In Patch 0.7 we implemented activatable abilities for the Primalist’s Companions. Since then, we’ve been monitoring your feedback on these skills - both of the skills in a vacuum, and how they affect the way you play alongside your Primalist’s furry friends.
That the summoning skills are replaced with new abilities while the summoned minions are available has been very warmly received. You’ve told us that these abilities having a cast time for your character rather than the minions themselves can feel clunky - making it feel less like you fight with your pets, and more like you and they take turns. You’ve also told us that sometimes it feels like these skills need to be used a touch too often.
In our next patch we will be updating the activatable skill for every companion with this feedback in mind. Today we’re providing a preview of each skill in its current form, with the changes listed in bullet points underneath. Please keep in mind that further changes may be made internally as we continue to playtest their current iteration.
Summon Wolf
Howl
40 mana
10 second cooldown
Your wolves howl to embolden themselves and allies around them, granting them frenzy and 50% increased damage for 3 seconds.
- Howl is now an instant cast.
- Howl’s Increased Damage changed from +10% to +50%.
- Howl now also grants Frenzy (+20% attack speed, +20% cast speed).
- Howl’s area of effect has been increased by 96%.
- Howl no longer stacks.
- Howl’s duration has been reduced from 6 seconds to 3 seconds.
- Howl’s cooldown has been increased from 4 seconds to 10 seconds.
- Howl’s mana cost has been increased from 18 to 40.
Summon Bear
Bear Roar
40 mana
12 second cooldown
Releases a mighty roar, taunting enemies around it and healing it for 50 health for each enemy taunted.
- Bear Roar is now an instant cast.
- Bear Roar now Taunts enemies instead of Fearing them.
- Bear Roar now heals the bear for each affected enemy.
- Bear Roar’s area of effect has been increased by 125%.
- Bear Roar’s cooldown has been increased from 6 seconds to 12 seconds.
- Bear Roar’s mana cost has been increased from 18 to 40.
Summon Sabertooth
Flurry Swipes
36 mana
10 second cooldown
Releases three swipes in rapid succession.
- Flurry Swipes is now an instant cast.
- Flurry Swipes’s base damage increased by 400%.
- Flurry Swipe’s area of effect has been increased by 125%.
- Flurry Swipe’s added damage scaling has been reduced by 50%.
- Flurry Swipes’s cooldown has been increased from 6 seconds to 10 seconds.
- Flurry Swipe’s mana cost has been increased from 18 to 36.
- Bug fix: Flurry Swipes was previously only capable of hitting an individual enemy a maximum of two times. It can now hit the same enemy three times.
Summon Scorpion
Venom Nova
45 mana
10 second cooldown
Releases a burst of venom that inflicts all enemies around the scorpion with a long lasting poison, and releases a spiral of projectiles that inflict a weaker poison on hit.
- Venom Nova is now an instant cast.
- Venom Nova now also releases a spiral of poisoning projectiles.
- Venom Nova’s burst’s increased poison effectiveness increased from +25% to +100%.
- Venom Nova’s cooldown has been increased from 6 seconds to 10 seconds.
- Venom Nova’s mana cost has been increased from 18 to 45.
Summon Spriggan
Rejuvenating Wind
36 mana
12 second cooldown
Restores 150 health and 15 mana to the spriggan and all nearby allies over 2 seconds.
- Rejuvenating Wind is now an instant cast.
- Rejuvenating Wind’s restored health increased from 90 to 150.
- Rejuvenating Wind now also restores 15 mana.
- Rejuvenating Wind’s cooldown has been increased from 6 seconds to 12 seconds.
- Rejuvenating Wind’s mana cost has been increased from 18 to 36.
Interested in Companions? Why not stop by another one of our threads and post a couple of suggestions for Summon Scorpion’s skill tree nodes? You might see your ideas in-game!