over 1 year
ago -
Last Epoch
-
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2s | good afternoon everybody welcome back to |
---|---|
4s | the last epoch devstream |
8s | oh |
9s | my microphone get my headset |
12s | let's get everything set up properly so |
14s | i can actually see all of you fine folks |
17s | and you can see me |
19s | there we are welcome back |
21s | i'm your host mike glad to be here |
24s | let's turn some lights on |
26s | it's having fun |
29s | if this is your uh first time here |
34s | welcome welcome glad to have you with us |
36s | i would like to answer your questions i |
37s | have about the game while i |
39s | play around and have some fun i'm |
40s | sticking with bowmage i've really been |
41s | enjoying this this is my third day with |
43s | this uh build i've been having a ton of |
45s | fun with it so i don't really want to |
46s | stop |
52s | uh we need a few |
57s | more these |
65s | let's go do this one i'll get this one |
68s | [Laughter] |
70s | no see you know sorry i uh |
73s | had to get my chat up so i can see |
74s | everything you're saying |
77s | as always our streams are |
79s | entirely for charity so any anything |
81s | that comes in through donations bits any |
84s | of those other things subs all that goes |
86s | directly to our charity uh which is paws |
88s | of the cause who |
89s | you know |
90s | they make |
91s | [Music] |
92s | they make dogs know how to be good |
95s | service dogs |
97s | for specialized service dogs for people |
98s | which is great and if you have any |
100s | questions for me please preface the |
101s | question with at last epoch game so i |
103s | can see it easier i'll be happy to |
105s | answer it |
107s | also |
108s | um we had a ton |
111s | of engagement and a bunch of unanswered |
113s | questions from last stream |
115s | um which was our special loremaster |
117s | stream which is the first time we've |
118s | done that um |
120s | and we got |
121s | way more engagement than i expected and |
124s | exactly the engagement i'd hoped which |
126s | is great but um we didn't answer every |
129s | question we wanted to so we're going to |
132s | um at some point set up a second one to |
134s | do |
135s | i don't know exactly what's going to |
136s | happen yet but uh |
138s | i i have got the okay from |
141s | from kyle to come back again |
144s | at some point so if you have more lore |
146s | questions save them up keep them ready |
148s | we'll get to them i promise |
150s | um |
151s | it's great it was great i had a ton of |
152s | fun last week |
154s | we're just back back to normal back to |
156s | normal |
157s | um |
160s | so i did see uh |
162s | a little question sorry any reason there |
164s | was no discord notification for it |
166s | starting i don't know it should |
168s | automatically pick up any stream |
169s | starting with last epoch as the game |
185s | this don't really fix this build yet but |
187s | it's it's working well i'm doing |
188s | empowered mottos with it i'm only like |
190s | 94 now so i'm a little getting high up |
192s | there |
196s | another question here uh oh a small |
199s | repeat lower stream coming up yeah |
201s | [Music] |
203s | give me another one |
208s | not sure when it'll happen |
212s | but hopefully soon |
215s | the last epoch upstream yes the last |
218s | epoch |
220s | well not the last |
222s | one like we're gonna do more |
230s | do you already know where the last |
231s | chapters are going and if you can give |
233s | us hints well i don't but kylie was on |
235s | last week does |
237s | um |
239s | the biggest hint i can give you |
242s | oh oh i do know where some of it's going |
244s | a little bit we gave a little hint last |
245s | week too |
247s | um |
248s | but i'll give a similar hint |
254s | all right not dying let's take a look at |
256s | the map |
257s | so we've got our our end of time |
259s | monolith all sort of stuff we've got our |
262s | ruined era um and when you zoom out you |
264s | actually see like the total number of |
266s | zones and it's mostly just consumed by |
268s | the void |
270s | and there's not a lot of really |
271s | habitable spaces so we've got like a |
274s | location here and a location here and |
276s | that's about all that's really alive |
278s | still |
279s | you know in the room here |
282s | and then imperial later we've got many |
283s | different zones |
285s | um there's tons of areas in each one of |
287s | these uh divine era even more there's |
290s | just there's so much going on here |
291s | there's tons of stuff places will be in |
293s | place we're revisiting new places |
295s | um |
296s | and then uh ancient era |
299s | and there's just kind of nothing |
304s | like there's a few places |
307s | there's another one down here somewhere |
309s | there's three total there's only two |
311s | there may only be two |
313s | there's only two zones in the entire |
315s | engineer it seems like kind of a waste |
317s | to put a whole map there for it like |
319s | this map takes forever to make the |
321s | artists just |
323s | look at that |
325s | how cool is that |
332s | anyways |
333s | um |
334s | so yeah there's your |
336s | where's the eventual storyline going |
338s | hint |
343s | will this eventual second lore stream |
345s | happen after or before |
347s | 0.9 i don't know yet um if i was gonna |
349s | guess i'd say probably |
351s | before um |
354s | just because we've got a little time |
355s | still and |
356s | um |
358s | i feel like having having it again when |
360s | it's fresh people's minds is a good idea |
363s | but i don't want to put too much |
364s | pressure on on kyle oh it was close |
372s | so we'll see |
382s | the game get multiplayer yet not yet |
384s | we're in uh we're testing multiplayer |
386s | right now our ct's |
388s | there's no test happening at the very |
389s | moment we're getting our next ct build |
392s | ready to go |
395s | and we're doing the internal multiplayer |
396s | testing still we do that weekly |
398s | our |
399s | bite bag |
401s | twice weekly bi-weekly do it two times a |
403s | week |
404s | where we have a big big get together |
406s | with all of us |
410s | thank you very much whoa |
413s | uh samajornis |
415s | uh |
416s | salmon joris there we go samajoras thank |
419s | you very much for the 25 |
422s | dollar donation |
424s | says who doesn't like paws |
428s | i don't know |
429s | maybe you feel like severely allergic |
433s | you probably still like them from afar |
434s | though |
440s | another question here is similar to the |
442s | lore stream would judd ever considered |
444s | um joining you to answer questions and |
445s | possibly sneak a few leaks of his own |
447s | why uh if you if you're oh andrew you |
449s | you are aware that judd loves loves to |
451s | bring the leaks |
452s | and uh is sort of the only one that can |
455s | really do whatever he wants really |
458s | um |
459s | but yeah |
460s | maybe |
462s | i can i can ask him about it um |
464s | i won't make any promises on that one |
466s | just because shut is |
468s | ultra busy |
473s | with very important things |
477s | like keep keeping the lights on keeping |
479s | the doors open you know stuff like stuff |
481s | like that |
489s | there's no actual physical office so |
491s | it's the turn race |
501s | did i say 250 |
503s | 250 oh my god |
506s | what |
507s | [Laughter] |
510s | well thank you very much uh i mean |
513s | that's uh |
514s | a little different than what i expected |
516s | to see |
517s | i guess my brain was just like well it's |
519s | obviously not that high and it just |
521s | dropped to zero |
523s | uh that's incredible |
525s | thank you very much that's uh |
529s | yeah |
530s | wow |
533s | i i uh |
537s | yeah |
539s | it's great thank you |
543s | uh |
544s | i |
546s | don't know how to pronounce that name |
548s | hey mike are you going to have more |
550s | cutscenes short videos during key |
551s | moments such as when we finish a chapter |
553s | oh yeah i think we we we've got plans |
556s | for |
557s | improving the way the story is presented |
558s | in general so lots lots of little things |
560s | like anything from just the way that the |
563s | dialogue boxes show up |
566s | and and dialog boxes are presented |
568s | um |
570s | i thought this was how much is her hair |
572s | uh to to things like cut scenes uh more |
575s | voice acting uh there's all sorts of of |
578s | little extra things that we're |
580s | we're gonna be adding in |
582s | trying to react with this that's so good |
583s | um |
587s | to help us just storytelling in general |
590s | yeah |
591s | um so things like |
596s | uh |
597s | you know in uh |
598s | pewee and deal with you both do this i |
600s | think probably other things do too where |
601s | you like just walk over like a little |
603s | book and it like plays a little audio |
604s | clip that sort of like brings you into |
606s | like the lore of the area that you're in |
609s | without having to stop and stay like |
611s | stay still and read it and everything |
612s | like that um so you just keep going but |
614s | you get a little lore bite um |
617s | as a as a sort of little reward for |
620s | exploring around the world maybe |
623s | um so like things like that just trying |
625s | to bring more that storytelling elements |
627s | together and part of that is extra |
629s | cutscenes um |
632s | whether those are |
634s | and we've also been improving our tools |
635s | for making cutscenes the ones we've had |
637s | so far are |
638s | um |
639s | like the in-engine ones at least have |
641s | been pretty bare bones with the tools |
648s | so yeah |
650s | we're ready more |
652s | i really like the intro cutscene style |
654s | where it's the like |
656s | voice over on the the movie images and |
658s | things like that they're they're real |
659s | like compared to a full like cgi |
661s | cutscene they're super cheap to make |
664s | um which is great it means you can make |
666s | more of them but i think i also really |
668s | like the style i'd have to drop |
670s | something |
682s | uh |
683s | if you could make a whole oh spike has |
686s | reserved for |
688s | for spike as we saw for three months |
690s | thank you very much |
693s | hi boss hi chad can't wait for zero eh |
697s | 1.0 maybe |
701s | glad to have you with us thank you very |
702s | much |
704s | no we don't need that really |
708s | uh if you could make a whole new mastery |
710s | what would it be like a whole new class |
713s | um |
716s | so i mean there's there's like a few |
718s | archetypes that are sort of |
720s | like purposely left as gaps i i don't i |
722s | kind of don't like answering this |
723s | question i've seen it a few times |
724s | because like |
726s | a lot of the things i would say are the |
728s | things that i'll probably pitch to be |
731s | the follow-up masters that happen |
733s | um |
735s | as just a straight mastery to add |
738s | if i was going to add a mastery to any |
739s | of the classes type thing |
744s | i'd probably like to see this is okay |
747s | sorry a little derail this is always |
749s | cool items like this where it's just |
750s | like a single exalted affix on it uh |
752s | it's a 44g potentially kind of like go |
754s | nuts do whatever you want with it i love |
756s | items like this |
757s | like i bet we can make something pretty |
758s | cool with that |
764s | i'm not gonna bother really but i bet we |
766s | could |
771s | um as far as yeah getting getting a new |
773s | mastery in um i'd really like to see a |
778s | uh like a a straight barbarian mastery |
781s | on primeless i think that'd be a lot of |
783s | fun um |
788s | or possibly a bow focused mastery on |
791s | prime list |
797s | those would be those supposed to be |
798s | really cool things i'd love to see |
799s | myself |
809s | i know a lot of people like the the easy |
811s | answer is uh more void themed masteries |
814s | for classes other than sentinel |
816s | um |
818s | which which i would like to see as well |
822s | but but if i was just if it was just |
823s | like hear mike do whatever you want make |
824s | any mastery have fun i'd probably be |
828s | making just a barbarian |
830s | easy too easy |
833s | releases we sub for three months in a |
835s | row thank you very much |
837s | glad to have you with us |
844s | hope you have fun |
846s | hang out |
855s | i really like how the class introduction |
857s | all linked them the overall story except |
859s | the reason acolyte returns or is it yet |
861s | to come yeah i mean um |
865s | there's more details with that there's |
866s | sort of the |
867s | early game story is getting a bit of a |
869s | bit of an overhaul uh some of the early |
871s | chapters are getting a few changes too i |
873s | know that as well |
874s | um |
875s | i don't know i don't know the extent of |
877s | it honestly because i'm not not in those |
878s | meetings |
894s | i've been dealing with login flow stuff |
896s | lately and my gosh the edge cases are |
899s | infinite |
901s | infinite edge cases |
903s | edge cases as far as the eye can see |
912s | [Music] |
915s | oh yeah if you do have a question don't |
916s | forget to put at last epoch game in |
918s | front of it so i see it i think there's |
920s | some questions that might be for me |
921s | though |
927s | [Music] |
929s | oh in the future |
930s | in the future can uniques have skills |
932s | that you can specialize on it so this is |
934s | this is sort of a thing an idea we've |
936s | seen come up a few times |
939s | um |
940s | and getting it to play nice |
944s | if if we try and do it getting it to |
945s | play nice and function well |
948s | in in the system is going to be very |
950s | difficult |
951s | um but not impossible so |
954s | maybe is kind of the general answer i |
955s | can give here |
957s | the |
957s | the big problem with it is that as soon |
959s | as you remove the skill |
963s | so as soon as you take the the item off |
965s | as soon as you go |
966s | uh |
967s | take the item off |
969s | like this the skill would disappear and |
972s | it you wouldn't have the skill to |
973s | specialize anymore right |
975s | like suddenly you're just like without |
976s | the skill what do you what do you do do |
978s | you |
979s | and and |
981s | would suddenly re removing a skill an |
984s | item from your bar completely de-spec a |
986s | skill |
987s | like that happening is just |
990s | kind of terrifying |
993s | um |
995s | so the getting around that issue having |
998s | some sort of there'd be there needs to |
999s | be some sort of restrictions with it or |
1001s | uh i guess a way to double check |
1004s | oh my goodness |
1014s | oh wow |
1023s | those light mages |
1026s | they're here to party |
1034s | they are here to party |
1042s | like we like we like to party |
1053s | it's not happening |
1072s | this is this is i feel like there's more |
1074s | everybody just coming i'm just sort of |
1075s | waiting for the the targeting reticle |
1077s | underneath me to show up |
1088s | yep there it is |
1099s | is that answering a question |
1102s | oh yeah getting getting um |
1104s | items with with specializable skills in |
1106s | there it's |
1108s | now hypothetically if we did find a way |
1110s | to make that work |
1111s | um it would be it would kind of give |
1114s | opportunities for |
1116s | um |
1117s | cross-class specializable skills under |
1119s | very certain circumstances |
1121s | that might actually be really |
1122s | interesting you know |
1125s | uh like |
1127s | so i mentioned earlier i might make a |
1129s | bow focused prime list right but i mean |
1131s | if we did like |
1132s | a |
1134s | i don't know a a pair of boots or a pair |
1138s | of gloves or something that maybe had |
1142s | uh |
1146s | oh |
1148s | sorry a pair of gloves that had |
1150s | um |
1154s | just know something a pair of gloves |
1155s | that had |
1157s | like |
1158s | gain a |
1160s | uh a bear pet or something like that and |
1162s | then you could have that sort of ranger |
1164s | on the rogue instead of on the |
1166s | um prime list as a subclass |
1169s | so so that sort of thing would be |
1170s | interesting um who knows if it's |
1172s | possible yet who knows if we want to do |
1174s | it yet um |
1176s | but i do i do we do get that from time |
1178s | to time as a request and it would also |
1180s | be interesting you could you could make |
1182s | sort of skills that are specializable on |
1183s | multiple classes with just an item that |
1185s | adds an uh a non-class specific item |
1188s | that adds a new |
1189s | skill to the mix that could be fun too |
1192s | um |
1193s | probably a lot of fun |
1198s | we don't really have any concrete plans |
1200s | for that yet |
1208s | that's that's the sort of thing that i'd |
1209s | expect to show up in like a cycle after |
1212s | after launch be like |
1213s | um |
1215s | like a new a new thing that we add as a |
1217s | new mechanic in a new cycle or something |
1218s | like that like here's here's a set of |
1219s | like four uniques that'll add |
1220s | specializable skills or something like |
1222s | that that would be the sort of place i |
1224s | would expect to see something like that |
1225s | show up |
1227s | if if we can ever make it work |
1230s | big big caveat there |
1236s | oh a couple idols might be good there |
1238s | yeah hello buddy void resistance |
1241s | oh yeah |
1247s | all right with bastion of honor still |
1248s | being the shield the shield uh would you |
1252s | consider bringing it more in line with |
1253s | the rest for example by example giving |
1255s | it less block effectiveness mod uh it |
1258s | would be more interesting if it's sort |
1260s | of reverse slab especially for block |
1262s | themes |
1263s | um |
1266s | it's it's you're right it's still quite |
1268s | powerful |
1269s | um |
1273s | would we consider that yeah we'll |
1274s | consider anything you want um |
1277s | i don't think that's likely to happen |
1281s | that specific option |
1297s | like there's always gonna be |
1299s | one shield that is the best for pure |
1301s | block strategies |
1303s | in the game like that like there is |
1305s | going to be |
1307s | like like for for very specific blocks |
1309s | like i a hard sentinel i'm got this |
1312s | shield i'm going to block everything |
1315s | um |
1317s | blocks energies and everything like that |
1319s | there's there's kind of gotta be |
1321s | something that sits on top of that |
1322s | throne |
1328s | um and it might be more about making |
1331s | some additional niche |
1334s | shields that are |
1336s | good in select situations so that it's |
1339s | less ubiquitous um |
1342s | where it's like okay like yes it's |
1344s | really good for straight block |
1345s | strategies but if you're a straight |
1346s | block strategy that also does this other |
1348s | thing maybe this other shield's a little |
1349s | bit better i think adding more shields |
1351s | like that might be the better way to |
1352s | approach it to make it less ubiquitous |
1358s | is this more like diablo or poe i i mean |
1361s | it's got similarities from both we put |
1363s | our own spin on things we we add |
1365s | fresh stuff too um |
1370s | oh two lp gloves there yeah |
1375s | not bad |
1378s | pick up so many extra things that i |
1379s | really look back on and go do i really |
1381s | even need that |
1382s | no |
1386s | [Music] |
1410s | we're dropping some stuff |
1411s | we're dropping some stuff |
1430s | uh is it morally diablo or poe i mean |
1434s | uh |
1436s | share similarities with both |
1438s | and like i'm assuming you mean diablo 2 |
1440s | with that question |
1441s | um but maybe diablo 3 like it's closer |
1444s | to the elbow through two than diablo 3. |
1446s | it's closer to poe than diablo 3. |
1449s | um |
1456s | but there's there's definitely |
1457s | similarities |
1460s | i'm sure you can you can pull up |
1461s | similarities with basically any game in |
1463s | the genre |
1464s | different systems i think we're our own |
1467s | game now |
1481s | when you have time can you fix the |
1482s | clothing character visuals please |
1484s | uh if you've got a bug report please |
1485s | head on over to the forums |
1492s | uh |
1493s | will the game have a special npc like |
1495s | deckard kane in diablo uh we do we've |
1497s | got a couple i think the closest |
1499s | character to deckard kane |
1501s | uh is |
1502s | probably urza |
1506s | with an e |
1512s | maybe gaspar actually |
1516s | not happening |
1519s | fairly similar characters |
1527s | i also want to try and make my arrow |
1528s | guard |
1530s | today |
1533s | it's a big thing it's a low level isn't |
1534s | it yeah |
1557s | uh |
1558s | will there be some useful way to use |
1559s | those unwanted uniques maybe it's um |
1563s | we're still we're still working on on |
1565s | flushing out systems like that but yeah |
1567s | uh |
1568s | i'd be surprised if there was nothing to |
1570s | be done with them in the long term but |
1572s | uh |
1574s | yeah |
1576s | second characters |
1579s | not every item needs to be picked up i |
1580s | don't think |
1584s | have we showed any of the npc reworks on |
1585s | stream before yes we have judd we've |
1588s | showed up we've showed off quite a few |
1589s | of them actually |
1591s | uh we haven't shown off |
1594s | uh |
1596s | maybe one of all the major ones all the |
1598s | all the main ones |
1601s | that are in like eot |
1612s | uh will the release schedule for diablo |
1613s | 4 impact your release schedule are you |
1615s | trying to get 1.0 before d4 launches uh |
1617s | it's hard we have no idea when d4 |
1619s | launches um i know there's |
1622s | uh |
1623s | like it's gonna be next year sometime um |
1628s | and those kind of vague implications |
1630s | that it might be |
1631s | in the summer |
1632s | but the way it was worded it could be |
1634s | any time next year really |
1640s | so it's it's it's hard to plan around |
1641s | that really what we're just doing is |
1644s | um |
1646s | we're making our own game |
1648s | and we're gonna try and get it out as |
1650s | soon as we can |
1651s | as |
1652s | like a finished complete awesome game |
1653s | that we are proud of |
1656s | so when we're ready to go when we're |
1658s | done we're happy |
1660s | we'll go for it |
1671s | ugh |
1683s | uh any new class or mastery soon nope |
1687s | giant dragonfly |
1689s | what |
1691s | what |
1692s | no there's been nothing about that |
1695s | uh would be possible to make the |
1697s | character ambidextrous for weapon |
1699s | placements uh it's really difficult for |
1703s | um |
1704s | it adds a lot of animation problems |
1709s | so uh at least initially no we're not |
1712s | gonna do that |
1717s | um i understand the desire for it and |
1720s | that's sort of like a |
1721s | maybe one day it'd be cool to have |
1724s | but 1.0 launch now |
1734s | if you're talking just like placement on |
1736s | here |
1738s | um that's a lot easier to do and that |
1740s | might be possible but uh actually having |
1743s | it show up in the opposite hand on |
1745s | screen |
1746s | um |
1748s | not not a 1.0 thing |
1752s | who knows after that though |
1756s | uh with all the new armor sets and |
1757s | adding in models and graphics for |
1759s | existing uniques armors that's coming uh |
1761s | and ours that's coming in 0.9 how close |
1764s | uh will that put us to getting all |
1765s | existing unique graphics in the game |
1768s | i don't know |
1769s | um |
1772s | i feel like we're getting real close |
1773s | though |
1777s | rhymer who's in here may know better |
1790s | we'll be darn close after this like once |
1793s | once we hit 0.9 i think we'll be really |
1794s | close |
1806s | which one do i want to do |
1809s | what's looking good |
1817s | yeah |
1818s | let's go for that |
1823s | are potions done or |
1827s | changes coming i really like how unique |
1828s | changes |
1830s | the way potions work |
1832s | how unique changes |
1833s | like um the core functionality of |
1836s | potions in that system itself |
1838s | um that's pretty set in stone i think |
1840s | for for launch |
1842s | um |
1843s | something dramatic would have to happen |
1845s | for the core potion functionality to |
1846s | change there's so many things that |
1848s | interact with it um it would just be an |
1850s | absolute mess to have major changes to |
1852s | at this point |
1853s | um |
1858s | as far as just adding more unique items |
1860s | to the game that interact with it yeah |
1863s | that'll happen |
1873s | oh we got a question here |
1876s | that didn't have a tag so let me see i'm |
1880s | interested in last epoch for a while and |
1881s | recently been playing uh console much |
1883s | more than pc any chance for console |
1885s | uh xbox |
1887s | release |
1888s | it's it's it's possible |
1890s | it's one of those things that like it's |
1892s | it's on the radar we don't have any |
1896s | uh progress on implementing that yet |
1899s | um so we're not we're not gonna have it |
1901s | for 1.0 |
1904s | um but one of the major things about |
1906s | getting a console release is full |
1908s | controller support which is something we |
1910s | are planning to have finished for 1.0 |
1912s | um |
1914s | so porting it over to console |
1916s | hopefully won't require |
1917s | um |
1919s | like |
1920s | that much extra work in that category at |
1922s | least like i'm showing you extra stuff |
1924s | um |
1925s | it's a sound degree there but |
1928s | uh the like the primary hard part |
1930s | getting the full controller support in |
1932s | game functionality hopefully that's all |
1934s | buttoned up and tidy before 1.0 launches |
1936s | um |
1940s | so yeah it'll be it'll be a post 1.0 |
1942s | discussion that we'll have to decide |
1944s | yeah if we want to do it when we want to |
1945s | do it how we want to do it all sort of |
1947s | stuff it's on the radar but we we're not |
1950s | uh we're not looking at it yet because |
1952s | we've got a lot to do |
1970s | so |
1979s | and then judd ends basically exactly the |
1981s | same thing i said i |
1982s | [Laughter] |
1989s | think oh yeah body armors rhymer good |
1992s | point so body armors um |
1996s | uh |
1997s | it takes a lot more to put to put unique |
1999s | body armors in place uh than anything |
2002s | else so so that'll be the last thing if |
2003s | we do that at all |
2019s | uh with last week's lore discussion |
2021s | there was a bit of talk about future |
2023s | story as well i assume the addition |
2025s | additional story content will bring new |
2027s | zones and enemies afraid to assume that |
2029s | they will all be added straight into |
2031s | model and arena to |
2033s | bring even more variety to those systems |
2035s | yeah there's there's certain |
2037s | um |
2039s | there are certain rare instances where |
2041s | some enemies |
2043s | uh |
2044s | don't make sense to actually have in the |
2046s | monolith |
2047s | um |
2051s | it's sort of like a we in a weird way |
2053s | but uh |
2054s | as long as they do whatever it is |
2056s | doesn't fall into that category |
2058s | there's a good chance that it will slide |
2060s | into a monolith um pretty quickly if |
2063s | there's not |
2064s | if there's if if the enemy specifically |
2067s | is belongs to like a |
2070s | biome that is not represented in one of |
2072s | the |
2074s | um |
2076s | one of the model timelines it's possible |
2077s | that it could also be delayed for that |
2079s | as well until like a new timeline gets |
2080s | created |
2081s | um |
2084s | but yeah it's |
2086s | that's cool i might have to drop |
2089s | something |
2092s | i |
2093s | can't use it because this bow is the |
2094s | linchpin to this build so we're not |
2096s | going to bother |
2100s | um but yeah so |
2103s | yes but maybe yes asterix |
2112s | uh first time chad here i bought your |
2114s | game i love the way it looks and feels |
2116s | uh but i feel burnt out on the genre |
2119s | itself a bit it's hard to put time |
2120s | investment into a game to find what i |
2122s | enjoyed to play uh is there an easy |
2125s | option to level a character up outside |
2127s | of the campaign or fast track feature |
2128s | characters under |
2130s | after campaign completion last because |
2132s | as they're working down priorities you |
2133s | know well yes i do i'm also working dead |
2136s | um |
2137s | the |
2141s | there's there's a couple things so the |
2143s | uh dungeon system |
2145s | which uh i don't know if you've |
2147s | interacted with or not yet but that does |
2149s | provide campaigns uh partial campaign |
2151s | skips |
2154s | um so you can jump |
2156s | and like skip a couple chapters |
2158s | uh in certain places and we are looking |
2159s | at adding more of those so we can get |
2162s | variety of those so you can |
2164s | if you are going to do the campaign you |
2165s | got keys for various dungeons you can |
2167s | lay out a route that is |
2169s | um |
2171s | that maybe does half the campaign |
2172s | instead or something i don't know um |
2176s | and then we also once multiplayer does |
2179s | launch you will be able to |
2181s | uh well the current plan is to be able |
2183s | to uh use |
2186s | like |
2187s | like russians like like get people to |
2189s | help you to jump through the campaign |
2191s | faster |
2192s | by uh because you can portal to people |
2194s | on teammates so if you're in a party |
2196s | with someone you can just portal to them |
2201s | you can get to the end of the level one |
2203s | if you want |
2208s | um there are certain um quests in the |
2211s | campaign that do have |
2213s | very valuable rewards |
2215s | um mostly side quests that uh give |
2218s | passive points and idol slots oh i |
2220s | missed you pass the point quest on this |
2222s | character apparently |
2224s | that's close |
2226s | um |
2234s | so yeah |
2235s | you'd miss those things |
2238s | and uh |
2245s | you want to go back and do them |
2246s | and there are more |
2248s | um there are more passive quests so like |
2251s | there's 15 passive point rewards in the |
2253s | in the storyline there are more than 15 |
2255s | passive point reward quests so you don't |
2257s | do all 15 of them you can do 15 of 18 19 |
2261s | whatever it is and the same with the |
2262s | idle slot rewards so there's eight i'll |
2264s | request but you can do |
2266s | there but there are 12 of those quests |
2267s | so you only have to do certain the ones |
2269s | you like or the ones you do less or |
2271s | something like that sort of makes a |
2272s | match |
2274s | so there's ways to do less of the |
2276s | campaign to change the order to make it |
2278s | less linear |
2279s | all that good stuff but we don't have a |
2283s | just like an adventure mode like the l3 |
2285s | adventure mode where you just like just |
2286s | go straight into riffs or whatever or |
2290s | and just get everything |
2301s | at least not yet |
2303s | we don't really have plans for something |
2304s | like that for 1.0 anyways |
2313s | don't forget to drink water thank you |
2314s | that's why i did drink some water right |
2316s | there also you can place a water droplet |
2318s | in game to replenish our mana like beer |
2320s | does for health well we're not doing any |
2322s | sort of |
2323s | um |
2325s | mana potion system in game |
2328s | um |
2330s | it's a little little trickier to do that |
2332s | to add that in |
2334s | i can see adding water is like an extra |
2336s | thing instead of a potion for health |
2338s | but it would be for mana thank you |
2340s | dahariel has gifted at one sub to |
2343s | aaron |
2344s | aaron if you're here welcome |
2353s | i wonder what i wonder what how many |
2354s | months in a row that is rare |
2364s | oh get that ascendant |
2372s | is there a sweet unique we should target |
2373s | with a bunch of ascendance runes i got a |
2374s | whole bunch |
2377s | uh can we please get the ability to |
2379s | change cursor size uh and color uh maybe |
2383s | put that in the uh suggestions on the |
2385s | discord or on the forums probably even |
2388s | better |
2389s | um |
2394s | i was there july progress update there |
2395s | was not |
2397s | multiple yes now it is in development uh |
2400s | our cts have been testing it it's been |
2403s | going quite well |
2404s | we're in internal only mode right now we |
2406s | opening up ct testing again |
2408s | at some point in the near future i think |
2411s | um |
2412s | tbd at the moment |
2417s | uh and once we're happy with that it'll |
2419s | go live with patch point nine |
2423s | which will be the next major patch |
2428s | uh thanks the answer |
2431s | i i like the sounds of that dungeon |
2432s | system it makes feel less daunting about |
2434s | the campaign because i have enjoyed the |
2435s | lore uh that i've enjoyed thus far but |
2437s | it's kind of a player agency is god's in |
2439s | for me yeah um |
2443s | it's |
2444s | we're trying to find interesting ways to |
2446s | do it and um it's an ever-evolving |
2448s | process so |
2450s | especially in early access still |
2460s | i'd really like to see and this is sort |
2461s | of like a long term like wouldn't it be |
2463s | cool if |
2464s | uh thought that i that i have sometimes |
2466s | about the campaign i think it would be |
2468s | pretty cool to have uh |
2470s | a little bit more branching campaign |
2472s | um |
2473s | just just because like there's so much |
2475s | time travel beaming there's not quite |
2477s | that many time travel mechanics that you |
2479s | have agency over in the campaign yeah |
2484s | um |
2485s | and having moments of like well if you |
2489s | i don't figure out or find a quest that |
2491s | tells you to like go to this this time |
2494s | like after you've done something some |
2496s | quest go somewhere else that causes uh |
2499s | to alter the timeline in the campaign |
2500s | changes type thing you know having |
2502s | things like that would be really cool |
2504s | it's so hard to do especially in |
2505s | multiplayer |
2507s | um |
2509s | as soon as you have a multiplayer game a |
2510s | lot of things like that are really |
2512s | tricky to |
2513s | to make line up and play nice |
2516s | but not impossible |
2518s | so maybe someday like five years from |
2520s | now |
2523s | we'll we'll talk about doing that |
2528s | aaron hello |
2531s | you got gifted a sub |
2533s | i don't saw that |
2541s | out of curiosity what is the goal |
2543s | gameplay wise for the game more active |
2545s | more relaxed more deadly |
2547s | i'm not playing since the necromancer |
2549s | spirits became non-instant cast so i'm |
2551s | kind of out of the loop |
2553s | um |
2559s | wandering spirits they were instant cast |
2561s | for a while i remember that |
2568s | we're wandering experience instant cast |
2570s | it might have been a long time ago |
2572s | i might just be not remembering very |
2574s | well |
2575s | um |
2582s | what was the question again |
2584s | more active more relaxed more deadly |
2587s | i i don't know how to answer the |
2588s | question i think that those are all |
2590s | things that are good to provide as |
2591s | options for players to curate as an |
2592s | experience for themselves |
2596s | so if you're interested in playing a |
2598s | more relaxed gameplay having builds |
2600s | available that can create that if you're |
2602s | interested in |
2604s | building a glass cannon character that |
2606s | will barely survive and it's super tense |
2608s | the entire time and you have five |
2610s | buttons you're constantly pressing in |
2611s | very specific situations |
2613s | like there should be builds that allow |
2614s | you to create that experience for |
2616s | yourself i think that's a lot of what it |
2617s | is is providing the tools for you to |
2619s | create the experience you want for |
2620s | yourself |
2623s | as far as like i think maybe it stems |
2625s | from possible like enemy density and |
2627s | difficulty and and |
2630s | the mechanical complexity of those |
2632s | enemies um |
2634s | we like having things being a little bit |
2636s | more |
2637s | um |
2641s | a little bit more consideration going |
2642s | into combat a little bit less than the |
2644s | density than um like i guess pew is a |
2647s | good example as a |
2649s | um |
2650s | there's |
2651s | and |
2653s | lots of people love it which is why it's |
2655s | so popular is uh like that massive |
2657s | amount of density for enemies like |
2659s | everywhere in certain situations |
2661s | a lot of times you can again in that |
2663s | game you can curate it as well so you |
2664s | can take mods specifically to increase |
2666s | density |
2669s | um |
2671s | but in general i think we're looking a |
2672s | little bit lower density than that um |
2676s | answers the question |
2677s | i i'm not quite sure how best to answer |
2679s | but i hope that helps |
2684s | you like there is an area of character |
2687s | progression that is missing or needs |
2688s | improvement |
2690s | um |
2694s | good question the answer is probably yes |
2698s | uh i would say probably |
2701s | i would say probably in the like super |
2703s | late game |
2705s | uh is a little is a little |
2707s | not as awesome as it should be right now |
2709s | um |
2711s | so like level 95 plus kind of like where |
2713s | i'm getting to right now in this |
2714s | character actually i think maybe a |
2715s | little bit a little bit a little bit |
2716s | further along |
2719s | um |
2722s | i think there's |
2726s | i think there's room for |
2728s | a few changes that could improve that |
2729s | experience at the at the very |
2731s | top end |
2735s | um it's likely it's hard to say exactly |
2737s | what the what the what the problem is |
2740s | let alone what a solution that could be |
2741s | but i think |
2743s | it's um |
2745s | like |
2746s | that those last few levels are probably |
2747s | probably happen a little too quickly |
2749s | um |
2751s | and |
2752s | the |
2752s | [Music] |
2754s | the character power progression curve |
2757s | uh |
2758s | falls off a little hard |
2761s | um |
2762s | because so much of your power comes from |
2765s | skills and you've already maxed out your |
2767s | skills at that point |
2772s | so shifting some of that power to items |
2774s | would probably help quite a bit |
2777s | which which we are looking at doing |
2780s | this one |
2782s | yeah that's fine |
2791s | yes you had them on autocast today what |
2792s | did i have guess what |
2796s | huh |
2804s | loremaster described the falconer as a |
2806s | very tricky class what's that mean traps |
2808s | um well first off it's still not created |
2810s | yet so it could change |
2812s | um |
2816s | once once you get into the weeds on a |
2818s | character class on a new onion master |
2819s | class |
2820s | lots changes as you're making it for |
2822s | sure |
2823s | um |
2829s | but that's that's been apparent with |
2831s | basically every single one we've done |
2832s | and it's been no different going forward |
2834s | here |
2834s | um |
2837s | as far as |
2838s | so the term tricky i don't want you to |
2840s | read into it too much on what to expect |
2842s | specifically and i can't really share |
2843s | any details on what it's going to be |
2845s | um |
2846s | but i think just having more of a |
2852s | maybe a less straightforward play style |
2855s | than say for example a sorcerer in |
2858s | general |
2863s | would be the way i'd interpret that |
2878s | uh |
2880s | are you guys excited for the new pva |
2881s | expansion do you guys play pv yeah |
2883s | there's a bunch of people on the team |
2884s | play poe |
2886s | quite a lot |
2888s | um |
2889s | i know a few people who are very pumped |
2891s | for it |
2892s | um i i'm i'm excited to see how how |
2894s | everything goes like it's always |
2896s | interest there's always a lot of really |
2897s | cool game design mechanics that show up |
2900s | uh in their in their new cycle or the in |
2903s | their leagues and um |
2906s | i really enjoy watching the like |
2908s | design discussions they have on like |
2910s | what their goals were for it and and all |
2913s | those things like that's that's always |
2914s | that's almost more interesting to me |
2915s | than the actual |
2916s | uh the release but yeah definitely |
2918s | excited for it |
2930s | oh what about the mythical flavor system |
2932s | actually progression system something |
2934s | missing mythical |
2937s | musical favor system |
2939s | yes |
2940s | sorry |
2941s | um |
2946s | i i i think that will help in that um |
2951s | like game progression that i was |
2953s | mentioning was a bit of a problem where |
2954s | the gap was as well i was i wasn't going |
2956s | to bring it up but yes |
2959s | i think that will help there as well |
2986s | uh besides last which is |
2989s | which |
2990s | which is definitely going to be the best |
2991s | wink uh would you most excited for more |
2994s | pov2 or d4 |
2997s | oh um |
3000s | that's such a hard question to answer |
3003s | i don't know |
3009s | mostly because i've just spent |
3012s | half my life |
3013s | almost probably probably probably half |
3015s | my life playing diablo 2 |
3017s | at this point uh i'm probably more |
3019s | excited for diablo 4 |
3021s | i think |
3024s | um |
3034s | i don't know that's so hard there's a |
3036s | lot i think i'm more excited from what |
3038s | i've seen systems wise i'm more excited |
3040s | for pue2 |
3042s | um |
3043s | as just a diablo nerd i'm more excited |
3045s | for deal before |
3047s | you know like it's it's that's i'm |
3048s | excited for them for different reasons |
3051s | um |
3056s | it's hard to say which one's more |
3057s | important |
3067s | d4 monitor digital trip use framework |
3069s | who knows |
3072s | it it |
3073s | it might be totally fine like |
3076s | um i don't think i don't think like so i |
3079s | think where that comment comes from is |
3081s | um the recent experience dealing with |
3082s | monetization in diablo mortal um |
3085s | and i i think they're fairly different |
3088s | beasts so |
3089s | i unless there's been a bunch of |
3091s | information on the d4 monetization that |
3092s | i haven't seen yet |
3093s | um |
3095s | i think they're going to be surprisingly |
3097s | different than what we got in immortal |
3102s | but i mean |
3103s | only time will tell that's kind of it |
3106s | um |
3107s | i missed the question after 1.0 release |
3109s | will last epoch also have some form of |
3112s | leads and seasons oh yeah |
3122s | mythical flavor system hot sauce yeah i |
3125s | misspoke there |
3127s | my pepper plants |
3131s | ran them aside here i'm gonna derail |
3132s | this whole thing my pepper plants |
3134s | they're not growing |
3137s | ugh |
3140s | they started to grow a bit but |
3143s | don't think they're gonna i don't think |
3144s | they're gonna yield before the summer's |
3145s | over not well enough |
3148s | sad i planted ghosts and reapers and |
3153s | scotch bonnets and |
3156s | uh |
3158s | scorpions and habaneros and ties |
3163s | and i just i i just want i saw a bunch |
3166s | of hot peppers and make hot sauce with |
3167s | it but |
3170s | curse you mother nature |
3174s | anyways |
3176s | back to the topic at hand |
3178s | uh it's been an hour where's our teaser |
3180s | oh you |
3183s | oh you |
3188s | i was gonna i was gonna try and uh |
3190s | i was trying to save one for a death |
3192s | which is inevitably coming at some point |
3196s | but i'm also real close to fighting this |
3197s | boss |
3200s | i got i got a couple for you don't worry |
3205s | see if i can down a boss so the boss can |
3207s | down me before we go hop into it |
3219s | i'm not even taking my own advice here |
3221s | and i'm chasing it clockwise |
3230s | and now we're just trying to survive is |
3232s | what's happening now |
3237s | fire south |
3244s | yeah |
3246s | i also don't know what's happening in |
3247s | our multiplayer testing |
3249s | the r jesus has smiled upon me to the |
3252s | point where i'm wasting it all |
3254s | um |
3256s | we're going through this uh there's a |
3259s | group of three of us and uh |
3262s | i'm like i dropped unique dropped |
3264s | another unique drop another unique and |
3266s | they're all like i haven't seen any all |
3268s | game |
3270s | not happening |
3275s | oh |
3285s | might have to drop something might have |
3287s | to drop something |
3295s | all right |
3297s | i know it's been commonly known that |
3300s | shaman might need |
3301s | a lull rework or buff but what's it |
3304s | lacking totem power i yeah i so i think |
3307s | um |
3307s | [Music] |
3309s | hey i think it's lacking a totem skill |
3312s | first off |
3314s | i think we're still missing a totem |
3315s | skill there |
3316s | that's a big part of it |
3320s | that's a nice big void mod |
3325s | that's uh |
3329s | yeah |
3330s | um |
3333s | see i think we're missing a totem skill |
3336s | first off |
3339s | i think it's also |
3342s | it's not smooth enough |
3347s | i think |
3350s | i think there were |
3351s | there were performance fears that caused |
3353s | us to do things that nerfed its power |
3357s | not |
3358s | in a |
3359s | [Music] |
3360s | a nerf should smooth this i want to say |
3362s | nerf's power his power isn't fantastic |
3364s | but i think it nerfed its smoothness |
3368s | um |
3369s | which which is a big big part of the |
3371s | problem |
3372s | this doesn't feel awesome yet |
3374s | um |
3378s | tempest strike is also such a major part |
3380s | of the abilities of the build |
3383s | as a whole like |
3385s | in that design space there's so much |
3386s | it's like focused around temper strike |
3388s | but not really anything in a very good |
3390s | way |
3390s | and |
3394s | while we thought having a |
3397s | ability that didn't scale off attack |
3399s | speed like it's mechanically unique |
3400s | right it's interesting new things |
3403s | it's really unpopular |
3408s | really unpopular |
3412s | it's not much here is there |
3424s | so close |
3425s | we need |
3427s | just a little bit can we just get it |
3429s | from here |
3432s | 21 so to kill at least like |
3435s | eight things |
3444s | all right the rogue has some really cool |
3445s | throwing builds but neither of the |
3447s | existing masteries are very supportive |
3448s | of throw builds outside of a few nodes |
3450s | will there be more support for throwing |
3452s | builds and then the masteries in the |
3453s | future yeah |
3454s | um |
3456s | not happening i i think we're like we'll |
3459s | see more throwing support in |
3462s | there's one of those things that we |
3463s | can't we've kind of hoped it would be |
3465s | able to be done as a supplementary |
3466s | feature |
3468s | as well as a primary feature |
3470s | um |
3471s | partially because there's such a strong |
3472s | divide between um |
3476s | bow and melee builds like like um |
3479s | marksman and |
3480s | too easy |
3483s | uh |
3484s | blade dance mark's gonna play dancer |
3486s | blanking on names there uh they're so |
3489s | different in a lot of the mechanics they |
3490s | use we try to find a lot of ways to to |
3493s | bridge the gap there so that there were |
3495s | uh useful and interesting nodes in each |
3497s | other's skill trees in the lower section |
3499s | that you could take them |
3501s | um |
3503s | so you weren't just like pure marksmen |
3505s | and you didn't even touch blade dancer |
3507s | pure blatants didn't even touch marksman |
3510s | like no matter what |
3511s | and i know a lot of people still do that |
3513s | but there's also a lot of builds that |
3515s | cross over there too |
3517s | um and and one of the ways we tried to |
3520s | promote that was through supplementary |
3521s | throwing damage that showed up on on |
3523s | both trees and i think we'll see more of |
3526s | the more throwing damage show up in |
3528s | falconer as well um to to just increase |
3531s | that the amount that there exists in |
3533s | total |
3534s | um |
3540s | and some new interesting mechanics that |
3542s | go with throwing as well |
3550s | [Music] |
3560s | any hint on |
3562s | what the new prime list and shaman's |
3564s | skills will be |
3566s | um well there's there's only one so |
3569s | there's one skill missing the shaman's |
3571s | missing the skill |
3573s | um and we've talked about |
3576s | and i've |
3577s | hinted at that extremely heavily already |
3579s | today |
3580s | um |
3582s | it's also not set in stone yet so |
3585s | you know |
3586s | grain of salt and all |
3587s | um |
3591s | the |
3591s | [Music] |
3592s | the second scene you might be referring |
3594s | to is when we said uh we're removing |
3597s | ice horns and we didn't |
3599s | um |
3601s | that may still happen |
3604s | um but if it does it'll be a skill it'll |
3607s | likely be replaced with a skill that |
3609s | sits in a similar |
3610s | space |
3611s | oh my god |
3613s | oh mike what are you doing |
3627s | no |
3640s | oh |
3668s | oh |
3669s | no |
3671s | no |
3675s | just gotta get way too fine |
3685s | this hates |
3686s | this despair |
3688s | oblivion burns within me |
3708s | uh |
3717s | thank you someone i appreciate you |
3721s | i forgot i wasn't talking so i'm |
3722s | focusing |
3724s | i have very little faith in myself at |
3726s | this point |
3744s | no |
3764s | [Laughter] |
3766s | oh 15 months wow glad to have you with |
3769s | us still i appreciate you |
3771s | oh i didn't i didn't dare look over |
3773s | dodging [ __ ] multi oh that's nice |
3776s | good for your health is nice too i think |
3777s | i'm just going to go with crit multi |
3779s | though |
3784s | yeah we're just bringing on crit multi |
3788s | actually cool gloves not uber useful for |
3792s | us |
3792s | and as a celebration of me completing |
3795s | this boss i'll get you to |
3796s | give you a teaser so that's the new uh |
3798s | little thing right huh ah |
3801s | it's better than me dying isn't it |
3805s | i know it's not |
3808s | all right |
3818s | let's let's get a uh |
3820s | here's a little so we've we've been um |
3823s | we've been putting a lot of work into |
3825s | combat feel in general just small things |
3828s | here and there to improve how the game |
3829s | feels when you're just fighting a random |
3831s | mob uh going through through the forest |
3833s | or whatever and and just like like |
3835s | tightening up that experience a lot so |
3837s | the combat feels better like punching |
3839s | something feels better um when it dies |
3842s | it |
3843s | feels better like like all these little |
3845s | things just to improve that experience |
3846s | just polish up that |
3848s | those feels and so uh what i've got here |
3852s | is a little example of |
3854s | um |
3855s | just some more like hit vfx uh death |
3857s | animations |
3859s | um just various stuff like that just |
3860s | pretty basic stuff with uh warpath build |
3863s | um it's just a little little |
3866s | taste of the types of things we're doing |
3868s | um a lot of it's really subtle so let it |
3871s | play for a little bit |
3876s | so a lot of the stuff that's happening |
3877s | is really subtle but i think together it |
3880s | makes it feel a lot better a lot of it's |
3881s | just like |
3882s | um when things connect and having those |
3885s | having having the right hip v effects |
3887s | happen having the directionality that |
3888s | happened better um |
3890s | blood splatter that's happening things |
3892s | like that there's a lot of little things |
3894s | that work together um and sound is |
3895s | involved in the student i know there's |
3896s | no sound playing with this video sorry |
3898s | um |
3900s | but yeah there's um there's a lot that |
3903s | works together to make this just feel |
3905s | better overall |
3910s | i'm sorry |
3929s | oh |
3932s | there we go |
3936s | well little teaser i got another one for |
3937s | you later too don't worry |
3939s | uh has the team oh and um |
3942s | now that we've got that should we go try |
3944s | and make our aero guard i mean i don't |
3946s | have perfect ones but i've got something |
3948s | to use with them |
3950s | yeah let's go do it |
3951s | what am i doing |
3952s | what am i doing |
3955s | like this arbor is not what i'm looking |
3957s | for |
3958s | nor soulfire |
3960s | crap go to actually find it |
3962s | uh |
3966s | imperial |
3967s | this is the problem with the keys |
3969s | getting this |
3970s | is i just like completely forgotten |
3972s | where everything is now |
3978s | let's forget there's rooney outside of |
3980s | the central |
3983s | space uh has the team had talks about |
3985s | zero lp unique items and maybe having a |
3988s | system put in place where you could take |
3989s | x of x unique and put them into a |
3992s | special force similar to how lp |
3994s | we lp craft on our unique items to make |
3997s | legendary items uh thinking along the |
3999s | lines of a bad luck protections within |
4002s | reason no crafting those juice for lp |
4004s | uniques um likely having it at a two lp |
4007s | cap yes we have talked about something |
4009s | like that |
4011s | um |
4014s | chances of it of us doing that like |
4016s | tomorrow |
4018s | probably not |
4019s | um |
4021s | a chance of us ever doing something like |
4022s | that maybe |
4031s | i also help you on that too don't i oh |
4037s | hey |
4038s | hey |
4040s | um |
4041s | 95 is too high and it's gonna just kick |
4044s | my butt i think quite |
4047s | badly and we only need |
4050s | basically nothing so i'm just going to |
4051s | do a little bit easier and we'll start |
4053s | off slow |
4054s | we're going to make that arrow guard |
4058s | more at the edges |
4062s | yeah girl |
4063s | tea party let's go |
4069s | give sham a movement skill that makes |
4070s | sense and two storm totems it'll be a |
4073s | powerhouse |
4077s | yeah like um |
4078s | [Music] |
4082s | so i don't think there's anything wrong |
4083s | with and i could be wrong with this but |
4084s | i don't think there's anything wrong |
4085s | with |
4086s | let's just try it |
4088s | it's worth a shot um |
4090s | i don't there's anything wrong with |
4091s | shaman using |
4093s | um |
4095s | fury leap as as movement ability |
4106s | want through so bad |
4108s | sometimes you can dash through those |
4112s | sometimes my goodness |
4118s | where even is the |
4120s | exit here |
4130s | very rare |
4133s | all right making progress |
4140s | um |
4141s | yeah so like i'm not sure that it needs |
4144s | a different movement skill or not |
4158s | where do we go |
4162s | where do we go |
4164s | um |
4164s | [Music] |
4169s | i mean i mean what would you change |
4170s | about a movement skill on shaman like |
4172s | what's the big advantage there |
4176s | other than purely |
4179s | would just adding synergies to |
4181s | purely that work better with shaman be |
4183s | enough |
4189s | so there's stuff in it that like brings |
4190s | your wolves to jump with you and things |
4192s | like that that are great and primeless |
4194s | um |
4195s | and then druid had or promised in |
4196s | beastmaster then druid has synergies |
4198s | with |
4199s | um |
4201s | like fury leap in uh in mall |
4205s | on the druid tree on the on the uh |
4207s | tree |
4212s | but maybe maybe we can um |
4216s | i don't like i feel if you want to go |
4217s | like real shaman heavy synergies for |
4219s | movement skill |
4220s | like having movement boost through |
4223s | totems might be better |
4241s | let's go |
4255s | i will patch nine |
4258s | or patch point nine |
4260s | uh bring threshold nodes to all |
4262s | masteries or something that'll slowly |
4263s | get added over several patches it's |
4265s | certainly been a nice addition to druid |
4267s | uh and the few random nodes elsewhere on |
4270s | other masteries i mean like i don't |
4272s | think we've gone through and done |
4274s | a like one explanation |
4277s | an overhaul on every single one of them |
4279s | have been like all right uh threshold |
4281s | nodes for everybody let's go type thing |
4284s | um |
4285s | but uh i i will say that we do plan on |
4288s | having a similar number of threshold |
4290s | nodes across all mastery classes it's |
4292s | not a class specific mechanic that we |
4294s | plan on keeping |
4295s | primarily on the druid or anything like |
4297s | that |
4299s | um |
4301s | and |
4302s | i believe the |
4304s | experiment for |
4305s | uh for the system that we did on druid |
4307s | was very successful |
4309s | um |
4312s | so it'll be it won't be bringing the the |
4314s | number on the druid down it'll be |
4316s | bringing the number on all the other |
4317s | ones up |
4318s | um |
4321s | now the question that you actually asked |
4323s | will it happen by 0.9 or not i'm not |
4325s | sure if it'll be finished by 0.9 but um |
4329s | we're definitely definitely advancing |
4330s | the uh |
4332s | uh that process on all classes |
4341s | so |
4342s | they'll be they'll be more |
4343s | i don't know if they'll be i i i don't |
4345s | say yeah it'll be the same on all of |
4346s | them at that point but it'll be a lot |
4348s | closer to parody |
4366s | let's go easy peasy |
4374s | all right have you guys considered |
4375s | turning tempest strike into a channeled |
4377s | skill for big slaps like hold the charge |
4379s | and release to attack uh i don't know if |
4382s | i've seen that suggestion come through |
4384s | channeled abilities are very rarely |
4386s | appreciated |
4388s | i don't mean like they |
4390s | like they're they're they're |
4392s | underappreciated they're better than |
4393s | everyone thinks yadda yadda or anything |
4394s | like that but just like |
4396s | it's very rare that we put a channel |
4398s | skill in and everyone's like oh yeah |
4399s | it's so much better that's channeled |
4401s | um we get we don't get |
4404s | generally positive feedback about |
4405s | channeled abilities very often |
4409s | um |
4410s | and that's not to say that they're not |
4411s | useful we'll stop putting them in or |
4413s | anything like that um it's just |
4416s | if we can avoid it or if it's not a |
4418s | really good reason to do it it's rare |
4420s | that we will |
4421s | i think is the |
4424s | the idea there um |
4428s | so i'd say it's unlikely that tempest |
4430s | strike will become a channeled ability |
4441s | oh i'm ready |
4461s | insomnia |
4465s | that's a good one |
4467s | don't need it though |
4469s | so we're gonna rock |
4474s | down to electric avenue |
4477s | which one of these i want |
4483s | uh |
4484s | i think we're going to |
4486s | craft on this first |
4489s | uh i really like bow attack speed |
4493s | so we're just gonna |
4496s | pump that all the way to full kind of |
4497s | hope we get it |
4499s | uh boat damage is good too |
4502s | cool i'll take that |
4506s | so let's decide him |
4512s | all right so what are we hoping for |
4516s | just not the exalted affix |
4529s | love that |
4530s | um |
4532s | please please please make a santa claus |
4534s | cosmetic for friendless with the |
4536s | reindeer skin for the wolf bear custom |
4538s | effects |
4538s | for avalanche that makes it look like |
4540s | snowflakes the best x's present |
4542s | so like |
4544s | i agree that would be pretty awesome |
4546s | we we want to be careful with our |
4551s | um with our with our mtx stuff and and |
4554s | having it feel |
4556s | appropriate in the universe |
4559s | so for example like the really easy |
4561s | example there's no gunpowder there's no |
4562s | guns there's no um ballistic projectile |
4565s | weapons in |
4566s | last epoch so |
4568s | um |
4569s | a skin that turned a bow into a gun |
4572s | is not something that we're planning on |
4573s | doing |
4574s | as an mtx or like |
4577s | um |
4579s | i'm gonna sneeze |
4583s | oh that's the wrong mute button |
4609s | oh sorry about that |
4612s | oh we're good |
4615s | um |
4616s | oh i'm muted i'm i'm very accustomed to |
4619s | muting myself on discord really quickly |
4621s | and so i just like muted myself on |
4622s | discord and didn't and was like i didn't |
4624s | meet myself in the stream |
4626s | anyways uh |
4629s | oh |
4630s | yeah in universe stuff so like we |
4631s | wouldn't we wouldn't add like a |
4633s | uh |
4635s | a discman or a walkman for everyone |
4638s | that's born in the 90s |
4639s | um |
4642s | and |
4646s | yeah so so |
4648s | we'll see |
4649s | maybe anyways let's see |
4652s | what we got |
4653s | attack speed in the chronic resistance |
4654s | that's not about our neck resistance is |
4656s | hot garbage |
4658s | uh or it was apparently we got it up |
4659s | quite a bit so now we can switch out |
4661s | some of this for some void res actually |
4665s | oh hey |
4672s | yeah that's a sweet trade |
4675s | 14 yeah it's even better probably yeah |
4681s | something's under |
4683s | the crowd |
4685s | for now that's great i'm happy with that |
4687s | actually |
4692s | should we do |
4695s | we do the bow |
4699s | probably do the bow next i could try i |
4701s | could try the 90. |
4709s | so try the 90 |
4718s | uh westin 13 i see you have um a support |
4721s | problem please contact our support |
4724s | through our support site |
4726s | i cannot help you on stream i'm sorry |
4729s | um |
4731s | for some for shaman fury leap only |
4733s | sports upheaval totem which is awesome |
4735s | but kind of forces you to go that route |
4736s | with the build yeah |
4739s | yeah maybe a little more support in that |
4740s | range would be good |
4742s | we're going for we're going for the hard |
4743s | one |
4745s | let's see what happens |
4748s | i think i tried this live stream with |
4749s | this build and just like melted |
4752s | and don't forget to put last at last |
4753s | epoch game in the question and i will be |
4755s | happy to answer it |
4757s | um we do have one here that i did see uh |
4759s | when will the next update be |
4762s | coming out |
4763s | any new skills later on development and |
4765s | will it be any new skills later on |
4766s | development yes like there's there's |
4767s | going to be lots of new skills |
4769s | that we're coming out with |
4771s | that the new skill production is not |
4773s | stopping anytime soon |
4776s | new skills are some of our favorite |
4777s | things to design and our favorite things |
4779s | to design get designed a lot |
4783s | um and we get to do it to some degree |
4785s | with enemy abilities which is cool but |
4787s | it's not the same thing |
4789s | um so yes there will be new skills |
4791s | coming out um as for the next update be |
4794s | coming out when it's ready |
4797s | we don't have any exact timelines on |
4799s | release dates for the next build i |
4801s | apologize |
4805s | oh |
4806s | lady |
4810s | hey i really love this game thank you uh |
4813s | great job quick question if you are able |
4815s | to answer on the release of the third |
4816s | acolytes |
4818s | if you're able to answer on the release |
4821s | of the third |
4824s | i think what you're asking is when's |
4826s | warlock coming out |
4828s | um |
4828s | and if i'm wrong please and just ask the |
4831s | question again and i'll answer it um |
4834s | but if if that's what you're asking um |
4835s | it will be out and i don't have any |
4837s | exact dates on this but it will be out |
4839s | by 1.0 at the latest so it may arrive |
4842s | sometime between now and 1.0 it may |
4844s | arrive at 1.0 |
4847s | um but i do not have a set date for you |
4850s | yet |
4852s | i can tell you |
4853s | it's super duper not finished yet |
4861s | that was bad |
4863s | like super duper finished |
4865s | like it has no skills no passes |
4869s | no mastery |
4870s | passive bonus no mastery ability lined |
4872s | up |
4879s | runes |
4880s | or health i can i can deal with that |
4885s | oh would you consider adding |
4887s | probably we consider adding a lot of |
4889s | things |
4890s | a weapon that gives base throwing damage |
4892s | yes we have considered it and probably |
4893s | will consider it many more times um |
4897s | it's not on the list of things to add at |
4899s | the moment um there are a few ways that |
4901s | you can kind of get that type of stat |
4903s | and this kind of leans into the type of |
4906s | stuff you're talking about wanting |
4907s | throwing damage to be viable as an |
4909s | alternate method uh like a supplementary |
4911s | damage system as well |
4914s | and uh having weapons that |
4917s | the overall throwing damage available |
4920s | with base damage on them for any build |
4923s | uh being the balance focal point it it |
4926s | does mean that having it as a secondary |
4928s | type of damage is basically impossible |
4934s | uh in most most situations |
4943s | you and basically you end up having to |
4945s | nerf the crap out of them |
4947s | uh like like drop all their base damages |
4949s | by 90 |
4950s | and then |
4951s | um |
4952s | put them if you wanted to be a |
4953s | supplementary system |
4955s | available put nodes in |
4958s | saying like |
4959s | uh |
4960s | plus 25 throwing damage when you're not |
4963s | wielding a throwing dagger or something |
4964s | like that |
4967s | um |
4969s | which is so weird to do and then um on |
4972s | top of that there are some ways to do |
4973s | that already with certain builds that |
4975s | we've already done like for example |
4977s | um |
4979s | uh |
4979s | javelin and uh spears |
4985s | but yeah i mean |
4987s | having more more weapon based types |
4990s | uh |
4992s | definitely something we're gonna we're |
4993s | gonna keep adding |
4994s | in general so who knows maybe maybe it |
4996s | will be one that comes up |
5011s | increase damage scares me a bit |
5014s | uh |
5016s | i'm gonna look and see the other one is |
5020s | because i'm kind of squishy |
5025s | i have a soft underbelly |
5037s | 40 increase damage |
5039s | guess we're going with that one |
5045s | about tampa strike do you guys thought |
5047s | about it procking skills based on the |
5049s | weapon equipped yeah we've considered |
5051s | that |
5052s | um i think not having it scale with |
5054s | attack speed is okay but it should be a |
5055s | node that will make it |
5057s | uh that make it that way and should |
5060s | give the player a lot of benefits for |
5062s | that |
5067s | um i mean i mean not quite if we if we |
5071s | added a node that made it scale with |
5074s | attack speed it would it would have a |
5076s | downside that went with that not an |
5077s | upside |
5080s | just to be clear |
5092s | oh |
5099s | escape is impossible |
5107s | you get like tongue tied finger tight is |
5109s | that a |
5111s | thing something that just happened to me |
5125s | escape is impossible |
5132s | oh my goodness me |
5144s | [Music] |
5152s | why are you playing path of exile i'm |
5154s | not i'm playing last epoch not what i |
5157s | was expecting |
5165s | uh what are your slash the teams slash |
5167s | the community's feelings a lot of people |
5169s | to encapsulate uh on the end game and |
5172s | the end |
5173s | end game |
5175s | uh meaning mono's followed by empowered |
5176s | models i've made 25 plus characters 700 |
5178s | so far |
5179s | only taken one into empower because by |
5182s | the time i get there i didn't feel like |
5183s | there was a point um there doesn't seem |
5185s | to be any obvious path for power creep |
5188s | uh besides uh hoping for better versions |
5190s | of stuff i'd collected along the way am |
5192s | i missing something do models take too |
5194s | long |
5197s | uh |
5198s | maybe |
5200s | um |
5202s | i have a feeling oh |
5205s | so we we do sort of |
5209s | these these two game modes we kind of |
5210s | have to keep in mind and right now we're |
5213s | primarily i think designing for |
5216s | multiplayer as like the the main game |
5218s | mode we're kind of keeping in the |
5220s | forefront and |
5223s | like trying to do that without causing |
5226s | problems in single player is difficult |
5228s | for sure |
5230s | um and especially difficult when you |
5232s | don't have a large |
5234s | uh player base and and all the features |
5236s | functioning in multiplayer to design for |
5237s | in the live environment so a lot of |
5238s | things we designed for are hypothetical |
5240s | situations so it's a little tricky to |
5242s | get the details right |
5243s | um |
5246s | first of all so that's that's |
5248s | a lot of these |
5249s | you're hitting on some very fine points |
5252s | and |
5253s | um i think they're going to evolve a lot |
5255s | in the in the next little while between |
5257s | now and 1.0 i think those are the types |
5258s | of things that are going to end up |
5259s | changing quite a bit and a lot of it's |
5261s | going to be based on player feedback |
5265s | um which one should i do |
5270s | let's go do |
5276s | blaster |
5280s | so a lot of it's based on |
5283s | hypothetical situations right now both |
5285s | in single player and multiplayer really |
5287s | um |
5290s | it might be a little bit too long |
5293s | i don't know |
5295s | um |
5299s | i think one of the big advantages a |
5300s | single-player situation has is that |
5302s | thing because things aren't resetting |
5304s | um you do have a longer time to spend in |
5307s | this in in the |
5309s | uh |
5310s | in the environments so you are you're |
5312s | getting a little bit more time to go |
5313s | through this and um |
5318s | and and come back to it after a while |
5319s | type thing |
5321s | now |
5323s | think there might need to be things that |
5324s | change there to make that more |
5325s | interesting and i do i do want to say |
5327s | yeah i'll come back to that actually um |
5329s | and then in multiplayer there's more of |
5331s | an opportunity to |
5333s | um |
5334s | skip ahead with friends type thing |
5340s | and and that environment does rotate |
5341s | faster generally |
5344s | so there's there's |
5346s | things that will help that i think |
5351s | as like time goes on in both situations |
5354s | then i think comes to like okay the |
5356s | possibility that maybe it feels too long |
5359s | um |
5361s | and i think that might stem more from a |
5363s | problem in the monolith itself that |
5366s | we've talked about quite a few times um |
5369s | which is more of just like things to do |
5371s | so like so in this situation right here |
5372s | let's pretend i can't see this line is |
5375s | clearly a |
5377s | um or even down here look at like the |
5378s | space down here like maybe there's |
5380s | something down there |
5381s | [Music] |
5382s | likely it's probably just a couple |
5384s | enemies and that's it |
5387s | what if there was a possibility that |
5389s | down there |
5390s | there was a portal to a boss that had a |
5394s | sweet extra drop |
5396s | um and they like there was a reason to |
5398s | explore more because of that |
5402s | i think |
5403s | that type of thing where there's just |
5405s | like random events that can happen in |
5406s | the monolith that that |
5408s | just make it more fun to play the |
5410s | monolith in general |
5411s | um |
5412s | and make it more about the journey than |
5413s | the destination |
5415s | would help this across the board single |
5417s | player multiplayer doesn't matter |
5419s | um |
5422s | i think that sort of thing is missing |
5423s | for the monolith before we |
5425s | um |
5426s | before it really feels like a complete |
5427s | end game system |
5429s | because there's there's it does we do |
5431s | get this feedback a favorite where it |
5432s | feels like there might be something kind |
5433s | of missing from them this is the name i |
5435s | think that's mostly what it is |
5437s | um and we've tried to add little things |
5439s | that that are less intensive to add into |
5442s | the design to make it more interesting |
5443s | to than |
5445s | um than just sprinting to the finish |
5447s | which i know some people still do but i |
5449s | think it's less |
5451s | prominent of just sprint to the finish |
5453s | than it was before |
5455s | which is good i hope |
5457s | um |
5462s | so i i think it's more about |
5465s | improving the monolith |
5467s | moments about the gameplay feel |
5469s | than |
5471s | uh |
5472s | that than changing too much of the |
5474s | overall structure of the monolith |
5476s | but like i said as we get more feedback |
5479s | we'll |
5481s | see if it's something more we need to |
5482s | change in the overall structure |
5484s | um |
5487s | recently we did do |
5489s | a few a few changes to the |
5492s | structure of the monolith system as a |
5494s | whole |
5495s | um which which speeds up getting too |
5498s | empowered and speeds up once you're in |
5500s | power doing multiple runs and |
5502s | there's a lot of things like that that |
5503s | we've done recently to |
5505s | sort of to do what you're talking about |
5506s | i don't know if doing too much more of |
5508s | it |
5510s | um |
5513s | outside of that is |
5516s | great yet |
5519s | i hope that answers the question |
5523s | i i didn't even read the second half of |
5525s | the i missed some of the questions i |
5526s | think |
5528s | uh that there didn't seem to be any |
5529s | obvious oh path for power creep inside |
5532s | i'm getting better stuff i just did read |
5533s | that whole thing sorry um |
5535s | i i think it also |
5538s | might not be explained well enough |
5539s | though that the |
5540s | um |
5542s | the empowered versions of we're gonna |
5544s | put this shows easier blessings um the |
5546s | empowered versions of these blessings |
5549s | are |
5550s | significantly more powerful |
5553s | um |
5556s | like this this one it probably is does |
5559s | it show the range it is 45-75 so the |
5562s | like the regular version of this |
5564s | blessing the range is probably something |
5565s | like 15 to 40 or something |
5568s | you know |
5570s | so there's quite a bit more power to be |
5572s | had there from each of these in the |
5573s | greater ones so there's there's that at |
5575s | least |
5578s | and you do get more blessing options the |
5580s | higher you stack corruption and just by |
5583s | being in empowered |
5585s | so you'll get the right blessing faster |
5586s | too |
5593s | all right not not a question but i just |
5594s | wanted you guys to know i convinced my |
5597s | friend to try the game and he's loving |
5598s | it awesome thank you very much glad he's |
5600s | having fun that's |
5602s | i always love hearing when people say |
5603s | they're just having fun playing our game |
5606s | i actually had a um |
5609s | a friend recently who |
5612s | doesn't like computer games at all but |
5614s | um |
5616s | they have |
5617s | a friend whose kid is really into |
5620s | um rpgs and stuff like that and they |
5622s | they picked it up recently and we're |
5623s | saying how much they enjoyed it and then |
5624s | that was just like |
5626s | that's just cool just hearing people |
5627s | saying that they like it |
5630s | always feels good |
5640s | thank you |
5644s | uh do you guys intend to add any type of |
5647s | items to the game until 1.0 um |
5651s | like |
5653s | that's a pretty broad question and maybe |
5654s | i think it's the answer depending on |
5655s | what you mean by it |
5657s | um new base type items inside like like |
5661s | um like a new type of new base bow a new |
5665s | uh new pair of boots base type things |
5666s | like that maybe yeah that could happen |
5669s | um probably will happen actually before |
5671s | 1.0 |
5673s | having um |
5676s | like adding fist weapons |
5678s | um or adding crossbows or something like |
5680s | a whole new type of base item |
5683s | uh before 1.00 |
5685s | less likely |
5686s | [Music] |
5688s | very much less likely possible i guess |
5691s | um |
5692s | if you're talking about like how idols |
5695s | are a different kind of type of item to |
5696s | this and like crafting items or |
5698s | different type of items as well like |
5699s | like a whole new category of items like |
5702s | like there's keys there's crafting |
5704s | materials there's idols there's |
5706s | equipment and then like a whole nother |
5708s | category entirely |
5710s | really probably not um |
5713s | but maybe |
5715s | well might be some other type of item |
5717s | that comes the new another system that |
5719s | ends up in the game or something like |
5720s | that but |
5732s | lizard i just see you freaking out about |
5733s | me dying sorry i'm a little far behind |
5742s | uh |
5743s | oh |
5743s | yeah i mean an alternate is part of the |
5746s | model of hidden exploring parts of the |
5747s | map activities more activities in the |
5749s | model itself yeah that's what it's |
5750s | talking about |
5752s | um |
5754s | i like your game mike thanks bud |
5758s | i appreciate you for liking my game |
5764s | any ideas for an item that |
5766s | would re-roll the role of the blessings |
5770s | at the end of the monolith maybe uh |
5771s | corrupt them for a really wild effects i |
5774s | see you're saying so like once you get |
5775s | there and you see the ones you have |
5777s | there and you're like i don't really |
5778s | like these i wanna i wanna try something |
5780s | else or |
5781s | um |
5782s | yeah like corrupting them to say like |
5785s | oh it like |
5787s | um |
5789s | uh |
5790s | maybe that that here out one i was |
5792s | pointing out so maybe it would be like |
5793s | it doubles it'd be like 114 cold reds |
5796s | but it halves your void red or something |
5798s | like that you know like something some |
5800s | sort of um plus minus system we've we've |
5802s | talked about things like that um |
5806s | and i think that's a really good |
5808s | candidate for an axis |
5811s | of um |
5813s | like a new axis to to to play with in |
5816s | the cycle post launch |
5819s | that's what i think about that idea |
5827s | just for the record this is not |
5828s | something we've planned |
5830s | out already or anything like that i |
5833s | uh |
5834s | just that's my gut reaction to that idea |
5839s | where am i going |
5841s | i think there's a dead end over here |
5842s | isn't it yeah |
5846s | not happening |
5848s | a little backflip |
5850s | every bit of move speed |
5855s | speaking of t-shirt |
5858s | thank you very much master sword 1291 |
5861s | has get this up to lizard irl |
5864s | welcome to the party |
5865s | if you're new here lizard |
5869s | it's jokes i'm playing his belt here |
5871s | right now |
5873s | [Music] |
5874s | all right |
5876s | uh |
5878s | salmon taurus |
5880s | uh you gotta pitch spellblades to the |
5882s | team for me spellblades uh for the mage |
5885s | and runeblades for the acolyte i think |
5887s | the same subtype oh like like a new uh |
5889s | new sword |
5892s | um |
5893s | well i will say that |
5895s | um we are changing melee weapons |
5900s | um |
5902s | to kind of to to be more |
5904s | too easy |
5906s | to kind of just do what you're looking |
5907s | for basically |
5908s | oh my gosh |
5913s | i could just kill them |
5917s | um |
5923s | well what am i trying to say here uh |
5926s | base types for swords |
5928s | um specifically |
5930s | also uh bows and |
5933s | like just melee ranged weapons |
5936s | having the the added damage on them |
5938s | instead of them all being |
5940s | this is a six plus 60 bow physical |
5942s | damage as the implicit um and then |
5944s | you'll see on caster weapons |
5947s | um |
5952s | i mean this guy has both but not really |
5955s | here we go |
5956s | um |
5956s | this actually does have both perfect |
5958s | uh so we've got 38 melee physical damage |
5961s | and 46 adaptive spell damage so the |
5963s | adaptive portion of it |
5965s | just looking at the um implicits here |
5968s | the adaptive spell damage what that does |
5970s | is that um |
5972s | conforms to the |
5975s | uh damage type of the ability you're |
5976s | casting so if you cast fireball that |
5978s | adaptive spell damage does fire damage |
5980s | if you cast |
5981s | lightning blast it does lightning damage |
5984s | um but no matter if you cat if you're if |
5986s | you're using um |
5989s | uh like swipe or |
5992s | uh |
5993s | ford strike or physical as well isn't it |
5996s | uh |
5998s | cinder strike or forward strike or you |
6000s | know like doesn't matter that melee |
6001s | damage is always going to be physical |
6003s | damage um |
6005s | and so what we're doing is we're taking |
6006s | the |
6007s | mostly just the implicits um and |
6009s | changing them we're taking we're |
6010s | dropping that physical off of it we're |
6012s | also dropping the word adaptive off |
6013s | spell damage because it won't be |
6014s | necessary anymore because it'll all work |
6016s | that way um where it'll just be like |
6018s | it's just melee damage and it'll adapt |
6021s | to whatever |
6023s | um ability you're casting or ability |
6024s | you're attacking using |
6027s | um i think that's really going to help |
6028s | that |
6029s | spellbite archetype because one of the |
6031s | big problems was |
6032s | you're getting all this physical damage |
6034s | on your sword |
6035s | and you're using a fire melee ability |
6038s | and you're scaling fire damage but that |
6040s | physical damage that comes from the |
6041s | sword sure like it kind of scales but it |
6044s | doesn't quite work right it's it's |
6046s | clunky and everything |
6048s | so i i suspect the request is coming |
6050s | from wanting something like that to |
6051s | happen a little bit better um |
6054s | and it will |
6058s | that's not to say that every single item |
6060s | is going to change |
6061s | and we will still |
6063s | have uh |
6064s | [Music] |
6066s | like they'll still be off we'll still be |
6068s | able to put those like melee physical |
6071s | damage stats in places so if we really |
6072s | want it to be physical we can um it's |
6074s | just the norm will no longer be type |
6077s | specific |
6083s | a little bit of surprise one of them has |
6085s | physical or fire or void you know |
6101s | uh why is there elemental resistance as |
6103s | a grouped resist for fire cold lightning |
6105s | but you don't have a combined poison |
6106s | void necrotic or physical yeah good |
6108s | question um |
6110s | part of it is just coming up with a name |
6112s | that fits |
6114s | um |
6115s | like |
6116s | like what what what do you call that |
6119s | that's that's part of the problem |
6121s | um |
6122s | but then part of it as well is you |
6124s | frequently see the three of these |
6126s | together |
6127s | on a single class for damage output |
6129s | types |
6130s | um and you almost never see the three of |
6133s | these together like you'll see necrotic |
6135s | poison together |
6136s | you might see void poison together but |
6138s | really it's like void physical or avoid |
6140s | fire |
6141s | um |
6143s | and like necrotic void does happen in |
6146s | some enemies but like there's no one |
6149s | that has all three of these on lockdown |
6151s | and |
6153s | because they like while they're all |
6155s | kind of similar-ish theming a bit |
6158s | they're all |
6159s | kind of distinct from each other |
6162s | um in sort of |
6163s | what they're rooted in where they come |
6164s | from all sorts of sorts of things |
6166s | oh nose is itchy after sneeze there real |
6169s | itchy |
6176s | hi |
6177s | i'm just said hi hi |
6183s | i was thinking something along the lines |
6184s | of corrupting them and making them super |
6186s | different maybe an item from orvis or |
6188s | void fires them really wacky stuff |
6191s | cool |
6240s | uh |
6250s | so |
6262s | yeah i'm still muted that's uh |
6264s | embarrassing my best |
6271s | yeah look at that |
6284s | i'm |
6285s | i'm a muted now though |
6293s | i think i got it |
6296s | i'm a professional guys come |
6302s | at on they pretend to be |
6303s | all right let's keep going then |
6310s | i guess i get to do more let's let's get |
6312s | a spoiler for my incompetence |
6317s | just because it's funny |
6323s | hey i need a mute for 10 seconds button |
6325s | yeah it's that'll be good actually i'd |
6326s | like that a lot |
6332s | anyone feels like making me one of those |
6335s | i actually could make one of those |
6336s | really easily come to think of it |
6340s | okay |
6343s | uh here we go |
6348s | uh so this is a similar clip to last |
6350s | time um but we're really focusing on the |
6353s | uh death animations |
6356s | uh for this point i'm not saying i'm |
6358s | muted |
6359s | yeah um |
6361s | uh really focusing on the uh like the |
6363s | the fire death animations that you're |
6365s | gonna see on these |
6367s | cuddly little crabs |
6374s | that that type of |
6376s | fire effect um |
6394s | um yeah so it's just like this is the |
6396s | type of style of effect we're trying to |
6398s | get into |
6399s | like interactions as you're playing the |
6401s | game so like instead of just dying like |
6404s | if i'm playing now if i'm scratching |
6406s | that effect |
6416s | there we are |
6421s | old crab size when they're enraged yeah |
6425s | the screen just turns red |
6428s | lots of water everybody |
6430s | [Music] |
6438s | oh yeah that whole time that i was muted |
6440s | i i spoiled the 0.9 release date so you |
6443s | know just go back |
6444s | analyze my lip reading really carefully |
6454s | i didn't that's just don't waste your |
6456s | time it was nothing important i was |
6458s | talking about |
6460s | hating pollen and having to sneeze |
6470s | any forge guard teaser spoiler videos i |
6472s | i don't that's that's all i've got today |
6474s | for you for spoilers |
6478s | um |
6479s | you like the look without damage numbers |
6480s | you can turn damage numbers off in game |
6482s | that's already there |
6483s | um |
6486s | i think |
6487s | somewhere isn't it |
6489s | damage numbers right at the top |
6499s | look at the damage numbers for a bit i |
6501s | don't know it feels weird |
6511s | oh i don't like it |
6514s | oh i feel i feel weird mr stark i feel |
6517s | strange |
6525s | sorry they're going back on |
6529s | ah that's much better as the world |
6531s | should be |
6535s | apparently just very conditioned to sing |
6537s | the image numbers |
6540s | favorite pizza oh good question i'm i'm |
6544s | a really big fan of like |
6548s | kind of weird ingredients on pizza that |
6550s | most people don't like |
6551s | um |
6553s | so i really i really like um |
6556s | like olives and artichoke hearts and you |
6559s | know like weird ingredients on pizzas |
6562s | um |
6563s | i i like i like a bunch of bunch of meat |
6565s | on there too there's a place near us |
6567s | that has a |
6574s | good meat lover's pizza but you know i |
6576s | and i know everyone hates it when i say |
6578s | this but |
6579s | i love pineapple on pizza |
6582s | so good |
6587s | it's just tasty |
6596s | it's just tasty |
6601s | can of bean system opened yep |
6608s | i will say that there's there's certain |
6609s | pizzas that the pineapple does not go |
6611s | well with |
6614s | but like a nice like hand no like |
6618s | pepperoni mushroom |
6621s | pineapple and like |
6623s | jalapenos |
6625s | that's good pizza |
6636s | who doesn't need to have pineapples it's |
6638s | not like the |
6638s | only good pizza is pineapple it's just i |
6640s | don't know it's an ingredient that i |
6641s | like |
6648s | pineapple bacon ham that sounds good |
6652s | spicy salami onions garlic and jalapenos |
6654s | oh that sounds really good |
6657s | big garlic fan |
6659s | luckily so it's my wife so you know we |
6660s | get along |
6674s | so is the little one too we accidentally |
6676s | gave him a |
6678s | bigger piece of garlic than i was |
6679s | expecting to give him |
6682s | was it was roasted so it wasn't raw or |
6684s | anything |
6685s | um |
6686s | but he just like |
6688s | hunted for more than as soon as he tried |
6690s | it |
6690s | this is amazing |
6692s | i'm gonna eat all of them now |
6699s | i don't think we give him any more |
6700s | though you know it can be a little rough |
6701s | on you oh well sometime |
6704s | you know |
6711s | whoop bye |
6714s | you know what i can do i could do uh |
6718s | i can do a shade do i have a shade |
6720s | unlocked right now |
6726s | i have a sheet available yeah let's do a |
6728s | shade oh it's not up uh |
6739s | are there any tech limitations that you |
6741s | that uh that preventing that are |
6743s | preventing last the last epoch team from |
6745s | implementing system skills or other |
6747s | things into the game that you guys want |
6748s | to add |
6749s | oh yeah i'm sure definitely um |
6755s | yes |
6757s | you want specifics though don't you |
6759s | that's totally reasonable um |
6765s | there's some tricky stuff with uh |
6767s | actually we kind of have a solution for |
6769s | that now |
6770s | uh |
6771s | i was gonna say with um |
6773s | like better better level randomization |
6775s | systems um |
6780s | there's there's some there's some tech |
6781s | limitations there that have been causing |
6782s | these problems |
6784s | um |
6785s | a good example of one that we have |
6787s | recently solved so you'll notice the top |
6789s | of the screen whenever i'm finding stuff |
6790s | that's a little bit higher health i'll |
6792s | quickly get to 15 stacks of a debuff |
6795s | like 15 poison or 15 armor shred or |
6799s | yeah um |
6802s | and and so it only shows 15 stacks that |
6805s | was a tech limitation um |
6807s | which we've recently just figured out |
6811s | um |
6814s | and so the live version now tells you |
6816s | the exact stacks it gets a little nutty |
6820s | were playing |
6821s | uh |
6822s | carve carved max never played and we had |
6824s | uh |
6825s | we were like repeatedly getting 60 plus |
6828s | uh ignite stacks on things |
6831s | very quickly we're like level 40. |
6837s | easy too easy |
6843s | nope |
6845s | not done yet |
6866s | oh where is this one let's go |
6886s | oh faster |
6888s | as fast my little legs will carry me |
6894s | okay i can do a shade in five minutes |
6896s | can't i |
6899s | are there any plans uh to add some fresh |
6902s | high quality |
6904s | uh beard oil in the game |
6907s | tara's beards need some care to repel |
6909s | all those threats don't you think |
6911s | uh |
6913s | i think we're gonna be cool i think this |
6915s | is probably in the realm of like two out |
6918s | of universe they probably didn't have i |
6920s | did did they have beard oil can someone |
6922s | find the evidence of beard oil |
6924s | um |
6926s | existing in |
6928s | let's say late medieval |
6930s | or earlier time |
6947s | but i don't want to suffer |
6952s | you haven't met a man |
6966s | uh if that's the shade of orbus |
6969s | when is the real orbis fight no good |
6972s | question |
6973s | very good question |
6975s | we'll just have to wait and see won't we |
6985s | he is |
6986s | he's at full health still isn't he that |
6987s | is uh |
6989s | problematic |
7015s | oh here's a rear drop i bet no one's |
7017s | seen this drop from him before |
7028s | ancient mesopotamia uh oh |
7031s | where beards were revered and treated |
7033s | with the oil made from sesame seeds |
7036s | interesting |
7038s | there's the president |
7042s | uh who is the final end boss the main |
7045s | storyline right now |
7047s | currently what's released that's |
7049s | available available i'd like to to in |
7051s | the version in .85 f um the final boss |
7054s | you fight is |
7056s | uh |
7060s | majasa |
7064s | um |
7067s | sort of makes those right uh and |
7071s | that will not be |
7074s | a permanent answer to that question |
7078s | any plans for random events where items |
7080s | get dropped out of other timelines into |
7082s | the world maybe a box a beard oil in it |
7088s | maybe maybe not i don't know we'll see |
7094s | little beard box |
7105s | uh it's hard to switch because the live |
7107s | version and your internal test version |
7108s | is it hard to switch for the live |
7110s | version the internal test version since |
7112s | you all have to update your internal |
7113s | version um so like i i yeah i do switch |
7117s | a lot i i switch a lot more than most |
7119s | other people |
7120s | um |
7122s | i think because |
7124s | um |
7126s | because i do this every friday and then |
7128s | um |
7129s | i i do tuesdays and thursdays we do our |
7132s | multiplayer tests our internal |
7134s | multiplayer test sessions um so i do |
7136s | have to switch like um usually tuesday |
7139s | morning and friday afternoon friday |
7140s | tuesday morning and friday morning i |
7142s | usually do the switch um |
7146s | luckily i have a very good internet |
7148s | connection and it takes about five |
7150s | minutes to switch |
7152s | um that's it's a |
7154s | six gig patch right now |
7161s | easy too easy |
7167s | um and then the internal version that i |
7169s | use for development |
7170s | is um |
7174s | it's it's a different branch ahead it's |
7176s | it's a different branch altogether |
7178s | um |
7180s | that's a whole that's a whole other |
7181s | kettle of fish using using |
7183s | we use git for version control |
7185s | um |
7188s | so i'm on |
7191s | uh i'm on the branch mic login flow |
7193s | update |
7194s | the branch i'm on right now it's |
7196s | actually not the name of it but um |
7198s | describes what it is |
7202s | mike is a lore god yep |
7210s | [Music] |
7218s | uh |
7219s | i was most um |
7221s | asking about having an all new juicy |
7223s | stuff coming and then switch back to the |
7225s | old version without all the updates and |
7228s | missing some of the new stuff |
7231s | uh i don't understand sorry |
7240s | oh |
7240s | like like um emotionally hard |
7243s | uh |
7245s | like like having having to come back and |
7246s | play an old version like this |
7248s | uh when i know all the things that are |
7250s | on the the most up-to-date internal |
7252s | version |
7253s | yeah yes it is tricky um |
7257s | it's especially tricky not giving things |
7259s | away by just commenting on things oh |
7261s | yeah that's not it anymore um |
7265s | and |
7266s | there are quite a few features that i |
7268s | miss when i come play this version so |
7270s | yes i i do notice significant changes |
7272s | just from playing every friday that i'm |
7274s | like oh so glad we fixed that type thing |
7277s | that happens a lot |
7279s | all right everybody |
7281s | you have been fantastic we are at time |
7285s | i hope you had fun i know i did |
7288s | i'll be seeing you next time same time |
7290s | same place next week |