almost 5 years ago - Sarno - Direct link

If your Mage explores the path of the Spellblade, they will learn how to perform Shatter Strike. This devastating attack damages nearby enemies, has a chance to freeze them, and will even automatically kill enemies with little health remaining.

If you could design a node for Shatter Strike’s specialization tree, what would it do?

We’d love to see names, ideas on how many points can be spent in a node - and if you can spend more than one point in it, what would scale per point and what would not? This skill combines both offensive and defensive aspects to ensure the Spellblade is a potent force on the battlefield. We can’t wait to see which direction you take the skill in!

We have previously asked for ideas for Aura of Decay, and we’re happy to report that work on that specialization tree is almost complete! It should be included in one of our next content patches. While we aren’t actively looking for additional suggestions for this skill specialization tree, if you think you’ve a great node concept for it, feel free to post it in a new thread. We’ll merge your post into the previous thread, and re-open it for further discussion.

almost 5 years ago - Sarno - Direct link

The Rogue may also have some.

almost 5 years ago - Mike_Weicker - Direct link

Wow guys! Tons of amazing suggestions here. Literally too many to use them all. I think almost all the initial ideas for nodes in this tree are going to come from the community. I’ve just gone through and compiled all your ideas and I’ve got about 3x what I need. We will for sure be doing this again with another skill down the road. We can’t do it for every skill but this was awesome!

almost 5 years ago - Mike_Weicker - Direct link

That’s almost the effect we’re going for here. This way we can get the best ideas from everyone in. I’m compiling it right now and I’ve got WAY more nodes than I can use and they are all awesome. All of them came from the community.

We used a skill that was already in the game but didn’t have a tree yet because that way people have a feel for it and know what they might want from it. Making a tree for a skill you’ve never used before is, in general, not going to yield as good ideas I think.

almost 5 years ago - Mike_Weicker - Direct link

Something like this…time to start cutting and combining nodes.

shatter strike.PNG2151×1190 957 KB

almost 5 years ago - Mike_Weicker - Direct link

Even though all those ideas came from this thread, I wanted to keep a little mystery as to which ones I was using.