over 4 years ago - Sarno - Direct link

Thanks for the constructive feedback, @Tree.

We’ll be discussing some of these points during a meeting sometime next week. :slightly_smiling_face:

over 4 years ago - Mike_Weicker - Direct link

Hey guys, I haven’t read all of the posts in here yet but I just want to remind you all to keep it civil. It’s totally fine to disagree and express your opinions.

Edit: I’m really liking what the ladder is doing now that it’s working better. We’re starting to see a fledgling meta form. We were aware that werebear was very strong going in to this patch. We may have underestimated it a bit. We really want to make sure that it stays fun without it being too over the top.

(Disclaimer: The numbers below are hypothetical and just to illustrate a general philosophy and not exact values that will be used)
Our general philosophy regarding balancing and nerfs is that if a build is 50% stronger than anything else, it’s too strong and needs to be brought back down to earth. However, many players will have invested time and energy in to creating this character that is supposed to be very strong. We will probably nerf it down to say 5% stronger than everything else. This might seem extreme but it would still be the best build out there. Now, ideally we would never have any builds that are the clear outright winners but it’s bound to happen. We will attempt to restrict balance changes to the time between cycles whenever possible.

We are going to nerf werebear. It’s already happened on our development branch. We’re testing to see how it feels and I can say that it’s still really good. We are also looking to bring up some of the other classes that might be struggling a little bit cough sorc cough. It is still beta and we’re still creating entirely new systems and learning things about our current systems so things are bound to shake up in interesting ways as we move forward.

I love reading these discussion threads and I hope to see many more :smile:
Thanks for playing our game.