | Project so all the everything from |
309s | stream goes to |
312s | that and uh yeah so I'm just going to |
315s | hop right in got some questions to start |
318s | probably let's see what we got anyone up |
319s | here is the final 1.1 build ready for |
322s | deployment |
323s | no got ways before that we are we are um |
327s | five weeks away roughly |
334s | we got stuff to do in those five weeks |
336s | if we were ready to go now we'd be going |
342s | now we do have builds going out to our |
345s | CT program this week though so that's |
347s | good you know it's making making |
349s | progress making |
355s | Headway hi Aaron |
360s | how's it |
362s | going doing the same thing as as last |
364s | week we're going to be we're going to be |
365s | giving you guys a little bit of agency |
367s | and your spoiler experience here on 11 |
371s | hour game |
373s | streams let you vote on the uh the the |
376s | the Mastery you'd like to see a spoiler |
378s | related |
380s | to I think it's a I think it's a fun way |
382s | to kind of gauge what people are |
384s | interested in in getting information |
386s | about |
388s | and the same time it's |
391s | still getting it out there oh that's a |
394s | lot of |
395s | damage thank you very much Master Sword |
398s | 37 months in a row my |
407s | goodness |
409s | and also resilient Red Devil a sub thank |
414s | you very |
415s | much 37 that's that's a lot |
424s | that was |
426s | wild all right more questions can to |
428s | answer some of those will Beast Master |
429s | get some love everybody's getting some |
431s | love everybody's getting some love |
433s | there's there's stuff for um you know |
436s | the passives all over the place there's |
438s | skill updates all over the place there's |
440s | new items there's new systems there's |
443s | all sorts of stuff that's that's coming |
445s | but yeah there's some of those things do |
447s | have Beast Master |
450s | specific |
452s | application answer be the same for every |
459s | class all |
462s | right just making sure you remember your |
464s | old forgotten friend character sheet |
467s | rework someone tried to convince me to |
469s | do something else instead of the |
471s | character sheet rework this week yeah |
477s | yeah no it's still on the list |
480s | some some of the data is still |
483s | uh not set up |
488s | yet but we're uh it's on the list we're |
491s | working on |
497s | it Ser strike it's just like some I I |
501s | sometimes I'm using it like just barely |
502s | outside of its range and it like just |
505s | just barely doesn't hit the target I |
507s | know there's some some work being done |
509s | on Ser strike uh like |
512s | targeting and |
517s | stuff I know it seems like it would be |
519s | it's such a straightforward thing but |
520s | the range of it and the auto targeting |
522s | snapping it causes some issues in |
524s | certain edge |
529s | cases hello Mike |
531s | hello first of all like say it's an |
533s | amazing job from ich in this game thank |
535s | you second any spoils on bow Marksman |
538s | updates I don't think any of our |
540s | potential spoilers this week |
542s | are |
544s | actually |
546s | um Rogue |
548s | based oh |
550s | also oh man I'm not going to able to say |
553s | that name |
555s | Archangel C3 something was there's |
557s | something capitalized |
560s | there |
565s | archel thank you very much I I I'm so |
569s | bad with the with reading the names off |
571s | it's like it's my it's my it's my |
573s | weakest weakest point I |
575s | think also to Hario 37 months and that's |
579s | insane what is going on |
585s | here that's |
588s | wild thank you very |
591s | much uh let's keep going here uh hey |
595s | Mike hi I know you can't talk about |
597s | balance and I'm just once again coming |
599s | to you to for rogue scaling buff for |
601s | things besides Shadow daggers and a bird |
604s | please I mean yeah we we we try to add |
606s | as much diversity to class as possible |
609s | currently those are the two standout |
611s | Powerhouse uh ways to build Rogue right |
613s | now probably there's there's um jel |
616s | blast knife stuff as well so um there's |
619s | you know there's there's definitely room |
621s | for other ways to play to start to shine |
623s | a little bit I think |
630s | I I don't have any specifics for you |
632s | yeah but like you know we're always |
633s | looking for ways to um if there's if |
636s | there's especially specific fantasies |
638s | like and play styles that are just |
639s | completely |
640s | unavailable um so like I guess when |
643s | we're look like a good example of this |
644s | is when we're looking at |
650s | um what's what's something that's like |
652s | okay so something that's very very |
654s | represented it's just like being a melee |
656s | class that deals like melee combat |
658s | damage it's it's a very broad term but |
661s | there's so many different ways to do it |
663s | uh in lasty pocket I think that's a |
665s | really good thing there there's lots of |
666s | there's lots of variety and in ways you |
668s | can play as a melee I'm going hit you |
672s | with physical damage character um |
675s | there's not a lot of different ways |
677s | there's only one class that can even do |
678s | it to play as a I'm going to shoot you |
681s | with a bow type class and they're both |
684s | very |
685s | classical um RPG and |
688s | arpg archetypes so you know like when |
691s | when the one that um when there's like |
696s | when the bow class doesn't do well that |
698s | whole archetype vanishes but when one of |
700s | the many melee classes doesn't do well |
702s | the archetype doesn't vanish there's |
704s | less of a impetus to like push to get |
707s | that um back as |
710s | a like a well performing build also |
716s | thank you very much for Jarel TV four |
719s | months in a row thank you very much this |
721s | this a busy busy start to the |
724s | stream we're going have to get some cool |
726s | stuff to |
727s | show no |
731s | kid all right any special thing you |
734s | prepared to show us today please hype us |
736s | up yeah there's some cool stuff we got |
738s | we got one thing left so we we had four |
740s | things uh in the pipeline yes uh last |
742s | week uh two of them we showed on |
746s | stream uh one of them we shared on |
749s | social media and the the one that hasn't |
752s | been shown yet of that group is back on |
753s | the list today and then we've got three |
756s | new things to populate as well so we've |
757s | got four options again this week um and |
760s | you'll get to pick which two you'd like |
762s | to |
772s | see um they're all good so this is one |
776s | of those like no wrong answers type |
778s | situation um |
787s | oh my |
789s | goodness that |
795s | res patriarch needs to |
806s | die Avalanche kicks my butt so much |
810s | my cold F res must be like actually |
812s | decent well Cold's not terrible |
816s | but look at that |
821s | necrotic good thing we're not necrotic |
826s | heavy we going we're going far over here |
829s | aren't we we just going to |
832s | jump we're just going to |
835s | jump I have two questions wonderful I |
837s | shall attempt to answer the boat firstly |
839s | is there an official merch store not yet |
842s | would love to I've seen some last Epoch |
844s | hoodies and I'd love to get one yeah |
846s | second new Mage passive sneak peak today |
850s | um no I don't think there's a mage |
853s | passive on the list |
855s | today |
858s | um the merch store |
863s | situation |
864s | is uh it's in the please some as soon as |
868s | like come on please please type |
871s | situation we're we're we're still |
872s | working on it |
874s | um yeah some some stuff did go out there |
876s | was there was some boxes some some |
878s | purple boxes that went out to um like |
881s | some staff and uh few people that have |
884s | like partnered with us on things over |
885s | the over the years I think I think some |
887s | of that was like a I'm guessing here cuz |
889s | I really don't know what this was but |
890s | I'm I'm it felt like a little bit of a |
892s | trial run for some like merch things |
894s | that's what it felt like to |
897s | me um so we'll see what happens |
903s | but I know people have uh been saying |
905s | that that it's it's it's being worked on |
907s | oh my goodness that thing just kicked |
908s | the crap out of |
914s | me it's funny this the snake didn't uh |
918s | didn't vanish when I |
921s | died interesting |
923s | interesting um |
931s | yeah oh something that I did get okay |
933s | here's here's here's I'll I'll I'll show |
935s | this |
937s | off I completely forgot I ordered this |
940s | this was a while ago and um I was |
943s | getting like phone calls from UPS and |
946s | like text and I'm like these are clearly |
947s | scam calls I haven't ordered anything |
950s | there's not nothing's coming in the mail |
951s | this is clearly all this a bunch of scam |
953s | stuff and I'm was like ignoring it |
954s | ignoring it ignoring it um and it's like |
957s | your your package has been delivered I'm |
958s | like it's so so signed for it I'm like |
961s | no it wasn't I no I I'm the only one |
962s | that's been home all day I didn't sign |
964s | for um turns out they delivered it to my |
966s | neighbor happens to us like a lot and |
969s | like our addresses are so obviously |
972s | painted on the like it's so clear and I |
974s | don't know how it happens so much but |
975s | our neighbor gets stuff for us all the |
977s | time uh anyways uh it was the case for |
982s | the the last eot case showed up in the |
984s | mail and it came with all of these uh |
987s | like acrylic |
992s | um uh |
994s | inserts that are that you can see you |
996s | can see light through |
998s | them um and only one of them can go in |
1000s | the case at a time and so I am I'm I'm |
1004s | thinking what I'm going to do is I'm |
1005s | going to |
1008s | print I've got a couple 3D printers in |
1010s | the garage and I'm going to print a like |
1012s | a mount for them and wire in some like |
1016s | some LED lights on just on like a |
1018s | battery or something like that so you |
1018s | can turn them on on and off and there's |
1020s | no cables dangling but like having some |
1022s | like some lights to like shine through |
1023s | the back or something like that I think |
1024s | it's going to be pretty cool um so |
1026s | that's that's one of my projects that |
1028s | I'm going to start working on probably |
1029s | sometime this |
1031s | week the whole case is way bigger than I |
1040s | thought it's huge |
1052s | so no computer in there |
1058s | yet oh okay that's a little |
1061s | sore all right uh yeah so that's that's |
1065s | that's going to be a project I'm going |
1066s | to I'm just going to swap out my my |
1068s | computer that's that's this is running |
1069s | on yeah it's like the most generic |
1072s | nondescript black case possible right |
1074s | now it's going be it's going to be a an |
1077s | aesthetic upgrade also just realiz this |
1079s | isn't |
1080s | on it's probably |
1084s | better These Guys these tunder stalkers |
1087s | are |
1089s | dangerous all right more questions will |
1092s | 1.1 come with any updates to controller |
1095s | support yes it |
1097s | will yes it |
1099s | will uh will we encounter the harbingers |
1102s | in the monolith or somewhere else |
1106s | yes uh I don't know how much we can talk |
1109s | about this |
1110s | yet |
1112s | um but definitely one of those two |
1117s | things um they they are they're I I |
1122s | don't know what I can say about this yet |
1123s | because I don't think we've really said |
1124s | much about them at |
1126s | all um they are part of it is is part of |
1129s | like our endgame system |
1141s | it does like it works with the monolith |
1144s | I I don't know what I can really say |
1145s | about it yet but yeah it's it's it's |
1150s | integrated all right like one thing um |
1155s | that I think we we struggle with a |
1156s | little bit in |
1162s | um some some of the some of the side |
1164s | activities so like you've got your main |
1167s | activity that you're looking to do in |
1168s | the monol your your you're pushing |
1169s | corruption you're killing bosses you're |
1172s | completing prophecies like these are all |
1174s | things that are happening inside the |
1175s | monolith and that that are like slowly |
1176s | working towards uh a singular goal um |
1180s | and then sometimes you get into dungeon |
1181s | situations where you're like I need to |
1182s | complete the dungeon for the reward but |
1185s | it doesn't fur really like it doesn't |
1187s | give me progress towards anything else |
1190s | or I have to go back and I have to |
1192s | complete my passive rewards uh my |
1195s | passive and and Idol unlocks on on side |
1197s | quests and things like that and there's |
1199s | there's like there's there's things that |
1200s | can take you out |
1202s | of uh the like efficiency route like |
1206s | where you you're like I'm no longer |
1207s | being efficient anymore I'm no longer |
1209s | being playing optimally because I'm not |
1210s | doing the thing that's going to provide |
1211s | the best bonus but it's something that |
1213s | like needs to be done |
1216s | anyways um so think there's some issues |
1218s | with efficiency feeling there |
1225s | um so we are mindful of that as we're |
1227s | developing new systems |
1230s | it's not like we're and I think this um |
1233s | not not trying to put people in like a |
1234s | single system forever but um when you do |
1239s | come out of it feeling like you're still |
1240s | being efficient I think is |
1248s | important that like howl Screech thing |
1250s | it does that applies a ton of slow and |
1251s | Frostbite it's |
1253s | nutty all right as a huge MTX fan |
1256s | looking good is in game how far are we |
1259s | away from me using those sweet sweet |
1261s | skill slots to totally bling my skills |
1264s | um I don't know exactly how far away we |
1266s | are but it's still you're still a ways |
1268s | out you're |
1270s | still still got a little time |
1273s | there we don't have uh the functionality |
1278s | of the system designed |
1280s | yet so like even even if the um bfx |
1285s | Team like built up an MTX |
1290s | um |
1292s | skill object thing to do like a |
1295s | replacement VFX for a skill um it would |
1299s | have no way of slotting into the current |
1302s | system we still have to we still have to |
1304s | like develop the tech behind the |
1317s | Dem right |
1320s | happy Friday Mike thanks happy Friday to |
1322s | you too hope you had a good week I I |
1324s | think I had a pretty good week this week |
1325s | yeah |
1328s | um you know |
1330s | there's we we we had a freak |
1333s | rainstorm |
1336s | um two mornings ago and I went into full |
1339s | panic |
1340s | mode luckily saved everything which is |
1342s | great but it was like 2 three hours of |
1345s | like just sheer |
1347s | Panic like throwing my jacket on the |
1349s | floor like throwing like I'm taking off |
1352s | my shirt and using it as a mop you know |
1353s | like ridiculous just panic |
1356s | mode screaming up the stairs get the |
1364s | towels all right any chance of seeing |
1367s | throwing base weapons with throwing |
1370s | damage implicits in the future this this |
1372s | is a question that comes up quite a lot |
1375s | um so I'm not going to go super in depth |
1377s | but there's not much there I guess |
1379s | um basically probably not um all of the |
1383s | throwing abilities are balanced around |
1385s | the fact that you don't have those as |
1387s | possibilities um so like the the the |
1390s | like the monkeys pod J I like to play is |
1393s | like oh yeah I think sure I think you're |
1394s | all the monkey po curls and and and all |
1396s | and there's a new item type that's add |
1398s | to the game that has 100 base throwing |
1400s | damage all throwing abilities have minus |
1403s | 100 base damage you know it's like if if |
1406s | we did add that we would take the power |
1407s | away elsewhere um um and and then you |
1410s | just be wasting or you just be using |
1412s | more opportunity costs in your gear to |
1415s | get back to where you were |
1418s | um so so we don't really have any plans |
1420s | to do that at the moment we're quite |
1421s | happy with it being something that you |
1423s | don't have to use that um uh that that |
1427s | that gear equipment slot |
1429s | for quite as he |
1446s | right what's the intended balance for |
1448s | the map non boss enemies map non-boss |
1452s | enemies okay do you want them to be |
1454s | punching dummies or things you can |
1455s | actually need to pay attention to um I |
1459s | mean I think I think a variety is good |
1460s | here where there's like uh some enemies |
1463s | that you know |
1464s | are a little bit of a pushover and then |
1466s | other enemies that um you know they show |
1469s | up and you're like okay I've got to I've |
1471s | got to figure out how I'm going to |
1472s | navigate this situation and like am am I |
1475s | going |
1476s | to rush in am I going to like try and |
1479s | use some sort of tactics of the train |
1480s | you know like so there's having having |
1481s | situations of of both um show up is is I |
1485s | think the goal and what we what we |
1487s | trying to |
1491s | do uh would you like to see more skills |
1494s | that require a different resource to |
1496s | cast such as skills implemented into the |
1499s | game uh just curious on your opinion of |
1503s | skills that don't use Mana to cast um |
1506s | yeah I mean so we we balance a lot of |
1509s | the |
1511s | um the frequency of how fast you can use |
1514s | abilities around Mana we do use Health |
1517s | as a as a cost thematically |
1521s | in in in acly quite a bit as well so |
1524s | like we do we do try and put alternate |
1526s | costs in where it thematically makes |
1528s | sense and is mechanically |
1531s | interesting but if if there's if we're |
1533s | looking at an alternate cost system and |
1535s | we're like I me it's just really Mana |
1537s | but with extra steps is there a real |
1539s | point to that um and sometimes where we |
1542s | answer yes to that question is with rage |
1546s | because because rage really is just Mana |
1547s | with extra |
1549s | steps |
1551s | um and it's mostly just there as a uh a |
1556s | thematic way for it to |
1559s | give impart the mechanic of of of time |
1562s | liming and resource Decay onto shape |
1575s | shif okay thought we I thought we were |
1578s | done for there it was close uh yeah but |
1580s | but I think there's there's definitely |
1581s | room for alternate casting cost in |
1585s | specific situations so I think like |
1587s | having those alternate costs link to |
1589s | specific abilities is really important |
1591s | um having a like adding a unique item to |
1593s | the game that was like |
1596s | um uh if if you run out of Mana you can |
1599s | still use an ability it just like takes |
1601s | the rest of the of the Mana cost out of |
1602s | your health for whatever ability is no |
1604s | matter what you can like use enough |
1606s | things it'll just kill you and like like |
1608s | putting an item in the game like that |
1610s | would be very dangerous balance-wise |
1614s | um I think would be one of those things |
1616s | that like it it would end up being super |
1620s | weak or having like a crazy High um |
1623s | opportunity cost or having like a crazy |
1626s | high uh downside that's associated with |
1628s | the item directly like I think something |
1630s | like that would have to be so heavily um |
1633s | internally balanced like in in the item |
1635s | itself internally that it would it would |
1638s | end up not feeling like a ton of fun to |
1640s | play that to use the item |
1651s | um but I think there's I think there's |
1652s | room for alternate costs in individual |
1654s | mechanics So like um I think you could |
1656s | have an ability where let's say uh the |
1660s | the ability passively |
1661s | generates um a resource every X |
1665s | seconds I'm realizing halfway through |
1667s | this that I'm literally just describing |
1668s | Mana with extra stabs but if if the item |
1671s | generates passively a resource in |
1673s | discret chunks such as like a um you get |
1677s | an ability |
1679s | this is also just basically cool Downs |
1680s | with extra steps too you know it's It's |
1682s | tricky to come with a new system like |
1683s | this a new resource but I think that you |
1685s | could have uh alternate resource |
1691s | system that would be interesting we just |
1694s | we just have to be like there be a |
1695s | reason behind |
1697s | it just doing it because it's different |
1699s | I think is the tricky part doing it |
1701s | because it is uh interesting is much |
1705s | much better |
1709s | I think okay here's here's a little |
1711s | example of that um the the falconer has |
1714s | and really any um any minion does this |
1717s | but the Falcon really accentuates this |
1718s | because you have multiple abilities that |
1720s | you can command the the Falcon to do you |
1722s | have this um action |
1724s | economy um where like if you send your |
1729s | Falcons to a dive bomb you then if you |
1732s | uh if you want to do an aerial assault |
1733s | with it it will cut that dive bomb short |
1736s | so you kind of have to that that |
1738s | resource that ultimate resource you're |
1739s | working with is now the Falcon's |
1753s | time I do think that's interesting |
1755s | that's something that we discussed a lot |
1756s | while we were making |
1764s | it all right this |
1769s | uh the case is really cool Will you show |
1771s | us the end version when you are done |
1773s | yeah for |
1774s | sure |
1776s | um it's going to be a bit I uh I'm not |
1779s | in a big rush to to to to get it built |
1782s | up but um once I once I finally carve |
1784s | out an hour I can get that switched over |
1791s | pretty we used to have I'm just gonna |
1794s | brag about this for a minute because I |
1795s | think it's pretty cool uh we I used to |
1797s | work at a computer shop |
1799s | and uh we used to have races like you |
1801s | have like the like the standard like |
1803s | house system build where it's like uh |
1805s | like the the one that 90% of people walk |
1807s | in and by CU it's the the the cheapest |
1809s | one that'll actually get the job done um |
1812s | and like you're just constantly ordering |
1813s | the parts and constantly building them |
1815s | and um so we used to have races to see |
1817s | how fast you could build one of those |
1819s | systems and and it would have to post |
1820s | first try complete disqualification if |
1823s | it didn't post first |
1825s | try um and it got to the point where we |
1829s | were just so fast that we're like all |
1832s | right well I guess we're do blindfolded |
1833s | now let's see let's race blindfolded cuz |
1835s | racing uh not blindfold is is getting |
1842s | boring yeah building the system is not |
1844s | the hard part just uh sorting out time |
1846s | where I I |
1848s | can to do it is is the hard |
1855s | part |
1856s | right uh hello Mr Epoch hello it's a |
1860s | cool name Mr |
1862s | Epoch Please Mr Epoch is my |
1868s | father was |
1875s | terrible but if you can't laugh at |
1878s | yourself who can you laugh at all right |
1880s | hey what are your thoughts on item |
1882s | exclusive subskills getting their own |
1884s | little skill treats for example Frozen |
1885s | Ires tund NOA or magma shards from |
1888s | Vulcan is two-handed sword um I think |
1891s | it's really |
1893s | cool um it's it's actually things we've |
1895s | talked about before doing before this is |
1897s | this is not the first time we've |
1898s | consider doing this |
1900s | um it's it is a little |
1903s | tricky um UI wise especially when like |
1907s | if you take especially if that item is |
1910s | in any way craftable and so you're |
1912s | there's a potential for you to like take |
1913s | that item off put that item back on in |
1916s | like a a crafting situation there's |
1918s | there's sort of this |
1921s | like uh this this this issue of it going |
1925s | on and off and not realizing if and |
1927s | keeping the specialization points where |
1928s | they were type |
1930s | thing |
1937s | um that was going to be harder anyways |
1939s | um so yeah there there's there's some |
1941s | logistical UI trickiness there but uh it |
1944s | is something that we've |
1946s | considered it' be cool it' be very cool |
1953s | uh probably here |
1958s | yeah |
1967s | yes I think stuff like |
1971s | static uh where the ability itself has a |
1974s | resource are especially cool to build |
1976s | and play around person yeah that that is |
1978s | a a good example of one that we do |
1979s | already in |
1987s | game didn't get a notification for it |
1989s | but Vision GL thanks to the raid |
1992s | appreciate it welcome everybody |
1994s | there I I didn't I didn't I don't didn't |
1996s | see it pop |
1998s | up thank you very much welcome |
2001s | everybody hope you all having |
2005s | fun relaxing here today |
2019s | we're light light on the questions I |
2020s | think might have to like conjure up an |
2021s | activity to do here what okay what what |
2024s | could we do as a prompt |
2027s | of way too hot in here |
2033s | um kind of want to do like a I don't |
2036s | know a design node as a group and see |
2039s | see what we think of |
2041s | it knowing that we can't put it in the |
2048s | game pitch me your node let's Workshop |
2051s | it uh how many IO |
2054s | Shields how many 10 shields IO Shields |
2056s | we forgot in those races oh yes in the |
2058s | races IO Shields yes um uh I I saw IO |
2062s | Shields yes IO Shields I'm like no one |
2064s | says IO Shields anywhere uh yes um that |
2067s | was |
2068s | uh something that people forgot a lot |
2070s | when whenever someone new would come to |
2072s | the shop and like all right let's see |
2073s | build a system |
2075s | um that was that was almost always the |
2078s | thing that uh that that got missed you |
2082s | know |
2083s | like in a new place building new system |
2085s | that sort of thing it's it's always the |
2087s | io Shield you're absolutely right people |
2089s | come people come in all the time like I |
2091s | built my system and um like oh it's it's |
2094s | not booting or it's not posting and or |
2097s | like they call you on the and and I'm |
2098s | like you're there's something from your |
2100s | IO Shield bending into a USB port like |
2102s | almost guarantee it um no I checked it |
2105s | okay bring it |
2108s | in you can usually fix that in 5 10 |
2112s | seconds but |
2114s | like it you're you're you're down on the |
2117s | money it happened all the |
2122s | time or into the um there's there |
2126s | there's an Asus board for a while that |
2129s | the io shield for whatever reason the |
2131s | the tab on the on the Cat 5 the the |
2133s | network cable Port um would would like |
2137s | Bend into the network Port but it bent |
2140s | in such a way that like you could still |
2142s | plug a network cable into it so you |
2143s | people like a network cable plugged into |
2145s | the port um with this like metal tab |
2148s | like bent into the port as well and it |
2149s | was just |
2151s | like |
2153s | uh we like stop selling the boards cuz |
2156s | they just happen all the time |
2163s | and it would fry the P every |
2173s | time |
2178s | right are there any plans to explain |
2181s | more stuff in game guide oh yeah I had |
2183s | some issues learning flame Aura on my |
2185s | first playthrough and had to look up a |
2187s | yes so there's um we we we try to put as |
2191s | much of the information um in context |
2193s | specific places as possible so like when |
2195s | you Mouse over a skill that skill tool |
2197s | is up showing you all of the relevant |
2199s | information for it and then like we use |
2201s | alt to give you even more extra |
2202s | information on that skill type |
2204s | thing um but we we try and add any like |
2207s | notes on like here's what's special |
2208s | about this ability here's here's |
2210s | something you might think you need to |
2211s | know about that ability that usually |
2212s | goes in that alt text where it's like |
2214s | just extra questions people have asked |
2216s | over the years |
2218s | and things were like yeah we really |
2219s | should explain that somewhere so we we |
2221s | do try and put things in context |
2222s | specific places um the game guide also |
2225s | is is something that we are trying to |
2227s | expand on um cuz you're right there are |
2231s | there are missing things in there still |
2232s | and it is um primed to be a fantastic |
2236s | resource but it's not quite there yet |
2238s | I'd say it's a very good resource right |
2240s | now um and we're we're on we're on the |
2242s | way to fantastic I think |
2249s | do we want to come down here as |
2251s | well just to get more of |
2255s | them go just go full investment |
2261s | there we're coming up here |
2265s | though we got to do |
2274s | that uh in a past stream I heard you say |
2278s | run Master needed some attention please |
2280s | tell me you're not going to Nerf my boy |
2281s | yeah we're going to Nerf |
2285s | it um I mean like |
2287s | we're like |
2290s | Ward Ward overall at the top end goes |
2294s | too hard um that's something we've not |
2298s | been shy about saying at |
2300s | all uh and and had the like um that that |
2306s | surve that balancing survey that we did |
2308s | like three months ago now if that had |
2310s | come back with just like yeah do |
2312s | midcycle balances Ward would have been |
2314s | nerfed |
2316s | already |
2321s | um but you know the the the play styles |
2323s | that are popular and fun with R Master |
2325s | right now people enjoy the play styles |
2327s | of because the play styles are fun you |
2329s | things like that like we still want to |
2330s | promote those as powerful and fun play |
2333s | Styles so that they're they're still |
2335s | going to be really strong in all that |
2336s | sort of stuff |
2340s | I I I know one of the one of the builds |
2342s | that's very popular in testing right now |
2345s | is still Master |
2351s | build your ward just doesn't go quite |
2354s | that |
2359s | nutty I'm sure there other changes too |
2361s | but yeah so like we are we're balancing |
2364s | the game it's going to include Buffs and |
2366s | Nerfs all over the place you know like |
2368s | even I this is going to sound ridiculous |
2370s | but even classes that have um that are |
2375s | probably overall underpowered have Nerfs |
2377s | that go with them too like it's it's not |
2379s | just pure Buffs on one side and pure |
2381s | Nerfs on the other side like you know |
2383s | run Master will have some Buffs too so |
2384s | like there's there's good and there |
2386s | there's good and bad there's there's |
2387s | Buffs and Nerfs which I think are all |
2389s | good on uh on all the classes you know |
2392s | so it's |
2393s | it's it's not so cut and dry of how |
2397s | things happen |
2404s | I was I was like just opening myself my |
2406s | mouth to say like oh that was close good |
2408s | thing I survived that |
2417s | no the fractured Crown is an interesting |
2420s | item it is the the fraction Crown has a |
2423s | crazy history behind it um it was it was |
2427s | we so we added the this item um and |
2429s | didn't tell anyone how to get it uh and |
2432s | there was it was it was a very brief but |
2434s | still really fun time where people were |
2436s | trying to figure out how to make this |
2438s | item and I loved that I thought that was |
2440s | so much fun it it brought me back to the |
2443s | like the playground days where like um |
2447s | know your buddy your buddy buddy Greg |
2449s | tells you he runs up the playground all |
2451s | excited he's like you know like if you |
2453s | if you run up and down the coast on on |
2455s | cinar island uh after talking to this |
2458s | this one guy in Pallet Town you'll |
2460s | you'll you'll spawn this like glitched |
2462s | out Pokemon and like you just you got to |
2464s | do it forever or if you if you attack |
2466s | this this van for a for a week solid |
2469s | you'll eventually spawn a Mew and it's |
2471s | like um one of those is |
2474s | real um it reminded me of of that |
2477s | feeling and I was I was so happy with |
2480s | it you know with the advanced tools that |
2483s | are available now to to to learn these |
2484s | things it doesn't last long um but when |
2487s | it does it's it's |
2489s | really I think we even had a situation |
2491s | uh where someone figured it out and was |
2493s | like I'm going to let people like try |
2494s | and organically figure this out I that |
2496s | was super cool |
2505s | too well let me read the second half of |
2507s | your question instead of just going off |
2508s | on a |
2509s | tangent uh the FR Crown is an |
2512s | interesting item as there is a challenge |
2514s | in making the crafted unique do you |
2516s | foresee any more unique it items that |
2518s | can be CED yeah I think that this is um |
2522s | I I don't think this is a one-off |
2524s | situation forever I think that uh we are |
2527s | we we we like to use things like this |
2529s | sparingly because it is unique and |
2531s | interesting and fun and uh all all these |
2533s | things that we love about it and if we |
2535s | suddenly are like well there's now this |
2536s | whole class of 50 unique items and |
2538s | they're all craftable different ways I I |
2540s | think it takes a little bit of the magic |
2542s | away from the ones that are like that |
2545s | um on the plus side of having a bunch |
2547s | that do that every once in a while |
2549s | someone will stumble across one of those |
2550s | and that's a really cool |
2554s | moment on the fractured Crown is also a |
2556s | call back to our old crafting system so |
2558s | it's a little different cuz in uh the |
2560s | original way you made a fractured Crown |
2562s | was you actually had to fracture the |
2563s | item it was fracturing item was today's |
2566s | equivalent of running out of forging |
2567s | potential um but it could happen on your |
2569s | very first craft all at once just |
2571s | instantly like 100% to 0% um which was a |
2574s | real feels bad moment that's I took that |
2576s | out of the game but when that |
2578s | happened on an item that was on a rare |
2581s | item that was kind of similar to the |
2582s | fractured Crown stats it would uh create |
2585s | the fractured Crown unique and that so |
2587s | that was that was a really special uh I |
2591s | think |
2593s | uh thing we that attack that this guy |
2596s | does this attack right here like stay |
2599s | out of that it is so powerful it doesn't |
2601s | look like much it is so crazy powerful |
2610s | this thing will just onot you so |
2616s | easy we're just freeze locking this |
2618s | thing |
2621s | so Master must not be |
2624s | afraid |
2631s | wonderful like talking about how careful |
2633s | you got to be and it still almost gets |
2634s | me |
2637s | that's a cool |
2639s | item current one's crap so might as well |
2641s | just wear this just for the the sake of |
2649s | it just stats it's almost just |
2656s | better that's |
2660s | funny have |
2663s | the the Lance was I'm playing uh I'm |
2667s | playing little to right now I'm doing an |
2668s | ssf thing and uh still wearing like mil |
2672s | br's hell it's it's bad oh we got a pole |
2675s | running we got a poll running thanks the |
2678s | heads up there all right if you are |
2680s | interested in seeing a spoiler uh |
2683s | related to the Mage base class or |
2686s | spoiler related to the forge guard or |
2688s | spoiler related to the spellblade or |
2690s | spoiler related to item factions please |
2692s | vote now and I will show you one of |
2694s | those four things |
2706s | all that is left is to take the Lance |
2708s | and bless it yeah give me my idle slots |
2711s | I need this those idle |
2717s | slots we got poison it's kind of garbage |
2720s | but we just got that stun chance on our |
2723s | helmet let's go stun chance stun |
2725s | duration are we are we going to stun |
2727s | build |
2735s | now oh excuse |
2742s | me it looks like forg guard is way out |
2745s | in front double double the next |
2750s | one people want to see they want to see |
2752s | forg stuff it's cool I think that was |
2755s | the first winner last week too |
2762s | impossible it's good data |
2766s | data all right do you guys have plans |
2768s | for expanding on current skill systems |
2770s | with more skills we do absolutely we |
2773s | have we have um there are several skills |
2776s | that we have that are partially in |
2778s | development right now um skills that are |
2781s | that are just a name skills that have |
2783s | base functionality skills that have |
2785s | started to design their skill trees you |
2786s | like so we we've we've got we are |
2788s | working on new skills 1.1 will not |
2790s | include any new skills it's going to be |
2793s | our first major patch ever that hasn't |
2796s | included a new skill I think um which is |
2800s | wild to |
2801s | me uh that we we've never missed one |
2803s | before but um there's there's there's |
2806s | lots of updates lots of tweaks to skills |
2807s | that exist now um and there's you know |
2811s | there's lots of new stuff coming it's |
2812s | just no no out of the box brand new |
2815s | skills this patch |
2818s | there will be more after that so we're |
2819s | definitely going back to um adding more |
2821s | skills we have we have more skills |
2824s | planned there's there's new masteries |
2827s | planned there's new base classes planned |
2828s | those will all come with tons of new |
2830s | skills so yeah like new new skills is is |
2832s | kind of our um one of our bread and |
2835s | butter content pieces I think and so |
2838s | yeah we do plan to keep um keep cranking |
2841s | those |
2842s | out cuz we know that's that's a really |
2844s | popular |
2845s | thing for for a new a new pack cycle is |
2848s | is new skills to to to try out cuz |
2850s | they're kind of it's kind of the |
2851s | Cornerstone of a lot of builds like a |
2853s | lot of character designs and character |
2856s | archetypes and things like that are |
2857s | specific skills so |
2860s | yeah lots of new ones |
2862s | coming sometimes you can like enable an |
2864s | entirely new play Style by just adding |
2865s | one new skill it's crazy like the what |
2869s | you can do sometimes with |
2871s | those all right what is your favorite |
2874s | Mastery and flip side least favorite um |
2877s | so my favorite one uh my favorite one's |
2879s | Falconer I've been pretty open about |
2881s | that I see return with the least |
2884s | favorite Mastery which shall bear my |
2887s | final |
2889s | blessing even the gods cannot observe |
2893s | what |
2894s | F favorite Mastery I don't know that's a |
2897s | tough onewell |
2910s | weirdly right now I think it's probably |
2912s | Paladin |
2913s | actually I think I think it's probably |
2919s | Paladin |
2920s | regardless our first poll has closed |
2923s | Forge guard wins with 54% of the votes |
2925s | in a four horse race that's crazy um so |
2928s | here is another passive node nope uh yes |
2932s | another passive |
2935s | note for for guard called Shield |
2940s | crafter you have a chance to cast a |
2942s | shield from ring of shields when you |
2945s | block a hit and you have additional |
2948s | block Effectiveness per shield from ring |
2950s | of shields this effect can trigger up to |
2953s | three times every six seconds |
2955s | additionally your minions have increased |
2956s | health and armor there's a lot going on |
2958s | in this node um a lot of stuff there |
2960s | really really trying to push that uh |
2962s | that shield theming on Forge |
2965s | guard getting getting some more minions |
2967s | stats out there as well is going to be I |
2968s | think this is going to be a pretty uh |
2970s | staple node for a lot of like |
2974s | um like even if you're not doing ring of |
2977s | shields I there's still room for this |
2978s | note on some builds type |
2980s | thing which is which is |
2982s | cool won't won't be as priority if |
2984s | you're going if you're going ring of |
2985s | shields as as |
2988s | a as a skills is going to be a really |
2990s | good one especially if you're doing any |
2991s | sort of block stuff but I will say that |
2994s | um so you don't need |
2997s | or you do need block chance already to |
3000s | use the block Effectiveness that it |
3001s | gives |
3008s | you all |
3010s | right I |
3013s | just the hangnail dramatically |
3021s | worse boom boom all right let's keep |
3023s | this gravy train rolling going down here |
3027s | me uh what is all right is that uh have |
3030s | you guys figured out why it seems |
3033s | Sentinel seems to take more dot damage |
3035s | in other classes no I haven't uh I |
3038s | haven't really heard that significant |
3043s | consistent feedback |
3046s | um I I can tell you for sure they don't |
3048s | have some sort of uh like debuff to dot |
3051s | incoming damage or something like that I |
3054s | think it might if I was going if I was |
3056s | going to guess as to a cause of that |
3057s | feeling I think it might be because um a |
3061s | lot of the defense a lot of the natural |
3063s | defenses that are built into Sentinal in |
3066s | the passive tree are focused around hit |
3067s | based things like block block chance um |
3070s | block Effectiveness |
3073s | um what's that other thing that I'm |
3075s | thinking |
3078s | of |
3081s | endurance that deals with dots um |
3090s | armor armor a lot of physical hits are |
3093s | armor a lot of dots are not physical a |
3096s | lot of hits are physical a lot of dots |
3097s | are not physical there we go we got |
3103s | there maybe just like naturally you feel |
3106s | tankier versus hits in general which I |
3108s | think makes |
3109s | sense um but I don't think there's an |
3111s | intentional thing there or or any sort |
3112s | of like specific de |
3117s | just a reminder if you do have a |
3118s | question for me don't forget to put at |
3120s | last OT game in the question so it pops |
3122s | out at |
3125s | me uh keeping this |
3129s | going the falconer Mobility skill is |
3132s | such a cool concept have you considered |
3134s | adding something similar to the prim |
3135s | list I tunneling underground with your |
3137s | scorpion for a short distance yeah so I |
3139s | think the um it's interesting the the |
3143s | falconer um the the aerial assault |
3145s | Falconer movement ability is |
3149s | um an ex an evolution of an old |
3154s | primalist ability that we remov from the |
3155s | game actually uh there used to be a game |
3157s | in the ability called flanking strike um |
3161s | and what it would do |
3164s | is you if you if you had like an an |
3167s | enemy here um and your your your minion |
3170s | was here and you're |
3175s | here die real quick quick um and you use |
3179s | you use flanking strike on on a Target |
3181s | here it would Dash you and then about a |
3184s | a just a split second later it would oh |
3186s | no it would it would Dash your minion |
3188s | first um and taunt and cause the uh the |
3192s | enemy to like look at your minion and |
3194s | then you would also Dash to the same |
3196s | Target and hit it again um and it would |
3198s | do extra damage to like taunted enemies |
3200s | that this this was the goal was it was |
3202s | like you're flanking the enemy from two |
3203s | different sides you're both attacking it |
3205s | together that sort of thing um and this |
3208s | this got pulled it had lots of problems |
3210s | like functionality problems gameplay |
3212s | problems visual problems like it just it |
3214s | was just riddle with problems and i' |
3216s | still love to try and get this working |
3217s | again but the aerial salt you see on |
3219s | Falconer is the evolution of that |
3225s | ability it was like used as a reference |
3229s | when we started designing that ability |
3231s | type type Evolution like Direct |
3238s | I we've talked about uh other abilities |
3240s | like that like I I'd still we when we I |
3243s | think we first pitch the Raptor as well |
3244s | I think there was a a movement ability |
3246s | where you'd like hop on the Raptor and |
3247s | use it as a mount and we're like H It's |
3249s | A Bridge Too Far maybe |
3252s | but there there's things like that we're |
3253s | always talking |
3256s | about especially when the Raptor gets |
3258s | some size Buffs like there's there's a |
3259s | few things you do to get your Raptor |
3260s | bigger and when it's past a certain size |
3263s | it like really makes sense to be able to |
3264s | ride it like I've had any wow mounts is |
3267s | an orc where that mount is way smaller |
3269s | than |
3273s | me all |
3277s | right got another one welcome I welcome |
3281s | the challenge uh is it possi you might |
3283s | add uniques at some |
3288s | point okay it is that okay all is it |
3291s | possible that you might add uniques at |
3292s | some point that alter skill trees in any |
3294s | other way than giving additional points |
3296s | like room one connection threshold or |
3299s | you being able to manually Place one |
3301s | extra connection between adjacent skill |
3303s | nodes or changing conversion nodes into |
3305s | different elements or is it more of the |
3307s | player freedom than you're willing to |
3308s | give um just before I answer that thank |
3310s | you very much to ranid for the five |
3312s | gifted Subs to the channel congrats |
3314s | anyone who got one of those that is |
3315s | awesome thank you very much |
3319s | um super cool thank you very much uh and |
3323s | uh so yes answering this question we we |
3325s | have talked about doing things like this |
3328s | um I think the |
3331s | so we kind of do some of these things |
3333s | like this already uh is but not the |
3336s | specific suggestions you you've put here |
3338s | and there's a good reason for that and |
3339s | it's basically just the um how the tree |
3342s | is laid out needs to be kind of static |
3344s | it needs to not change much with the |
3346s | current system |
3348s | um so so we don't currently have a way |
3352s | to like modify which nodes exist on this |
3355s | tree how many not points required to |
3358s | them and the actual like connections |
3361s | there like that that type of |
3362s | modification isn't something that we |
3363s | really have the ability to change uh |
3366s | right now it would be super cool if we |
3367s | could but it's just um the complex I |
3371s | think the I think the um from a design |
3374s | perspective the the depth you gain like |
3377s | the the depth complexity ratio for that |
3379s | change is isn't high enough I think you |
3382s | get not enough depth for the amount of |
3383s | complexity that it adds um |
3389s | and and it's it's kind of just uh not |
3391s | quite enough stuff I think I I think |
3395s | you'd have to do it in order for it to |
3397s | be interesting it would have to be done |
3399s | very generically so it be like you got |
3400s | plus one connection and you're like what |
3403s | does that mean you have like now you're |
3404s | like learning like where can I place |
3406s | connections and things like that it's I |
3407s | think it gets a little messy um I think |
3410s | just the extra the extra point kind of |
3413s | achieves that in some ways cuz it's just |
3414s | like it's you can use that extra point |
3416s | to just Traverse the tree a little bit |
3417s | easier to like make your way around the |
3419s | the long way a little bit a little bit |
3421s | faster like that that extra point kind |
3422s | of just does that organically um it's |
3425s | really and that's really easy to |
3427s | understand as well so the you get most |
3429s | of the complexity or you get most of the |
3431s | depth without adding any extra complex I |
3433s | think that's the the the key reason why |
3435s | we use just plus skills instead of those |
3437s | types of things |
3439s | um we do try to put uh |
3443s | like uh for example you mentioned having |
3446s | different element conversions we kind of |
3447s | just do that already on on things where |
3450s | it'll be like hey this item gives you a |
3451s | cold conversion for this ability um and |
3454s | if you have the fire conversion for that |
3456s | ability on the tree already it uh the |
3458s | cold the item overrides that and so you |
3460s | still you're kind of you kind of are |
3462s | converting that um like that conversion |
3466s | node into a different element version |
3468s | you know like so so there's |
3471s | um we we try and emulate a lot of these |
3474s | those types of things other ways if we |
3476s | can up in theer if you think you stand a |
3480s | chance but I think there is room for in |
3483s | the future if we figure out a way to do |
3484s | it smoothly so a little bit more |
3486s | customization of the skill trees that I |
3488s | think could be really interesting um but |
3490s | if the system were designed specifically |
3492s | for |
3503s | that all right BK spoilers when when you |
3507s | guys vote for them it was it was one of |
3509s | the options you could have you could |
3510s | have had |
3511s | one wait no it wasn't one of the options |
3513s | was |
3515s | it we had one last |
3520s | week was this one was over the over the |
3523s | line that Shield crafter was over the |
3524s | line so you can't use it on void night |
3526s | either |
3527s | sorry we had a cool one last week I |
3531s | swear if you missed that uh if you I |
3535s | nicely I'll just bring it right back up |
3536s | on |
3545s | uh will equipped Cosmetics be displayed |
3548s | on character selection in the future um |
3552s | I hope so we have had that in the past |
3555s | it went away I'd really like to bring it |
3556s | back I think it's a pretty important |
3557s | thing to have um I can't commit to it |
3561s | right now but uh it's it's it's on the |
3563s | we want to have list |
3567s | not sure if someone's working on |
3576s | it do you have an idea on when the first |
3579s | official season will start um the uh the |
3583s | first official season started on |
3585s | February 21st and the second season |
3588s | we're calling them Cycles starts on July |
3592s | night |
3594s | yes uh will you guys and more dungeons |
3597s | in the future yeah dungeons I think are |
3600s | um dungeons are are a really great |
3602s | framework because they |
3604s | are um they're pretty flexible in what |
3608s | they uh what they can do while still |
3611s | having a consistent framework that that |
3613s | makes sense so you don't have to |
3614s | rutorial eyesee the |
3616s | system you just have to rutorial IE that |
3618s | specific |
3619s | mechanic and you can you can put all |
3621s | sorts of wacky rewards at the end of |
3623s | that you can't put elsewhere in the game |
3625s | so it's it's a it's a really powerful |
3626s | system for us and we do want to explore |
3628s | it more um also just getting more |
3631s | campaign skips in there um all these all |
3634s | those there's lots of great benefits |
3635s | that adding more dungeons does dungeons |
3638s | are missing a little bit of |
3640s | ux love that they need to |
3643s | really like shine and feel fun to to |
3646s | play um so we're we're we are making |
3649s | some changes to that this patch and next |
3651s | patch probably um just to like get that |
3655s | system feeling really tight before we |
3657s | add more dungeons to the game um but |
3660s | yeah that that is that is a um when we |
3663s | design dungeons we design them |
3664s | specifically with the intention that it |
3666s | is a um something that we would add more |
3669s | to so like as we were designing early |
3671s | end game systems we we were really |
3673s | interested in systems that could uh that |
3675s | L themselves to expansion really EAS um |
3679s | and dungeons are one of those things |
3680s | where we can we can maybe it's not a |
3683s | headlining feature but we're like hey |
3685s | this patch is like it's doing well but |
3687s | like maybe you can use just like a |
3688s | little bit of J to like just make it |
3691s | really exciting and like okay well let's |
3693s | let's add one more boss one more dungeon |
3695s | um and it's something that you can kind |
3697s | of like tack onto uh a patch if you need |
3699s | it um and then it's also a system where |
3703s | hey you know you could really go go deep |
3705s | with this and you could you could have |
3706s | an entire patch Focus around it um |
3709s | there's also a lot of room |
3711s | for just additions to the system overall |
3714s | that we can do that we we've planned out |
3715s | for long time stuff and it's it's a very |
3719s | uh expandable system it's very modular |
3721s | so we're really happy with it we're |
3722s | going to keep using |
3724s | it having said all of that you know |
3727s | there's there are no new dungeons coming |
3728s | in 1.1 |
3731s | um but it is it is it's going to it's |
3734s | it's here to stay as a mechanic we |
3735s | really like |
3739s | it all right can you tell us a bit about |
3741s | the social culture in the team like do |
3743s | you get together and do team building |
3745s | activities or is it more formal get |
3746s | togethers well so um I I guess one big |
3749s | thing is it's entirely remote um so |
3753s | there's like our our get togethers |
3755s | happen like every couple |
3758s | years uh it usually consists of like 10% |
3761s | of the team and whoever's available |
3763s | because it can be pretty expensive to |
3764s | get everyone together when um that |
3766s | involves flights and hotels and um you |
3769s | know you're eating at restaurants and |
3771s | all these things so it's it is it's a |
3772s | pretty big um uh it's a pretty big |
3775s | expense to to get the team together it's |
3777s | not something that you can really expect |
3778s | um people uh to to like basically pay |
3782s | for a vacation um but but you're working |
3785s | at the same time so it's it is it's |
3787s | expensive for us as a company to to do |
3789s | get togethers um so we usually try and |
3791s | focus them around some other large event |
3793s | so for example um in August we had |
3797s | Gamescom |
3799s | and is actually September August or |
3802s | September those Gamescom it was like |
3804s | that was so much fun we got to go to |
3805s | German |
3807s | uh and and like there was was that was I |
3809s | think that was probably the biggest uh |
3811s | meeting we've had maybe second biggest |
3813s | one of the packes may have been bigger |
3814s | so we usually Focus around a convention |
3816s | or another large event something that |
3818s | we're like um we're showing off the game |
3820s | at the same time like there's a reason |
3821s | for us to be there is as a |
3823s | company um and try to do as much stuff |
3826s | at the same time as a as a you know |
3828s | group of friends in studio that does |
3830s | your stuff together um there are a few |
3836s | um there are a |
3844s | few oh thanks k sorry I just saw that uh |
3846s | there are you know like a few times |
3848s | we've you tried tried to get get people |
3850s | together a little bit um like outside |
3853s | there there's a few of us that live kind |
3854s | of close to each other that we've had a |
3856s | couple meetings and that sort of stuff |
3860s | um but it's it's for physical and person |
3863s | meetings it's few and far between we do |
3865s | um we do have like online game nights |
3869s | where we um like just like even during |
3872s | work hours we'll like get together and |
3874s | play eoch or we'll play some other |
3877s | game you like so we we we try and have |
3879s | like |
3881s | Studio optional fun time where we're |
3885s | just like playing games on the internet |
3886s | together |
3889s | um there there there's there's actually |
3891s | an internal um PlayStation happening |
3894s | right now for epoch |
3919s | but yeah it's we're overall we're pretty |
3922s | informal |
3927s | as far as the studio culture |
3932s | goes this Slack's like 50% |
3940s | memes which is probably a good thing but |
3942s | yeah however you want to take |
3947s | that got our Sabertooth now do we go |
3950s | three terrible companion |
3953s | mode no we're STI we're stick with these |
3955s | two we're we're poison |
3961s | Raptor I gotta say though when we do go |
3965s | uh when we do have uh like a convention |
3967s | that we meet up at and everything it's |
3968s | it's like maybe it's because like you |
3971s | work with these people and you don't get |
3972s | to see them every day but you like you |
3974s | talk to them a bunch and having these |
3976s | meetups uh it's really special it's a |
3978s | lot of fun um yeah that's so like the |
3981s | the Highlight for me for Gamescom was |
3983s | getting to see everyone on the team and |
3984s | getting to meet players and fans and |
3987s | critics and friends and all that sort of |
3989s | stuff it was it was that that was the |
3991s | highlight for me was was seeing people |
3993s | and hanging out having |
3996s | fun get go to Gamescom was pretty |
3998s | brilliant as well but it was the people |
4000s | that was the highlight for me |
4016s | right more questions feel like I just |
4018s | like jetted off on a gigantic tangent |
4020s | there so sorry about that but more |
4022s | questions what's the |
4025s | silliest SL coolest build you've seen uh |
4029s | I I I really |
4030s | enjoyed um the Werebear Caston crit |
4035s | meteor build I that was one of my |
4036s | favorites cuz it's just this like uh it |
4039s | reminded me a lot of like D2 Armageddon |
4043s | Bears which doesn't work really that |
4045s | well but it's fun |
4047s | and and yeah I thought that was kind of |
4050s | silly this like bear that's like This |
4051s | calamity that's just charging through |
4053s | the world and meteors are falling from |
4054s | the sky you're helding the destruction |
4057s | yeah enjoy |
4061s | that when does the patch go live patch |
4065s | will go live in in roughly five |
4067s | weeks a little more five and a half |
4069s | weeks um on July |
4073s | 9th we don't have a set time yet yet |
4076s | that will be included with patch notes |
4079s | usually um historically I this is not |
4083s | confirmed it's not official but |
4085s | historically patches generally launch |
4089s | um uh in in the late morning |
4097s | North have a we'll have a specific time |
4099s | with patch not which will be a couple |
4101s | days before patch |
4107s | uh any ideas for making auras less |
4110s | annoying to cast after dying |
4114s | yes we actually do have some |
4120s | uh Aura plans cuz cuz yeah there's I |
4125s | don't know there's some |
4130s | um Paladin suffers from this a lot this |
4132s | is one of the reasons why I don't like |
4132s | Paladin that much is I think Paladin has |
4135s | a lot of AutoCast abilities and there |
4137s | are a lot of powerful ones that aren't |
4139s | actually that interesting mechanically |
4140s | to play because you set them on AutoCast |
4142s | and you forget about build it so you |
4144s | don't have to worry about |
4146s | it |
4150s | um and so I'd really like to see some |
4153s | some ux and also just |
4156s | some like design adjustments to to pal I |
4159s | think there I think there's I think |
4160s | there's a lot of room for good |
4162s | improvements there uh to make the |
4164s | gameplay more engaging and fun |
4167s | and just |
4172s | smooth I remember in the past seeing |
4175s | vials labeled as beer in the game yeah |
4177s | what was there a difference between the |
4179s | potions of vials and the beer vials I |
4182s | dropped from enemies is it a rare drop |
4184s | or was it removed it is a rare drop it |
4185s | was not removed it's still in the game I |
4187s | get one I I feel like I get one on |
4189s | stream like uh every other stream or so |
4193s | um when I when I when I've got a uh this |
4196s | is probably skewed heavily because the |
4197s | build I was playing on my Falconer um |
4199s | earlier in the cycle because it was |
4202s | dropping potions Every Which Way um so |
4206s | yeah there's certain builds that'll just |
4207s | drop more potions you'll eventually find |
4208s | them so it's just it's just a rare drop |
4209s | it doesn't do any it's mechanically |
4211s | identical to a potion it is the only |
4213s | thing difference between beer and |
4214s | Potions is the text on screen one say |
4216s | potion one say beer they are literally |
4217s | identical other than that um there is |
4220s | one other special rare drop um so like |
4223s | one in however many beer are are potions |
4226s | are beer and one in that same number of |
4229s | beer are actually something else so it's |
4230s | the same amount of Rarity a gain on top |
4234s | for the something else and if you've |
4235s | never seen it and want to stay a secret |
4237s | I won't say it um but you can ask in |
4240s | Discord or whatever it's it's pretty |
4242s | easy to find the answer you want to know |
4245s | but it's it's it's a like an in-game |
4247s | lore |
4250s | thing and they're and they're all |
4251s | identical there's no like extra healing |
4253s | there's no extra anything I'd love I |
4256s | don't know how hard I I feel like this |
4257s | is too hard to do cuz I think the um I'm |
4259s | pretty sure the tracking or like the |
4261s | decision of is it going to be beer or |
4263s | whatever or potion is strictly just like |
4265s | a client side visual check I don't think |
4267s | we track it on the server um I could be |
4270s | wrong about that but I think it's just |
4271s | like uh every once in a while one of |
4272s | them just named beer um but if we could |
4276s | track it I'd love to see like a stat of |
4278s | like um slash drunk like how much beer |
4282s | have you drunk in the game I think that' |
4284s | be a funny stat |
4293s | if it is strictly client side we |
4294s | couldn't track it |
4297s | though maybe we'll save it locally it's |
4300s | not as interesting you could fake it |
4302s | but so |
4305s | cute all right any plans on having a way |
4308s | where you could swap notable passes |
4310s | between skills uh could create some very |
4312s | unique builds but also could could break |
4314s | everything um |
4318s | um this this goes back to the |
4320s | customizing um of of the the skill the |
4323s | skill trees themselves um it doesn't |
4326s | really work with with how we've set this |
4328s | up cuz |
4331s | um that's a good |
4334s | example there's a lot there's a ton of |
4338s | nodes basically every know that's not |
4340s | just like a straight stat um is manually |
4344s | implemented in in the system So like |
4349s | um even just this like the the area |
4352s | difference on this it's not just like a |
4353s | stat that can be applied to some other |
4356s | thing it actually like we have to go |
4357s | into the mutator for Fury leap and like |
4360s | check the like find how the VFX is |
4361s | implemented make the VFX get bigger um |
4365s | check how the damage in for this ability |
4368s | is is handled in every situation where |
4370s | damage exists here um adjust it for that |
4373s | you know like there's it's it's it's man |
4375s | ually done for um for Fury leap and then |
4378s | like swipe might have an area thing as |
4379s | well but it's like manually done for |
4381s | swipe so it's a different process for |
4383s | each of them and as soon as you start |
4385s | making nodes be able to like move from |
4388s | one tree to another um either you're |
4391s | like this specific node can be |
4393s | transferred to the fury leap tree |
4395s | specifically um and then you're just |
4398s | implementing that node again in the fury |
4399s | leap tree directly um but as soon as |
4402s | you're like this node can be moved to |
4403s | any tree or you're like seal this node |
4405s | in a gem and you apply that gem to |
4407s | another tree it it just it can't be done |
4411s | generically um so all of the things that |
4414s | we do uh for for skill trees like that |
4418s | are um you know |
4421s | designed with that specific skill in |
4423s | mind so this this is one of the |
4425s | advantages and disadvantages to having |
4427s | things be specific versus |
4430s | generic so like there's this freedom of |
4434s | combination that just exponentially |
4436s | grows and grows and grows when it can be |
4438s | generic um like you have with the skill |
4440s | jump system in PE which is fantastic |
4442s | this is like the this is the beauty of |
4443s | different systems like this is that they |
4444s | each have their own strengths and |
4445s | weaknesses um so there's certain things |
4447s | that our system does better and there's |
4448s | certain things that their system does |
4449s | better and and having them both exist I |
4451s | think is the fun part it's what makes |
4453s | things interesting I time that jump as |
4456s | poorly as |
4459s | possible like I know how long to delay |
4461s | this |
4464s | nope um |
4468s | but you know we are we are really |
4469s | interested in increasing the uh player |
4473s | agency in the skill treats so you know |
4475s | we're we're we're we're still we're |
4477s | working towards having more things that |
4479s | you can do to customize your skill trees |
4483s | um cuz we think that there's there is |
4485s | room for um more more more depth and |
4489s | complexity there without going too far |
4503s | let's give be a while before that |
4506s | happens has gone on long enough |
4510s | beone uh any plans on new Cosmetics |
4513s | weapon armor set yes new Cosmetics will |
4515s | come with every major |
4517s | patch uh why have so many different dots |
4520s | on for example void Knight it does not |
4523s | why have so many different different |
4525s | dots on for example void Knight does not |
4528s | seem to affect how you play in a |
4531s | meaningful |
4532s | way uh playing one dot |
4538s | versus yeah I mean |
4541s | uh I see you helped clear out theel down |
4544s | here I thank you for your I think that |
4547s | there's especially with the synergies of |
4549s | of items which is where we do want to |
4551s | build a lot of the um the player |
4553s | customization into is through it cuz it |
4555s | is it's very tangible um because it's |
4559s | something that you find it it feels like |
4561s | it's something that you got not |
4562s | something that your character just like |
4564s | had access to |
4567s | um and I think a lot of times with this |
4570s | this goes back to that specific versus |
4571s | generic thing as well again so when |
4572s | we're dealing with a lot of items |
4574s | there's a lot of um those items can be |
4577s | used in other classes so the support |
4579s | kind of bleeds across a bit um and once |
4582s | you see people using items for certain |
4585s | um um for certain builds and certain |
4587s | classes sometimes you're like hey maybe |
4588s | we should add support for that I think |
4590s | sometimes you get a little bit of that |
4592s | that support bleed cross classes through |
4595s | items as a conduit |
4598s | um but we do try and put mechanically |
4601s | interesting and unique things on um dots |
4603s | where we |
4608s | can there not always the case but we do |
4610s | we do try and make them be a little bit |
4613s | different play a little bit different |
4614s | even if it's just the feel of how |
4616s | they're presented |
4632s | sometimes right |
4635s | uh Su looking good today Mike thank |
4641s | you um some people like the option to |
4644s | have play style like Paladin is my |
4647s | favorite class to play throwing build I |
4649s | would hate to see you guys get rid of |
4650s | holy oral decisions um I don't think |
4652s | we're planning on getting rid of either |
4653s | of those abilities I think they're both |
4654s | really good abilities to have |
4657s | um I think that right now the |
4662s | like how obvious it is to automate it is |
4665s | a little much like there's it's just so |
4668s | clearly |
4670s | in there's there's almost no good |
4674s | argument for |
4676s | um special situations where you wouldn't |
4678s | want to automate it it's it's so limited |
4680s | in in the options right now that it's |
4682s | not very interesting I think um having |
4686s | those automations uh and and the place |
4688s | that that's there now be an option not |
4690s | just the obvious best thing to do |
4692s | because it exists just period I I think |
4695s | I think that's the distinction so having |
4696s | it be hey there's there there's there's |
4698s | a way to do this that's fun and powerful |
4700s | and cool um and there's another way to |
4702s | do this that's fun and powerful and cool |
4704s | and and like having that there's another |
4706s | option is is is more what we're |
4717s | after necro Buffs in 1.1 there's Buffs |
4720s | and Nerfs all over the place so |
4727s | yes I'm glad keep you guys in your toes |
4730s | right be wise I'm glad you are safe were |
4733s | you able to meet Le be with you good |
4737s | boy |
4739s | impossible what's your favorite boss in |
4742s | game and what other games do you look |
4744s | for when designing |
4747s | them um I'm I am by far not the |
4751s | most uh involved person with boss design |
4755s | in the game I I I you know touch touch |
4759s | on it a little bit here and there |
4762s | but far from the primary person on |
4766s | boss design stuff and speaking of my |
4767s | favorite boss lagon who's on screen |
4769s | right now is I think probably my |
4770s | favorite boss actually um which |
4774s | is probably a weird statement to |
4778s | make um it's mostly just because it's |
4781s | one of the most different |
4783s | bosses I |
4785s | think I think there also I get a feeling |
4788s | of like hey I figured it out I got the |
4791s | dance I I can um can do this fight |
4796s | without getting |
4798s | obliterated and |
4801s | like a lot of that feels like it comes |
4804s | down to the skill that I've gained |
4809s | in in learning the fight and |
4821s | everything um but you know like and |
4823s | there's |
4825s | other games that we look at I don't I |
4826s | don't I have no idea all the games that |
4827s | we look at for Boss design stuff |
4831s | um I kind I do like looking outside of |
4835s | the genre directly for Boss design stuff |
4837s | as well cuz I think there's like |
4838s | interesting mechanics that you can pull |
4840s | from in other |
4842s | games um I what good example is right |
4845s | now |
4847s | like I remember last time I was playing |
4849s | slay the |
4853s | Spire one of the the bosses where I'm |
4855s | like that did a cool thing was years |
4858s | this was years ago that did a cool thing |
4861s | let's try to incorporate that into a |
4867s | boss yeah even even situations where I |
4871s | think I think the important I think the |
4872s | interesting thing to draw from boss |
4874s | mechanics is usually the um the style |
4878s | the problem to solve |
4885s | I really like bosses that are like all |
4887s | right you've been fighting me for a |
4888s | little bit here's a new problem can you |
4890s | solve it especially when it's like can |
4891s | you solve it on the |
4895s | Fly love those |
4905s | moments do you play path of zd4 anything |
4907s | besides yeah definitely um I was uh last |
4911s | last season I was last League I was |
4913s | playing um |
4917s | um went went pretty well uh I didn't I |
4922s | didn't um I think this is just the hey |
4925s | Mike you haven't played many many uh Poe |
4927s | leagues recently um so there was there |
4930s | was some older League content that I was |
4933s | like that that came in since the last |
4934s | time I like really went hard and I'm |
4936s | like you know like I watched videos on |
4938s | it and read stuff on it and I just |
4940s | hadn't actually played it though yet so |
4941s | it was I was I felt like I was learning |
4943s | like three or four Cycles all or leagues |
4945s | all at once |
4948s | um |
4949s | and that that made things a little |
4951s | tricky and the um just just for me |
4955s | personally uh we have played played some |
4958s | D4 recently |
4962s | too I enjoyed quite a |
4966s | lot I haven't I haven't really played it |
4969s | since the launch so a lot had changed |
4971s | since I last like picked it |
4973s | up which was great |
4977s | and um right now the like non last |
4982s | depoch a PG I'm playing actually is D2 |
4984s | I'm playing some playing some ssf this |
4986s | time haven't done ssf and D2 in a long |
4994s | time like uh car was was trying to get |
4996s | me to do a uh like an extra special ssf |
5001s | hardcore uh non-deterministic only items |
5004s | so like or Gamba course I don't know |
5006s | what the name was for it exactly but it |
5008s | was like like you can't use Rune words |
5010s | because you know what stats it's going |
5011s | to get you can't use like unique items |
5014s | that only have one unique for that base |
5016s | type so you can't use a um a unique Sho |
5020s | which is the unique harleen Crest um |
5023s | also as Sho to just let everyone because |
5026s | all unique all unique shos are har con |
5029s | Crest um but you can use uniques that |
5032s | have like two different uniques for that |
5034s | same basite because you don't know what |
5036s | it's going to be until you ID it so like |
5038s | ter might you can CU it also |
5041s | has another version of that of that Bas |
5045s | type as a |
5047s | different um same with set items things |
5050s | like that you can like but you can |
5051s | gamble anything you |
5053s | want |
5056s | farewell a lot of using the Gambler I'm |
5060s | like you I haven't done I haven't done a |
5062s | ladder reset in quite a while I think |
5063s | I'm going to just do this is |
5066s | f i i i I'm doing I'm I'm not even doing |
5069s | hardcore cuz I like I'm going to just |
5072s | die I Die For the First Time like level |
5074s | 40 something and die for the first time |
5076s | like a good thing I didn't actually do |
5081s | hardcore I practice |
5086s | hardcore cracking your |
5090s | deaths still only got the one |
5104s | and like I'm sure you can guess what it |
5112s | is more |
5121s | questions knowing Mike likes M gon makes |
5125s | me okay that he doesn't do much with |
5126s | boss |
5129s | design yeah yeah |
5137s | yeah just be happy that I don't design |
5139s | anything for myself in this |
5145s | game all right let's go we're just going |
5147s | right to frenzy totem uh hang rate |
5150s | increase frenzy effect |
5164s | we're going there this just what we're |
5173s | doing thanks |
5176s | Danny uh will monster dot be toned down |
5180s | uh a bit feels like my HP uh base |
5183s | characters get insta deleted light dot |
5186s | don't have any details on specific |
5187s | balance changes ail right now if you do |
5190s | have a suggestion you'd like to see |
5191s | please head on over to the forums |
5194s | um there are like different we're trying |
5197s | to expand the tools people have |
5198s | available for defensive layers in |
5200s | general um so it's possible one of those |
5202s | might help with that better I don't I |
5203s | don't think there a specific inerted |
5205s | effort to improve that necessarily |
5209s | um |
5211s | on give me the eggs I have all them |
5227s | nope yeah but I think there's |
5231s | um we do put dangerous dots on the |
5235s | ground |
5236s | intentionally um as like a hey you you |
5239s | better move unless you're like really |
5241s | spec to handle this like get your button |
5243s | gear and get moving |
5248s | his boss fights that you just like sit |
5250s | there |
5251s | and it's like well I just stand here and |
5254s | kill it it's that's boring right like |
5256s | it's might as well be a training dummy |
5259s | um |
5262s | and you know if there's the only reason |
5265s | to change your behavior pattern is |
5267s | there's this giant line moving towards |
5269s | me that's going to kill me if I don't |
5271s | get out of the way if that's the only |
5272s | reason uh to move I I think that's you |
5276s | know it's it's kind of onedimensional |
5281s | um I think having areas on the ground |
5283s | where you can where it's like hey I've |
5285s | I've specked into the specific damage |
5287s | type of this area maybe I don't have to |
5288s | move right away or maybe I can just |
5290s | stand in it it's fine you can calculate |
5292s | that and figure it out I think that's |
5294s | more interesting |
5299s | than no matter what I can just stand on |
5301s | this cuz |
5312s | um and there's so much power in sustain |
5315s | especially so like um life steel and War |
5320s | Generation all these things where if the |
5324s | it's it's pretty easy to get to an |
5326s | equilibrium point with a DOT like that |
5328s | um you're only worri about like big |
5330s | spikes of |
5333s | damage I think it's really easy to make |
5335s | your offense become defensive to prevent |
5338s | dots from being a problem at all not |
5342s | which is part of the reason why they are |
5343s | quite |
5352s | strong we just just out for a kill |
5356s | killing |
5358s | stuff oh |
5361s | yeah oh yeah hey let's go companion |
5365s | abilities all |
5366s | day you don't need |
5375s | Mana does feel pretty |
5382s | good timely level up is Timely |
5397s | let's go all right next |
5400s | question uh how do you manage to avoid |
5402s | the poe situation of build power |
5405s | disparity and imbalance uh feeling good |
5407s | right now but how um do you plan to keep |
5410s | it under control I I mean |
5414s | um it's it's a very difficult struggle |
5417s | that I I think we're far from |
5419s | perfecting |
5421s | um interesting not to take I don't think |
5423s | we actually want so |
5426s | um there's there's a lot of stuff with |
5429s | our uh you know build balance that's |
5432s | needs a lot of work for sure still |
5439s | um but a lot of it a lot of it comes |
5441s | down to just testing just just trying |
5443s | stuff out and seeing if we can break |
5447s | stuff oh there's another one uh second |
5450s | poll is about to end I just noticed that |
5451s | it's going um you've got mirror moments |
5454s | to get your vote in if you haven't voted |
5455s | for it go vote and chat right now real |
5456s | quick there's only like 30 votes |
5460s | there 31 votes 32 votes let's go 10% of |
5465s | you are going to pick this oh my God |
5466s | what spoiler do you want |
5471s | next Spell blade and item factions are |
5473s | fighting it |
5474s | out shocked mes and getting voted |
5478s | votes all right spellblade wins a |
5481s | surprise Spike at the end |
5497s | here we are so here is a |
5505s | new |
5507s | uh |
5511s | Rumble is that one so I can read it |
5513s | because it's so it's tiny on that |
5517s | screen congrats to spell blade who has |
5521s | uh this is in the lower uh chunk of the |
5524s | Spell blade tree so you can get this on |
5526s | other classes if you want um it is |
5529s | pretty focused towards Spell blade but |
5530s | it is a threshold node that is just one |
5533s | pointed dexterity per point up to eight |
5535s | points uh at Five Points you get |
5536s | increased Critical Strike chance per |
5540s | dexterity of 8% so if you have um 10 |
5545s | exterity what comes with eight but if |
5547s | you have 10 total dexterity with at |
5549s | least five points in this node um you do |
5551s | get 80% increased Critical Strike chance |
5556s | total there so it is there's there's a |
5558s | lot of scaling for dexterity there in uh |
5560s | in in crit power on Spell |
5563s | blade which I think is really good for |
5565s | just like um you know adding a little |
5568s | bit of |
5570s | extra uh utility for incidental |
5573s | attributes I think that that makes sense |
5575s | so like um you know dexterity isn't |
5578s | something that will scale a ton of stuff |
5581s | in spellblade but there's like just |
5583s | enough and just enough theming there |
5585s | that it's like makes it worthwhile to |
5586s | have a little bit of uh a little bit of |
5588s | nodes in the passives that that can help |
5591s | you scale that so if you do get like um |
5594s | I think so situations where like yeah |
5595s | you maybe you get dexterity on a you |
5599s | told it would be wise to on like a on a |
5602s | legendary craft or something like that |
5603s | it's just more of these stats that are |
5606s | useful and they're not just like dead |
5607s | stats I think is uh is really |
5617s | good here's like one of the only moments |
5619s | in the campaign where it would be like |
5621s | really nice if the zones would persist |
5623s | CU we just cleared this out basically |
5631s | already I really just shouldn't have |
5633s | done this out of order |
5637s | but that's okay we're farming up for the |
5639s | boss because we are going to need |
5642s | it |
5653s | that what else we going to do in |
5659s | here yeah |
5667s | poison chance all the baby scorpions all |
5669s | the bees we spawn give that poison |
5673s | chance all |
5676s | right more questions have you tried no |
5680s | West for the record EA yet I have not |
5685s | um I think so I think there's a there's |
5687s | a this is um talk about great bosses |
5691s | from other genres um like Souls life |
5694s | which uh has a lot of inspiration there |
5697s | for no rest um and it's it it it is high |
5702s | on my |
5703s | list for sure I think at this point I'm |
5707s | waiting for release on it just to get |
5709s | that like complete experience right out |
5710s | of the |
5711s | gate |
5714s | uh I don't know might might go in early |
5716s | I haven't decided yet but it's it's I I |
5718s | watched a bunch of videos on it it does |
5720s | look like a lot of fun so we will be |
5723s | playing it at the very at Le it's a |
5725s | matter of when yeah or when not |
5732s | if uh which game specific |
5735s | reaction from The Gamers surpris you the |
5737s | most post |
5741s | launch which game specific |
5748s | reaction so good at this I'm a |
5752s | professional it's fine |
5755s | pretend you you saw |
5759s | nothing all right which game specific |
5761s | reaction from The Gamers surprised you |
5763s | the most post |
5765s | launch like |
5767s | like like for other games other than |
5769s | last |
5774s | Epoch specific reaction I don't know |
5789s | sorry |
5791s | um |
5793s | Kor key keys ker 2077 sorry for |
5798s | butchering your name please ask that one |
5800s | again just with a little more detail |
5801s | because I'm not 100% sure what you're |
5804s | asking that's an interesting question |
5817s | is that the Bingo set freeze space no |
5819s | Mike D is yeah Mike D is a safe bet |
5822s | especially when I'm playing this |
5825s | character am I kidding I need to qualify |
5828s | that Mike dies is a safe |
5838s | bet I'm caught up oh my goodness what's |
5842s | going on here |
5855s | yeah sorry about |
5862s | that jump over |
5870s | here oh as far as reactions for games |
5873s | that surprised me |
5876s | I don't know |
5880s | like |
5883s | uh I was just in a bad spot that I |
5885s | should just |
5887s | run what I meant was was there reaction |
5889s | from The Gamers post launch of Le that |
5892s | okay so it's an leie reaction that |
5894s | surprised me |
5900s | um I don't know really |
5909s | there's been reactions to announcements |
5911s | that have surprised me a |
5926s | lot you usually it's pretty easy to tell |
5929s | how how people are going to react to |
5930s | things we do um |
5936s | I don't have a good answer for this do |
5946s | I I think there's there's like been |
5948s | times where |
5949s | we've I don't Nerf things or buff things |
5952s | that are either severely underpowered |
5953s | severely overpowered and people |
5955s | have been very very upset about it and |
5958s | the first few times that happened that |
5959s | surprised |
5962s | me but once once you come to expect that |
5965s | type of thing it doesn't stick out as |
5972s | much just like I don't whenever there's |
5975s | something that's like clearly so |
5977s | overpowered it's just like all we're |
5978s | going to Nerf it and it gets nerfed and |
5980s | it's like prise Pikachu B |
5990s | really um there's been there's been some |
5992s | some things we've done |
5994s | well that have surprised |
6000s | us oh there was something recently okay |
6002s | there was something can't remember |
6004s | called there was something that happened |
6005s | recently that we we made an announcement |
6007s | that we're like we we were worried |
6008s | people were going to take it really |
6009s | badly and everyone was kind of just like |
6012s | yeah okay makes sense can't remember |
6015s | what that |
6019s | was maybe the 1.0 delay actually |
6024s | happened the last 1.0 delay that |
6026s | happened |
6029s | um people were kind of like yeah okay |
6031s | let it cook people were like |
6033s | disappointed but not angry and we like |
6035s | I'll be |
6040s | furious and obviously there were people |
6042s | that were |
6043s | upset rightfully |
6050s | so there was something else that |
6052s | happened recently and I can't remember |
6053s | what it was where like we I remember I |
6055s | remember having a meeting being like |
6057s | okay how are we going to like there's |
6059s | going to be fires what fires we think |
6061s | are going to happen how are we going to |
6062s | try and put those out like like having |
6064s | like a plan to deal with the Fallout |
6065s | from |
6066s | reaction and like we put it out there |
6068s | and everyone was just like yeah all |
6070s | right we're |
6072s | like okay great moving |
6075s | on I can't remember what it was |
6080s | though it's going to bother me it's |
6081s | going to GW at the back of my brain |
6092s | we'll move on here why do so many RPGs |
6095s | love afterdeath effects I want to go in |
6097s | time machine and remove them for Ed I I |
6100s | I think it's the |
6103s | uh like why why do you not like them |
6106s | what's what's wrong with it |
6111s | um I think there I think they're |
6113s | interesting I think it's it's a new uh |
6115s | it's a new thing you have to be um aware |
6118s | of in combat it's a new like angle to |
6121s | the fight that that you have to think |
6123s | about I think think anything that adds a |
6125s | new tactic is interesting like hey when |
6127s | I kill this thing I got to get out of |
6128s | the way of it before it explodes or else |
6130s | I'm going to get got I think that's I |
6133s | think that's a |
6136s | like there's there's you see enemies |
6138s | that are like casting big expelling I |
6140s | got to get out of the way that before it |
6142s | lands that's like |
6144s | telling what times to move reasons to |
6146s | move I think |
6149s | um a lot of fights get easier if you |
6152s | have a fight of 10 things and you kill |
6154s | one of them um now you're fighting nine |
6155s | things and the fight's easy and this and |
6158s | that like that |
6161s | natural um slowdown in in danger and |
6164s | tension that that the tension like |
6166s | naturally in a fight with many enemies |
6168s | just like naturally ratchets down which |
6170s | is the kind of the opposite of what you |
6172s | want you want to fight to get more |
6173s | intense more intense more intense and |
6175s | then you then you overcome it and |
6176s | suddenly it's like oh it's all done um I |
6180s | know what you're saying here is like |
6181s | well then why have something happen |
6182s | after it dies um and and a lot of the |
6184s | time is because when there's many |
6186s | enemies not the like the one big bad the |
6188s | the big baddy rarely has on death |
6192s | effects I think that's very |
6194s | rare and usually scripted for some |
6197s | reason um |
6204s | way going this way um but yeah I think I |
6207s | think it's just it's it's another |
6208s | dynamic in the fight that's interesting |
6209s | and having having more ways that the |
6212s | enemy can hurt you I think is you know |
6224s | interesting um I think it's the the |
6227s | problem with it usually is when it |
6230s | happens |
6231s | instantly that's usually the big problem |
6237s | I know we generally try and put a delay |
6240s | on |
6242s | it so you get a |
6245s | warn I think a lot of times when when |
6248s | cuz it's funny you mention this when I |
6249s | when mentioned my my death it's the |
6251s | stigan dolls |
6253s | in2 which are on death kill |
6257s | effects but they happen instantly and |
6259s | they're so fragile that you can kill |
6261s | them by mistake think those those those |
6263s | are the two times where it's really |
6265s | frustrating is when you don't realize |
6266s | it's going to happen um and there's no |
6269s | there's no time to |
6278s | prepare I love here's a mechanics I've |
6281s | been playing you two a bunch lately and |
6284s | um telekinesis if you don't know this if |
6286s | you're on a Sor you can use the Ability |
6288s | telekinesis to interact with objects so |
6290s | you can open your stash from like really |
6292s | far away you can act you can um activate |
6295s | waypoints from really far away you can |
6296s | activate portals from really far away um |
6298s | you can't talk to people so you can't |
6300s | open shops from really far away but like |
6302s | there there's a lot of stuff you can do |
6303s | that's really fun um and I think that's |
6306s | a really one one of the ways that D2 |
6309s | really shines I think is in those class |
6311s | specific |
6313s | um little little quirks little uh unique |
6318s | effects like um the Assassin doesn't |
6320s | need keys to open locked chests in D2 um |
6324s | and there's some of those class specific |
6325s | effects that just fell right on their |
6327s | face and do almost |
6328s | nothing but I really like I really like |
6330s | them I wish we had more things like |
6339s | that into the Temple of lagon the bows |
6343s | of |
6346s | deity this way this way I I can go this |
6349s | way this way this way this way |
6356s | but this |
6359s | way |
6364s | um also Aon if you're using a time |
6366s | machine for that you need to sort out |
6369s | your |
6372s | priorities like not getting a spell from |
6374s | school number |
6376s | one uh all |
6379s | right uh less of a question more of a |
6382s | recommendation for f fun boss design the |
6384s | boss in Hades and curse the dead gods |
6387s | are my favorite I boss fights highly |
6390s | recommend Hades is a fantastic game Love |
6395s | It |
6398s | umss 2 is quite high up on my list right |
6409s | now just I just built a media center |
6412s | that can actually play games |
6414s | um it's just beare parts from my old |
6416s | computer and I actually printed the I if |
6419s | I said this right to you guys but I |
6420s | already I printed the the case to like |
6423s | go into my media center like |
6426s | entertainment unit thing like like |
6427s | cabinet doors things like that and like |
6430s | there was there were no cases that I |
6431s | could buy that were small enough to fit |
6433s | in that cabinet so I I actually 3D |
6436s | printed uh a like basically just like a |
6439s | frame case for uh for the computer to |
6442s | live in and it's it's it's the weirdest |
6444s | design thing ever and it's only useful |
6446s | for this one specific cabinet but um |
6451s | anyways uh I think I think Hades would |
6454s | be a fun game to |
6459s | play he's |
6463s | to last week I asked you for your player |
6466s | perspective versus dead perspective on |
6468s | which classes needed help this week uh |
6470s | is from both perspectives gain but which |
6472s | classes do you feel are are |
6474s | overtuned and need scaling back um I |
6478s | mean I I think |
6481s | the the the hard part about this is that |
6483s | like uh the whole class if if I say a |
6487s | class I'm not saying that there are that |
6490s | every single thing about that class is |
6491s | overpowered and need to just like open |
6494s | up their paths and be like negative 50% |
6496s | damage or anything like that like that's |
6497s | insane |
6500s | um |
6502s | but um yeah there are some classes that |
6505s | have a few ways to build them that are |
6506s | getting out of |
6508s | control and I think it's kind of easy to |
6511s | see some of those um in in the builds |
6514s | you see like the build guides you see |
6515s | pop up online where it's like 3,000 |
6518s | corruption like okay there's some |
6520s | mechanic here is getting out of hand |
6522s | there's there's something that's causing |
6524s | this to balloon out of |
6527s | control that's not supposed to be like |
6530s | that um and I think I think you see a |
6533s | lot of that on um a few specific builds |
6536s | in run |
6538s | Master you kind of see it you see it in |
6541s | a lot of places there there's there's I |
6542s | think few masteries that are completely |
6544s | unaffected by it um this this sort of |
6547s | phenomena but like R Master you see it a |
6550s | lot uh there's the falcon or stuff you |
6551s | see it a lot |
6556s | um I think those those are probably the |
6558s | two biggest culprits I think |
6564s | those those are the two builds I've |
6566s | tried |
6567s | myself and gone nuts |
6571s | with um but it pops up elsewhere |
6581s | too all five skills leveled up |
6602s | uh what are your thoughts |
6604s | on uh intentional use of discreet and |
6607s | chunky break points for combat mechanics |
6610s | or other game systems think the El to |
6611s | fast for cast rate increased attack |
6613s | speed yeah I think that I think it's |
6615s | actually really good um I think having |
6619s | those |
6621s | um so so an example of this that we |
6624s | actually use is is haste um with with |
6627s | with move speed because if you get um an |
6631s | extra and I actually pitched something |
6633s | last week maybe two weeks ago um we're |
6635s | not doing but |
6637s | um I I think there is Merit in this |
6640s | style of like like threshold breakpoint |
6644s | improvements where there's where there's |
6647s | sort of like a uh like either nothing |
6649s | nothing nothing or slow slow slow and |
6651s | then big um and I think that's I think |
6654s | that is very |
6657s | useful and I think it makes for an |
6659s | interesting puzzle so you get the |
6660s | situations where you're like um okay I |
6663s | need to have I want to hit the um I want |
6666s | to hit that that nine frame break point |
6669s | on my sorc so I got to get that 63% |
6671s | increased faster cast rate um and so |
6673s | you're like okay well like i' I've got |
6675s | these these rings that have 10% on the |
6677s | Mee and I got this amul that's got 20% |
6678s | on it and I got my weapon that's got 30% |
6681s | on it it's like okay well that like |
6683s | almost gets me there but I got to find a |
6684s | little bit elsewhere somewhere and and |
6686s | it's that like that puzzle piece aspect |
6688s | of it I really |
6690s | like and then also the feeling piece of |
6693s | it as well where you're like um okay you |
6696s | you increase your movement speed by 10% |
6697s | you keep going 10% faster you increase |
6698s | your mov by 10% you're 10% faster you do |
6701s | that three or four times and there's |
6702s | these like you don't notice 10% that |
6704s | well um and like there's maybe there's |
6707s | an hour in between each one of those 10% |
6708s | increases and you're like okay great |
6710s | it's 10% more than just what I'm used to |
6713s | to and you don't notice it um but then |
6716s | when you have that that one time when |
6720s | um when you when you get that like when |
6724s | you get haste on onto your character |
6726s | does this give me |
6728s | haste um but you you get that like haste |
6731s | activation and you get that 50% boost |
6734s | that's right there 50 right now whatever |
6736s | it is and you can you're like I feel |
6739s | fast and it's because there's a big |
6742s | difference in the feelings and I I think |
6743s | that's something that the that that |
6744s | style of breakpoint system really gets |
6746s | you well is um it feels actively |
6751s | different |
6757s | um and that's that's really I think a |
6759s | good thing where you're where you're |
6761s | like you you you can you there there's a |
6764s | tangible um immediate feedback of I did |
6767s | a thing I got better look how I'm better |
6772s | um I think that that's really important |
6774s | so we do try and invoke that when we |
6780s | can and so yeah like I mentioned last |
6782s | week I pitched something about cool |
6783s | Downs that we're not using um around the |
6786s | same idea that I think is I think that I |
6789s | think |
6789s | that um |
6792s | design focus is a good thing and I agree |
6796s | that we're not using it on cools as |
6797s | being a good thing it was a bad idea but |
6800s | um I guess what I'm trying to illustrate |
6801s | is that it can be applied so many |
6803s | different places of of uh like |
6807s | a philosophy question |
6813s | mark and there's other times you really |
6815s | don't want to use it as well because you |
6817s | do want to have that |
6820s | um you you do also want to have that |
6822s | feeling of hey this does something cuz |
6823s | that discrete system that I was just |
6825s | mentioning um you're trying to get like |
6827s | ding example cuz there's no off the back |
6829s | of my head um you're trying to get from |
6830s | that 9 to eight break point you get 10% |
6832s | extra increased cast spe it does |
6833s | literally nothing um and unless you know |
6836s | that those break points exist and where |
6837s | they are and how you want to how you're |
6838s | building towards them um having an item |
6840s | that just does literally nothing feels |
6843s | terrible um so there's you know there's |
6845s | good and bad things about |
6851s | it all right any question you want us to |
6854s | ask like some pulse check or problem |
6856s | you're dealing with and want some |
6858s | different viewpoints ideas um thanks to |
6860s | the offer uh nothing comes to mind |
6862s | immediately right now it's a I I do like |
6864s | that idea especially when we're like |
6865s | it's it's quiet right now in here which |
6867s | I I like our our little chats um but uh |
6872s | yeah while while we're a little bit |
6872s | quieter I think it's uh I should |
6875s | probably come with like some prompts in |
6877s | case in case it slows down that' be a |
6879s | good |
6886s | thing know have much time left we only |
6888s | got less than 10 minutes left in feel |
6891s | like this one's flown by actually prob a |
6893s | good |
6895s | one you haven't seen the 50k warlock |
6897s | build yet yes okay the 50k warlock |
6899s | builds I forgot about that you |
6901s | absolutely that's one of them |
6904s | two there's a few builds that are just |
6906s | like how much Ward do you want okay but |
6909s | like let's add a zero come |
6913s | on like fine I guess I'll take the extra |
6920s | zero didn't ask for it I don't really |
6922s | need it but I'm not going to turn it |
6923s | down that's kind of the way it feels |
6925s | like on some |
6929s | builds any new weapon bases for cyle 2 |
6932s | no I don't think we have any new weapon |
6933s | bases for cyle |
6935s | 2 |
6938s | um oh uh there there might be some new |
6941s | subtypes |
6943s | sorry I I don't know if there's new |
6945s | subtypes there's not any new like um |
6948s | like when I say weapon based types mean |
6949s | like |
6951s | gloves boots |
6954s | uh two-handed spear that's what I mean |
6956s | by base type so like um there might be |
6958s | some like like how this like a glaive |
6960s | and this is leather coat and this is |
6962s | Dome cap like the specific types |
6965s | subtypes those it's possible we could |
6966s | add some of those I don't know if we're |
6967s | adding any of those or not but there's I |
6969s | don't think we're adding any |
6970s | new base types like no fist weapons no |
6973s | crossbows no two-handed Shields no like |
6976s | we're we're not adding things like that |
6977s | this |
6979s | patch I'm just going to keep dropping |
6981s | two-handed Shields as a like a fake |
6986s | um uh thing that we're not doing cuz it |
6988s | is a thing we're not doing um and until |
6991s | until it just like gets out there so |
6992s | much that people expect it and we have |
6994s | to do it cuz I want it |
7005s | slowly I just want to cosplay as Brom |
7007s | that's |
7010s | all I know this is like so unbelievable |
7013s | this is this is what happens when |
7014s | there's not a ton of questions that you |
7015s | just get me like wacky rambling and |
7017s | ideas so wacky rambling idea from Mike |
7019s | that we can't do we're not doing so |
7021s | don't expect it but I think it'll be |
7022s | super cool um you get a shield or class |
7026s | that's like a two-handed shield but he |
7029s | can also like break it apart into two |
7031s | one-handed shields for like offensive |
7033s | mode yeah yeah so it's like defensive |
7036s | mode with with one really giant one or |
7037s | can like break them apart and then like |
7040s | like Shield punching like I'm I'm |
7042s | thinking more like um if you watch |
7044s | hockey like the goalies have like a |
7045s | blocker hand and it's like it's a shield |
7047s | it's like like what's the difference |
7048s | between a blocker and hockey and like a |
7050s | an actual Shield not much blocker |
7052s | smaller |
7055s | um but |
7057s | like give give me one that I can like |
7059s | split apart into two halves and you got |
7061s | like then your dual wielding Shield so |
7062s | your dual wielding Shields and |
7063s | two-handed shields in the same thing how |
7066s | would that be |
7080s | what are we doing a cooking |
7082s | stream I'd be so down for that I can I |
7086s | can hold my own in the |
7090s | kitchen can |
7093s | like do some like sushi with like some |
7096s | crazy |
7099s | cross-sections not I'd have to practice |
7102s | that one a little bit |
7118s | first all right |
7121s | leth just want to say a big thank you |
7123s | for Le I'm new to these kind of games |
7125s | it's been very fun to play enjoy and get |
7128s | stuck into thank you very much I'm glad |
7130s | you're having fun that's that's really |
7132s | that's really this is all about like |
7134s | like making the game all of it is just |
7140s | like have fun play |
7143s | games the whole |
7148s | thing yeah I'm shy on the |
7153s | Mana I saw 132 poison I saw 132 poison |
7166s | above that it's a 130 |
7180s | again leth always takes me so long on |
7184s | these terrible builds that I play It's |
7188s | Over worth running over there |
7197s | are you up |
7203s | here come on |
7206s | leth this build's actually like as far |
7208s | as like my terrible builds that we do |
7209s | going in here like not the worst DPS |
7213s | I've |
7213s | had I feel like we've been in this fight |
7216s | with like just atrocious DPS before by |
7219s | comparison |
7223s | you even got culling |
7227s | too oh this is this will not |
7236s | do go ahead |
7241s | portal the worst one |
7256s | H can't even read |
7259s | it that's the other window we're one hit |
7263s | away in the |
7265s | coling I I feel like we did that pretty |
7268s | well I also feel like I should be uh |
7271s | checking my gear a little bit cuz I feel |
7272s | like I'm |
7293s | don't want to talk about what I just did |
7294s | I don't think it'll let me |
7303s | through well we're right at the end of |
7305s | the |
7306s | stream we'll go through it next time |
7310s | can't believe I did that just like |
7311s | reflex go to back to |
7314s | town oh |
7317s | Mike good to be with you fine good |
7329s | boy we got a couple we got a couple |
7331s | questions here that we'll R out the |
7332s | stream |
7333s | with uh it's okay we got we had we had |
7337s | more time to level up before Leon next |
7339s | next |
7340s | week which we need |
7344s | okay is procedural generation in the |
7346s | plans and if so is it being worked on |
7347s | yes and yes we are actively working on |
7349s | procedural generation for um for for map |
7353s | layouts for level layouts for things |
7354s | like that just to get um |
7358s | better um variety into the game uh we |
7361s | really like having uh the the like the |
7364s | custom laid out zones for for lots of |
7366s | different things um and there's other |
7368s | things that we're doing that we really |
7369s | want to have a procedural content |
7371s | generation for so we are actively |
7372s | working on that it will be added to the |
7375s | game uh any of youall play on Steam deck |
7378s | playing offline it's being able to pick |
7379s | it up whenever I can and put it down |
7381s | when I need uh to makes the game even |
7383s | more addictive yeah uh uh I I don't I |
7387s | think one of us has the steam deck maybe |
7388s | maybe two or three of them I don't know |
7390s | about but yeah there's there's a very |
7391s | small steam deck contingency still in |
7393s | the in the on the dev team but um we are |
7395s | actively developing steam deck I know we |
7397s | ordered one specifically for developing |
7399s | on um so we are we are working on it um |
7402s | it's not officially supported yet but it |
7403s | is in it's in the |
7406s | works um so we are getting there I do I |
7409s | I I think thing things like having steam |
7412s | deck I think is really uh it'll be |
7415s | really good for the game overall and |
7416s | just |
7418s | like it's it's an accessibility thing in |
7420s | a way um and I think it's really good |
7424s | steam deck's great working on it um it |
7426s | does just for the record if anyone |
7428s | hasn't tried it on seam deck and is |
7429s | considering it it doesn't work fantastic |
7431s | right out of the box yet you do have to |
7432s | some tinkering to get to work but once |
7433s | you get it working it does work pretty |
7435s | well all right how um how |
7439s | sweeping would you say the coming |
7441s | balance changes are outside of builds |
7444s | that are obviously way too strong or way |
7446s | too weak you expect things to be shaken |
7448s | up a lot |
7451s | um I think that there is going to be a |
7454s | not insignificant number of um this is a |
7458s | good thing like caught in the crossfire |
7461s | Buffs um where like builds that we |
7463s | weren't really |
7466s | um builds that maybe were like B tier |
7469s | builds um and because there was some |
7471s | like C tier build or D tier build that |
7473s | were like hey let's give it a little bit |
7475s | of a bump um and it just like happened |
7477s | to use the same things also gets a bump |
7479s | up to like an a tier build type thing so |
7481s | I think you'll see that a lot |
7484s | um but you know builds that are and and |
7487s | there are there's always a lot of things |
7489s | so like just the fact that we're adding |
7491s | in a new PIN boss content like that |
7493s | alone takes the tier list and just |
7495s | scrambles it because the the the tools |
7497s | and that you're going to need to fight |
7498s | that boss are different tools and you're |
7500s | going to have needed to fight other |
7501s | bosses in the past um so you know like |
7504s | there's that that alone is going to |
7505s | shake things up um even if we didn't |
7508s | make any balance changes but we |
7510s | are |
7512s | um so yeah I'm I'm not sure how sweeping |
7515s | it'll be but |
7517s | um it'll be a good |
7520s | Chun uh are the next classes be |
7523s | something completely new or specs added |
7525s | to existing ones um likely you'll see |
7528s | specs added to existing ones so like new |
7529s | masteries showing up first um and down |
7532s | the road we will start to add new base |
7533s | classes as well but new masteries first |
7535s | because they're much less uh involved |
7537s | and we can add other things to the game |
7539s | at the same time but a whole new base |
7540s | glass takes like a huge chunk of the |
7543s | studio and it's just like that's all |
7545s | you're doing for the next month two |
7547s | month three months type |
7550s | thing uh any boss skill or mechanic you |
7553s | are really proud of how it |
7556s | works |
7558s | um there's some cool stuff coming for |
7561s | next patch that I can't talk about yet |
7563s | um |
7565s | yeah that'll be the biggest thing |
7571s | probably uh quick more leaks before you |
7573s | leave hurry no got nothing uh I will say |
7577s | that the Mage leak that's been pulled |
7580s | twice now um that's the biggest one of |
7582s | all of them I'm I even said that to |
7585s | people after the stream last time so I'm |
7586s | kind of surprised it didn't get picked |
7587s | this time but yeah we'll see |
7591s | um uh it already runs pretty damn well |
7594s | on Deck more optimization would be |
7595s | fantastic yeah we're working on |
7600s | it all right that'll about do it for me |
7603s | today |
7605s | um thanks for stopping by everybody I |
7607s | had fun I hope you did too um I'll be |
7611s | back same time same placed next week uh |
7614s | if if you did ask a question and I |
7615s | missed it I'm sorry it was not |
7616s | intentional if you come by Discord and |
7619s | ask the ask de Channel I'll do my best |
7621s | to answer it there uh we've |
7624s | got cool stuff coming uh we're we're |
7628s | ways out for the patch still but you |
7629s | know it's it feels like we're in the |
7632s | back half back third of back quarter |
7636s | even of of the patch now so it's um it's |
7640s | feeling I I feel like we're on the Trek |
7643s | to the next patch we're not like |
7644s | squarely in 1.0 we're like 1. one's |
7646s | coming that's that's how I feel what |
7648s | we're going right now that |
7650s | just I hope you're hope you're starting |
7652s | to feel that with me a little |
7658s | bit there's an icon I |
7662s | recognize and they're saying things I |
7664s | love in their thumbnail so you we're |
7666s | we're going there let's check out |
7669s | someone's playing meteor |
7672s | got to see what that's |
7674s | about have a good one everybody drink |
7676s | lots of water stay healthy have fun |